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Shining Force Central Forums > RPG Gallery > Shining Force: The Chaos War Part II

Posted by: Rusty Wed Aug 17, 2005 7:09 am
((...Continue. I'll make a post later.))

Posted by: Critical Mass Wed Aug 17, 2005 8:30 am
Rhizor, who had stayed on watch up in the tree while those below him took time to replenish their supplies, brings his clenched hand before him and opens it. A small flame bursts into being above his palm and the batling hurls it down towards the skeleton, another flame instantly popping into existance to replace the first.
((Produce Flame attack on one of the skeletons. Init 20, ranged touch 20, 6 fire damage on the one everyone else is attacking.))

Posted by: Century Wed Aug 17, 2005 9:28 am
(( Ho! Init: 20+6 = 26 )) ~With a quick blast of his wings, Elias propels himself back towards the trees, the sudden arrival of the creatures interrupting his transactions. With no lightning based weaponry or spells, he instead removed a vial of water from his belt, the substance shattering as cold air filled the area, shards of ice slashing into one of the armed skeletons~

Posted by: Aldur Wed Aug 17, 2005 1:37 pm
((Initiative 15+1=16. I )) Amelios frowned and dodged behind a tree, the Bow already in his hands. He quickly put an arrow to the string and aimed for the Cyborg, figuring the normal arrow would hurt it the most. He jumped out from behind the tree, and let fly, getting back in the cover of the tree as soon as possible.
((Attack: 18+2+1+1=22.
damage: 5+1=6.))

Posted by: Twitch Wed Aug 17, 2005 5:19 pm
(((Init. 16 +2 = 18)) *Gabriel handed over the gold and hefted his new prize, and swung it over his head effortlessly.* : Now this is something I could get used to." The smile faded from his face as he saw their adversaries break into the clearing.
"...Ah, just in time to try out my new toy."
((I'll post an action later, lunch break is over))

Posted by: Wandering Dezorian Wed Aug 17, 2005 7:14 pm
"Scatter!" Brand shouts as he swings a javelin toward his foes, unlimbering his shield with the same motion and swinging it in front of them. "I'll draw their fire!" "HEY YOU BRAIN-DEAD MENTAL MIDGET!" The merchant roars as he advances, "WATCH THE BIRDY, YOU WATERY REJECT FROM A HORROR FILM, WATCH THE BIRDY AND DIE THE SAME WAY YOUR PAL DID!!!"
Action: Throw javelin, combine move action with ready shield action.
Init: (1d20) + 2
Attack: (1d20) + 5

Posted by: TheUnknownMarine Wed Aug 17, 2005 8:33 pm
((Brand knows what a horror film is? May I ask how?))

Posted by: Arcdragnbreth Wed Aug 17, 2005 9:41 pm
((Init: 1d20 + 4 = 10 Casting Magic Missile on the Skeleton who's being ganged up on, with a base roll of 11. Assuming that it's enough to deal damage after mods, I rolled a 4 and a 1 for damage. I'll try to spruce things up later.))

Posted by: Knight_019 Wed Aug 17, 2005 9:53 pm
((Init: Roll(1d20)+5: 12,+5 Total:17 Climb: Roll(1d20)+8: 19,+8
Total:27
Attack: Roll(1d20)+8:
20,+8
Total:28
Confirm: Roll(1d20)+8:
18,+8
Total:26
Damage: Roll(3d8)+4*3:
5,7,1, +12
Total:25
Electricity: Roll(1d6)+0:
4,+0
Total:4
Who needs Arc's roller when you have the WotC one?
Also, add another 3 damage if Rusty starts singing before Merkass would go))
*The sounds of battle are imminent, and as the crashing of the enemy closes in and they present themselves, Merkass bolts up the nearest tree and takes a sniping position. Removing one of the electricity arrows Merkass had purchased from Derrik, the ammunition crackles to life with electrical energy as it is knocked upon the string. Whispering a feline curse upon these foul entities, Merkass aims for the ball atop one of the torch eyes. His arrow flies true, puncturing through some of the vital components of the robot's system as the electrical surge provided by the arrow begins to overwhelm it.*

Posted by: Rusty Wed Aug 17, 2005 10:20 pm
((Bagu, don't forget an Init roll. Initiatives: Faralon: 14 + 4 = 18 Kethra: 11 + 8 = 19)) *Kethra stays defensive as she advances cautiously.*
((Dodge to the uninjured skeleton thingy. Kethra really should invest in some sort of ranged weapon.))
*Faralon sees the enemy still a bit away from him - and attacking with ranged weapons. So, he draws his bow as he sings a tune, taking a step to the side.*
:
"Focus your strikes on our villains,
And take them out two at a time!
They won't stand a chance against us,
Even attacking in their prime!"
((Inspire Courage. +1 to Attack and +1 to Damage rolls, as well as +1 to Charm and Fear. Yeah. Five foot step away from the enemy, to the side...maybe behind or near a close tree?))

Posted by: Knight_019 Wed Aug 17, 2005 10:51 pm
((Damas' Init: 1d20 + 4 = 11 + 4 = 15)) *The presence of more of these mechanical constructs and the armed skeletons unsettled Damas' mental state into a brooding anger. Always in the way of plans, such creatures were. Their arrogance and inability to realize their position should not be in front of this group furthered his desire to remove them from his presence. Drawing the hood of his cloak, Damas moves back and into the forest to remove himself from their line of fire and produce his own in safety. Speaking a few words of power and tracing familiar arcane gestures, 2 bolts of force fly toward one of the robots*
((Spell Slots Before: 0-6/1-5
Magic Missle. If the one Merkass attacked isn't destroyed either by him or anyone else, Damas will aim for it. Otherwise, take any damaged one. If there is no other damaged robot, aim for the cyborg.
Damage: 2d4 + 2 = 1 + 1 + 2 = 4
Spell Slots After: 0-6/1-4))

Posted by: VoxPVoxD Wed Aug 17, 2005 11:35 pm
((Init: 2+3=5 This battle will be over before I go)) Zook raised his rifle and fired, but failed to recapture the preternatural steadiness of the last shot. "If that shot had been any more errant, I might have hurt someone..." ((Attack: 3+5=8)) Not wanting to tempt fate any further, Zook retreats into the brush to reload.
((Move into the brush, or as close to it as my stubby little gnome legs will take me))

Posted by: TheUnknownMarine Thu Aug 18, 2005 12:53 am
Rhizor's flame touches the skeleton, steam hissing off the drenched bones as the fire scorches it. Elias' Freeze spell seems to have more effect, crystallizing the water around the skeleton's bones. ((13 total damage.)) Amelio's arrows hits the metal body of the cyborg to little effect.
((Total damage: 1.))
Asathel's spell slams into the skeleton, causing it to hiss a little.
((7 total damage.))
Merkass' arrow pierces into the Torch Eye's sphere, striking a weakened, rusty spot and richocheting around in the interior as Dama's spell creates a small dent in the body of the weapon.
((35 total damage.))
Kyoji appears, striking at a different Torch Eye, only to be frustrated as his ninja-to scrapes off the metal, only his smaller short sword finding a vital area.
((10 total damage.))
The Torch Eye Merkass hit, swivels in the catman's direction, its globe flaring green as a bolt of light lances from it toward the feline archer. Despite the horrendous damage, it somehows manages to function.
((21, hit. 15 damage.))
The robot Kyoji struck moves away from him, before turning to blast the ninja was its laser.
((10, miss.))
Luck is still with the ninja, as he dodges out of the way.
One of the Ancient undead targets Zook with his weapon as the other opens fire on Damas.
((14, hit. 10, miss. 5 damage.))
The agile mage is able to dodge, and Zook is able to avoid most of the fire, taking only a flesh wound from the usually powerful weapons.
The cyborg's brain dome crackles as it makes complicated gestures in the air. Suddenly Zook feels his eyes closing and he is unable to resist falling asleep, even in the middle of a battle.
((7. Failed save. Asleep for 3 minutes.))
Brand's attack strikes the skeleton with little effect, his taunts having even less impact on the creatures.
((Init: 3. Attack: 17. Total damage: 2.))

Posted by: Aldur Thu Aug 18, 2005 2:33 am
Amelios frowns and turns, running towards the tree Merkass climbed. he deflty swung into the branches, moving up beside the Archer, noting the horrible wound. "You'd think you'd be safe up here...but alas...lets see what I can do then." The Kyantol shut his eyes, chanting softly, feeling the healing energies flow trhough his body, feeling his godgiven gifts come to the surface.
The Kyantol put a hand on the wound the Feline archer had recieved, Amelios' eye's shutting for a moment, the healing light concentrating on the palm he touched to Merkass. The light swirled round the Kyantol's fingertips, and converged on his palm, the light entering the nasty wound, and with a flash, left only a small cut. The Kyantol smiled, and moved back in the tree a little, his sharp eye's looking for an opponent to hit with the first opportunity. He looked at the Cyborg and frowned, knowing he'd need to shoot better.
((Cure moderate wounds. 4+6+3+1=14hp healed))
"Mayhap we should get rid of the spellcaster?"

Posted by: Knight_019 Thu Aug 18, 2005 2:40 am
*Merkass, seeing the kyantol healer coming to give him aid, nods to him and waits a moment. The healer's aid is greatly appreciated, and Merkass acknowledges Amelios' suggestion. This "cyborg" had proven to be more dangerous than anticipated, and so it was more of a threat than the torch eyes.*
: I agree. I shall try my best.
*Merkass moves through the tree branches, his bow at the ready, and upon moving into a position where he can get a good shot, he takes aim and fires another electric arrow. It hisses as it flies through the air and strikes into the machinery of the robot-brain's cybernetic parts.*
((Balance check: 1d20 + 11 = 6 + 11 = 17.
Attack: 1d20 + 8 + 1 (PBS) + 1 (Bardic) = 19 + 10 = 29.
Damage: 1d8 + 1d6/2 (skirmish) + 4 + 1 (Bardic) + 1 (PBS) + 1d6*2 (shock) =
4 + 1/2 + 6 + 3*2 = 10 + 0 + 6 = 16 damage))
~~~
*Damas, not wishing to die from mere bullets, figured that he would do best to minimize his bodily surface area, even if it debasing himself by dropping to the ground. So be it, as it is better to live another day than die with one's pride in tact. Reperforming the gestures to send out the force missles, Damas this time aimed for their spellcasting support. He then dropped into a prone position to make himself less accessible to enemy fire. "Despicable," he thought, "But probably worth it..."*
((Spell Slots Before: 0-6/1-4
Magic Missle, aim for the cyborg.
Damage: 2d4 + 2 = 2 + 2 + 2 = 6
Spell Slots After: 0-6/1-3
Drop to prone. Ranged attacks take a -4 on attack rolls against Damas))

Posted by: DragonmasterDon1 Thu Aug 18, 2005 2:47 am
((Initiative: 1 +3 = 4)) ((Damage Roll: 2 4)) Isyndel followed suit and unleashed a pair of two energy missiles directly at the Cyborg. The others were right; that one seemed to be the way to go.

Posted by: Twitch Thu Aug 18, 2005 3:11 am
Gabriel rushed forward at the cyborg, bringing his new sword to bear in a diagonal slash. "Try this on for size, vile freak!" (Attack roll= 3 + 5 (STR) +2 (BAB) +1 (weap) "...lovely..." Gabriel mumbled as his sword simply glanced off a metallic plate on the side of the cyborg. "...magic, my ass."

Posted by: VoxPVoxD Thu Aug 18, 2005 3:15 am
The spell produced a sensation not unlike drowning. Zook's senses were awash in a haze, his eyelids leadening as he sank to the ground against his will. His thoughts struggled to break the surface, but magically weighted as they were, they sank uncontrollably into the depths of his subconscious. Just as he felt his feet touch bottom, the haze pulled away, and his senses cleared ever so slightly, like moonlight shining through a silk curtain.
He was in Metapha. And, even in the dimness of dream he was dazzled by what he saw.
Everything was awash with radiance, an unnatural iridescence that glittered like gemwork. Expansive silver domes shielded acres, luminous aegises against the trappings of nature. In stark contrast stood polished chrome towers, almost abrasively brilliant, soaring to unfathomable height, as if they were charged as Atlas was, to bear the cosmic burden of the heavens. The sky itself was silver-white with illumination, and Zook couldn't tell if it was day or night, but no matter; such things as the rise and fall of the sun were trivialites against the technological prowess of the Ancients.
But in the beauty there was no stillness. Machinations of every configuration went about their work, darting in and out of passages as though this were the hive of some steel insects, multiplied several hundred times in size. Robots rolled and shambled and floated and flew all around the tinker, the lights giving them an ethereal aura.
Zook himself was at the foot of a long, undisturbed reflecting pool, a massive obelisk standing guard at the far end. Zook leaned over the edge, holding his breath, not daring to defame the glassy surface of the pool by exhaling onto it.
The lights of the city gave the water the impression of being charged with electricity, and Zook's ruddy complexion looked like an open sore against the alabaster and chrome. Tears of wonder filled his eyes, the lights of the pool mixing hazily together into one brilliant blur. The tears slid from his eyes, down off the end of his nose, and into the pool.
A lone ripple coasted from the point of contact, drifting out to the foot of the tower, and Metapha was silent.
Everywhere throughout the city, it was as if thousands of cogs, belts, gears, and motors had simultaneouly arrived at the same unnatural pause. There was only the hum of electricity. It wasn't long before a klaxxon voice rent the air, a metallic screech twisted into a single word.
Intruder!
Everything whirred back to life at the klaxxon's urging. Gears gnashed like feral jaws as robots emerged from seemingly every passageway, and the sky, to punish the one who had violated the purity of technology. Rapidly, Zook was flanked by a pair of Steel Claws, who took him up in arm, their lasers swiveled in his direction.
He was taken into one of the towers, the hallways gleaming maliciously like a demon's smile. Zook's stomach was floored as he rode the highspeed elevator to the top of the tower. He was dumped without ceremony on a smooth, cold table, and manacled in place. A cyborg towered over him, the disembodied brain floating nonchalantly. Zook's heart pounded in his chest as its mechanical hand brandished a long, keen scalpel. He couldn't be certain but he thought he heard a soft, watery chuckle echo into the jar.
The blade lowered, sinking into Zook's neck, dark blood spurting into the sterile air, and Zook passed out.

Posted by: Rusty Thu Aug 18, 2005 3:55 am
*Kethra rushes forward, attacking the unharmed Drowned Eye with swift blows.* ((To the unhurt Drowned Eye. Roll to hit...1d20 + 4 = 18. Hit, I think. Damage: 2 + 2 + 1 = 5.)) ((Spot check: 14 + 2 = 16.))
*Faralon continues his song, as his eyes peer over towards Yeesha. He sees her holding her side, as if in pain...Wonderful timing...*
:
"This cyborg we face can cast spells!
What an expected event!
But if we work together here,
Its wicked spells we may prevent!"
*Faralon aims carefully, zipping a Flame Burst arrow at the skull of the injured Drowned Eye. As the arrow sinks in, Faralon realizes what a silly error he made. Ah...That steam...No, my arrow...It won't have as much affect. It would be better for me to concentrate on those robots. Faralon quickly fires a second arrow, this time a Shock Burst arrow and at the injured Torch Eye that Merkass damaged greatly. I hope that's enough to finish it off... Faralon steps towards the next tree in the direction to where Zook has fallen into slumber.*
((Roll to hit...1d20 - 2 + 7 + 1 = 26...Confirming critical...1d20 - 2 + 7 + 1 = 22. ^_^
...But here's the silly part. I was aiming for the Drowned Eye. With a Fire Arrow. -_- Bad choice on my part. >_< AND they're immune to criticals. Bah!
Damage: 8 (arrow) + 5 (fire) + 8 (burst) + 5 (burst) + 1 (STR) + 1 (bardic music) = 26 damage on the injured Drowned Eye.
With Rapid Shot, second attack...Shock Burst arrow on the injured Torch Eye.
Roll to hit...1d20 - 2 + 7 + 1 = 24. Hit!
Damage: 1 (arrow) + 5 (shock) + 1 (STR) + 1 (bardic music) = 8.
Finish with a 5 step foot race. >.> Er...step. Towards Zook.))

Posted by: Aldur Thu Aug 18, 2005 3:57 am
"That is all anyone could ask for..." Amelios watched with interest the way the experienced catfolk used his bow, storing away a tip or two for his own personal use. He frowned, looking round the immediate area.These new enemies...from ancient times? If so then...why are they here now? Who is controlling them? Where do they get their orders? What drives these soulless abominations!? Amelios sighed, and shook his head quickly, there was time for speculation later. He then remembered something important.
The Kyantol looked closer with his sharp eyes at the Skeleton...he wondered if he could turn it? It might be worth a shot. he also noticed the communications device Zook had talked about. If we could get it...and listen to the contrapion, It could help in the next battle. The cleric looked at the mace at his belt, and grinned, he'd never used it, not once in this whole adventure. Funny really....the things you think of in battle. His eyes and ears paid great attention towards the constructs, and how they acted. They seem so devoid...of passion, and emotion...what did he call them? Robots? How strange...
Amelios shifted his position in the tree slightly and readied his bow, awaiting the right opportunity to shoot, though he was sure his arrows were doing nothing more than being a distraction. He knew it was better than nothing. The inner turmoil in his soul cried out, what use was he? Unless he was using spells...how could he hurt the enemy? He couldn't unless he called on the power of his Goddess to repel reborn monsters. Put simply...I'm useless, but enough of this! Now is not the time! I shall deal with this problem later!

Posted by: FreedomJu Thu Aug 18, 2005 5:05 am
(22 init Hit=7(d20)+3(BAB)+1(Masterwork)+3(STR)+1(bard)+1=15 Damage= 1+4(2d4)+4(STR1.5)+1(bard)= 10 Target: Cyborg)

Posted by: Century Thu Aug 18, 2005 9:48 am
~With most of the attacks being concentrated on the Cyborg, Elias realised this would give free reign to the rest of the foes. Not to mention, he'd finally found something that had a visible effect on the Drowned Eye skeletons... it would be a waste not to continue on that line...~
~Getting ever closer to the brush, Elias concentrated again, teh tips of his feathers flapping wildly as the same frozen blast sped past him towards the Ancient creature~
(( Lesser Freeze: 2+6 = 8 damage ))

Posted by: TheUnknownMarine Fri Aug 19, 2005 1:00 am
Van's attack clanks off the cyborg's armor as Merkass, Damas' and Isyndel's missles slam into the creature. Its braincase cracks and sparks jump from its body, but it doesn't fall. ((25 total damage to cyborg.)) The Torch Eye struck by Faralon's arrow detonates, falling apart as its power source overloads.
((Torch Eye 1 defeated!))
Faralon's arrow strikes the Drowned Eye in the eye socket! Its head is engulfed in fire as the arrow ignites, steam hissing everywhere. But being undead, it nonchalantly reaches up and pulls out the arrow, tossing it aside. Meanwhile, Elias' spell uses the cold itself to attack.
((24 total damage to the second Drowned Eye.))
Kyoji vanishes only to reappear as he strikes at the remaining Torch Eye, aiming for a vital place.
((Hit, hit. 14 points of damage to Torch Eye 2.))
Using them in unison, several important looking cables are severed by the ninja.
Yeesha continues to grip her side, wincing as she fights to stave off the pain.
The cyborg repeats the same words and motions, but fails to activate the magic against Merkass' strong will.
((Will save made.))
The second Drowned Eye moves back and strafes the battlefield in front of him, his partner firing at Merkass, but missing.
((10, miss on Merkass. 24, hit on strafe check. Van's save: 20. Made. Cedric's save: 19. Made. Brand's save: 1. Failed. Kethra's save: 10. Failed. 10 damage to Kethra and Brand.))
Bullets whiz all around Merkass as the agile catman continues to dodge. Kethra and Brand aren't so lucky as a few stray rounds catch them along their sides.
The Torch Eye's sphere flares green as it targets Kyoji. The ninja barely dodges as the green laser shoots past him.

Posted by: Critical Mass Fri Aug 19, 2005 1:01 am
Rhizor curses as the majority of his attack is converted into harmless steam and he turns his gaze towards the cyborg, flinging the next ball of fire towards its glass-encased brain. The flaming orb screams towards the robot with blinding speed and explodes with a ferocious impact into the dirt several feet away, completely missing the target in a fantastic display of ineptitude. Rhizor curses a great deal more.

Posted by: Nightmare Fri Aug 19, 2005 1:34 am
LAIKA Init: d20 + 3 = 2 + 3 = 5 Laika rushes towards the wounded Torch-eye slashing at it in hopes of extracting some revenge for what had happened in the previous encounter. ((Attack: Claw1: d20 + 1 (song) + 6 = 3 + 7 = 10
Claw2: d20 +1 (song) + 6 = 10 +7 = 17
DAMAGE:
Claw1: d8 + 4 + 1 = 5 + 5 = 10
Claw2: d8 + 4 + 1 = 8 + 5 = 13))
RHYIR
Init: d20 + 3 = 15 + 3 = 18
Rhyir scans the battle field looking at the new group of ennemies. He decides to attempt to take a piece of the damaged cyborg.
((We'll say he's 10' away so it'll count as a skirmish.
Attack:
d20 + 7 + 1 (song) = 4 + 8 = 12
Damage:
1d8 + 1d6 + 5 +1 (song) = 6 + 3 + 5 = 14

Posted by: Big Poppa Fri Aug 19, 2005 2:40 am
(( I'm giving up all control of Aurik indefinately to Knight ))

Posted by: Knight_019 Fri Aug 19, 2005 3:10 am
*In a dangerous dance of death, Merkass had avoided it. The effects of the cyborg's spell shook him slightly, but fortunately he had resisted it. Looking around the area, Merkass notes that the tree he is sniping from has sustained heavy damage from the enemy's fire and could fall at any moment. Crouching into a position to jump to the next tree, Merkass remembers the Kyantol who had come up to aid him, and he couldn't leave him to fall if he hadn't noticed the tree's state. Turning back to him, Merkass shouts out words of warning.*
: Amelios, this tree will fall soon! Flee from it!
*Wasting no further time, Merkass looks forward to the next tree and springs from his jumping position and into the next tree with some distance to spare. Raising his bow he again aimed for the Cyborg. If it could take a cheap route, then so could he. He wondered if the machine's parts were flammable, and he would soon find out. Knocking a dragonsbreath arrow, he drew the bow string and fired. With a screeching hiss, the arrow sailed toward its target, sinking itself into some components as the arrow went ablaze.*
((Jump check: 1d20 + 10 = 15 + 10 = 25
Attack
1d20 + 10 = 12 + 10 = 22
Damage
1d6 + 1d6/2 + 6 + 1 (fire) = 4 + 2/2 + 6 + 1(fire) = 11 + 1 (fire)
If it's flammable, DC 15 reflex save or catch on fire and take 1d6 fire damage immediately))

Posted by: Aldur Fri Aug 19, 2005 3:26 am
Amelios quickly nods and scrambels down the tree, and the nimble Cleric heads over towards the Drowned eyes. He frowns deeply, pointing the statue of Mitula at them, the figurine beginning to glow with the power of Mitula. The Cleric smiles serenly as he approaches the drowned eyes.
The statue flared, the holy light flashing towards the two Undead creatures. Amelios' eyes flare with zeal and vigour, his distaste for undead beings apparent.
"Go back from whence ye came, lest ye face the wrath of the Goddess! Most holy Mitula, I abjure thee! Purge my foe!"
((Turn check 1d20+2=22.
Hd check: 1+2+3+2=8.))

Posted by: FreedomJu Fri Aug 19, 2005 4:58 am
(Hit=19(d20)+3(BAB)+1(Masterwork)+3(STR)+1(bard)=27 Damage= 3+4(2d4)+4(STR1.5)+1(bard)= 12 Target is Cyborg) Frustrated that his last attack just bounched off, Van attacked again, this time putting more force into the blow.

Posted by: Critical Mass Fri Aug 19, 2005 7:51 am
((Move to Zook and wake him. I'll fill it in later.))

Posted by: Arcdragnbreth Fri Aug 19, 2005 4:22 pm
((More laptop troubles; allowing someone else to work Ashathel until Monday or Tuesday (which is when I'm supposed to get the replacement I need.)))

Posted by: Dark Maiden Sun Aug 21, 2005 10:15 pm
((Hello everyone, I'm back! ^^ Thank you for taking care of Kethra for me Rusty, but I will take control of her back now. I have no clue what Eric's issues are at home, but I suppose you can continue controlling him Knight, unless you want me to since you also have Aurik on your hands now))

Posted by: Critical Mass Mon Aug 22, 2005 4:09 am

QUOTE (Arcdragnbreth @ Fri Aug 19, 2005 4:22 pm)
((More laptop troubles; allowing someone else to work Ashathel until Monday or Tuesday (which is when I'm supposed to get the replacement I need.)))

((I can work her for you.
I can work her real good.))

Posted by: Rusty Mon Aug 22, 2005 4:31 am
((wb By the way, I absolutely loathe AIM's dice sometimes.)) : "Keep fighting, my friends, we will win! It's clear we have the upper hand!
Now send our infernal foes back,
And turn them to dust, much like sand!"
*Faralon shoots two arrows at the Drowned Eye...But despite his confident singing, he has doubts about the battle ahead...That doubt shows true in his arrows as they fling by the Drowned Eye, missing. These are just scouts, aren't they? And...they're...this powerful?*
((1d20 - 2 + 7 + 1 = 8. Miss.
1d20 - 2 + 7 + 1 = 12. I think that's a miss?))

Posted by: Wandering Dezorian Mon Aug 22, 2005 4:52 pm
((Err, how did it hit me if I've got full cover?)) ((Oh, and you asked about the horror flicks bit, TUM. The explaination is simple... Translator error. Don't you hate how that always seems to happen in videogames nowadays?)) Noting the dangerously damaged tree, Brand calls out to the half-giant, asking "Can you push to tree to land on a robot?"
Even as he asks, the birdman drops his shield, darting forward to bring his sword into play against the damaged brain-cyborg.
Attack 1: 2 (1d20) + 6(skill) + 1(song) + 1 (enchantment) = miss...
Attack 2: natural 1
Confirm critical miss: natural 20. No critical miss. Whew.
((And you complained about your dice, Rusty.))
Though his weapons spin through the forms perfectly, Brand just can't find an opening to strike.

Posted by: TheUnknownMarine Mon Aug 22, 2005 5:48 pm
((The bullets bounced off me misreading your post, that's how. : P Ignore it. Your shield saved you.))

Posted by: Dark Maiden Mon Aug 22, 2005 6:23 pm
Kethra staggers back from the damage inflicted by the bullets fired by the Drowned Eye, but her discipline enables her to hold back a cry of pain. Luckily for her, the damage is not as terrible as it could be, and she does not see herself as being in any immediate danger. She has noticed, however, that the cyborg seems to be posing a problem, but doubts that her punches and kicks will do much against it's metal plating. Her gaze then turns to the Drowned Eye that had strafed the battlefield in front of it and her eyes narrow. This undead is defiantly something her blows could do damage against. She moves forward cautiously towards the skeleton and strikes out with a karate punch.
((Attack Roll: 25 [20 + 4 + 1] hit
Damage: 8 [5 + 2 + 1]
Dodge to the Drowned Eye she is attacking))

Posted by: TheUnknownMarine Mon Aug 22, 2005 8:35 pm
Between Laika and Ryhir, only one blow lands, dealing a small amount of damage to the Torch Eye. ((8 total damage.)) A large number of attacks miss their targets or bounce off armor, luck apparently fleeing the heroes' side. Kethra manages to break a rib of her opponent, but this seems to faze the monster little. ((8 damage.))
Merkass' and Van's attacks are enough to finish the cyborg, shattering the dome and crushing the brain within, as well as much of the components and machinery within the casing.
((Cyborg destroyed!))
Kyoji manages to wedge his sword into the Torch Eye, but causes little actual damage.
((20. Confirm crit: 15. Regular hit. 14. Miss. Total damage after reduction: 2.))
The undead shrink back from Amelio's proclamation, on the brink of fleeing... but in the end, one holds his ground, firing his weapon again and sweeping it over the attackers after a careful five foot move back. When this last attack is done, the weapon of the second Drowned Eye begins to click. The skeleton promptly drops the large gun and draws two hand axes at its sides. The other undead turns and crashes headlong into the forest, giving everyone engaged in melee with him attacks of opportunity.
((First D.E. failed Strafe check and was turned. Second succeeded. Reflex saves: Cedric: failed. Brand: passed. Van: failed. Laika: failed. 18 damage to Cedric, Van, and Laika.))
The Torch Eye's sphere fires a thin laser beam at Amelios.
((15 damage to Amelios.))

Posted by: Dark Maiden Mon Aug 22, 2005 9:24 pm
Kethra steps towards the skeleton she had struck before and strikes again, this time with karate punch, followed by a karate chop. ((Attack 1: 20 [17 + 2 + 1] hit Damage: 6 [3 + 2 + 1] Attack 2: 17 [14 + 2 + 1] hit Damage: 7 [4 + 2 + 1]
Dodge still on the skeleton she's attacking. On a side note, some help would be lovely ^^))

Posted by: VoxPVoxD Mon Aug 22, 2005 10:12 pm
Zook snaps awake in this world as he passes out in the dream. Seeing Rhizor standing over him, the gnome nods, smiling slightly. "Many thanks." Zook acclimates himself to the battle rapidly, springing into the fray. ((Rerolled Init: 16)) He raises his rifle and eyes the Drowned Eye along the line of the barrel. When satisfied, he pulls the trigger.
((Attack: 15 + 2 + 3 + 1 = 21
Damage: 5 + 1 + 1 = 7))

Posted by: Critical Mass Mon Aug 22, 2005 10:33 pm
Rhizor nods silenently to the gnome and opens his hand, palm-up, another bright ball of fire winking into being in his palm. He wastes no time in hurling this final flame at the torch eye, the flickering orb crashing into the robot's metal casing with a small explosion. The small batling then takes to the air and heads back to his high perch, eager to be out of the line of fire of the two skeletons.
((Produce Flame ranged touch attack: 16 + mods = hit. Damage 3 + 3 = 6 fire. Move back into tree.))

Posted by: Knight_019 Mon Aug 22, 2005 11:56 pm
((So many actions, so little time. Aurik's Init: 15 + 2 = 17)) *Sensing an end to this section of the battle, Merkass drops out of the tree he's in, landing on his feet and firing a serpentstongue arrow into the ball of the torch eye. It penetrates deeply into the robot's sphere, and he watches as the damage is done.*
((1d20 + 10 = 20 + 10
Threat: 1d20 + 10 = 11 + 10 = 21
Damage
(1d8 + 6) * 3 + 1d6/2 = 3d8 + 18 + 1d6/2 = 5 + 4 + 7 + 4/2 + 18 = 36 damage.))
*Noticing Van become grievously wounded, Aurik rushes to him with all due haste, attempting to heal his wounds before it is too late. Laying his hands upon Van, Aurik channels holy light into the soldier, helping him to his feet once more.*
((If I did my calculations right, Van is at -2. Negative numbers are bad.
Spells Before
0: Guidance, Create Water, Detect Poison, Mending
1: Divine Favor, Bless,
2: Shield Other, D:CMW
Cast CMW from domain slot
2d8 + 4 = 4 + 4 + 4 = 12 HP healed
0: Guidance, Create Water, Detect Poison, Mending
1: Divine Favor, Bless,
2: Shield Other))
*Damas wishes to end this battle quickly. Conjuring a spell quite disrupting to undead, he stretches out his arm and points a finger at the drowned eye soldier. However, he becomes over confident and is slightly upset by some underbrush, causing the spell to go wild. He is able to contain it, fortunately, but he is quite perturbed by this unplanned event.*
((Spell Slots Before: 0-6/1-3
Disrupt Undead
Attack Roll
1d20 + 5 = 1 + 5
Confirm Botch: 1d20 + 5 = 20 + 5
Botch averted.
WD, when did you lend me your dice?
Spell Slots After: 0-5/1-3))

Posted by: TheUnknownMarine Tue Aug 23, 2005 12:04 am
Merkass' arrow manages to strike a vital area, the Torch Eye detonating in a minor explosion that hurts no one, but leaves the machine a pile of scrap. At the same time, Kyoji flanks the monster Kethra is assaulting, and as the monk breaks a few more bones, the ninja uses his swords like scissors to cut off the skeleton's head.
Victory!
Everyone gains 700 XP!

Posted by: Cyrus Tue Aug 23, 2005 1:19 am
[Initiative = 20+3 = 23.] Castor had never seen things like this before. The skeletons, yeah, they weren't a big suprise, but these...metal things. The spiders with giant orbs that shot light, and the cyborg...he wondered what made them tick. And wondered. And kept wondering, until he remembered that he supposed to bash these things in the skull...or floating orb thing. Being that, he charged the remaining Eye, and...missed. Completely skirted by it, and proceeded to nearly slam into a tree. The only way he stopped himself was to plunge his claws into the ground, turning a 180 just in time to see an arrow impale his target, and the machine burst into a shower of shrapnel. Snorting in indignation, he picks himself up, and wonders if that merchant had anything on him to take the edge of his recent failures.
[Charge on Torch Eye.
Attack = 1.
Confirm = 10.
Not critical. Miss.
Now that my one action is out of the way...
LEVEL UP!
Castor, Level 4 Minotaur
HD Gain: 7+5= 12 = 36
Stat gain: +3 to Str (24, baby. Yeah.)
Feat: Improved Bull Rush
Skills: +2 to Search, +1 To intimidate, Look, and Listen]

Posted by: Knight_019 Tue Aug 23, 2005 1:29 am
((Merkass becomes level 3! HP INCREASE BY 8! BAB INCREASES BY 1! CLIMB INCREASES BY 1! DISABLE DEVICE INCREASES BY 1!
HIDE INCREASES BY 1!
JUMP INCREASES BY 1!
LISTEN INCREASES BY 1!
MOVE SILENTLY INCREASES BY 1!
SEARCH INCREASES BY 1!
SPOT INCREASES BY 1!
SURVIVAL INCREASES BY 1!
MERKASS LEARNS THE FEAT FAVORED OF THE COMPANIONS!
MERKASS LEARNS THE FEAT RAPID SHOT!
Aurik becomes level 4!
HP INCREASE BY 8!
BAB INCREASES BY 1!
WIS INCREASES BY 1!
CONCENTRATION INCREASES BY 1!
HEAL INCREASES BY 1!
KNOWLEDGE (RELIGION) INCREASES BY 1!
SPELLCRAFT INCREASES BY 1!
LEVEL 0 SPELLS INCREASE BY 1!
LEVEL 1 SPELLS INCREASE BY 1!
LEVEL 2 SPELLS INCREASE BY 1!
))

Posted by: Aldur Tue Aug 23, 2005 1:41 am
The Kyantol gasps as the unholy beam of light tore into him, He knelt, gritting his teeth and quickly downed a potion. (8 hp healed.) On noticing that the others had finished the remaining enemies off he quickly downed another, rejuvenating futher. (3hp healed.) The Cleric walks over to Gabriel, giving his companion his last potion.
"This is grave...as we tarry here, the battle rages...yet they nearly wiped a few of us out. And I'll be honest. I'm drained of healing power. If we don't hurry, they could pick a few of us off before we get rid of them all. By take courage friends...We shall pull through if we believe we can!"
The cleric smiled brightly at all assembled, Bow still in his hands.
(( Amelios Adelhyde Level up! 4th level cleric.
BAB+1
Charisma+1, now totalling 16.
Fort save +1 total: +4
Will save +1 total: +8
Hp+7 total: 28
Bought 2 ranks in Knowledge: (Religion) total: +8
Bought 2 ranks in Knowledge: (Nature ) Total: +7
spell levels: 0: 5 1: 3(1) 2: 2(1)
))

Posted by: Rusty Tue Aug 23, 2005 1:43 am
((Here's a level-up! Also, sending a more detailed .TXT version to our Gamemaster. ))

Posted by: VoxPVoxD Tue Aug 23, 2005 2:14 am
Zook cackles as the enemies fall, the exhilaration of battle leaving him a little sharper, tougher than before. ((Zook gains a level! CON + 1! HP + 8! FORT + 1!
REF + 1!
WILL + 1!
BAB + 1!
KNOWLEDGE[TECHNOLOGY] + 1!
CRAFT[TECHNOLOGICAL DEVICE] + 1!
CRAFT[FIREARMS] + 1!
CRAFT[ALCHEMY] + 1!
SPOT + 0.5!
LISTEN + 0.5!
PROFESSION[BLACKSMITHING] + 6!
Zook gains +2 on Scavenge checks!
Zook gains Fire Resistance!
))
Zook dashes forward, ignoring his relatively minor wounds to sift through the remains of his foes.
((Scavenge checks:
10+8+2=20 on the Drowned Eye
15+8+2 = 25 on the Torch Eyes
18+8+2=28 on the Cyborg))

Posted by: Wandering Dezorian Tue Aug 23, 2005 3:43 am
((Level up coming soon... Need to steal my base-stats back first...)) "We can't face another wave, not without some sort of leveler." Brand says, agreeing with the cleric. "Zook, quickly, are any of their far-speaker helmets still working? Can we find out where our enemies are?"
"Everyone else, prepare to move out." Brand adds calmly, eyeing his companions as he bends down, readying his shield once more. "If we stay here, we die here, and I have no wish to die tonight. We must outmaneuver the foe and save our leader's seer for her."

Posted by: Critical Mass Tue Aug 23, 2005 4:01 am
Rhizor gains a level! HP increase by 8! Wisdom increases to 25. Knowledge (Nature) increases by 1! Concentration increases by 1!
Handle Animal increases by 1!
Spot increases by 1!
Listen increases by 1!
Survival increases by 1!
BAB increases by 1!
Fort save increases by 1!
Will save increases by 1!
Rhizor gains Resist Nature's Lure!
New prepared spell list for tomorrow onwards:
0 - Light, Light, Detect Magic, Guidance, Create Water
1 - Detect Animals or Plants, Produce Flame, Produce Flame, Entangle, Faerie Fire
2 - Summon Swarm, Dessicate, Dessicate, Blinding Spittle

Posted by: Aldur Tue Aug 23, 2005 4:14 am
Amelios nodded and sighed a little, he was basically now an archer. Life was a funny old thing...he sighed, hoping he could meditate later, and find new ways to aid and help his comrades. He quickly brought himself back to reality. "I'd advise those of us who have healing potions to take them now..." The kyantol moved towards the sounds of battle a little, trying make out anything in particular or interesting.
(( Listen check: 19+6=25.))

Posted by: Nightmare Tue Aug 23, 2005 5:52 am
Laika gains a level! HP has increased by 2! STR increases to 20! DEX increases to 18! CON increases to 17!
Bite damage increased from 1d4 to 1d6!

Posted by: FreedomJu Tue Aug 23, 2005 5:57 am
OOC: Van level up... +6 HP +1 INT (13 now) Jump, Craft, and Intimidate all up to 7 BAB up to +4
Fort up to 6
Combat Expertise feat gained

Posted by: VoxPVoxD Tue Aug 23, 2005 6:08 am
Grinning gleefully, Zook gathered and stowed the parts salvaged from the fallen enemies, including a strange apparatus from the Torch Eyes. He took the two miniguns gathered from the Drowned Eye in these past battles, and laid them side by side as he inspected them. One would take a week to repair, with the proper space and tools, and probably wouldn't be terribly reliable after that. It was bereft of ammunition. The other was more favorable. It would take four days, anf function normally. It had, by Zook estimation, roughly 100 rounds left.
From the wreckage of the cyborg came a more immediately beneficial discovery. Zook recovered the machination's rifle, which looked to be significantly more powerful than his own. It was slightly more unwieldy to the gnome, at would likely take longer to aim. Its clip was significantly larger, and in less harried times after the battle Zook could examine it, likely replicate it.
((Stats on my new rifle: 2d10 damage, +1 to hit, +2 if a standard action is taken to set up the attached bipod. 20-20 x3 Critical, 300' range increment. It takes an attack action for me to acquire or change targets. 15 round clip, which is full, but there are no replacements. If/when I can make more of them, it will take a move action to change clips. It's a free action to reload within the same clip.))
Turning to Brand, Zook shook his head. "No radios, I'm afraid."

Posted by: Knight_019 Tue Aug 23, 2005 6:48 am
*Aurik takes a moment to assess his fellow teammates' situations, attending to those with the most wounds first. After the last steam of bullets, Laika had become quite injured and looked rather unstable. Wasting no time, Aurik channeled the power of good and light yet again, his hands beginning to glow as he reached toward Laika.*
: Hold now, this won't hurt a bit...
*The conversion of one of his prepared spells into the power of healing was swift and effective. The holy light entered into Laika and his wounds began to magically close themselves, and the pain left with them.*
((Spells Before
0: Guidance, Create Water, Detect Poison, Mending
1: Divine Favor, Bless,
2: Shield Other
Drop Shield Other for CMW.
2d8 + 5 = 7 + 7 + 5 = 19 HP healed
Also, I want to heal someone else, but I don't know who's doing what with healing/using potions now. The way I have it currently, the following characters have taken the listed amount of damage
Amelios 15
Brand 10
Cedric 18
Gabe 9
Kethra 10
Merkass 1
Van 12
Zook 5
Cedric can Lay on Hands himself if need be, so that may not be a problem. Van would be the next healing target, then, followed by Kethra, and then Brand. If both of them can take care of themselves, then Gabe is next in line.
Whoever gets the healing will receive...
Drop Bless for CLW
1d8 + 5 = 4 + 5 = 9 HP
Spells After
0: Guidance, Create Water, Detect Poison, Mending
1: Divine Favor))

Posted by: Critical Mass Tue Aug 23, 2005 7:21 am
((I'm going to bed now, but don't waste any potions. I'll give Amelios, Brand, Cedric, Gabe, and Kethra a dose of Lesser Vigor for 9 HP each. If I don't get back to flesh this out before TUM moves it along just assume I wrote some hella long awesomely descriptive text to go along with it.))

Posted by: Aldur Tue Aug 23, 2005 8:43 am
(( I don't really require much healing....19/28 at the mo. Go for the others.))

Posted by: Knight_019 Tue Aug 23, 2005 3:35 pm
((Van gets the CLW, in that case I believe the current injuries should be as follows, then Brand 1 Cedric 9 Kethra 1
Merkass 1
Van 3
Zook 5))

Posted by: Nightmare Tue Aug 23, 2005 4:39 pm
"Thank you Aurik." Laika said to the cleric as he was being healed. "Although I fear I'm starting to rely on Amelios and yourself far too much as of late. Let's hope this doesn't keep up, or else I'm not going to last much longer."

Posted by: Damas Heretic Tue Aug 23, 2005 7:28 pm
((I'm still alive, but I'm just not finding too much time to mess with forums anymore. I'm too busy with my art and studies. I also can't get much of a feel for the DnD system, so I'm leaving. Control of Damas will go to Jessica (DM). Bye guys, have fun ^^))

Posted by: Dark Maiden Tue Aug 23, 2005 7:29 pm
((It's ok Eric, we understand. Or I do, at least. Real life gets in the way, and I have dropped out of rpgs for those same reasons a few times myself. I promise to take as good care of Damas as I can ^^)) "Thank you, Rhizor." Kethra smiles at the druid and rubs her shoulder, trying to work out some of the kinks. How they had fared in the last battle worried the young monk, for if such a small amount of scouts could cause a problem, what could the main unit do to them? She decides to put it out of her mind for now and walks towards Damas who is lying on the ground. "Damas, do you intend to lie there all day?"
Damas tilts his head upward slightly, grinning sheepishly when he sees Kethra standing over him. He slowly rises to his feet and brushes himself off, trying his best to avoid eye contact.
"Are you embarrassed because I found you on the ground, or because you messed that spell of yours up? Or is it both?"
"Both," he replies shyly.
"There isn't any need to worry." Kethra rests her hand on Damas' shoulder and smiles. "All of us make mistakes, but you can't beat yourself up for them. You have to learn from them. At least you're still alive, right?"
"Yes, I suppose that's true." Damas taps his chin thoughtfully, an expression of worry crossing his handsome features. "I am merely worried about how hard of a time mere scouts gave us."

Posted by: Kaihaku Tue Aug 23, 2005 11:47 pm
((Name: Cedric the hammer Race: Human Class: Paladin Lv. 4 Age: 27 Exp: 6950
18 STR + 4
10 DEX + 0
14 CON + 2
14 INT + 2
12 WIS + 1
18 CHA + 4
HP: 37
AC: 10 + Armor + Shield + Dex + Size + Misc : 10 + 6 + 2 + 0 = 18
Initiative: 0
Speed: 20 ft armored, 30 ft unarmored
Base Attack: 4
Melee: 4 + 4 = 8
Ranged: 4 + 0 = 4
Fort: 3 + 2 + 4 = 9
Reflex: 1 + 0 + 4 = 5
Will: 1 + 2 + 4 = 7
Skills: (2 + Int per level / Max Ranks 7)
Concentration CON: 7 + 2 = 9
Diplomacy CHA: 7 + 4 = 11
Handle Animal CHA: 4 = 4
Heal WIS: 2 + 0 = 2
Knowledge(Religion) INT: 2 + 2 = 4
Knowledge(Nobility) INT: 2 + 2 = 4
Sense Motive WIS: 7 + 1 = 8
Ride DEX: 6 + 0 = 6
[CC] Perform(Sing) CHA: 1 + 4 = 5
Special Abilities:
Paladin:
Weapon and Armor Proficiency: Simple/Martial Weapons, All Armor, All Shields
Detect Evil: At will.
Divine Grace: Charisma Bonus to all saves.
Lay on Hands: Charisma Bonus * Level = Amount healed each day. (16/16)
Divine Health: Immune to all Disease
Aura of Courage: Immune to fear, +4 Morale to allies against fear
Smite Evil: CHA added to attack bonus, level added to damage, once a day.
Turn Undead: As first level cleric (7/7)
Human:
+ 4 Skill Points
+1 Feat
+1 Skill Point per lvl
Feats:
Power Attack (Take up to your base attack bonus off of your attack roll and add it to your damage roll.)
Combat Expertise(Take up to 5 off of your attack roll and add it to your AC.)
Weapon Focus(Warsledge)
Spell(s):
Protection from Evil / Touch / 1 min per lvl / +2 to AC and saves, counter mind control, hedge out elementals and outsiders.))
Cedric nods to Rhizor in thanks and shakes his head, "These are powerful foes we have stumbled across." The Paladin rubs his chin, "I fear what this could mean for the prince, more may be at stake than just the safety of our country." Cedric is silent for another moment, then looks determined, "I feel the power of Mitula flowing through me, she stands with us aganist these foul beings. The struggle will be difficult but we shall overcome as long as the Goddess grants us her power."

Posted by: VoxPVoxD Wed Aug 24, 2005 3:03 am
Zook's eyes drifted past Brand, onto Yeesha, who was clutching her side. ((Spot 17 + 5 is 22. I don't know if she's still doing it, but considering she didn't act at all...)) He jogged to her. "Milady?"

Posted by: DragonmasterDon1 Wed Aug 24, 2005 3:46 am
((Edit - Forgot the ability score increase and the learning of new spells. Added one point to Intelligence, and added Invisibility, Knock, Command Undead. Level Up taken care of, I believe. Changing Prepared Spell List to the Following at first opportunity -
Level 0 - Resistance, Detect Magic, Dancing Lights, Flare
Level 1 - Magic Missile x 2, Mage Armor, Ray of Enfeeblement
Level 2 - Acid Arrow x 2, Scorching Ray, Web
Isyndel Rhoe'wyn
Alignment: Lawful Good
Class: Wizard
Race: Elf
Level: 4
Sex: Female
Age: 46
Exp: 6350/10000
Gold: 1765 GP, 8 SP
Race: Elf (+2 DEX, -2 CON) [Average Mod in Parenthesis]
STR 10 (No Mod)
DEX 17 (+3)
CON 14 (+2)
INT 17 (+3)
WIS 12 (+1)
CHA 12 (+1)
HP: 20
AC: 13 (+1 from Bracers = 14)
Initiative: +3
Speed: 30 ft
Base Attack: +2
Melee: +1
Ranged: +1 (+3)
Fort: +1 (+2)
Reflex: +1 (+3)
Will: +4 (+1)
Weapons:
Light Masterwork Crossbow (335gp, SDmg1d6, MDmg1d8, crit 19-20/x2, Range80ft, 4lb, Piercing. +1 attack roll)
Bolts (Qty49, 5lbs, 5gp)
Armor:
Bracers of Armor + 1 (1000gp, +1 AC, 1lb)
Gear:
Backpack (2gp)
Spellbook (15gp, 3lb)
Component Pouch (5gp, 2lb)
Ink (8gp)
Inkpen (1sp)
Bedroll (1 sp, 5lb)
Paper (4sp)
Parchment (2sp)
Pouch, Belt (1gp)
Waterskin (1gp)
Healing Potion (50gp)
Skills: (2 + Int Modifier)
Listen (WIS) 2 + 1 (Racial Skill)
Search (INT) 2 + 3 (Racial Skill)
Spot (WIS) 2 + 1 (Racial Skill)
Move Silently (DEX) 3 + 3 (Familiar Bonus)
Concentration (CON) 7 + 2 (Class)
Knowledge(Arcana) (INT) 7 + 3 (Class, +2 to Spellcraft)
Spellcraft (INT) 7 + 3 + 2 (Class, bonus from Knowledge A)
Decipher Script (INT) 4 + 3 (Class)
Knowledge (Nature) (INT) 5 + 3 (Class, + 2 to aboveground Survival)
Knowledge (Geography) (INT) 5 + 3 (Class, +2 to avoid natural hazards or getting lost)
Feats:
Scribe Scroll (Wizard Feat)
Spell Penetration (+2 Bonus to Caster Level Checks - 1d20 + Caster level)
Greater Spell Penetration (+2 Bonus to Caster Level checks; stacks with SP)
Other Race Traits:
Immunity to Sleep
+2 Racial Save to Enchantment Spell/effects
Low-Light Vision (2x normal Human)
Taking Elf Wizard 1 as a Substitution Level
1 - Generalist Wizardry - One extra level 1 spell at start.
At each level, One extra spell of any spell level accessible (learn 3 spells instead of 2)
May also prepare one additional spell of highest spell level per day.
Can Scribe Scrolls.
Spell Levels - (Int Bonus adds 1 to Level 1, 2, and 3. GWiz allows one extra of highest spell level)
Level 0 - 4 = 4
Level 1 - 3 (+1) = 4
Level 2 - 2 (+2) = 4
Spells in Spellbook:
All Level 0
Level 1 -
Burning Hands
Charm Person
Mage Armor
Magic Missile
Protection from Evil
Sleep
Shocking Grasp
Ray of Enfeeblement
Level 2
Melf's Acid Arrow
Scorching Ray
Flaming Sphere
Mirror Image
Web
Knock
Command Undead
Invisibility
))

Posted by: Knight_019 Wed Aug 24, 2005 4:07 am
: I will move ahead to see what awaits us. I will return as soon as possible with information. *Merkass moves off ahead of the group, hiding amidst the cover the foliage of the forest provides, in order to determine what lay ahead of hte group. Such knowledge would be paramount to their survival. Gliding easily through the trees and brush, Merkass is able move in a manner he hopes will leave him undetected.*
((Move Silently: 1d20 + 13 = 11 + 13 = 24
Spot: 1d20 + 8 = 10 + 8 = 18
Hide (in case I can't just run bacck and need to): 1d20 + 11 = 2 + 11 = 13
Survival (checking for tracks/signs to follow or figure out of they went some way): 1d20 + 10 = 11 + 10 = 21))

Posted by: TheUnknownMarine Wed Aug 24, 2005 5:03 am
: "Eh... It's just an old war wound... It has an irritating tendency to act up whenever I need my wits about me the most... Heh... See why I needed guards now?" Yeesha asks, ruefully. ---- Merkass is able to retrace his steps and find his foes exactly where they were before, but now they are far more alert, their weapons ready. One of the skeletons turns toward him, and yells "Contact" as he brings a firearm to bear, but not the large weapons of his brethren. These skeletons appear armed with shorter barreled, smaller weapons. A sharp crack and Merkass feels a bullet pass right through his chest.
((Readied action activated. 20. Confirm critical: 23. 14 total damage to Merkass.))

Posted by: VoxPVoxD Wed Aug 24, 2005 5:11 am
Zook nods, his eyes etched with concern, when a crack, sharper than the subliminal hum of the not-so-distant battle. ((Listen check: 13+7 = 20)) "Gunfire...closer than the rest."

Posted by: Knight_019 Wed Aug 24, 2005 5:20 am
*The sharp pain of the bullet passing through his chest causes Merkass to try and stifle a scream of pain. Letting out a muffled "Urk," Merkass turns tail as quickly as he can and runs back to his allies, his hand held over the wound the entire way. Upon returning to his allies' position, Merkass calls out for help and then relays the information.*
: They're expecting us! 3 of the skeletons, though more lightly armed, one torch eye, one cyborg, the hulking, green-skinned character mentioned earlier. They're guarding a path which should lead us to the mansion and cut our travel significantly. They seemed more interested in guarding the path than following me back.

Posted by: Kaihaku Wed Aug 24, 2005 12:35 pm
Cedric looks at Merkass with a frown and stepping over, holds his hands over the new wound, "...is it possible for you and some others to flank them? Using your gift of sleath to avoid their notice until the main group of us enter combat with them?"
[Lay on Hands | Merkass | +7 HP]

Posted by: DragonmasterDon1 Wed Aug 24, 2005 2:21 pm
"Perhaps the mansion has another entrance we could exploit to avoid further conflict," Isyndel spoke softly. "We seem to be fighting at every possible opportunity. Lady Yeesha, do you know this mansion at all? Is there any other way in?" She paused, curling her fingers at the knuckles and resting them under her chin. "And even if we do, if these creatures are merely guarding and not pursuing, I fear what we find in the mansion could be even more dangerous."

Posted by: Dark Maiden Wed Aug 24, 2005 5:19 pm
Damas' eyes widen when he sees Merkass stagger back towards them, bearing a nasty wound. The fact that their enemies are waiting for them worries him greatly, for this main group could pose a very big problem if they were not careful. His ears twitch when Isyndel starts to speak, and he slowly walks over to Yeesha. "I believe that Isyndel is right milady. Many of us have been pushed to our limits and beyond already. It is best that we avoid conflict if possible, or at least go prepared."
Kethra stands nearby with her arms crossed for a few minutes, watching Isyndel and Damas talk to Yeesha. After a little while, her gaze turns to Merkass and she slowly walks over to him. "Are you alright?" she asks in a concerned tone.

Posted by: TheUnknownMarine Wed Aug 24, 2005 6:07 pm
: "There might be other entrances, but the only one I know of is through the main gate," Yeesha says. "I know you're all tired, but there may be more fighting ahead... Keep your hopes up, Dava's guard is powerful. With any luck, by the time we get there, they'll have already destroyed the attackers."
Yeesha's tone is light, but it doesn't take much (Sense Motive: DC10) to see that she's trying to put on a 'happy face' to prevent demoralization.

Posted by: Dark Maiden Wed Aug 24, 2005 7:52 pm
((Sense Motive: 13 [11 + 2])) Damas sighs and averts his gaze from Yeesha for the moment. He is no fool, and it does not take much for him to realize that she is just putting on a happy face so they won’t despair. I've never been one to think positively, but now is the time to be strong and keep our hopes up. If we doubt ourselves for even a moment, we'll die... "Milady, the element of surprise might help us, but from what Merkass has told us, that could be impossible at this point."

Posted by: Wandering Dezorian Wed Aug 24, 2005 8:09 pm
((Rhizor, I didn't take any damage earlier. My shield prevented the 10 points from hitting me, as TUM pointed out. Give your 9 points to someone else.)) Brand thinks for a moment, then turns back to Zook. "We have a tremendous advantage, if they refuse to move. Do you have any more of your exploding stones? Given time, I can wing myself high enough in the sky to drop them safely on our enemies, or we could roll a wagon through them, to explode as it passes."
"In fact, the wagons might be our greatest advantage. Gabriel! Do you think you could lift or drag one of those wagons upside down, but quickly? Perhaps with Cedric's aid? We can use them as cover from the skelton's rifles and the torch-eye's cannon weapons, provided we can move fast enough that the cyborg cannot destroy us with magic. Or the archers could remain hidden, arcing their shots to rain on the enemies, but stationed where the enemy cannot see them to return fire?"

Posted by: VoxPVoxD Wed Aug 24, 2005 8:45 pm
Zook nods, reaching into his satchel. "Two." Holding them out to Brand, he explains how to operate them. "Acquire the target, pull the pin, and throw. Also..." Zook says, reaching again into his bag to pull out a diminuitive keg. "I've got about..." He shakes the keg a bit. "A pound of gunpowder, and plenty of scrap metal. I could probably whip up a few shrapnel bombs."

Posted by: Knight_019 Wed Aug 24, 2005 8:48 pm
*Merkass breathes a sigh as the Paladin lays his hand upon the wound. Though wincing at first, the healing energies Cedric causes to flow into the wound force the wound to begin closing into something far more manageable. Merkass nods his appreciation.*
: Thank you, noble paladin. Your aid is greatly appreciated.
*As Kethra approaches him, Merkass turns to face her. This half-Elven girl had proven to have a heart of steel when it came to battle. She tried to get in whenever she could, and her efforts were appreciated by him. Hopefully the debacle in the beginning would prove to be the transient issue and not her resolve.*
: It stings, but I can continue. Thank you for your concern.
*Hearing the conversation of battle plans, Merkass feels the need to add his own ideas. Both sides knew what the other was doing, and now would be the time to utilize their advantage*
: That sounds like a solid plan for those entering melee, but anyone with range capabilities should utilize them to full advantage. Our range may fare better than their smaller armaments.

Posted by: Twitch Wed Aug 24, 2005 9:22 pm
Gabriel stared blankly at his new sword, frustration painting his face, "Silly magical trinket, some load of good you did me in this fight, I whould have just used my bare hands as effective as you turned out to be..." His thoughts fled from his mind as he looked up after hearing his name called. Staring at the birdman for a moment, his mind raced to catch up with what was being discussed
: "Aye, I don't think it should be too much of a problem, especially with assistance. And seeing as how my sword seems to feel like failing me at the moment, I'd better make myself useful somehow. I tell you this, you can rest assured I won't repeat THIS performance again." he said smacking the flat of his blade with his palm.
((posting level later, and sending copy to DM as well))

Posted by: Wandering Dezorian Wed Aug 24, 2005 9:42 pm
"Right, then here's the plan." Brand says calmly. "We have three attacks ready. An explosive wagon, an arial bombardment, and a melee rush supported by archers, in that order. I will attack any survivors from Zook's wagon attack, and try to buy the melee team time to close the distance, but I'll need a minute to get the height I need to avoid their attacks. Gabriel, Cedric, you're in charge of the melee attack. Close the distance as quickly as you can, but don't get hit by my attacks. Remember, I have two bombs."
"Merkass," the birdman says, turning to the ranger. "I'd appreciate it if you were in charge of the ranged support. Organize your archers and spellcasters how you see fit, and use your knowledge of the terrain to its fullest. You're the one who'se scouted the area. During the attack, harry the enemy and buy the melee fighters time, but don't open yourselves up, and don't attack until the bombs have gone off. Above all, if the cyborg survives the bombs, take him out before he can finish off the wagon."
With a final nod and an evil looking grin, the merchant addresses the rest of the team. "Everyone, decide which team you want to be on, melee or ranged. Clerics, I would appreciate at least one healer on each of the two teams. If the one helping the melee fighters wants to use my shield, I can't bring it into the air with me anyways. Zook, can you have the wagon ready soon? The longer we wait, the more time they have to decide to move against us."
As the others organize themselves, the ex-soldier walks over to the Lady. "My lady, is this plan acceptable? Do you have any suggestions or concerns?"

Posted by: VoxPVoxD Wed Aug 24, 2005 9:46 pm
Wasting no time, Zook gathers the gunpowder and selects the most wicked-looking shrapnel he can find to stuff into the bomb. Zook pours all the gunpowder and shrapnel into the impromptu shell, and seals it off. ((DC 23 for a jury-rigged bomb with a 3 round delay. Take 10 from Coolness Under Fire + 13 skill mod = instant bomb. Well, bomb in 1/10th the time))
Nodding as his checks over his makeshift work, Zook calls to Brand. "It's ready."

Posted by: TheUnknownMarine Wed Aug 24, 2005 10:45 pm
Kyoji volunteers himself for the melee team. "Most of it sounds fine, but what are we going to do with the wagon again? It does have all our supplies on it, you know."

Posted by: VoxPVoxD Wed Aug 24, 2005 10:50 pm
Zook knocks on the cart. Troubled by the thinness of it, he walks over to Brand and Yeesha. "That cart won't hold against a Torch Eye's beam, or possibly even a gun."

Posted by: Dark Maiden Wed Aug 24, 2005 10:56 pm
"I will go with the melee team, since hand to hand combat is about all I'm good at." Kethra crosses her arms over her chest and waits for the others to respond. "I'm with the ranged team then," Damas pipes in. "Even if I exhaust my power completely, I still have a crossbow." The young elf turns to Yeesha and his ears twitch. What good are supplies going to do us if we're dead? he thinks to himself.

Posted by: Aldur Thu Aug 25, 2005 12:39 am
"I think it prudent to go with the archers. As you may have noticed, Kyantols are not suited for melee combat. I would also point out that I have virtually no healing spells left. Again making it strategically better to go with the archers." The Kyantol cleric nodded politely, and held up his bow. He then looked at the wagon, frowning. "Would the Lady Dava not resupply us at her estates? I understand the concern...yet this is now a life or death matter."

Posted by: Kaihaku Thu Aug 25, 2005 1:59 am
[Sense Motive 5 + 8 = 13 (Notes during last battle that undead were intelligent)] [Knowledge(Religion) 13 + 4 = 17] [Int Check 20 + 2 = 22] Cedric listens intently, nodding at the various points made, "Instead of sending the wagon is it possible to use smoke or mist to cover our approach?" The Paladin glances at the wagon and a thoughtful expression crosses his face, stepping over to his mule he rummages through his pack and withdraws a pair of manacles made of dull iron. Turning back to the group, he hangs the manacles on his belt, "Although I loath to extend the deject existence of such a creature, these undead are clearly aware. If we could question one we might learn something, if it is possible let us capture one of them during this encounter. Learn our enemy's strength and purpose before freeing the tormented soul."

Posted by: Twitch Thu Aug 25, 2005 2:32 am
: "As if you had to ask where I'm going to be in this fight. I've never made a habit of backing away, and I have no intentions of starting either." *Gabe shrugged at the mention of the wagon* "I've gotten by adequately for long stretches of time with what I carry on my back, what's the big deal with the keeping the wagon? Exactly how far is it to Dava's?"

Posted by: Aldur Thu Aug 25, 2005 2:49 am
(Knowledge Religion : 8+19=27) Amelios frowns deeply and snorts, shaking his head at the paladin. "That would indeed be foolhardy. How exactly do you propose we keep one held down? They would rather be eliminated than captured. Even turned...they would just run away."

Posted by: Cyrus Thu Aug 25, 2005 2:52 am
"I'll be with melee," the minotaur states simply. Then, smiling, he adds, "Unless you want me to throw trees at them." He was about to add that he could push the cart himself, but seeing how Gabriel wanted to make up for his lackluster preformance, he kept quiet. He certainly knew the feeling. "I don't see I problem with using the wagon either. If need be, I can carry a fair load, and it was already said this path would cut our travel time dramatically. It wouldn't be smart to charge in with supplies on our backs, but we can leave them nearby, and pick them up afterwards." After saying that, he readies his axe, waiting to cleave through bone and metal with equal ease.

Posted by: DragonmasterDon1 Thu Aug 25, 2005 3:07 am
"I will remain with the ranged team. I believe I can summon one more ranged spell before resorting to this...toy," she said sternly, patting her crossbow dismissedly. ((Sorry, I had a better post but lost it.))

Posted by: Nightmare Thu Aug 25, 2005 3:21 am
"There will be no doubt that I'll be cutting these creatures down on the front lines. And the faster we get it done, the better." ((This would be Laika, and I believe Kyo will be back soon enough that he should be able to take control of Rhyir))

Posted by: Kaihaku Thu Aug 25, 2005 3:51 am
Cedric frowns for a long moment, then nods, "I supose you are right, cleric. But something is amiss, there must be a way we can learn what it is..." The Paladin shakes his head, "I will lead the charge if no one else objects, in this armor I am slow but I can heal what wounds occur during the head start I would require."

Posted by: TheUnknownMarine Thu Aug 25, 2005 5:17 am
"No, it's not that important, I just thought I'd mention it," Yeesha says. "But Zook's already used his gunpowder for the bombs, and he says the wagon won't stop their weapons... How exactly are we using it, is what I'm asking."

Posted by: Century Thu Aug 25, 2005 9:48 am
"I'll join the ranged team" butted in Elias. "My spells should last the battle, and if not, my throwing arm is pretty handy". He smiled, hefting his spear in front of him. "But there's no use trying to do anything special here - from what I've seen of these guys already, as intelligent as they seem to be, what they're best at is killing. And I'm not sure they'll be prepared to do anything else to us, let alone answer our questions"

Posted by: Wandering Dezorian Thu Aug 25, 2005 2:41 pm
((OOC: TUM, in the beggining when we set out, you said we had wagons, as in the plural. How many wagons did Yeesha provide?)) "If the wagon won't hold up against the torch eye's weaponry, maybe we should try for a mist, as the paladin suggested. Yeesha, can you manage such a spell? Or are there others who could?"

Posted by: TheUnknownMarine Thu Aug 25, 2005 8:11 pm
Yeesha shrugs. "I know a mist spell that might work. I could give it a try." ((You had three wagons for the long trek from Cypress to the port. You only took one wagon from the Hapon port to Dava's mansion because it's not that far of a journey.))

Posted by: Kaihaku Thu Aug 25, 2005 8:44 pm
((What about Brand's wagon?))

Posted by: Wandering Dezorian Thu Aug 25, 2005 8:46 pm
((One wagon, but then we also have my wagon, which I purchased to begin with. Which means...)) Brand nods. "Then we use the mist for cover, for the melee fighters. We use the wagon for our initial attack. As for carting supplies..." The birdman gestures back towards the hill. "My cart is far from fully loaded, and should be able to hold the supplies we still have left. It's not ideal, but I would far rather lose one of our two carts than lose our lives. This will be the hardest fight of the night, and we are far from fresh."

Posted by: TheUnknownMarine Thu Aug 25, 2005 8:53 pm
Yeesha nods. ((Outline exactly what you intend to do, OOC.))

Posted by: Wandering Dezorian Thu Aug 25, 2005 11:48 pm
((Very well. And if I forget anything, guys, chip in your own two cents. Please!!!)) We will move all supplies over to my cart. Zook has assembled a shrapnel bomb in Yeesha's cart. I have my two grenades, and the remaining force members have assembled themselves into two teams.
We are going to move, as a team, into a position above the enemy, but well out of their sight and range. At this point, assuming we have not been ambushed, the ranged team will make their way carefully to a position where they can advance and attack quickly, but are still currently hidden from sight and attack.
I will take off, staggering my flight (round flying, round gliding) to avoid an exertion penalty. I can fly for 10 min total, but it shouldn't take me more than a minute to get to a height where I can see the enemy (I seem to remember the cyborg glowing, for example) but they can't easily see/shoot me, especially given the way gravity works.
To begin the attack, Zook (And Gabriel, if his strength is needed) will roll the cart down to explode among the enemies, a few minutes after we split up to give the ranged team and myself time to get into position.
When that explosion happens, I will dive-bomb survivors with my 2 grenades, focusing on the cyborg and the green man if they've survived. The ranged team will also use the cart's explosion as a signal to attack. Finally, Yeesha will use the explosion as a signal to create a mist to give the melee fighters cover, and they will charge the enemies. Yeesha can dispell the mist once the melee fighters have closed the distance, so our ranged attackers can see to shoot.
Anything I've missed, forgotten, etc? Any glaring errors, team, before we risk our lives again?

Posted by: VoxPVoxD Fri Aug 26, 2005 12:10 am
((I made 5 shrapnel bombs, each one dealing 4d6 damage, unless TUM exacts a penalty for them being made so quickly))

Posted by: TheUnknownMarine Fri Aug 26, 2005 2:13 am
((Each shrapnel bomb is essentially a heavier hand grenade. Why load it onto a cart?))

Posted by: Nightmare Fri Aug 26, 2005 7:17 am
((For the trojan horse effect?))

Posted by: Arcdragnbreth Fri Aug 26, 2005 8:58 am
((Yeah... I'm late. So sue me.))

CODE
Name: Ashathel Faesaen Race: Elf Class: Level 3 Wizard / Level 1 Swashbuckler Alignment: Chaotic Good Size: Medium
Age: 148
Gender: Male
Height: 4'11"
Weight: 170 lbs
Eyes: Blue
Hair: Blonde
Skin: Pink
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HP: 33
AC: 15
INIT: 1d20 + 4
FORT: +5
REF: +5
WILL: +3
Base Attack Bonus: + 2
HD: d4 [WIZD], d10 [SWSH]
Base Movement: 30 ft
=== Abilities ===
STR: 13 (+1)
DEX: 18 (+4)
CON: 16 (+3)
INT: 18 (+4)
WIS: 11 (+0)
CHA: 11 (+0)
=== Skills ===
(W) Concentration (Con): +7
(W) Decipher Script (Int): +1
(W) Knowledge: Arcana (Int): +1
(W) Knowledge: Architecture (Int): +1
(W) Knowledge: Dungeoneering (Int): +1
(W) Knowledge: Geography (Int): +1
(W) Knowledge: History (Int): +1
(W) Knowledge: Local (Int): +1
(W) Knowledge: Nature (Int): +1
(W) Knowledge: Nobility (Int): +1
(W) Knowledge: Religion (Int): +1
(W) Knowledge: The Planes (Int): +1
(W) Spellcraft (int): +4
($) Craft (Int): +0
($) Profession (Wis): +0
(S) Balance (Dex): +2
(S) Bluff (Cha): +2
(S) Climb (Str):
(S) Diplomacy (Cha): +2
(S) Escape Artist (Dex): +2
(S) Jump (Str):
(S) Sense Motive: +1
(S) Swim (Str):
(S) Tumble (Dex): +2
(S) Use Rope (Dex):
® Listen : +2
® Search : +2
® Spot : +2
(O) Perform: Dance (Cha): +2
(O) Perform: Sing (Cha): +2
=== Feats ===
(O) Power Attack
(O) Simple Weapon Proficiency
(O) Martial Weapon Proficiency
(O) Light Armor Proficiency
(O) Weapon Focus: Rapier
(O) Weapon Finesse
=== Languages ===
(O) Elven
(O) Common
(O) Draconic
=== Spells ===
<} Slots {>
(O) Lvl. 0: 4
(O) Lvl. 1: 2
(O) Lvl. 2: 2
<} Spells {>
[] Level 0
(O) All
[] Level 1
(O) Protection from Evil
(O) Shield
(O) Magic Missile
(O) True Strike
(O) Expeditious Retreat
(O) Mage Armor
(O) Shocking Grasp
(O) Enlarge Person
(O) Color Spray
(O) Sleep
[] Level 2
(O) Acid Arrow
(O) Scorching Ray
(O) Cat's Grace
=== Weapons ===
(O) Mwk Elven Thinblade +1 {1d8 dmg, 18-20/x2 crit, 6lbs}
(O) Mwk Rapier +1 {1d6 dmg, 18-20/x2 crit, 2lbs}
(O) M. Mwk Comp. S-bow +3 {1d6+3 dmg. X3 crit, 2lbs}
=== Armor ===
(O) Mwk Chain Shirt {AC + 3, MAXDEX + 4, CHKPEN - 1}
=== Shield ===
NONE
=== Inventory ===
(O) Arrows [17]
(O) Serpentstongue Arrows [20]
(O) Spell Component Pouch
(O) Ink and Quill
(O) Spellbook
(O) 620 GP
(O) 2 Cure Light Wounds potions
(O) 2 Cure Moderate Wounds potions
(O) 1 Magical Scroll of Bolt
=== Natural ===
(O) Darkvision (60ft)
(O) Automatic Search check on all secret/concealed doors
(O) Immune to magic sleep effects
(O) +2 save against enchantments & charms

Posted by: Wandering Dezorian Fri Aug 26, 2005 3:53 pm
((Because I didn't realize he was making a bunch of round bombs. I thought it wouldn't roll, so we'd need some way to deliver it to the target. If they're round, then we leave out the cart from our plan.))

Posted by: Kaihaku Fri Aug 26, 2005 4:34 pm

QUOTE (Wandering Dezorian @ Fri Aug 26, 2005 3:53 pm)
((Because I didn't realize he was making a bunch of round bombs.))

((It's alright, I don't think he realized he was making round bombs either...))

Posted by: Dark Maiden Fri Aug 26, 2005 5:39 pm
((Ahh, well that time has come. College is starting and my first class is tomorrow ;; I'm not quite sure if it will affect my attendance here, but one 4 hour Saturday class, two 2 hour Tuesday/Thursday classes, and two online courses shouldn't kill me too much. If anything, the homework is going to do me in wish me luck guys ^^))

Posted by: TheUnknownMarine Fri Aug 26, 2005 5:49 pm

QUOTE (Kaihaku @ Fri Aug 26, 2005 4:34 pm)
((It's alright, I don't think he realized he was making round bombs either...))

(("When I pictured the bombs, I thought of those old black spheres with the fuses from those old cartoons" -VoxPVoxD, paraphrased from an earlier chat.))
OK then, let's get this party started. State whether you are attacking from the north, south, east, or west, and then post your action.

Posted by: Wandering Dezorian Fri Aug 26, 2005 7:06 pm
Well, what's the terrain like from each of those directions? Merkass should be able to tell us.

Posted by: TheUnknownMarine Fri Aug 26, 2005 8:11 pm
((Forested from the east and west, as well as most of the north and south. The burned path cuts through the north, and there's a clearing to the south.))

Posted by: Century Fri Aug 26, 2005 10:38 pm
(( Guess I'll begin from the east or west, depending on the majority of other ranged guys... ie I'll go with the majority 8) Elias reaches Level 4! New Class taken: Raptoran Fighter! Feat: Simple Weapon Proficiency (All) gained! Feat: Martial weapon proficiency (All) gained!
Feat: Armour and shield proficiency gained!
Feat: Heavy Armour Proficiency lost!
Feat: Encumbered Flight gained!
Bonus Feat: Heavy Armour Proficiency gained!
BAB increased to 2!
Fort increased to 4!
HP increased to 24!
Con increased to 14 (+2)!
5 Skill Points gained!
Concentration increased to 7!
Jump increased to 3!
Knowledge (Arcana) increased to 4!
Spellcraft increased to 6!
Spot increased to 2(.5)!
))

Posted by: Wandering Dezorian Sat Aug 27, 2005 3:21 am
I'd say our best chance of rolling bombs should be from the north, with the clear path. A clearing would be a great place for our archers to attack from, and our melee fighters can attack from the east or the west, depending on which terrain is better for a rush.

Posted by: Knight_019 Sat Aug 27, 2005 3:57 am
((I want the ranged squadron to spread out on the opposite side of the field from the enemy. When I say "field," I mean I want to start firing at 300' and steadily move forward. We're spreading out to cover as much of the battle field as possible so everyone can have a clear shot and take out any reinforcements which may or may not come. If range penalties are too bad for some people to still hit, they can get into position at 250'. Targets, in order of importance
Cyborg
Green Dude
Torch Eyes
Skeletons (we're not going to be able to touch them, honestly. Spellcasters can make attempts on them, however).
Merkass will be making an attempt on their leader (the green guy) using Rapid Shot for two attacks. Everyone else should follow this order. Should the leader be taken out of the fight for a period of time for whatever reason, immediately shift focus to the torch eyes. They're dangerous and need to be removed, but their leader is probably moreso. Therefore, if we get lucky, the torch eyes need to go))

Posted by: Kaihaku Sat Aug 27, 2005 4:03 am

QUOTE (Wandering Dezorian @ Sat Aug 27, 2005 3:21 am)
I'd say our best chance of rolling bombs should be from the north, with the clear path. A clearing would be a great place for our archers to attack from, and our melee fighters can attack from the east or the west, depending on which terrain is better for a rush.

((Is east AND west possible? Generally flanking is a good thing, prehaps the faster fighters could come around.))

Posted by: TheUnknownMarine Sat Aug 27, 2005 5:09 am

QUOTE (Kaihaku @ Sat Aug 27, 2005 4:03 am)
((Is east AND west possible? Generally flanking is a good thing, prehaps the faster fighters could come around.))

((Flanking is possible, but as for the north, anyone who attacks from there will have to roll a Hide and Move Silently check before the battle begins, as the north is past their guard patrol.))

Posted by: Kaihaku Sun Aug 28, 2005 12:27 am
Cedric who had been listening quietly now speaks, "I think it would be to our advantage to flank the enemy. Even just Kethra and Laika could do much to spread confusion among the enemy with their speed and skill. Brand alone should attack from the north, there is too great of a danger of anyone else being caught between opposing forces. The ranged units take the south on the edge of the clearing while I lead the slower melee fighters from the east covered by fog. The faster melee fighters then sweep in from the west to catch the enemy off guard." ((ooc: Pretending that Merkass was in character.)) "Merkass raises a good point, we should target their chain of command and the strange creations that caused us so much trouble last time. If there is nothing else, I think we should move. The longer we wait, the greater the chance that the enemy has changed position..." Cedric bows to Yeesha, "Lady Yeesha, if you would accompany me to the east. Merkass direct the fire of the ranged fighters. Kethra and Laika, be cautious...strike quickly and sternly. Withdraw if you must. At the first sign of battle, the ranged fighters should open fire and the unit approaching from the east should begin their assualt."
((Assuming everyone moves to their positions...and Yeesha summons the fog. This part shouldn't change even if someone alters the plan.))
Cedric moves quickly but carefully through the thick fog protecting him from the vision of the enemy. As he moves, hand tightly holding onto his hammer, he calls to the Goddess to show him the enemy.
[Detect Evil - Forward, Alert Cedric when an evil presence enters it.]

Posted by: TheUnknownMarine Sun Aug 28, 2005 2:01 am
Protected by the fog, the group is able to close in on the foe without being detected, though Merkass finds the enemy has moved closer to the clearing than when last he left, leaving the ranged attackers with less distance to the target. Smoking craters big enough to hold a man dot the path.
The greenish man, easily twelve feet tall, laughs as Cedric leads the heavy fighters on a charge through the forest and the ranged attackers emerge into the clearing.
"I hear you, even if I cannot see all of you. This is the best you can muster? You bested my scouting team, but you'll find me a bit tougher," the man says in a deep, booming voice that sounds like it could be resonating from the depths of the earth. "I am Regar Jaeldan. Former specialist in the Metaphan Military, now a leader in the Drowned Eye. We'll see how you primitives do against the might of the past... Numbers mean little compared to quality..."
Yeesha responds by casting a lightning bolt at the hulking figure. The figure is struck dead on by the bolt and roars in rage as sparks cover his body. When the spell ends, he glares at Yeesha with rage, much of his armor still sparking.
"That was foolish, little mage..." Jaeldan hisses as a large gun extends itself from his left arm.
((Con check: nat 20. Check passed for next round as well. Lightning Bolt. Damage: 41. Save failed.))
Yeesha:17
Kyoji:10
Torch Eye Init: 15
Jaeldan's Init: 4
Drowned Eye Light Infantry: 2
Cyborg Init: 16
Notes: Brand is airborne at an altitude of 250'. Assuming he wants to start his bombing run ASAP, he is where he is on the map. If not, assume his real position is 50' to the north.
Yeesha is offscreen, but will provide spell support providing she can cast.

Posted by: Knight_019 Sun Aug 28, 2005 2:11 am
((Mood music at TUM's request. I like his choice, and I think you guys will like it. http://magic19.homestead.com/files/ClashWithEvil.mp3)) SPREAD AND COMMENCE FIRE! *Taking a step back to give himself a bit more distance between his position and the enemies, Merkass raises his bow and aims in front of him. Knocking a dragonsbreath arrow, Merkass draws the bow string back and lets the arrow fly. Before the first can catch on fire Merkass knocks another dragonsbreath arrow and sends it flying through the air. The scream from both of them is nearly deafening, and the sound echoes through the forest as they fly toward Regar. They make contact with him, and the impact drives them past his defenses. They flare up, and Merkass watches to see what effect they have.*
((INIT: 13 + 5 = 18
5' step South.
ATTACK: RAPID SHOT
1d20 + 8 - 2 (RS) = 13 + 6 = 19, hit
1d20 + 8 - 2 (RS) = 18 + 6 = 24, hit
DAMAGE
1d6 + 4 + 1(fire) = 4 + 4 + 1(fire) = 8 + 1 (fire)
1d6 + 4 + 1(fire) = 2 + 4 + 1(fire) = 6 + 1 (fire)
2 Reflex Saves (DC 15) or catch fire. Catching fire results in an immediate 1d6 fire damage, and then an additional 1d6 fire damage each round the fires have not been extinguished.))

Posted by: TheUnknownMarine Sun Aug 28, 2005 2:30 am
Regar is able to easily put out the flames. ((Ref saves: Pass, pass.))

Posted by: VoxPVoxD Sun Aug 28, 2005 2:44 am
((Zook's Init: 17 + 3 = 20)) Zook's feeling of awe at the sight of Jaeldan almost instantly gives way to a wave of calm, and the razor edge of deadly focus. Taking a bomb from his satchel, Zook, hurls it at the cluster of enemies, flicking his wrist on release in a practiced maneuver to maxmize accuracy at range.
((Throw bomb at the square directly south of the Torch Eye. With a 10' radius, this'll hit all of them.
Attack roll: 18 + 7 - 2 = 23. Hit
Damage: 6 + 5 + 5 + 3 = 19 damage
Quality means little compared to favorable dice.))

Posted by: Arcdragnbreth Sun Aug 28, 2005 3:30 am
The swashbucker made his way closer to the clearing, shooting an icy shot from his index finger. However, his aim was slightly off, and he was sure it missed it's target. Not waiting to find out, he quickly sought shelter in the treeline but again failed.
(( Init: 1d20 + 4 = 5
Ray of Frost: 1d20 (+ some mod?) = 4 (+ some mod?)
Hide: 1d20 + 4 - 21 = -6
= Spells for today =
Lvl. 0: Acid Splash, Daze, Resistance
Lvl. 1: Sleep))

Posted by: Dark Maiden Sun Aug 28, 2005 3:45 am
((Kethra's Initiative: 16 [8 + 8] Damas' Initiative: 19 [15 + 4] I will edit in a post tommorow, I promise, but I need the link to the Shining Force D&D site. I also need to know range and damage on Lesser Freeze. Also, can he even use his new spell until resting?))

Posted by: Knight_019 Sun Aug 28, 2005 4:01 am
((Spell slots remain at whatever they were until you rest. Damas had 0 level 2 spells before levelling up, and since he hasn't rested, he has 0 level 2 spells now.))

Posted by: FreedomJu Sun Aug 28, 2005 4:19 am
(19 Init Hit=18(d20)+4(BAB)+1(Masterwork)+3(STR)+ 26 Damage= 3+4(2d4)+4(STR1.5)=11 Van moves 3 diagnol up-left spaces and left 2 spaces. Attack the Cyborg.)

Posted by: Kaihaku Sun Aug 28, 2005 4:47 am
[Initiative 17] [Con 15 + 2 = 17 (To be heard)] [Cha 13 + 4 = 17 (To encourage)] ((17... That's a strange omen...)) Cedric laughs, the deep and rich sound of his voice echoing across the battlefield, "What might of the past can be greater than the strength of Mitula? The will of the ancient Goddess and our own is one... Poor soul that has lost its way, with her aid we will return you to peace!"
Cedric surges forward through the forest towards the foe directly before him.
((Assuming I can reach the foe...))
Reaching the enemy, Cedric whips back his hammer and brings it down mightly towards his foe.
[Power Attack -3]
[Attack 10 + 10 - 3 = 17]
[Damage: Assuming a miss]
((...just noticed that it was yet another 17... Very odd... ))

Posted by: Nightmare Sun Aug 28, 2005 7:10 am
((Init: 15 + 4 = 19)) Laika stays in the forest waiting for his signal and then moved in towards the Drowned Eye ahead of him, trying to take it out with two slashes with his claws which still seemed to feel more powerful than usual thanks to Aurik's spell.
((This is assuming that my Bull's strength is still in effect, I'm not sure if it is or not though, so let me know and I'll edit where needed.
Attack:
Claw1: D20 + 9 = 7 + 9 = 16
Claw2: D20 + 9 = 12 + 9 = 21
Damage:
Claw1: D8 + 7 = 2 + 7 = 9
Claw2: D8 + 7 = 5 + 7 = 12))

Posted by: Aldur Sun Aug 28, 2005 3:16 pm
((Amelios Init 15+1=16. I'll act in a little later, I need to ask knowledgeable people some questions. And after doing so...moving three squares ahead.)) Amelios steps forwards, raising his holy symbol, the statuette of the Goddess, and grins somewhat fanatically. "I'll show you the power of the Goddess! Lets see your quality now, fiends from the mists of time! Even with such technology, all still cower before the Goddess!"
((Cha check to see if they hear.: ...20. o.o I'm doing well today.))
He lifted the holy symbol into the air, and it began to gleam softly, and then as the holy light imbued it, the statue flared, becoming almost Golden. He pointed it towards the two Drowned eye nearby, eye's blazing in the face of such abominations. The Kyantol's hair flared back as the blast of light erupted.
((Turn check: 19+3=22.
Turn damage: 6+1+4(level)+1(Feat)+3(CHA Mod.)=15 damage...hehehe I feel good today! >.>))

Posted by: Century Sun Aug 28, 2005 4:08 pm
(( Init: 9 + 6 = 15 I'll do something later, too... ))

Posted by: Dark Maiden Sun Aug 28, 2005 7:25 pm
((Thank you. I'm going to wait on Kethra's action until I see what our real heavy fighters and bombers start doing)) Damas surveys that battlefield before him, his eyes narrowing at the sight of another one of the cyborgs. He knows how dangerous they can be from the last time they fought one, and since Regar is out of his range, he decides to focus his efforts on the cyborg in stead. The young sorcerer takes a step to his left in order to have a clear shot and closes his eyes, reciting an incantation in an ancient language, and weaving arcane symbols in the air with his fingers. As he outstretches his arm, two bolts of force fly towards the cyborg.
((Magic Missile
Damage: 9 [4 + 1 + 3 + 1]))

Posted by: Wandering Dezorian Sun Aug 28, 2005 8:03 pm
Brand has gained a level! Gained 4 hp! BAB increases by one! Fort save increases by one! Ref save increases by one!
Can now cast first level spells! (1/day)
Can now have an animal companion!
Hide, Listen, Move silently, Search, Spot, Survival, Profession (Merchant), all increase by one!
Intelligence increases by 1!
Search increases by 1!
Profession (Merchant), Knowledge(Geography) increase by 3!
You found small rock!
You are a cool dude!
Brand learned Diarrhea-of-the-mouth attack!
-----
((Delayed action until I see Zook's explosions. If otherwise necessary, I rolled initiative 6, but seeing as how I've been up there for a bit, preparing, I think delayed action is reasonable.))
Diving down suddenly from the starlit night, Brand fought down the urge to shout out a hunting cry as he released one grenade at the armoured figure, then twisted his flight to release the second attack at the cyborg sitting south of the leader.))
((Say, will this catch them flatfooted? Also, if I can't attack both in this round, let me know and ignore the second attack.))
Divebomb attack!
Attack roll one, touch attack: 9 + 6 (ranged skill) = 15
Damage: 3+5 = 8
Attack roll two, touch attack: 4 + 6 = 10
Damage: 6+2 = 8
*Post edited, removing the second two d6s in each damage roll*

Posted by: TheUnknownMarine Sun Aug 28, 2005 8:55 pm
((Grenades do 2d6 damage, IIRC. The heavier Shrapnel bombs do 4d6. Here is the SFd20 link again for NSG: http://magic19.homestead.com/sfd20.html ))

Posted by: Aldur Sun Aug 28, 2005 9:32 pm
(( Just in case anyone missed it...I editted my post with my action.))

Posted by: Kyosokun Mon Aug 29, 2005 12:57 am
((Init = 18)) As soon as the cry is heard, Ryhir rushes into action, rushing in in a release of tension that had built up waiting. He charges forward, attacking the creature in front of him> Clasping his blade with both hands, he bring it to bear, attempting to muster as much force in his blow as possible.
((Attack = 1d20(12) + 3(bab) + 3(str) + 2(charge) +1(Weapon Focus) = 21
DAM: 1d8(8) + 1d6(4) + 4 = 16 (-4 if Skirmish is moot)))

Posted by: Rusty Mon Aug 29, 2005 1:50 am
((I'm assuming my bow is still drawn? Just came from two battles and we're heading for another. Faralon is, of course, with the ranged fighters. Init: 9 + 4 = 13.)) *Aiming for the Torch Eye, Faralon uses one of his remaining Shock Burst Arrows, shooting the robot with it. Faralon sings as he fires the arrow, then takes a side-step to the left.*
((Inspire Courage. +1 to all attack and damage rolls, +1 to saves against charm and fear effects. Wee.))
:
"Attack! Attack! Drive them all back!
Attack! Attack! Numbers, they lack!"
((Roll to hit. 1d20 + 8 + 1 = 22.
Damage: 8 (arrow) + 2 (shock) + 1 STR + 1 Bardic music = 12
Also, 5' step to the left.))

Posted by: Twitch Mon Aug 29, 2005 2:49 am
((Init: 4 +2 = 6)) : GRRRRAAAAAAGH! YOU'RE MINE FIEND! ((RAGE +4 STR, +4 CON, +2 WILL, -2 AC)) Gabe felt his blood surge through his veins as he identified the leader of the attackers and charged forward out from the brush, leaves rustling behind him in his wake. An almost bloodthirsty smile flashed across his face as he brought the full force of his blade and fury to bear on the Lizard creature in a savage overhead arc.
((Attack roll: 20!
Confirm: 5 + 2 charge + 3 BAB +7 STR + 1 bardic + 1 weapon = 19 crit confirm!
Damage: 4 + 1 + 5 + 6 + 24 = 40 damage!))

Posted by: TheUnknownMarine Mon Aug 29, 2005 3:27 am
While airborne so high, Brand can easily see the mansion in the distance. A huge structure, partially in flames, a great hole smashed into the front as if to allow entry for something gigantic. A graveyard surrounds it, but the area looks torn apart by craters and dead bodies. The mansion is surrounded by the forces of the mysterious "Drowned Eye".
Merkass' shots bury themselves into the hulking figure as explosions rain down on him from Brand, and Gabriel charges into the fray to bury his sword in the demi-giant's torso.
((64 total points of damage on Regar.))
Only one of the skeletons is able to dodge the explosion, the others are hit dead on.
((Pass, fail fail. 19 damage to D.E. Scout 1, 9 damage to Scout 2, 14 damage to Torch Eye.))
Van moves up and attacks the cyborg, slashing a hole in its metal body and exposing machinery.
((Hit! 6 damage.))
Cedric's blow is parried by a metal-bound wrist as Regar glares furiously at the paladin with huge, red glass eyes. His face is covered in some sort of mask.
As Laika breaks a bone off his target, Amelio's turning causes it to flee in panic.
The magic missle slams into the cyborg, causing a large dent to appear in its side.
((9 damage to Cyborg.))
Faralon shoots the Torch Eye, his arrow sticking out of a chink in the robot's armor.
((7 damage to T.E.))
Ryhir smashes the braincase of the cyborg, causing spider-web cracks to appear.
((11 damage to cyborg.))
Kyoji closes with Regar, but his blows clank off heavy armor.
Another lightning bolt from Yeesha fries the remaining Drowned Eye scout.
Regar roars as his gun retracts and a huge blade extends from his other hand. He lunges forward and stabs deeply into Gabriel with it.
((Hit. 7 damage.))
The Torch Eye swivels, turning to Cedric and firing, but the Paladin's favor in the eyes of his goddess has not left him, and he manages to avoid the beam.
((Miss. -_- ))
The remaining Drowned Eye fires a burst at Damas.
((21, hit. 11 damage.))
Summary: Southern two Drowned Eye destroyed/driven off.
With a whopping 4 enemies left, most of which have been damaged badly, I don't think another map is needed. Especially when their attacks amount to a calvacade of ineffectuality.

Posted by: VoxPVoxD Mon Aug 29, 2005 3:51 am
Not wishing to harm any of his comrades in melee, Zook readies the rifle he found, eyeing Regar through the clumsy scope. ((Target acquired: Regar))

Posted by: FreedomJu Mon Aug 29, 2005 3:58 am
(Hit=3(d20)+4(BAB)+1(Masterwork)+3(STR)+1(bard)= 12 Damage= 2+4(2d4)+4(STR1.5)=10 Cyborg is the target)

Posted by: Twitch Mon Aug 29, 2005 4:02 am
(EDIT- Regar's attack resolves before my turn, altering things)

Posted by: Knight_019 Mon Aug 29, 2005 4:20 am
*Taking a 5' step to his right, Merkass fires another quick succession of two arrows, only this time they crackle with electricity as he knocks them on the bowstring. Hissing with current as they fly toward their targets, Merkass watches to see if the torch eye or Regar will be able to avoid his attack.*
((RAPID SHOT - 1 AT TORCH EYE, 1 AT REGAR
ATTACK 1
1d20 + 8 + 1 (bardic) - 2 (RS) = 12 + 7 = 19
DAMAGE 1
1d8 + 1d6*2 + 4 + 1 = 5 + 2*2 + 5 = 14 Damage on Torch Eye
ATTACK 2
1d20 + 7 = 12 + 7 = 19
DAMAGE 2
1d8 + 1d6 + 5 = 2 + 6 + 5 = 13 Damage on Regar))
~~~
*Aurik descends from his rofflecopter's amazing 6 second flight in time to run toward the cyborg with his morningstar raised in the air. Wasting no time, he comes upon the cyborg and descends his weapon upon its being*
: In the name of Volcanon I smite thee, foul creature!
((CHARGE CYBORG
ATTACK
1d20 + 4 + 2 (charge) + 1 (Music) = 19 + 7 = 26.
DAMAGE
1d8 + 1 + 1 (music) = 4 + 2 = 6 damage))

Posted by: Nightmare Mon Aug 29, 2005 5:01 am
As the skeleton next to Laika ignores him sees him being wide open to attack, and Laika makes him pay, slashing again with a claw and twice more then finishing it off with a chomp attempting to shatter as many bones as posible to prevent any of his allies from being injured.
((Attack:
Claw1 (AoO):D20 + 10 = 12 + 9 = 22
Claw2: D20 + 10 = 18 + 10 = 28
Claw3: D20 + 10 = 9 + 10 = 19
Bite: D20 + 4 = 20 + 4 = 24
Damage:
Claw1: D8 + 8 = 6 + 8 = 14
Claw2: D8 + 8 = 1 + 8 = 9
Claw3: D8 + 8 = 6 + 8 = 14
Bite: D6 + 4 = 6 + 4 = 10
ummm... Ouch?))

Posted by: Kaihaku Mon Aug 29, 2005 5:48 am
Cedric moves with the momentum of his hammer being thrust to the side and whipping it around, brings it up towards the midsection of the cyborg. [Power Attack -3] [Attack Roll 14 + 10 + 1 - 3 = 22] [Damage Roll 3 + 7 + 6 = 16]

Posted by: TheUnknownMarine Mon Aug 29, 2005 5:52 am
The cyborg is smashed to hell. Before it goes down, it casts a spell that fizzles. ((Forgot last action, not that it matters.))

Posted by: Wandering Dezorian Mon Aug 29, 2005 6:09 am
"Raegar!" Brand's voice booms from above. "Drop your weapons and you will be spared. While the power of the ancients may no longer be ours to command, there may still be a way to heal what remains of your body, and those of your men. Surrender, or die, unremembered, alone, and in failure, even as you have been before."
((Action: Delay until Raegar's answer. If he continues to attack, charge Raegar with my sword.))
Attack: 7 + 6(skill) + 1 (enchantment) + 1 (song) + 2 (charge) = 17
Damage: 8 + 3 (str) + 1 (+1 ench) +1 (song) = 13 damage

Posted by: TheUnknownMarine Mon Aug 29, 2005 6:16 am
"Heh heh heh... I AM a weapon," Regar responds, slashing again at Gabriel, and once at Kyoji. The blows slam into both of them and Kyoji looks almost ready to keel over, gasping heavily and holding his arm to his side as blood pours from him. Brand's sword clanks off of Regar's armor.
((23, hit. 25, hit. 16 damage to Gabriel. 11 damage to Kyoji.))

Posted by: Kyosokun Mon Aug 29, 2005 6:29 am
After cracking the brainpan of the mechanical creature, Ryhir turns and continues his deady dance, rushing forward to the next target, the demi-giant. Atempting to duplicate his last strike, he misjudges the size of the creature, and his blow skids along his armor. "Damn!" Ryhir curses as he realises his error, and prepares for a counter blow.
((Attack: 1d20(7) + 3 + 3 + 1 + 1 + 1 = 16. I assume a miss. If incorrect, I'll edit.))

Posted by: Century Mon Aug 29, 2005 9:43 am
~Obviously not wishing to surrender, Regar was an obvious target for Elias, the other opponents falling under his comrades powerful attacks. Uttering occult words with a flourish of his claw, a twin blast of Magical energies sprung from his talons, blasting through the air to strike unerringly at Regar. Elias' only concern was that such a powerful foe would not even feel the effect~
(( Magic Missile: 2 + 4 + 2 = 6 Damage ))

Posted by: Twitch Mon Aug 29, 2005 5:20 pm
Gabe's sword fell to the ground as Regar's blade opened up a vicious wound across his chest. Stumbling forward, reaching out for his assailant, as his vision coned in and the world seemed to grow still. : "...that's... it?" He fell to his knees and collapsed next to his sword, feebly reaching out for the hilt.
"I'm not through with you... it's so quiet, now... what happened?" he thought before unconsciousness' warm embrace engulfed him.

Posted by: DragonmasterDon1 Mon Aug 29, 2005 10:46 pm
Isyndel gasped and lashed forward with the last of her attack magic, quickly creating an Acid Arrow directed at the Living Weapon. ((Initiative - 9)) ((Ranged Attack Roll: 13 + 3 Dex + 2 Attack now I think + 1 Bard song = 19)) ((Damage Roll total: 6))

Posted by: Dark Maiden Mon Aug 29, 2005 11:34 pm
Damas hisses when the burst hits him, but manages not to cry out. He grips his side for a moment and eyes the skeleton with contempt. "Son of a- I hate undead." When Laika hacks the undead creature apart, a somewhat grim smile crosses his face. "What goes around comes around." His gaze then turns to the far north where the others are engaging Raegar. Gabriel has already collapsed, and Kyogi looks about ready to do so as well. Despite his obvious pain he begins to chant in the ancient language, and weaves symbols into the air. He then again thrusts his arm forward, sending two bolts of energy at Raegar this time.
((Magic Missile
Damage: 10 [4 + 1 + 4 + 1]))
-----
Kethra watches as Gabriel collapses, and Kyoji is badly hurt. Her eyes narrow and her blood boils. Unable to watch this any longer she enters the fray, aiming a well placed kick at the giant Raegar.
((Attack: 26 [20 + 5 + 1]
Confirm Critical: 23 [17 + 5 + 1]
Damage: 21 [8 * 2 + 4 + 1]
I hope we can finish him this round, or someone could die))

Posted by: TheUnknownMarine Tue Aug 30, 2005 1:55 am
Kyoji moves to flank the monster, slashing with his sword and scoring a hit on the neck. ((Miss, hit. 15 damage.)) Yeesha casts a precision lightning spell that blasts Regar with electricity. Combined with the other attacks, this overwhelms Regar's mechanical parts and the metal implants begin to spark all over his body. His torso partially explodes and his legs are blasted from his body, hitting the ground. Impossibly, Regars speaks still, even as his arms prop his upper torso to a balanced position, the blade hand keeping what remains of Regar balanced.
"You... You haven't won here... This was a delaying manuever... The strike team's already killed your seer by this point... Heh heh... You took your sweet time... and you bought this victory with blood," Regar gets out as blood mixed with oil spills from wounds on his chest.
Yeesha strides forward, face twisted with anger.
Regar raises his gun arm and extends the weapon.
"All too easily manipulated," he says as he fires on Yeesha. High caliber rounds tear through the air and through the archwizardess' torso, sending Yeesha to the ground, clinging to life. Kyoji attempts to stab the still dangerous enemy, but fails to pierce the heavy plating of the cyborg giant. Regar laughs a belly laugh as Yeesha hits the dirt.
((40 damage to Yeesha.))

Posted by: Kaihaku Tue Aug 30, 2005 2:37 am
((Sure, now she decides to move... )) [CHA 9 + 4 = 13 (Intimidate)] Cedric looks at Yeesha for a moment, shock written across his face. Then he looks to Regar, his face filled with wrath. He begins to stride forward, then breaks into a sprint. Drawing nigh to the massive fiend, his voice booms in righteous rage, "KNOW THE DARKNESS YOU SERVE SO!!! BE CAST INTO IT, I CHARGE THEE IN THE NAME OF..." Almost upon Regar, he hefts his now brilliantly shining hammer over his head and leaping forward slams it down mightily, "...MITULA!!!"
[Power Attack -4]
[Smite Evil: CHA added to attack bonus, level added to damage, once a day.]
[Attack Roll 12 + 10 + 2 (Charge) + 1 (Bard) + 4 (Smite Evil) - 4 (Power Attack) = 25]
[Damage 2 + 7 + 4 (SE) + 8(PA) = 21]

Posted by: TheUnknownMarine Tue Aug 30, 2005 2:57 am
Regar roars one last time in rage as the shining hammer splits his helmet, then skull open. Killing him instantly. Yeesha groans as she tries to get back up, leaning heavily on her staff, but she gives out and hits the dirt again, this time unconscious.
Everyone gains 1500 XP!

Posted by: Kaihaku Tue Aug 30, 2005 3:11 am
Cedric slowly stands to his full height, breathing heavily as he stares down at the shattered remains of the fiend. Then he looks at the others, speaking in a drained voice, "Regroup, quickly... Kyoji and Gabriel are in dire need. I will attend to Lady Yeesha."
Turning, the Paladin moves quickly to the fallen archwizardess and bending down holds his hands over her. Healing energy is channeled through them into her.
[Lay on Hands | Yeesha | +5 ]

Posted by: VoxPVoxD Tue Aug 30, 2005 3:21 am
Through the scope, Zook sees Regar fall. Lowering the rifle, he sees that the rest of the battle has come to a swift and decidedly anticlimactic (given the deliberate preparation devoted thereto) conclusion. Desperate to find another piece of the ancient puzzle, the gnome rushes up to Regar's remains, making harried picks at the enemies downed along the way,
((Scavenge: 21 on the Torch Eye, 16 on the Drowned Eye, 18 on the Cyborg))
Upon arriving at Jaeldan, Zook waves everyone away and begins sorting meticulously through the leftovers of the Metaphan soldier.
((Scavenge: 30))

Posted by: Knight_019 Tue Aug 30, 2005 3:23 am
*Aurik is about to run over to Gabriel when Yeesha goes down, and he's forced to make a judgement call. Yeesha seemed to be in the worst shape of the two, and so he runs over to her side. Aurik begins converting some of his spell energies into healing. He lays his hands upon her shoulder, channeling the healing energies into her body. Her wounds begin to partially heal, and the bleeding slows a bit.*
: What fiends these creatures are! Lady Yeesha, are you able to stand now?
((Drop Divine Favor for CLW
1d8 + 4 + 1 (Healing Domain) = 6 + 5 = 11 HP restored.))
*Merkass runs over to the group after seeing Cedric's hammer fall heavily upon Regar. The group seemed to have been heavily damaged, and a few of his allies had gone down. Staying back to assess the situation, he waits to see what happens next.*

Posted by: Kaihaku Tue Aug 30, 2005 3:29 am

QUOTE (Kaihaku @ Tue Aug 30, 2005 3:11 am)
Cedric slowly stands to his full height, breathing heavily as he stares down at the shattered remains of the fiend. Then he looks at the others, speaking in a drained voice, "Regroup, quickly... Kyoji and Gabriel are in dire need. I will attend to Lady Yeesha."
Turning, the Paladin moves quickly to the fallen archwizardess and bending down holds his hands over her. Healing energy is channeled through them into her.
[Lay on Hands | Yeesha | +5 ]

((We'll just pretend that the following happened instead...))
Cedric slowly stands to his full height, breathing heavily as he stares down at the shattered remains of the fiend. Then he looks at the others, speaking in a drained voice, "Regroup, quickly... Kyoji and Gabriel are in dire need..." He glances at the cleric rushing towards the fallen archwizardess, "Aurik will attend to Lady Yeesha."
Turning, the Paladin moves quickly to Gabriel and holds his hands over him. Healing energy is channeled through them into him.
[Lay on Hands | Gabriel | +5 ]
The Paladin then stands and steps over to Kyoji, holding his hands over the wounded ninja and using the last of his power.
[Lay on Hands | Kyoji | +4 ]

Posted by: TheUnknownMarine Tue Aug 30, 2005 4:00 am
"My thanks..." Kyoji says as the bleeding stops. "Thank you..." Yeesha says as she stands. "We can't stop now. We have to press on to the mansion. At the very least, we need to know for sure what's going on there... A quick stop for healing, and then we need to move out."

Posted by: Kaihaku Tue Aug 30, 2005 4:17 am
Cedric shakes his head, "Milady, further healing is impossible." He looks around, "The strongest remaining warriors shall accompany me to the mansion. The wounded should withdraw with Lady Yeesha to safety. We will report what we discovered and aid in any way we can."

Posted by: VoxPVoxD Tue Aug 30, 2005 4:36 am
Nothing! Zook slapped Regar's arm in disgust. "Pah!" He knew there was something of value to be obtained here, but he was eternally frustrated by the backwardness of the future. Whenever Zook examined a piece of Ancient technology he could sense there was more, just beyond the edge of his reasoning, to be gained. Infinitely more. Just past the outskirts of his mind was the doman of Metaphan power.
Zook dropped his new rifle at Regar's corpse and grabbed his old one. Making sure that it was still loaded, Zook went into the woods aside from the path and followed it northward. Taking care not to be seen and not to be heard (with admirable success for one untrained in the art of stealth), Zook moved towards the mansion.
((Move Silently: 20 + 3 = 23
Hide: 17 + 4 + 3 = 24))

Posted by: Dark Maiden Tue Aug 30, 2005 4:43 am
Damas makes his way towards the others while trying to push the pain from his wound out of his mind. Once he makes it there, he speaks up. "I have a couple of potions to spare, if that will help any." Kethra steps away from the dead body and to Damas' side, placing her hand on his shoulder. "Anything would be helpful at the moment, I'm sure." She then moves back and looks strait into his eyes. "You've been hurt pretty bad. I suggest you stay with Lady Yeesha."
Damas opens his mouth to protest, but the pain from his wound cuts off any words he might have gotten out. Instead, he sighs and nods his head.

Posted by: Aldur Tue Aug 30, 2005 12:23 pm
Amelios hurries over towards Lady Yeesha, and also looks over at Kyoji, and then Gabriel. He sighed, having no potions, or even a healing spell left. he looks towards Cedric. "I shall accompany you."

Posted by: Wandering Dezorian Tue Aug 30, 2005 2:21 pm
"The mansion is burning." Brand says as he touches down. "And surrounded by the enemy. I will scout ahead, and see if there is hope that the seer still holds out, or has escaped. We cannot risk a frontal assault, not with this many of our men wounded, but maybe they've left some path still undefended.
Brand prepares to launch himself back into the sky, when he pauses and glances over to the team. "It would be wise to move away from this place," he calls out, "in case friend Regar had time to call for reinforcements."

Posted by: Twitch Tue Aug 30, 2005 2:55 pm
Gabriel groaned as he pushed himself up on his hands and knees, spitting out some blood on the way up. : "That... was embarassing." Picking up his sword and using it to a crutch to lift himself up to his feet, he looked down at Regar's body, and shook his head
"Unbelievable bastard. I should have had him..." his voice trailing off as he looked at the wound still fresh on his chest. "Great, that's going to leave one hell of a mark..." Trying unsuccessfully to hide his discomfort through bravado, he looks to Merkass, "So what's next?"

Posted by: TheUnknownMarine Tue Aug 30, 2005 7:38 pm
Zook scouts ahead, undetected as Brand takes to the skies. Kyoji follows Zook despite his wounds, determined to press on. They encounter no further patrols until they hit the mansion. The grounds around the mansion are littered with destroyed Drowned Eye robots, Drowned Eye undead, other undead, centaur knights, mages... A force diverse enough to have been akin to the legendary Shining Force seems to have fallen in defense of the mansion. Six Drowned Eye man machine guns near the entryway, now a twenty foot tall gaping hole, the gates long since bashed in. A skeleton emerges from the ruined gate and begins to speak with the machine gunners.
((Listen check DC 15 for the following:))
"Undeploy your guns and follow me, the seer and her followers are putting up too much of a resistance. We need more troops," the first skeleton says.
"Idiocy! You've already withdrawn most of the rear guard, you're asking to be flanked! And we received Regar's death signal not more than five minutes ago!" one of the machine gunners says.
"These are orders from General Fasher himself. The seer must be killed quickly, no matter the cost. Now follow your orders, soldier," the skeleton replies. The four machine gunners mumble as they pick up their weapons and head inside.

Posted by: Kaihaku Tue Aug 30, 2005 9:58 pm
Cedric nods to Brand, "Understood... Fly swiftly, friend." The Paladin looks to Damas, "Thank you for sharing your potions. We are in dire need of them." Turning, the Holy Knights speaks in a voice filled with authority, "Now, we must withdraw into the forest around us. We will regroup there, hidden, and await Brand's return." The Paladin starts towards the forest to the east, speaking as he walks, "Who is in the most dire need of healing?"

Posted by: Wandering Dezorian Tue Aug 30, 2005 11:10 pm
(Listen check: 14 + 8 = 22) (Spot check: 17 + 10 = 27!) (Any other defenses?) Hearing this, Brand wings back towards his allies, fear for his unknown allies giving strength to his wings. "The seer lives!" he shouts without preamble, lighting softly on the ground, "but is under attack! The mansion is unguarded for the moment, as they have pulled in their reserves for a final assault upon the seer's defenses. We might still be in time, but we must move now if our sacrifices so far are to have any meaning!"

Posted by: Kaihaku Tue Aug 30, 2005 11:25 pm
Cedric nods and breaks into a jog towards the mansion, "Then we must make haste!!! All who are fit, follow me!"

Posted by: Critical Mass Tue Aug 30, 2005 11:30 pm
While waiting for Zook and Brand to return, Rhizor draws his healing wand and makes his way through the ranks of injured. "I still have plenty of charges left in this, but its effects are not instant and it could be catastrophic to wait here for too long. It will have to suffice, however." The batling touches each in turn with the wand, the wounded feeling their wounds slowly but surely closing as their bodies are gradually brought back from the brink of destruction.
((One charge heals nine HP over 27 seconds. I assume we have at least a minute or two before Brand and Zook get back and finish explaining what they've seen.. 36 HP should be enough to bring everyone either to max or pretty damn close to it. However, everyone who's wounded needs to let me know whether they need 9, 18, 27, or 36 HP healed so I can keep track of the charges I have left. If you don't let me know, then you get nothing.))
Having done what he can to repair the damage from the last battle and needing something to do before the scouts return, Rhizor begins sifting through the wreckage of the robots and battered skeletons of the.. err.. skeletons in search of something, anything, of value. Even mundane axes or swords could be resold for supplies, and a soldier as important as Regar might likely have a magical trinket or two that could aid them in the coming fights.
((Take 20 + 7 = 27 search check))

Posted by: Aldur Tue Aug 30, 2005 11:35 pm
(( 9 for me.))

Posted by: Knight_019 Wed Aug 31, 2005 12:34 am
((Merkass: 9 Aurik: 0))

Posted by: Kyosokun Wed Aug 31, 2005 12:40 am
Hearing the cry, Ryhir gets up from where he had flopped himself after the fight. "Swift speed, I can do." he says with a grin, and sets out at a run. ((Going up a little head of others, will slow down and wait for them to catch up once I'm a bit closer.
Hide: 23
MS: 20
If they are needed as approach))

Posted by: Kaihaku Wed Aug 31, 2005 12:43 am
((Cedric: 9)) Cedric nods in thanks to Rhizor.

Posted by: VoxPVoxD Wed Aug 31, 2005 12:57 am
((ListenL 9 + 7 = 16)) Zook's eyes narrow at the carnage before Dava's mansion. Bodies and shrapnel littered the ground like refuse; it was clear even to the gnome, novice though he was in the ways of war, that a catastrophic battle had taken place here.
His ears twitched as he saw the scene at the door.
She's putting up a fight yet. Maybe we can still help.
Zook turned the way he came, and after a short time made his way back to the clearing. Panting, Zook addressed the force, nursing their wounds, waving his arms frantically.
"Dava lives! She is giving them resistance and they have withdrawn their guard inward to aid in the battle! We should be able to approach the mansion. But time is of the essence. We do not know how much longer she can hold out."

Posted by: Twitch Wed Aug 31, 2005 1:16 am
((Gabe: 27)) "My thanks, Rhizor, hopefully I won't need this much next time around."

Posted by: Dark Maiden Wed Aug 31, 2005 3:16 am
((Kethra: 0 Damas: 9)) Damas breaths a sigh of relief as the pain that had wracked his body moments ago fades away. Despite being a little distrusting of Rhizor, he bows his head slightly to the batling. "You have my thanks." ((In case you need this for moving to the mansion while I'm not online...
Hide (Kethra): 29 [18 + 11]
Hide (Damas): 20 [16 + 4]
Move Silently (Kethra): 24 [13 + 11]
Move Silently (Damas): 18 [14 + 4]
))

Posted by: TheUnknownMarine Wed Aug 31, 2005 3:19 am
Yeesha is already marching towards the mansion. Rhizor can find nothing of value save for a pair of hand axes on each of the skeletons. The Tinker already took the technological items, save for the sniper rifle he dropped. Meanwhile... Kyoji looks around at all the corpses, suddenly gasping as he runs over to a female ninja, a kuinochi, pinned under the smoking remains of a Metal Gunner.
: "It can't be..." Kyoji murmurs as he reaches down to try and remove the woman from the wreckage. It doesn't work, and the woman says something in Haponese. Kyoji stops and merely leans closely to the woman's mouth, listening to the words.
The dying warrior woman and Kyoji speak for a short time before she coughs violently and passes away. Kyoji looks mournfully at her corpse before closing her eyes and crossing her arms over her chest.

Posted by: Aldur Wed Aug 31, 2005 3:24 am
Amelios quickly follows After Yeesha, running up to her and reassuringly putting an arm on her shoulder, generating the last meager specks of healing power he had left, hoping ti would comfort her in some small way. He smiled at her gently. "We can still do this I believe. Hm, at this rate, I think we've taken most of them out!"
((Cure minor wound +1hp.))

Posted by: VoxPVoxD Wed Aug 31, 2005 3:43 am
Seeing everyone make their way to the mansion, Zook followed, and upon approaching Dava's mansion, began scouring the macabre refuse for items mundane, magical, or technological that would aid their search. Maybe I can finally get my hands on a working radio. Zook thought.
((Scavenge: Take 20 + 10 = 30
Search: Take 20 + 8 = 28
I'll stay behind as long as it takes to get stuff. I'll follow everyone into the mansion when I'm done)).

Posted by: Kaihaku Wed Aug 31, 2005 3:51 am
Cedric soons reaches the mansion (or at least I think so) and glances around at the battlefield. Then he starts towards the massive hole in the building.

Posted by: TheUnknownMarine Wed Aug 31, 2005 4:01 am
Zook is able to find a radio headset in working order.

Posted by: Kaihaku Wed Aug 31, 2005 4:26 am
[Spot 12 + 1 = 13] [Listen 2 + 1 = 3] Cedric frowns, glancing around the vicious remains of battle strew around the mansion. He then takes a deep breath and closes his eyes for a moment. [Detect Evil] His eyes opening, the Paladin breaks into a jog towards the mansion's entryway. Nearing it, he slows and starts inside.
[Spot 6 + 1 = 7]
[Listen 10 + 1= 11]
((Damned dice...))

Posted by: Kyosokun Wed Aug 31, 2005 5:16 am
Ryhir pauses as the Cedric closes his eyes, moving again forward once he starts forward as well. Passing through the doorway, he considers the damage done, and hopes they will not be too late. Peering around, Ryhir opens his senses, hoping for some sign of the enemy to give them away...
((Spot = 1d20(16) + 8 = 24
Listen = 1d20(15) + 8 = 23))

Posted by: TheUnknownMarine Wed Aug 31, 2005 5:29 am
Cedric notes that the entry hall was once a grand dining chamber, but now it's been turned into what amounts to an abbatoir. Overturned tables and makeshift barricades are scattered around the room. Dead dwarves, centaur knights, mages, and a few undead are scattered around. Double doors lead further in.

Posted by: Nightmare Wed Aug 31, 2005 6:05 am
Following behind the group entering the mansion Laika looks around in shock and mumbles to himself. "This was a massacre... we wasted too much time getting here... if only I hadn't tripped when we were first scouting the area... this is my fault..."
Guilt was starting to overwhelm him and he couldn't help but blame himself for all of these lives that were lost.

Posted by: Cyrus Wed Aug 31, 2005 7:39 am
"Don't blame yourself," Castor says, coming up behind Laika from the back of the group. "Blame leads to depression, depression leads to loss of focus, loss of focus leads to death. That's the last thing we need." With that out of the way, the minotaur heads to Cedric, ready to talk tactics. "Perhaps it'd be best if I took point. If they're expecting us, I'll present the biggest target, allowing everyone else to get in position."

Posted by: Wandering Dezorian Wed Aug 31, 2005 2:40 pm
"If you want to take point," Brand says from behind the minotaur, "Why not use the tower shield? It's worked so far." "I'm going to listen at the doors for a moment." the birdman adds. "Be ready in case something happens." (Move silently) 9 + 9 = 18
(Listen) 2 + 8 = 10
((Well, I should hear fighting at least... My dice hate me.))

Posted by: Dark Maiden Wed Aug 31, 2005 6:41 pm
((Listen (Kethra): 18 [14 + 4] Listen (Damas): 21 [17 + 4]))

Posted by: TheUnknownMarine Thu Sep 01, 2005 2:30 am
((Sorry WD)) Upon touching the door, powerful explosives wired and concealed in the doorway go off, sending shrapnel tearing through Brand. The birdman is sent back, stumbling from the door. ((8 damage.))

Posted by: VoxPVoxD Thu Sep 01, 2005 3:28 am
Zook tilts his head towards the radio, listening intently. After a moment. his eyes widen and he runs into the mansion. "Traps!" He cries. "There are explosive traps in the mansion! And survivors...cut off from Dava." Seeing Brand knocked back by one such trap, Zook scratches his neck. "Eh..I guess you already know, then?"

Posted by: Kaihaku Thu Sep 01, 2005 3:34 am
Cedric pauses for only an instant, then charges forward through the exploded door. Entering the next room, he looks around swiftly, holding his weapon defensively. [Spot 7 + 1 = 8] [Listen 2 + 1 = 3] ((...))

Posted by: VoxPVoxD Thu Sep 01, 2005 4:08 am
Zook follows Cedric through the door, searching for more IEDs, while keeping his ears peeled for sounds of battle or survivors. ((Search: 11 + 8 = 19 Kno[Tech]: 6 + 13 = 19 Listen: 8 + 7 = 15))

Posted by: Knight_019 Thu Sep 01, 2005 4:14 am
((Some bad stuff's probably going to happen because Cedric charged in before Merkass could get a chance to search the place. In honor of our 2 beloved leaders, I offer... http://magic19.homestead.com/files/leeroy.wma))

Posted by: TheUnknownMarine Thu Sep 01, 2005 4:17 am
Cedric sees nothing of note until he stumbles on a trip wire and shrapnel tears through his right arm as a hidden explosive goes off. This next room looks to have been once a training area, with sparring equipment all around. Female ninja corpses litter the room, but so do a great number of Drowned Eye warmachines.
((Cedric takes 10 points of damage))
Before he moves to the next room, Zook notes that miraculously, one of the warriors in the dining room is still alive. A great fat man in monk's clothing.

Posted by: VoxPVoxD Thu Sep 01, 2005 4:32 am
Upon entering, Zook quickly rifles through the scattered warmachines for anything of use ((Scavenge 10 + 10 = 20))

Posted by: Knight_019 Thu Sep 01, 2005 4:37 am
: Cedric, wa-! *His warning is too late. Before he can even check the room another trap explodes. Maybe this would teach them to let their scout do his job the next time. Merkass sighs heavily and enters the room.* : This time let those of us with experience handle situations like these.
*Merkass begins to scour the room, searching every nook and cranny he can for more of these technological devices serving as trap. In the end, Merkass is able to find two. Not quite certain he could disarm a device like this, he realizes that Zook may be able to do more with it than he can. Merkass calls Zook over to look at both of them, and then aids him in whatever way he can.*
((Search Check: 1d20 + 9 = 11 + 9 = 20.
Disable Device aid another:
14 + 4 = 18))

Posted by: VoxPVoxD Thu Sep 01, 2005 4:49 am
Zook is led over to the traps. He disarms one nimbly, and the trap is recovered whole. ((Recovered: 1 Shrapnel Trap)) On the other, he slips and fails to shut it off, but also fails to set it off. Another attempt brings success, but at the expense of the trap.
As he sets the trap in a corner, Zook spots the large man. "There's a survivor!" he shouts to Merkass and Cedric, and anyone else present in the room.

Posted by: Kaihaku Thu Sep 01, 2005 5:52 am
Cedric leans aganist a wall, a pained expression on his face but one urgent none the less, "Please make haste, we must reach the Dava before it is too late." He sighs, standing and pacing, "I am sorry, I fear for her life and I am acting rashly..."

Posted by: VoxPVoxD Thu Sep 01, 2005 6:44 am
Zook continues down the hallway and spots another trap. He makes a careless error while disarming it, and sets it off. He manages to get away from the brunt of the blast, but a piece of shrapnel cuts into his side. ((7 Damage to me)) Continuing down the hallway, Zook comes into a chamber pitted by the craters of robot tracks, akin to but significantly larger than a Torch Eye would make. The sounds and lights of a frenetic battle echo down the corridor. Approaching as quietly as he can, the gnome sees a small woman with a wooden staff, whom he assumes to be Dava, standing alone against a giant warmachine and a few skeletons and robots. The floor is littered with the corpses of allies and foes alike. Tensing, Zook looks behind him, hoping allies follow soon, or he'll have to go in alone...

Posted by: Nightmare Thu Sep 01, 2005 6:49 am
((Move silently 5 + 4 = 9)) Laika acknowledging the fact that there are not only survivors, but that Dava may infact be alive swiftly follows Zook to aid in her defense.

Posted by: FreedomJu Thu Sep 01, 2005 6:53 am
Van moved as quickly as he could to get into the mansion, but once inside he slowed down and tried his best not to make any excess noise. Eventually he came up behind Zook and quietly whispered to the gnome. "Got any bright ideas or inventions to get past this situation?"
(Move Silently
19+2-5=16)

Posted by: Rusty Thu Sep 01, 2005 6:59 am
*Faralon moves to the door, approaching cautiously. Great, the stupid wouldbe Paladin goes and sets off yet another trap. Now the enemy knows of our positions...Faralon hears of the living man in the room, so he enters to speak with him.* : "Ah...If I recall correctly...you work for Dava?"
*Faralon moves closer to the monk, shaking him lightly.*
: "Are you conscious? Please, if you are, you can trust us. We are here to help."
*Faralon sighs, but doesn't give up. He taps the monk's shoulder, waving one hand to help get his attention.*
The monk coughs up blood and mumbles.
: "Wait... Before you go on... The doors are trapped."
: "Trapped? Do you know how?"
: "Bombs wired to the doors. Listen, Dava's still fighting... Those things..."
: "So we still have time yet...What 'things'? Can you describe them at all?"
: "Robots... of the Ancients... and undead..."
The monk gasps.
: "Dava... saw them... But she only had enough time to warn everyone to prepare the defenses..."
: "Ah yes...Those. We've fought a few, ourselves. I pray we're not too late...Don't worry, we're here with Lady Yeesha..."
*Faralon looks over in her direction, before resuming his glance to the monk.*
: "Is there anything else we should know?"
: "Dava... had a vision... She was... going to tell..."
The monk cannot continue, his life leaving his eyes.
: "Ah!...Hang on..."
*Faralon quickly heads to the outside.*
: "One of Dava's allies is collapsing! Hurry, maybe we can still save him!"

Posted by: Kaihaku Thu Sep 01, 2005 7:10 am
[Move Silently 12] Cedric slips after the others, his eyes glancing around as he moves after the tinker. His eyes light at the sight of the enemy and glances at the tinker, "Prepare yourself, I will strike the enemy." He then glances at Laika, "Friend, you are swifter than I. Reach the Dava and protect her, either by carrying her away or by guarding her."

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