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Shining Force Central Forums > RPG Gallery > Shining Force: The Chaos War Part II

Posted by: Rusty Thu Sep 29, 2005 5:24 am
((I'll take my action later.))

Posted by: Kaihaku Thu Sep 29, 2005 6:11 am
Last time, on SFCW... A noble paladin, a vicious struggle. "I have not yet begun to smite..." A battle to the undeath, with the fate of the unconcious archwizardess left in the hands of a young cleric. A wolven awakens to his destiny while an emotional sorcerer shows his concern for a book worm wizard. In the end, righteousness is determined by the number of fortune cookies that lean favorably in the wind...
http://www.kaihaku.net/BGM/SoERat.mid
((Next round will be hammer music... This round is sad, I rolled a critical...my first...only to discover that my ride was not high enough for me to mount and attack in one round. Sniff... You think the bloody Goddess would have sent me a saddle as well.))

CODE
If you are riding bareback, you take a –5 penalty on Ride checks.

[Ride(Fast Mount): 16 + 6 - 5 = 17]
Cedric pulls himself onto the mighty steed with some difficulty due to the lack of a saddle. As he settles onto the bareback of the horse, he looks over the battlefield with a frown and speaks a prayer, "Mitula, grant me thy protection in this struggle. Guard me while I cast down these vile corruptions."
[Protection from Evil / Touch / 1 min per lvl / +2 to AC and saves, counter mind control, hedge out elementals and outsiders.]
[Share Spells: Mount gains Protection from Evil]
Cedric holds out his hammer towards the wizard that had unleashed the fireball, "Slay that wizard!" He glances around the battlefield, "Damas, fall back! Someone aid Van!"

CODE
Fast Mount or Dismount: You can attempt to mount or dismount from a mount of up to one size category larger than yourself as a free action, provided that you still have a move action available that round. If you fail the Ride check, mounting or dismounting is a move action.

Posted by: Arcdragnbreth Thu Sep 29, 2005 6:52 am
"And what am I, chopped liver?" the spellcasting swashbucker said, glaring down the undead dwarf in front of him. As he swung the flaming beam into the creature north of him, he said "Van, what say we remove these obstacles from our path?" ((Attack: 1d20 + 3 (BAB) + 1 (Bardic) = 23 (Blast undead and their no-crits...)
Damage: 1d8 + 2 (BAB) + 1 (Bardic) = 9
== Spells ==
Lvl. 1: Ray of Frost, Ray of Frost, Acid Splash, Resistance
Lvl. 2: Orb of Electricity, Magic Missile
Lvl. 3: Scorching Ray))

Posted by: FreedomJu Thu Sep 29, 2005 6:55 am
(Hit=14(d20)+5(BAB)+1(Masterwork)+3(STR)+1(bard)=24 Damage= 4+4(2d4)+4(STR1.5)+1(bard)=13 Attacking the ...monster undead thing behind Arc's char. Dodge to the skelton in front of Van) "Got the one behind you!" Van yelled as he swung his weapon with all his might at the creature behind Ashathel. At the same time he focused his sense upon one of the skeletons near him, keeping alert for its attacks.

Posted by: Kyosokun Thu Sep 29, 2005 7:24 am
Suddenly surrounded by undead and thick sticky web, Ryhir takes a moment to take stock of his situation. I'll have to thank someone for this one he think rather sarcastically. Still he thought he could use it to his advantage. He has superior mobility, and smarts, hopefully. Ducking between two of the undead, risking attack, Ryhir forces his way through the strong sticky substance barring his way. Once he was clear of the majority of the undead, Ryhir turns, giving a massing spinning cut to the skeleton that surely would have caused severe damage, had only the creatures been living.
((Str Check: 1d20(17) + 3 = 20! The magic number! Ryhir can move 10ft, and does so, going diagonally up and right, between the undead, provoking an AoO (AC 30 and 29, respectively, for the Skel and the Zombie.*for the AoO only*)
I then move another square up, placing me to the upper right diagonal of the Skel (If he gets more than one AoO, he gets another), and hack at him hard.
Attack: 1d20(20) + 10 - 5 = 25 (auto hit 20 anyhow)
Dam: 1d8(7) + 5 = 12
AC: 26/25))

Posted by: Arcdragnbreth Thu Sep 29, 2005 8:52 am
"Haha... now this is what I call teamwork!" the elven adventurer laughed as Van's weapon streaked towards the enemy. Noting the situation, he could not help but burst into song. "A quartet of enemies Undead, all; Between my attacks and Van's They're bound to fall!
And as for the rest,
Which face us this night,
None can withstand
Our wisdom and might!
Arrows zip and spells fly
As blades cleave the air;
Our strength waxes so very great
Why, this fight hardly seems fair!
So come receive a beating
To last for the ages;
This night we'll defeat
All monsters and mages!"
((Sing: 1d20 + 2 = 22
== Spells ==
Lvl. 1: Ray of Frost, Ray of Frost, Acid Splash, Resistance
Lvl. 2: Orb of Electricity, Magic Missile
Lvl. 3: Scorching Ray))

Posted by: Twitch Thu Sep 29, 2005 4:35 pm
(Init 10 + 2 = 12) (Power Attack 4) (Attack: 19! + 5STR + 4BAB -4 PA -1mask + 1ench = 24) (Threat: 13 + 5 = 18 Crit!) (Damage: 2(3 + 3 + 7STR + 8PA) + 1 = 43 damage)
((I'm pretty sure I handled that right, if I didn't TUM feel free to modify that))
Gabe grunted as he ripped the javelin out of his shoulder. A feral grin flashed across his face as he eyed up his target. Letting out a feral roar he darted forward and rammed his sword upward into the throat of one of the Ettin's heads, he twisted the blade with a flick of his wrist and ripped it back down, spraying both himself and the area around him in the Ettin's vile blood.
: "Maybe next time you'll pick your fight a little more carefully. Man or otherwise, I'm not holding back anymore, I'm sick of your kind."

Posted by: Aldur Thu Sep 29, 2005 4:37 pm
Amelios frowns, his hands stopping in midair for a moment. It all came together. White Lotus Poison. Not fatal, it'll merely knock her out for a few hours...and now they battle without me. And I cannot cure this! My efforts...wasted? No, there must be something...hmm? The Cleric turns to look at Yeesha's chest of personal items, and his heart races as he sees that familiar summoning scroll. The cleric grabs it and rushes outside, intoning the incantation, waiting anxiously for Derrik. Mitula, I beg of you, let this work...
((Search check to find the scroll: 17+10 (from hood) +4 INT Mod. =31. I love my hood. <3))

Posted by: Dark Maiden Thu Sep 29, 2005 4:48 pm
"You don't have to tell me twice," Damas shouts back to Cedric. Doing as he is told, the young sorcerer moves to a somewhat safer position behind Amelios. He drops his staff on the ground beside him and begins to chant, weaving arcane symbols in the air with his fingers. He pulls a vial of water from his pouch and blows on it, causing it to freeze and disappear. With a final gesture and a word, the air around the ghoul that had been near him becomes frigid and ice spikes stab into it.
((Lesser Freeze
Damage: 18 [8 + 10]
I think the ghoul SW of Ryhir is in range. If not, redirect it towards the ghoul that had been right next to Damas before he moved. Either way, I think it's gonna be a very dead ghoul...))
-----
((Reflex Save: 18 [10 + 8] success!
Since she has Evasion, she takes no damage))
Kethra staggers back when the arrow sinks into her, barely biting back a cry of pain. Despite this, her senses remain sharp and she is able to nimbly dodge the fiery explosion caused by the wizard's fireball. Yanking the arrow out of her body and cursing rapidly under her breath in elven, she moves to aid Ashathel and Van. Seeing the undead dwarf as a threat, she strikes out with a vicious kick.
((Attack: 21 [15 + 5 + 1]
Damage: 8 [5 + 2 + 1]
If it misses, then I'll be sad. If Van takes it down with his attack, redirect her attack at the skeleton she's now standing behind. I think there may be flanking modifiers, but I'm not quite sure))

Posted by: Kaihaku Thu Sep 29, 2005 5:40 pm

QUOTE (Dark Maiden @ Thu Sep 29, 2005 4:48 pm)
"You don't have to tell me twice!" Damas shouts back to Cedric. Doing as he is told, the young sorcerer moves to a somewhat safer position near Faralon. He drops his staff on the ground beside him and draws his bow, as well as an arrow from the quiver strapped over his shoulder. He surveys the battle field and smiles when he sees that the wizard which had hurt some of his friends pretty badly is within range. He levels the bow at the wizard and murmurs some sort of prayer in elven before letting the arrow fly.
((Attack: 28 [20 + 7 + 1] threat
Confirm: 19 [11 + 7 + 1] critical?
Damage: 22 [6 * 3 + 3 + 1]
If the 19 wasn't enough or if that stupid wizard is undead too, only 8 damage. He's standing in the square southeast of Faralon now))

((Unless Damas has the feat quick draw, he cannot attack this round IIRC.))

Posted by: Kyosokun Thu Sep 29, 2005 6:25 pm
((Also, DM, you multiple the number of dice rolled, not the result. So on a crit, you would roll 3d6, not 1d6*3. The only thing you multiply straight are damage bonuses (Or rather, you apply the bonuses to every die rolled). Addititional die damage, such as from a flaming weapon, or sneak attacks, are also not affected by a crit, and are not multiplied. [/crit tutorial]))

Posted by: Dark Maiden Thu Sep 29, 2005 6:50 pm
((Thank you for reminding me Kai. Dropping a weapon is a free action, but drawing one is not. I need to pick up quick draw next level... As far as criticals, the last time I rolled one, TUM told me to multiply the result. I don't know if he did it to make things easier or what, but having him clear things up would be good for everyone, I think. *Edits her post*))

QUOTE
"You don't have to tell me twice," Damas shouts back to Cedric. Doing as he is told, the young sorcerer moves to a somewhat safer position behind Amelios. He drops his staff on the ground beside him and begins to chant, weaving arcane symbols in the air with his fingers. He pulls a vial of water from his pouch and blows on it, causing it to freeze and disappear. With a final gesture and a word, the air around the ghoul that had been near him becomes frigid and ice spikes stab into it.
((Lesser Freeze
Damage: 18 [8 + 10]
I think the ghoul SW of Ryhir is in range. If not, redirect it towards the ghoul that had been right next to Damas before he moved. Either way, I think it's gonna be a very dead ghoul...))

Posted by: Wandering Dezorian Thu Sep 29, 2005 7:03 pm
((I, on the other hand, do have quickdraw. But while drawing a weapon is an action, you can combine a move action with drawing one weapon/sheild, right? Or draw the weapon as your move action. You won't get a full attack, but since you don't have multiple attacks anyways, you should still be able to attack with your bow.))
((By the way, how did you manage to get an armor class near 30, Rhyhir? I might need to take notes.))
With a hunter's cry, Brand took to the air, winging upwards and northwards. As his powerful wings worked, the birdman reached over his back and drew one of his javelins, which he hurled with deadly force.
Action: Fly north 30', up 10'. Quickdraw javelin, attack mage. Mage should be 30' away, which is just inside my range increment!
Attack roll: 16 + 7 (skill) + 1 (song) = 24
Damage roll: 4 (1d6) + 2 (str) + 1 (song) + 10 (orb) = 17
Reflex save vs fireball = 19 + whatever. Save made.

Posted by: VoxPVoxD Thu Sep 29, 2005 7:59 pm
((Ref save failed: 1+7 = 8)) As flames licked around ADAM's armor, Zook tugged at his collar with a free hand, pinheads of sweat forming on his skin. Getting a trifle hot for my tastes... [Spot: 12+6 = 18 Kno[Tech]: 8+13 = 21 Kno[Ancients]: 19+10=29]
Zook's eyes made a swift once-over of the battlefield, in search of a way for his knowledge to afford him an advantage. ((Need briefing if I get anything))
[UTD check: 16+10+2 = 28 = pass]
Grinning as he saw bullets tear into the colossal monstrosity, Zook sidled the machine right, moving his arm around to bring the minigun to bear once again towards it. As had happened with the metal claw, Zook's shot rang more true than normal as he fired; in that last instant before he engaged the barrels, his eyes closed, his hand was rock steady, and there was a peculiar lull in the din of the battle; it was as if dozens of cries, incantations, and maneuvers had simultaneously arrived at the same unnatural pause.
((5' to the right, attack the same Ettin.
Invoking auto-threat...
Confirm: 5+7+4 = 16
Damage: 10+10+3+9+8+1+6+6+10 = 63 damage))

Posted by: Kyosokun Thu Sep 29, 2005 9:08 pm
((Mobility. Thats only for the AoO, my AC is at 26/25 otherwise, and thats cause I'm taking a 5 point hit on Combat Expertise))

Posted by: Cyrus Thu Sep 29, 2005 9:17 pm
Thinking he'll deal with the lucky bag o' bones later, Castor turns to the undead drawf next to him and brings his axe to bear. [Will make this more interesting later.]

Posted by: DragonmasterDon1 Thu Sep 29, 2005 9:57 pm
Isyndel shrieks in disgust as the arrow pierces her chest. She removes it and retreats further back ((Move Southwest as far as possible while still being able to cast)). No time to think, she began weaving her Acid Arrow magic to strike at the enemies surrounding Ryhir.
((Target - The one Ryhir hit if at all possible.
Attack Roll - 14 + 1 Bard + 3 Dex + 2 Base + 1 Ranged Bonus = 21
Damage Roll - I think it's 2d4, right? Or 2d4 + 1? Anyway, the rolls were 4 and 1 so either damage 5, or damage 7. And the usual acid damage next round if applicable.))
((Spells -
0 - Daze, Detect Magic, Resistance, Disrupt Undead
1 - Ray of Enfeeblement, Magic Missile x 3
2 - Acid Arrow, Scorching Ray x 2, Web
Used - Scorching Ray x 1, Web
HP - 7, Archer Strike))

Posted by: Rusty Fri Sep 30, 2005 3:09 am
*Faralon moves a bit towards his brother as he continues to sing. He zips an arrow at a skeleton near Van. He then takes a step back, away from them.* : "Strike down each goon, On this full moon! So we can go...
Back to camp soon!"
((Roll to hit...1d20 + 8 + 1 (song) = 26. Hit!
Damage: 1d8 + 1 (STR) + 1 (song) = 8.
5' step.
Inspire Courage is still in play.))

Posted by: TheUnknownMarine Fri Sep 30, 2005 4:44 am
Asathel and Van slash at their foe as Ryhir moves up and attacks his own. ((Ryhir deals 5 less damage for a total of 7.)) Gabriel tears into the monstrous two headed giant, dealing him a great wound as his own are healed by the magic of his mask.
((Gabriel heals 14 damage...))
In his efforts to fall back, Damas leaves himself open for the ghoul and undead dwarf. Both of them attack the mage with glee, two new wounds opened in the sorceror's sides.
((19, hit! 23, hit! 11 damage total. Fort save made.))
However, Damas is able to slay his targeted ghoul, shattering the undead ghoul in a flurry of ice. As he does this, Kethra moves up and delivers a vicious kick to the undead dwarf that Van attacked.
Zook takes careful aim and unleashes a flurry of bullets that tear through and explode one of the ettins' heads. This is simply too much for the already wounded creature, and he stumbles back, tripping and falling into one of the faultline pits with a horrid shriek that echoes eerily through the night...
Castor misses, his axe sailing through the air over the dwarf's head.
Faralon notes that while his arrow hits, it does little but chip the bones it lodges between.
((DR reduces 8 to 3.))
Kyoji vanishes from sight, but not before slashing apart his ghoul with two sword strokes.
((Hit, hit. 14 damage.))
Merkass and Aurik think deep thoughts.
Rhizor saves a bunch of money on his car insurance by switching to GEICO!
Elias and Laika decide to chip in together on an apartment... but one is a nitpicking clean freak... and the other a hairy slob! *theme music plays*
Four of the enemy archers concentrate their fire on Brand, accomplishing their jobs by attacking opposing air units. The remaining three see Elias and decide to try and neutralize him before he can act.
((Hit, hit, miss. 11 damage to Elias. Miss, miss, miss miss.... The rolls? 1, 2, 4, 7. -_-))
Elias is struck twice, but the heavens smile on Brand and all the enemy arrows miss their target.
The ghoul, skeletal warrior and priest in the web find their luck runs out as the web entangles them. The priest and ghoul attempt to free themselves, but fail. The skeletal warrior simply takes a swipe at Ryhir, missing horribly.
((4. -_-))
The mage that Brand threw at casts a magic missle at the flying warrior. The arcane bolt homes in on the birdman and manages what four skilled snipers could not. Brand feels a jolt of pain as the magic slams into him.
((7 damage to Brand.))
To the north, a priest murmurs a dark blessing over the assembled monsters.
((Bless is cast upon all enemies within 50' of the Dark Priest.))
One of the mages summons a fiery sphere to slam into Van, but the fighter nimbly dodges. The sphere remains, though.
((Flaming Sphere. Ref save DC:14. Save made. Orange blob represents sphere.))
The last mage casts a Blaze spell. Minute meteors and a roaring flame slam into Cedric, Zook, Faralon, Damas, and Merkass.
(( Ref save or take 11 points of damage.))
The Necromancer casts another defense spell on himself.
((Sheild cast.))
----------
Meanwhile Amelios summons Derrik, the enigmatic magical merchant clicking his tongue at the unconscious Yeesha.
"Partying hard again, I see..." he says with a lop-sided grin.

Posted by: Kaihaku Fri Sep 30, 2005 6:23 am

CODE
Leap DC 15: You can get your mount to leap obstacles as part of its movement. Use your Ride modifier or the mount’s Jump modifier, whichever is lower, to see how far the creature can jump. If you fail your Ride check, you fall off the mount when it leaps and take the appropriate falling damage (at least 1d6 points). This usage does not take an action, but is part of the mount’s movement.

[Ride: 20 + 6 - 5 = 21]
The noble mount of the Paladin nimbly sidesteps the blasts of flame. However, a few graze the holy knight. He raises his hammer, "Fortune Cookie, ho!!!" The warhorse paws the ground and tears forward, as it approaches the gulf the steed leaps into the air easily clearing the space. Tearing into the ground on the other side near beside the dark archer, the mighty warhorse gallops onward.

CODE
Guide with Knees DC 5: You can react instantly to guide your mount with your knees so that you can use both hands in combat. Make your Ride check at the start of your turn. If you fail, you can use only one hand this round because you need to use the other to control your mount.

Cedric somehow manages to remain on the mount as it tears forward, he urges the might Fortune Cookie towards the foul wizard. Gripping his hammer mightily in both hands, he swings it with all his strength at the dark wizard as he rides to its side.
[Ride: 18 + 6 - 5 = 19]
[Power Attack: - 4]
[Attack Roll: 3...crap. I don't like this game anymore. 3 + 12 - 4 = 11]

CODE
Fight with Warhorse DC 10: If you direct your war-trained mount to attack in battle, you can still make your own attack or attacks normally. This usage is a free action.

[ride: 11 + 6 - 5 = 12]
Fortune Cookie comes to a stop and turning, lashes out at the wizard with a powerful kick from a hind leg. Amazingly, the blow sends the wizard to the ground, crushing its foul face in.
[Attack Roll: 14 + 6 = 20]
[Damage Roll: 3 + 4 = 7]
[Effective Mount AC: 21]
[Effective Cedric AC: 20]
[Current Location: One square to the left...right of the first central wizard. Two squares south from the archer.]

Posted by: Dark Maiden Fri Sep 30, 2005 6:51 am
((Reflex Save: 22 [17 + 5] Unless the DC is real high, I'd say that's a success)) Damas had managed to shrug off the wounds delivered by the dwarf and the ghoul, despite being in terrible pain. Luck seems to be somewhat on his side as he manages to avoid the full extent of the blaze spell, but combined with his other wounds it becomes difficult to stand. *I can't die, not yet...* he thinks to himself. With that, he pulls a potion from his pouch and downs it in one gulp. His wounds begin to close up and he sighs, somewhat relieved.
((CMW Potion used. 16 HP restored.
He was down to 4 hit points and with Amelios busy and Aurik "over there" and Knight no where in sight, I was not taking chances ))
-----
Kethra continues her assault on the undead dwarf with a "flurry" of hopefully well placed karate chops.
((Flurry of Blows
Attack 1: 7 [2 + 4 + 1] miss
Attack 2: 24 [19 + 4 + 1] hit
Damage: 11 [8 + 2 + 1]
Scary... ))

Posted by: Aldur Fri Sep 30, 2005 11:34 am
"A little too hard. It's White Lotus Poision, Have an antidote? please, hurry! Even now, my companion battle without me!" The Cleric was being impatient, knowing his friends would be battling without his aid, and as one of the primary healers, they'd be disadavantaged without him.

Posted by: Arcdragnbreth Fri Sep 30, 2005 1:32 pm
"Oh, come on, come on... you'll have to do better than that if you expect to fell us! Come, fiends... meet the flames which have your name on them!" And with that Ashathel again wields the blade of energy with skill, impacting it against the same undead dwarf mercilessly.
((Attack: 1d20 + 3 (BAB) + 1 (Bardic) = 21
Damage: 1d8 + 2 (BAB) + 1 (Bardic) = 11
If that attack nukes my foe, I'll be trying to Spot Amelios(and Derrik with him), and then call Amelios over here to help out Van.
Spot: 1d20 + 2 = 15
== Spells ==
Lvl. 1: Ray of Frost, Ray of Frost, Acid Splash, Resistance
Lvl. 2: Orb of Electricity, Magic Missile
Lvl. 3: Scorching Ray))

Posted by: Aldur Fri Sep 30, 2005 1:37 pm
(( Interesting move...But ya know, I woulda though Asatheal would like Yeesha taken of since, he likes her. XD))

Posted by: DragonmasterDon1 Fri Sep 30, 2005 2:41 pm
((Did you miss my last action, TUM? I didn't see it in the summary. -Action Coming Later))

Posted by: Kaihaku Fri Sep 30, 2005 3:25 pm

QUOTE (Arcdragnbreth @ Fri Sep 30, 2005 1:32 pm)
If that attack nukes my foe, I'll be trying to Spot Amelios(and Derrik with him), and then call Amelios over here to help out Van. Spot: 1d20 + 2 = 15

((Up the hill in a tent, IIRC. Good luck on that spot. Aurik is closer, call him.))

Posted by: Arcdragnbreth Fri Sep 30, 2005 5:04 pm
((You're right; Aurik is closer. And as for wanting Yeesha taken care of... Ashathel may want that, but he's smart enough to know that if people start dying we'll all be in trouble.))

Posted by: Knight_019 Fri Sep 30, 2005 5:30 pm
((I'm sorry, the cleric you have called is unavailable. Please try again when he's not paralyzed Also, let it be known that Merkass was paralyzed until the current round)) *With all his detest for undead, one still could not begin to fathom his distaste for their like. Now, more so than ever. Finally shaking off the effects the ghoul had placed on him, he would exact vengeance in the name of nature itself for the crime that is their existence upon the undead and their allies. Before he could move, a wall of fire nearly washed over him, but he regained his motor functions not a moment too soon, nimbly dodging at the last second.*
((Reflex Save: 1d20 + 13 = 4 + 13 = 17.
Eat that, you #^#$*&^!@ 1 from before!))
*As much as Merkass would like to lay waste to the ghouls, zombies, and other unliving creatures riddling the battlefield, other foes were of more importance. Moving up the battlefield, Merkass takes a stand next to Isyndel and knocks a dragonsbreath arrow. Drawing a nail on his left hand down the upper limb of the bow, Merkass grips it tightly and then draws the string, aiming for the mage almost directly in front of him. With a squint marking his contempt, the arrow flies, shrieking in a piercing tone as it ignites. The arrow hits its mark, and Merkass waits to see the damage.*
((Attack on Mage just north of the web
1d20 + 10 + 1 (song) = 16 + 11 = 27.
Damage
1d6 + 1 (fire) + 4 = 4 + 1 + 4 = 8 + 1 (fire).
Reflex save DC 15 or catch fire, taking 1d6 fire damage immediately, and then 1d6 on subsequent rounds unless a successful reflex save is made.
It should also be noted that this will force a concentration check))

Posted by: Dark Maiden Fri Sep 30, 2005 5:47 pm

QUOTE
((I'm sorry, the cleric you have called is unavailable. Please try again when he's not paralyzed))

((*Snickers*))

QUOTE
((Reflex Save: 1d20 + 13 = 4 + 13 = 17. Eat that, you #^#$*&^!@ 1 from before!))

((*ROTFLMAO*
Go Merkass!))

Posted by: Kaihaku Fri Sep 30, 2005 6:14 pm
((Vallent Fortune Cookie has slain that wizard, might we assume that you mean the dark priest just within the webbing?))

Posted by: Dark Maiden Fri Sep 30, 2005 6:31 pm
((Or perhaps an archer? They're pains in our ass too))

Posted by: Rusty Fri Sep 30, 2005 7:15 pm
((Hopefully this will take that archer out...Since apparently me not stating I was moving officially in the parenthesis last round again, I gotta pull a Monty Python and run again. but first... Ref save: 1d20 + 8 = 18.)) *Faralon runs close to Isyndel, taking fire at the archer on the other side of the pit. He then takes a step back, looking about his surroundings. He continues to sing loudly for the group.*
:
"So hold your ground,
And resound!
For we all are...
Homeward bound!"
((Moving to Isyndel, shooting at the archer.
Roll to hit...1d20 + 8 + 1 (song) = 24. Hit!
7 + 1 (STR) + 1 (song) = 9.
5' step down.))

Posted by: Knight_019 Fri Sep 30, 2005 7:16 pm
((I'd prefer to take out the mages, since that's what archers do (monks are good for that, too, because of their OMGWTF speed). Since that's the case, let's go for the mage on the right, since I unfortunately don't have a clear shot at the necromancer... yet...
Aurik should be back next round... I think
EDIT: Though... Merkass has an init of 27, and Aurik has an init of 6. I think Fortune Cookie might need to take the back seat on this one, though I can switch targets anyway))

Posted by: Kaihaku Fri Sep 30, 2005 8:07 pm

QUOTE (Knight_019 @ Fri Sep 30, 2005 7:16 pm)
((I'd prefer to take out the mages, since that's what archers do (monks are good for that, too, because of their OMGWTF speed). Since that's the case, let's go for the mage on the right, since I unfortunately don't have a clear shot at the necromancer... yet...
Aurik should be back next round... I think
EDIT: Though... Merkass has an init of 27, and Aurik has an init of 6. I think Fortune Cookie might need to take the back seat on this one, though I can switch targets anyway))

((As long as someone kills it, who cares. ))

Posted by: TheUnknownMarine Fri Sep 30, 2005 8:19 pm
((Your omniscent DM forgot to have half the monsters attack last round. -_- So... LAST TIME, ON SFCW! Van got hit for 8 damage. Asathel got hit for 15 damage! Castor was hit by the Skeletal Warrior in front of him for 8 damage! Gabriel was hit twice by the ettin, then criticalled by the skeletal warrior for a total of... 42 points of damage! B, if your sig is right, you're out and at -9. However, I thought you were healed thanks to the mask. Double check. If you did get healed back to max, you'd be at 6 HP.))
Another edit: Isyndel's action was taken into effect, I just didn't mention it.

Posted by: VoxPVoxD Fri Sep 30, 2005 8:43 pm
((Save passed: 11+7=18 UTD check failed: 4+10+2=16)) Zook's reflexes save him, to a point; while veering ADAM out of harm's way, he overcompensates, sending the armor off-balance and literally tipping it over under its own momentum. The tinker stumbles out, roaring a string of curses in Gnome at the offending mage, and climbs back in, attempting to right the vehicle. Groans of protest resonate through the cockpit, and Zook gets nowhere.
((UTD check failed again: 1+10+2=13))

Posted by: Nightmare Fri Sep 30, 2005 9:46 pm
((Sorry about the total lack of posting... but here I am... sooo BLARG!)) Laika suddenly snaps out of the trance he seemed to be under ever since he was hit by the Metal Claw in Dava's mansion and moves directly into combat. He glares straight into the lifeless eyes of the ghoul and howls out and screams "Now it's time for you to *burninate!" Lighting his new gloves on fire Laika's ready to kill.
((Laika moves 5' towards the ghoul and dwarf zombie. and attacks the ghoul first and with whatever's left over goes to the dwarf zombie.
Init: 2 + 4 = 6
Attack
Claw1: D20+8+1 (music) = 14 + 9 = 23
Claw2: D20+8+1 (music) = 1 = Critcal miss!
Confirm: D20+8+1(music) = 8 + 9 = 17...sooo no miss?
Bite: D20 + 3 +1 (music) = 13 + 4 = 17
Damage
Claw1: 1d8 + 1d6(fire) + 5 + 1(music) = 8 + 5 + 6 = 19
Bite: 1d6 + 2 + 1(music) = 5 + 3 = 8))
Laika tears the ghoul in two with one powerfull strike of his claws and then quickly turning his attention to the dwarf zombie, biting and then clawing at him. But he missed and carelessly left himself open for the zobie to strike, who in return missed and let Laika take a fair sized chunk out of his side.
((So what I'm told is that I missed and the dwarf countered, and critical missed, so I countered with this:
D20 + 8 + 1 (music) = 15 + 9 = 24
d8 + d6 + 5 + 1 = 3 + 1 + 6 = 10
*Burninate! is the key word for the gloves to burst into flame
I'll post my level up shortly))

Posted by: Arcdragnbreth Sat Oct 01, 2005 12:40 am
((... Screw you, Marine. Screw you and your delayed slayings...))

Posted by: Kyosokun Sat Oct 01, 2005 4:33 am
Ryhir attacks the skeleton before continueing north, forcing his way through the webbing. ((Attack: 1d20(15) + 10 - 3 = 22 Dam: 1d8(6) + 5 = 11 Str Check = 1d20(12) + 3 = 15 = 5 ft move. AC (24 skel / 23 other)

Posted by: Cyrus Sat Oct 01, 2005 5:05 am
Seeing Gabriel nearly fall due to the combined attacks of both giant and undead, Castor decides it's time to end this. Ignoring the scratch the skeleton dealt him, him moves around the annoyance and attacks the ettin, throwing a powerful amount of force behind it to bring the giant down.
[5" step NW. Power Attack Ettin. -4 to hit, +8 to damage.]

Posted by: Twitch Sat Oct 01, 2005 6:00 am
((Dice love the drunk. I never updated teh MoD healing, So I'm alive enough to continue the slaughter. TUM, kiss that ettin good bye, I'm pissing on his corpse for good measure.)) (Power attack 4) (Attack: 20! Threat: 14 + 5 = 19 Success) (damage: (2+6+4+1=13) + 2(8PA + 7STR) +1 ench = 43 damage)
Stumbling back, Gabriel falters under the combined blows of the skeleton and the deviant giant. Dropping to one knee he struggled to stay awake. Raising his head he swallowed the blood and bile that welled up in his throat. looking up at the Ettin he stood and thought. not nearly enough
"All too easy."
Moving forward with a quickness that shouldnt have been possible given the severity of his wounds, he feinted high and twisted his shoulders as his sword reached the giants midsection, halting the upward motion and brining it slashing right across in a horizontal arc.
Feeling the life energy leeched from the giant coursing through his veins, bringing him back from the brink of death, he turned to the skeletal warrior and glowered at it from beneath the sneering demons head mask and his blood caked hair,
"Care to try again? Or would you prefer to run."

Posted by: Wandering Dezorian Sat Oct 01, 2005 4:20 pm
No time to post. Have Brand attack the mage with the sword, and ready his shield. Base to hit with the sword is +10, with all bonuses. Damage is 1d8 + 15.

Posted by: Rusty Sat Oct 01, 2005 5:43 pm
((Don't forget - didn't you cast a spell into that sword?))

Posted by: TheUnknownMarine Sat Oct 01, 2005 8:22 pm
The Dark Mage lies dead and the Dark Priest mortally wounded... though whether it was the warhorse or the archer that did which, none can say. ((: P )) Kethra's attack slams into the Dark Dwarf, knocking the little zombie off balance. Meanwhile, Faralon's attack sticks out of the Dark Archer's side as Asathel burns away a bit of flesh from his opponent with his blade of energy. Laika tears apart his ghoul opponent to then rip into one of the dwarves.
Castor and Gabriel attack the giant Ettin in unison and the creature pitches backward with a loug groan.
((Gabriel heals 14 damage from the Mask.))
Meanwhile, the flaming sphere in front of Van slams into him, burning the young warrior badly.
((Ref save: 9. Fail. Van takes 8 points of fire damage.))
Laika's dwarven opponent rasps a battlecry and slams his axe into the wolfman's side, barely missing his kidney.
((Natural 20. Confirm failed. 8 points of damage to Laika.))
The two Skeletal Warriors engaging Laika and Castor fail to hit anything but air.
((The mage is dead, so I have Brand attack the Priest.))
Brand whirls his sword around, putting on quite a show, but failing to hit.
((And I roll a 5 and a 4. -_-))
Ryhir breaks a few bones on his opponent before moving north. The Skeletal Warrior lets a shrill shriek loose as it cannot escape the webbing surrounding it.
A Skeletal Warrior attacks Van, only to miss, as an undead dwarf brings his axe down on Asathel.
((Hit. 8 damage to Asathel.))
Meanwhile, a Skeletal Warrior and an undead dwarf team up on Kethra, opening two wounds on the monk with their weapons.
((Hit. Hit. 12 damage total to Kethra.))
The Dark Priest casts a spell, healing some of the damage it took.
Cedric hears a galloping sound right before he turns to see an undead centaur barely miss him with a lance.
((I rolled a 2 on the charge. You know not how close you came to destruction...))
A ghoul and undead dwarf charge Brand even as he raises his shield. Neither of the creatures manages to land a blow.
Three bolts of magical light spring from the Necromancer's hand to slam into Brand, digging into his flesh.
((10 damage to Brand.))
The priest to the north casts a protective spell on the undead centaur next to him.
((Sanctuary cast on the second Dead Centaur.))
Once again, the archers fire a deadly volley into the heroes. One arrow slams into Damas, a dead torso shot, as another two manage to pierce the formidible armor of Cedric, digging into the brave warrior.
((Hit, Hit. 3 damage total to Cedric. Critical Hit on Damas for 12 points of damage.))
One of the mages gestures at Brand as another calls down one last rain of fire on Zook, Isyndel, Aurik, and Faralon. Brand feels his eyesight begining to dim, but manages to fight off the effects.
((Brand makes his Fort save. Blaze II for 22 points of damage. Faralon and Isyndel make their save and take half damage. Zook and Aurik do not, and take full damage. Zook's damage is taken by his armor.))
----------
"White Lotus Poison? Quite a rare extract. You're attracting the upper class of villainy these days," Derrik says as he rummages around in his pockets. "Aha! Here we go!" Derrik says as he holds up a vial of pearly liquid. "Now then... That'll be two hundred gold coins. Up front."

Posted by: DragonmasterDon1 Sat Oct 01, 2005 9:22 pm
((Action: Drop back and use CLW Potion since HP is at 2/20. I don't entirely recall how much that actually heals so if there's dice involved, feel free to roll for me. Still can't figure out what I did with the stupid PHB. lol.))

Posted by: Arcdragnbreth Sat Oct 01, 2005 9:51 pm
((Don, 1d8 + 1 HP is restored. As for my action, I'll edit it in later. Though I'm fairly screwed, as being between two enemies gives them an AoO if I move away to do anything...))

Posted by: Aldur Sat Oct 01, 2005 10:26 pm
Amelios quickly hands over the money, taking the vial and making Yeesha Drink it. He frowns at Derrik for a moment then begins hastily running back into battle. "Look after her!"

Posted by: Dark Maiden Sat Oct 01, 2005 10:51 pm
((Post removed))

Posted by: Kaihaku Sat Oct 01, 2005 10:58 pm

CODE
Guide with Knees DC 5: You can react instantly to guide your mount with your knees so that you can use both hands in combat. Make your Ride check at the start of your turn. If you fail, you can use only one hand this round because you need to use the other to control your mount.
Fight with Warhorse DC 10: If you direct your war-trained mount to attack in battle, you can still make your own attack or attacks normally. This usage is a free action.

[Ride 15 + 6 - 5 = 16]
[Ride 6 + 6 - 5 = 7]
Cedric urges the valiant Fortune Cookie to attack but the noble steed does not understand. The holy knight grips his hammer tightly in both hands and raises it to the side as Fortune Cookie turns slightly to allow him to strike. "In the name of Mitula, face the light you have rejected!!!" His weapon pulsates with light before he swings it mightily at the fell centaur.
[Smite Evil +5/+5]
[Power Attack -5]
[Attack Roll 16 + 5 - 5 + 12 = 28]
[Damage 8 + 10 + 5 + 8 = 31]
((Does that take 2 uses of Smite Evil? ))

Posted by: Arcdragnbreth Sun Oct 02, 2005 12:01 am
"Some help would be appreciated," Ashathel gasped, weighing his options. There were two enemies on either side of him, and none of the clerics were within range to take care of anyone; even if he used a potion, chances were he'd be injured badly enough to make that worthless. ot only that, he thought,but both dwarves have been under fire for a while now. Heck, if we place a couple more good hits, they should tip over and fall...
And so, raising his hand once more, the elven swashbuckler let the fiery blade sweep through the air and into the dwarf, the energy blade charring dead flesh with the intensity of the fire from which it was made.
((Attack: 1d20 + 3 (BAB) + 1 (Bardic) = 23
Damage: 1d8 + 2 (BAB) + 1 (Bardic) = 8
== Spells ==
Lvl. 1: Ray of Frost, Ray of Frost, Acid Splash, Resistance
Lvl. 2: Orb of Electricity, Magic Missile
Lvl. 3: Scorching Ray))

Posted by: Rusty Sun Oct 02, 2005 1:13 am
((If either undead dwarves are teetering around Ashathel, shooting one of them. If not, or they're both dead, shooting the dark elf.)) *Faralon continues to sing, his brow growing heavy as he escapes the brunt of the flames.* ((Rapid Shot...Roll to hit...
1d20 + 8 - 2 + 1 (song) = 23. Hit!
Damage: 1d8 + 1 (STR) + 1 (song) = 3.
Roll to hit...
1d20 + 8 - 2 + 1 (song) = 21. Hit!
Damage: 1d8 + 1 (STR) + 1 (song) = 10.
5' step up.))

Posted by: VoxPVoxD Sun Oct 02, 2005 1:32 am
Roaring curses, Zook tumbles out of the cockpit as ADAM, smoking, sparking, and damaged beyond functionality, settles under its own weight. Spitting, Zook raises his rifle and fires at the bow-wielder to his north. ((Attack: 19+7+1=27 Damage: 3+4+1+1 = 9 damage))

Posted by: Dark Maiden Sun Oct 02, 2005 2:11 am
((Due to personal inclination, I have edited my post)) Damas staggers back when the arrow hits him, muttering a string of curses under his breath in elven. After staring at the projectile blankly for a few moments, he pulls it out and drops it on the ground. He feels ready to collapse but tries to push it aside and moves back a bit. As he speaks firmly in some arcane language and makes gestures with his hand, a blue light glows in his other hand. As he holds it forward and opens his clenched fist, two bolts of force fly at the undead dwarf attacking Kethra.
((Damas moves 2 squares south, 1 square east, and casts Magic Missile.
Damage: 2 + 1 + 1 + 1 = 5))
-----
Kethra staggers slightly when the undead dwarf and the skeleton warrior team up against her, but still refuses to fall. Though the lovely maiden looks as if she could collapse at any minute, she continues to fight. Seeing the dwarf as a threat, she lays into it with a karate punch, but her chop fails to connect.
((Kethra uses Flurry of Blows.
Attack 1: 14 + 4 + 1 (song) + 2 (flank) = 21 hit
Damage: 3 + 2 + 1 (song)= 6
Attack 2: 8 + 4 + 1 (song) + 2 (flank) = 15 miss))
((I will be using another method for keeping track of my hit points. Yellow means they're in trouble, red means they're close to going down))

Posted by: Kyosokun Sun Oct 02, 2005 4:35 am
Ryhier continues his struggles northward, and manages to reach the priest, and deals him a savage blow. ((STR Check: 1d20(20) + 3 = 23 = 10ft of move. Attack: 1d20(14) + 10 = 24 DAM: 1d8(4) + 1d6(6) + 5 = 15))

Posted by: Cyrus Sun Oct 02, 2005 6:40 am
As the giant falls, Castor takes a look around to weigh his options among the field that might very well be his death. To his back, 3 undead. To his right, two ghouls swarmed the wounded barbarian, who left himself open to more attacks. And in the distance, the paladin and the birdman tried to take on the leading half of the invaders. "And he's our tactician...," Castor commented under his breath. Sighing at his decision, the mercenary turned around, aiding the wolfman and wizard by attacking the Skeletal Warrior that had insulted him earlier.
[Swinging at the SW Skeleton. PA -3]

Posted by: Knight_019 Mon Oct 03, 2005 2:23 am
((Inits, since I didn't puit them up earlier Merkass: 1d20 + 7 = 20 + 7 = 27 Aurik: 1d20 + 2 = 4 + 2 = 6.)) *Merkass still didn't have a clear shot where he needed it, and he'd have to move to get one. That dark elf was in the way, but he could remedy that. Moving ahead of Isyndel, and then Eastward from that position, Merkass knocks a serpentstongue arrow and shouts to the Elf before sending it at him. His words translate from Elven to "Your end was sealed upon your stray from the light." Drawing the bowstring back to the corner of his mouth while taking a breath, Merkass begins to exhale as he releases the arrow upon its path. It flies true, striking the Dark Elf squarely, and Merkass showed that he had been correct.*
((Move 5' NE, 5' E.
Attack Dark Elf directly across the chasm.'
1d20 + 10 + 1 (song) + 1 (PBS) = 9 + 12 = 21.
Damage
1d8 + 1d6 + 4 + 1 (PBS) + 1 (song) = 6 + 3 + 6 = 15 damage.))
~~~
*Aurik finally shakes the paralysis from his being, and as he regains his composure, he clenches his hands into fists a few times, the fingers of his gauntlets pressing tightly against their palm. Aurik is infuriated and ready to unleash the power of Volcanon against these foul creatures, showing them they would not stand in the way of his god's plans. Moving as far West of his position as he can, Aurik removes the healing ward he had received from the mansion, and as he moves into position, he raises it high above his head.*
: And so the fiends fell before the light of the morning sun and its lord. His friends and servants looked upon its glory, and where his enemies were wrought with destruction, his allies found comfort!
*With his final words, Aurik slams the ward into the ground, and the top of the staff begins to glow a bright red. A magical aura pulses through the area, and his friends find their wounds closing and fatigue leaving.*
((Move 20' West, use healing ward.
1d8 + 10 = 3 + 10 = 13 hp healed to all within 40' of Aurik. Sorry to Cedric, Ryhir, and Brand, but there was no way with a 20' move that I could include you guys. Everyone else is in range, though. MSPaint and the circle tool is my friend.))

Posted by: Wandering Dezorian Mon Oct 03, 2005 2:50 am
Brand tilts his shield to the side, and his sword darts out to stab the priest in the side, jerking back even as the birdman launches himself into the air. Shouting back, the birdman yells "Cedric! Ryhir! The mage is dead, and we are exposed. Fall back, and kill the Archer if you can! Look to Ashrathel, before the flank fails!" Tuning in the air to fly towards his allies, Brand shouts ahead, "Mages! Use your magic on the enemy spellcasters, leave the melee to the melee fighters. Their spells are ripping us apart!"
Action: Fight defensively. Attack priest (unless he's already dead), fly south. Fly 10' up, 30' towards Ashrathel, moving into range of the ward if possible (And if I move before Aurik...)
Attack Roll (+1 head): 19 + 7(skill) + 2 (song/ench) - 4(defensive) = 24
Confirm critical: 6 + 5 = 11, probably not a critical.
Damage roll: 5 + 2(str) + 2(song/ench) + 10 (orb) = 19 damage.

Posted by: Twitch Mon Oct 03, 2005 4:51 am
Whirling around, Gabe lashed out at the ghouls advancing upon him. "Bad idea, fiend. I havent been having a great day." (Power attack 4) (Attack: 10 + 4BAB +5 STR-1Mask -4 PA +1ench = 15) (Damage: 6 + 5 + 8 PA + 7 STR +1ench = 27)
"I'm almost insulted this is all they thought to throw at us! They must not think too highly of us!" he shouted over the din of battle, as his sword tore a clean watermelon sized chunk of rotted flesh away from the Ghoul. Slipping back into a defensive position, he felt Aurik's wave of healing wash over him. The smirk beneath his mask grew even more lopsided as he felt his sword grow even lighter with his revitalized strength.
When will they acknowledge what kind of damage we're capable of?

Posted by: FreedomJu Mon Oct 03, 2005 5:40 am
(Hit=18(d20)+5(BAB)+1(Masterwork)+3(STR)+1(bard)=28 Damage= 4+4(2d4)+4(STR1.5)+1(bard)=13 Move left 1 space and attack top skeleton Dodge to top skeleton) Gritting his teeth against the pain, Van takes a cautious step away from his foes and lashes out at the skeletons in desperation.

Posted by: Nightmare Mon Oct 03, 2005 6:45 am
Laika lashes out at the dwarf that he had not managed to kill earlier, and then moves on to the skeleton. ((Attack Claw1: D20+8+1 (music) = 12 + 9 = 21 Claw2: D20+8+1 (music) = 20 + 9 = 29 (curse you undead!) Bite: D20 + 3 +1 (music) = 15 + 4 = 19
Damage
Claw1: 1d8 + 1d6(fire) + 5 + 1(music) = 5 + 2 + 6 = 13
Claw2: 1d8 + 1d6(fire) + 5 + 1(music) = 7 + 6 + 6 = 19
Bite: 1d6 + 2 + 1(music) = 1 + 3 = 4))

Posted by: TheUnknownMarine Mon Oct 03, 2005 7:24 am
Derrik sighs as Amelios dashes out of the room. Suddenly, he grins, looking back down at Yeesha's sleeping form. "So trusting, these troops you've gathered..." Derrik said with a chuckle as he sat down on the bed next to the slumbering mage. "I bet I could've cooked up some bulls*** story about having to kiss you to wake you up and gotten away with it... Ah well."
Derrik looks at Yeesha asleep and chuckles again. "Ah, and no one around for me to make a 'sleeping beauty' joke to... Then again, maybe that's for the best, only the bard would recall that old story."
Yeesha growns quitely and stirs. Derrik shakes his head.
"Stubborn. You'll be up and running in a few minutes. So while I have the chance..." Derrik grins and leans in to kiss the sleeping mage full on the lips. Withdrawing, he grins at Yeesha's sleeping form once more. "There. Now my apprentices owe me a lot of gold... You're lucky I'm not Galm, or that bard. I stop at kissing, but they..."
Derrik shrugs and winks. "Well, lets just say that at least MY lechery has its limits..."
-------
Amelios arrives back at the scene just as Isyndel moves back to drink her potion and Aurik moves up to heal mostly everyone.
Cedric deals the Dead Centaur a mighty blow, but the creature does not fall, backing up five feet and lashing out with its lance in response. The blow rebounds off Cedric's armor, though.
((19 total... So close... No, Kai, it doesn't take two uses of Smite Evil. Pronounce Smartassery, though...))
Zook's bullet crashes into the archer, but fails to kill the soldier.
Faralon's arrows strike the undead dwarf behind Asathel right before Dama's magic missle manages to finish off the monster.
Kethra's attacks strike the skeleton instead of the dwarf, the latter being freshly redead.
Ryhir manages to strike the priest dead on, dealing the unholy man a severe gash on his chest.
Castor fails to strike, his axe once more slashing the air instead of his foe.
Merkass notices that his arrow strikes a vital spot, but seems to do less damage than it should have... ((12 damage to Dark Archer.))
Brand's blow kills the Dark Priest, a spell of healing dying on the man's lips. He then flies back towards his friends, but upon his exit, one of the undead dwarves manages to score a wound on him. The ghoul also tries, but fails.
((Miss, hit! 8 damage to Brand.))
The flaming sphere pushes into Van again, scorching the warrior's flesh.
((Ref save failed. 11 fire damage to Van.))
Gabriel tears apart his target ghoul, feeling a rush of life into him as he does so.
((Gabriel heals 13 damage because of the mask.))
Van manages to damage the Skeletal Warrior's armor and crack a rib, but as a guisarme is meant for fleshy foes, does little else.
((Hit. 8 damage to Skeletal Warrior.))
Laika manages to destroy the dwarf, but it takes all his effort and he is unable to move onto the skeleton.
Another volley of arrows slams into Damas and now Zook.
((Damas takes 14 damage as two arrow slam into him. Zook takes 3 as an arrow nicks him.))
The archer facing Merkass pulls out the arrow that the ranger shot him with and fits it to his own bow. The Dark Elf fires Merkass' own arrow into him, dealing a small wound.
((3 damage to Merkass.))
The ghoul attack Gabriel misses as the Skeletal Warrior attacking Castor lands a good blow on the minotaur.
((Hit. 9 damage.))
Meanwhile another Skeletal warrior takes a slash at Laika, managing to score only a minor hit.
((Hit! 5 damage.))
Asathel finds himself nearing his limit as the undead dwarf misses, but the Skeletal warrior hits, dealing a blow that only Aurik's healing allows him to recover from.
((Miss. Hit. 8 damage to Asathel.))
Kethra finds herself in a similar situation as her fleshless opponent tears her flesh with its ancient longsword.
((Hit. 10 damage to Kethra.))
Cedric finds himself beset by undead, but only the undead dwarf manages to pierce his defenses.
((Miss. Miss. Hit! 8 damage to Cedric.))
One of the mages gestures and invokes arcane words of power as a ball of flame manifests itself before Ryhir and rolls toward the scout. Luckily, his reflexes serve him well and he dodges. However, as the fire eats away at the webs surrounding him, Ryhir is burned.
((Ref save made: No damage. Web on FIRE: 6 fire damage to Ryhir. Web burned away in Ryhir and sphere's square.))
A scorching ray shoots by Cedric's head as the final mage curses aloud at his wasted spell.
The topmost priest takes a moment to mutter a chant to his foul gods. As he does so, his muscles flash with demonic might.
((Bull's Strength on self.))
Kyoji bursts from the woods to strike at the necromancer, only to have his blows parried calmly by the magic user's staff, as if it was nothing at all. Kyoji then ducks as a lance swings over his head, then screams as another lance pierces his side, one of the Dead Centaurs charging to meet him.
((15 damage to Kyoji.))
The Necromancer chuckles in an amused fashion as he moves back and gestures at Kyoji. A black ray shoots from his hand, but Kyoji dodges out of the way just in time.
((Enervation. Reflex save made.))
NEXT ROUND!

Posted by: Century Mon Oct 03, 2005 11:26 am
(( Sorry guys, I've been away and don't have a comp any more, but I can still post from uni. I'll have to spend some time getting up to speed on what's been going on - anybody mind sending me a quick update via a message?? Sorry >_< ))

Posted by: Kaihaku Mon Oct 03, 2005 1:28 pm

CODE
Guide with Knees DC 5: You can react instantly to guide your mount with your knees so that you can use both hands in combat. Make your Ride check at the start of your turn. If you fail, you can use only one hand this round because you need to use the other to control your mount.
Fight with Warhorse DC 10: If you direct your war-trained mount to attack in battle, you can still make your own attack or attacks normally. This usage is a free action.

[Ride 7 + 6 - 5 = 8]
[Ride 11 + 6 - 5 = 12]
Valiant Fortune Cookie lashes out with a back hoof to land a mighty blow upon the ghoul behind him. Cedric manages to remain upon the noble steed but instead of striking with his hammer, he holds it defensively and pulls forth the statue of the Goddess with his free hand. "Know the light that you have forsaken! Remember the life that was torn from you and repent, pass on and linger here no more!" Brilliant light shines from the statue.
[FC Attack Roll 11 + 6 = 17]
[FC Damage 4 + 4 = 8]
[As defensively as possible, I don't think I can apply combat expertise but I'm certainly on the defensive.]
[Turning Check 14 + 5 = 19]
[Turning Damage 6 + 3 + 2 + 5 = 16]
((There goes my last two turn undeads.))

Posted by: Dark Maiden Mon Oct 03, 2005 1:36 pm
Not long after Amelios finally comes out of the tent near Damas, two arrows strike the young sorcerer square in the chest. He stares at the projectiles blankly for a moment, his eyes becoming glassy. "Well...sh*t on me..." he murmurs before collapsing. Thankfully, Aurik uses his healing ward and the warm light washes over Damas, causing him the moan and stir. His eyes slowly flutter open and he stands up. "Strange... For a minute there, I thought I was a dead man..." Even though he is standing again, he is still in horrible shape, and could easily go down if another volley of arrows hits him. After pulling the arrows out, he begins to chant and makes gestures with his hand. A blue glow forms in his closed fist and as he holds forth his arm and opens his hand, two blue bolts of force fly at the closest enemy archer, hoping to help finish it off this time. *I can't believe he's our tactician...* the mage thinks to himself. *If I die, I'm going to haunt his ass for stupidity...*
((Magic Missile cast.
Damage: 4 + 1 + 1 + 1 = 7))
-----
Kethra moans in pain when the sword sinks into her flesh, leaving the young monk barely able to stand. Then the healing light washes over her body, healing the new wound and then some. Despite this, she is still in sorry shape and could easily go down if something else decides to attack. ~"Lousy son of a b*tch..."~ she mutters in elven, laying into the skeleton with a chop and a punch.
((Flurry of Blows.
Attack 1: 15 + 4 + 1 (song) + 2 (flank) = 22
Damage: 3 + 2 + 1 (song) = 6
Attack 2: 10 + 4 + 1 (song) + 2 (flank) = 17
Damage: 4 + 2 + 1 (song) = 7
Note that those damage rolls are for if the attacks hit, TUM, even though I'm sure they will. So far as I know, skeletons have pathetic AC ))

Posted by: Aldur Mon Oct 03, 2005 1:57 pm
(( I'm assuming that Damas is on 7 hp after the healing ward. Cure Light wounds on Damas. 8+5=13 hp healed.)) After tending to Damas, the cleric moves as clsoe to Asathael as he can, and bellows at the top of his lungs. "Look at you all! They are surrounding you and taking you out one by one! Teamwork! Retreat a ways and form together, yet beware the Mages magic! Band together to help each other!"

Posted by: Nightmare Mon Oct 03, 2005 3:05 pm
((After this post Arc will be taking control of Laika until friday.)) Laika continues with the assault, hacking his way through the bones of his nearby foe. ((Attack Claw1: D20+8+1 (music) = 10 + 9 = 19 Claw2: D20+8+1 (music) = 11 + 9 = 20
Bite: D20 + 3 +1 (music) = 18 + 4 = 22
Damage
Claw1: 1d8 + 1d6(fire) + 5 + 1(music) = 7 + 3 + 6 = 16
Claw2: 1d8 + 1d6(fire) + 5 + 1(music) = 3 + 1 + 6 = 10
Bite: 1d6 + 2 + 1(music) = 4 + 3 = 7
If I kill the skeleton and have attacks left, Laika will move 5' and attack the other skeleton.
----------------
Now for something completely different.
Laika has gained a level!
11HP gained!
Fort Save increases to 4!
BAB increases to 3!
1 Rank in Listen gained!
4 Ranks in Intimidate gained!
Laika gains the feat Knight of Stars!
Laika gains the ability Rage 1/Day!
Laika gains the ability Fast Movement!
I think that was everything that went up... if it wasn't, whatever's on the sheet is true, I just didn't remember/realize that it went up.))

Posted by: Rusty Mon Oct 03, 2005 7:08 pm
*Faralon continues his tune as he moves to the left to get a clear shot at one of the mages to the north. ((The east one.)) He focuses, letting the arrow strike true into the mage's flesh.* ((Roll to hit...1d20 + 8 + 1 (song) = 29. o_o Confirm critical...1d20 + 8 + 1 = 11. I HIGHLY doubt that's a confirm. Let me know if otherwise, though. lol
Damage: 1d8 + 1 (STR) + 1 (song) = 10.
5' step to the right. Bless AIM. <3))

Posted by: VoxPVoxD Mon Oct 03, 2005 9:09 pm
Hissing as the arrow cut into him, Zook sidled to his left, working the bolt on the rifle and fired, almost reflexively. The bullet flew not at the offending archer, but at the nearby mage. ((Move to the space left of Aurik. Attack the northeastern mage, the one surrounded by forest.blame him
Attack roll: http://img.photobucket.com/albums/v353/VoxPVoxD/Dice.jpg + 7 +1 = 28
Confirm: http://img.photobucket.com/albums/v353/VoxPVoxD/3a97aab9.jpg + 7 + 1 = 28
Confirm 2:
10+7+1=18
Damage: 4+6+1+1 x4 = 48
Watch the mage be undead or something ))

Posted by: Wandering Dezorian Mon Oct 03, 2005 9:35 pm
((Did you take into account that my AC was 22 that round? If not, I'm at -5 and dying.)) Brand's wings snap open, reflex allowing the birdman to glide along his initial vector even as his body sags in unconciousness. Had he been awake, he would have no doubt berated the paladin for continuing to draw the attacks of half the enemy army while the right flank was failing, suggested that Laika, the fastest of the three melee fighters on the left flank, also charge to assist Ashrathel before he fell, and chewed out the mages who stubbornly refused to engage the enemy spellcasters. But, you know, he was dying. So, he couldn't say a word.

Posted by: TheUnknownMarine Mon Oct 03, 2005 9:44 pm

QUOTE (Wandering Dezorian @ Mon Oct 03, 2005 9:35 pm)
((Did you take into account that my AC was 22 that round? If not, I'm at -5 and dying.))

((Yeah. I was about to say that you should've been healed by the wards since you moved back, but that was an AoO, so it intercepted you... ))

Posted by: Twitch Tue Oct 04, 2005 1:06 am
(Power Attack 4 to southern most archer) (Attack Roll: 15 +4 BAB +5 STR +1 ench -1 mask -4 PA = 21) (Damage: 5 + 1 + 7 STR + 8 PA +1 ench = 22 damage) Barreling across the battlefield Gabriel spun away from the Ghoul's feeble attack, and broke into a full sprint to his right, cutting hard, he leaped over the gap separating him from the southernmost dark elf. Winding up as soon as his feet touched down, he swung with all of his might at the archer.
"Not so tough when the fight gets brought to you now eh? How about you try that little twig shooter on me now."

Posted by: DragonmasterDon1 Tue Oct 04, 2005 1:55 am
Isyndel casts Magic Missile, targetting the knight harassing Cedric. ((Damage 3+1, 4+1 = 9)) ((Too sleepy to be dramatic and exciting.))

Posted by: Arcdragnbreth Tue Oct 04, 2005 2:47 am
"You guys... don't know... when to die," Ashathel wheezed, nearly collapsing to his knees before the ward took effect. Glaring at the skeleton which attacked him, he again pounded the reanimated dwarf while saying "You're next, foul one... no filthy mockery of the dead strikes me and walks away from the field."
((Attack: 1d20 + 3 (BAB) + 1 (Bardic) = 13
Damage: 1d8 + 2 (BAB) + 1 (Bardic) = 10
== Spells ==
Lvl. 1: Ray of Frost, Ray of Frost, Acid Splash, Resistance
Lvl. 2: Orb of Electricity, Magic Missile
Lvl. 3: Scorching Ray))

Posted by: FreedomJu Tue Oct 04, 2005 3:19 am
(Trip bottom skeleton d20=18 Strength Check: 7(d20)+3(STR)=10)

Posted by: TheUnknownMarine Tue Oct 04, 2005 3:55 am
The brilliant light shining from Cedric's statue causes the two ghouls to flee screaming from the paladin. The ghouls are so terrified they run straight into the two faultline pits to the south and east of Cedric, the undead's shrieks fading away into the darkness as the depths swallow them.
Kethra notes that these aren't normal skeletons as her second attacks misses its mark by a hair.
((6 damage to Skeletal Warrior.))
Laika's first attack misses, but his other hit dead on. Laika notes that his sharp claws do little against a foe made of mostly bones.
((9 damage total to Skeletal Warrior.))
Faralon's arrow wounds the mage, then Zook's bullet blows straight through his skull, ending the magic user's threat. The conjured ball of flame in front of Van dissipates as the magic sustaining it fades.
Asathel's sword bites into the foul creatures, but it somehow still stands, retaliating with an axe swipe that bites into the young swashbuckler.
((Hit. 7 damage.))
Meanwhile, the Skeletal Warrior engaging Kethra lands a devastating hit on the young monk! The blow spins Kethra around and drops her to the dirt, her consciousness leaving her.
((Nat 20. Confirming... Confirmed. 11x2= 22 damage to Kethra! Kethra is at -7 and dropping!))
The Impatient DungeonMaster possesses Castor, forcing him to attack the Skeletal Warrior nearest him!
((Castor hits. 10 damage to Skeletal Warrior.))
Van tries, but cannot trip the Skeletal Warrior.
The Skeletal Warrior fights back, slashing at Castor and drawing a small amount of blood.
((Hit! 9 damage!))
The other Skeletal Warrior lands a blow perilously close to Laika's throat!
((Nat 20. Confirming... regular hit. 11 damage!))
Cedric once again hears a galloping as another lance barely misses his torso. At the same time, an axe whistles by his ear.
((Dead Centaur charges and misses with a 4. Dwarf with a 3.@#$&!!!!))
However, the second knight manages to jab at him from a ways away.
((26, hit. 12 damage.))
Ryhir manages to dodge the ball of flame again as it tries to touch him.
Kyoji turns invisible again, then bursts forward to strike at the Necromancer, hoping to end this decisively.
((Nat 20. Confirming crit.. Confirmed! Second attack: hit. 9x2+10= 28 damage, first attack. Second attack: 26 damage. Total: 54 damage. : D ))
Kyoji's first sword shears through the necromancer's chest and out his back, the second takes off an arm. Combined, it's too much for the spellcaster and he drops to the ground.
Gabriel's attack kills the archer and he feel refreshed.
((Gabriel heals 11 damage from the mask.))
The archers turn as one as one of their brethren die. Six arrows sail through the sky, six arrows hit Gabriel in the thighs.
((Hit. Hit. Hit. Hit. Hit. Hit. 27 damage total to Gabriel.))
Two Skeletal Warriors charge through the fray and assault Cedric. One misses, but the other manages to finally hit flesh.
((Miss. Hit. 12 damage to Cedric.))
Kyoji ducks and weaves, avoiding the blow from the cleric that charged to meet him and the centaur attacking with his lance. He even manages a counterattack on the the Dead Centaur attempting to impale him.
((Critical Miss! Miss. Miss Kyoji Counterattack: Hit. 4 damage. : P ))
Ryhir moves up and misses his target, then is buffeted by a roaring column of flame!
((Blaze1 on Ryhir. 8 fire damage to Ryhir.))
Merkass done shoots the Dark Priest and Aurik casts with what cures what ails ya.
NEXT ROUND!

Posted by: Knight_019 Tue Oct 04, 2005 4:07 am
((Priest needs to make a reflex save on his turn at DC 15 or take another 1d6 fire damage. He'll also need to make concentration checks to cast. Also, everyone heals 13 hp from a healig ward Edit: That was everyone except Damas and Kyoji))

Posted by: Nightmare Tue Oct 04, 2005 4:48 am
Laika gets pissed off at the skeleton for being nearly undamaged and then ripping through him. With that he lets out a howl that can be heard across the battle field. As the anger fuels him, Laika swipes his burning claws toards the skeleton, hoping to shatter it in pieces.
((Laika Rages so Str +4 = 24(+7), Con +4 = 21(+5), Will +2 = 8, AC -2 = 19
HP 46/46
Attack
Claw1: D20+10+1(music) = 11 + 11 = 22
Claw2: D20+10+1(music) = 10 + 11 = 21
Bite: D20 + 4 + 1 (music) = 3 + 5 = 8
Damage
Claw1: 1d8 + 1d6(fire) + 7 + 1(music) = 8 + 6 + 8 = 22
Claw2: 1d8 + 1d6(fire) + 7 + 1(music) = 5 + 5 + 8 = 18
Bite: 1d6 + 4 + 1(music) = 1 + 5 = 6
The rage lasts for 8 turns.
And, yes I know some of those damage rolls were pointless, but it's for future reference.))

Posted by: Dark Maiden Tue Oct 04, 2005 5:19 am
Damas' eyes widen with shock when he watches Kethra go down, surprised that such a skilled warrior could be tossed aside so easily. "Damn," he growls, making his way towards her. "This thing needs to die." He starts to chant in an arcane language and weaves symbols in the air with his hands. After this he holds out his hand towards the skeleton assaulting the young monk and two blue bolts of force slam into it.
((Magic Missile cast.
Damage: 2 + 1 + 2 + 1 = 6
Damas should be behind Amelios if I did that right, or in the square south west of him))
-----
((I'm at a loss for what to do with Kethra. She's at 6 hp and another hit like that could kill her, but if she steps back to heal herself, it might decide to attack Asathel...ah...decisions...))

Posted by: Kaihaku Tue Oct 04, 2005 6:04 am
Cedric winces as the mighty lance pierces his armor, sweat appearing on his face. Then a skeleton somehow drives a blade into him despite the fact that he is mounted. For a second the world begins to go black then he fells the healing power of the ward carried in the hands of the cleric of Volcanon.
The noble Paladin glances at his valiant steed and a frown appears on his face as he notes the enemies surrounding them. His mount having become a greater disadvantage than advantage, the Paladin braces himself and wills his steed to return to the celestial realm.
The mighty muscles in his legs steel powerfully as Fortune Cookie abruptly vanishes in a burst of light. Yet, he strikes the ground at an awkward angle and the powerful armor he wears bears him downward. In a mighty crash the Paladin lands on the ground, staring up at the foul undead and sky.
[Releasing Steed: Free Action]
[Jump DC 5: 2 + 5 - 9 =...-2]
Cedric now lays at the feet of his enemies, his mind racing frantically to determine the will of the Goddess in this matter. With little time to act, he cannot comprehend Mitula's will and instead calmly lays a hand on his chest. Unadultured energy flows into him, healing the wounds in his flesh and granting him strength to continue.
[Lay on Hands | Cedric | + 25]
With a start, he suddenly struggles back to his feet even as the enemies around him lash out towards him. The Goddess is with him and the foul undead dwarf and one of the corrupted knights manages to strike him.
[AoOs: Two misses, Two hits, 16 Damage]
Cedric glares at the cursed dwarf sternly, breathing heavily. "I will not join you in your misery this day..."
((What's the lesson here? Don't dispel horses from underneath you while wearing heavy armor.))

Posted by: Aldur Tue Oct 04, 2005 2:21 pm
(I think I can reach Kethra and yet not Asathael so...) Amelios hurries over to the wounded monk, hands engulfed with healing energies he poured into the monk. ((CSW : 5+2+8+6=21 Hp healed.))

Posted by: Arcdragnbreth Tue Oct 04, 2005 3:32 pm
"You're a stubborn one, aren't you," Ashathel muttered, again taking a serious injury only to have the ward take effect. "Come, then... let's see how much longer your undeath will last!" ((Attack: 1d20 + 3 (BAB) + 1 (Bardic) = 21 Damage: 1d8 + 2 (BAB) + 1 (Bardic) = 7
On a side note, as of this round I've done a total of 45 damage to the same undead dwarf on my own. And I'll be damned if someone else attacks and puts him down. So pick on the Skeletal Warrior.
== Spells ==
Lvl. 1: Ray of Frost, Ray of Frost, Acid Splash, Resistance
Lvl. 2: Orb of Electricity, Magic Missile
Lvl. 3: Scorching Ray))

Posted by: Dark Maiden Tue Oct 04, 2005 5:08 pm
"Thank you Amelios," Kethra says as the healing light washes over her body. Her attention then turns to the skeleton warrior and her blue eyes narrow. *You're going to pay for that...* she thinks to herself before laying into it with two more blows; a punch and a chop.
((Flurry of Blows
Attack 1: 13 + 4 + 1 (song) + 2 (flank) = 20
Damage: 5 + 2 + 1 (song) = 8
Attack 2: 14 + 4 + 1 (song) + 2 (flank) = 21
Damage: 3 + 2 + 1 (song) = 6
Dodge to skeleton warrior, just in case it isn't dead after this))

Posted by: Rusty Wed Oct 05, 2005 1:12 am
*Faralon stops singing and his hands begin to glow blue as he charges up a Cure Light Wounds spell. He approaches the Skeletal Warrior northwest of his brother, but is unable to grab it. He keeps the spell charged.* ((Roll to hit..1d20 + 1? = 5. Bleh.))

Posted by: DragonmasterDon1 Wed Oct 05, 2005 1:55 am
Sweat broke Isyndel's brow as she turned to face her nearby companions. Mimicking her last patterns and words, she sent similar energy hurtling toward the foes near Ashathel and Kethra, particularly the Skeletal Warrior. ((Magic Missile 2+1 1+1 = 5 damage. Whoopee.))

Posted by: FreedomJu Wed Oct 05, 2005 4:13 am
(20 hit (with bonuses) 12 STR check Trip to top skeleton)

Posted by: Wandering Dezorian Wed Oct 05, 2005 4:24 am
((Tum, I'm a bit confused. Am I healed by the ward or not?))

Posted by: Kyosokun Wed Oct 05, 2005 4:33 am
"Shit..." Ryhir mutters, finding himself pinned between Undead and a sticky place. Seeing nothing else for it, Ryhir takes a hack at the undead centaur in front of him. Unfortunately, his swing only catches air, as Ryhir misjudges his strike, lacking the momentum of movement.
((Attack: 1d20(3): miss))

Posted by: TheUnknownMarine Wed Oct 05, 2005 5:03 am
Laika's attacks rend the Skeletal Warrior's armor and bones in several places, and although the monster now teeters and appears unbalanced, it does not fall. Once again, Asathel strikes the undead dwarf, scoring a good hit. Once agian, the monster does not fall.
Kethra's fists fly into the skeleton, crunching bone underneath them.
Ryhir and Faralon miss their targets as the magic missles from Damas and Isyndel slam into the Skeletal Warrior attacking Kethra.
Castor swings his mighty axe and breaks the ghoul flanking him in twain.
Kyoji gives a halfhearted pair of stabs at the cleric as he vanishes from the middle of the melee he started.
((Miss, miss, Ghost Step the hell from there. Out of Ghost Step. Hide: 21 Move Silently: 9. Enemy Spot and Listen: 5 and 7.))
Kyoji's cloak wears off, but he manages to stay hidden in the forest... for now.
The skeleton attacking Laika misses, but the one attacking Castor lands what would have been a devastating blow against the minotaur, had not the beast-man warrior managed to partially dodge at the last moment.
(( Miss. 19. Confirming crit... 20. Regular hit. 6 damage on Castor.))
Meanwhile, the undead dwarf and Skeletal Warrior both strike at Asathel, battering the poor swashbuckler. At the same time, Kethra's opponent lands a blow on her as well!
((Hit, Hit, Hit. 15 damage to Asathel. 10 damage to Kethra.))
Stepping into the exact same spot the ghoul had been, a Skeletal Warrior attacks Castor.
((Hit! 12 damage to Castor.))
The flaming sphere near Ryhir rolls toward him again, but the nimble scout evades with only some difficulty.
Two Skeletal Warriors and an undead dwarf lay into the Paladin, but Mitula's grace is proof against even these fierce foes.
((Miss. Miss. Miss.))
Of the two Dead Centaurs attacking Ryhir, one hits and one misses.
((Hit, miss. 11 damage to Ryhir.))
Another volley of arrows sails toward Gabriel, four of them sticking into his flesh.
((20 damage to Gabriel.))
A scorching ray of heat emits from the last mage's fingers to strike at Cedric, burning his flesh.
((Hit. 13 damage to Cedric.))
The last Dark Priest heals the Dead Centaur of its damage that Kyoji caused.
((Healed for 6, so full HP.))
Next round!

Posted by: Arcdragnbreth Wed Oct 05, 2005 5:24 am
"What the hell are you made of?," Ashathel groaned, again taking damage at the hands of his foes only to be healed by the ward. "Why aren't you dying, damnit!" ((Attack: 1d20 + 3 (BAB) + 1 (Bardic) = 16 Damage: 1d8 + 2 (BAB) + 1 (Bardic) = 4 I am going to finish it off on my own. I will. Really. If you take him out, I will burn both Ray of Frost slots on you.
== Spells ==
Lvl. 1: Ray of Frost, Ray of Frost, Acid Splash, Resistance
Lvl. 2: Orb of Electricity, Magic Missile
Lvl. 3: Scorching Ray))
Meanwhile, Laika, now fully enraged, sets into his foes with stunning ferocity.
== Attack ==
Claw1: D20+10+1(music) = 16 + 11 = 27
Claw2: D20+10+1(music) = 12 + 11 = 23
Bite: D20 + 4 + 1 (music) = 4 + 5 = 9
== Damage ==
Claw1: 1d8 + 1d6(fire) + 7 + 1(music) = 7 + 1 + 8 = 16
Claw2: 1d8 + 1d6(fire) + 7 + 1(music) = 2 + 4 + 8 = 14
((Note that none of these attacks takes DR into consideration, as I don't know whether the flaming gauntlets of doom negate that.))

Posted by: Rusty Wed Oct 05, 2005 5:28 am
*Faralon, still charging his CLW spell, gleefully moves to the Skeletal Warrior northwest of his brother Ashathel, laying his hand on it.* ((Roll to hit...1d20 + 1 + 1 (song) = 17. Touch attack! Cure Light Wounds: 1d8 + 5 = 11 damage to the Skeletal Warrior.))
: "Tag, you're it!"
((Btw, Bardic music is still in effect for 4 more rounds.))

Posted by: Wandering Dezorian Wed Oct 05, 2005 5:44 am
(edit... err... since Merkass seems to have killed off half my targets...) Brand shook his head to clear it as the healing magic washed over him, then looked around quickly. The western flank was holding strong, and the eastern flank was steadier now that the clerics had returned. But the damn fool paladin was still trying to tackle half the remaining undead. Regripping his sword, which had fallen next to him, the birdman struggled to launch himself into the air.
(str check: 7, plus whatever bonus I get for a str of 14. If successful, Brand will fly straight up, using his shield for full cover.)

Posted by: Knight_019 Wed Oct 05, 2005 5:46 am
((Last Round)) *Merkass fires a volley of arrows at the mage, fires beginning to engulf him. The mage is able to put out the fires, but they distract him long enough that he takes a serpentstongue arrow to the throat, killing him, but not before the scorching ray erupts from his hands, the verbal component his dying words.*
((Rapid Shot
1d20 + 11 - 2 = 18 + 9 = 27
1d20 + 9 = 16 + 9 = 25
Damage
Dbreath Arrow
1d6 + 5 + 1 = 1 + 5 + 1 = 6 + 1
STongue Arrow
1d8 + 5 = 6 + 5 = 11))
*Aurik, looking to enter the fray and smite his enemies with the might of Volcanon is held back yet again by his allies falling around him. Wasting no time, Aurik again activates the healing ward, healing energies permeating the area as his allies again feel rejeuvenated.*
((1d8 + 10 = 3 + 10 = 13 hp healed))
(( This round))
*Merkass looks northward to see the priest still flailing about in flames. A grin crosses his lips as he raises his bow and points it in the priest's direction, knowing this time he could very well finish the priest off. The priest seems to be tiring as the flames continue to burn away at his unholy flesh, but Merkass changes that all too quickly. One arrow flies quickly after another, catching the priest in the chest and the leg. The dark priest begins to lose his composure and falls over under the burden of his over-exerted body.*
((Rapid Shot
1d20 + 9 = 15 + 9 = 24
1d20 + 9 = 6 + 9 = 15
Damage
1d8 + 5 = 1 + 5 = 6
1d8 + 5 = 5 + 5 = 10))

Posted by: TheUnknownMarine Wed Oct 05, 2005 5:49 am
Brand notes that the warrior he is addressing is Ryhir, not Kethra. Also, I need a Str check for you to get airborne and out of the webbing... Which is an action in of itself, so you'll need to delay that attack a turn. Sorry. You landed right in the middle of the web.

Posted by: Kaihaku Wed Oct 05, 2005 5:50 am

QUOTE (Wandering Dezorian @ Wed Oct 05, 2005 5:44 am)
Brand had spent a turn shaking his head to clear it, then looked to his allies. But just as he was on the verge of leaping to the left flank's aid, he saw it... 'A perfect lineup, including the last enemy spellcaster.' "Kethra!" the birdman shouted even as he lept into the air. "Move out of the way! NOW!"
Action: Delay until Kethra moves. On action, fly to the spot that Kethra abandoned, and strike the dwarf with my sword.
Attack 1 (Spell storing head): 18 + 7(skill) + 2(Masterwork/song) = 27! Woot!
Damage: 2 (1d8) + 2 (str) + 1 (song) + 10 (orb) = 15.
Lightning bolt: (Should affect dwarf, knight, mage and archer)
Damage: 4+2+1+3+1+1+1+2+4+6 = 25 damage.
Save (ref) vs 25 for half.

((That's Ryhir, old chum, not Kethra.))
[Sense Motive 9 + 9 = 18]
Cedric attempts to discover if the undead he faces are intelligent. The mystical magical dungeon master responds...
Derp!
Braaaaains!
Flesh!
What of the centaurs wonders Cedric?
What is the meaning of life? Why am I bound to this rotting shell? I do hope that priestly fellow stays away. He's looking this way... I just managed to get the rust out of my armor... beastly thing.
His eyes narrowing, Cedric raises his mighty hammer and brings it down at the foul reanimated bones nearest him. "Have courage lads! The Goddess is with us! The battle is in our favor!"
[CHA Check 3...+5 = 8]
[Combat Expertise +5 AC]
[Attack Roll: 15 + 12 - 5 = 22]
[Damage: 7 + 8 + 1 = 16]

Posted by: Wandering Dezorian Wed Oct 05, 2005 6:00 am
Post edited above.

Posted by: Dark Maiden Wed Oct 05, 2005 6:24 am
Damas sighs heavily and shakes his head from side to side. *Poor paladin is mistaking stupidity for courage...* Repeating the previous steps, he invokes to blue bolts of force that fly from his hand and slam into the closest skeleton warrior. "Damned undead..."
((Magic Missile cast
Damage: 4 + 1 + 1 + 1 = 7
Since I did move last turn, Damas is behind Zook's armor thing at the moment. Just thought you should know TUM ))
-----
Kethra winces from the fresh wound, but the healing ward takes care of it and then some. "Will you just die already?" The young monk lashes out with two blows, and the chop fails to connect, but the punch hits dead on.
((Flurry of Blows
Attack 1: 8 + 4 + 1 (song) + 2 (flank) = 15
Attack 2: 18 + 4 + 1 (song) + 2 (flank) = 25
Damage: 2 + 2 + 1 (song) = 5))

Posted by: Twitch Wed Oct 05, 2005 3:35 pm
(Charge/Power Attack 4) (Attack: 13 + 4 BAB + 5 STR + 1 ench +2 Charge - 4 PA -1 mask = 19) (Damage: 6+3 +7 STR + 12 PA +1 ench = 29 damage) "Save some for me ya holy tart!" Gabe cried out as he charged north to the closest skeleton threatening Cedric and lunged with his sword.
(attack to whichever skeleton is closest and still standing at time of action)

Posted by: Dark Maiden Wed Oct 05, 2005 6:08 pm

QUOTE (Twitch @ Wed Oct 05, 2005 10:35 am)
"Save some for me ya holy tart!"

((I'm sorry to do this, but I have to... *ROTFLMAO*
These undead need to just die already x.X))

Posted by: FreedomJu Wed Oct 05, 2005 9:26 pm
(Power Attack to top skeleton Hit=18(d20)+5(BAB)+1(Masterwork)+3(STR)+1(bard)-5(Power Attack)=23 Damage= 2+2(2d4)+4(STR1.5)+1(bard)+10(Power Attack)=19)

Posted by: VoxPVoxD Wed Oct 05, 2005 9:41 pm
Opening his mouth with a groan that slowly morphed into a yawn, Zook reloaded and fired at the dwarf engaging Ashathel. I'd really like to get to bed sometime soon. ((Attack: 17+7+1=25 Damage: 2+2+1+1=6))

Posted by: Kyosokun Thu Oct 06, 2005 12:12 am
Still Pinned down, Ryhir grits his teeth and swings at the Dwarf? now in front of him. ((Combat Expertise 5 Attack: 1d20(19) + 10 - 5 = 24 Dam: 6 + 5 = 11 AC: 26 to centaur/ 25 all))

Posted by: TheUnknownMarine Thu Oct 06, 2005 4:07 am
Without the will of the mage to sustain it, the flaming sphere near Ryhir winks out of existence. Asathel slashes into the undead dwarf, leaving it teetering. Zook's shot topples it. Faralon, in something wholly unexpected of one with moral character such as he, channels holy energy and burns the skeleton he touches, causing it to hiss in pain.
Brand finds his strength insufficient to free himself from the web this round, though he felt that the effort he exerted was almost enough.
Merkass shoots the sh*t out of the Dark Priest. No, literally, he shoots the sh*t out of him... You see, when something dies, the bowels... bah, nevermind.
Cedric smashes his hammer in his foe, breaking a few bones beneath the breastplate of the Skeletal Warrior.
Kethra whacks an arm off her skeletal foe, right before Damas' magic missle caves in its skull, causing the warrior to topple into a heap of corpse-parts and metal.
Van's attack slams into the Skeletal Warrior left standing near him, the foe begining to teeter as the enchantment driving it begins to diminish under the onslaught.
Castor hit and did damage with a POWERful ATTACK.
((15 damage to the northern skellie near Castor.))
Laika finally manages to rip apart the Skeletal Warrior he faces, his rage fueled blows scattering the bones all over the area.
The two skeletons flanking Castor attack in unison!
((25 and 16. 9 damage from the first attack, 10 from the second, if it hits.))
The skeleton that Faralon laid his hands on turns to look at the bard and casually drives his sword through the singer's side.
((23, hit. 11 damage.))
Attacked by the two knights and the two skeletons once more, Cedric is able to avoid the blows of one skeleton and one knight, but not the other two.
((Miss, miss, hit, hit. 16 damage total.))
Ryhir is struck not by the centaur he was focusing on, but by the undead dwarf he had assaulted.
((Hit. 8 damage.))
Gabriel's attack missed, clanking off his boney foe's shield as a hail of arrows thudded around him and Aurik, the archers suddenly showering the group with rapid shots. Four arrows slam into Gabriel, wounding him gravely, as three pierce Aurik.
((19 damage to Gabriel. 25 damage to Aurik.))
In the woods, Kyoji sneaks toward friendly lines, and hopefully, healing.

Posted by: Knight_019 Thu Oct 06, 2005 5:47 am
*Merkass is about to draw another arrow and fire when he notices one of the undead centaurs in a direct path from himself. Not want to be on the receiving end of one of their lances, Merkass curses and moves to a better vantage point near one of the pits. Taking advantage of this situation, Merkass turns his attention to the nearby archer, knocks a dragonsbreath arrow, and sends it toward the archer, hoping to remove him from the fight temporarily.*
((Move to the spot 3 right, 3 up from current position (corner of pit).
Dbreath arrow archer
1d20 + 12 = 7 + 12 = 19. hit
Damage
1d6 + 6 + 1 (fire) = 1 + 6 + 1 = 7 + 1 (fire)
Reflex DC 15, yadda yadda))
*Aurik exhales a mighty sigh as the pain from the arrows embedded in his body courses through him. He, however, persists. There would be time after the battle to properly deal with them. Moving around the corner of the pit, Aurik removes the holy symbol chained around his neck, and it begins to glow as radiantly as the sun.*
: FOUL CREATURES OF DARKNESS! BACK TO THE PITS FROM WHENCE YOU CAME! RELEASE YOUR UNLIFE AND PASS ON FROM THIS WORLD!
((Greater Turning
Turning Check
1d20 + 5 = 10 + 5 = 15.
Turn up to a 7 HD undead creature.
Turning Damage
2d6 + 5 + 3 = 6 + 4 + 5 + 3 = 18 HD of undead destroyed))

Posted by: Kaihaku Thu Oct 06, 2005 6:59 am
Cedric grunts as he takes another hit, despite his prepared defense and he nods at Gabriel, "If Mitula grants me the strength to down this abomination, take the archer before he causes more harm." The Paladin then lashes out at the remaining skeleton.
[Combat Expertise +5 AC]
[Smite Evil]
[Attack Roll: 18 + 12 + 5 - 5 = 30]
[Damage Roll: 5 + 8 + 5 = 18]
((The greater turning has affected the shape of the battlefield. Check with TUM or Knight if you're confused.))
As foul bones crumble, he glances back and lets out a cry, "Kethra! Van! Let us your aid, friends! Destroy the centaur and the archer before thee!!! Support Merkass!"

Posted by: TheUnknownMarine Thu Oct 06, 2005 7:05 am
((The Skeletal Warrior to the north of and engaging Gabe as well as the one attacking Faralon have been destroyed by Aurik's turning. So has the undead dwarf near Ryhir.))

Posted by: Century Thu Oct 06, 2005 8:35 am
~Elias turns to face the second Skeleton attacking Castor, opening his wings and thrusting his talons forward as a Magic Missile blasts out towards the undead~ (( Magic Missile on the Skeleton Warrior SW of Castor Damage: 3+1 + 2+1 + 2+1 = 10 And I've still got to post my level-up >_< ))

Posted by: Kaihaku Thu Oct 06, 2005 1:45 pm

QUOTE (TheUnknownMarine @ Thu Oct 06, 2005 7:05 am)
((The Skeletal Warrior to the northeast of and engaging Castor as well as the one attack Faralon have been destroyed by Aurik's turning. So has the undead dwarf near Ryhir.))

((...I thought one of the ones in front of Gabe had been turned. I'll edit in an apporiate action later.))

Posted by: Knight_019 Thu Oct 06, 2005 3:35 pm
((It was. TUM apparently forgot.))

Posted by: Dark Maiden Thu Oct 06, 2005 4:17 pm
Damas groans, wiping a bit of sweat from his brow. "Casting this much in such a short period is tiring..." He turns his gaze back and sees only a skeleton left. When Faralon gets a sword through his side, Damas cringes and shudders. His gaze then locks on the centaur. The young sorcerer evokes one last magic missile, aimed at the centaur closest to him.
((Magic Missile cast
Damage: 3 + 1 + 1 + 1 = 6
And he is now out of 1st level spells for the day))
-----
Kethra sighs with relief when she notices that still one finally skeleton remains within her range, and is now harassing Faralon. However, the archers are posing quite a threat, so she thinks it best to get rid of them, quickly. Seeing one that she can sneak up on from the woods she decides that’s what she’s going to do. She makes her way off into the woods, trying her best to hide and stay quiet as she moves towards her prey.
((Move northeast 15’, move north 5’
Hide: 11 + 12 = 23
Move Silently: 10 + 12 = 22
Let me know if I did this right, TUM))

Posted by: Twitch Thu Oct 06, 2005 4:39 pm
(run south 10', charge-jump-overrun to the Archer on the NE side, stopping NE of him, if avoided, charge additional square deeper into the woods) "Archers... I'm on it." Gabriel says as he falls back and rushes off to get a full head of steam to clear the pit.
(jump check: (7.5 ft = 8 DC) 14 + 5 STR +3 Jump = 22)
(overrun check: 16 + 5 STR +4 Size +2 charge = 27)

Posted by: Aldur Thu Oct 06, 2005 4:40 pm
Amelios pushes up, trying to head towards Cedric. He notes the skeletons remaining and decides to do away with them. ((Moving as far above the first skeleton as possible, in order to turn the maximum amount of undead. Basically I'm trying get a few of the ones swarming Cedric, and that Knight...if possible. Well, I think their undead...
Turn check: 20+2 = 22 from the amount of ranks in knowledge religion...Hehehehe. My first twenty! or is that second? I'm not sure...
Turning damage: 6+3+5+1 (Feat improved Turning.)+3= 6+3+5+1+3=18 HD of undead...

Posted by: Kaihaku Thu Oct 06, 2005 4:43 pm

QUOTE (Dark Maiden @ Thu Oct 06, 2005 4:17 pm)
Damas groans, wiping a bit of sweat from his brow. "Casting this much in such a short period is tiring..." He turns his gaze back and sees only a skeleton left. When Faralon gets a sword through his side, Damas cringes and shudders. His gaze then locks on the skeleton and his eyes narrow. *I don't like him at all, but even he doesn't deserve to die...* the young sorcerer thinks to himself while evoking one last magic missile, aimed at the skeleton now harassing Faralon.
((Magic Missile cast
Damage: 3 + 1 + 1 + 1 = 6
And he is now out of 1st level spells for the day))
-----
Kethra sighs with relief when she notices that still one finally skeleton remains within her range, and is now harassing Faralon. However, the archers are posing quite a threat, so she thinks it best to get rid of them, quickly. Seeing one that she can sneak up on from the woods she decides that’s what she’s going to do. She makes her way off into the woods, trying her best to hide and stay quiet as she moves towards her prey.
((Move northeast 15’, move north 5’
Hide: 11 + 12 = 23
Move Silently: 10 + 12 = 22
Let me know if I did this right, TUM))

((That skeleton was destroyed by Aurik's turning.))

Posted by: Dark Maiden Thu Oct 06, 2005 4:53 pm
((Oops, I guess I missed that. Thanks for letting me know Kai *Edits post above*))

Posted by: VoxPVoxD Thu Oct 06, 2005 5:52 pm
Zook turns on his heel to fire the last shot in his clip at the archer to his northeast. ((Attack easternmost archer Attack: 12+7+1=19 Damage: 4+1+1+1=7))

Posted by: Rusty Thu Oct 06, 2005 6:33 pm
*Faralon moves northward around the pit. He points his finger at the closest foe, his other hand clutching something, and he cries out.* : "Shatter!" ((Using Shatter on either the centaur's lance or a skeletal warrior's sword - whichever is alive and closer.
Correct me if I'm wrong...The DC would be 10 + spell level + the CHA modifier? If that's true, it'd be DC 16.
Song is still in effect for 3 more rounds, IIRC.))

Posted by: DragonmasterDon1 Thu Oct 06, 2005 9:12 pm
Isyndel labored forward ((roughly between Aurik and Faralon on the map)) and weaved her final Magic Missile, lurching into the archer to the right. ((Unless this seems totally illogical, in which case redirect to any sensible target in the fray)).
((Spells -
0 - Daze, Detect Magic, Resistance, Disrupt Undead
1 - Ray of Enfeeblement, Magic Missile x 3
2 - Acid Arrow, Scorching Ray x 2, Web
Used - Scorching Ray x 1, Web, Magic Missile x 3
HP - 7 Archer Strike, - 11 Saved Magic Damage, + 6 CLW Potion = 8/20))

Posted by: Wandering Dezorian Thu Oct 06, 2005 10:01 pm
Brand tries again, and fails, then tries one last time... and fails again. (6 and 3. Pppptttttbbbbbtttt!)

Posted by: Arcdragnbreth Thu Oct 06, 2005 11:45 pm
"What the hell are all of you doing? Let the melee fighters handle the close-range foes, and the casters and archers take out the long-range fighters!" the spellcasting swashbucker groaned, slightly irked that Zook finished off the Dwarf he'd been fighting. "Use some common sense, damnit, if you want to end this fight fast!"
Taking his own advice, the elven warrior moved past the skeleton being engaged by the half-elven monk, and shot a fiery ray at the centaur north of him.
((Attack: 1d20 + 7 = 24
Damage: 4d6 = 13
== Spells ==
Lvl. 1: Ray of Frost, Ray of Frost, Acid Splash, Resistance
Lvl. 2: Orb of Electricity, Magic Missile
Lvl. 3: Scorching Ray))
Meanwhile, Laika, now fully enraged, sets into his foes with stunning ferocity.
== Attack ==
Claw1: D20+10+1(music) = 16 + 11 = 27
Claw2: D20+10+1(music) = 12 + 11 = 23
Bite: D20 + 4 + 1 (music) = 4 + 5 = 9
== Damage ==
Claw1: 1d8 + 1d6(fire) + 7 + 1(music) = 7 + 1 + 8 = 16
Claw2: 1d8 + 1d6(fire) + 7 + 1(music) = 2 + 4 + 8 = 14
((Note that none of these attacks takes DR into consideration, as I don't know whether the flaming gauntlets of doom negate that.))

Posted by: TheUnknownMarine Fri Oct 07, 2005 1:09 am
Merkass' arrow fails to set the archer on fire, but Aurik's turning manages to send a few undead into oblivion. Meanwhile, Cedric's hammer smashes into the ribs of the Skeletal Warrior with a satisfying crunch. Elias, rousing himself from his slumber, throws a magic missle spell that strikes a sinister skeleton slashing Castor.
Damas goes to cast at the opposing centaur, but finds himself unable to bring himself to complete the action.
((Sanctuary still in effect. Will save failed. Damas retains his spell, but does not cast it.))
Kethra makes her way through the woods, sneakily.
The archer drops his bow and draws a short sword as Gabriel leaps past him.
((Archer chose to avoid the overrun. On a side note, please update Gabe's HP, as I know he's been taking a lot of damage without healing.))
Amelios turns undead, forcing the archer to scream and run from Gabriel deeper into the woods, and causing the Dead Centaur to bolt into the woods. Gabriel hits the archer, but not badly enough to kill the thing. Still, it does heal him a little.
((Dead Centaur and that Archer run off map. Gabriel deals 14 damage from an AoO to the Archer and heals that same amount. Amelios loses two turn attempts and by my calculations, should be out. ))
Zook hits the archer to the farthest left instead.
The Skeletal warrior attacking Cedric raises its sword to strike at the defending paladin, but brings its fist down instead, looking at its now empty hand to see that its sword had been turned to bits of useless metal by Faralon's spell.
Brand tries his very best, but can't seem to make it out of the web, his struggles entangling him even more.
Laika lays into the skeleton south of Castor, greivously wounding, but not killing it.
Of the Skeletal Warrior without a sword and two Dead Centaurs that attack Cedric, only one of the centaurs hits.
((Miss. Miss. Hit. 11 damage.))
Castor FAILS.
Then he gets flanked by a pair of skeletons.
((Hit, Hit. 18 damage total.))
A hail of arrows sails into the party. Aurik is struck by three more arrows, Gabriel struck by another two, and Faralon struck by a single arrow. One of the arrows that strikes Gabriel drives right through a hole in his armor and strikes near his heart.
((11 damage to Aurik, 18 damage to Gabriel, and 2 damage to Faralon. I'm not sure, but I think Gabriel is now at 0 HP.))
Kyoji bursts from the forest and slashes at the undead archer near him, but his blows fail to land, the ninja still a little woozy from his injuries. One of the centaurs charges him, but he dodges out of the way, the lance striking only dirt.

Posted by: Kaihaku Fri Oct 07, 2005 1:14 am
Cedric stumbles back as the weapon slides past his armor, a stunned look on his face. "Mi...mit...mitula..." He gasps out before falling to the ground, unconcious. [Fort Save: 2 + 11 = 13 Failed]

Posted by: Rusty Fri Oct 07, 2005 1:23 am
*Faralon winces in pain as the arrow strikes. Seeing the Paladin fall, Faralon looks to his right and sees his brother. Well, I may find more glory if I save my comrades. Without further thought, Faralon moves to Cedric, using the Healing Drop he had obtained from Dava's palace earlier.*
: Do be more careful...
((4d8 + 5 = 2 + 4 + 6 + 8 + 5 = 25 HP restored to Cedric.
We've got to keep our strength up!))

Posted by: Twitch Fri Oct 07, 2005 1:24 am
((I would be at 3 HP, but I was under the impression that ranged attacks have no line of sight while woods are between attacker and target. If dodged, I had said to move a square deeper into the woods, leaving Gabe with woods on all sides.))

QUOTE
New rules! TERRAIN: The deep green areas, as you've probably guessed, are woods. Those with ranged attacks cannot shoot past them, and you cannot have line of sight for ranged attacks or spells with them in the way.

Posted by: Wandering Dezorian Fri Oct 07, 2005 1:37 am
Brand stops for a moment to consider life, the universe, and everything, then makes a titanic effort and finally succeeds in bursting the web. With a cry of joy, the birdman surges into the air, fixing a baleful eye on the archers taking potshots at his allies.
Action: Str check: 9 + 14 (str) = success! Woot!
Fly up 20' and north 20'. Use tower shield as cover.

Posted by: TheUnknownMarine Fri Oct 07, 2005 1:39 am

QUOTE (Twitch @ Fri Oct 07, 2005 1:24 am)
((I would be at 3 HP, but I was under the impression that ranged attacks have no line of sight while woods are between attacker and target. If dodged, I had said to move a square deeper into the woods, leaving Gabe with woods on all sides.))

Mmmmmm, foot! : P
I forgot that you moved, for some reason. The arrows strike at Zook, instead.
Edit: WD, how'd you get +14 Str? Or is that your roll? In which case, how do you get +9 Str?

Posted by: Dark Maiden Fri Oct 07, 2005 2:28 am
Damas peeks out from behind the armor he is pretty much using as cover at the moment and invokes a spell, throwing two bolts of force at the archer near Kyoji. ((Magic Missile Damage: 4 + 1 + 1 + 1 = 7)) ----- Kethra continues to move through the woods, towards the archers in the enemies back ranks.
((Move north 30', move northwest 10'. I am aware I take a -5 penalty for moving at full speed
Hide: 14 + 12 - 5 = 21
Move Silently: 12 + 12 - 5 = 19))

Posted by: Kyosokun Fri Oct 07, 2005 2:54 am
Ryhir, seeing the Paladin fall, steps up in front of him, drawing the fire that he might have the oppertunity to recover. ((Combat expertising, fighting defensively, for a total of +8 to my AC, and a -9 to my attack. By gods, I won't hit anything, but hopefully I won't get hit either XD
Moving 10ft, which will provoke 4 attacks of oppertunity on me (3 centuar, 1 skel) and an AC of 32, 33 vs say, the northern most Centaur
Should I survive attack the Centaur I'm dodging
Attack: 1d20(9) + 10 - 9 = 10... Woo =P))

Posted by: Twitch Fri Oct 07, 2005 3:02 am
((ok so without the 18 damage, I would be at 7, since I'm assuming the AoO would not have hit either, if that still counts, I'd be at 21. I'll post an action later once I figure out my best course))

Posted by: Wandering Dezorian Fri Oct 07, 2005 3:04 am
It's a 9, plus whatever bonus I got from having 14 strength. I've seen some DMs roll strength checks using the full strength as a bonus, others using just the +2 or whatever. So I just post my strength on those rolls and let them figure it out themselves.
And since you said I 'just missed' with my roll of 7, I'm assuming that a 9 works.

Posted by: Cyrus Fri Oct 07, 2005 3:08 am
"This is bull..." Castor grunted, now profusely bleeding from the repeated beatings from the skeletal soldiers. Glad that the werewolf was getting one skull monkey off his back, the minotaur was about to deal another blow with his axe, when he realized the pit just in front of him...and then the forest right in front of that. Feeling trapped in some sick game of chess, Castor sighs, and continues to swing his sharpened wedge of kill things, smiling as the bone warrior crunched under the weight of the blow.
[Attack NE skeleton with Axe.
Attack roll=1d20(10)+3(BAB)+7(str)+1(axe)+1(song)=22.
Confirmed hit!
Damage=1d12(10)+11(str)+1(axe)+1(song)=23.
Skeletal Warrior destroyed!]

Posted by: FreedomJu Fri Oct 07, 2005 3:26 am
Not seeing anything nearby he can attack, Van breaks out into a sprint to get nearer to the enemy. (Run to the spot 4 spaces above Faralon and one space to the right. That skeleton should be just outside of Van's weapon range.

Posted by: Kaihaku Fri Oct 07, 2005 3:54 am

QUOTE
*Faralon winces in pain as the arrow strikes. Seeing the Paladin fall, Faralon looks to his right and sees his brother. Well, I may find more glory if I save my comrades. Without further thought, Faralon moves to Cedric, using the Healing Drop he had obtained from Dava's palace earlier.*
: Do be more careful...

Cedric blinks as life flows back into his battered body. The first sight he sees is Faralon standing above him and a broad grin crosses his face, "I shall do my best, friend." He raises his hammer before him and shifts into a more defensive position, "Thanks to you I shall have the chance..."

QUOTE
Ryhir, seeing the Paladin fall, steps up in front of him, drawing the fire that he might have the oppertunity to recover.

Then he stops, his eyes widening at the sight of Ryhir moving before him, "Ryhir! Stop! Do not endanger yourself on my account!!!" As Ryhir ignores the words of the Paladin, Cedric lashes out at the nearby skeleton as it misseribly attempts to strike the noble human.
[Skeleton Critical Failure: AoO Triggered]
[Combat Expertise +5 AC]
(I was informed this was automatically triggered as it intended for my next attack.)
[Attack Roll: Total of 19, misses.]
Grinding his teeth, the Paladin surges to his feet. His eyes sparkle with righteous wrath as he watches one of the enemy strike Ryhir on his account. "Thrice cursed undead!" He raises his hammer and brings it down mightily aganist the skeleton, his eyes flashing with ire, "Fall back into the underworld!"
[Power Attack - 4]
[Attack Roll: 13 + 12 + 1 - 4 = 21]
[Damage Roll: 10 + 8 + 8 + 1 = 27]
The skeleton shatters at the mighty and falls into pieces, bits of bone scattering across the field. Cedric glances at Ryhir, breathing heavily, "Thank you friend but do not risk your life so on my account."

Posted by: TheUnknownMarine Fri Oct 07, 2005 4:13 am

QUOTE (Wandering Dezorian @ Fri Oct 07, 2005 3:04 am)
It's a 9, plus whatever bonus I got from having 14 strength. I've seen some DMs roll strength checks using the full strength as a bonus, others using just the +2 or whatever. So I just post my strength on those rolls and let them figure it out themselves.
And since you said I 'just missed' with my roll of 7, I'm assuming that a 9 works.

((The DC is 15. 9+2=11. Sorry, when I said almost breaking free, I was assuming that you'd roll better the next time, since your odds weren't that bad. You need to roll a 13 or higher.))

Posted by: Wandering Dezorian Fri Oct 07, 2005 4:16 am
Right. Then for my second action, I roll a... 16. So I just break free, I guess, but no movement.

Posted by: TheUnknownMarine Fri Oct 07, 2005 4:48 am
Fair enough.

Posted by: Nightmare Fri Oct 07, 2005 6:44 am
((Since it's Friday, I have returned... although someone may need to fill in for me over the weekend depending on how often it gets updated. and if you are, all you need to know is that Laika's raged, and wants to kill things.)) "Why won't you DIE!" Laika growls towards the skeleton warrior, smashing every bone he can. Specifically since that's all the warrior is.
((Attack
Claw1: D20+10+1(music) = 9 + 11 = 20
Claw2: D20+10+1(music) = 13 + 11 = 24
Bite: D20 + 4 + 1 (music) = 17 + 5 = 22
Damage
Claw1: 1d8 + 1d6(fire) + 7 + 1(music) = 4 + 5 + 8 = 17
Claw2: 1d8 + 1d6(fire) + 7 + 1(music) = 7 + 1 + 8 = 16
Bite: 1d6 + 4 + 1(music) = 6 + 5 = 11
Rage is on turn 4 of 8))

Posted by: Wandering Dezorian Fri Oct 07, 2005 6:04 pm
I'm going to be gone until Monday. Just have Brand kill things.

Posted by: DragonmasterDon1 Fri Oct 07, 2005 8:11 pm
((Date tonight and work tomorrow. I give permission for either TUM, Rusty, Arc, or Knight to make an action for Isyndel in the meantime.))

Posted by: Arcdragnbreth Fri Oct 07, 2005 10:41 pm
"Almost done... drop the undead centaurs if you can to prevent more charges!" Ashathel called to his allies, ruching to the edge of the web before firing a shot of thunder at the undead centaur northwest of Ryhir. ((Attack: 1d20 + 7 = 12 Damage: 3d6 = 15
If it's wearing metal armor (which I assume it is), it also needs to succeed a Fort save or be entangled for a round.
== Spells ==
Lvl. 1: Ray of Frost, Ray of Frost, Acid Splash, Resistance
Lvl. 2: Magic Missile ))

Posted by: Aldur Sat Oct 08, 2005 12:04 am
((Someone control Amelios. I'll be away as the witch is dead.))

Posted by: Kaihaku Sat Oct 08, 2005 3:36 am

QUOTE (Aldur @ Sat Oct 08, 2005 12:04 am)
((Someone control Amelios. I'll be away as the witch is dead.))

Amelios moves forward swiftly, getting as close to the final group of centaurs as possible.

Posted by: Knight_019 Sat Oct 08, 2005 3:51 am
((INACTIVE POST OF DOOM!!!)) *Merkass quickly draws two serpentsongue arrows, firing them quickly one after another. In his haste to try and get around the foliage, Merkass believed he had sent one of the arrows wide, though it remained to be seen.*
((Rapid Shot.
Archers are in a diamond pattern in the back, so treat them like bases on a baseball field.
Shooting at home first, and then 3rd
1d20 + 11 - 2 = 9 + 9 = 18.
1d20 + 11 - 2 = 5 + 9 = 14.
Damage
1d8 + 4 + 1 = 8 + 5 = 13.
1d8 + 4 + 1 = 4 + 5 = 9.))
*Rhizor gets his wits about him, having stood in silent meditation communing with nature and hearing its cries. The undead were about in full force in this place, and nature was restless, eager to be released from this foul, corrupting presence. Harnessing nature's fury, the sky begins to blacken, and winds begin to pick up. Suddenly, lightning strikes down upon one of the undead archers, the electricity coursing through its once living body. Hopefully, nature would right this wrong and send the foul being back to the abyss from which it was spawned.*
((Call Lightning.
3d6 = 5 + 3 + 5 = 13 lightning damage to whatever archer Rhizor thinks he can finish off.))
*Isyndel let out a mighty "hmph." These undead were proving to be most trouble some, and certainly they shouldn't be doing so well since she was around. But what target could she hit? The web was in her way, and she wouldn't want to catch Brand on fire. Cedric had just smashed the skeleton by him, though, so that might open something up. Moving by Van, just to his Northwest, Isyndel saw her opening. Weaving arcane symbols in the air, her hands suddenly became ablaze, and a firey ray shot from her hands, burning through the air with the crackling of a large campfire. However, the ray seems to hit askew, and the fire washes over the archer, though it doesn't seem to do much damage.*
((Scorching Ray
Ranged Touch
1d20 + 5 = 10 + 5 = 15.
Damage
4d6 = 2 + 1 + 1 + 2 = 6
^-- F*ck me in the ass
0 - Daze, Detect Magic, Resistance, Disrupt Undead
1 - Ray of Enfeeblement, Magic Missile x 3
2 - Acid Arrow, Scorching Ray x 3, Web
Used - Scorching Ray x 1, Web, Magic Missile x 3))
*Reeling from his wounds, and noticing many others are doing the same, Aurik again slams the healing ward into the ground, his allies feeling greatly rejeuvenated.*
((1d8 + 10 = 7 + 10 = 17 HP restored))

Posted by: TheUnknownMarine Sat Oct 08, 2005 5:40 am
Laika rends apart his foe as Asathel's spell damages his target, but fails to have any other effect. The archer closest to Merkass is struck by his arrow, but the other is not. The archer fails to catch fire, though he is severly jolted by Rhizor's bolt crashing into him, then burned by Isyndel's ray.
Zook moves up and shoots his gun at the wounded archer, slaying him at last. Grinning, he turns to Isyndel, laughs and points.
"ROFL I stol ur ki11 d00d!!!1111oneone"
Er....
Zook shoots the archer and it dies, I mean.
Kyoji lashes out at the archer next to him, scoring a hit with his ninja-to.
((Hit! Miss. 9 damage.))
A volley of arrows from the remaining archers strikes Merkass in the neck and Faralon twice in the chest, but the arrows fail to go in very deep.
((Critical Hit, Critical Hit, Hit, Miss. Miss Miss. 9 damage to Merkass, 7 damage to Faralon.))
The archer engaging Kyoji drops his bow and draws a short sword as the last Skeletal Warrior moves to engage Ryhir, his blow easily parried. Two centaurs triy to slay Cedric, but fail.
((Miss. Miss. Miss.))
Kyoji, however, has the bad luck to catch a lance in the side, and falls over, unconscious from blood loss.
((Kyoji is at -4 HP and dying. I'm sure the poor fellow would like it if Aurik would MOVE UP next time before healing. : P ))

Posted by: FreedomJu Sat Oct 08, 2005 6:06 am
(Hit=12(d20)+5(BAB)+1(Masterwork)+3(STR)+1(bard)-5(Power Attack)=17 Damage= 2+3(2d4)+4(STR1.5)+1(bard)+10(Power Attack)=20 Van moves to the spot north east of Cedric and attacks the Centaur right next to Ryhir.)

Posted by: Nightmare Sat Oct 08, 2005 6:08 am
Now that Laika's nearby foes are demolished, he moves northwards towards some other foes. Webbing is annoying, I'll go around. Oh! Here are some defenseless archers hiding. Yum... I'll slip around those bushes and get them from behind as they try to escape.
(( He's now hiding behind the trees 5 squares to the west of the northern-most archer.
Rage: turn 5 of 8))

Posted by: Dark Maiden Sat Oct 08, 2005 6:11 am
Damas draws his bow and moves up to join Zook and Isyndel. ((Move 30'. Damas is now to Zook's right)) ----- Kethra moves out of the woods and towards the archer in the back, trying not to alert the other two until she has to. ((Move northwest 40'
Move Silently: 17 + 12 - 5 = 24
Why is it I roll high on things that don't matter >_<?
Attack: 11 + 5 + 1 (song) = 17
Damage: 4 + 2 + 1 (song) = 7
Hope that 17 was enough...))

Posted by: Kaihaku Sat Oct 08, 2005 6:29 am
Cedric steps to the west, brandishing his hammer and swings it mightily at the centaur only to miss horribly and open himself up to brutal attack. [Power Attack - 5] [Attack Roll: 1...] [Confirm: 7 - 5 + 12 + 1 = 15] One centaur misses with his sharp hooves but the other drives a lance into Cedric's side.
...
Brand flaps his wings mightily and surges forward several feet over the webbing. He moves to just to the south of the still body of Kyoji and slashes at the centaur before him.
[Reflex Save(To Stand on Web): 16 + mods]
[Attack Roll(spell head): 14 + 6 + 1 + 1 = 22]
[Damage Roll: 7 + 1 + 1 + 10 = 20]
((...20... That's odd...))
As the blade connects with the centaur, it flashes with brilliant light and unleashes a powerful bolt of lightning into the line of enemies.
[Damage: 5 + 3 + 6 + 6 + 5 + 6 + 1 + 1 + 2 + 6 = 41]
[Reflex Save DC vs 15th lvl caster for half]
((The two centaurs are downed and skeleton warrior is wounded.))
...
The lightning bolt tears through the centaurs and frees the bodies of the unnatural corruption enslaving them. As it does so, Amelios notes the crumbled form of the ninja and moves swiftly towards him, his hands pulsating with white light. He notes the last remaining centaur but shakes his head, knowing that saving a comrade's life is more important than any harm he might take.
[Cure Serious Wounds: 5 + 4 + 7 + 6 = 22]
[Kyoji regains 22 hp]

Posted by: Knight_019 Sat Oct 08, 2005 7:05 am
*Merkass draws another two serpentstongue arrows and fires them at the archer he fired upon previously, but missed. One arrow strikes deep into what would have been the archer's heart, if it were still alive, while the other one may or may not have hit. He couldn't tell if it had stuck or not*
((Rapid Shot
1d20 + 9 = 20 + 9. Hit
1d20 + 9 = 7 + 9 = 16.))
*Aurik moves a step to his left to get into position before revealing his holy symbol again. It flares, and positive energy begins to fill the area, weakening the undead*
((Turn Undead
1d20 + 5 = 14 + 5 = 19. Turn as an 8th level cleric.
Turn Damage
2d6 + 8 = 2 + 6 + 8 = 16 HD of undead turned
Centaurs and skeleton in diagonal are turned first, and that should be it))

Posted by: Rusty Sat Oct 08, 2005 7:35 am
((Moving up to below Ryhir. I'm assuming SOME of those undead have been turned, or will be. So um...Shatter on the Archer's sword, assuming he's near me and not turned.)) *Faralon hurries near Ryhir, clenching something in his fist again as he points at the archer's blade, crying out a familiar saying once again.*
: "Shatter!"
((Bardic music should still be in effect for two more rounds, I think. DC 16.))

Posted by: Century Sat Oct 08, 2005 1:08 pm
~Realising he is far from the battle, and now without the use of his Spells, Elias heads to the north, hoping to be able to help when he nears the assailants~ (( Move straight up 40' ))

Posted by: Knight_019 Sat Oct 08, 2005 2:18 pm
((Average Fly speed. If you ascend, you have to do so at a 60° angle. You also ascend at half speed. Thus, you'll move 20' along the hypotenuse of a 30-60-90 triangle. You'll move forward 10, and you'll move up ~8.66 ft. If you're using that as a double move, you'll move 40 along that hypotenuse, leaving you ~34.641' (35') in the air and 20' forward from your position.))

Posted by: TheUnknownMarine Sun Oct 09, 2005 12:43 am
Faralon's spell has no effect as Kyoji slashes into his target, Kethra hits, and Van misses. Aurik's turning blasts the skeleton and remaining centaur to dust, but he feels drained. ((Turning sucked two uses, not one.)) The archer engaging Kethra drops his bow and draws a short sword.
The other archers fire a series of four shots at the monk in their midst.
((Miss. Miss. Hit. Hit. 14 damage to Kethra.))
The remaining archer slashes at Kyoji and misses.
Edit: Next round action in advance: Kyoji pushes forward with his blades, scoring a deep hit with his short sword that knocks the archer shrieking into the pit. Kyoji almost loses his footing and follows him down, but manages to nimble regain his balance.

Posted by: Kaihaku Sun Oct 09, 2005 1:17 am

QUOTE (TheUnknownMarine @ Sun Oct 09, 2005 12:43 am)
Next round action in advance: Kyoji pushes forward with his blades, scoring a deep hit with his short sword that knocks the archer shrieking into the pit. Kyoji almost loses his footing and follows him down, but manages to nimble regain his balance.

((http://www.kaihaku.net/TUM/11%20Master%20Ninja%20Theme%20Song.mp3 ))
Van grimmaces at the sudden explosion of power from the birdman's blade. As the enemies around him are cast down, he is clearly at a bit of loss. All of his targets already defeated, he tightens his grib on his guisarme and steps forward, over the broken skeleton and around the pit until he is in place to strike the archer with his long weapon.
[Power Attack -4]
[Attack Roll: 11 + 5 + 1 + 3 + 1 - 4 =17]
[Damage: 2 + 4 + 4 + 1 + 8 = 19]
...
Cedric comes to a stop, glancing over the battlefield as the ninja downs the nearest archer. The battle was nearing its end, only three archers remained and they were rapidly being assualted by his allies. A smile crosses the Paladin's face as he notes that no one seems seriously injured. Knowing that he cannot reach the remaining enemies before they are dispatched, he lowers his hammer and starts walking towards the fallen body of the necromancer.
...
Amelios reaches for the ninja as he nearly falls into the pit, then stops with a smile, "Be careful..." Turning back to the battlefield, he shakes his head at the remaining undead with a frown, "Why do I feel so weary? I should be able to channel enough power to drive them from this world..."
((Aldur didn't tell me what spells Amelios has prepared, I'll assume nothing ranged that harms undead....but he used Bull's Strength last battle so...))
Still shaking his head, Amelios notes that Ryhir is preparing to do battle with the remaining undead. With a smile, he steps over and lays a hand on the warrior's shoulder, "Mitula, grant this warrior your strength."
[Bull's Strength: +4 STR for 6 Rounds]
...
Writing Brand's.

Posted by: Rusty Sun Oct 09, 2005 1:29 am
((Heh, wasted two arrows.)) *Faralon fires at the nearest archer, sending two arrows his way.* ((Roll to hit...1d20 + 8 - 2 + 1 = 20. Hit. Damage: 1d8 + 1 (STR) + 1 (song) = 4. Roll to hit...1d20 + 8 - 2 + 1 = 13. Miss.
Oh, btw - bardic music is in effect for ONE more round.))

Posted by: Kyosokun Sun Oct 09, 2005 1:35 am
Ryhir, feeling strength flow through his body, moves quick to end the battle, and charges the nearest Archer standing, and deals it a feriocious blow. ((Attack: 1d20(9) + 14 = 23 Dam: 1d8(4) + 8 = 12))

Posted by: Kaihaku Sun Oct 09, 2005 1:48 am
((Brand is now on the east side of the...3rd base archer.)) [STR = 14 + 1 = 15] Brand rips his feet from the webbing with a mighty surge of his wings and dashes forward towards the remaining archer. Leaping into the air, his wings extend into the wind, carrying him over the pit and slightly to the side of the archer. As he lands, he strikes out with one side of his blade.
[Attack Roll(+1 head): 9 + 6 + 1 + 1 = 17]
[Damage Roll: 5 + 1 + 1 + 10 = 17]
...
Zook muttered under his breath at the fact that this battle was still taking place. Moving forward until he had a clean line of sight at one of the remaining archers, he lowers his rifle and snaps off a shot.
[Attack Roll: 14 + 7 + 1 = 22]
[Damage Roll: 1 + 6 + 1 + 1 = 9]
((Archer Brand just hit.))
((Sorry Vox, I just wanted Zookie to be able to go to bed.))

Posted by: Dark Maiden Sun Oct 09, 2005 4:36 am
Damas sees that Kethra is in need of aid, so he draws an arrow from the quiver slung over his shoulder and loads it into the bow. Leveling his new weapon at the closest archer, he pulls back on the string then releases it, sending the arrow flying towards its target.
((Attack: 14 + 7 + 1 (song) = 22 hit
Damage: 3 + 1 + 1 (song) = 5
Bleh))
-----
Kethra winces as the arrows sink into her, but she quickly pulls them out. *Damn, I hate when things don't go as planned...* "Hmph," she mutters, striking the archer before her. Her spinning kick connects, but her follow up blow, a chop hits only air.
((Flurry of Blows
Attack 1: 15 + 4 + 1 (song) = 20 hit
Damage: 5 + 2 + 1 (song) = 8
Attack 2: 2 + 4 + 1 (song) = 7 miss
Bleh. Dodge to the archer in front of her, btw))

Posted by: TheUnknownMarine Sun Oct 09, 2005 5:16 am
Two more archers fall to the coordinated attacks, and the remaining forces retreat into the woods. Victory! Everyone gains 3,450 XP! Yeesha stumbles into the clearing at this point. "What happened?" she asks, looking around.

Posted by: Kaihaku Sun Oct 09, 2005 5:25 am
Far from the camp, Cedric does not note the apperance of Yeesha. Instead, he makes his way to the fallen leader of the enemy troop. [Spot: 16 + 2 = 18] [Listen: 8 + 2 = 10] [Search: 11 + 2 = 13] The only living being to attack them lays broken on the ground. A twisted old man, his body emitts a foul odor as the Paladin bends over him and cautiously examines his belongings looking for some hint of their enemies' nature.

Posted by: Dark Maiden Sun Oct 09, 2005 5:27 am
Damas lowers is bow, putting it away and makes his way back towards where he had dropped his staff. After he picks it up, his gaze turns to Yeesha. "We had...company..." he says with clear distain. "I trust you are...alright milady?" Kethra staggers back towards the tent, trying to push the pain from the arrow wounds and the wound in her side out of her mind. "That was embarrassing..." she moans while walking, finally stopping when she makes it back to camp. "Oh, you're alright milady..." She yawns slightly and blinks her eyes.

Posted by: Kyosokun Sun Oct 09, 2005 5:36 am
Ryhir, as usual, takes his ease the moment the battle dies, flopping to the ground, weapon rested across his knees. "You got poisoned, we got jumped by a wave of undead, drove them off, and found company on it's way. Gave them a warm and sticky welcome, and then sent them on their way." Ryhir smiles wearily. "Any questions?"

Posted by: Rusty Sun Oct 09, 2005 5:40 am
: "What happened?" *Faralon clenches his fist, pointing at Brand and yelling to Yeesha at the top of his lungs."* : "I'll tell you what happened!! We nearly got killed out here, that's what happened! This 'tactician' flew himself into Isyndel's Web! This 'tactician' failed to devise a plan, so we were all nearly killed by a group of undead! Half the force didn't even know what to do half the time! Our 'fearless leader' dismissed his magical steed WHILST ON IT!"
*Faralon huffs and puffs, now pointing at Cedric.*
: "I may not have much experience in battle - I may not be the one here with the most common sense, but I can tell you one thing: I am not feeling very safe with these two leading me and my brother, who nearly got killed out there!"
*Faralon clenches his fist, gritting his teeth as his brow grows heavy. Most of his anger was not so much from the actions of his allies - he had grown weary of the past events and was more angered with the hordes of undead that someone, perhaps that cult, had been sending at the force. However, he was letting his anger out now, in a most inappropriate way, on the force. By now, he was calming down, at least.*
: "I would feel much safer in the hands of a new tactician, at the very least. Cedric was doing well, save for his steed mishap. I can't believe I'm saying this...But I was actually displeased with the lack of order we have in this force..."

Posted by: Dark Maiden Sun Oct 09, 2005 5:46 am
Kethra watches Faralon with a stunned look on her face. Though she knows deep down that he is right, she steps forward. "Faralon..." "Stop Kethra," Damas says, holding up his hand. He turns to Faralon for a moment, making direct eye contact with the bard while nodding his head. He then turns back to Kethra. "He has the right to be angry. Many nearly lost our lives tonight, including us..." he says with slight distain, frowing at the mention of nearly dying.
"I never thought I'd live to see the day you defended Faralon," Kethra says wearily.
"We've never gotten along, but he's making really valid points. I can tell you that he's probably not the only one who's angry."
((*Gasp* The sorcerer defends him for once o.o))

Posted by: Kyosokun Sun Oct 09, 2005 6:07 am
Ryhir just smirks and shakes his head. Fight just over, and already it begins... He stands, and waves his hand to get everyone's attention. "Oi, everyone! Lets not fall into bickering. It has been a VERY long night, and I'm sure we're all feeling it. Lets just do what we need, and then get some sleep, of which we've had precious little, if any."

Posted by: Nightmare Sun Oct 09, 2005 6:16 am
Snapping out of his rage, Laika walks over to the majority of the group and puts in his two cents which is something he rarely does, let alone speak. "Look, we've obviously got to settle this... and I say it's beter to deal with it now that it's out in the open."

Posted by: Kyosokun Sun Oct 09, 2005 6:23 am
"Perhaps, but I think we're all too tired to think clearly. But, do what you like...." replies Ryhir before reclaiming his piece of ground and taking his ease.

Posted by: VoxPVoxD Sun Oct 09, 2005 6:51 am
Stretching, Zook worked the bolt and popped a fresh clip into his rifle. Frowning as he ran a hand over the heavily damaged armor, he turned to the party, his question punctuated by a heavy, absentminded yawn. "So, may I be excused now? I'd like to get the last few hours of consistent sleep that I'll see for the next--" he examines the armor wearily, "--month or so."

Posted by: Kaihaku Sun Oct 09, 2005 7:29 am

QUOTE (The Spoils)
4300 Total Wealth in GP 500 Gold in Ettin's pouches 900 Gold from dead Centaurs 50 Platinum on Necromancer 3 Gems on Necromancer (Diamonds 3 x 800 = 2400)
Items
4 potions of CMW
+1 Morningstar of Magical Beast Bane (9000 gold)
Ring of Invisibility.
Potion of Cat's Grace.
Staff of Life - 39 Charges
Punching Dagger of Shock +2 (18,000 gold)
Divisions
Staff of Life: Amelios
Ring of Invisibility: Kyoji
To be Sold
+1 Morningstar of Magical Beast Bane (18,000 gold)
Punching Dagger of Shock +2 (18,000 gold)
Estimated Money per Party Member*
Before Selling Weapons: 141 gp
After Selling Weapons: 2250 gp
*Excluding Amelios and Kyoji who recieved Major Items.

[Listen: 2 + 2 = 4]
[Spot: 14 + 2 = 16]
[Sense Motive: 11 + 9 = 20]
Walking from the far side of the battlefield, Cedric could not hear the strong words of his allies. However, he could see them and the demeanor with which they carried themselves was enough for him to understand the nature of their words. As Faralon suddenly thrusts a finger in his direction with a livid face, Cedric wearily sighs.
He passes the final pit in the ground before the camp and approaches the others as Laika speaks. The words of the beserker hang heavily in the air as Cedric steps up. His eyes search out the eyes of each of his comrades as he pauses. In his free hand he holds a dark worn spellbook and in the other he holds his hammer loosely, its head still covered with the foul remains of the undead. Dried trails of blood run down his battered armor which covers newly healed wounds.
[Diplomacy: 20...+13 = 33]
"I am a man of action." He speaks softly but confidently, "I have always found that doing something, even in failure, is not only more noble but more useful than doing nothing." He looks at Faralon calmly as he states this, "As a servant of the Goddess, it is my sworn duty to protect and defend. If there is a need that I can meet thereby sparing others pain and loss, I will do everything in my power to meet it." He lets out a deep breath and rests his hammer on the ground, "My actions in this battle may have seemed rash but I viewed them as necessary. Drawing the brunt of the enemy onto to myself, which no doubt seems foolish, is a part of my ordained duty as a Holy Knight. The Goddess has blessed me in order that I might lift the burden of those around me. Clerics do this by healing your wounds, I do this by preventing your wounds." He chuckles and smiles at Faralon, "Not that I am perfect or invulnerable by any means. Your timely aid when I had reached the limit of my strength has my gratitude." He then looks to Ryhir, the smile becoming a grin, "I am still mortal, despite my calling and I stumble when the Goddess would have me not." He looks around the group once more, "In the end, thanks to our combined efforts we have won a victory. Not one of our number has been slain, that is a sign of the greatest victory. Yet...we did come close. Our enemy now fears us, they know that we possess the strength to undo their vile schemes. I feel that our search for the Prince is on the verge on becoming something much more dire."
He pauses, lifting his hammer from the ground and examining it quietly. Then a stern expression crosses his face, "I swear upon this hammer and by the name of the great Goddess herself....Oh great Mitula, I bind myself in oath to rid the land of this dark shadow, to protect the innocent, and to obey thy will. I swear to preserve the lives of all who are good even at the cost of my own! I swear to cast down the wicked, by this hammer I swear a mighty oath! Make me thy weapon as this hammer is mine!" The Paladin raises the hammer to the sky, his eyes flashing with light and as he does so the air around him picks up, his rough hair and tattered cape fluttering in a sudden wind. In that moment, a faint holy presence overshadows the group. Then it fades away with the wind and Cedric lowers his hammer, his eyes alive with determination,"We will stand and the shadow shall fall."
He looks to Lady Yeesha, concern flickering in his eyes, "Milady, Zook informed me that you had been...poisoned? I certainly hope such was not the case." He holds forth the spellbook in his hand, "I have here the spellbook of the necromancer who lead the attack against us. If you are not too weakened, I would ask that you decipher the text within it and attempt to learn of his aims."
[Final Kensai Requirement Meet : Prestige Class Unlocked]
[Level-up in progress...]
((...as a side note that I shall not follow up on...Faralon most likely would not know that Cedric dismissed his horse. It is a free mental action to send the horse back to the celestial realm. More likely it would have appeared that a spell's duration came to end.))
Cedric the Hammer gains a level in Kensai.
Gains one HD: +12 HP
Gains Special Ability: Signature Weapon
Gains 6 skill points: +2 Jump, +1 Diplomacy, +2 Sense Motive, +1 Concentration
Gains 1 feat: Divine Sheild

Posted by: TheUnknownMarine Sun Oct 09, 2005 7:54 am
: "No, no, I'm fine.... Derrik told me that much at least, when I woke up..." Yeesha said as she takes the book with disgust on her face. "This reeks of necromantic magic and the stench of the grave... I'm not going to enjoy this..." Yeesha looks around. "So... There is disenssion in the ranks? I wasn't at the battle, but whatever Cedric did, you all came through an ambush without a single casualty..."
: "I do wonder..." Kyoji suddenly says, tilting his head. "If anyone has considered that such party infighting would delight our adversaries to no end? There were more than a few tactical blunders during this battle, yes, but it was not solely on the fault of the paladin or the birdman. There was a general lack of cohesion and strategy overall. Archers that should've concentrated on the magic users further back that were supporting the front lines sometimes chose to fire on the closest enemy instead. Mages that seemed to sometimes pick targets at random. Druids that communed with nature instead of fighting. And, much to my shame, ninjas that almost died numerous times learning that their vaunted skills of evasion weren't quite up to par. I am neither attempting to point fingers or absolve blame. I merely wish for everyone to note that we all made mistakes, and that the important thing is to learn from them for the next fight. I will also note one thing. When you do not follow a commander's orders, it is folly to blame the commander for the setbacks that ensue."

Posted by: Kyosokun Sun Oct 09, 2005 8:00 am
Ryhir gets up in the middle of Kyoji's small speech, walks through the midst of the group wearily, dragging his Scim along, pausing to strentch and yawn pointedly in the groups midst, befire continueing his way back to his tent, and bed, his actions simultaniously underscoring a lack or regard for the current discussion and yet underscoring some of Kyoji's words as well.

Posted by: Dark Maiden Sun Oct 09, 2005 8:06 am
"You're right Kyoji," Kethra murmurs, clutching her side. "We all slipped up." "Yes, that is true. I admit I could have done better, but making such choices in the midst of battle is a bit taxing..." Damas sighs wearily. "Being so close to death is a frightening experience to be sure, but this is the second time... I'd rather not go into details about the first time, but... All I cared about was making sure we stayed alive."
"Damas, I think you've come a long way." Kethra's grin broadens.
"I do my best to protect people I view as friends." Damas grins and rubs his eyes. "I suppose this sentimental talk is best left for later, after we've all had some sleep. Then we'll be more capable of thinking clearly."

Posted by: VoxPVoxD Sun Oct 09, 2005 8:06 am
Zook turned. "Commander?" he asked, scratching his neck. "I don't know about you, Kyoji, but I'm not seeing any leaders, or anything resembling a cohesive force. I hear conflicting commands, see downright foolhardy suicide tactics from those that bark orders at us, feel fire through my armor every time a spellcaster goes unchecked, taste blood in my mouth every time I catch the bad end of a weapon. I'm...not a warrior, not by any stretch of the imagination, but anyone who's even broken a clock can tell you that the most rudimentary level of logical organization offers huge dividends."
The tinker sighs, pinching the bridge of his nose as his eyelids leaden. "But...I am no general, either. You, all, you play soldier, you play grandiose and conflicting games with our lives as chess pieces, you become pettily angry when things don't go as you want them to. I," he said bitterly, with an exaggerated, flourishing bow, "am going to bed, in the hopes that all our heads will be clearer in the morning."

Posted by: Kyosokun Sun Oct 09, 2005 8:09 am
From Ryhir's tent the cry is heard, "Then shut up and go to bed already. Yall are keeping me up..."

Posted by: Rusty Sun Oct 09, 2005 8:30 am
((Oopsies! Well. Bardic knowledge check...12. Nothing, probably. >.> <.< We'll let that slide.)) *Faralon closes his eyes after watching Ryhir leave. Come to think of it, I'm very tired, as well. Further arguing my point tonight would probably have little effect. However, if that birdman gives any orders to me, I will not be expected to follow them.*
: "Fine. We are weary and require rest. I doubt the enemy would strike a second time in the night - but that's no reason not to be careful. I, too, will retire for the night."
*Well, Faralon, you sure know how to win the crowd. No doubt half the force detests you now. But they all know deep down that I'm right... Faralon leaves to his quarters, then casts Cure Light Wounds on himself twice.*
: "Grant me health so that I may better aid my allies."
((1d8 + 5 = 9. 1d8 + 5 = 6. 15 HP restored.))
*Ah...Even my magic feels drained. To sleep I go, then. Faralon begins to fall asleep. It seems as though a moment passes to Faralon as he suddenly appears out in a field of grass, spotting Kethra seated by a basket. As he approaches her, she stands up to greet him - however, it is with a kiss. Faralon smirks, returning the favor as a dark cloud surrounds Kethra and her eyes glow a vivid red. Suddenly, she vanishes, and Faralon holds a bottle within his hand. He glances down at it and instantaneously he is transported to a battlefield. Prince Nick is there, along with Yeesha and the rest of the Shining Force as they battle Iom's forces. Faralon seems stunned to be within their presence. As Faralon turns his glance to Iom slowly, Iom roars an evil laugh. Raising his arms up in the air, Iom roars once more. Faralon now is unable to move - his feet bound to the ground by skeletal arms. As he looks about at the Shining Force to help, they turn into zombies - their eyes aglow with a crimson blaze. Struggling to free himself, Faralon falls onto the ground, catching himself with his hands. Looking up, suddenly he sees Yeesha and the others - all of them glaring at him; even Ashathel. Faralon shakes his head as they approach him...At this moment, Faralon wakes up, his breathing heavy and his face wet with sweat. By the stars...the sake...If I don't rid myself of it...worse things will come to me. But I can't dispose of it now. Someone's likely on watch. I'll have to wait until tomorrow... Faralon remains in deep thought about his actions the past few days. Not even brother would help me out of this. I can't let this be discovered or I will surely lose this opportunity for glory. Eventually, Faralon manages to calm down enough to the point where he can once again fall asleep - this time a more peaceful rest.*

Posted by: Dark Maiden Sun Oct 09, 2005 9:18 am
((Yikes, wtf is with that freaky dream?)) Damas walks off towards his tent and crawls inside. The elven sorcerer "falls asleep" quickly. Strangely, he is able to sleep peacefully for once. ----- Kethra, however, is not so lucky. Her dreams are plagued by memories of things she had buried, or at least thought she had.
<Kethra's Dream>
The scene is that of a monastery, a martial arts school. It is a cold and dreary day, and the rain is coming down in sheets. Standing outside training despite this is Kethra, her clothes soaked and her honey blond hair sticking to her face. Eventually she stops, her gaze turning to the sky. "Cale..." she murmurs. "Why haven't you come back yet?"
<In the tent>
Kethra moans and stirs, a cold sweat forming on her brow.
<Kethra's Dream>
Kethra then turns and sees a few of the monks heading towards her, two in the back carrying a limp body. She steps forward to get a closer look, and her eyes widen when she sees who they are carrying. A young man with short black hair and pale skin, his body torn and covered with blood. "Cale... N-no...it can't be."
One of the monks nods solemly. "We could do nothing, for there was no life in him when we found him. We...merely thought it best to give him a proper burial. He deserves that much at least."
The young monk's lips tremble, and tears well up in her eyes. She can scarce believe that Cale, her closest friend is no longer alive. Pushing her feelings aside for the moment, she nods. "Yes... I...I have some matters to attend. Please prepare him for burial..."
The monks take Cale away, but Kethra just stands there, staring at the sky. "Why...? Why did you take him away?"
<In the tent>
Kethra awakens with a start, her heart beating faster than she had ever thought possible. She rests her hand on her forehead and sighs. "Cale, I wish you were still here...but you're not. Someone or something took you away from me... You were perhaps my one true friend. We understood each other..." She lays back down and closes her eyes. "Wherever you are now Cale, I hope you have the peace you deserve." It isn't long before Kethra slips into a more peaceful sleep.
((I revised her past to add a little flavor, and felt inspired to do this little dream thingy. Eh, no need for questions, she'll explain the whole story sometime. I'll send it to ya when I'm not so tired TUM z.Z *Scoots off to bed* ))

Posted by: Cyrus Sun Oct 09, 2005 9:55 am
Castor looked to the group with a exhausted, most likely bleeding eye. Perhaps, if in a clearer state of mind, he would have imparted some common sense, or let off some steam, or just made a general comment. But throughout the bickering, the speeches, and the critical observations that the group had made, Castor found himself wondering how nice it would feel to be back on his bedroll, and how good those lucky bastards...any bastards in particular...had it that they didn't have any legions of skeletons in scalemail marching up to them and threating to conscript them into their very select ranks. The paladin's speech brought him back to reality, and seemed sincere enough, but soon, he had forgotten the greater portion of it and was back to daydreaming. So, as the arguing died, Castor did what any sensible minotaur would do; he went to his tent, laid down on his bedroll, and fell asleep. For a while, even, he thought about joining the Cypress Army, but it had just shown how far he had slipped into crazed weariness, and left those ideas by themselves as he drifted into slumber.

Posted by: Century Sun Oct 09, 2005 11:50 am
~Elias retreated to his own tent, Faralon's words striking him as utterly true. He was guilty himself of taking his own initiative, something that shouldn't happen with a force of this size. He judged it an important lesson, and one that he would learn well. When - if - he would returm home, and had to defend his homeland from threat, he would understand the power of a force standing and fighting together compared to the shambles of a group of warriors, no matter thier indicidual heroics, falling to due to a lack of understanding between them~
~He sat for a while outside of his tent, staring at the night sky. All the infinite wonder of the universe seemed so close, and now that he had seen comrades almost fall to the strength of darkness, he felt even closer to oblivion. The struggle was getting harder, the enemies more powerful, and in any instant he may fall to an arrow or spell and never see his homeland again. The though worried him. With the frequency of battles, this may be the last time he would look up and see a million stars staring down at him. Soon his soul may fly among them, but he vowed not to let that happen. He had sworn himself to this cause, and would not let himself die until his part was complete~
(( BTW Kev, when I said "up", I meant up on the map i.e. north, not up in the air! ^_^ Whoops! And might as well put my level-up here:
Elias reaches Level 5!
HP + 8
Bonus Feat: Weapon Focus (Shortspear)
BAB +1
5 Skill Points gained! Ride +3; Knowledge (Arcana) +2
))

Posted by: Aldur Sun Oct 09, 2005 12:59 pm
(( Last post till Late monday/early tuesday. Look after Amelios Kai. And staff of life = what?)) The Cleric, after seeing Yeesha is ok, takes the staff of life and heads to his tent, running through the past few battles in his head, he frowned, and began to take various notes, planning to do so over the next few battles as well.

Posted by: DragonmasterDon1 Sun Oct 09, 2005 9:41 pm
((Isyndel reaches level 5! Bonus Feat Acquired: Enlarge Spell Spell Slot Change - (Generalist Wizardry adds + 1 to highest spell level, therefore I actually drop one level 2 slot and gain a slot to newly acquired level 3) 0 - 4 1 - 4
2 - 3
3 - 2
No BAB, Fort, Ref, or Will changes.
HP increase: 5 (Roll 3 + 2 Con) to 25!
Skill Points gained: 5
Concentration, Knowledge (Arcana), and Spellcraft each get one, making 8 ranks for each. Decipher Script increased by 2 to 6.
Gen. Wiz (learn 3 instead of 2)
Dispel Magic, Bolt, Freeze 2 (Iceball)
I think that's it for the level.
Current Spell List -
0 - Daze, Detect Magic, Resistance, Disrupt Undead
1 - Ray of Enfeeblement, Magic Missile x 3
2 - Acid Arrow, Scorching Ray x 2, Web
Used - Scorching Ray x 1, Web, Magic Missile x 3
Altering at next rest to:
0 - Daze, Detect Magic, Resistance, Disrupt Undead
1 - Ray of Enfeeblement, Magic Missile x 3
2 - Acid Arrow, Scorching Ray x 2
3 - Dispel Magic, Bolt
)).
"If we are resting, then so be it. We have all managed to survive another day. How long it will stay that way, I wonder..." Isyndel fumed to no one in particular, storming away from the argument. There was certainly much to be said about the entire subject but it would be left for later, it seemed. For now she was going to find sleep.

Posted by: TheUnknownMarine Sun Oct 09, 2005 9:54 pm
Yes, you can learn Freeze. Edit: Forgot. Add in 525 XP for the zombies distpatched prior to the battle.

Posted by: Aldur Mon Oct 10, 2005 1:03 am
The Cleric lay down in his tent, propping his head up on his elbows, having written down how they had basically went about the battle from the moment he had arrived. He frowned, wondering if it had been wise for him to leave Yeesha with Derrik. But if he hadn't...one of his comrades might be dead by now.
He shook his head, trying to clear his mind and make him less sleepy. He crawled over the rest of his notes, and noted a couple of patterns on how things were done. Hmm, for Battles with few spellcasters...closed ranks, meaning that we can then encircle and surround nearby opponents. Maybe the main trouble is the way no one concentrates on killing things. Until Zook's Mech failed....Asathael was fighting that Dwarf alone. Efficient ranks in cases like that would mean they would be surrounded. Honestly, it was a mad rush out there.
The Kyantol got out of his tent, sitting by the side of it, looking up at the stars. The winged ones should concentrate on sorties...rather than charging on. They could be an effective hit and run squad if pulled off right. If they picked targets the mages and spellcaster's also targeted...we could decimate them before they could do a thing. What about the the normal melee fighters? He frowned, stroking his chin gently in thought. We needed to pull together, and also try to flank the enemy. If the enemies formations are all like what I saw today...that plan could go rather well. The undead just seem to want to randomly kill...they lack direction. We must make use of that, to outwit them if we lack the ranks to overpower them.
He smiled, and nodded. He then thought about attack patterns of his comrades. It was like a bum rush out there...that can't keep working forever. But with Mages and archers around, they seemed to go straight for them. Sound thinking. However, they all just picked one at random...not enough concentrated force.
The Cleric stretched and yawned, deciding to talk to Cedric about it in the morning. He walked back into the tent he owned and sighed happily as he fell into slumber, but it was not to be blissful. The cleric's dreams and mind were troubled.
**
100 exp for that post. I level up to 6 now. ^^
Amelios Adelhyde becomes a first level Master of Radiance!
Gained the Radiant Aura Ability!
Gained the Negoiator Feat! +2 on all diplomacy and Sense motive checks.
Will+2
Fort+2
+4 hp!
Taken 3 ranks of Kno (Tactics)
And I believe that's all...

Posted by: DragonmasterDon1 Mon Oct 10, 2005 1:37 am
Sleep did not come so easily for Isyndel Rhoe'wyn; the Wizardess tossed and turned for about an hour before she decided rather abruptly to rise from her bed again. She dug into her travel bag and removed her hairbrush, rather ornately adorned with scarlet paint on the handle with a small emerald on its end. Gathering up her spellbook, she stormed outside.
Sleet tiptoed behind her softly, appearing from what would seem to be nowhere.
The Wizardess and her familiar moved away, somewhat far away all things considered, before finding a quiet place to sit down. Isyndel's lithe hands smoothed her dress out under her as she sat. Glancing about, she wondered if there were a place nearby that she could bathe, finding the stink of battle on her and her clothes rather repugnant and a feeling of futility in brushing her hair while it was dirty.
She did so anyway.
Amazed, I am, a timid voice echoed inside the woman's head.
Isyndel's ears perked despite the lack of sound, and she shot her gaze immediately towards her familiar. To what do I owe the honor of this sudden outburst? she retorted sarcastically. I scarcely recall the sound of your voice, little one.
The amusement of watching you fret over the past several days has encouraged me, I guess.
I am not doing so to amuse you, feline, Isyndel stated simply.
Of course not Elf, since we're resorting to namecalling based on what...Genus? Species? Phylum?
She smirked. You never studied particularly well, Teth'in.
Oh, that my Once-Princess can still speaketh my name!
I did not speak your name, you oaf. Isyndel's brows sunk immediately toward her nose.
A mere technicality. I see I have only soured your mood.
She studied the cat for a moment, and Sleet irked her head curiously in return. No. No you have not. It pleases me that you are able to communicate with me again after all this time.
Nothing I could do, love.
Do not call me that. We were study mates for a short-while...
Oh, I would say we did some studying.
Isyndel scooped up a pebble and chucked it at her familiar. Sleet nimbly sidestepped it with a curt leap to the side. "I take it back, I much preferred your silent treatment!" she hissed, brushing at her hair furiously.
I'm sorry.
I am sorry you did not transform yourself into a leaf so that I could blow you away with no effort. A shame you only managed to alter your sex and become a cat, Isyndel replied, turning her nose to the air almost playfully.
Do you really mean that? Sleet's tail curled as she cocked her head to the side, staring intently at Isyndel with her bright yellow eyes.
Isyndel sighed. Of course not.
Just the same, I should know when to no longer speak. Sleet gave a faint "Mrow" before curling up against Isyndel's leg. The Wizardess smiled, the first meaningful smile she had given in several days, and began to stroke the black cat's fur.

Posted by: Kaihaku Mon Oct 10, 2005 1:59 am
As the others begin to drift away, returning to their tents, Cedric looks at Kyoji wearily. His words are cautious but quiet, "Kyoji, you are the best suited to aid me in this task. It was foolhardy of us not to assign a watch before hand but now that Lady Yeesha was assaulted, we must be far more prudent." He looks at the tents where the others are starting to sleep, "I will stand watch for awhile this night if you will relieve me. I am not so trusting that our enemies have truly abandoned us. I know that they will resent this but tomorrow we must assign everyone a lot to watch over in the night. If we assign two per lot, the load will not be grievous and hopefully we will not be caught off guard again."
"A wise enough plan," Kyoji agrees.
Cedric nods, "Thank you my friend." The Paladin then looks to Yeesha, "Milady, it might not be wise for you to sleep alone from now on. Would you consider taking Ashathel to bed with you?"
Just kidding...
Cedric nods, "Thank you my friend." The Paladin then looks to Yeesha, "Milady, it might not be wise for you to sleep alone from this point on. Would you consider sharing the tent of Kethra or Isyndel?" He frowns as if pondering something, "Is there some magic that might ward us against such devilry?"
"Yes... I think Isyndel would find it better, since we're both mages. As for warding spells, I do have a simple Alarm spell I can use. Just put it around the camp and anything that crosses the boundary will set off a loud sound."
Cedric nods to the Archwizardess, "I think that would be a wise custom to adopt when making camp." Concern crosses his face again, "Are you recovered from the poison?" He glances around for a moment, then frowns, "Amelios has already parted... I was hoping to learn from him what happened."
"Yes, I'm fine. Derrik said Amelios bought an antidote from him and administered it to me," Yeesha says.
[Sense Motive: 16 + 11 = 27]
"Derrik?" He pauses for a moment thoughtfully, "Oh yes....the merchant." He looks at Yeesha intently for a moment, "Milady, if might be wise for you to get some sleep after your ordeal. Kyoji and I will take care of things until the morning." He looks to the ninja, "Kyoji, I will awaken you in three hours. Before you rest however, will you look over the Lady Yeesha's tent to ensure that it is safe?"

Posted by: Arcdragnbreth Mon Oct 10, 2005 2:40 am
((Good 'ol level-ups...))

CODE
======================================================= Ashathel is a jolly man, who delights in learning despite the fact he sometimes misses the idea of things. Originally a Wizard, he soon discovered he didn't quite enjoy it as much as he thought he would, and returned to his home. Finding that his brother, Faralon, was preparing to set out as well, Ashathel chose to leave again as well - though this time, as a Swashbuckler.
Name: Ashathel Faesaen
Race: Elf
Class: Level 3 Wizard / Level 3 Swashbuckler
Alignment: Chaotic Good
Size: Medium
Age: 60
Gender: Male
Height: 4'11"
Weight: 170 lbs
Eyes: Blue
Hair: Blonde
Skin: Pink
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HP: 56
AC: 17
INIT: 1d20 + 4
FORT: +5
REF: +7
WILL: +4
Base Attack Bonus: + 4
HD: d4 [WIZD], d10 [SWSH]
Base Movement: 30 ft
=== Abilities ===
STR: 15 (+2)
DEX: 18 (+4)
CON: 16 (+3)
INT: 18 (+4)
WIS: 11 (+0)
CHA: 11 (+0)
=== Skills ===
(W) Concentration (Con): +7 (additional +4 from Combat Casting)
(W) Decipher Script (Int): +1
(W) Knowledge: Arcana (Int): +1
(W) Knowledge: Architecture (Int): +1
(W) Knowledge: Dungeoneering (Int): +1
(W) Knowledge: Geography (Int): +1
(W) Knowledge: History (Int): +1
(W) Knowledge: Local (Int): +1
(W) Knowledge: Nature (Int): +1
(W) Knowledge: Nobility (Int): +1
(W) Knowledge: Religion (Int): +1
(W) Knowledge: The Planes (Int): +1
(W) Spellcraft (int): +4
($) Craft (Int): +0
($) Profession (Wis): +0
(S) Balance (Dex): +7 (additional +2 from synergy)
(S) Bluff (Cha): +2
(S) Climb (Str):
(S) Diplomacy (Cha): +2
(S) Escape Artist (Dex): +4
(S) Jump (Str): +5 (additional +2 from synergy)
(S) Sense Motive: +2
(S) Swim (Str):
(S) Tumble (Dex): +7 (additional +2 from synergy)
(S) Use Rope (Dex): +2
(R) Listen : +2
(R) Search : +2
(R) Spot : +2
(O) Perform: Dance (Cha): +3
(O) Perform: Sing (Cha): +3
=== Feats / Class Features ===
(O) Combat Casting
(O) Combat Expertise
(O) Insightful Strike
(O) Light Armor Proficiency
(O) Martial Weapon Proficiency
(O) Simple Weapon Proficiency
(O) Weapon Focus: Rapier
(O) Weapon Finesse
=== Languages ===
(O) Elven
(O) Common
(O) Draconic
=== Spells ===
<} Slots {>
(O) Lvl. 0: 4
(O) Lvl. 1: 2
(O) Lvl. 2: 2
<} Spells {>
[] Level 0
(O) All
[]Level 1
(O) Protection from Evil
(O) Shield
(O) Magic Missile
(O) True Strike
(O) Expeditious Retreat
(O) Mage Armor
(O) Shocking Grasp
(O) Enlarge Person
(O) Color Spray
(O) Sleep
(O) Orb of Electricity (Lesser)
(O) Repair Light Damage
[]Level 2
(O) Acid Arrow
(O) Scorching Ray
(O) Cat's Grace
(O) Energy Blade
=== Weapons ===
(O) Mwk Elven Thinblade +1 {1d8 dmg, 18-20/x2 crit, 6lbs}
(O) Mwk Rapier +1 {1d6 dmg, 18-20/x2 crit, 2lbs}
(O) M. Mwk Comp. S-bow +3 {1d6+3 dmg. X3 crit, 2lbs}
=== Armor ===
(O) Mwk Chain Shirt {AC + 3, MAXDEX + 4, CHKPEN - 1}
=== Shield ===
NONE
=== Inventory ===
(O) Arrows [17]
(O) Serpentstongue Arrows [20]
(O) Spell Component Pouch
(O) Ink and Quill
(O) Spellbook
(O) 620 GP
(O) 2 Cure Light Wounds potions
(O) 2 Cure Moderate Wounds potions
(O) 2 Magical Scroll of Bolt
=== Natural ===
(O) Darkvision (60ft)
(O) Automatic Search check on all secret/concealed doors
(O) Immune to magic sleep effects
(O) +2 save against enchantments & charms
== Current XP ==
15275/21000

Posted by: FreedomJu Mon Oct 10, 2005 2:54 am
The battle over, Van retreated to his tent and sat cross-legged on the ground, his weapon laying by his side. He mentally reviewed the battle and berated himself for almost getting himself killed. Then again, it would help if we actually had a good leader. I suppose I'll just have to make do with this rag-tag group until I get the gold I need together. Sighing, he knew after tonights exictment he would not be able to sleep, and that some wine would be nice right about now.
That last thought got him wondering, and with a groan Van strechted his aching muscles and left his tent. Moments later he came to another tent and standing by the entrance he spoke up softly. "Hey Ashathel, you awake? If so.... got any wine?"

Posted by: DragonmasterDon1 Mon Oct 10, 2005 2:59 am
((Due to some miscalculations and stuff primarily on my part, I'm posting another level up. Apparently I missed a little something here and there and then there's a bit of bonus involved. So on that note. Isyndel reaches level 6! HP increased by 3! (28)
Base Attack increased to +3
Fort/Ref/Will increase to +2/+2/+5
Spell Slot Change -
Level 0 - 4 = 4
Level 1 - 3 (+1) = 4
Level 2 - 3 (+1) = 4
Level 3 - 2 (+1) = 3
Skill Points gained: 5
Concentration, Knowledge (Arcana), and Spellcraft each get one, making 9 ranks for each. Knowledge (Nature) and Knowledge Geography each get one, making 6 ranks.
Spells Learned:
Halt Undead, Sleet Storm, Wind Wall
Feat Gained: Maximize Spell
Current Spell Status:
0 - Daze, Detect Magic, Resistance, Disrupt Undead
1 - Ray of Enfeeblement, Magic Missile x 3
2 - Acid Arrow, Scorching Ray x 2, Web
Used - Scorching Ray x 1, Web, Magic Missile x 3
Altering at next rest to:
0 - Daze, Detect Magic, Resistance, Disrupt Undead
1 - Ray of Enfeeblement, Magic Missile x 2, Mage Armor
2 - Acid Arrow, Scorching Ray x 2, Web
3 - Dispel Magic, Freeze 2, Sleet Storm
)).

Posted by: Arcdragnbreth Mon Oct 10, 2005 3:11 am
"Sorry, didn't think to pick up any before we left the port," the swashbuckler replied. "Besides... I don't feel so much like wine since that last incident..."

Posted by: FreedomJu Mon Oct 10, 2005 3:19 am
Van swore softly to himself and paused for a moment before speaking again. "Do you know anyone who has some wine then?" "Dunno. I think my brother might have had a bottle of sake, though. In the meantime, I think me and Telithe will go explore the night life for a bit," Ashathel replied, stepping out of the tent. "If you feel like talking to someone before I get back, Cedric or one of the others is likely on guard duty."
Van made a face of disgust at the mention of sake. "Sake isn't really something I care for. Thanks anyway." Knowing that his craving for wine was likely to go uncured for a while, Van slowly makes his way back to his tent, feeling a tad irritated.
( Van level up
Name: Van Akei
Race: Human
Class: Fighter
Alignment: Neutral Good
EXP: 15,000
Size: Medium
Age: 29
Gender: Male
Height: 5'9"
Weight: 162
Eyes: Brown
Hair: Dirty blonde
Skin: Light tan
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HP: 53
AC: 17
INIT: 2
FORT: 7
REF: 4
WILL: 3
Base Attack Bonus: +6/1
HD: d10
Base Movement: 30
== Abilities ==
STR: 17 (+3)
DEX: 14 (+2)
CON: 14 (+2)
INT: 13 (+1)
WIS: 12 (+1)
CHA: 11 (+0)
== Skills ==
Jump (8)
Craft (8)
Intimidate (9)
== Feats ==
Dodge
Power Attack
Cleave
Mobility
Spring Attack
Combat Expertise
Combat Reflexes
Improved Trip
== Languages ==
(O) Common
(0) Giant
== Spells ==
== Weapons ==
Masterwork Guisarme
== Armor ==
+1 Chain Mail
== Shield ==
== Natural ==
== Inventory ==
Lamp
Tent
Waterskin
3 chunks of cheese
3 chunks of meat
Backpack
2 potions of CSW
1929 GP
6 SP)

Posted by: Kaihaku Mon Oct 10, 2005 3:47 am
Cedric and Kyoji stand watch over the night, each managing to get in a few hours of sleep before daybreak. Kyoji searches the tent of Yeesha but finds nothing out of the ordinary. [Will Save: 17 + 11 = 28 to awaken] Shortly after daybreak, Cedric awakens and takes a quick look around the camp. He still seems drained from the encounter yesterday. Wearily, he seeks out Kyoji and nods in greetings, "Thank you my friend. If you wish, you may get some rest now."
Making his way to the lingering remains of the campfire, Cedric rekindles them silently. A distant expression on his face as he does so.
[Survival[If I can make it untrained or whatever I need to]: 18 + 2 = 20]

Posted by: TheUnknownMarine Mon Oct 10, 2005 4:29 am
Day breaks again, and soon the force is on the move towards their original target of Algam fort once more. Three days of transit time for the group to do as it pleases.

Posted by: Twitch Mon Oct 10, 2005 4:29 am
Gabriel emerges from the woods, ripping out arrows from his torso as he makes his way back to the group. "God damn archers... I swear to whatever, I'm going to whip the living shit out of the next group, I dont even care. I'm choking the life out of the next undead shit I see... If thats even possible. Sonsamuffe..."
Gabe trails off as the bloodloss finally catches up to him and he falls on his side, in a heavy slumber close to what could be considered the encampment.
((Level up to come later.))

Posted by: Rusty Mon Oct 10, 2005 7:04 am
((Level up! Yay! What Song of the Heart means for you guys: +1 bonus to the effects of Inspire Courage and Inspire Competence. More on the former, Inspire Courage will now boost attack and damage by +2 instead of +1 ^_^)) *Faralon sighs, looking up to the sky as he walks. He pulls out his lute and begins to play on it - mostly to practice. He hadn't been using it much in the battles - not surprisingly. He wouldn't want it broken, after all. We still haven't addressed the 'leader' and 'tactician' situations. It would be better to address them now than to wait until the next battle...But I don't want to bring it up a second time. Perhaps someone else will.*
((Perform check...11 + 13 = 24.))

Posted by: Dark Maiden Mon Oct 10, 2005 9:54 am
((Ahh, and here we have Damas' dream, since I was too tired to post two dream sequences in the middle of the night. There are...slightly suggestive themes, but nothing above PG-13)) [Damas' Dream] It is a bright and sunny day, the clear blue skies overlooking a small enclosed guild of some kind. Sitting in the middle of a beautiful courtyard beneath a few trees is a young elven boy with long, flowing black hair, and bright red eyes. He is garbed in blue robes and is holding a tome of some sort in his hands. Slowly he turns a page in the large black tome and his eyes skim over the pages.
"Hey, what are you reading Damas?" a feminine voice suddenly calls out from behind him.
Damas nearly jumps up into the trees when he hears the voice, his ears quivering with fright. The young sorcerer slowly turns around and his eyes widen at the visage he now beholds. A beautiful elven girl with flowing lavender locks, and bright red eyes similar to his own. She is clothed in the garb of a rogue and is a little bit on the small side, but enchanting nonetheless. "Valkana, I know you're training to be the best rogue ever, but can you not use your little stealth tricks on me?"
The elven maiden, Valkana, giggles and kneels down beside Damas, looking into his eyes. "You scare far too easily." She rests her hand over his chest and smiles sheepishly, her cheeks tingeing pink. "See? Your heart is pounding."
Damas averts his gaze from her, his cheeks tingeing pink as well. Though part of him is scared because she sneaked up on him, his heart is racing mostly because she's around. He had liked her for a very long time, but had never been too good with women despite his good looks and was too afraid to say anything. He pushes the thought aside and grins sheepishly. "You always find ways to tease me, don't you?"
"Ahh, it is because you are far too easy to frighten, sorcerer." The bushes near them part and a tall young half elf steps out from behind them. His short hair is fiery red, and his eyes are lavender in color, but a little bit cold. He is garbed in strange clothing and armor, and carries a bastard sword with him. "Is your nose in the books again like always, Damas?" he asks.
"Oh be quiet Amon," Damas replies with a frown. "Just because I don't spend my time being the living hell out of other people doesn't give you the right to make fun of me."
"I don't make fun of you because you like to read and you fling spells around. I make fun of you because you're so damned shy and innocent. Honestly, it's just too funny." Amon chuckles lightly.
"If it wasn't against mother's rules, I would freeze you into a block of ice, smart aleck." Damas marks his place in the tome with a piece of paper and closes it, setting it down on the ground beside him. "Don't lecture me about being innocent, samurai. You're the one head over heels in love with a monk and too much of a chicken to tell her."
Amon's eyes widen slightly, and his cheeks begin to turn as red as his hair. "T-that's none of your business!"
"Ooh, did I hit a nerve?" Damas asks with a smirk.
"Don't push it, Damas." Amon frowns and turns his gaze to Valkana. "So, have you told him yet?"
"Told him what?" she asks innocently, tilting her head.
"Oh come on, you know what. Have you told him just how much you love him?" Amon grins broadly.
"You lousy son of a b*tch. That's none of your business. Besides, I'm not in love with anyone." Valkana pouts and crosses her arms over her chest.
"Oh sure you don't. Come on, do you think I can't hear you from my room?"
"What the hell does that mean?" she asks angrily.
"I am saying that you take it upon yourself to make up for the fact that there is no man in your bed," Amon says, the young elf's reaction amusing him further. "My room is across the hall, remember?"
"That does it!" Valkana shrieks. "Come here you little rat bastard!" Her quick reflexes kick in and she tries to pounce on Amon, but he moves aside and runs off. She gives chase, screaming a string of curses in elven as she does.
"Oh, you two..." Damas picks up the tome and stands, brushing the dirt off of his robes with his left hand. After a walk around the grounds, he heads back to his own room and curls up on a big comfy chair in the corner to continue reading his tome. A few minutes later, there is a knock on the door. His ears quiver and his eyes turn up from the book. "Come in, it's open."
The door slowly opens and Valkana steps through. Closing the door and locking it behind her, she makes her way towards Damas. "You're not busy, are you?"
Damas sets the tome on the side table and looks at Valkana curiously, his heart beating a little bit faster now. "Of course not Valkana. Is there something you need?"
"N-no, not really...just...something I need to say, that's all..." Valkana leans down in front of him, where their faces are only inches apart. Before he can protest she puts her arms around his neck and kisses him on the lips. After what seems to be an eternity, the young rogue pulls away and looks into his eyes. Damas' stunned expression causes her to chuckle softly and frown a little. "I thought you would take it this way. I just...had to be honest... I like you, a lot Damas...but I don't know how you feel about me."
"Valkana..." Damas stares at her for a long time, pondering this turn of events. He is shocked to say the least, but part of him is also glad that she feels the same way about him as he feels about her. Slinking his arms slowly around her waist, he pulls her into a gentle embrace and a tender kiss. Valkana returns the kiss and then parts from him for a moment. Rather than leaving, however, she leans close to the side of his face, her soft lips brushing against his ear, causing the sorcerer to whimper. "Please...stop..."
"Did I...do something wrong?" she whispers before pulling back to look him in the eyes.
"N-no, you didn't. Valkana, I really do care about you, but I'm just not ready for this. Please understand..."
"Damas, I love you too much to pressure you. If you're not ready, then I understand..." She curls up in his lap and rests her head against his chest. The sound of his heart beat soothes her, and causes her to fall into trance.
Damas holds her close in a gentle, loving manner, running his fingers through her lavender hair. When he notices she has fallen in trance, she smiles softly and kisses her on the forehead. Though he does not choose to rest yet, he continues to watch over her.
[In the camp]
Damas finally awakens from his trance, his eyes blinking slightly to try and get everything back into focus. With nothing else to do at this time of the morning, the young sorcerer crawls out of his tent and finds a nice place to sit and watch the sun rise. "How beautiful..." he murmurs, sighing dreamily. "If only...I had someone here sitting beside me..."
-----
[On the road]
Once the group is back on the road again, any of them who pay Damas even the slightest bit of attention notice that he does not seem as sad as he usually is. In fact, he seems quite content and maybe a little bit more confident than usual. Having done what he could for his tattered clothes, the young sorcerer now moves along with the other mages and those near the back of the group. Unlike every other time they've seen him, Damas' hair isn't tied up today, the soft, glossy locks flowing down his back and over his shoulders. His staff that he is using to "walk" with is no longer just a piece of wood, for strange symbols probably arcane in origin are carved into it.
The sound of Faralon's music is soothing to the young elf, and he remembers the times that one of his friends who had also been a bard would play music for him and his other friends during meals. "Too bad she still isn't around... Faralon would have had fun competing with her."
<>
Though glad to be back on the road again, the others notice that Kethra seems a little bit shaken. Of course, being the prideful woman that she is, she refuses to acknowledge it or even talk about it. She manages to repair the small holes in her clothing, and rather than hanging down over her shoulders, her hair is tied up in a bun to keep it out of her face.
Faralon's music does help her mood somewhat, but the young monk still seems a little melancholy. From the corner of her eye she notices Damas walking along near the bard with a smile on his face. Seeing this makes her smile a bit, and she slows her pace to walk beside Damas. "You look happy today," she says with a smile.
"Hmm? Oh, hello Kethra." Damas bows his head slightly to her as a sign of respect as he continues to walk along. "I am a bit happy today, though I don't know why. What about you though? You seem pretty down in the dumps."
"You shouldn't concern yourself with it, Damas." Kethra forces herself to smile and finally notes that Damas’ hair is down. "Hey, you didn't tie up your hair today. That's a new look for you."
Damas grins sheepishly and his cheeks begin to turn red. "All my friends used to tease me about it. They'd say it made me look too...girly."
"No, I like it. I am a bit jealous that a guy has nicer hair than me, though." Kethra chuckles a bit. "I'm kidding, of course."
"Don't joke around like that, Kethra. You're a pretty woman, and you could probably have any guy you wanted. I suppose you just haven't found the right one yet, though."
"No, I suppose not... What about you? Have you talked to Isyndel yet today?" Kethra winks.
"Umm, no...I haven't..." Damas stammers.
"Why not?"
"She's probably busy...or something... You've got it all wrong Kethra, really... Isyndel is a very beautiful woman, and she's very nice when she wants to be, but I don't like her in that way."
"Well you could at least be her friend. Like you, she doesn't seem to have very many people to talk to."
"I suppose you're right. When we stop for the day, I'll go talk to her." Damas grins slightly and continues walking.
Kethra chuckles lightly and turns his gaze to Faralon for a moment before quickening her pace to catch up with the others.
((Finally done x.X That took two hours to do @.@ Damas will seek out Isyndel and Kethra will be looking to talk to Faralon when they settle down for the night. Hopefully I'll catch the muns on AIM tomorrow...
And I'm a mere 25 EXP from level 6 for both of them. Damn it all to hell X.X Did I miss something? *sniffles*))

Posted by: Aldur Mon Oct 10, 2005 10:55 am
(( Prepared spells changed. Prepared Spells: Level 0 : Light, Detect Poison, Create Water, Read Magic, Guidance Level 1 : Nimbus of Light, Blast I, Magic Weapon (Domain) Entangle Level 2 : Brambles, Deific Vengeance (Domain) Cure Moderate Wounds
Level 3 : Blessed Aim (Domain) Cure Serious Wounds
))
Amelios continued to make notes and then began to seek Cedric out. On finding the Paladin he clears his throat, indicating he wants Cedric's Attention.
"A word if you would?"

Posted by: Nightmare Mon Oct 10, 2005 5:34 pm
After the eventful night Laika had, he went to his tent, and unlike so many of the other members of the force, he actually had a peacful and dreamless sleep. When he awoke the next morning, he knew there was something he needed to talk about, and the best person around for him to talk about it with, was Aurik.
When he found the cleric he aproached him very straight forward and blunt, as Laika lacked a lot of social skills from being a slightly anti-social recluse.
"Aurik, can you tell me about Volcanon?"

Posted by: DragonmasterDon1 Mon Oct 10, 2005 9:44 pm
-The Next Feasible Day For This To Occur- Isyndel awoke and gave a faint yawn. She glanced about her as she stretched quietly, trying not to wake Lady Yeesha. It was an honor, she thought as she looked, to be able to share the tent with her though they had not spoken much.
Sleet peeked around inside the tent quietly when Isyndel awoke. The Wizardess gave her a puzzled look briefly before setting to read a bit. For a change there was nothing urgent to pull her away (at least not yet, she assumed), and so she could relax.
The feeling was almost foreign to her, or at least it had been lately.

Posted by: Kaihaku Mon Oct 10, 2005 10:40 pm
((Longest Kai SFCW post ever...)) Cedric looks to the cleric with a smile, "Certainly my friend, how may I aid you?" The cleric moved from one foot to the other, a little nervously. He wasn't used to things like this. And so, with a swish of his fabulous hair he spoke. "I love you."
Cedric blinked...shock written across his face for a moment, then he looks to the ground uncomfortably, "I'm...I'm sorry... Amelios...my heart belongs to Zook... You and I can never be."
Just kidding...
Cedric looks to the cleric with a smile, "Certainly my friend, how may I aid you?"
Amelios looks at Cedric Seriously. "Yesterday was somewhat of a disaster. If you have time...I'd like to go over some things with you. I've taken details notes and devised a few plans that should make our group more effective in battle, and less like a walking circus. That is...if you have time."
Cedric frowns, looking at the cleric intently, "We were scattered and in disarray but I would hardly call it a disaster. While we definitely need some work as a team, I thought we fought well together. For the most part everyone looked out for their companions, swiftly coming to their aid when they needed it." He shakes his head, "I would be careful not to word things in such a way around the others, it would further hurt morale." He sighs, "But yes...from a tactical viewpoint, we were chaotic and unfocused. What do you have in mind?"
Amelios frowns, but keeps his opinions to himself. "First off, the birdmen,they should be used as a hit and run squadron, rather than running somewhat too wildly at the enemy mages. Combined with the numerous long range units we have then they should be able to land, get the job done, and take off again. What are your opinions on this so far?"
Cedric nods, "That is wise. Although, they are of strong spirit so you have to be careful to request it of them. If you order, they will not heed you."
Amelios grinned wildly, and shook his head. "I'm no figurehead...but you...you have the diplomatic skills to get them to do what is needed...I think you see were I'm going with this."
Cedric chuckles, "Indeed..." Then he continues seriously, "I had hoped to leave this task to someone better suited for it. Despite my experience, I am not a tactican and in battle I would rather not take on the role of one. We need a leader who the troops will listen to and who has the insight to understand what is needed." The Paladin looks into the distance, "They are so chaotic, it would be a challenge to get them to listen to anyone."
Amelios chuckled a little and spread his hands. "I have faith in your ability. Besides, if it's just tutoring in Tactics you require, I'm sure I could help. An Army often has a Tactician...and a leader. The leader is the key. The Tactician is the advisor. Both do not need to be the same person."
Cedric looks at Amelios seriously, "I lead by example, I cannot remain behind the lines issuing commands while others struggle. If you are to advise me on what orders to give, you will have to stay with me as I push into the enemy ranks."
Amelios frowned. "I would have nothing against doing so...however, you might have noted that I lack expertise at Melee combat."
Cedric nods, a thoughtful look on his face, "Perhaps this is the work of the Goddess, have you considered that she might be preparing you for leadership? I will support you but...as time goes on perhaps we should works towards a point where you are not reliant on me?"
Amelios frowns, and laughs again. "I am not suited to lead. Indeed, I do not excel in the thick of battle. And the leader being away from the front as you said...will demoralize them. Still, there are various spells I can use instead of my melee abilities. It is intriguing, yet i feel that I am being sidetracked. I have more to discuss."
Cedric smiles knowingly, "There are many types of leaders, my friend. Not all lead from the frontlines. Consider my words." He looks at Amelios intently, "What else do you wish to discuss?"
The Cleric nods, somewhat uneasy from the intense stare. He shake sit off, looking Cedric in the eye. "I'll speak Bluntly here. You were surrounded, and most likely would have died if it were not for the Healing Ward of Aurik. Our melee inclined companions, including you, I feel should band together more...rather than pick a target and charge."
Cedric takes a deep breath pausing before letting it out, "Your words strike a cord of truth and it is difficult not to respond to them defensively." He smiles weakly then, "In the heat of battle, it is difficult not to strike swiftly at the most powerful foes." He looks thoughtfully at the Cleric, "By putting myself in the way of harm, even though it did nearly kill me, I took the focus of the enemy away from the others for some time. It could be better done in a coordinated manner but I still feel that there was a need to strike decidedly before the ambush could be fully formed."
Amelios shakes his head. "Not quite what I mean. I don't just mean you. The point is that everyone all went their own seperate ways. Your plan could have been applied better if you had stopped for even a moment to just shout for magical or ranged support, even one person would have helped your chances considerably."
Cedric shakes his head, "Amelios. I did, I called for the archers and mages to slay the wizard who was bringing fire down upon our heads. Then I engaged the melee while they continued whittling down the greater threat of the foul priests and wizards."
Cedric shakes his head, "He was yet paralyzed from the foul ghoul's posion."
Amelios looked somewhat annoyed, and yet sorry as well. "So alas it could not be helped. I detest when the enemies plans overpower our own. Still, however...I feel it better for the group to move as a group...depending on the positions of the enemy mages."
Cedric nods, "Yes...further coordination is definitely needed. In the next battle, I will attempt direct the others by name. However...even in this last battle, Kethra ignored my call for aid. If even a disciplined monk will not heed my call, this could prove a difficult task." He then looks at Amelios curiously, "Speaking of your absence... Did you discern the cause of Lady Yeesha's poisoning? I am certain it would put her mind at ease if you spoke with her about it."
Amelios smiled this time and nodded in agreement. "I had planned to see it later. it was white Lotus poison...designed to knock someone out for a few hours. As for the source...I do not know. It troubels me a little that someone could break past our innermost defenses."
Cedric frowns, "White Lotus poison..." He looks at the Cleric with a worried expression on his face, "You...you say it is designed to knock someone out for a few hours?"
Amelios nodded. "Indeed...left alone she would have woken up later. I believe the plan may ahve been to take us out, and either do away with her while sleeping...or kidnap. However, it could have just been a simple ruse I fell for, hook line and sinker."
Cedric rubs his chin thoughtfully, "Truthfully, this is most disturbing... That she was not lethally poisoned when such violence was directed at us, she must personally be of some value to the enemy or some treachery in our own ranks must be afoot." His face grows hard, as he looks into the distance, "In either case, we must watch over her with much more care."
"I would agree with you. Though as for treachery. I do not wish to believe that...so we must assume that they wish to have the Lady Yeesha. The question however is why. Power mages are all over the world...and some not as well guarded as our good lady. Methinks, I fear they are looking for a complete set of the force." Amelios hesitated, almost as if he wanted to say something else, but thought better of it.
[Detect Evil]
[Sense Motive: 9 + 11 = 20]
"I do not wish to believe it either, but we must be cautious." Cedric looks at Amelios firmly, "Continue, from your face I gather that more troubles your mind which you hesitate to say."
"Very well then. I have a question for you. There is...a zeal on your face on certain occasions. Especially when we press onwards. What is it that pushes you so? What is compelling you to want to get to Iom so quickly?" Amelios inwardly frowns, almost sure he felt something...but no matter.
Cedric looks at Amelios for a long moment, "Twice now, I have been given visions of a great evil growing in Iom. I cannot believe that they come from any but the Goddess herself. It is of the utmost importance that we put an end to whatever dark schemes are afoot here."
Amelios' eyes widen, and then he nods. He ponders the Paladin's words for a few moments, and then nods. "If you are sure, then...we must take it as so. However, do not lose sight of what's in front of you as you fly ahead."
Cedric lays a hand on the shoulder of Amelios, nodding, "I will strive to do so. The call of the suffering is difficult for any follower of Mitula to resist. However, we will never reach our goal if I am not more prudent." The Paladin removes his hand and looks towards the tent of Lady Yeesha, his voice distant, "...far more prudent..."
The cleric smiled at the Paladin, and then nodded in agreement. "You must also be prudent about your own limits. No one would benefit from a foolhardy Sacrifice." The Cleric also jabbed the Paladin in the chest. "What's more...you look exhausted still. I believe I understand your concern, however you must take care of yourself."
Cedric chuckles, "In truth, I am yet weary..." His face grows concerned, "Mitula's power flowed strangely last night. This concerns me greatly...I will seek the answer to this meditation tonight." The Paladin looks towards the tent of Yeesha, "Go now my friend, speak with the Lady Yeesha."
....
Cedric gathers a few members of the force and with them summons Derrik.
"I could use some new armor." The minotaur said, looking down at the battered chain mail hanging over his frame.
[Detect Evil]
[Diplomacy: 13 + 14 = 27]
Cedric nods to the newly appeared merchant, "Greetings and thank you for your aid the other night. We have some merchandise to sell and need to purchase new equipment as well."
Derrik rolls his eyes. "Detect evil on someone you're trying to butter up? I'd advise you to be more discreet in the future, chosen of Mitula."
"Sorry, Derrik, but we're a bit paranoid as of late," Ashathel said.
Cedric replies unphased, "I find it wise to test everyone I encounter."
"Ah, Mitula... Now THERE'S a goddess... I bet she doesn't even need divine powers to have men worship her and dedicate themselves to her service," Derrik says with a chuckle. "Armor, you say?" Derrik says, turning to the minotaur. "What kind?"
"A breastplate would be nice. What do you in that vein?"
"Oh, you name it, I have it... The only object is money... How much do you have?" Derrik asks with a grin.
"Armor, you say?" Derrik says, turning to the minotaur. "What kind?"
"Oh, you name it, I have it... The only object is money... How much do you have?" Derrik asks with a grin.
"My good horned friend, were you to browse the entirety of my selection, it would take you approximately five years," Derrik says shaking his head.
"And I think you're a bit more pressed for time than that," Derrik says with a grin.
"You have that many breastplates?" The minotaur said, raising an eyebrow. "I'm afraid to ask how long your entire inventory is..."
[Diplomacy 13 + 14 = 27]
Cedric nods, "We have obtained two weapons in our last conflict that are better suited for other hands. On a quest such as ours, it is essential that we travel lightly..." He smirks for a moment, uncharacteristically, and glances at Zook, "Ignoring my friend's armor, of course..." Look back to Derrik, he continues with a slight smile, "If you would purchase these two items at a fair price, we will then divide the money among ourselves and go about our individual business with you."
"Very well, let me have a look at them," Derrik says, holding out a hand.
The Paladin presents the Morningstar and Punching Dagger.
"Hmmmm..." Derrik says, looking at the items. "20,000 gold for the pair."
Cedric looks to Zook, Merkass, Ashathel, and Faralon, "Is that a fair price?"
Van's jaw drops open at the amount of money, but then it quickly snaps shut when he realizes it would have to be divided among the entire group.
Faralon shrugs, "I wouldn't know, Cedric."
Zook whispers something to Ashathel, then responds to Cedric. "Magic's not my field of expertise, to be honest."
Merkass shrugs, "Sorry, Cedric. Bows are my specialty. I'm not familiar with these items."
Zook frowns after a moment. "However, Ashathel, who eems to have gone off, did express a certain dissatisfaction in the offer. Something to the effect of, 'We could get that for each weapon individually for 18,000 gold'." The gnome raises his hands, palms outward, a smile spreading across his face. "However, as Mr. Swiftjoke can attest, I am not one for numbers."
Faralon quirks an eyebrow, then glares at Swiftjoke, "Swiftjoke...I know my brother not to lie. If he knows something, he speaks the truth - and he does not speak the truth unless he knows it. Give us what they are worth."
"The sale price for each item new and unused is 18,000," Derrik states. "Used items are usually bought for half the price. 36,000 divided by two is 18,000. And I threw in an extra 2,000 cause I'm so damn nice."
"Forgive me, I am ignorant, as I say, in the ways of magic. Are the weapons less potent used than they are freshly enchanted?"
"Parts rust, need lubricating or replacing as a machine ages. Complex machines wear down with time. Does magic fade in a similar way?"
"Potency, no. Durability yes. But it's a matter of profit. If I buy the things from you at full price, I make no money when I sell them," Derrik says with a grin.
"This is the second time I've had to go through this. Doesn't anyone understand the simple etiquette of buying and selling? Come on, someone point out what you're all doing wrong here!"
The suddenly witty minotaur speaks, "Still, there's a difference between profit and monopoly."
"This is hardly a monopoly," Derrik sighs.
"Perhaps we should argue for price increases from the base prices instead of asking for full price right off the bat?" Merkass suggests.
"YES! EXACTLY! THAT'S THE NEXT STAGE!" Derrik says, a look of relief on his face. "Here, I'm adding another 2,000 just because someone finally got it."
[Diplomacy: 6 + 14 = 20 + 2 + 2 = 24]
The Paladin frowns for a moment, meeting the eyes of the others, then he turns back to Derrik, "We are adventurers not merchants. Our approach to things is far different than your own." He looks at the weapons, "These weapons were bought at risk of our life and in comparison to that, profit seems a thing of little import." He pauses for a second, looking at Derrik intently, "However...I do understand your position. You need to make a profit in order to survive. Your struggle is not that dissimilar to our own." Cedric glances at the weapons, "However, you cannot help but also understand our dilemma. We have been assaulted again and again on this desperate quest, we need all of our resources in order to carry on. The weapons we offer are of the highest caliber and still in excellent condition, despite their time in hands of the undead." The Paladin points to the mace, "A mighty weapon for defeating the beasts of summoners and even the familiars of wizard's. Surely you can find a warrior who would gladly pay a great deal for such a weapon." He then gestures at the punching dagger, "A weapon well suited for someone untrained in combat. Perfect for a young noble woman on the street late at night, light weight and deceptively powerful. Certainly you can easily find others who will purchase these at a profit to yourself? Must your profit be so large? Certainly, you must make some money at our expense but please considering easing the burden." The Paladin pauses, a slight smile crossing his face, "We travel with Lady Yeesha in search of the Prince. Many in this party will no doubt one day come into roles of power and authority." Cedric meets Derrik's eyes, "Once he achieves fame, Faralon the Fabulous may one day seek a merchant to supply his concerts. Zook the Creator will need a supplier for his vast laboratory and a market for his devices. Amelios the Wise, prehaps one day Archbishop of Mitula, will need someone to provide vestments for his charges. Van could one day be a captain of the guard, where will he outfit his men?" Cedric looks at Derrik meaningfully, "You must make a profit, we understand this but consider the investments you make as well."

Posted by: Dark Maiden Mon Oct 10, 2005 10:50 pm
-When they finally settle down for camp, all of this happens- During the times the group stops for the day, Damas can be seen near the outskirts of the camp by himself. To those familiar with the arcane arts, it is clear that he is learning to manifest his inherit power into the form of new spells. During dinner, the young sorcerer comes back to the camp to eat with the others. It isn't very hard to see that practicing his art tires him out and thus his appetite increases. After he has had his fill he takes a walk around to work off some of the calories and to clear his head. When he manages to find Isyndel in a reasonably good mood and not busy, he walks over to her. "Hello Isyndel," he says with a smile.
<>
Kethra seeks treatment for her injuries however she is able and spends the time she has alone to train. The others notice that she has indeed become faster, and her stealth and awareness skills have also improved. After dinner, Kethra settles down a little bit to rest her soar muscles. Her gaze turns to Faralon for a moment and her heart beats a little bit faster. She still clearly remembers what had happened all those weeks ago and yet she still does not know why. "Maybe I should talk to him..." When she finds Faralon is not busy, she walks over to him. "Faralon...might I have a word with you?"
((Hopefully I'll be able to finish both of these on AIM. If there was anywhere to stop and clean up on the way, Damas and Kethra sure as hell did. Being dirty puts a cramp a negotiations
Cedric called Kethra for aid? I didn't notice... You can shoot me for not paying attention
Oh, TUM, Damas and Kethra would have made purchases if possible))

Posted by: TheUnknownMarine Tue Oct 11, 2005 9:05 am

QUOTE
Powerful mages are all over the world...and some not as well guarded as our good lady.

((I caught this before I went to bed. Just a note... No. No they're not. Amidst the many arcane tomes in my possession, one states that demographically wise, about 1 person in 1,000,000 is 20th level. For a medieval tech world, the average global population is around 400-500 million.* So... yeah. According to the books, there are about 400-500 20th level characters in the entire world. They are literally one in a million.
* Estimated off of Earth population as of the end of the Middle Ages. Extra population then added to account for healing magic. References: http://www.geog.ouc.bc.ca/conted/onlinecourses/geog_210/210_3_4.html
Damn... I'm citing sources for an RPG post? I've been doing too much homework...))

Posted by: Aldur Tue Oct 11, 2005 2:57 pm
((How the frell on hell would I know that? Seriously.))

Posted by: Dark Maiden Tue Oct 11, 2005 3:46 pm
((Yes, I do believe you have been doing too much homework ))

Posted by: VoxPVoxD Tue Oct 11, 2005 4:21 pm

QUOTE (TheUnknownMarine @ Tue Oct 11, 2005 4:05 am)
((I caught this before I went to bed. Just a note... No. No they're not. Amidst the many arcane tomes in my possession, one states that demographically wise, about 1 person in 1,000,000 is 20th level. For a medieval tech world, the average global population is around 400-500 million.* So... yeah. According to the books, there are about 400-500 20th level characters in the entire world. They are literally one in a million.
* Estimated off of Earth population as of the end of the Middle Ages. Extra population then added to account for healing magic. References: http://www.geog.ouc.bc.ca/conted/onlinecourses/geog_210/210_3_4.html
Damn... I'm citing sources for an RPG post? I've been doing too much homework...))

((What does there not being many of them have to do with them being all over the world? There are around 200 countries in the world, each with a head of state. 200 people per 6.5 billion = a much much smaller percentage of the population than 20th level characters. Still, they manage to be scattered over the entire hospitable world. 20th level characters, with magic items and their proclivity towards adventuring, aren't even that constrained. You could, very easily, envision a 20th level character anywhere on, in, or over a given world -- regardless of a .000001% possibility of them actually being there.))

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