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Shining Force Central Forums > RPG Gallery > Shining Force: The Chaos War Part IV

Posted by: Rusty Sun Jun 03, 2007 10:03 am
Far below on the surface of the planet, around the Ancient ruin known as 'Megiddo', a fierce fight had erupted. Warriors from all over the world, some of them not ever FROM this world, struggle with monsters and abominations as explosions burst in the air and the sky is cut repeatedly by the stacatto cracks of gunfire.
Approaching from the north, this is what the hero Alexander sees. The merchant had told him there would be a great battle, but this is far and above anything he'd yet experienced. This is full scale war.
Instructed by the merchant only that denying the ruin to the Cult would be of the utmost import, Alexander saw only a single detachment of cultists and undead blocking the way to the northern mountain pass. The pass would lead to the front of the mountain, and hug the mountain directly to the front entrance, hopefully bypassing most of the fighting taking place.
Still far in the distance and preoccupied with monitoring the large army locked in combat at the base's front, Alexander had precious time to plan a strategy and confer with his companions...

Posted by: Lord Oddeye Sun Jun 03, 2007 12:49 pm
"Well, this sure looks like some messy situation to say the least..." Enrick watched the scene going on in the distance unfazed, playing with the hilt of his rapier still strapped at his side. He ran his left hand through his hair phlegmatically while keeping his eyes focused on the full scale battle far ahead of them. He faked a smile and his smooth voice broke the silence of the group as he addressed no one in particular.
: "So what's the plan for today my dear comrades?"

Posted by: Kaihaku Mon Jun 04, 2007 11:46 am
"Brother Hal, I'm...worried…" The young priestess admits to her spiritual elder quietly, an edge of trepidation lining her normally composed voice, "Alexander has lead us through many a foe and I don't doubt his strength, but…" She looks up nervously, "The sun is blotted out and fire rains from the sky, hordes of fiends and undead stand before us …" She looks down to the ground, "Do you think we can persevere?"
"I'll admit it does look a bit grim," Hal says, watching the carnage. "But we're not alone, Sophie. All this fighting means other people must be resisting. And we're not alone, because we have the Light watching over us, and the Light guiding our leader. Trust in Alexander, Sophie, and trust in the Light."
"May the Light grant us the strength we need…" Sister Sophie mummers as if praying, her eyes looking out over the imposing mountain, "My faith is weak... It's just…listening to that merchant makes me nervous." Her voice grows troubled, "There's something…seedy…about him…" Then she shakes her head as if to clear away the memory that was troubling her so, "Instead of trusting in the Light's guidance, I'm just…afraid that his plots will destroy us or worse."
"Derrik's a pretty slimy fellow, don't get me wrong, but the cult is evil. It's out to destroy the world. There's no profit in that, and the merchant can't abide that, now can he? A man like Derrik's first interest is his self-interest, and right now his self-interest just happens to be the right thing to do."
"You mean I should trust his plots because at the moment doing good is in his best interest?" Sister Sophie replies with a frown and a helpless smile, "I suppose that is what motivated the hero Arthur to ally with Galm…but…" She sighs sadly, "The Vandal thrives and what has become of those who allied with him?"
(Galm raped them. Iggy Poo is the proof.)
"Not exactly," Hal says. "I mean we should be grateful that his plots line up with what the Light wants us to do, and that we should trust that his schemes aren't going to stop us from doing that. In essence, he makes our job easier, because usually his kind works against us."
The priestess shakes her head with a penitent smile, "You are right, of course." She drops her head, the smile vanishing as she speaks in a lower voice, "I…just hate the way he looks at me…"
"I can't say I blame you for that," Hal says. "But you know what they say. Strange times make for strange company. And these are certainly strange times," Hal replies.
Sophie nods in response, then looks at her elder intently, "Do…you think we could help him…somehow?" She frowns, pondering something, "There has to be a way to guide him to the Light."
Hal grins. "Of course there is." He looks out at the battle again. "But talking about showing Derrik Swiftjoke the Light makes this mess look a lot more manageable."
The priestess nods approvingly, then her eyes trail to where the hero Alexander stands nobly. Her eyes soften. She whispers in a sad voice filled with sorrow and admiration, "…your brother…he's lost his family, yet he continues to bring such hope to others…" She looks away from the hero as if no longer able to bear the sight of his greatness, his immeasurable pain and resolve, "I wish I were more like him…here I am doubting and he stands dauntless…"
"I know what you mean," Hal says with fondness in his voice. "He's a great man, with an important destiny. And it's good to have people to look up to. But it's good that you're different from him, too. We can't all be heroes, charging into the middle of things at the drop of a hat. The people behind him, the people he gathered together, the people who hold him up, those are just as important." He shakes his head. "But you can't help but want to be the hero sometimes. It's natural."
Sophie nods with a faint smile, "Yeah…"

Posted by: Wandering Dezorian Tue Jun 05, 2007 12:14 am
Two gnomes looked out over the field, one a young girl looking with an expressionless face, the other an older man with a pained expression. The pair were dwarfed by their third companion, a grey-furred wolf standing easily as tall as a horse. The girl absently reached over to stroke the wolf's muzzle, but continued to watch the battlefield.
"This is where you've led us?" the girl asked quietly, her voice held low for her companion's ears only.
"They're down there somewhere." the man said. "This is the place I saw. This is where I was told they'd be. And for all I know, this is where they'll die."
"What, with you around?" the girl said scoffingly, "Knowing you, you'd get through to them if you had to dig them out of their graves."
The man didn't answer, but just kept looking out over the battlefield. Finally, he shook himself, as if awakening from a daydream. "Right. Standing around here won't get us anywhere."
Looking towards the taller folk, he spotted the armored figure of Alexander. Walking towards him as quickly as he could (without risking being stepped on, that is...) he looked up at the figure surveying the field.
"What's your plan, and how can we help?" he asked without preamble.

Posted by: Rusty Tue Jun 05, 2007 1:23 am
*Alexander stands proudly before his group. The journey has been tiresome, but it has only truly begun.* : "Everyone, if I may have your attention..." *He waits for everyone to quiet down and look to him before he continues.* : "Thank you. We have come a long way, and we will continue to press on. I know the journey has been hard, more for some than others. For that, I thank you. Ahead lies the enemy - and the beginning of our greatest test yet. We have pushed back the fiends and their allies consistently. They are getting desperate, and so we must be even more cautious. They will try everything they can to stop our resistance...Let's make sure that does not happen."
*Alexander turns to Johann.*
: "Johann, I want you, and anyone else that is able, to scout ahead and report back to me immediately. We will advance cautiously. I want to know where the enemy is stationed so that we can get the upper hand and finish them as quickly as possible. It is vital that we capture this point. If you're discovered or something else goes seriously wrong, shout and we will teleport to your aid. Understood?"

Posted by: Wandering Dezorian Tue Jun 05, 2007 1:44 am
Johann nods. "I'll see what I can do." Without another word, he strides towards his two companions, but waits before mounting. For almost a full minute, he stands with his head bowed, muttering to himself, before a small swarm of swiftly moving black objects appear around him. They whip and spin around him for a heartbeat, then scatter in all directions, moving too fast to track. Without another glance, the gnome leaps onto the wolf's back, sitting in front of his companion, and the trio streak off into the distance.
((Cast spell, prying eyes. 13 eyes appear. Orders: "When you see monsters, battle, or creatures laying an ambush, observe them for one minute, then return. If you are attacked, return immediately.))

Posted by: VoxPVoxD Tue Jun 05, 2007 3:10 am
Hal approaches Alexander after he gives his orders. "You got a minute?" he asks. *Alexander nods, turning to his brother.* : "Yes. What is it, Harry?" The friar takes his younger brother aside, out of earshot of the others. "How are you doing?"
*Alexander breathes in, then exhales heavily. This again...*
: "I'm doing fine. I've told you before, and I'm telling you again now. I'm fine."
"Alright," Hal says. "I figured it would be better to ask now then when you're neck deep in devils." His eyes linger on the holy symbol emblazoned in Alexander's armor. "You pray this morning?"
*Alexander nods.*
: "I always do. No worries, Harry. I haven't forgotten the importance of prayer. In fact, I've been praying more consistently since it happened, and I have not missed a single morning. Often, it's the best part of the day."
"I don't know, I think the best part of the day is breakfast," Hal says, grinning. "But it's good to hear you're doing well." He claps Alexander on the back. "You're going to save the world, you know that?"
*Alexander shakes his head, then turns to face his brother, putting his hand on his brother's shoulder. He responds, smiling.*
: "No, Harry. We're going to save the world."

Posted by: Dark Maiden Tue Jun 05, 2007 4:24 am
A female halfling stands with Alexander's group, looking out over the field. She appears to be in her early twenties. Merla merely stares forward as if stunned, until she hears Alexander's voice. She turns to face him, leaning upon her staff. Once Alexander is through giving his orders, she looks to her side.
"Atala."
A gray cat with black stripes comes out from behind some rocks and looks up at Merla.
"I would like you to stick to the shadows if possible while we are moving through the mountain pass. It is likely that we will engage the enemy on our way through, and I do not wish for you to be hurt."
"It will be done, mistress."
Atala goes back to her hiding spot for now, until they are ready to leave.
[I always hate my intro posts. ]

Posted by: Punch Rockgroin Tue Jun 05, 2007 6:03 am
"My eyes are your eyes." Thavon said with a reluctant tone as he took off to the skies. ((Listen: 1 + 20 = 21 Spot: 20 + 19 = 39))

Posted by: Knight_019 Tue Jun 05, 2007 7:30 am
*DAGRON soars overhead, gliding quickly, yet slowing occassionally to allow Alexander and the others to catch up once more. DAGRON snakes through the air, eager to find this location and put a stop to the cult activities. Intent on looking for the cult, he nearly misses a lancing burst of energy rocketing up into the sky. Rippling the ribbed wings running along his body, DAGRON turns back toward the group with a large, semi-circular trajectory, and lands in front of them.*
: Did you see that? It's an ancient cannon, and it's probably powerful enough to make it all the way into space! We should get there more quickly!
*DAGRON quickly turns and leaps into the air, ready for action.*
((Spot: 1d20 + 13 = 2 + 13 = 15. (DC 10 spot check to see the LASER)
Knowledge (Ancients): 1d20 + 17 = 20 + 17 + 10 = 47.))

Posted by: Lord Oddeye Tue Jun 05, 2007 7:56 am
The cannon fired, and Enrick's gaze followed the light until it disappeared up into the sky. He looked back to the gold dragon casually. : "Oh, really? I'm not familiar with such devices but this sure was a nice view!" His expression changed, looking more thoughtful for once, "Um... Would they fire it in our direction should we become more of an hindrance than we are, do you know? "

Posted by: Punch Rockgroin Tue Jun 05, 2007 8:04 am
As quickly as he left, Thavon dives down, halting shortly above Alexander's head. "Here's the deal," The Birdman states as his wings keep beating to keep him above ground. "There's undead. Looks like there are some rocks that they could take cover in if they need it. Also there's a couple of odd machines with them, a few moving, a few stationary. They're not the source of the weird light either. Some of them seem to be guarding the machines, others seem to be on a patrol of some sort."
Thavon then lets himself slowly reach the ground next to his leader. "So, how was that for using my eyes?" The Knight said with as much of a grin as a beak would allow.
((P.S. Johann saw nothing in the immediate area.))

Posted by: TheUnknownMarine Tue Jun 05, 2007 8:13 am
((Johann saw nothing in addition to what the birdman saw.))

Posted by: VoxPVoxD Tue Jun 05, 2007 9:31 am
Hal rocks back and forth on his heels for a few minutes in the silence that follows birdgish's proclamation. He looks at Alexander before speaking. "Well! If that's what needs doing, then that's what we need to do. Am I wrong?"

Posted by: Alpha Tue Jun 05, 2007 7:14 pm
The green haired elf stands slightly off to the side as Alexander issues orders to the group, arms crossed. When the Hero asks Johann and any others to scout ahead, he moves closer to the group. : "I'll go on ahead too." With that, he begins to jog ahead of the Force, heading in the same general direction as Johann, keeping an eye and an ear out for anything unusual, whilst keeping noise made to a minimum.
((Rolled insane on skill checks. It'll be a shame if they're not needed :/
Spot: 1d20 + 20 = 15 + 20 = 35
Listen: 1d20 + 20 = 19 + 20 = 39
Move Silently: 1d20 + 20 = 20 + 20 + 10 = 50))

Posted by: Wandering Dezorian Tue Jun 05, 2007 11:32 pm
((Guess I need some rolls- Johann- Spot 38 (Natural 20), Listen 35. Sha'aasta- Spot 27, Listen 25 Holzgeist- Spot 21, Listen 16 (Natural 1) Spot for the floating eyes:
16, 10, 14, 18, 13, 19, 23, 12, 29, 14, 14, 30, 28.

Posted by: Aldur Wed Jun 06, 2007 12:45 am

QUOTE (Dark Maiden @ Tue Jun 05, 2007 4:24 am)
"Of course, mistress. It shall be done."

((Lolz cats don't speak. ))

Posted by: Dark Maiden Wed Jun 06, 2007 12:57 am
Familiars can speak, nimrod. Or did you forget about the Speak With Master ability?

Posted by: Aldur Wed Jun 06, 2007 1:02 am
That's a mental thing. And you missed the point Isyndel 2.

Posted by: DragonmasterDon1 Wed Jun 06, 2007 2:30 am
"I'm with DAGRON, Alexander. Thavon is likely to attract less attention than DAGRON or I during our approach. I think it best he continue to observe while the rest of us make a more hurried advance. With his efforts we can make tactical adjustments on the fly."
The voice came from just to the side of the hero, a surprisingly harmonic and cheery tone seemingly juxtaposed about the more serious nature of the observations. A winged equine stood in full crimson armor matched only by the fiery red of her hair strutted casually forward, her white wings hugging close to her body. Lance and shield lay strapped to her back just beneath them.
"We'd better be careful though. Doesn't sound like we'll receive much of a welcoming party." The woman's eyes gleamed as she smirked assuredly.

Posted by: Wandering Dezorian Wed Jun 06, 2007 2:43 am
Johann returns, and quickly reports his findings to Alexander, only to find that the leader had already been appraised of the situation. "That's good to hear. If none of us found anything new, then I see one of two possibilities. Either, we know what we're getting into, or the ambush that's about to hit us is so well laid out that we won't live long enough to regret it." With an ironic chuckle, he adds, "Care to lay a wager on which way things turn out?"
"So," he continued, "do we fight, do we manuver, or do we avoid?"

Posted by: Rusty Wed Jun 06, 2007 4:11 am
*Alexander raises his right hand as he begins to speak, nodding to the force. As he speaks, he lowers his hand once more.* : "All right, but before we approach, I want to know a few more things yet. Firstly, I want to know more about these 'robots'. If anyone has any idea what they're capable of, please tell us. I am not as experienced against undead and 'robots', as most of you know, so I want to pin-point their weaknesses and gain any edge we can get over them. Dagron, how many ancient cannons did they possess? If they have enough ranged weaponry, it may be well worth it to teleport directly to them, or at least for some of us to. Did anyone notice what weapons the undead were carrying? Swords? Axes? Every detail counts."

Posted by: Wandering Dezorian Wed Jun 06, 2007 4:52 am
"The skeletons seemed to be holding slender tubes of iron," Johann notes, reaching back into his memory, "and treating them much in the way a sentry would treat his weapons while on duty. The tubes were well polished, straighter and far more finely crafted than most things I've seen. I don't know if they were wands, or some artifact of the ancients, but I doubt they were forged over an anvil."
"Some wore two axes on their backs," he continues, "others held the axes in an extra set of arms. Not all of the skeletons had four arms, as I recall, but several of them did. Also, they dripped a clear liquid, possibly water, as if they had just been swimming."
"As for the metal golems," he adds, spreading his hands wide, "I've never seen, heard, or read of this sort. I'm afraid I can tell you nothing."

Posted by: Lord Oddeye Wed Jun 06, 2007 4:37 pm
Enrick listened to the few other reports attentively and spoke up after Johann provided more details. : "So this is about all our opponents are made of? Metal and bones?" He chuckled and turned his head to Alexander, "Well, while I don't have the least information about the unusual weaponry our friend described here, a walking dead is a walking dead still." He stated, "As it happens, I do own a weapon that does the trick against those."
He smirked and opened his hand wide, reaching out to his left side in a swift motion. Just as he did so, a weapon similar to his rapier flew out of its protective sheath and leaped into his open palm. He caught it on the fly delicately and examined it with admiration. It was a finely crafted rapier whose smaller white edge shone a pale blue light. This radiance seemed to draw its source from a glowing crystal magically affixed to the center of its silvery hilt. The treasure hunter held the lightblade tight and fenced through the air once or twice with a delighted expression.
: "No evil can withstand its thrust." He added with a radiant smile.

Posted by: Dark Maiden Wed Jun 06, 2007 4:57 pm
Merla steps forward and finally speaks up. "Alexander, as you know, I am a defensive specialist, but I have prepared some offensive spells, just in case. If there are any spells you would like me to cast, please let me know."

Posted by: Critical Mass Thu Jun 07, 2007 7:35 am
"They're guns, Johann. And those aren't golems, they're robots." Bagu Riverman stands in the center of the group, staring intently towards the south, his pupil-less eyes darting left and right. He stands stock-still as if examining something very closely, his right hand idly reaching behind his back towards Soulminer's handle.
"A decent sized group, some skeletons, some robots. Not normal skeletons. Ancient skeletons. Couple robots, probably Ancient too, with cannon. Some of these guys look like the big front-liner sort."
He turns towards Alexander, and as he does so, pupils dilate into his eyes.
"Gonna be a decent fight, especially with all those ranged bastards. But we can take 'em, if we're smart."
He releases Soulminer from its catch and hefts it in one hand, the huge combat pick gleaming a pale green in the sunlight, and falls silent to allow Alexander to issue the orders as he sees fit.

Posted by: Wandering Dezorian Fri Jun 08, 2007 2:48 am
Johan nods, accepting the unfamiliar word and cataloguing it away.

Posted by: Punch Rockgroin Fri Jun 08, 2007 10:34 am
((Buffs from birdgish: To Everyone: Mass Bear's Endurance (11 Minutes) Mass Mage Armor (11 Hours) + 9 AC. This is an armor bonus, unless you don't know how to play D&D you're very unlikely to get the full +9! Pay attention to what the actual bonus is for you.
To birdgish: Shield (21 minutes)
Draconic Might (11 minutes)
Indomitability (22 minutes)
Displacement (10 rounds)
To Alexander: Enlarge Person (11 minutes)
To Caius: Greater Invisibility (11 rounds)
To Harold: Invisibility (11 minutes)
To Laeralas: Blur (11 minutes) ))

Posted by: VoxPVoxD Fri Jun 08, 2007 11:26 am
"Alright, everyone! Up, up, up! We're almost there, now! Let's see what the Light has for you all today..." Hal walks through the ranks of Alexander's force, chanting in a singsong voice. "Be happy! You have the Light's blessing, and you are your peoples' pride. Be happy! Our struggle here brings freedom and a thousand things besides. Be happy! Look to yourself and to the Gods and you'll know what to do. Be happy! Find joy in doing good and then good things will come to you."
Elation cast on everyone. +2 STR, +2 DEX, +5' movement, all morale bonuses. Lasts 14 rounds
Hal reaches into a pocket of his habit pulling out a tiny jar. He walks over to Alexander, opening the jar and smearing the paste inside on his fingers. "Hold still..." he murmurs as he spreads it over his brother's eyes, a grease smelling faintly of saffron and mushrooms.
True Seeing cast on Alexander. Does http://www.d20srd.org/srd/spells/trueSeeing.htm. Lasts 14 minutes.
Finally, the friar takes his place at the center of the advancing force, and whispers a more solemn prayer.
"It is by thy radiance and thy provenance that we are assembled here today. It is by thy strength and thy resolve that we will persevere. And it is by thy grace and thy will that the shadows will peel away. Fiat Lux."
Prayer cast on everyone. +1 luck bonus on attack rolls, damage rolls, saves, and skill checks. -1 to those things for all enemies. Lasts 14 rounds

Posted by: Kaihaku Fri Jun 08, 2007 12:41 pm
"Merciful Light, hear my prayer..." The cleric prays imploringly, holding the holy book of Light in her hands as a soft aura of light encircling her, "Safeguard us against the cruel devices of enemy, keep us from harm, watch over us..." As the wings of a mother hen shelter her chicks, protecting luminescence encircles each of Sophie's companions, "...creator and protector, I beseech you."

CODE
Shield of Faith, Legion’s(Eb p115) <Abj, VSM(holy writings), 1StdAct, Medium-range, 1min/lvl> All allies within a 20’ radius Burst are surrounded by a magical aura that grants a Deflection bonus to AC of 2 +1 per six levels (max total bonus is +5).

"Lord Enrick." Sophie ventures with a kind smile, bowing her head respectfully to the noble, "Allow me to heighten your already formidable finesse with the blessing of the Light." She whispers a prayer, tendrils of sacred energy swirling around her fingers as if dancing, then reaches forth and touches the Lord on the shoulder. Immediately, the blue blood of Destonia feels his physique grow limber as divine energies surge through him.

CODE
Divine Agility(CDiv p162) <Trans, VS, 1StdAct, Touch, 1rnd/lvl> – The touched living subject gains the following: a) +4 Enhancement bonus to Dexterity; b) his/her Base Reflex Save raised to that of a Rogue of the Caster’s total character level (if currently lower); and
c) Gains Feat: Spring Attack.

Enrick, feeling invigorated by Sophie’s prayers, take a deep breath of this dusty air and breathes out loudly. He looks back to the cleric of Light with a satisfied grin.
“Why thank you milady!” He exclaims gleefully, “I feel very refreshed and- oh! How forgetful. It’s most certainly the perfect time to make use of my innate talents!”
That said, the dandy speaks up a few words in magic language and snaps his fingers. Instantly, faithful copies of himself pop up at his sides.
((Mirror Image cast. 1d4 + 2 = 5 duplicates created. Lasts 6 minutes.))
“Mmm well as they say, adventure calls!” He winks and summons up an invisible protective barrier around himself.
((Shield cast. Lasts 6 minutes.))
The noble adventurer then stands proudly in the front of the group, rapier at the ready.
Sophie clasps the sacred relic of her faith, a silver icon of a burst of light, to her breast and prayed in the sacred tongue of celestia. A translucent staff of light flickers into existence beside her, as she looks up at the battlefield with eyes both determined and worried.

CODE
Spiritual Weapon(PH p283) <Evoc[force], VS/DF, 1StdAct, Medium-range, 1rnd/lvl(D), no save, SR applies> The caster summons a religiously appropriate weapon out of Force that does 1d8 +1 per three levels (max +5) damage. The weapon has the same threat range & critical multiplier as the base weapon.
The weapon attacks a designated opponent with the caster’s base attack bonus (including multiple attacks if high enough level). On the
first round and any round it changes targets, the weapon only gets 1 attack. The caster must spend a Standard Action to change
targets, but otherwise does not have to concentrate on the weapon.
The weapon must attack from the caster’s direction, gets no flanking bonuses, cannot give someone else a flanking bonus, & cannot be damaged. An opponent with Spell Resistance receives one SR check the first time attack by the spell.

[Summary]
o Legion's Shield of Faith: +5 Deflection Bonus to AC: 13 Minutes : Everyone
o Divine Agility: +4 Dex, Reflex Saves as Rogue, Gains Spring Attack: 12 Rounds : Lord Enrick
o Mirror Image : 5 Duplicates : 6 Minutes : Lord Enrick
o Shield : 6 Minutes : Lord Enrick
o Spiritual Weapon : 13 Rounds : Sophie

Posted by: Alpha Fri Jun 08, 2007 2:21 pm
As the two spellcasters move around, casting protective spells on the Force, Laeralas nods his head and smiles in approval. It's always good to see aid being given from different sources, and to see it being accepted. And as they cast their spells, the elf casts several on himself also, to help in the coming fight.
((Cast: Shield (14 minutes)
Mirror Image [5 images] (14 minutes)
Protection from Arrows (14 hours)
Draconic Might (14 minutes)
Greater Heroism (14 minutes)
Once Brother Hal finishes casting his spells, Laeralas moves forward.
: "I do not have many spells that will affect all of us. However..." and the elf falls into casting. He finishes the spell quickly, and the movements of the Force quicken substantially.
((Cast Haste on everyone. Lasts for 14 rounds.))
After that, he walks to Alexander, chanting as he does so. Upon reaching their leader, he reaches out, and casts the spell on him, causing the hero’s form to shift to the left.
((Cast Displacement on Alexander (14 rounds) ))
Once done, he turns around, a wry grin on his face.
: "Well, I’m ready.

Posted by: Dark Maiden Fri Jun 08, 2007 5:28 pm
Merla moves over to Sophie and puts her hand on the young priestess. After she casts her spell, she moves to the center of the group and casts another spell. Finally, she casts a few spells on herself. [Well, here are Merla's buffs. Displacement (14 rounds): Self
Mirror Image (6 images. 14 minutes): Self
Shield (+4 shield bonus to AC. 14 minutes): Self
Mass Bull's Strength (+4 bonus to Strength. 14 minutes): Everyone
Protection from Arrows (Damage reduction 10/Magic against ranged weapons. 14 hours or until discharged): Sophie]

Posted by: Rusty Fri Jun 08, 2007 10:45 pm
((Activating Minor Aura (Watchful Eye) - +8 bonus on REF saves to all within 60' of me. So, you'll have to get close in battle to gain that benefit. Also activating Major Aura (Motivate Ardor) - +1 bonus on damage rolls to all allies within 60' of me.
Finally, using my once per day feat of Protection Devotion. Everyone gains a +5 sacred bonus to AC for 1 minute.))
*As spells are being cast, Alexander speaks to the group.*
: "All right. Harry, I want you to teleport yourself, along with Dagron, Caius, and myself towards the center of the enemy, behind the rocks. We'll strike at our left and wherever else we need to, and the rest of the force will cut their way through the enemy to join us. From there, we'll rush the remaining enemies. I realize this sounds dangerous, but if they have enough ranged weaponry, this is actually safer than having the entire force stationed in one area, especially far away. Hopefully this will confuse the enemy and give us the upper hand. Well, then, we better get going...Harry cast the spell. Everyone else, charge!"
((http://www.shinola.radh.com/guest/Rusty/Alex1a.png
I'll try and edit in a buff list later if I have time. If I need to make any edits, Marine, let me know. But I have to leave soon and can't make any more edits until later. Also, I will be taking my action later, also on account of time.))

Posted by: Knight_019 Fri Jun 08, 2007 11:05 pm
*Dagron snorts, plumes of smoke erupting from his nostrils. The pungent stench of sulfur is readily odorous to those around.* : Our enemies' evil shall be devoured and cleansed by fire! *Dagron leaps into the air, flying over top the nearby rocks. He then turns his smoking maw toward the group of enemies to the Northeast, releasing a powerful, flaming blast to wash over them.*
((Empowered Breath Weapon. http://magic19.homestead.com/sfcw/sfcw4/breath1.png
3d10*1.5 = (8 + 10 + 6)*1.5 = 36 fire damage.
Reflex DC 23 for half.
Breath weapon can be used in T-1d4+1+1 = 2 + 2 = 4 rounds.
DAGRON's AC is 46))

Posted by: Alpha Fri Jun 08, 2007 11:23 pm
Surveying the field in front of him, Laeral sets his sights on the robot slightly off to his right. Smirking slightly, he shouts a couple of syllabels, and the circlet he's wearing flashes slightly. A blade of force comes into view, and immediately flies off towards the robot, automatically moving round to it's furthest side.
Grinning, the daggerspell mage rushes forward, and delivers a slash to the robot with his flametouched kris dagger.
[Use circlet of rapid spellcasting to cast Persistent Blade, expending 1 daily charge. It flies to the robot to Laeral's right, attacks and automatically flanks.
Move 3 squares right and 3 squares up and attack that robot
Persistent Blade's attack:
1d20 + 8(bab) + 2(1/2 INT) + 2(flank) = 14
If hit - Damage: 1d4 = 4
Laeral's attack:
1d20(19) + 8(bab) + 8(dex) + 1(weapon focus) +1(enchantment) - 2(twf) + 1(elation) + 1(prayer) + 1(haste) + 4(greater heroism) = 42
Damage: 1d6(3) + 3(str) + 1(ench) + 1(elation) + 1(prayer) + 2(draconic might) + [4d6/2](sneak attack) = 20
HP: 149/149
AC: 40
20% miss chance and 5 mirror images]

Posted by: Lord Oddeye Sat Jun 09, 2007 12:42 am
Enrick skips forward with grace and velocity and draws nearer to the isolate armed skeleton. The aristocrat eyes the undead and smirks, pointing his rapier towards him in challenge, then speaks up and gestures in a theatrical fashion. : "Mindless Creatuuure of questionable origins, gather yourself and get ready to meet your fate for here I come! HaHAAA!"
The nimble swordsman suddenly springs forward and strike the undead with a precise and solid thrust to where its heart would be. There is a crackling sound and white light spreads out from the center of the shiny blade as it enters the skeleton's rib cage like the wind.
((Use Deathstrike Bracers effect as a swift action. (Allows to crit undead and whatnot)
Move 3 squares NW.
Spring Attack : 1d20 +11 (BAB) +7 (DEX Weapon finesse) +1 (Weapon) +1 Prayer +1 Haste = 20 THREAT. Confirmation... 10 + 11 + 7 + 1 + 1 + 1 = 31 ZOMG I CRIT UNDEAD!!1!!!1
Damage : 1d6+1 (Weapon) +2d6 (Holy) +3 (INT) +8 (CHA) +1 Prayer = 5+4+3+8+1= 10+4+6+16+2 = 38 damage, 4 of which is Holy.
After the attack, move 3 squares west, 1 square NW and 1 square north. Doesn't provoke an AoO from the defender.
Dodge to the torch eye thing.
HP 125/125
AC 36
5 mirror images))

Posted by: TheUnknownMarine Sat Jun 09, 2007 1:33 am
Assault on the Mountain Path: http://www.kaihaku.net/Oddeye/RPGs/SFCWIV/03%20-%20Character%20Battle.mp3

Posted by: DragonmasterDon1 Sat Jun 09, 2007 2:09 am
The Pegasus Knight lashed forward in a blurry streak of crimson, thrusting forward at the machine behind cover, casting a wary eye at the Laser Eye immediately after her strike. "Break through!" (( 30ft. Charge north, attacking thing under cover. Getting my reach on.
Attack: 18 +8(Str) +1(Wpn Focus) +2(HvyLance) +2Wpn +2(BullS) + 1(Haste) + 1(Prayer) +2(Charge) +1(Elation) - 4(Cover) - 1(Size) = 34
Lance: 5 + 8(Str) + 2(BullS) +1(Prayer) + 1(Elation) = 17 x 2(Charge) = 34 + 6(Powerful Charge = 40 (+7 more damage if target has Evil Alignment, Holy enchant)
Free Action:
Combat Intuition: 19 + 7(Sense Motive) + 1(Prayer) +4(C.Intuition) = 31 to assess the threat of the Laser Eye. Opposed by Bluff check, successful check indicates challenge based on CR versus Eve's level. (Pg102 in CAdv)
AC in signature without buffs. Dodge to the Laser Eye. ))

Posted by: Wandering Dezorian Sat Jun 09, 2007 2:42 am
Johann chuckles to himself, and while Sha'aasta busies herself placing heavy chainmail armor over their wolfen companion, Holzgeist, he begins chanting and weaving various magical defenses over himself and his companions. Finally, armed and ready, the two gnomes confer for a moment. Sha'aasta is obviously upset about something, but finally agrees with a sigh. As Johann clambers up into the saddle, she stands in front of the wolf. He completes a final magical gesture, and the girl dissolves into a shapeless black mass. Another gesture, and the mass bursts into blue flames. Slithering off, the black ooze makes its way to towards the fight.
Spells cast-
Johann and Holzgeist
See Invisibility (10 hours)
Protection from Arrows (11 hours, or discharged)
Barkskin (+4 AC, 100 min)
Greater Magic Fang (+2 enhancement to natural weapons, 10 hours)
Owl's wisdom (10 min)
Mirror Image (6 images, 11 Min)
Sha'aasta
Barkskin (100 min)
Resist Energy (fire) (100 min)
Fire Shield (chill, prot vs. fire, 11 rounds, extended to 22 rounds)
Polymorph, black ooze. (11 Min)
Total bonuses on all 3 members:
+2 str, dex, +5' move, morale.(Elation)
+1 attack rolls, damage, saves and skills, luck.(Prayer)
+5 AC, deflection (Shield of faith)
+30 move enhancement,+1 attack, AC, reflex saves, dodge bonus, Extra attack during full attack.(Haste)
+4 str, enhancement. (Bear's str)
+5 AC, sacred. (Protection devotion)
+9 AC (Mass Mage armor)
+4 Con (bear's endurance.)
Johann, from me, +4 AC, +2 enhancement attack, +4 wis, prot 10/magic up to 100 points.
Sha'aasta, from me +4 ac, 1/2 damage from fire, 1d6+11 cold damage on attack against me. Ooze has Str 17(+3), Dex 1(-5), Con 22(+6), size Huge. Damage 2d6+4 + 2d6acid, constrict 2d6+4 + 2d6 acid, improved grab, immediately destroy all armor and clothing (DC21 reflex to avoid), deal 21 damage to wooden/metal objects/round after 1 round of being in contact with them.
---------------------------------------------------
As the robots begin to advance, Johann makes a brutal, crushing gesture. The very ground begins to bubble, then with a sudden surge, a swath of land dissolves into mud underneath the enemy's feet. Ignoring his master's gesturing, Holzgeist and Sha'aasta surge forward together, attacking the nearby floating monstrosity with single-minded determination.
Johan- Cast transmute stone to mud, concentration check 31. No reflex save, no spell resistance. Mud is 10' deep. All affected creatures have move 5'(max), -2 to attack and -2 to AC. Plus all the mud gumming up their guns. http://people.virginia.edu/~sth3c/Alex1a.png
Holzgeist and Sha'aasta move to flank the Steel Claw.
Holzgeist attacks! 16 +12(Skill) + 1(Elation) + 1(Prayer) + 1(Haste) + 2(Bear's strength) + 2(Magic fang) + 1(Flanking)= 36, strikes as +2 weapon.
Holzgeist deals damage! 1(1d8) + 11(Wolf) + 1(Elation) + 1(Prayer) + 2(Bear's strength) + 2(Magic fang) = 18 damage.
(Assuming the attack hit)
Holzgeist makes a trip attempt! 9 + 23(Dire wolf trip) + 8(assorted bonuses) = 40
Sha'aasta attacks! 18 + 6 (Base attack bonus) + 3(Ooze str) + 1(Elation) + 1(Prayer) + 1(Haste) + 2(Bear's strength) + 1 Flanking= 33
Sha'aasta deals damage! 3(2d6) + 4 + 6(acid) + 1(Elation) + 1(Prayer) + 2(Bear's strength) = 11 + 6 acid. Steel claw must make a dc 21 reflex save or have its armor dissolved.
(Assuming the attack hit)
Sha'aasta makes a grab attack! 8 + 11(Ooze) + 15(Assorted bonuses) = 34
AC's-
Johann: 10 + 2(shield bonus) + 9(mage armor) + 7(dex) + 1(size mod) + 9(monk bonus) + 1 (haste) + 10 (shield of faith/protection devotion) + 4(barkskin) = 53(?!?) + 6 mirror images
Sha'aasta: 10 - 4(dex) -2(size) + 9(mage armor) + 1(haste) + 10 (shield of faith/protection devotion) + 4(barkskin) = 28
Holzgeist: 10 - 1(size) +4(dex) +11(natural) + 9(mage armor) + 1(haste) + 10(shield of faith/protection devotion) +4(barkskin) = 48 + 6 mirror images.

Posted by: BLT Sat Jun 09, 2007 2:46 am
After seeming like he wasn't even there for a while, Caius leapt into action, immediately going into a swirling dance. He first starting whirling around the metal obstruction in front of him, cartwheeling and spinning about, slashing repeatedly with his swords, then peeled off to cut at the skeleton nearby before heading back towards the others.
((Stance: Blood in the Water
Enter Dervish Dance (16 rounds)
Move north one, attack(1) Robot.
Move east, take 10 on tumble for no AoO, attack(2) Robot.
Move north, take 10 on tumble, attack (3) robot.
Move north, take 10 on tumble, attack(4) robot.
Move 2 spaces east, take 10 on tumble, attack (5) Skeleton.
move south, take 10 on tumble, attack (6) skeleton.
Tumble at half speed south 2, take 10 on them. Move south 2.
Attack 1:On d20 +14 +7DEX -2DW +3Enh +1Luck +1Haste +3Dance= 18 +27= 45
Damage: 1d6 +3Enh +5STR +3INT +7DEX +1luck +3Dance +1Aura= 4+23 = 27
Attack 2:Off d20 +14 +7DEX -2DW +3Enh +1Luck +1Haste +3Dance= 5 +27 = 32
Damage: 1d6 +3Enh +2STR +3INT +7DEX +1luck +3Dance +1Aura +1d6Caustic +1d6Electric = 4+20+6+5 = 35
Attack 3: On d20 +9 +7DEX -2DW +3Enh +1Luck +1Haste +3Dance= 2+22 = 24
Damage: 1d6 +3Enh +5STR +3INT +7DEX +1luck +3Dance +1Aura= 4+20 = 27
Attack 4: Off d20 +9 +7DEX -2DW +3Enh +1Luck +1Haste +3Dance= 11+22 =33
Damage: 1d6 +3Enh +2STR +3INT +7DEX +1luck +3Dance +1Aura +1d6Caustic +1d6Electric = 1+20+6+5 = 32
Attack 5: On d20+4 +7DEX -2DW +3Enh +1Luck +1Haste +3Dance= 11+17 = 28
Damage: 1d6 +3Enh +5STR +1luck +2d6Good +3Dance +1Aura= 6 +13+1+3 = 23
Attack 6: On (Haste) d20+14 +7DEX -2DW +3Enh +1Luck +1Haste +3Dance= 14+27 = 41
Damage: 1d6 +3Enh +5STR +1luck +2d6Good +3Dance +1Aura= 2+13+4+4=23))

Posted by: VoxPVoxD Sat Jun 09, 2007 2:57 am
Hal completes the incantation and the group teleports. He mouths something silently. Hope this works... ((Teleporting used up my standard action, and I'm not moving anywhere.))

Posted by: Kaihaku Sat Jun 09, 2007 7:13 am
Sophie points at one of the nearby metal terrors that threaten her companions. The plustating staff at her side surges forth, lashing out at the torcheye. [SR: 15 + 13 = 28] [Attack: 13 + 9 = 22] [Miss] The cleric frowns worriedly at the sight of the noble hero in the midst of the enemy, surrounded by enemy. Shaking her head, she turns her attention back to the foe at hand, her voice crying out a chant.
(Just want you wanted... ANOTHER Buff! )

CODE
Bless(PH p205) <Ench(comp)[mind], VS/DF, 1StdAct, 1min/lvl> All allies within a 50’ radius Burst gain a +1 Morale bonus on attacks & +1 Morale bonus on saves vs. fear.
This spell Counters and Dispels the spell Bane.

Posted by: Punch Rockgroin Sat Jun 09, 2007 7:40 am
Thavon kicks off into the sky, soaring overtop of his foes. The birdgish pivots sending a green glob flying at the steel claw behind him. ((Fly up 30' and 20' north of the steel claw, turn and Orb of Acid. Attack: More than enough to beat 15. Damage: 11d6 = 34 Acid
AC: 47
HP: 172/172))

Posted by: Critical Mass Sat Jun 09, 2007 8:28 am
((Buffs cast: Greater magic weapon, greater invisibility. Quick post, I've got to be up early tomorrow.)) As the rest of the force engages the forces before them, Bagu takes off at a run to the east to solo the rest of the enemy garrison. What a badass.
((Run 100' east and 10' north.))

Posted by: Rusty Sat Jun 09, 2007 9:08 am
*As Alexander teleports in with his brother, and allies, he looks upon the enemy. His body shakes with anger as he stares into the eyes of the foes before him. A low growl escapes his lips, which evolves into a full howl. Indeed, as he often did in the past, Alexander focuses on his fury to let that help him take down his enemies. Glancing at the Drowned Eye near him, he speaks to it as he swings his longsword into it.*
: "Abomination of the fiends, I will end your miserable existence!"
((Free action: activating Holy Fury. Gives me bonuses that I already possess...but it also gives me 12 Holy Fury points.
Swift action: activating Furious Strike. Gives +4 to hit and +2d6 damage to my next attack. Costs 1 Holy Fury point.
Full attack! Also, note that as I am using a weapon that I have weapon focus with, Sense Weakness kicks in. Every attack I make ignores 5 points of DR thanks to that feat.
Attack #1:
Roll to hit: 14 + 9 [13 BAB - 4 PA] + 1 [magic] + 1 [focus] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] + 4 [furious strike] - 1 [enlarged] + 1 [haste] + 1 [bless] = 39.
Damage: (4 + 6) [enlarged] + (6 + 4) [holy] + (6 + 2) [furious strike] + 1 [magic] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] + 1 [Aura] + 4 [PA] = 43.
Attack #2:
Roll to hit: natural 1. Confirming...Natural 20. Normal miss.
Attack #3:
Roll to hit: 14 - 1 [3 BAB - 4 PA] + 1 [magic] + 1 [focus] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] - 1 [enlarged] + 1 [haste] + 1 [bless] = 25. Probably a miss.
Damage: (4 + 2) [enlarged] + (4 + 1) [holy] + 1 [magic] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] + 1 [Aura] + 4 [PA] = 26.
Attack #4: (Haste)
Roll to hit: 19 + 9 [13 BAB - 4 PA] + 1 [magic] + 1 [focus] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] - 1 [enlarged] + 1 [haste] + 1 [bless] = 40.
Damage: (3 + 4) [enlarged] + (6 + 3) [holy] + 1 [magic] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] + 1 [Aura] + 4 [PA] = 31.
Current HP: 188
Current AC: 35
Current buffs: Enlarge Person, True Seeing, Elation, Mass Bull's Strength, Mass Bear's Endurance, Prayer, Bless, Haste, Protection Devotion, Shield of Faith, Displacement, Minor Aura: Watchful Eye, Major Aura: Motivate Ardor))

Posted by: Dark Maiden Sat Jun 09, 2007 10:41 pm
Merla moves to the side a bit, a chant on her lips. She weaves magic about her, and extends her hand. As she speaks the final word of power, a bolt of lightning springs from her hand and strikes one of the northern skeletons. The lightning then branches off to strike various other enemies nearby.
[Merla moves 10' East and casts http://i208.photobucket.com/albums/bb34/Celeste_Delacroix/map.jpg.
Damage (Primary): 14d6 - 4+1+5+2+5+2+6+1+5+6+6+2+4+6 = 55
Damage (Secondary): 7d6 - 6+3+5+4+4+3+2 = 27]

Posted by: BLT Sat Jun 09, 2007 10:59 pm
((I forgot to add: Current HP: 150 Current AC: 37 +2(Exp. Dodge)))

Posted by: TheUnknownMarine Sun Jun 10, 2007 8:12 am
The undead make no sound of surprise as the teleporting warriors appear, one merely speaking into an odd device. "Teleporting troops assaulting rear entrance. Request reserve activation. Over." The roaring flame of Dagron washes over the Drowned Eye and their robots. The robots take the heat head on, but one of the skeletons rolls out of the way in a suprising show of agility. Steam rises from both skeletons as the fire boils away some of the continually leaking water from them. The heavy weapons emplacement, protected by the sandbags around it, remains mostly unscathed.
"Type 27 Reptilian: Dragon, Gold. Bullet resistant hide," one skeleton croaks in a watery voice. "Engage with non-flame based energy weapons."
Two of the Torch Eyes swivel around to face Dagron, their spheres glowing light green as energy builds up. Dagron can't help but be suprised as the twin energy beams lance through him... he'd heard of the ancient machines, but being on the receiving end is another thing entirely! Despite one of the beams lancing through his chest and another burning periously deep in his gut, the Dagron remains standing.
((Nat 20, Nat 20. Confirming... Nat 20, Confirmed. Confirming upgrade... Confirmed. A Deadly Attack and Critical Hit! 100 damage total to DAGRON. No DR or resistance applies.))
Laeral's blade is true, but he fails to do any appreciable damage on the robot. The robot returns with a pair of slices with its claw hand. One slice misses thanks to the magic user's displacing form, but the other strikes true, opening up a small gash in his side.
((Miss due to Miss Chance. Hit! 15 damage.))
Enrick lunges forward for his attack, the undead staggering back in disbelief as holy energy assaults his body.
"What?" it murmurs. "That's... that's not possible..."
Meanwhile, Eve crashes into one of the emplaced guns, electricty crackling from the weapon as her lance drives into it. Looking to the Laser Eye, Eve believes it to be defeatible, but the way it's set up indicates to her it must be a powerful foe.
Johann casts his spell and the skeletons cry in alarm as they sink into the mud. The heavy weapons emplacement easily sinks under the ground, lost to sight as bubbles burst on the surface where it had been. The various robots and skeletons immediately move out of the mud, but most of their weapons are ruined.
((5'x4= 20' to get everyone out of the mud. Weapons Emplacement is immobile, so it's gone. Turn burned.))
The Black Ooze lashes out with a pseudopod as the wolf joins it in attacking. The beast finds itself unable to do much of anything, even its magically enhanced teeth painfully scraping against tough metal. Indeed, since the robot has no legs tripping it proves to be a fruitless endeavour. The Ooze however, finds that her acid has already begun to eat away at the armor plates of the machine, revealing another layer of protection. The Ooze surges around the machine, clutching it in many gooey appendages.
((Wolf didn't do much of anything. Save failed, Metal Claw's armor bonus negated. DR still applies... for now. Robot is grabbed.))
Caius erupts into a storm of blades, slashing apart a Torch Eye though he fails to fell the skeleton.
Thavon flies forth, turning and blasting a robot with an orb of acid that melts the ooze-grappled machine even further.
The waterlogged cybernetic skeleton stumbles back as Alex slashes into it again and again.
"You first," it gurgles, raising an axe.
The weapon clatters to the ground as the skeleton shakes violently, then shatters, a rain of lightning cascading down on the battlefield.
(Primary: Save failed. Secondaries: Uniform success.))
A floating machine charges into Eve, slashing her with a claw.
((Hit! 17 damage to Eve. AoO gained.))
"Target their spellcasters," one of the skeletons orders, half of the undead opening fire with their odd tubular devices. Roaring fire bursts from the tubes, striking out at the Force. Though gunfire fills the air, Thavon is only struck once, as is Johann and Caius. Many bullets ricochet off magically enhanced armor after having much of their punch sucked by layer upon layer of spells.
((Hit, Hit, Hit, Miss, Miss, Miss, Miss, Miss, Miss. Miss chances/Mirror Images passed. Johann takes 20 damage after DR. Thavon takes 33 damage before DR. Caius takes 33 damage before DR.))
A Metal Claw zooms at Caius, but he ducks under the machine's charge.
((Miss.))
As Bagu closes to melee with the robot, he is surprised to find the robot pounce on him claws bared.
"Invisibile foe detected. Initiating combat protocol twenty three," the machine warbles. Bagu feels his flesh severely rended in several places as the robot lays into him.
((Critical Hit! Upgraded Critical Hit! Hit! 30, 48, 15 for 93 damage total.))
Sophie and Merla find themselves ducking and dodging as explosion blossom around them. The Automatic Cannon fires three times at the pair, but their luck holds for the most part.
((Saves passed for Sophie. Merla fails two. Sophie takes 38 physical damage. Merla takes 54.))
Next turn!

Posted by: VoxPVoxD Sun Jun 10, 2007 8:32 am
Bagu feels a hand on his shoulder, and his wounds close completely. ((Dimension Door to Bagu's side. Divine Metamagic[Quicken], spend 5 turn attempts to quicken Heal. Bagu's back at full.))

Posted by: Punch Rockgroin Sun Jun 10, 2007 10:11 am
((...))

Posted by: Alpha Sun Jun 10, 2007 11:36 am
Wincing only slightly as one of the attacks hits him, but frowning at how ineffective his attack was, the elf quickly assesses the situation. An idea forming, a slight grin replaces the frown. Standing straight for a moment, both arms extended, he mumbles a couple of arcane words, and his daggers suddenly glow silver, and if possible, appear to be more connected to the daggerspell than before.
[Cast Daggerspell Stance as a swift action (so no AoO) - lasts 14 rounds
Whilst holding a dagger in each hand, you gain a +2 insight bonus on attack and damage rolls if a full attack is made. You gain SR 5 + your CL if you fight defensively and DR 5/magic if you use total defense]
Satisfied, Laeralas once more lays into the robot before him, using both weapons this time.
[Stay and full attack
Onhand attacks
Attack 1: 1d20(3) + 8(bab) + 8(dex) + 1(weapon focus) + 1(enchant) - 2(twf) + 1(elation) + 1(prayer) + 1(haste) + 4(greater heroism) + 2(daggerspell stance) + 2(flank) = 30
Damage 1: 1d6(5) + 3(str) + 1(ench) + 1(elation) + 1(prayer) + 2(draconic might) + 2 (daggerspell stance) + [4d6/2](sneak attack) = 21
Attack 2(haste): 1d20(11) + 27 = 38
Damage 2: 1d6(6) + 10 + [4d6/2] = 22
Attack 3: 1d20(19) + 3(bab) + 19 = 41
Damage 3: 1d6(1) + 10 + [4d6/2] = 20
Offhand attacks
Attack 4: 1d20(13) + 27 = 40
Damage 4: 1d6(3) + 7 + [4d6/2] + 1 electric + 1 fire = 17 + 1elec + 1fire
Attack 5: 1d20(9) + 29 - 7(itwf) = 31
Damage 5: 1d6(5) + 7 + [4d6/2] + 1 electric + 1 fire = 19 + 1elec + 1fire]
Persistent blade
Attack: 24
Damage: 1]
[HP: 135/149
AC: 40
20% miss chance and 5 mirror images]
((I'm guessing Holy won't count here, but if it does, add in another 5 and 10 damage to attacks 4 and 5, respectively))

Posted by: Rusty Sun Jun 10, 2007 11:58 am
: "Light, be with us!" *Alexander notes the electric spell's effects on the enemies to the left of him. Calling upon the power of his deity, Alexander lets out a flurry of attacks against the enemy before him. As he finishes his final strike, he quickly casts a Bolt spell on the foes at his right.*
((Free action: activating Divine Might. +CHA weapon damage [8] to every attack I make this round.
Swift action: activating Furious Strike. Gives +4 to hit and +2d6 damage to my next attack. Costs 1 Holy Fury point. [10 remaining]
Full attack on the Drowned Eye in front of me. If any of the attacks kill him, send the remaining attacks at that...thing next to him. Note that as I am using a weapon that I have weapon focus with, Sense Weakness kicks in. Every attack I make ignores 5 points of DR thanks to that feat.
10 + 9 [13 BAB - 4 PA] + 1 [magic] + 1 [focus] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] + 4 [furious strike] - 1 [enlarged] + 1 [haste] + 1 [bless] + 8 [smite] = 43.
Damage: (4 + 6) [enlarged] + (2 + 4) [holy] + (2 + 5) [furious strike] + 1 [magic] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] + 1 [Aura] + 4 [PA] + 6 [smite] + 8 [divine might] = 52.
19 + 4 [8 BAB - 4 PA] + 1 [magic] + 1 [focus] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] - 1 [enlarged] + 1 [haste] + 1 [bless] + = 35.
Damage: (6 + 5) [enlarged] + (3 + 1) [holy] + 1 [magic] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] + 1 [Aura] + 4 [PA] + 8 [divine might] = 38.
18 - 1 [3 BAB - 4 PA] + 1 [magic] + 1 [focus] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] - 1 [enlarged] + 1 [haste] + 1 [bless] + = 29
Damage: (4 + 3) [enlarged] + (4 + 6) [holy] + 1 [magic] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] + 1 [Aura] + 4 [PA] + 8 [divine might] = 40.
14 + 9 [13 BAB - 4 PA] + 1 [magic] + 1 [focus] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] - 1 [enlarged] + 1 [haste] + 1 [bless] = 35.
Damage: (4 + 4) [enlarged] + (1 + 2) [holy] + 1 [magic] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] + 1 [Aura] + 4 [PA] + 8 [divine might] = 34.
Using Heroic Surge to gain another standard action. [3 uses remaining]
Targetting the Steel Claw northwest of the remaining artillery/cannon. It will hit the Drowned Eye NW of the mentioned Steel Claw, the Steel Claw itself, and the artillery/cannon.
Bolt Lv. 1:
4 4 3 6 2 6 4 6 5 2 = 42 electricity. No save. If SR check needed: 12 + 14 = 26.))

Posted by: Kaihaku Sun Jun 10, 2007 11:59 am
“Merla!” Sophie cries out in alarm as explosions rock the ground around them, her warning coming too late, “Watch out!” The priestess is buffeted by the blast of metal, rock, and flame but manages to nimbly avoid the greater part of the blast. She stumbles forward, breathing heavily and clasps her holy symbol, crying out in desperation, “Sacred Light! Preserve your children!” The emblem erupts with sacred light, waves of healing energy pouring over the battlefield.
[Divine Metamagic: 5 Turning Attempts Expended]
[Abandon Heroes' Feast : Spontaneously cast Mass Cure Moderate Wounds]
[Targets: Sophie, Merla, that damn drowned eye, and anyone else who needs healing.]*
[6 + 8 + 13 = +24 HP (-24, Will Half, for Drowned Eye)]
The reassuring blessing of the great creator steadies its devotee, who then steps over to the battered halfling wizard and lays a hand on her while speaking an ancient chant. Merla’s wounds close as sacred energy flows through her.
[Abandon Elation : Spontaneously cast Cure Moderate Wounds]
[Merla: +26 HP]
* Within 30 ft, which would mean Enrick, WD's troop, and Alpha's daggerspell

Posted by: Lord Oddeye Sun Jun 10, 2007 1:01 pm
After a first successful assault, Enrick whirls back to face the walking dead and raises an eyebrow. : "Aww, what's this?" He starts smugly, "Is the holy radiance of my blade messing you up already?" The quirky nobleman daringly dashes forward and springs into the air, his white cape wavering behind. He lands straight a mere distance away from the armored skeleton and drives his lightblade downward and through him exclaiming.
: "This will remain between us but, I believe you are boned!"
There is another crackling sound followed by a flash of light, though not as bright as the last one, and this time it feels like the creature's decayed limbs are caught on fire. Enrick then straightens himself up and retreats once more. Back to his former position, he soon notices the advancing army of many deads and droids closing in on Alexander's group to the north and frowns, then looks back at the Drowned Eye he'd just wounded.
: "Hmm well as much as I'd appreciate fencing with you some more, I'm afraid my presence is much needed elsewhere. Allow me nonetheless to leave you this as a farewell token."
The swordsman grins and raises his free hand to the sky, swiftly speaking a command word. The circlet on his forehead briefly shines a dim light and bright missiles of energy materialize in his opened palm and immediately fly out towards the undead.
: "Until next time!" He shouts before progressing further north to support his comrades.
((Move 3 squares SW.
Spring attack : 1d20 +11 (BAB) +7 (DEX) +1 (Weapon) +1 (Prayer) +1 (Haste) +1 (Bless) -2 (Combat Expertise) = 14+20 = 34. hit!
Damage : 1d6+1 (Weapon) +2d6 (Holy) +8 (CHA) +1d6 (Ooh Burn!) +1 (Prayer) = 2+5+8+1+1 = 17 damage including 5 holy and 1 fire.
Move back to original spot then 2 more squares NE.
Use up one charge of Circlet of Rapid Casting. (swift action)
Cast MAGIC MISSILE
Damage : 3d4+3 = 1+3+1+3 = 8 force damage.
AC is 37. Dodge to the Torch Eye again.))

Posted by: Dark Maiden Sun Jun 10, 2007 6:12 pm
Merla cries out in pain, the explosions wounding her badly. She staggers slightly and breathes heavily, now leaning on her staff for support. All of a sudden, Merla finds herself feeling better as waves of healing energy spread out over the area. Then she feels a hand upon her, and looks up to see Sophie standing beside her.
"Thank you Sophie."
Merla weaves magic about her once again while speaking in the ancient language of magic. She extends her hand, and a small red bead flies off in the direction of the Cannon. Before hitting it, however, it stops and blossoms into a fireball.
[Merla casts http://i208.photobucket.com/albums/bb34/Celeste_Delacroix/map2.jpg.
Damage: 6+5+1+5+4+5+1+5+5+6 = 43 fire
Reflex save DC 20 for half]

Posted by: Wandering Dezorian Sun Jun 10, 2007 9:47 pm
((I'm away from my computer, with my handy stat-sheet for Johann and crew, so I'm going to avoid making my rolls for now. However, in case the round advances before I'm back, here's my actions. Sha'aasta will continue to cheerfully dissolve the steel claw. Assuming it doesn't break free of the grapple, it suffers automatic damage, same as last time, plus an additional 21 points of acid damage to all metal objects, no save. For her action, she will attempt to pin the steel claw. Grapple check, same bonuses as last time.
Holzgeist is going to move away (no AoO, because the claw is grappled), and is going to bull rush the Drowned Eye to his left back into the mud. If successful, Johann is going to cast mud to stone. If it fails, he's going to cast some other damaging spell.

Posted by: DragonmasterDon1 Sun Jun 10, 2007 10:24 pm
The Pegasus lashed through the weapon bank with ease and politely received the advance of the next enemy with a well placed strike of her lance. Moving with the Claw's strike, the Pegasus lifted herself off the ground, heaving her equine form backward. Using the sudden change of momentum she twirled and struck the Laser Eye.
"Get up there and help Alexander! Leave these to me!" she urged, already debating whether or not to do just the same thing.
((5' diagonal step SW after AoO. Yeah, let me actually add in BAB and the +2 from the Lance for damage this time. Christ.
AoO: 17 +11(BAB) +8(Str) +1(Wpn Focus) +2(HvyLance) +2(Wpn) +2(BullS) + 1(Haste) + 1(Prayer) +1(Elation) +1(Intuition) +1(Bless) - 4(Cover) - 1(Size) = 43
Damage: 4 + 8(Str) + 2(Wpn) +2(WpnSp) + 2(BullS) +1(Prayer) + 1(Elation) = 20 (+8 Holy if Evil)
Full Attack, Laser Eye
Attack 1: 6 +11(BAB) +8(Str) +1(Wpn Focus) +2(HvyLance) +2(Wpn) +2(BullS) + 1(Haste) + 1(Prayer) +1(Elation) +1(Bless) - 1(Size) = 35
Damage: 3 + 8(Str) + 2(Wpn) +2(WpnSp) + 2(BullS) +1(Prayer) + 1(Elation) = 19 (+8 Holy if Evil)
Haste Atk: 9 +11(BAB) +8(Str) +1(Wpn Focus) +2(HvyLance) +2(Wpn) +2(BullS) + 1(Haste) + 1(Prayer) +1(Elation) +1(Bless)- 1(Size) = 38
Damage: 9 + 8(Str) + 2(Wpn) +2(WpnSp) + 2(BullS) +1(Prayer) + 1(Elation) = 25 (+4 Holy if Evil)
Attack 2: 9 +6(BAB) +8(Str) +1(Wpn Focus) +2(HvyLance) +2(Wpn) +2(BullS) + 1(Haste) + 1(Prayer) +1(Elation) +1(Bless) - 1(Size) = 33
Damage: 12 + 8(Str) + 2(Wpn) +2(WpnSp) + 2(BullS) +1(Prayer) + 1(Elation) = 28 (+7 Holy if Evil)
Attack 3: 8 +1(BAB) +8(Str) +1(Wpn Focus) +2(HvyLance) +2(Wpn) +2(BullS) + 1(Haste) + 1(Prayer) +1(Elation) +1(Bless) - 1(Size) = 27
Damage: 6 + 8(Str) + 2(Wpn) +2(WpnSp) + 2(BullS) +1(Prayer) + 1(Elation) = 22 (+9 Holy if Evil)
Dodge to Laser Eye.))

Posted by: Kaihaku Mon Jun 11, 2007 5:31 am

QUOTE (VoxPVoxD @ Sun Jun 10, 2007 2:32 am)
Bagu feels a hand on his shoulder, and his wounds close completely. ((Dimension Door to Bagu's side. Divine Metamagic[Quicken], spend 5 turn attempts to quicken Heal. Bagu's back at full.))

((Mushroom goo works wonders, no?))

Posted by: Critical Mass Mon Jun 11, 2007 8:48 am
Bagu raises Soulminer above his head two-handed and lets out a mighty roar! "How can you all SEE ME?!" The dwarf brings his pick down on the metal claw with a loud CLANG once and twice and three times! Sparks fly dramatically with each hit and the ground itself possibly quakes in the face of such a terrible rain of blows! Surely nothing could withstand such an onslaught!
"It's back to the scrap heap with you, ya metal bastard!"
((Three attacks, all hit. Damage after DR: 0.))
AC: 38, invisible

Posted by: Knight_019 Tue Jun 12, 2007 3:49 am
*Dagron reels from the lancing blows of energy hammering into and through his body. The technology of the ancients, while impressive, was never known to be that accurate. What were these machines? Dagron hovers forward, flapping his wings mightly to propel him into the steel claw and begins to rend steel.*
((Move 5' forward, staying above steel claw. Full attack
BITE: 1d20 + 22 + 1 (haste) + 1 (elation) + 1 (prayer) + 1 (bless) + 1 (high ground) = 18 + 27 = 45.
BITE: 1d20 + 27 = 16 + 27 = 43.
CLAW: 1d20 + 17 + 5 = 3 + 22 = 25.
CLAW: 1d20 + 22 = 9 + 22 = 31.
WING: 1d20 + 15 + 5 = 9 + 20 = 29.
WING: 1d20 + 20 = 10 + 20 = 30.
Damage
1d8 + 13 + 2 = 6 + 15 = 21.
1d8 + 15 = 8 + 15 = 23.
1d6 + 7 + 2 = 6 + 9 = 15.
1d6 + 9 = 4 + 9 = 13.
1d4 + 7 = 3 + 7 = 10.
1d4 + 7 = 2 + 7 = 9.
All attacks count as magic and good-aligned.))

Posted by: TheUnknownMarine Tue Jun 12, 2007 5:33 am
Thavon demolishes his robotic foe as Hal heals Bagu's wounds. Laeralas slashes at the Metal Claw, but his attack is mostly ineffectual, daggers scraping uselessly against reinforced metal plates. Alex rips apart the Drowned Eye in front of him with ease, the electricity he summons causing the Metal Claw to go haywire and nearly explode. The robot stops short of being destroyed though for a moment, then Merla's blaze hits it and it detonates in a minature blossom of fire and debris.
The gun emplacement and Drowned Eye also caught in the spells shudder and shake, but do not fall.
Enrick darts in an out again, damaging the skeleton even further.
Shaa'sta finally melts away the inner shell of the Metal Claw, crushing its innards to scrap then dissolving the remnants of the 'body'.
Eve's strike just glances off the Metal Claw.
Dagron and the Dervish dance around the Metal Claw, but their attacks scrape off its thick armor, doing little to nothing.
Explosions continue to burst around Merla and Sophie, the automatic cannon's undead gun crew relentless in their murderous endeavour.
((Merla and Sophie must make 3 Ref saves for half damage on 3 explosions that deal 25 physical damage a pop. Save DC: 20))
Alexander dodges and weaves as he strikes, two of the cybernetic skeletons unable to peg him with their machineguns. More gunfire whizzes past Thavon, missing him, as two hand axes sail past Enrick's head, missing him by inches as his chosen foe picks up two more axes from his belt.
A Torch Eye's laser beam zaps past Dagron as another beam fires into Alexander. The heroic warrior feels burning pain in his leg as the beam slices part of his thigh.
((Miss, Hit! 20 damage to Alexander.))
Holzgeist pushes the skeleton back into the mud. Just as the undead sinks under, a single bony claw piercing the surface of the mud, Johaan completes his spell. The mud reverts back to stone, trapping the undead. A thin beam of laser light cuts the air over Johaan's head, barely missing the gnome.
One of the Metal Claws claws at Dagron, the metal blades unsuccessful in piercing the dragon's skin.
((Miss, Miss, Miss.))
The other continues to tear into Bagu, undoing some of Hal's work in a few moments.
((Hit, miss, hit! 28 damage to Bagu total.))
The final Metal Claw slashes at Eve, but finds it impossible to break the centaur's guard to land a hit.
The robed, odd-staff wielding cybernetic zombie in front of Alexander touches a hand to its head. Green lightning crackles around it as it gestures towards Alexander and mutters.
"Witness... the GLORY of the Ancients... THROUGH ME!" the undead says as green lightning crackles towards Alexander from the zombie's glowing forehead. The stream of energy strikes and Alexander is wracked with pain, even though he still lives. The zombie cries out in shock. "What? Still alive?! Im.. Impossible!! I cannot lose!!!"
((Disintegrate, empowered with double cost. Alexander takes 71 damage.))
Next turn!
((Eve's action was unworkable and I couldn't reach you for comment, so you've an extra 'turn' of actions available this round.))
http://www.shinola.radh.com/guest/Rusty/Alex1c.PNG

Posted by: Wandering Dezorian Tue Jun 12, 2007 5:55 am
Johann shouts across the battlefield, "Careful! That wasn't a spell! It wasn't even a magical item!" A momentary pause, and then the diviner shouts again, "It might be a lost power of the Ancients! A form of mental energy projection, and most our defenses aren't prepared for it!"

Posted by: Dark Maiden Tue Jun 12, 2007 5:57 pm
[Reflex Save #1: 9 + 12 + 3 (Buffs) = 24. Success. Reflex Save #2: 7 + 12 + 3 (Buffs) = 22. Success. Reflex Save #3: 3 + 12 + 3 (Buffs) = 18. Failure. Merla takes 49 damage. ] Merla finds herself ducking and dodging as the Cannon opens fire on the once again. She reacts much quicker this time, and manages to avoid the brunt of two explosions. She is still wounded pretty badly, however, and the Wizardess leans on her staff slightly.
"We have to do something about that Cannon..."
Merla weaves magic about her while speaking in another language. She extends her hand and an arrow of acid springs forth from it, flying off towards the Cannon.
[Merla casts Acid Arrow.
Ranged Touch Attack: 19 + 7 (BAB) + 3 (Dex) + 1 (Size) + 1 (Elation) + 1 (Prayer) + 1 (Haste) = 33
Damage: 3+4 = 7 acid
It will take 2d4 damage each round for 4 more rounds after this.]

Posted by: Alpha Tue Jun 12, 2007 8:31 pm
Laeralas curses in frustration as his well aimed strikes cause little to no damage to the robot. His eyes widen however, as the robot simply dissolves in front of him. : “Um…okay. Whatever works, I guess,” he says, with a slight grin. Looking up the field towards his leader and the heavy damage he was taking, and decides whether to move up or not, or to move over to aid Bagu and Hal. Deciding, he speaks out.
: “Sha'aasta, do you think you can aid our bard and healer with that robot? My attacks are practically useless, whereas your's are evidently much more effective. I’m going to move up and aid Alexander.”
With that, he directs the persistent blade to the north, and he speeds off ahead of it, moving swiftly to join the Hero in combat.
[Standard Action: direct persistent blade 40’ north
Move action: 3 squares right, 10 squares up]
[HP: 135/149
AC: 40
20% miss chance and 5 mirror images]

Posted by: Kaihaku Wed Jun 13, 2007 2:08 am
[All saves made] Sophie takes a step over to Merla, touching her on the shoulder lightly while she looks towards the center of the battle with a worried frown, "I have to help the others, is there anything you can do to block the cannonfire?" She frowns, "Destroying it might be difficult..."
[Five Ft Step]
[Cure Serious Wounds: +26 HP : Merla]
The cleric nods assuringly, then starts towards the wounded embattled warriors.
[Move 30 ft towards Dagron.]

Posted by: Punch Rockgroin Wed Jun 13, 2007 7:19 am
Thavon rips his ranseur out of the wreckage left that was once a torcheye, and flies off into the sky once more. This time 5 glowing orbs are shot out. ((I can't see the map right now, but fly up at least 30' and over to somwhere around the middle of the map, and send out Magic Missile at a Steel Claw, probably the one Bagu's at.
5D4 + 5 = 13 Worst Magic Missile ever.))

Posted by: Rusty Wed Jun 13, 2007 11:18 am
*Alexander howls in pain. He is stunned by Johann's words regarding the foe and his lack of magic. He spits out a reply to the undead.* : "You lost the minute you sided with the Strife Lords!" *As he engages in combat with the cybernetic zombie, Alexander calls out to the force.*
: "Let the mages take care of those metal eggs! If you can spare to, head to the right. We can't dodge those projectiles forever!"
((Free action: using Divine Might. +CHA [8] damage to all attacks this round.
Swift action: activating Furious Strike. Gives +4 to hit and +2d6 damage to my next attack. [9 Holy Fury points remaining]
Full attack! Also, note that as I am using a weapon that I have weapon focus with, Sense Weakness kicks in. Every attack I make ignores 5 points of DR thanks to that feat.
Using Heroic Surge to gain another standard action. [2* uses remaining] - *cancel use if I manage to fell the foe before the 5th attack.
Attack #1:
Roll to hit: 18 + 9 [13 BAB - 4 PA] + 1 [magic] + 1 [focus] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] + 4 [furious strike] - 1 [enlarged] + 1 [haste] + 1 [bless] = 43.
Damage: (2 + 5) [enlarged] + (5 + 6) [holy] + (5 + 1) [furious strike] + 1 [magic] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] + 1 [Aura] + 4 [PA] + 8 [Divine Might] = 47.
Attack #2:
Roll to hit: natural 20. Hit.
Damage: (5 + 3) [enlarged] + (3 + 5) [holy] + 1 [magic] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] + 1 [Aura] + 4 [PA] + 8 [Divine Might] = 39.
Attack #3:
Roll to hit: 12 - 1 [3 BAB - 4 PA] + 1 [magic] + 1 [focus] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] - 1 [enlarged] + 1 [haste] + 1 [bless] = 23. Probably a miss.
Damage: (2 + 1) [enlarged] + (6 + 5) [holy] + 1 [magic] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] + 1 [Aura] + 4 [PA] + 8 [Divine Might] = 37.
Attack #4: (Haste)
Roll to hit: 7 + 9 [13 BAB - 4 PA] + 1 [magic] + 1 [focus] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] - 1 [enlarged] + 1 [haste] + 1 [bless] = 28.
Damage: (3 + 6) [enlarged] + (5 + 1) [holy] + 1 [magic] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] + 1 [Aura] + 4 [PA] + 8 [Divine Might] = 38.
Attack #5: (Heroic Surge)
Roll to hit: 19 + 9 [13 BAB - 4 PA] + 1 [magic] + 1 [focus] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] - 1 [enlarged] + 1 [haste] + 1 [bless] = 40.
Damage: (6 + 6) [enlarged] + (6 + 6) [holy] + 1 [magic] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] + 1 [Aura] + 4 [PA] + 8 [Divine Might] = 47.
Current HP: 97/188
Current AC: 35
Current buffs: Enlarge Person, True Seeing, Elation, Mass Bull's Strength, Mass Bear's Endurance, Prayer, Bless, Haste, Protection Devotion, Shield of Faith, Displacement, Minor Aura: Watchful Eye, Major Aura: Motivate Ardor))

Posted by: DragonmasterDon1 Wed Jun 13, 2007 6:26 pm
((Ok, I think I have an understanding of what went wrong, so what I'll do is keep the Full Attack Action as this turn's action. Last turn, Eve took to the sky and closed in range to attack the Laser Eye thing once, provoking an AoO from the Claw.
Previous Turn:
Attack 1: 6 +11(BAB) +8(Str) +1(Wpn Focus) +2(HvyLance) +2(Wpn) +2(BullS) + 1(Haste) + 1(Prayer) +1(Elation) +1(Bless) - 1(Size) = 35
Damage: 2 + 8(Str) + 2(Wpn) +2(WpnSp) + 2(BullS) +1(Prayer) + 1(Elation) = 18 (+5 Holy if Evil)
Dodge to Metal Claw for AoO.
Current Turn: (Copied from above)
Full Attack, Laser Eye
Attack 1: 6 +11(BAB) +8(Str) +1(Wpn Focus) +2(HvyLance) +2(Wpn) +2(BullS) + 1(Haste) + 1(Prayer) +1(Elation) +1(Bless) - 1(Size) = 35
Damage: 3 + 8(Str) + 2(Wpn) +2(WpnSp) + 2(BullS) +1(Prayer) + 1(Elation) = 19 (+8 Holy if Evil)
Haste Atk: 9 +11(BAB) +8(Str) +1(Wpn Focus) +2(HvyLance) +2(Wpn) +2(BullS) + 1(Haste) + 1(Prayer) +1(Elation) +1(Bless)- 1(Size) = 38
Damage: 9 + 8(Str) + 2(Wpn) +2(WpnSp) + 2(BullS) +1(Prayer) + 1(Elation) = 25 (+4 Holy if Evil)
Attack 2: 9 +6(BAB) +8(Str) +1(Wpn Focus) +2(HvyLance) +2(Wpn) +2(BullS) + 1(Haste) + 1(Prayer) +1(Elation) +1(Bless) - 1(Size) = 33
Damage: 12 + 8(Str) + 2(Wpn) +2(WpnSp) + 2(BullS) +1(Prayer) + 1(Elation) = 28 (+7 Holy if Evil)
Attack 3: 8 +1(BAB) +8(Str) +1(Wpn Focus) +2(HvyLance) +2(Wpn) +2(BullS) + 1(Haste) + 1(Prayer) +1(Elation) +1(Bless) - 1(Size) = 27
Damage: 6 + 8(Str) + 2(Wpn) +2(WpnSp) + 2(BullS) +1(Prayer) + 1(Elation) = 22 (+9 Holy if Evil)
Dodge to the Laser Eye thing if it survives, dodge to Metal Claw if defeated.
))
"Go, dammit!" Eve shouted in frustration as she lashed into the machine before her. "Either that or blast this damn fluttering thing behind me so I can!"

Posted by: Critical Mass Wed Jun 13, 2007 11:11 pm
"Thanks for the save, Hal! Let's not make it any easier on them!" With that, those who can see him see Bagu's skin harden into some sort of iron-like material. He hoists Soulminer above his head and lets out a loud cheer. "Now let's get to where we can do some real damage!"
There's a sudden flash where the two of them were standing, and then they are gone.
((Swift action: ironskin chant. DR 5/- until my next turn. Standard action: defensively cast Shadow Conjuration -> Dimension Step. All allies within range teleport up to a distance equal their speed instantly. Bagu ends up in the space directly west of the right-most skeleton.))
HP: 99/127
AC: 38, invisible, DR 5/-
BM: 18/19

Posted by: Wandering Dezorian Thu Jun 14, 2007 1:34 am
"We've got to take out that cannon!" Johann shouts again, then shouts orders to Sha'aasta in gnomish. Wheeling about, Holzgeist charges across the battlefield, whipping towards the cannon faster than can be believed. Sha'aasta pauses for a moment over the rather tasty remains of the steel claw, then scurries northwards towards her next meal.
Holzgeist charges 155' (Go 80' move!) to the square west of the Drowned Eye directly south of the cannon.
Sha'aasta charges 75' to the square south of the steel claw next to DAGRON.
Holzgeist attacks! 2 +12(Skill) + 1(Elation) + 1(Prayer) + 1(Haste) + 2(Bear's strength) + 2(Magic fang) + 1(prayer) + 2 (charge) = 24
I'm assuming that's a miss... if not, he gets a trip attack too.
Sha'aasta attacks! 16 + 6 (Base attack bonus) + 3(Ooze str) + 1(Elation) + 1(Prayer) + 1(Haste) + 2(Bear's strength) + 1 (Prayer) + 2 (charge) = 33
Sha'aasta deals damage! 15 + 7(acid)
Steel claw must make a dc 21 reflex save or have its armor dissolved.
Sha'aasta attempts a grapple! 18 + 11(Ooze) + 17(Assorted bonuses) = 46
Johann casts Flamestrike!
Concentration = 9 + 22 = 31, passed!
Flamestrike deals 26 damage (half fire, half holy) to gunner, loader, and gun itself. Reflex save DC 22 for half damage.

Posted by: Knight_019 Thu Jun 14, 2007 5:23 am
*The claw grappled and no longer a threat, Dagron whizzes past it, Sha'aasta, and the dervish in a beeline for the nearby drowned eye.* ((Attack BITE: 1d20 + 27 = 15 + 27 = 42. Damage 1d8 + 15 + 2d6 = 8 + 1 + 6 + 15 = 30.
Damage is Magic and Good Aligned))

Posted by: TheUnknownMarine Thu Jun 14, 2007 7:30 am
Merla's acid arrow sizzles on the cannon, melting away some of the gun's armor while Thavon's magic spell slams into the Metal Claw battling Bagu. Alex slices apart the zombie with four swift strokes. Sparks fly from the dismembered corpse as it twitches, then falls still.
Eve wheels around in the air, driving her lance forward again and again into the Torch Eye. The machine sparks and whines, but doesn't cease functioning. As Eve goes to strike this blow, the Metal Claw she fights catches her in the side. Blood flows freely over the claws of the metal creature.
((AoO: Critical Hit! 34 damage to Eve.))
The Metal Claw that struck Eve floats over to Enrick, but fails to land a blow on the agile swordsman.
Searing pains strikes Eve as the Torch Eye she fights burns her with a thin beam of light.
((Hit! 20 damage to Eve.))
Shasta immobilized the Metal Claw near Dagron, enveloping in burning, slimy appendages.
While Holzgeist's attack is ineffective, Johann's spell detonates the ammunition stockpile of the gun emplacement, sending bits of the weapon and its crew catapulting into the sky.
Dagron dives towards the nearest Drowned Eye, crushing the skeletal soldier's skull with a single snap of his jaws. The undead collapses into a pile of bones.
A Torch Eye beam sears the air above Johann's head, the gnome's luck... or skill, holding out.
Alexander is not so lucky, a thin beam of light slicing through his side.
((Hit. 20 damage to Alexander.))
The Metal Claw in front of Caius slashes and slashes, but Caius just parries and parries.
One of the cybernetic skeletons opens fire on Laeral, but the bullets just destroy one of his mirror images.
((Hit, Miss due to Displacement. One mirror image destroyed.))
Unable to fall back as he finds something invisible in his way, the four armed skeleton in front of Holzgeist draws a pair of hand axes and hacks away at the big wolf. The forest ghost is more than prepared though, and dodges not only those strikes, but the Metal Claw that charges him as well.
http://img522.imageshack.us/img522/7439/alex1dgr2.png
Next turn.

Posted by: Punch Rockgroin Thu Jun 14, 2007 8:39 am
Thavon dives to the torcheye to the far east, but eats a bug on the way and misses.

Posted by: Kaihaku Thu Jun 14, 2007 9:58 am
Sophie moves swiftly towards the embattled warriors gathered around the noble hero. Struggling to catch her breath, the cleric holds forth her holy symbol, "Blessed Light! Seal the wounds of your chosen!" A wave of sacred healing flows over the area.
[Move 30 ft towards Alexander]
[Abandon Legend Lore for Mass Cure Serious Wounds]
[+31 HP to everyone in the center of the map.]

Posted by: Dark Maiden Thu Jun 14, 2007 2:04 pm
Merla takes a step forward and makes a few gestures with her free hand. She shouts the final word of power and holds out her hand. Five glowing blue projectiles of pure force spring from her palm and fly off towards the Metal Claw engaging Enrick.
[Merla takes a 5 ft. step forward and casts Magic Missile.
Damage: 1+3+4+3+3 + 5 = 19]

Posted by: Alpha Thu Jun 14, 2007 9:40 pm
Instead of continuing north, Laeralas hops back slightly, bringing the nearest steel claw within sight. Looking at it, then down at his daggers, he shrugs. How about a different approach…. He begins to chant, his daggers moving in harmony as he does so. Soon, sparks start to appear around the weapons, crackles of electricity accompanying them. The sky around the steel claw darkens, clouds forming. Quickly, bolts of lightning form, and crash down into the robot. As the daggerspell mage casts, the persistent blade continues to speed up the field.
[Move 2 spaces down and 7 spaces right. Cast Bolt 1 centred on the Steel Claw, affecting the skeleton. 46 lightning damage to both. No save.]
[HP: 149/149
AC: 40
20% miss chance and 4 mirror images]

Posted by: BLT Thu Jun 14, 2007 11:34 pm
Even though he knew nothing of robots, Caius doubted his swords could penetrate the thick hide of the one in front of him so he peeled away, heading for another metal monstrosity. When he reached it he twirled about it, putting a few hits in, but backing away instead of pressing the attack as much as he could.
((Move NE twice, N once then NE again.
Attack the torcheye 4 times. Move S, E, E between the attacks.
1: d20 +14+7DEX -2DW +3Enh +1Luck +1Haste +3Dance = 12+27 = 39
Damage: 1d6 +3Enh +5STR +3INT +7DEX +1luck +3Dance +1Aura= 6+23 = 29
2: d20+14+7DEX -2DW +3Enh +1Luck +1Haste +3Dance = 8+27 = 35
damage: 1d6 +3Enh +2STR +3INT +7DEX +1luck +3Dance +1Aura +1d6Caustic +1d6Electric = 4+20+1+3 = 28
3: d20 +9+7DEX -2DW +3Enh +1Luck +1Haste +3Dance = 2+22 = 24
damage: 1d6 +3Enh +5STR +3INT +7DEX +1luck +3Dance +1Aura= +23
4: Nat 20, Confirm: 12+22 = 34
Damage: 1d6 +3Enh +2STR +3INT +7DEX +1luck +3Dance +1Aura +1d6Caustic +1d6Electric = 2+20+3+4 = 29 +21(if a critical) = 50(If crit)
move SW twice
Take 10 on all 5 tumble checks to avoid AoO at full speed and succeed.))

Posted by: Knight_019 Fri Jun 15, 2007 1:59 am
*Dagron laughs some to himself as he easily demolishes the drowned eye. He flaps his wings powerfully, feeling excited about the battle and his win. Quickly, Dagron flies forward, hurtling toward the laser eye past the now destroyed cannon. He opens his maw wide, then clamps down, tearing into the delicate laser assembly.*
((Attack, charge
BITE: 1d20 + 27 + 2= 7 + 29 = 36.
Damage
1d8 + 15 + 2d6 = 6 + 15 = 21.
Damage is Magic and Good Aligned))

Posted by: DragonmasterDon1 Fri Jun 15, 2007 2:10 am
"Ugh..." the pegasus moaned, struck twice again as the mechanical opponents separated. Fluttering a few feet above, she lashed out in rage at the LASER Eye before her in a flurry of consecutive thrusts with her lance. (( Full Attack, PA5, Combat Intuition
Full Attack, Laser Eye
Attack 1: 11 +11(BAB) +8(Str) +1(Wpn Focus) +1(CI) +2(HvyLance) +2(Wpn) +2(BullS) + 1(Haste) + 1(Prayer) +1(Elation) +1(Bless) - 1(Size) - 5(PA) = 36
Damage: 5 + 8(Str) + 2(Wpn) +2(WpnSp) + 2(BullS) +1(Prayer) + 1(Elation) + 5(PA)= 26 (+7 Holy if Evil)
Haste Atk: 15 +11(BAB) +8(Str) +1(Wpn Focus) +2(HvyLance) +2(Wpn) +2(BullS) + 1(Haste) + 1(Prayer) +1(Elation) +1(Bless)- 1(Size) -5(PA)= 40
Damage: 4 + 8(Str) + 2(Wpn) +2(WpnSp) + 2(BullS) +1(Prayer) + 1(Elation) +5(PA)= 25 (+8 Holy if Evil)
Attack 2: 13 +6(BAB) +8(Str) +1(Wpn Focus) +2(HvyLance) +2(Wpn) +2(BullS) + 1(Haste) + 1(Prayer) +1(Elation) +1(Bless) - 1(Size) -5(PA)= 31
Damage: 1 + 8(Str) + 2(Wpn) +2(WpnSp) + 2(BullS) +1(Prayer) + 1(Elation) +5(PA)= 22 (+9 Holy if Evil)
Attack 3: 5 +1(BAB) +8(Str) +1(Wpn Focus) +2(HvyLance) +2(Wpn) +2(BullS) + 1(Haste) + 1(Prayer) +1(Elation) +1(Bless) - 1(Size) -5(PA) = 19
Damage: 2 + 8(Str) + 2(Wpn) +2(WpnSp) + 2(BullS) +1(Prayer) + 1(Elation) +5(PA)= 23 (+6 Holy if Evil)
Dodge to the Laser Eye if it survives, if not, dodge to the Metal Claw.
Eve: HP: 120/191, Bear's Endurance ftw.
))

Posted by: Wandering Dezorian Fri Jun 15, 2007 2:36 am
Sha'aasta continues to burble happily as the claw dissolves under her grasp. Sha'aasta deals constrict damage! 18 + 8(acid). Claw must make a dc 21 reflex save to avoid having its armor dissolved. Sha'aasta deals acid damage! 21(acid) to all metal object.
Sha'aasta attempts to pin the claw! 9 + 26 = 35
Holzgeist growls at the undead creature in front of him, and leaps forward into the fray again, attacking with a singleminded ferocity.
Holzgeist attacks!
Natural 20! No confirmation, since it's a skeleton...
Holzgeist attempts a trip! 11 + 12(skill) + 9 (various bonuses) + 11 (wolf) = 43
Holzgeist deals damage! 1(1d8) + 11 + 6(various bonuses) = 18
Holzgeist uses a haste attack! 12 + 12(skill) + 9 (various bonuses) = 33.
Holzgeist deals damage! 5(1d8) + 11 + 6(various bonuses) = 22
Holzgeist attempts a trip! 19 + 12(skill) + 9 (various bonuses) + 11 (wolf) = 52
Johann cheers his companions on, and then adds his own personal brand of mayhem to the party. As azure sparks surge around his hands, he turns and stares at the robot behind him for a moment.
"The smiths have returned. You turned against us, turned against your purpose, and now we will melt you back into stock."
Johann casts Lightning Bolt!
Concentration = 14 + 22 = 26, passed!
Lightning Bolt deals 37 lightning damage to steel claw! Reflex save DC 20 for half damage.

Posted by: Critical Mass Fri Jun 15, 2007 6:28 am
"I'll get this one, boys!" With wide, swinging strokes Bagu tears into the skellington, laughing all the way. Chips of bone splinter off as Soulminer relentlessly dismantles its foe, the last swing tearing into the empty skull and ripping it off its body.
"Just a few more, now!"
((Full attack on the skeleton and five-foot step NE.))
11+ 10 bab+ 3 enhancement+ 1 bless +1 prayer +5 str +2 holy +2 invisible =35
19+ 10 bab+ 3 enhancement+ 1 bless +1 prayer +5 str +2 holy +2 invisible=41
4+ 5 bab+ 3 enhancement+ 1 bless +1 prayer +5 str +2 holy +2 invisible=23 -MISS-
3 +3 enhancement +7 str +6 holy +1 prayer =20
4 +3 enhancement +7 str +9 holy +1 prayer =24

Posted by: Lord Oddeye Fri Jun 15, 2007 8:06 am
: "Oh! If it's not a big flying... hand-shaped... metal... gear?" Enrick raises an eyebrow quizzically, looking at the... thing that just tried to claw him. The swordsman shrugs and brings his lightblade forth with a smirk. : "Ah, anyhow I see you look all right." He adds, "Allow me to rectify this!"
He lunges forward and pierces through its hardened steel carapace surprisingly easily, causing some internal damage to the fool device of the ancients.
((Attack the Metal Claw
Attack : 1d20 +11 +7 (DEX Weapon finesse) +1 (Weapon) +1 Prayer +1 Haste +1 Bless -3 (CE) = 16+11+7+1+1+1+1-3 = 35 hit.
Don't let your guard down! used. This attack will bypass DR.
Damage : 1d6+1 (Weapon) +8 (CHA). +3 (INT) +1 Prayer = 3+8+3+1 = 15 damage.
Move 65ft east.
AC is 43. (Somehow missed Protection Devotion when I listed all my buffs.)
5 mirror images remaining.))

Posted by: Rusty Fri Jun 15, 2007 8:28 am
*Alexander, having slain the zombie, turns his attention to the nearest Drowned Eye. He doesn't charge, but he does focus his energy as he swings his sword, putting even more striking force into the attack. He offers some words of encouragement to his allies as he slices his enemy.*
: "Let's end this quickly! You're doing great, everyone! Surround the enemies and finish them!"
((Free action: changing the Minor Aura to Master of Tactics (CHA bonus to weapon damage [+8] when attacking a flanked opponent - this applies to me and everyone within the aura, which is 60'
Attack Drowned Eye NE of me. Moving towards him, then attacking him.
Attack: 12 + 8 [13 BAB - 5 PA] + 1 [magic] + 1 [focus] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] + 4 [furious strike] - 1 [enlarged] + 1 [haste] + 1 [bless] = 36.
Damage: (3 + 1) [enlarged] + (4 + 6) [holy] + (2 + 4) [furious strike] + 1 [magic] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] + 1 [Aura] + 5 [PA] = 36.
Current HP: 108/188
Current AC: 35
Current buffs: Enlarge Person, True Seeing, Elation, Mass Bull's Strength, Mass Bear's Endurance, Prayer, Bless, Haste, Protection Devotion, Shield of Faith, Displacement, Minor Aura: Watchful Eye, Major Aura: Motivate Ardor))

Posted by: TheUnknownMarine Fri Jun 15, 2007 10:14 am
Sophie heals the wounds of the warriors while Merla's magic missles slam into the robot assaulting Enrick. Lightning strikes twice as the Metal Claw and the cybernetic skeleton are severely damaged by Laeral's magical attack. Sparks fly from the pair, and not all originating from the spell.
Caius finds spots in the Torch Eye's armor melted by Dagron's fire and wastes no time in exploiting the newfound weaknesses to dismantle the foe in short order. The Dervish becomes a whirlwind of blades as the robot falls to the ground in pieces.
Eve's attacks leave three large holes in the machine's frame, oils flowing freely from the breaches in the frame. Despite this, the robot doggedly continues to fight.
Sha'asta's steel opponent puts up a fierce struggle and despite not being able to break the grapple, the robot does not get pinned. More metal slides from the machine's hull as its inner frame begins to melt from the acid.
((Grapple checks: One failure, one success.))
Holzgeist and Bagu together manage to smash apart the hapless skeleton in between them, fang and pick working in unison to crush the bones to dust. Johaan meanwhile, hits the Metal Claw dead on. The robot goes haywire, spinning in a circle and spewing out gibberish and high pitched noises before detonating in a minature fireball that leaves no one harmed but the machine.
Enrick's strike miraculous finds a miniscule portion of the robot unarmored and thrusts in, causing havoc with the machine's internal systems.
The Metal Claw... Claws at Enrick, but can't land a blow on the agile fighter.
The last two Torch Eyes fire, one beam slicing through one of Eve's wings, the other through one of Thavon's wings.
((Hit, Hit. 20 damage to Thavon and Eve.))
Alex cuts his skeletal opponent in two.
http://magic19.homestead.com/SFCW/SFCW4/Alex1e.PNG

Posted by: Knight_019 Fri Jun 15, 2007 10:42 am
*Dagron looks to Thavon and laughs once more. While the battle's opening had been rocky, they were now decimating the enemy. In a flurry of blows, Dagron rips and tears into the torch laser eye in an attempt to reduce it to scrap.* ((Full Attack
BITE: 1d20 + 27 = 5 + 27 = 32.
BITE: 1d20 + 27 = 17 + 27 = 44.
CLAW: 1d20 + 22 = 17 + 22 = 39.
CLAW: 1d20 + 22 = 16 + 22 = 38.
WING: 1d20 + 20 = 6 + 20 = 26.
WING: 1d20 + 20 = 3 + 20 = 23.
Damage
1d8 + 15 = 5 + 15 = 20.
1d8 + 15 = 1 + 15 = 16.
1d6 + 15 = 2 + 9 = 11.
1d6 + 15 = 6 + 9 = 15.
1d4 + 15 = 4 + 7 = 11.
1d4 + 15 = 4 + 7 = 11.
Damage is Magic and Good Aligned))

Posted by: Lord Oddeye Fri Jun 15, 2007 11:12 am
Quick hand gestures and a few arcane words is all it takes for Enrick to fire another barrage of pink magic missiles, this time directed at the hovering metal thing, whatever it is. ((Enrick's supposed to be 65ft to the east by now, as opposed to his current position on the map.
Cast MAGIC MISSILE
Target : Metal Claw to the west
Damage : 3d4+3 = 11 force damage.
Dodge to the nearest foe.))

Posted by: Knight_019 Fri Jun 15, 2007 4:23 pm
((Hard refresh the map. I fixed it up a bit and placed Enrick and Bagu in the right position.))

Posted by: Dark Maiden Fri Jun 15, 2007 4:31 pm
Merla makes a few gestures with her hand, and murmurs a few arcane words. An orb of flames appears in her hand, and she launches it towards the Metal Claw. [Merla casts Lesser Fire Orb on the Metal Claw she targeted before with Magic Missile.
Ranged Touch Attack: 20 + 7 (BAB) + 3 (Dex) + 1 (Elation) + (Prayer) + 1 (Haste) = 33
Confirming... 20 + 7 (BAB) + 3 (Dex) + 1 (Elation) + (Prayer) + 1 (Haste) = 33. Upgraded Critical!
Damage: 4+7+6+6+7+2+1+6+6+1+2+8+2+3+3 = 64 fire
If it is already been destroyed by Enrick's spell, I'll target something else. Either way it's overkill. ]

Posted by: Alpha Fri Jun 15, 2007 5:22 pm
Looking around at the decimated ranks of the Lords of Strife's force, he is hard picked to select a target he could effectively attack. The close by steel claw his strikes just clanged off, the drowned eye had been cut down, and Thavon and DAGRON would likely cut down the laser eye off to the right. His sight focuses on the other torch eye Eve is attacking. He immediately runs off towards the robot, passing close by Sophie and hopping over the burning remnants of a steel claw. Rushing past the pegusus, he speaks out to her as he slashes into the torch eye. As he does so, some he expends some arcane energy into the dagger, causing electricity to run up and down the blade.
"Hello there Eve. Thought I'd come over and give you a hand," he says, a grin on his face.
[Charge the Torch Eye to the left. I'm told I can reach it fine.
Use Arcane Infusion. Lose a prepared spell (Golem Strike) to gain +1d6 electricity damage for 1 round.
Attack: 1d20(17) + 8(bab) + 8(dex) + 1(focus) +1(encht) - 2(twf) + 1(elation) + 1(prayer) + 1(haste) + 4(greater heroism) + 2(charge) = 42
Damage: 1d6(3) + 3(str) + 1(ench) + 1(elation) + 1(prayer) + 2(draconic might) + 1d6(electricity) = 11 damage + 4 electricity damage]
[HP: 149/149
AC: 43 (I missed protection devotion too
20% miss chance and 4 mirror images]

Posted by: Rusty Fri Jun 15, 2007 9:49 pm
*Calling upon the power of the Light, Alexander charges forward, uttering a spell which grants him a magical surge of power as he swings his sword fiercely into the Torch Eye.* ((Free action: Divine Might activated. 8 turns checks/uses remaining.
Swift action: casting Rhino's Rush (double damage on 1 charge)
Attacking the Torch Eye by Dagron and Thavon.
Attack: 9 + 10 [13 BAB - 3 PA] + 1 [magic] + 1 [focus] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] - 1 [enlarged] + 1 [haste] + 1 [bless] + 2 [charge] = 33.
Damage: ((5 + 6) [enlarged] + 1 [magic] + 8 [STR w/Elation and MBS and size] + 1 [Prayer] + 1 [Aura] + 3 [PA] + 8 [divine might])*2 [Rhino's Rush] = 66.
Current HP: 108/188
Current AC: 35
Current buffs: Enlarge Person, True Seeing, Elation, Mass Bull's Strength, Mass Bear's Endurance, Prayer, Bless, Haste, Protection Devotion, Shield of Faith, Displacement, Minor Aura: Watchful Eye, Major Aura: Motivate Ardor))

Posted by: TheUnknownMarine Fri Jun 15, 2007 9:57 pm
The remaining robots fall to the might of the Force, naught but scraps and sparks remaining when they are through. Victory! Everyone gains 3000 XP!

Posted by: Knight_019 Fri Jun 15, 2007 10:21 pm
*Dagron flies up into the air to survey the area. He sees that the enemy has been defeated, and is pleased. Dagron descends quickly from the sky to land in front of Alexander, raising his wings powerfully into the air before folding them back.*
: Alex, they seem to be finished for now. That undead mage was odd, though. He was... psychic - like a mage, only the "magic" comes from the mind. Very ancient... of the Ancients, in fact. Such power has been long lost.

Posted by: Rusty Fri Jun 15, 2007 10:32 pm
*Alex nods, looking at Dagron.* : "Very troubling indeed...the fiends even deface the Ancients...I pray we do not encounter such enemies again. I assure you, having felt it firsthand, that thing's power was horribly strong." *He then turns his gaze to scan the battlefield, speaking loudly for the force to hear.*
((Spot: 10 + 18 = 28.))
: "Good work, everyone. I think that went very well. Before we press on, let us tend to our wounds. Everyone, gather. Stay alert, though. While I did not see anyone watching even with my brother's magic, that does not necessarily mean we were not being watched."

Posted by: VoxPVoxD Fri Jun 15, 2007 10:59 pm
Hal moves among the force unseen, sealing their wounds. "Well that wasn't so hard, now was it!" he chuckles. He lays a hand on Dagron's flank and the burns vanish, the dragon's scales gleaming golden again. "Very pretty. How often do you polish them?"
The friar places both hands on his brother's shoulders, channeling two spells into him. "You really ought to be more careful," he says.
((Heal on Dagron and 2 CCWs on Alex. anyone else who needs healing should speak up))

Posted by: Knight_019 Sat Jun 16, 2007 12:03 am
*Dagron looks at Hal inquisitively.* : Polish? *His scales gleaming once more, Dagron blinks while staring a few moments more before turning his gaze toward the open, war-torn plain of Megiddo.* ((Spot: 1d20 + 13 = 16 + 13 = 29.))

Posted by: TheUnknownMarine Sat Jun 16, 2007 12:34 am
Far away the battle still rages as the attackers push closer and closer towards the monolithic main entrance gate of the ruined base. Lances of light pierce the sky and explosions blossom like fiery flowers in the air. With a noticeable explosion, a far away hill's gun emplacements detonate. A small group of strange flying machines descend from the sky as the anti air fire ceases from that area. They touch the ground and open up, disgorging yet more troops and machines to assist those assaulting the base. The fighting is as fierce as it ever was.

Posted by: Alpha Sat Jun 16, 2007 7:56 am
Laeralas pays close attention to what Alexander and DAGRON have to say, and he frowns when the gold dragon talks of mind magic. He'd have to ask him about it later. The idea was...unsettling at least. Once the short exchange was complete, the elf gazes around the battlefield and the remnants of their enemies.
: "I'll do a quick look around of the field, in case they're carrying anything that could be useful to us," he say, starting his search right away.
[Seach check: 31]

Posted by: Lord Oddeye Sat Jun 16, 2007 3:30 pm
((Search check : 1d20 + 5 = 7. lolwut)) Enrick's instincts of adventurer incite him to walk around and check the defeated foes' remains for anything helpful to their survival. However he is so distracted by the violent assault still raging outside the limits of their deserted battlefield that he soon decides to give up his unfruitful search to join Alexander and the others gathered around him.
: "Hahaha! Worry not Alexander, friends!" He speaks up to them then gestures at the fallen undead mage, "This puppet, like anything we've just faced barely stood a chance against our might. We pulled through admirably so far! We even got to this area safe and sound! Why would this change anytime soon? If we keep working together the way we did, nothing will hold up our advance." He pauses and looks back to the paladin, smiling confidently, reassuringly, "True unity is all in such quests. It's all it takes to stand victorious even against all odds. Well, that and a bit of luck naturally." He adds with a wink.

Posted by: Kaihaku Mon Jun 18, 2007 3:54 am
"Thavon?" The young cleric asks in a concern voice as she steps over to the wounded birdman, "You're hurt…" She chants a few holy words softly, then holds a hand wreathed in light over his wounds, "Why didn't you ask for help?" "Because that'd mean my magic failed me." Thavon replies with a grunt as he removes his hand from the bullet wound he received, "And admitting I failed at something isn't easy for me."
"Asking for help…isn't a sign of failure…" The cleric replies in a troubled voice as she lowers her hand, looking up at the birdman, "Is Alexander a failure for asking us to journey with him? We need to rely on one another." She smiles weakly, "I rely on you to protect me, please trust me to help you as well."
((My connection hates AIM...don't know why...wish it didn't... I have to be off now anyway.))

Posted by: Dark Maiden Mon Jun 18, 2007 12:53 pm
[I'm back! Merla's current HP is at 79/106, and her actual HP is 51/78.] Merla speaks up after Enrick's comment. "I do think that you should try be a little more serious, Enrick. Yes, we did win, and we should be proud of that, but we cannot afford to get cocky or overconfident." Merla pauses for a moment, and then continues. "You were right about one thing, though. We should not worry...too much."
After she is done speaking, Merla turns away and looks around.
[Just in case you need it: Listen 6, Spot 20. ]

Posted by: Lord Oddeye Mon Jun 18, 2007 2:59 pm
Enrick turns his eyes to Merla and answers her jovially. : "Why yes my dear, this is precisely the point. Oh pardon me if my words didn't reflect my thoughts however you interpreted them, but believe me in that I have never been so serious. Of course acting cautious is a key to survival, but doubting or worrying never helps whatsoever. Hmm, and neither does complaining but that's another matter. You can trust my experience of treasure hunter on this one!" He displays a bright smile, "I didn't mean to encourage some reckless behavior far from it, but rather ensured that us as a group keep our moral up. Yes, high spirit is such an unsuspected weapon, and enjoying a good victory once in a while doesn't make us any less efficient now, does it?"
The dandy pauses a few moments to look over to the battle still going on afar. His eyes swiftly scan the distant battleground from one point to another then finally set upon the skyline before he looks back at the wizardess.
: "As long as you and I keep our guard up we have nothing to be afraid of."

Posted by: Alpha Mon Jun 18, 2007 3:52 pm
His search of the field complete, Laeralas heads back over to the group, the elf's keen ears picking up Enrick and Merla's exchange of words. As he moves closer, he speaks to them. : "I think I agree with you here, Enrick. After all, in dire predicaments, what's the point in panicing?" the daggerspell says, smiling slightly. Noticing that the halfling isn't even facing him and Enrick, he turns to the swordsman. You'd think that when you have a conversation with somebody, you'd face them through it." He shrugs. "Maybe it's just where I'm from though," he finishes, with a smile.

Posted by: Dark Maiden Mon Jun 18, 2007 4:22 pm
Merla turns her eyes to Enrick and Laeralas. "I did not see it turning into a conversation at the time Laeralas. I merely made a comment and then I turned my attention elsewhere." Merla bows her head slightly. "I hope you can forgive me." [The last part, she said to both of them.]

Posted by: VoxPVoxD Mon Jun 18, 2007 5:02 pm
Merla feels a hand rest on top of her head, and hears soothing whispers. A moment later, she feels much better. "You know, Merla, there's defensive magic that could keep you out of trouble. You should look into it." Hal chuckles. "In the meantime, try to avoid big cannons, alright?"
((Cure Moderate Wounds cast. 24 HP restored))

Posted by: Lord Oddeye Mon Jun 18, 2007 5:04 pm
: "That's the spirit Laeralas!" He exclaims, accompanying his words with gestures to image his speech, "Even trapped in the darkest corners known to existence, never fail to consider the unsuspected advantage that is bestowed by a raised spirit! It is your mightiest sword against your deadliest foes and your toughest shield against fear and despair." He looks at the elf proudly and smirks, "How do you think I survived the great labyrinth of Odegan, uh? Hahahahaha!"
The swordsman looks back to Merla.
: "Of course you are forgiven! How can I possibly hold a grudge against one of my traveling comrades for whatever reason?"

Posted by: Alpha Mon Jun 18, 2007 5:55 pm
Laeralas regards Enrick with raised eyebrows and a expression : "Well, as you say." Turning to the halfling, he shrugs. "If I was being serious, then I might be looking for an apology," he replies. "As it happens, I wasn't. So don't worry about it."
The elf then looks over to Thavon, and at his obvious injuries.
: "Excuse me," he says, before walking quickly over to the birdman.
"Hey. How you doing?" the elf says with a frown, looking up and down his wounds.

Posted by: Punch Rockgroin Mon Jun 18, 2007 6:25 pm
"Very well then." Thavon says with a nod to the cleric, "But it soesn't mean I'd prefer not to have to rely on you folks to heal me. Considering I tend to be hard to reach during battle." Thavon turns his attention to his old elven friend as he approaches. "Heh, I'm fine. You of all people should know that I've been in far worse conditions before."

Posted by: Alpha Mon Jun 18, 2007 6:51 pm
Laeralas nods to the birdgish, a wry smile on his face. : "Of course," he says, clapping a hand on Thavon's shoulder. "But it's always prudent to check.

Posted by: TheUnknownMarine Mon Jun 18, 2007 9:58 pm
Laeralas' search turns up many interesting artifacts, none of which can be used by the group as they lack a tinker or engineer. Given the bulk of the strange weapons the skeletons were using coupled with the fact that no one knows how to operate them, looting them seems an idea of questionable worth.
A handful of trinkets are far more portable, a strange sort of half circlet worn around the head, five small metal cylinders, and a ruby-red translucent rectangle on a cord that was around one of the skeleton's necks.

Posted by: DragonmasterDon1 Mon Jun 18, 2007 9:58 pm
((Eve is down 5 HP, Vox healz lolz)) "Be ready for the worst everyone," came the Pegasus' cheery voice. "It doesn't sound as if things are going to get any easier. Do what you must and be ready to move again."

Posted by: Wandering Dezorian Tue Jun 19, 2007 3:35 am
((Johann and Sha'aasta are both full HP.)) "Sorry about that," Johann said, shaking his head as if clearing away a dream. "I just had the strangest vision... my soul, my very being, folded up our world into a book made of metal, and tucked it away. And then it sat in a horseless steel carriage, and rode off to a land of eternal sunshine..."
The bubbling ooze next to him suddenly contracted, pulling together like a frying egg. Ripples and divides became more pronounced, colors more vivid, and finally Sha'aasta was lying on the ground beside her companions. Sitting up, she looked around as if unsure of where she was.
"I... I was surrounded by sand... and the ocean in the distance," the girl said to herself in an unsure voice, "The days were spent sunning myself on the beach, and the nights were spent in alehouses. I don't even like alehouses! But my spirit was happy there..."
"And the women..." Johann said, still lost in the memory of what was, "Beautiful girls, without a care in the world. Slender legs, long hair, and their clothes! They wore almost nothing at all, less than a decent pair of smallclothes! I have never in my life seen such a vision of loveliness."
Sha'aasta, however, was unfortunately aware of what Johann was saying.
"What?" she asked in a flat tone.
Johann ducked reflexively, then grinned impishly. Without responding, he walked over to the collection of trinkets scattered before them.
"I can identify these for you tomorrow. If need be, I can tell you what school their major power is linked to right now, but I'm not sure that that would buy us anything of immediate value."
(Kno: Arcane = 15 + 15 = 30, to see if I can identify anything here without the aid of magic.)
After studying the objects for several minutes, Johann finally shook his head.
"None of these is magical," he said in a frustrated tone, "This card," he added, indicating the ruby red card, "has some sort of writing on it, but I can't make out the language. Would someone else care to try?"
((Sorry for the lack of posts, folks. Spent the weekend at the beach.))

Posted by: Alpha Tue Jun 19, 2007 3:17 pm
((Perhaps it's in ancient? Laeral doesn't speak that however)) : "None magical at all?" comes the frustrated response, a frown lining the elf's face. "If nobody here can understand it, maybe Derrik could? He might be able to take care of the rest of these artifacts, too." Turning to Alexander, he asks "Do you have any way to contact the merchant? His presence here could be useful, maybe?"
He shakes his head in irritation.
: "If only one of us could make use of the artifacts these enemies were carrying. I'm sure they'd be able to aid us," he says, with a sigh.

Posted by: Wandering Dezorian Wed Jun 20, 2007 3:46 am
"They knew what they were doing," Johann said, indicating the remains of the gunnery station that had blown itself up, "and look what happened to them. If we tried, how do you know that the enemy wouldn't be able to exploit some hidden weakness we didn't know enough about to protect against? I, for one, have no desire to find myself suddenly flying in different directions."
"Knowledge is power?" Sha'aasta asked wryly.
"Exactly!" Johann cried with a grin. "And they've got the edge on us when it comes to these artifacts. Stick with the steel and the spells that have kept you breathing this day. After all, how many of them are left... err... undead, and how many of our own were lost?"

Posted by: Alpha Wed Jun 20, 2007 2:18 pm
:"You're missing my point, Johann," Laeral says to the gnome, still frowning. "There are people of these times who're trained to use items such as these. I was merely saying that if one of those people were amongst our force, they could use these items to give us an edge in battle."
The elf flashes a grin.
:"Don't get me wrong though, we did well today, and I don't intend to deviate from my chosen path. It's just that we're lacking in some areas of combat."

Posted by: Dark Maiden Wed Jun 20, 2007 3:23 pm
"Thank you Enrick, Laeralas." Merla smiles faintly, but the smile vanishes quickly after Hal's comment. She looks up at the priest for a moment, but she does not say anything. [Sorry for not posting this sooner. ]

Posted by: Rusty Thu Jun 21, 2007 12:15 am
*Alexander gets right to the point, ignoring all the side-talk.* : "If you think anything looks especially useful, take it anyway. Take only what you can spare to carry, though. We can't call the merchant here, but maybe he'll find them worth something when we do meet up with him. Now, the real battle has only begun. The sky and the sounds tell us that much. Since we haven't spotted anyone in the area, I guess we'll proceed, then. However, I want Thavon at the flank. Thavon, your eyes will be valuable for guarding our rear in case of an ambush. Warn us if you see anyone approaching from our flank. Sophie, you'll stay near the back with him and the other spellcasters, and as usual the rest of us will lead. If anyone sees anything at the front, alert me quietly."
*He turns and nods to the group before continuing.*
: "I believe we will prevail, and I believe in your abilities, everyone. We may be entering our most difficult encounter yet, but we will persevere. The enemy is already engaged in combat, so if we hurry we may be able to gain some allies. With that said, let's move out!"
((My auras are still up, btw. While we're marching, I'm switching my major aura to motivate urgency, so everyone's land speed increases by 5. ))

Posted by: DragonmasterDon1 Thu Jun 21, 2007 1:20 am
With a heave of her wings, the Pegasus took flight effortlessly. Eve soared upward in a flash, wind whispering through her scarlet hair as more and more of the surrounding area came into view. It was not long before she stumbled upon what lay in wait for them. Turning downward, she quickly lowered herself unto a nearby jut to cast her gaze over the area.
"What is that..." she muttered to herself, wide-eyed. Surveying the area quickly, she found herself near Johaan and Holzgeist. She made a motion back, and took to the sky once more.
The group of them made a report to Alexander immediately.

Posted by: Rusty Thu Jun 21, 2007 1:43 am
: "So more undead and another machine? Interesting. Eve and Johann, take us to the spot just before them and if we need to we'll cast protective spells before advancing. When we get there, we'll charge the undead first and see if we can't avoid that machine in the process."
((Switching major aura back to motivate ardor [+1 bonus to damage]. After any buffs are cast [if people want to cast them.../some may still be in effect] All within 60' of Alexander get this bonus.
Switching minor aura to REF saves. +8 to REF saves for all within 60' of Alexander.))
: "We strike now! Charge!"
((Buffs that last beyond 5 minutes are still up. Note this. Some of you have personal buffs still up.
Alexander:
HP: 188/188
AC: 28
Current Buffs: Enlarge Person, True Seeing, Mass Bull's Strength, Mass Bear's Endurance, Bless, Shield of Faith, Heroism, Watchful Eye [minor aura], Motivate Ardor [major aura]))

Posted by: Alpha Thu Jun 21, 2007 2:14 am
((Buffs: Heroism on Alexander (140 minutes) Prismatic Aura on self (14 rounds) And a greater invisibility if somebody wants it))

Posted by: TheUnknownMarine Thu Jun 21, 2007 3:53 am

Posted by: Knight_019 Thu Jun 21, 2007 3:56 am
*Before Alexander gives his orders, Dagron glides toward Laeralas, landing with a flap of his wings next to the Elf. He pores over the Ancient items, attempting to discern their meaning.* : Hmmm... this is relevant to my interests... ((Knowledge: Ancients: 1d20 + 17 = 12 + 17 = 29 on any identification.
*No sooner than he makes out what he can, Alex gives the order to move out. Dagron snorts steam, turns quickly, and leaps into the air, flapping his wings powerfully.*

Posted by: Wandering Dezorian Thu Jun 21, 2007 3:59 am
((Buffs: Expeditious retreat on Johann and Holzgeist.)) Johann signed something to Sha'aasta, then began muttering to himself. Around the team, a breeze began to lift, and in the distance, an eerie howling could be heard. "Wait! Don't charge yet!" the young gnome shouted in response to their leader's cry. "Johann's preparing a surprise, and you don't want to run into it headfirst!"
A heartbeat later, the canyon practically exploded, as a massive windstorm struck the canyon with unholy glee. Rocks and branches flew through the area, dust flew hard enough to flay flesh, and a howling gale strove to smash the land flat.
Except for around the team.
A faint breeze ruffled the grass at the team's feet, but that was the extent of nature's wrath against them.
"This will keep them from using their ranged attacks against us. Hold here, and strike them down with magic! I'll extend the eye of the storm as we pick them off!"
Casts spell- Control Winds. Force, windstorm.
All creatures sized in the area must make a fortitude save, DC 23, or suffer the wind's effect. (Large = checked, Medium = knocked down, small = blown away. Flying creatures blown away.)
Ranged attacks are impossible.
Map is http://people.virginia.edu/~sth3c/Storm.JPG. Small blue circle is the storm center, medium blue circle is the eye, red circle is the maximum eye size.

Posted by: Dark Maiden Thu Jun 21, 2007 4:07 am
Here are the buffs that Merla cast that are still in effect.

- Mirror Image: Self (9 minutes)
- Shield: Self (9 minutes)
- Mass Bull's Strength: Everyone (9 minutes)
- Protection from Arrows: Sophie (835 minutes)

Merla casts these spells.

- Displacement: Self (14 rounds)
- Greater Invisibility: Whoever wants it (14 rounds)
- Enlarge Person: If anyone wants/needs it (14 minutes)

I'll take my action later.
Merla moves to the side a bit, making a few gestures with her hand. She speaks the final word of power and an orb of energy appears in her hand. She hurls it at the closest Drowned Eye.
[Move 20' West and Force Orb on the closest Drowned Eye.
Ranged Touch: 6 + 7 (BAB) + 3 (Dex) + 1 (Size) = 17
Damage: 5+6+2+3+6+1+5+1+1+3 = 33]

Posted by: VoxPVoxD Thu Jun 21, 2007 4:21 am
Hal whistles, waiting for someone to get hurt. ((no action))

Posted by: Knight_019 Thu Jun 21, 2007 7:03 am
((DAGRON takes Greater Invisibility.)) *Dagron laughs haughtily, taking to the air as the torrents of wind arise. Dagron quickly ascends in a power climb, pressing his wings with all his might. Sixty feet up and a good deal forward, Dagron belts out a torrent of flame, yet not ending there. Super-hot, the fire continues flowing from his open maw, following him as he streaks across the sky. Finally, it ends, though not soon enough for the enemy.*
((
Slightly not right, but it's really all that matters.
Strafing Empowered Breath Weapon
(3d10)*1.5 = (5 + 9 + 4)*1.5 = 18*1.5 = 27 fire damage.
DC 23 REF for half.
Breath weapon is usable in 1d4 + 2 = 2 + 2 = 4 rounds.))

Posted by: Punch Rockgroin Thu Jun 21, 2007 10:26 am
((Birdgish casts Displacement on himself before battle. Good for 11 rounds. Birdgish drops Greater Invisibility as a swift action and gains +4 to all saves for 1 round. Birdgish yoinks the other greater invisibility unless there someone else wants it more.))
"Sorry, little buddy. I've never been much for sitting in one place." Thavon says as he runs to the edge of the cliff, jumping into the ripping winds. He whips down streaming towards his undead target, landing on the platform below as his ranseur strikes his foe.
((FORT: 25 = pass
Attack: D20(10) + 11(BAB) + 9(STR) + 2(Invisible) + 2(Charge) + 1(High Ground) + 1(Ranseur) - 5(PA) = 31
Damage: [2D4(4 + 4) + 13(STR) + 10(PA) + 1(Ranseur)] x3 + 1D8(3)(Powerfull Charge) + 2D6(1 + 6)(High Ground) = 106
AC: 34
HP: 153/172
Charge furthest skeleton within the storm, land two squares north of him. birdgish is now on ground level.))

Posted by: Lord Oddeye Thu Jun 21, 2007 1:23 pm
((I'm late to post. I also like to RP things out so it figures.)) Enrick nodded back to the wizardess as his only answer and turned his attention to the bunch of artifacts arranged in a pile. The nobleman gave it a look and shrugged. : "Ah well... what you can't put at good use immediately, at least make it worth the time you spent gathering it." He stated casually, "I'll go the way of treasure hunters and carry them along until we can assert of their worth."
: "Encumbrance will be but a formality." He added with a confident grin.
Enrick then proceeded to collect the items and placed them one by one into a small blue cloth bag to his side. Despite the relatively small size of the bag in comparison to standard backpacks and such containers, every single one of them fitted into it without problem and were of no burden.
((Enrick picks up whatever items are left to be taken.
Action before the battle : cast Elation. +2 DEX and STR. +5' base move speed.
Target : Everyone. Lasts 6 rounds.))
----
Enrick watches Thavon diving through the moaning whirlwind dauntlessly and landing on the opposite cliff untouched, offering his weapon to the skeleton's anatomy.
: "Mm, that was quite a display! I won't try myself to this one however. Oh I could take off and jump through this cyclone to engage them in close combat, but I might not make it to the other side without a prior contact with the bottom of the cliff and um... my delicate frame might not appreciate it."
He grins sheepishly at this while looking down the pit with false apprehension, then back to the battle he extends his arm forward. One word and three projectiles of light fly through the raging windstorm in different directions. The targeted undead's crushed bones can take no more after what the blow he had just taken. Thus he falls to even the least shock caused by the spell.
((Cast MAGIC MISSILE
Target 1 : Skeleton that Thavon attacked until it bites the dust.
Target 2 : Laser Eye
Damage for each missile : 3d4 + 1 per missile = 5 + 5 + 4 force damage.
HP: 125/125
AC: 33
5 mirror images.))

Posted by: Alpha Thu Jun 21, 2007 6:33 pm
Laeralas hands over the other items he found to Enrick, but keeps hold of the red card. Letting it drape around his neck he speaks to the treasure hunter. : “I’ll hold onto this for now. Maybe DAGRON will remember something soon from his inspection of it.”
((Yeah Ty, Thavon can have the Greater Invisibility))
---
His offensive spells out of range, Laeralas stays where he is and crosses his daggers defensively, whilst trying to hum along to the melody Hal is whistling.
[Total Defense]
[HP: 149/149
AC: 47
20% miss chance, 4 mirror images, 7 prismatic colours]

Posted by: Kaihaku Fri Jun 22, 2007 8:28 am
"Nicely done, Johann!” Sophie exclaims as the wind erupts furiously against their enemies, the group spared from all but a gentle breeze. The cleric nods and stands waiting, emulating her spiritual elder only without the poor attempt at music.

Posted by: Critical Mass Fri Jun 22, 2007 8:53 am
"Thavon!" Bagu yells as his comrade runs towards the cliff. "Give them one for me!" he says, clapping the birdman on the back. A faint green palm print lingers for just a moment between Thavon's shoulderblades, and the birdgish's ranseur erupts into a glow of the same color. As Thavon heads straight to the west, Bagu starts the long walk along the ground.
"Come on, Alex, looks like we're hoofing this one."
((Disrupting Weapon cast on Thavon's ranseur. Any undead with 13 HD or less struck in melee must make a DC 20 will save or be destroyed utterly. SR does not apply. Move three squares north and one north-west.))

Posted by: TheUnknownMarine Sat Jun 23, 2007 1:54 am
A howling windstorm rises around the group, shielding them with walls of air as Merla moves forward and blasts a number of ribs off the frontmost skeleton. Dagron moves forward, unleashing a wall of flame on the enemy. The rearmost two skeleton manage to shield themselves from the brunt of the blast though, the water covering them protecting them further until they are barely singed. The Laser Eye and teh front skeletons take the fire head on, though. The skeletons within the windstorm are protected, the furious storm blowing the fire away and out before it can touch them.
Thavon's dive attack cleaves the arms off a skeleton, the birdman flying back up just in time to see Enrick's trio of magic missle slam into the undead's skull, shattering it and slaying the foe.
Everyone else stays where they are.
What appears to be the leader of this group points to the shattered remnants of the skeleton.
"They have invisible attackers. Stay alert. Be ready to move in case they throw more fire spells at us," the undead warbles. The undead soldier within the windstorm fiddles with an odd device at its chest, then stands its ground. The undead nearest Dagron does the same.
Next turn!
http://img413.imageshack.us/img413/9361/alexbattleiistormaub4.jpg

Posted by: Alpha Sat Jun 23, 2007 3:08 pm
Still whistling, and now his familiar adding a descant squeaking to the melody, Laeralas moves forward slightly, still on the defensive and lamenting that he didn't prepare a spell of flight this day. [Total defence. Move 5 squares up, 2 squares left]
[HP: 149/149
AC: 47
20% miss chance, 4 mirror images, 7 prismatic colours]

Posted by: Lord Oddeye Sat Jun 23, 2007 4:27 pm
Enrick ventures north slightly ahead of the others and casts a glance at the Laser Eye, his cape floating wildly to his side as he goes near the limit of the windless zone. The swordsman grabs a big white orb of glass from his bag. : "This will do just fine for the occasion." He says, keeping an eye on the ancient machine.
He speaks a command word and the globe wobbles and sparkles as a result. He nods and releases it from his hand, letting it take off and spread itself into many smaller globes. The set of globes float around in front of him in a rotating pattern centered on an invisible axis. He then turns to the daggerspell mage with an amused face.
: "Catchy tune, uh?"
((Move 4 squares north.
Activate Blast Globes.))

Posted by: Punch Rockgroin Sat Jun 23, 2007 6:46 pm
((birdgish moves 1 square SE, full attack. D20(16) + 11(BAB) + 9(STR) + 1(Ranseur) + 2(Invisible) - 4(PA) = 35 D20(12) + 6(BAB) + 9(STR) + 1(Ranseur) + 2(Invisible) - 4(PA) = 36 D20(12) + 1(BAB) + 9(STR) + 1(Ranseur) + 2(Invisible) - 4(PA) = 21
2D4(3,3) + 13(STR) + 8(PA) + 1(Ranseur) = 28
2D4(1,3) + 13(STR) + 8(PA) + 1(Ranseur) = 26
2D4(2,3) + 13(STR) + 8(PA) + 1(Ranseur) = 27
AC: 40
HP: 153/172))

Posted by: DragonmasterDon1 Sun Jun 24, 2007 2:40 am
Eve pushes off, surging through the windstorm bravely after surveying it carefully. She makes a simple thrust of her lance as she reaches the edge of the opposite cliff. ((Fort to get through windstorm passed on the nose. Move one square north, 2 to right of Skeleton Thavon attacked.
Attack 1: 14 +11(BAB) +8(Str) +1(Wpn Focus) +2(HvyLance) +2(Wpn) +2(BullS) +1(Elation) +1(Bless) - 1(Size) -5(PA) = 36
Damage: 7 + 8(Str) + 2(Wpn) +2(WpnSp) + 2(BullS) + 1(Elation) +5(PA) = 27 (+6 Holy if Evil)
))

Posted by: Wandering Dezorian Sun Jun 24, 2007 4:57 am
Johann watched the windstorm carefully, then gestured suddenly. The ground around two of the undead skeletons erupted in flames, soaring through the wind in a vertical column. "Having fun?" Sha'aasta remarked dryly. Johann grinned broadly at her.
"As a matter of fact, yes." he replied cheerfully.
Johann casts flamestrike!
10d6 damage to the two skeletons southwest of the Laser Eye. Half fire damage, half holy damage. Reflex save DC 22 for half damage.

Posted by: TheUnknownMarine Sun Jun 24, 2007 7:25 am
>Not an update< As Thavon slashes at the skeleton, the undead releases his hand from a device. The foe is immediately consumed in flames as an explosion goes off around him. Thavon is able to distance himself a little from the blast, but cannot avoid it entirely. Eve is unluckier, taking the full blast.
((Skeleton blows himself up, Thavon passes his save. 15 damage to Thavon. Eve fails her save. 30 damage to Eve.))

Posted by: BLT Mon Jun 25, 2007 4:10 am
"So, uh, what are we waiting for, exactly?" Caius shrugs and surges forward, moving much faster and further than most can. ((move 6 spaces up, 18 left with some diagonals allowing it to be done under 110'))

Posted by: Wandering Dezorian Mon Jun 25, 2007 4:19 am
"I dunno. Maybe for the enemy to finish dying, so we can march forward without getting lots of little holes in us?" "They're already dead." Johann noted. "Well, we're just making them deader." Johann just chuckled, then turned to Caius and added, "I can drop the spell whenever the boss asks."

Posted by: Rusty Mon Jun 25, 2007 7:09 am
: "I think at this point it's likely to do more harm than good, Johann. End your spell. I've got another idea." *Alexander turns to Merla.* : "Merla, see if you can teleport me and a couple of others over to the enemy. We'll do no good so far away from them. Perhaps we can take some heat off of the rest of the force as they advance."

Posted by: TheUnknownMarine Mon Jun 25, 2007 8:00 am
The enemy takes defensive stances. Next turn. http://img.photobucket.com/albums/v353/VoxPVoxD/AlexbattleIIStormb.jpg

Posted by: Lord Oddeye Mon Jun 25, 2007 12:16 pm
Enrick who is now humming the friar's tune with the whistling elf, points a finger to the idle spot between two of the three grouped Drowned Eyes. Straight away, the hovering set of globes skyrockets high above the group and dives down to the designated spot. The orbs hit the ground with shock and detonate, catching most of the distant foes in a hellish inferno preceded by astounding shockwaves.
*KABOOOOOOOOOM!*
: "Kaboom, ahaha!" The noble adventurer declaims in unison, snapping his fingers at the same time just before the white orb reforms in his raised hand. He grabs it, looks at it with delight and speaks up. "You know, I don't regret bringing this with me after all. This little trinket is so conveniently useful at times! *smirk*"
((Use Blast Globes. (free action)
Range : 400ft
Effect : Create an explosion in a 20' radius spread dealing 10d6 points of fire damage and pushing creatures back 1d6 squares from the center of the explosion (REF save DC15 for half and to negate the push back).
Also deal 2d6 points of sonic damage and make the target deafened for 2d6 rounds (FORT save DC15 to negate the deafening effect)
Target : Laser Eye + the 3 grouped skeletons.
Damage : 10d6 + 2d6 = 1 3 6 4 3 4 5 4 6 6 + 5 2 = 42 fire + 7 sonic
Creatures pushed back : 1d6 = 5 squares
Deafened for : 2d6 = 2 6 = lol undead and robot are immune.
I'll take the rest of my actions after more people post.))

Posted by: Dark Maiden Mon Jun 25, 2007 2:25 pm
[I don't think I can Rusty. Since I never took my turn last round, I can just barely make it to you, and the people we were going to take with us moved away.]

Posted by: Alpha Mon Jun 25, 2007 2:34 pm
((Jess, considering it's a new turn, we can all move to you, then you can cast the spell)) As the half elf dervish rushes past Laeralas, the full elf watches him with an amused expression, and answers the question raised. : "Well, it might just be me, but there's a storm raging around us. I for one am not partial to getting knocked down on a chasm pass," he says, smiling wryly.
((delaying action until I know if we're going to teleport or not))

Posted by: BLT Mon Jun 25, 2007 9:26 pm
Caius scolwed back at Laeralas, then flashed him a toothy grin. "Then don't trip, Elf. I'm sure with your all your superior sure-footedness you can manage it. Besides, if you ask nicely I'm sure Thavon would come save you." ((no action yet))

Posted by: Alpha Tue Jun 26, 2007 1:58 am
Laeralas continues to smile wryly, even mockingly at the half elf. : "Well, yes, I probably could, and he probably would. But still. I'm fine here, especially if Merla decides she can teleport us." The elf then continues to hum the tune he was beforehand, whilst muttering a 'damn right' to Enrick.

Posted by: Dark Maiden Tue Jun 26, 2007 4:34 am
[Alright, Merla moves 2 squares Northeast and 1 square North. I think the original plan was to bring Caius and Laeralas, but that is probably subject to change. The other two people that are coming would need to move to the squares on either side of Merla.]
"Of course, Alexander."
Merla moves up next to him and waits for the others to make their way over to her.

Posted by: Wandering Dezorian Tue Jun 26, 2007 4:57 am
Johann nods in response to his leader's commands. Even as Holzgeist moves towards the halfling wizard, the winds die down over the battlefield. ((Is concentrating to alter the spell a standard action, a move action, or a free action?))

Posted by: TheUnknownMarine Tue Jun 26, 2007 6:53 am
((Ceasing concentration is a free action.))

Posted by: Lord Oddeye Tue Jun 26, 2007 1:08 pm
Enrick chuckles slightly at the elf and dervish's exchanges and soon walks back to Merla in accordance with Alexander's plan. : "Whenever you're ready to cast." He says to the wizardess, displaying a beaming smile and readying his weapon and stance for the close combat to come.
((Move 4 squares south for teleportation.))

Posted by: Alpha Tue Jun 26, 2007 1:29 pm
Still smiling, Laeralas takes a few steps backwards towards the halfing wizard, coming to a stop in front of her. : "Time to go?" he asks, an eyebrow raised.

Posted by: Dark Maiden Tue Jun 26, 2007 5:54 pm
"Yes it is." Merla grabs both Laeralas and Enrick, and asks Laeralas to grab Alexander. She whispers a few arcane words and all of them vanish, only to reappear on the other side, amidst the Drowned Eye. [Dimension Door, to http://i208.photobucket.com/albums/bb34/Celeste_Delacroix/teleport.jpg.]

Posted by: Lord Oddeye Tue Jun 26, 2007 6:10 pm
((Revised action posted below.))

Posted by: Punch Rockgroin Tue Jun 26, 2007 6:28 pm
Now that the storm is gone, Thavon takes to the skies, lining up his next attack. ((Move east 30, up 50.))

Posted by: Alpha Tue Jun 26, 2007 6:55 pm
((revised action posted below)) The daggerspell calls out to the dervish. : "You asked what we were waiting for, Caius? Well, it appears we're waiting for you!" he says, laughing.

Posted by: BLT Wed Jun 27, 2007 12:42 am
"Just giving you a chance to catch up, Elf." He started to jog towards the others and the enemies surrounding them. As he neared he added a few playful steps before thrusting at the machine nearby, still talking to Laeralas. "I wouldn't want to damage your ego by killing everything before you got here."
He spun away from the robot and danced around the nearest skeleton, slashing as best he could against the unfeeling creature's bones.
((Enter Dervish Dance. Move 8 spaces west, attack Laser eye. Move SW attack drowned eye. move west, attack drowned eye. move west, attack drowned eye. Tumble to avoid AoOs, take 10 for success.
attack1: d20+14+7DEX -2DW +3Enh +3Ddance= 18+25 = 43
damage: 1d6 +3Enh +5STR +3INT +7DEX +3Ddance +2d6Good = 22 +8Good
attack2: d20+14+7DEX -2DW +3Enh +3Ddance= 20+25 = 45
damage: 1d6 +3Enh +2STR +3Ddance +1d6Caustic +1d6Electric = 10 +3Caustic +4Electric
attack3: d20+9+7DEX -2DW +3Enh +3Ddance = 9+20 = 29
damage: 1d6 +3Enh +5STR +3Ddance +2d6Good = 16 +10Good
attack4: d20+9+7DEX -2DW +3Enh +3Ddance = 11+20 = 31
damage: 1d6 +3Enh +2STR +3Ddance +1d6Caustic +1d6Electric = 14 +3Caustic +5Electric
AC=30, HP=150/150))

Posted by: Rusty Wed Jun 27, 2007 11:10 pm
: "Everyone, attack!" *Alexander begins his assault on the enemy, striking three times.* ((5' east. Free action: Activating Holy Fury. I gain 12 holy fury points for the encounter. Free action: Switching Watchful Eye Aura to Master of Tactics Aura. Anyone flanking an enemy gains +8 damage on all attacks against said enemy.
Free action: Divine Might
Immediate action: Increasing AC by 2 via Holy Fury point.
Full attack action:
Attacking Laser Eye. (My attacks ignore up to 5 points of DR.)
Attack #1:
Roll to hit: 7 + 9 [13 BAB - 4 PA] + 1 [magic] + 1 [focus] + 7 [STR and MBS and size] - 1 [enlarged] + 2 [heroism] + 2 [flank] = 28.
Damage: (2 + 4) [enlarged] + 1 [magic] + 7 [STR and MBS and size] + 1 [Aura] + 4 [PA] + 8 [flank] + 8 [Divine Might] = 35.
Attack #2:
Roll to hit: 1...Confirming crit miss: 19 + 4 [8 BAB - 4 PA] + 1 [magic] + 1 [focus] + 7 [STR and MBS and size] - 1 [enlarged] + 2 [heroism] = 33.
Attack #3:
Roll to hit: 14 - 1 [3 BAB - 4 PA] + 1 [magic] + 1 [focus] + 7 [STR and MBS and size] - 1 [enlarged] + 2 [heroism] + 2 [flank] = 25.
Damage: (6 + 3) [enlarged] + 1 [magic] + 7 [STR and MBS and size] + 1 [Aura] + 4 [PA] + 8 [flank] + 8 [Divine Might] = 38.))

Posted by: TheUnknownMarine Thu Jun 28, 2007 3:18 am
Enrick's blasting globe throws two of the three skeletons screaming off the mountainside, and throws the other one down to the next tier of cliffs. Alexander and the others arrive with little to slay. The Laser Eye remains where it is, firmly anchored to the ground. When Merla appears with the others in tow, the lens of the machine swivels on its base, turning to face the newcomers.
The windstorm gone, the Drowned Eye in front opens fire on the only real target in range: Alex.
((Hit, Hit. 72 damage to Alexander.))
The skeletal commander plucks a grenade from a bandolier and chucks it over the cliff to roll at Merla's feet. The explosive detonates with a deafening boom.
((20 damage. Ref save DC 18 for half. Make a DC 20 Fort save or be knocked prone.))
Updated Map:
http://img175.imageshack.us/img175/710/alexbattleiistormcii1.jpg

Posted by: Alpha Thu Jun 28, 2007 4:10 am
((42 on reflex save, so no damage with evasion, and 36 on fortitude save. Shall edit action tomorrow))

Posted by: Dark Maiden Thu Jun 28, 2007 4:27 am
[Reflex Save: 4 + 12 = 16. Failure. Fortitude Save: 3 + 12 = 15. Failure. Merla takes 20 damage and is knocked prone. ] Merla looks down to see the grenade roll at her feet, and before she can react, it detonates. The explosion not only injures the halfling, but the force knocks her to the ground. Merla winces slightly and stands up, turning her eyes to what she sees to be the biggest threat - the Laser Eye. She weaves magic about her and chants in the language of magic. As she speaks the final word of power, large fireballs begin to rain down on the Laser Eye, and the ground cracks, superheated air erupting from the fissures. A dragon of pure fire coils around the machine, preventing any chance of escape, if there even was any in the first place.
[Merla stands up and casts Blaze 4 on the Laser Eye.
Damage: 3+8+7+4+2+8+6+7 + 24 = 69 fire]

Posted by: Wandering Dezorian Thu Jun 28, 2007 5:36 am
With the spell having died down, Holzgeist leaps off the side of the cliff, the spell of flying giving wings to his paws as he streaks along the edge of the cliffside. As he flies, Johann gestures towards one skeleton, grumbling something about cantrips and a fool's hope, while Sha'aasta levels an intricately worked crossbow towards the further Drowned Eye.
Johann casts grease! Target: The detonator held by the Drowned Eye nearest Dagron. Drowned Eye must succeed against a DC 18 Reflex save or drop the detonator.
Holzgeist moves 15 feet due south of the Easternmost drowned eye, flying low enough that the easternmost drowned eye has no line of sight.
Sha'aasta attacks the southwestern-most Drowned Eye
Attack 1: 1d20 + 10(skill) + 1 (crossbow enhancement) + 1 (bless)
Damage 1: 1d8 (+ 2d6 holy, if enemy is evil)
Attack 2: 1d20 + 7
Damage 2: 1d8 (+ 2d6 holy, if enemy is evil)
3 bolts remain in the current clip.

Posted by: TheUnknownMarine Thu Jun 28, 2007 8:14 am

QUOTE (Dark Maiden @ Thu Jun 28, 2007 4:27 am)
[Reflex Save: 4 + 12 = 16. Failure. Fortitude Save: 3 + 12 = 15. Failure. Merla takes 20 damage and is knocked prone. ] Merla looks down to see the grenade roll at her feet, and before she can react, it detonates. The explosion not only injures the halfling, but the force knocks her to the ground. Merla winces slightly and stands up, turning her eyes to what she sees to be the biggest threat - the Laser Eye. She weaves magic about her and chants in the language of magic. As she speaks the final word of power, large fireballs begin to rain down on the Laser Eye, and the ground cracks, superheated air erupting from the fissures. A dragon of pure fire coils around the machine, preventing any chance of escape, if there even was any in the first place.
[Merla stands up and casts Blaze 4 on the Laser Eye.
Damage: 3+8+7+4+2+8+6+7 + 24 = 69 fire]

((How precisely are you doing that, given that you just took a standard action casting Dimension Door? It's not a new turn yet, I just did a semi update so that the multitude who took actions dependant on the Drowned Eye being there could retake their actions. No matter. Leave it there and this way I have your action in advance for next turn.))

Posted by: Lord Oddeye Thu Jun 28, 2007 11:56 am
Enrick's legendary reflexes again prove to be most valuable. His keen eyes sight the grenade just as it lands and rolls over to them and he springs out of the explosion's range swiftly enough to avoid being caught entirely in the violent blast.
The dashing swordsman falls back to his feet agilely and shifts his gaze to the rutilant lens of the Laser Eye directly aimed at them. He arches an eyebrow and dusts off his clothes.
: "Ah, well... I suppose this presages nothing good." He says with a false perplexed look, "Let's iron out a plan to get rid of that thing shortly so we can move on."
His deceitful expression lets place to a self-confident smirk and he mutters yet another command word in an old tongue. One of the pearls of his belt turns a shiny white and he proceeds to the back of the ancient device to line up a strike at a vital component.
((Ref save : 24 pass
Fort save : 26 pass
Activate Don't Let Your Guard Down!. This attack will bypass DR.
Use up one charge of the Belt of Battle to gain 1 more move action for this round. (Swift action)
Move to the square north of Caius.
Melee attack : 1d20 +11 (BAB) +5 (DEX) +1 (Weapon) +2 (flank?) +1 Bless = 8 + 20 = 28.
Damage : 1d6+1 (Weapon) +2d6 (Holy) +8 (CHA) +3 (INT) +1 (Motivate Ardor) +8 (Master of Tactics) = 7 + 5 + 20 = 32 damage, 5 of which is holy.
AC : 33
HP : 115/125
5 mirror image left unless they were all blown up by the Drowned Eye's grenade.))

Posted by: Rusty Thu Jun 28, 2007 4:17 pm
((17 + 12 + any other buffs = saved passed.))

Posted by: Alpha Thu Jun 28, 2007 4:33 pm
Laeralas simply laughs at Caius' words, thinking them highly amusing. Deciding what to do, he looks at the laser eye, and decides there are enough of the Force attacking it, so the elf instead focuses on the drowned eye near the exit of the path. Moving forward quickly past Merla, he gets to the ledge, and drops down, landing gracefully next to the drowned eye, ready to attack.
[Double move. Move 9 spaces down. 25 on jump check and a 37 on a tumble check negate damage and mean he lands fine]
[HP: 149/149
AC: 43
20% miss chance, 4 mirror images, 7 prismatic colours]
((Here's how the prismatic aura works, just so you know, TUM. If Laeralas is hit with a nonreach melee weapon, the creature that strikes takes a random prismatic effect, so roll 1d8 on the prismatic colour table, rerolling any 8s, as the aura can't generate two auras at once. Each time an effect is expended, a colour disappears))

Posted by: TheUnknownMarine Fri Jun 29, 2007 9:03 am
The Laser Eye turns and blasts Merla and Alex with its beam, the others having moved out of the way almost as if they knew what was coming. ((30 damage to Alex and Merla, no save.)) The detonator drops from the skeleton's hand despite the undead's best efforts to grasp it. The skeleton goes up in a powerful blast that catches Laeralas in it as well.
((Laeralas takes 30 damage Ref save for half, Evasion does not apply, though Improved Evasion autopasses for half damage. No pun intended, it was on a deadman's switch. Meaning when pressure is ceased, the bomb goes off, the idea being that when you get killed you take your enemy with you. This is being explained in advance to forestall any complaints that may arise.))
Next turn!
Merla's powerful Blaze magic melts the already battered shell of the Laser Eye into a puddle of molten metal.
A powerful rumbling shakes the cliffs as a series of explosions above the trail cause a cascade of rocks and boulders to fall down the mountainside towards the group.
((Ref Saves needed. DC 25. If you fail that save, I need a Fort save DC 20. If you fail that, you get one last Ref save, DC unknown. Flying characters need not make these saves.))
Map:
http://img166.imageshack.us/img166/8360/alexbattleiistormc1xz6.jpg

Posted by: VoxPVoxD Fri Jun 29, 2007 9:12 am
Hal is buffeted, bruised, and battered by the falling rocks, but the portly friar doesn't move an inch. He begins to run along the cliffside, to tend to those nearby. ((Ref save: rolled a 2. Fort save: rolled a 20. Take 24 damage. Move 30' north, 30' west. I ignore terrain penalties to movement))

Posted by: Kaihaku Fri Jun 29, 2007 10:21 am
Sophie easily evades the falling rock then follows after her elder. [19 + 17 + Buffs = :/ ]

Posted by: Alpha Fri Jun 29, 2007 10:21 am
Laeralas manages to avoid most of the blast, but as the smoke clears, it's apparant he's still taken some damage. However, when the mountainslide begins, he manages to avoid being hit by the falling rocks. [36 on the first reflex save, 38 on the second
I'll take my action later]

Posted by: Dark Maiden Fri Jun 29, 2007 2:09 pm
[Reflex Save: 8 + 12 = 20. Failure. Fortitude Save: 17 + 12 = 29. Passed.]

Posted by: Punch Rockgroin Fri Jun 29, 2007 4:51 pm
With nothing in range, the birdman starts to line up the of the last of the skeletons. ((Move 9 squares east, cast whatever the name of the +20 on next attack spell is. I have it prepared three times, but don't actually remember what it's called, and don't have any of my crap here.))

Posted by: Lord Oddeye Fri Jun 29, 2007 7:35 pm
((Pssst, the laser eye is already dead even though it's still on the map... >.>)) Sweat drops pour down Enrick's face due to the sheer heat waves emanating from the nearby spell. Wide-eyed, he watches as the so-called Laser Eye is caught into the giant dancing inferno and is quickly disposed of, melt down to almost naught by the fire dragon's legions of searing flames. The dandy dives a hand into his pocket and take out a small cloth to rub his forehead and wipe the dripping sweat off his skin.
: "Woo... very hot... very good plan. Now that robot is history!"
Just then, he becomes aware of the tremor caused by the many explosions on top of the high cliff. He looks up and immediately spot the big boulders that inevitably fall down in their direction, avoiding each and every single one of them in agile motions.
((REF save : 29 pass. No action for now.))

Posted by: TheUnknownMarine Fri Jun 29, 2007 8:24 pm
((If you fail the Ref save you take 24 damage from being smacked by rocks.))

Posted by: BLT Fri Jun 29, 2007 11:48 pm
Caius nimbly dances around the rocks flying at him, a few coming close but none doing more than ruffle the loose clothes he wore over his armor. He scanned the area, but saw the only enemy left was on a lower part of the cliff so he ran over to the cliff edge and dropped off, landing on the bit below gracefully. As he stood up, he eyed the skeleton, not yet making his move.
((Ref: 8+17 = 25 = pass.
Move to the space just east of the top of the ladded and drop down below. 20' fall damage negated with Jump Down and Tumble DC15 checks. Take 10 to pass. Caius ends up just east of the bottom of the ladder.))

Posted by: Knight_019 Fri Jul 06, 2007 2:58 am
*Dagron puffs smoke from his nostrils, gleefully aware of the quickness of the enemy's downfall. The laser eye, while dangerously devastating in its own right, is quickly dismantled by his allies, leaving one obvious target. Bellowing a roar, Dagron flies into a dive, gaping his maw wide. A fearsome sight it might be, except none of the others could see it. Only its effects when the dragon's toothed mouth closed upon the skeleton's body.*
((Charging, Diving Bite.
1d20 + 22 + 2 (invis) + 2 (charge) + 1 (high ground) + other buffs = 5 + 27 + stuff = 32 + stuff
Damage
1d8 + 13 + 2d6 = 8 + 13 + 4 + 5 = 30.))

Posted by: TheUnknownMarine Fri Jul 06, 2007 3:13 am
The skeletal leader stumbles back, spraying the area in front of him with automatic fire as a number of humming, robotic drones float up from under the cliffs to face the team. With a chorus of shrieks, bat-winged lizards dive down from further up the mountain to hover above the group, eyeing them hungrily.
((Dagron and Caius must make 2 DC 23 Ref saves. Each one is to avoid taking 40 damage from the autofire.))
Next turn.

Posted by: Knight_019 Fri Jul 06, 2007 3:22 am

Posted by: VoxPVoxD Fri Jul 06, 2007 4:24 am
((TUM you forgot to move Hal and Sophie))

Posted by: TheUnknownMarine Fri Jul 06, 2007 5:09 am

QUOTE (Alpha @ Fri Jul 06, 2007 4:24 am)
((TUM you forgot to move Hal and Sophie))

Sophie didn't move. Neither did Hal. For some reason Laeralas moved 30' north and 30' east though. That didn't make sense to me, but oh well. It's Alpha's character and all. If he wants to take a move action that makes more sense for Hal to take, then that's his business.

Posted by: Punch Rockgroin Fri Jul 06, 2007 6:27 am
The magical warrior of the sky summons all his strength as he plummets towards the new arrivals, narrowly avoiding any bugs in his way. ((Divebomb with full PA and that spell that gives me a +20 to hit = win. birdgish ends 10' above the closest robot dude who should probably be dead.
Attack: d20(18) + more than enough = hit
Damage: [2D4(4 + 3) + 13(STR) + 22(PA) + 1(Ranseur)] x3 + 1D8(2)(Powerfull Charge) + 2D6(1 + 4)(High Ground) = 136))

Posted by: Alpha Fri Jul 06, 2007 12:39 pm

QUOTE (TheUnknownMarine @ Fri Jul 06, 2007 5:09 am)
For some reason Laeralas moved 30' north and 30' east though. That didn't make sense to me, but oh well. It's Alpha's character and all. If he wants to take a move action that makes more sense for Hal to take, then that's his business.

No he didn't. That was Hal.

QUOTE
Hal is buffeted, bruised, and battered by the falling rocks, but the portly friar doesn't move an inch. He begins to run along the cliffside, to tend to those nearby. ((Ref save: rolled a 2. Fort save: rolled a 20. Take 24 damage. Move 30' north, 30' west. I ignore terrain penalties to movement))

I moved Laeralas 9 spaces down a couple of turns ago, yet you seemed to not move him then.

Posted by: Knight_019 Fri Jul 06, 2007 3:08 pm
((Oh look, buff counting screws someone up yet again. DAGRON should have dealt 2 more damage last round due to elation and motivate ardor. REF saves 1d20 + 12 + 1 (elation) = 20 + ... pass 1d20 + 13 = 10 + 13 = 23 ( elation) Map has been fixed.))

Posted by: Alpha Fri Jul 06, 2007 3:49 pm
Laeralas takes a single step left, using his circlet to again quickly summon a persistent blade, before laying into the drowned eye with a multitude of attacks. ((As I'm down there too, I'm guessing I have to take 2 relfex saves too. So... REF saves
1d20 + 25 = 29. Pass
1d20 + 25 = 31. Pass.
Use Circlet of Rapid spellcasting to quicken a Persistent Blade, which automatically moves to flank. Then, 5' step left, and full attack.))
[Onhand 1: 1d20 + 8(bab) + 8(dexterity) + 1(weapon focus) + 1(enchantment) - 2(two weapon fighting) + 1(elation) + 4(greater heroism) + 2(flank) = 37
Damage: 1d6 + 6(str) + 1(enchantment) + 1(prayer) + 8(master of tactics) = 19
Onhand 2: 1d20 + 18 = 30
Damage: 1d6 + 16 = 20
Offhand 1: 1d20 + 23 = 36
Damage: 1d6 + 13 + 2d6(holy) + 1 electric(weapon material) + 1 fire(weapon material) = 16 + 11 holy + 1 electric + 1 fire
Offhand 2: 1d20 + 18 = 27
Damage: 1d6 + 13 + 2d6(holy) + 1 electric + 1 fire = 18 + 9 holy + 1 electric + 1 fire
Persistent Blade's attack
1d20 + 2(int) + 2(flank) = 20
Damage: 1d4 + 8(aura) = 12]
[HP: 134/149
AC: 43
20% miss chance, 4 mirror images, 7 prismatic colours]

Posted by: Dark Maiden Fri Jul 06, 2007 4:20 pm
Battered, bruised, and bleeding, Merla staggers to her feet. She pulls a potion from her belt pouch, pulls out the cork and drinks it. [Potion of Cure Serious Wounds. 6+7+6 + 5 = 24 HP healed.]

Posted by: Punch Rockgroin Fri Jul 06, 2007 4:50 pm
((Psst, I had already obliterated the drowned eye, but now that I see there are actually enemies not on the ground, I suppose I should go take them out instead...))

Posted by: Alpha Fri Jul 06, 2007 5:22 pm

QUOTE (Punch Rockgroin @ Fri Jul 06, 2007 4:50 pm)
((Psst, I had already obliterated the drowned eye, but now that I see there are actually enemies not on the ground, I suppose I should go take them out instead...))

((Yeah, that might work better, as Thavon can more easily reach other stuff))

Posted by: TheUnknownMarine Fri Jul 06, 2007 9:29 pm
QUOTE (TheUnknownMarine @ Fri Jul 06, 2007 5:09 am) For some reason Laeralas moved 30' north and 30' east though. That didn't make sense to me, but oh well. It's Alpha's character and all. If he wants to take a move action that makes more sense for Hal to take, then that's his business.

QUOTE
No he didn't. That was Hal.

No, it must've been Laeralas, the person posting was Alpha. And obviously your action is for Hal, Vox, though I know you don't have a lot of that stuff so I'll just have you attack with your staff.

Posted by: DragonmasterDon1 Fri Jul 06, 2007 11:50 pm
As the new enemies appeared, Eve took a quick glance at the troop layout. Shrugging her shoulders, she pushed backwards, gliding in front of Hal while hovering off the ground and slamming her lance into the creature before him. "Kyaah!" Eve exclaimed as she thrust forward. "Looks like I'll be your opponent," she stated simply, before gesturing to the few enemies to the south. "You guys too, but wait your turn, okay?"
((Two squares to the right of it, or whatever puts me in Lance range.
Attack 1: 10 +11(BAB) +8(Str) +1(Wpn Focus) +2(HvyLance) +2(Wpn) +2(BullS) +1(Elation) +1(Bless) - 1(Size) -5(PA) = 31
Damage: 7 + 8(Str) + 2(Wpn) +2(WpnSp) + 2(BullS) + 1(Elation) +5(PA) = 27 (+8 Holy if Evil)
))

Posted by: Kaihaku Sat Jul 07, 2007 12:03 am
(Hey, keep all the OOC whining and grumbling and bickering and such to the OOC thread. This thread is for lines and lines of numbers interspaced with banter and occasionally some interaction.) Sophie contiunes to follow Hal.

Posted by: Wandering Dezorian Sat Jul 07, 2007 12:14 am
((Ya'know, since these are small and flying creatures, maybe we should just reactivate the windstorm and knock 'em back down to the ground? We could even just keep advancing off the battlefield, since there's not real advantage to sticking around and killing them. The spell lasts over an hour.))

Posted by: Kaihaku Sat Jul 07, 2007 12:19 am
((You know, save for the metagaming point that smart tactics aren't always rewarded with equal exp, I think that's about the best idea I've heard all day.))

Posted by: Wandering Dezorian Sun Jul 08, 2007 3:48 am
Holzgeist howled, a chilling sound that cut across the battlefield. Hoping that the team's attention was now focused on him, Johann shouted out into the sudden silence, "Ignore them! Let the windstorm claim them, or at least pin them! We should advance, before we're trapped here again, or another rockslide kills us, or more enemies surround us!"
As Holzgeist leapt from the air onto solid ground, Johann closed his eyes, and a breeze began to pick up in the channel. The tiny gnome gave one last shout before the full force of the windstorm struck.
"Brace yourselves!"
Holzgeist advances west, to the edge of the battlefield. Johann concentrates, and the windstorm is restored. The entire battlefield is affected by a downdraft, windstorm strength, with no eye.

Posted by: Rusty Sun Jul 08, 2007 6:48 am
: "Hey Bagu, it looks like you have something to say. Do you?"

Posted by: Critical Mass Sun Jul 08, 2007 6:55 am
"Yes, I certainly do! I have to go now. My planet needs me." *Bagu was killed on the way back to his home planet.*

Posted by: TheUnknownMarine Sun Jul 08, 2007 8:10 am
Bagu begins to rise towards the sky, begining his mystical and major motion picture-inspiring journey back to the ancient and mysterious homeworld of his kind... Then Johann casts his spell and Bagu gets smashed into the cliffs by the wind, lol.
*Signs affidavit affirming that Bagu isn't coming back like RPG character have a tendency to do.*
Thavon dives down onto the last skeleton, smashing him to bits and stealing Laeralas' thunder as the skull of the Ancient bounces a few feet aware, murmuring in a watery voice.
"Than... Thank you..." the skull says before the red lights serving as the thing's eyes dim and go out.
The four glittering drones employed by the Ancients swerve and wobble into the winds before finally their rotors burn out from the strain of fighting the magic. The drones drop from the sky, plummeting towards the ground. The fragile machines explode against the jagged rocks hundreds of feet below the party.
The War Wyverns hit the ground, unable to fly and using their reserves of strength simply to stay on the cliffside.
((Everyone has to make a Fort save DC 18 or be knocked down...))
NEXT TURN!
http://img160.imageshack.us/img160/7836/alexbattleiistormc3jc1.jpg

Posted by: BLT Sun Jul 08, 2007 6:44 pm
"This shouldn't take too long." Tearing up the ladder, Caius went for the first enemy he could see. His first stroke missed, but as he danced on and struck again, he ripped a large hole in the monster. The sight of his victory made him race forward, slashing with renewed vigor. A few more slices went out and again he caught a vital part of the creature.
((Saves. Refs: 17+17 = 34, pass. 4+17 = 21, fail. Takes 40 damage.
Fort: 4 + 20 = 24, pass.
Move up the ladder. Take a step east, then north, east, east, south and attack at each of those squares (5 attacks). Take 10 on tumble checks to avoid AoO.
Attacks:
1: nat 1, miss.
2: 15 (total 40), crit threat. Confirm 20, upgraded confirm: nat 1. Regular crit.
damage: [[1d6 +3Enh +2STR +3INT +7DEX +3 DDance]]x2 +1d6Caustic +1d6Electric = 4 +6 +18x2 + (6+3)good = 46 + 6Caus. +3Elec.
(+1 untyped to hit and damage. Ends after 1 min with no crits)
3: d20+9 +7DEX -2DW +3Enh+3DDance+1Stance = 34
Damage: 1d6 +3Enh +5STR +3INT +7DEX +3DDance +1Stance +2d6Good = 3 +22 +6+3 = 25+9Good
4: Nat 20. Confirm: 20. Upgraded confirm: 8 +9BAB +7DEX -2DW +3Enh+3DDance+1Stance = 29.
Damage: [[1d6 +3Enh +2STR +3INT +7DEX +3 DDance +1Stance]]x2/3 +1d6Caus. +1d6Elec. = (43 Regular Crit)/(66 Upgraded) +4Caus +1Elec
(+1 to hit and damage)
5: d20 +4BAB +7DEX -2DW +3Enh +3DDance +2Stance = 21
damage: 1d6 +3Enh +5STR +3INT +7DEX +3DDance +2Stance +2d6Good = 25 +7Good))

Posted by: Lord Oddeye Sun Jul 08, 2007 8:20 pm
((FORT save : 10 + 15 = 25 pass.)) Enrick shields himself with both arms against the mighty winds the gnome unleashed once more. The noble adventurer miraculously manages to maintain a relative balance in spite of the tremendous power of the storm whiping his face in squalls and menacing to knock him off his feet. He smiles pleasantly however at the sight of the newly appeared flying foes to the south who, apparently deprived of their luck, crash into the sharp side of the cliff. His black eyes scan the battleground in search of a new opponent and he eventually spots one. He sprints towards the wyvern shouting, his voice carrying to the ears of the creature like a sharp blade to a weak spot, prelude of its imminent defeat.
: "Hohooo! You fell for it! Vile monster servant of great evil, you won't escape my thrusty judgment any longer! Behold!"
Upon reaching this point, he leaps over past his opponent in style and land back on his feet behind the wyvern, attempting to carve a scar into the vicious lizard's skin with a stab of his lightblade.
((Move 4 squares east and 1 square south-east.
Melee attack : 1d20 +11 +5 (DEX Weapon finesse) +1 (Weapon) +1 Bless = 5 + 18 = 23.
Damage : 1d6+1 (Weapon) +2d6 (Holy) +8 (CHA) +3 (INT) = 5 + 7 + 11 = 24 damage, 7 of which is holy.))

Posted by: Wandering Dezorian Tue Jul 10, 2007 4:23 am
"WHAT ARE THEY DOING?!?" Johann demanded incredulously of no one in particular. "Rocks falling down from overhead, reinforcements arriving from down below, no enemies and a clear path in front of us, and they rush back to bring the fight to an immobile foe!"
"Oh, let them have their fun." Sha'aasta said as she hopped off Holzgeist to search through the skeletal leader's remains. "Think of all the extra minutes you'll have as the Devil army occupies itself killing off our stragglers."
Johann growled, hopping off to help the search go faster. "Bloody fools must enjoy having holes poked in them," the gnome muttered to himself, "Must think our clerics have nothing better to do than heal any gash they get, and to heck with how they got it. What, do they think magic grows on trees?" Still searching, the diviner's monologue continued under his breath.
"Eh, I always figured you gnomes sprouted on bushes, or something." Sha'aasta noted curiously. "There are too many of you to pop out the normal way. Besides, how else are those two clerics your so worried about supposed to make it over here?" She thought for a moment, then added, "Look, after this is all done, and we've survived this fight, and you've found the band you've been seeking, you can turn these two into squirrels. The two of us can even turn into hawks or wolves or something, and spend the entire night scaring them out of their miserable walnut-sized minds. Now, doesn't plotting their terrifying and horribly out of proportion comeuppance sound like a better way to spend your time than muttering under your breath?"
Johann muttered something short and non-committal, then spun to glare as Holzgeist added his own two cents in his own language. "I am not unimaginative!" he spluttered. "I'm just... hampered by the presence of a lady! Otherwise I'd swear the air so blue it'd set your ear fur on fire!"

Posted by: Dark Maiden Tue Jul 10, 2007 7:55 am
Merla shields her face with her arms, and manages to stay on her feet even in the midst of the storm, despite her small size. After a few moments, the wizardess lowers her arms. Merla sees exactly what Johann sees, and her reaction is quite similar, only she is much calmer.
"Are they trying to get themselves killed? Bloody hell..."
Noting that one more foe stands between her and most of the rest of her companions, Merla weaves magic about her and chants in the arcane language. A shimmering orb appears in her hand, and she hurls it at the Wyvern. She then moves swiftly, or as swiftly as she is able, south.
[Fortitude Save: 7 + 12 = 19. Passed.
Force Orb (Maximized) on the Wyvern. At my level I think that is 60 damage.
Merla moves 3 squares south and 1 square east afterward. If the Wyvern is already dead, she will move 3 squares south, 1 square east, and 4 squares south instead.]

Posted by: Alpha Tue Jul 10, 2007 8:03 pm
[Fortitude save: 1d20 + 19 = 26 - pass] As Caius literally slices up the wyvern, Laeralas sighs at the distance of other targets. : "I should really start preparing some longer range offensive spells," he says with a sigh. "Or at least buy a longbow of some sort.
[Move 7 spaces up. Full defense]
[HP: 134/149
AC: 49
20% miss chance, 4 mirror images, 7 prismatic colours]

Posted by: VoxPVoxD Thu Jul 12, 2007 2:01 pm
The wind succeeds where the rocks could not, and Hal is pushed to the ground, unable to keep his balance. He totters a bit on his bulging stomach before rolling onto his back. ((Natural 1 on the save))

Posted by: Knight_019 Fri Jul 13, 2007 12:53 pm
((Fort save: 1d20 + 18 = 18 + 18 = 36. Pass. Just need to figure out wtf is going on))

Posted by: Alpha Fri Jul 13, 2007 2:45 pm
((IT'S TOTAL PANDEMONIUM!!! AAAARGH!))

Posted by: DragonmasterDon1 Sat Jul 14, 2007 1:46 am
Gritting her teeth, the Pegasus Knight is able to remain standing. For the briefest second she considers attacking one of the fallen foes, but when Hal hits the ground she rushes to him instead just in case anything else manages to move. ((Either pick up/help Hal if possible, or just stand in front of him in defense.))

Posted by: Knight_019 Sun Jul 15, 2007 2:34 pm
*Dagron stalls slightly in the wind, but easily recovers by U-ing down, then back up to recover. While the others clear a way through the wyverns, DAGRON flies upward to the top ledge again. He barrels effortlessly through the winds, his wings pounding powerfully. In the blink of an eye, Dagron is hovering next to Sophie and Hal. He drops onto the ground next to them, then waves an arm.*
: COME WITH ME IF YOU WANT TO LIVE We have to get out of this windstorm! Climb on quickly!
*Dagron aids Eve in lifting Hal to his feet if necessary, then flies off with both of the healers back toward the exit ledge.*
((DAGRON uses his 200' fly speed to get up to the healers, waits for them to use a move action to get on, then uses his second move action to get back if possible.))

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