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Shining Force Central Forums > RPG Gallery > Shining Force: The Chaos War IV

Posted by: TheUnknownMarine Thu Jun 05, 2008 6:56 pm
The morning of the battle is chilly, but unseasonably warm even for the Stamp area. Though it is the middle of winter, the snow has melted in most places and the river flows freely, gorged with chunks of ice and water from all the melted snow. This freak heat wave has made the ground muddy, a stroke of good luck for those in the forest wishing to capitalize on the slow speed of the Imperial forces.
The Imperial camp itself is quite active at this time of day, soldiers donning armor and readying weapons for the various patrols they would be called upon to do to keep the menacing elves of Stamp Village holed up safely in their treetops. The commander of the Siege Force, a young elven man in the ornate plate armor of a noble, nods in satisfaction as his troops prepare for the day. As great formations of massed soldiers fall into line for their inspection, an unexpected interruption halts the morning routine.
A pair of figures approach the command tent, one bearing a white flag, the universal symbol for parley. The noble grinned as he strode forward to meet them, expecting perhaps some sort of bargain from the Stamp elves. He motioned and a pair of Imperial Knights trotted over to his side to act as his bodyguard. His grin dropped and his face grew puzzled as the figures stepped into better view. A man and a woman, human, in garb the noble had never seen before.
: "You are the commander of these forces, are you not?" Jim asked, looking over the noble's gaudy, gold gilded armor.
"That I am, Lord Elyjha Reynarro, of the Coralyn Reynarros, under General Valis Valborne, I am commissioned by his Imperial Majesty to oversee that none shall trespass onto Imperial territory from the Sea of Trees. What business do you have to negotiate?" the noble asked. Jim looked at him for a moment.
: "Sir Reynarro..." Jim began.
"Lord Reynarro," the elf corrected. "I am not some lowly knight, but a full blooded noble warrior."
: "Lord Reynarro," Jim said. "I am Field Commander Jim Radford, of the Guardians Defense Organization. I am here representing a coalition of forces who have found your siege here to be both illegal and unjust. Destonian no longer has a claim to this land, and even if it did, you began sieging the elves of Stamp without any attempt at diplomacy first, or even to notify them of your intentions. Furthermore, this area acts as a lifeline to forces engaged in far, far more heinous acts than a mere siege. This violates several basic rules of warfare. Under the GDO Code of Ethics, I am obliged to formally request your surrender or we will be forced to begin hostilities."
The noble stared at Jim for a few minutes. Then he burst out laughing.
"Honorable warfare? Wahaha... Code of ethics?!?! Bahahahahaa!!!" the noble slapped his gauntleted hand on his metal covered thigh. "That is priceless! Oh, you'd make a fine jest, Mr. Radford!"
: "Nothing is a jest that concerns the lives of good people," Jim says, quietly.
"Ah, but that's the thing!" the noble said with a grin. "This jest has nothing to do with people! The Republicans are no more than baseborn worms, ready to be stomped back into the dirt with an Imperial boot. The elves that would aid them are not elves at all, but animals... Squirrels hiding in the treetops, hoping they have enough nuts to last them until the mighty Empire passes them by! Ethics? Honor? You can't apply those concepts to such things! They are beneath such lofty ideals!"
: "Nevertheless, I will ask you again. Surrender. Your army is vast, but against the elves of Stamp, the warriors of the Shining Force, and the soldiers of the G.D.O. you can't hope to win," Jim said evenly, though his eyes barely masked his growing animosity.
"Shining Force?" the elf asked, tilting his head. "You have warriors from the Shining Force among you? But you can't number more than a few hundred or my scouts would've seen it... Oh... Oh you poor fool you. You can't imagine the opportunity you've just given me." Elyjha clapped his hands together, a look of glee on his face. "My army shall meet you on the field of combat, then trample over you like the grass that covers this plain. When the battle is done, I shall take the heads of whatever notable warriors you have among you and present them to General Valborne! I will be promoted, possibly many times depending on who is with you... But you..." Elyjha grins. "You too look like commoners, and so you have forgotten your place. I will remind you of it. Guards, seize them! I will have them as my new jesters!"
: "We're far better at being magicians... Maria, it's time for our first magical trick!" Jim said, turning as the psion focused her mind and the two vanished in a flash of light, only to reappear amidst friendly faces.
: "As predicted, it didn't work out," Jim nodded to Eve. "They're going to be on the move, with no intention of surrendering. I'll see to my men. Good luck on your end of the battle."
With that, Jim jogged over to his waiting soldiers, immediately starting to issue orders.
Skirmish at Stamp!
Mass Combat Tutorial and Test.
http://www.alphaalec.com/chaoswar/music/clash.mp3
Map: http://img366.imageshack.us/my.php?image=stampskirmish1bk1.png
[[The Bowies are the Elven Swordsmen, the Oddeye is the Elite Swordsmen, the Chaz are the mages, the Karna is the Elbesem Priests, the Hans sprites are the Elven Rangers, the Promoted Hans are the Elite Rangers, the Elrics are the Elven Archers, the Janets are the Elven Scouts.
Blue dot indicates the unit Varro is with. White dot indicates the unit Michael is with.]]
((A note on scale: In mass combat maps, each square is 50', and each round is a minute instead of 6 seconds.
In mass combat, initiative is determined by Command Checks, a d20 roll modified by ranks in Profession: Military Commander or CHA+BAB. Each commander of an army makes this check at the start of combat, and whoever gets the highest goes first, etc. etc. Note that only Army Commanders determine initiative, not Unit Commanders. Therefore the only ones making the check here would be Jim, Eve, and the Destonian Commander.
Jim rolls a 14, with his BAB and CHA added in for a total of 34.
Destonian Commander rolls a 3, plus his Profession: Military Commander modifier of 12 for a total of 15.
The Rangers go before the Imperial Siege Forces.))
Jim calls down an artillery barrage on the first rank of knights, hoping to take out the Empire's fast attack troops before they can charge the lines.
((Area effect attacks work differently than normal unit attacks. The area affected is determined by checking a table that has listed conversions. Damage is then applied to each soldier in a unit rather than to the whole unit as one. Thus, a strong area of effect attack has the potential to wipe out a unit in one hit if the unit has poor luck with its saves.
Jim's Artillery Barrage fires once every three rounds. Each cannon blast is about equal to a mage casting a maximum level fireball damage wise. With five cannons each with an area effect of 4 squares (40' radius= 4 squares affected according to the table), Jim has enough to blanket the first rank of Knights.
In a stroke of luck, the Imperial Knights fail their Ref saves like there's no tomorrow, rolling 2s and 3s. Only the unit of Destonian Knights makes their save, but with their lower HP, it doesn't matter. The Knights from I-16 to P-16 are wiped out.
Judicious use of area effect attacks and spells can more often than not decide the course of a battle, so be very careful about enemy mages and use your own mages wisely... not to mention DAGRON. A note for Dagron: Since each MC round is 10 normal rounds long, you can use your breath each turn.))
A distant thundering boom, echoed four times heralds a devastating rain of steel and explosions upon the mighty Imperial Knights of Destonia. Craters and the broken bodies of dead centaurs now lie in place of a once well ordered formation. Immediately, lances of cherry red light stream out from the forest's edge, seeking out their targets.
((Unit attack is handled differently. I roll a 19 for the Hypertrooper squad, then add in a mountain of modifiers and check a table. The end result is 20 hits. The Imperial Knight squad has 20 knights, each with 7 Damage Factors. 20 hits kills 2 Knights and reduces one down to 1 DF. But wait! The Hypertroopers have Rapid Shot, and thus can fire again. I roll an 18, proving that as much as it hates me, AIM hates Destonia more. Another 20 hits. The wounded Knight dies, and another two more of his fellows bite the dust too. A total of 5 Knights were killed. Basically, for units, Damage is subtracted from a single soldier until it dies, then it moves onto the next. All soldiers are assumed to be at -1 until the next turn, when they hit -10 and are dead dead. As such, any healer unit can revive 'dead' soldiers by healing damage so long as they do it on the same turn they received damage.
As a note, had I managed to kill 10, half the enemy unit number, they would've had to check morale.))
The Hypertrooper's thermal lasers play across the armor of the Imperial knights, melting through it to burn the flesh below as explosions begin to rock the ground around them, the autocannons of the heavy weapons crews going to work. Armor is shredded and melted by explosion and energy, and when the dust clears, another unit of the Emperor's Finest is slain without fanfare or glory.
((Knights fail their Ref saves horribly again. Heavy Weapons Crews Rapid Shot to finish off the unit the Hypertroopers wounded.))
Now it falls to the unit commanders and Eve to do their parts.

Posted by: Alpha Thu Jun 05, 2008 11:15 pm
((After raiding Thavon and Raelan’s spellbooks, Laeral adds Wall of Force, Mass Bull’s Strength and Radiant Assault to his own. Laeral casts the following buffs: Shield on Talacre and the 10 Elite Swordsmen (+5 shield bonus) 36 minutes Blur on six members of one unit 18 minutes
Mass Mage Armour on the Elven Mages (+5 armour bonus) – they need not cast this on themselves 18 minutes
Mass Resist Energy twice, affecting three units 360 minutes
Mass Bull’s Strength twice, affecting three units 18 minutes
Extra buffs distributed at Eve’s choice
Command Checks
Laeralas: 1d20(19) + 11(bab) + 1(Cha) = 31
Talacre: 1d20(12) + 17(bab) + 3(Cha) = 32))
Working as quickly as usual, Talacre regards his small but experienced unit.
: “Today is the day!” he shouts out. “The day we show them they cannot carry on as they do. The day we push them away from our homes. The day we show them WHAT THE ELVES OF STAMP CAN DO!”
The short speech done, he raises his courtblade up and begins the run forward (Aragorn outside the Black Gate style), not using his usual blinding speed so the other can catch up.
Laeralas does not make much of a speech, instead just orders the mages forward so they’re just out of the trees. With his keen vision he judges that they’re just in range for his more advanced magic, though the others of his unit are still out.
[img]http://www.alphaalec.com/chaoswar/laeralas.png[img]: “Hold your magic for now. We’ll let them come closer first – once they’re in range we can rain fire down upon them!” The daggerspell begins casting and a myriad of colours begins swirling around him. Far, far away on the other side of the field, the same colours blast about the unit of centaurs. Those close to the elf will notice that his headband flashes, and another spell makes its way over. This makes quite the explosion as the fireball goes off.
[Talacre double moves his unit to V34
Laeral moves his unit to Q35.
Laeralas targets the O16/17, P16/17 unit! Laeralas casts Radiant Assault (20’ radius burst)!
Damage: 15d6 = 43, will save DC24 for half. If fail, dazed for 4 rounds. If save, dazzled for 4 rounds
Laeralas targets the P14/15, Q14/15 unit! Laeralas quicken casts Blaze 2 (20’ radius burst)!
Damage: 10d6 = 30, reflex save DC20 for half]

Posted by: DragonmasterDon1 Thu Jun 05, 2008 11:54 pm
"Nothing if not predictable," Eve replied to Jim with a grin. "Good luck to you too. Don't hesitate to send someone my way if you need to." Her heart thumped in her chest and sweat trickled down her forehead as she galloped amongst the ranks. It was difficult to maintain the equilibrium holding her nausea in place as she forced herself to meet each wandering, anxious gaze she received as she surveyed the ranks as Jim returned to his unit.
So many of these people are going to die today, Eve, were the words that echoed through her head as she did so. And all of them because of you.
"Don't worry so much about the reasons for everything, Eve. Just do the best you can with what you think is right."
Eve remembered the words suddenly out of the blue. After all, it wasn't that long ago since she had returned home to hear them.
Of course. I can't change the fact that we're here to do this anymore, all I can do is try to steer it in the right direction. I love you, Mom.
"Remember, draw the enemy ranks in a bit closer before we start revealing our cards! Stick to that and do your best!"
Jim's artillery came moments later as Eve took to the skies to survey the field, one advantage she had over the Destonian commander. Just as the artillery began tearing into the lines, she noted movement below her.
"What are they...damnit!"
Eve dove downwards immediately back into the sea of trees, her mind racing -- should she initiate the assault earlier than expected? She couldn't leave the two brothers on their own -- not simply because they were comrades, or even just because they were friends!
It frightened her that she intended to use their surge through the lines as bait, even if she intended to have them return to safety in doing so.
"Laeral, Tal! I'm sure you have their attention; feign fear and fall back!"
((Not finished with dealing buffs or issuing orders yet, just getting the RP out of the way for the round.
Buff Distribution
Blur - Michael and five other soldiers in his unit.
Mass Resist Energy (2 casts = 6 Units total then? If not, it's cast on the first 3)
-Michael's Unit
-Elbesem Priests
-Elite Rangers
-Elven Archers x 3 (Three closest to the elite rangers)
Mass Bull's Strength
-Elite Swordsmen
-Frontmost Elven Swordsmen groups. (Starting with the units in column 43
Orders
The Elite Rangers and an archer unit should focus on the closest logical enemy. The Elbesem Priests are to fall back 50 feet for the time being, I think.
Eve - Roll: 10 + 2(Cha Mod) + 12 (BAB) = 24.))

Posted by: Arcdragnbreth Fri Jun 06, 2008 1:47 am
((Is Pantherath acting on his own initiative, or with Jim's troops?))

Posted by: Dark Maiden Fri Jun 06, 2008 7:07 am
((I'd like to know that too, in regards to my own character of course.))

Posted by: TheUnknownMarine Fri Jun 06, 2008 8:02 am
((You act in the initiative order with the allied troops, and command your unit as you see fit.))

Posted by: Knight_019 Fri Jun 06, 2008 10:45 pm
*As Laeralas is preparing his troops, Dagron stops by to see how he's doing. With little time to talk, no real conversation happens, though his Elven friend does offer the same courtesy to which the daggermage is extending to his troops. Dagron thanks him for the aid, noting he'll be flying mostly solo over the enemy forces, but assures him that he will do everything in his abilities to fight off the imperial forces and keep them out of Stamp forest.
Not long after, the battle/skirmish is in full force and ready to begin, and Dagron immediately takes to the skies to get into position. The Elf brothers waste no time unleashing the fury of their battalions, and Eve takes her part of the battle plan into effect.*
: Looks like it's my turn. Let's see if they can take the heat!
*Dagron zooms forward at high speed, easily closing the distance between him and the imperial soldiers. Not stopping, Dagron lays down a curtain of flames over the topmost ranks of soldiers, catching archers, knights, and spearmen all the same. He then flies upward toward the riverbank in preparation for the next pass, but not without a surprise for the retaliation. Hovering in the air, Dagron turns his research into practice, motioning with his talons and shouting a word of power. His golden color becomes a chaotic array of rapidly moving colors.*
: NYAH NYAH! BET YOU CAN'T HIT ME!
((Dagron does a bunch of moving. Flyby Breath lets him use his breath weapon as a free action whilst moving, and he combines that with strafing breath to lay down a 2x3 rectangle of Empowered Flame Breath with corners I13 and J15. Everything in there takes 7 damage factors
He then completes his movement by going to D9, where he casts Entropic Shield. This effect lasts 1 minute (1 combat round).
Current Buffs
Mass Mage Armor: +5 Armor to AC, 18 minutes.
Shield: +5 Shield to AC, 36 minutes.
Entropic Shield: 20% miss chance on all ranged attacks. 1 minute.
HP: 208
AC: 39
Whatever that means in mass combat.
From here on out, all of DAGRON's info will be http://magic19.homestead.com/sfcw/sfcw4/dagron.xls. I will update it every round when I take my action (Hopefully).))

Posted by: YsFanatic Sat Jun 07, 2008 12:24 am
Melissa calmly watched through her scope as the artillery and fire from several of the other units ripped apart a great many of the enemy. Then her attention shifted more towards the middle of the enemy ranks where a large number of archers were located. Were she with her fellow Spartan, she would have simply linked the coordinates of what she was looking at to the systems of her allies armor. However, she wasn't with the Spartans nor did she have her armor. Instead she found herself in the unusual position of verbally relaying what was a rather simple command. "Our target is the archery unit directly across from us. Remember to take your time and line up your shots. Fire at will."
The first salvo from the snipers was deadly accurate, however the second was hastily and extremely poorly aimed despite the Spartan's advice, which annoyed her to no end.
(19 and 1 for GDO scouts/snipers attacking archers at L-10)

Posted by: Inky Sat Jun 07, 2008 1:54 am
CUBONE!!!

Posted by: Arcdragnbreth Sat Jun 07, 2008 3:34 am
Preparing for the coming onslaught, the Woren enhanced his ability to heal his allies' wounds. ((Pantherath casts Soul of Light on himself; duration is 1 hour, or 60 rounds.))

Posted by: TheUnknownMarine Sat Jun 07, 2008 4:18 am
Arrows, magical fire, and bullets crash into the front rank of knights, collapsing rank after rank of armored centaurs. Commanders howl to move forward as the Destonian Siege force surges towards the trees. A burst of magical light from Laeralas slays a group of 10 knights as more stand dazzled, stalling the advance of the unit.
Dagron flies over the riverside, scorching and setting aflame three full units of snipers. The dragon wheels in the air, diving down towards a unit of Destonian Soldiers and Imperial Knights, unleashing another stream of flame. The troops scatter and scream, panicking as they all try to leap in the river to escape the fire. That proves their downfall as the gorged, torrential river sweeps them away and under, their heavy armor their demise.
Finally, a single unit of archers bravely marches on despite the snipers slowly but surely whittling down half their number with accurate fire.
((Archer barrage kills 12 knights.
Blaze 2 kills 10 knights.
Radiant Assault kills 10 and stalls the unit.
Dagron kills 3 units of snipers, kills 20 knights and 20 Destonian soldiers. Units panic by rolling a nat 1 on their morale check and flee into the river to avoid the flames, then are swept away by the torrent.
GDO scouts kill 21 archers, but the unit holds.
Elite Rangers kills another 10 knights, destroying the unit.
Scouts kill 10 Imperial Knights. Massed fire from the GDO sentries finishes off that unit.))
Map: http://img396.imageshack.us/img396/3332/stampskirmish2ub5.png
Next turn.

Posted by: Knight_019 Sat Jun 07, 2008 9:21 pm
*Dagron grins widely, marveling at his work. Not bad for a first shot. He was slightly perplexed that they hadn't tried to retaliate against him at all, but so be it. ... and then came a stream of arrows. For Imperial archers, they were remarkably poor shots, the majority of them missing, with only 5 shots coming anywhere near him, and two of those warded off by the missile-diverting barrier around him. Feeling little pain, he moves back around for another pass, laying down another curtain of flames then pulling up once he made it past their ranks. More archers are set ablaze, removing them from battle before they can open fire upon the forces of Stamp.*
((TUM goofed and completely forgot to mention all the people that shot at DAGRON. All and all, they deal what amounts to 7 damage. Weeeeeee.
DAGRON burninates J15 to K18.
7 Damage factors, and I didn't include it before, but Reflex DC 24 for half if it matters.
DAGRON finishes at J28))

Posted by: DragonmasterDon1 Sat Jun 07, 2008 10:41 pm
The initial minutes of the skirmish had more or less gone exactly as Eve had hoped for, in fact she felt they had been quite fortunate to have had the luck they had been given. Adrenaline coursed through her as she ascended for a view, descended to shout, and then subsequently repeated the procedures as often as she could.
Still, she couldn't bring herself to be happy about their early success -- the ranks of knights were barreling down upon them faster than she had wished for. It was already about time for the archers to begin their withdrawal, and the lines were almost close enough for her to spring her additional fire from the north.
"This is it, archers! Aim for the knights and make it count, then start getting out of the way! Fighters, at the ready!!" she exclaimed, pointing and motioning for a group of them to begin their withdrawal early to make room for the melee units to begin their advance.
She took to the skies again and flew north. It would only be another moment or two before the northern units would need to fire.
((No particular orders. Fire, then begin pulling back.))

Posted by: Alpha Sun Jun 08, 2008 12:37 am
Laeralas stands between two neatly lined up rows of his unit. The small group of eleven elves seem still as statues, barring their robes flitting about in the wind. Upon hearing Eve’s orders, he raises his left hand. : “Vyrn oli,” he says steely and quietly, no trace of the usual humour in his voice. “Target the centaurs straight before us.” In response, eight of mages the extend their hands and begin casting a spell. Fire small peas sized balls of fire appear before their palms, and as Laeral brings his arm down they shoot out towards the approaching knight, exploding over the large unit.
Simultaneously, Laeral is casting a different spell, both arms now raised to the sky. The sky above the unit next to the one just bombarded by fireballs darkens, but then myriads of colours burst forth. The colours haze and shift eerily, making the area difficult to look at from those outside it, which should indicate what those within are going through. As the daggerspell does this, the remaining two mages also evoke their own fireballs and send them to join the assault on the second unit.
: “Now we fall back,” Laeral orders, and the small group of mages begin moving quickly back into the sea of trees.
[8 Mages cast Blaze 2 on Q24/25 R24/25. Damage overall is 40d6 (5d6 each), reflex save DC16 for half.
Laeral casts Radiant Assault on S24/25 T24/24. Damage is 15d6, Will save DC24 for half. If fail, dazed for 1d6 normal rounds. If save, dazzled for 1d6 normal rounds
2 Mages cast against the same unit Laeral targets. Damage is 10d6(5d6 eac), reflex save DC16 for half.
Fall back to R40]
Upon hearing Eve’s reprimand, Talacre curses himself.
: “Takasi,” he mutters. “You heard the lady, people,” he says. “Feign fear and fall back.” Just as they emerge from the forest, the small unit appear to stare at the waves of enemies approaching. They then proceed to cry out in bluffed fear, and appear to stumble backwards, heading back to the trees.
: “Good work,” the blade dancer congratulates. “Let’s hope they fall for it.” Then, waiting for a moment when Eve passes close overhead, he calls out. “Eve, any idea of the name of the person leading them?” he calls out.
[Fall back to V39]

Posted by: DragonmasterDon1 Sun Jun 08, 2008 12:46 am
"Catch me on the next pass; I'll ask Jim on the way!" Eve shouts in return, already starting her trek north. And she does just that when she flies by Jim, in fact -- but yells to tell her when she's on her way back south again.

Posted by: YsFanatic Mon Jun 09, 2008 5:32 pm
Melissa eyed the charging Knights for a few long moments, but decided against changing the targets of her unit. Instead, while her unit continued its assault she scanned the battlefield, searching for any other developments that might need to be addressed.
((Snipers attack weakened archer unit at L-19
Attack rolls are 8 and 18
Rolled Kno:Tactics for Mel, nat 5 with a total of 23, just in case its possible to use it in mass combat. She's trying to figure out what enemy unit might be the biggest threat or weakest link.))

Posted by: TheUnknownMarine Tue Jun 10, 2008 5:34 am
"Left flank, take cover, right flank aim for their center!" Jim roars over the din of battle, turning as Eve makes her pass back. "Lord Elyjha Reynarro is the commander's name!" he shouts, then turns back to his squad. "No, not there! Fire higher than that!"
Jim's Hypertroopers find that despite their targets being far easier to hit, a spate of ill luck causes most of their shots to go wide. Only a few Imperial Knights fall to what should've been a devastating barrage. The GDO Sentries have far better luck, eradicating a whole unit of Imperial Knights with massed rifle fire.
((Hypertroopers falter a bit, but still manage to take out 10 knights. The GDO Sentries manage to take out a full unit of knights.))
Sheets of fire consumes a full two units of Imperial archers as Dagron swoops over the enemy like a golden herald of doom. Arrows fly through the air towards him, but though more hit, those mostly bounce off his tough scales. Only a handful of lucky shots manage to cause the wyrm any hurt.
((Dagron annihilates two units of archers. Return fire most bounces off his scales, a few lucky shots deal another 10 points of damage after DR.))
Magical fire and light reduce another two units of Imperial Knights to burnt cinders within white hot steel armor as the elven mages pull back. Laeralas earns himself quite some Destonian ire as he ruins a full platoon of knights with a single spell.
((Laeralas' mages incinerate the unit of centaurs while he himself single handedly wipes out another unit with radiant light.))
Another unit of charging knights finds itself torn to shreds as the repeating cannons of the heavy weapons teams fire again and again, even more devastating at such close range.
((Heavy Weapons Crews take out a unit of knights.))
Elven archers take out a full forty Knights in a terrible hail of accurate arrows that find their way into centaur lung, throat, and heart. The nimble elves then begin retreating, melting back into the forest and leaving a devastated and confused Imperial front line behind them. The scouts kill another 10 in the unit fired on by the Hypertroopers, then follow their longbow wielding companions. The injured unit of Knights holds, marching on despite the losses, then charges the Heavy Weapons Crew! The centaurs slam through sandbagged positions, driving their lances through soldier after soldier... but luckily the nearby Meditechs jump into the fray without reservation, healing the wounded with exceptional skill so that not a single casualty is taken despite terrible wounds.
Melissa's snipers take out the battered archer unit, shot after shot slaying the bewildered Imperial archers, unused to facing firepower of this magnitude.
Next turn.
http://img46.imageshack.us/img46/4087/stampskirmish3ue1.png

Posted by: Knight_019 Wed Jun 11, 2008 3:36 pm
*Dagron shakes in the air like a wet dog, knocking loose a number of the arrows that had lodged into his scales. He turns around to lay down another wake of fire beneath him. This time, he returns his attention to the archers who had once more grouped together with other battalions, making themselves a prime target for his blaze. He buzzes low over them, unleashing the hellacious fury upon them, and futher decreasing the number of attackers moving on the forest village. He then moves further South, preparing for his next pass.*
((DAGRON buzzes the rectangle formed by
(K-L)(22-24)
for 7 damage factors. (6 squares)
End movement at S17))

Posted by: DragonmasterDon1 Wed Jun 11, 2008 6:49 pm
Eve gave the signal to the northern unit to begin their advance and assault and immediately doubled back to the south once more, breathing raggedly. As she flew, already exhausted and soaked in sweat, she couldn't escape the awkwardness of her lance and shield still being secured behind her and underneath her wings. Something about people fighting for her still did not sit right with the pegasus, but she figured this was something she had no choice but to come to terms with, and fast. There simply wasn't time to think about anything else right now, and to do otherwise would be a slap in the face for everyone risking their lives below.
The winged woman lowered her elevation as she closed in on the elf brother's position once more, but did not halt her advance as she called out to him.
"Tal! His name is Lord Elyjha Reynarro!" she called out, before turning to address everyone. "Fighters, your time is now! Advance! Hold them outside the trees!"
They'll make the line, the archers can back them up, maybe then... Eve's eyes darted about looking for something, but gave no indication as to what just yet.

Posted by: Alpha Thu Jun 12, 2008 7:49 pm
: “My thanks, Eve,” Talacre cries back. “Let it be known I set forth a duel challenge to him, to Lord Elyjha Reynarro. I’ll see to it personally that he pays!” he shouts out mightily. He then extends his courtblade out with his right arm. “Forward, let’s get rid of these knights. Hold the treeline!”
With that, the small unit of skilled elves rushes the short distance to finish off the Imperial Knights.
[Move to W38, slash, slash, slice]
Standing with his unit, Laeral speaks out calmly to the mages.
: “Their first line of units have almost entirely been cleared out. Spread your spells out between…those three units. I’ll take care of another.” In unison, all eleven mages begin casting. Fireballs begin raining down on the enemy ranks, as Laeral spies out a distant Imperial unit that could cause problems if left unchecked. That unit of enemy mages comes under assault of the same spell the daggerspell mage had been casting before. The same myriad of colours explodes out, most probably causing the Imperials yet more ire.
[3 Fireballs at N31/32 O31/32 (5d6 each, reflex save DC16 for half)
3 Fireballs at P31/32 Q31/32 (5d6 each, reflex save DC16 for half)
4 Fireballs at R31/32 S31/32 (5d6 each, reflex save DC16 for half)
Laeral casts Radiant Assault on S21. Should extend to the barons adjacent to him. (15d6, Will save DC24 for half. If fail, dazed for 1d6 normal rounds. If save, dazzled for 1d6 normal rounds)

Posted by: YsFanatic Fri Jun 13, 2008 2:16 am
As Melissa scanned the battle and noted the unit of mages and the other unit of clerics. Having learned how deadly enemy magic users could be, she decided it was time for one of those two units to die. "Snipers, shift your sites south, there is a unit of magic users down there. Kill them."
((Attack the unit of clerics waaaay down there at Z-31. Rolls are 8 and 6.))

Posted by: TheUnknownMarine Fri Jun 13, 2008 6:15 am
Talacre leads his swordsmen into the disorientated and devastated knights, massacring the rest of the unit with few injuries in return. Elven swords whistle through the air, so fast are their movements, slicing apart the hapless centaurs before they can bring their heavy lances to bear.
A blanket of gauss projected bullets and burning red lasers lance through the formation of soldiers in front of the Hypertroopers and Sentries, the GDO troops working together with relentless efficiency to decimate the enemy forces before they can reach them.
The elven mages succeed in scattering two units to the winds as their fireballs detonate time and time again in the enemy ranks. Elven arrows finish off the survivors as in the end, three whole units fall to spellwork.
Laeralas himself casts a mighty spell that overwhelms and destroys the enemy mages before they could even cast their first spell.
((How would it affect the barons? It only hits 1 square.))
The warpriests of Destonia hustle forward, words of healing on their lips, but before they can reach their injured compatriots, long range rifle fire picks them off one by one... but it's a close matter. Far too many shots missed for Melissa's liking.
The steady thump of autocannons firing splits the air. The Heavy crews mow down another unit of Imperial soldiers, the Destonian made plate armor no match for heavy armor piercing shells.
The elven archers let their arrows fly, many bouncing off the steel armor of the Destonian lines, but more than a few finding their mark in unprotected flesh. A full half unit dies on the field, the rest running wildly into the forest, blind with panic.
Suddenly a trumpet sounds and the remaining soldiers sprint or charge forward, howling battle cries. A sea of metal crashes into the forest, seeking out victims.
The Imperial soldiers manage to inflict many injuries on the elite swordsmen as they crash into them, halberds falling down on elven bodies again and again until more than a few find themselves unable to parry. However, the hardy warriors manage to hold firm until the nearby Meditechs heal them, wiping away any progress the Imperials made in hurting them.
The other swordsmen manage to avoid any injuries so far, their skill and enchanted elven armor saving them as the Imperials strike unskilled blows against them.
Next turn.
http://img113.imageshack.us/my.php?image=stampskirmish4vz1.png

Posted by: Knight_019 Fri Jun 13, 2008 3:23 pm
*Dagron watches the Destonian forces disgustedly as they continue their march up the field. Finally, they meet the Stamp soldiers in combat, but are fortunately turned back for the most part. Dagron flies as fast as he can to catch the imperial army, then arcs widely to get into a running position overhead of his next targets. His next swath of flames cuts into the remaining archers caught in the middle of the army, before the line confronting the Stamp swordsmen. The fire rains down hellishly, alleviating some of the impending problems faced by Stamp.*
((DAGRON burninates (Q-S)(33-34). He then rises 200' up in the air, staying at Q33.))

Posted by: Alpha Sat Jun 14, 2008 1:05 am
((Question, TUM: as Laeral's unit is entirely elven wizards, can they have taken the elven wizard substitution level? Your answer will affect my action this turn))

Posted by: DragonmasterDon1 Sat Jun 14, 2008 2:23 am
"Close enough -- northern units! Focus fire on the remaining archers! Go, go, go!!!" She immediately flew to Jim once more, landing behind the lines. "I think we should offer Lord Reynarro another chance to surrender -- if not now, very soon. I'd like to further entice this with the flying unit and that teleporting girl to cut off his retreat," she explained, between heavy breaths. "If he doesn't, at least we're all capable of getting back here."

Posted by: TheUnknownMarine Sat Jun 14, 2008 2:25 am
: "All right, give it a try if you think it's best. Just be careful," Jim says, tapping his headset. "Viki, Eve's going to need your help in a moment, get ready to give it to her."

Posted by: DragonmasterDon1 Sat Jun 14, 2008 2:36 am
"Umm. Okay. So go...over there when you say so then? I can do that, I think. Probably." "Great, I'm...counting on you then," Eve replied slowly. "And Michael too," she said, turning her gaze to him. "We're going to cut them off and see if we can't stop some of this bloodshed one more time, but be ready to return here on a moment's notice."

Posted by: Alpha Sun Jun 15, 2008 12:24 am
Talacre continues to cry out, challenging the enemy general and offering support to his unit. He is a blur of speed and action, a glowing example or inspiration to those fighting alongside him. [Stay, full attack] The mages' long ranged spells spent, they watch their unit leader continue to cast in admiration. Laeralas casts a lengthy spell, and the sky above the Destonian Barons darkens considerably as thick and ominous clouds gather. Sparks of electricity build up, and then the storm unleashes. Extremely powerful bolts of lightning begin raining down on the enemy troops, the flashes of energy and clash of thunder visisble a long way off.
[Bolt 3 on P35/36 Q35/36
18d6 damage, reflex save DC25 for half damage]

Posted by: YsFanatic Sun Jun 15, 2008 1:01 am
((Don't feel like RPing at the moment, so just actions. Mel's unit opens fire at the melee unit closing in on them before falling back as far as they can or until there are some friendly melee between them and the enemy. Mel is shooting as well, and notifies Jim of her unit moving back. Rolled a 13 and a 7 for attacks, just in case they still get two attacks.))

Posted by: Arcdragnbreth Sun Jun 15, 2008 6:10 am
"If he rejects the offer, send me into their ranks and I shall toss them into further dissaray," Pantherath growled at Radford over the din, his voice filled with fierce pleasure. "I believe I need not explain further, Sir!" ((Still have nothing to do; maybe help the meditechs or something, otherwise just hack and slash with his big sword o' shanking.))

Posted by: TheUnknownMarine Mon Jun 16, 2008 10:39 pm
Dagron incinerates one unit and half of another, but the entire Destonian army fires on him, the sheer number of arrows guaranteeing some injuries. “Kill him!” an enraged voice commands the archers. “Kill that damn thing now! Don't let up until it's dead! Archers, ignore everything else! I want its head for a mantle-piece!!!”
((A little over two hundred archers open up on Dagron. Dagron takes 50 damage after DR.))
Laeralas annihilates the unit of Imperial Light Infantry he targets to the last man, his mastery of magic leaving his elven followers in awe. Streams of cascading energy dance around the battlefield at his command, filling the air with the stench of burnt flesh and ozone, and the ground with corpses.
The Heavy Weapons Crews massacre the unit in front of them, an infantry charge simply no match for emplaced repeating cannons.
Mellissa's unit falls back while taking out the rest of the half strength infantry unit along the river with precise and accurate shots that punch through their armor.
The dwarves march forward, swinging their stout axes with battlelust and glee. The dwarves manage to take out 2 Destonian and 3 Imperial soldiers, their lack of practice balancing out their ancestral arms and experience. Much to the short warriors' shame, the elven archers manage to fell 20 Imperials with their bows, covering for their smaller comrades. The elven rangers take out 7 more, evening the odds
Elven swordsmen press hard into the Imperial ranks, slaying 17 Destonian soldiers. On Jim's signal, the Hypertroopers train their guns on the damaged unit and mow the rest down, opening up the way for the advance of the rest of the elves. The remainder of the Stamp forces surge forward through the broken enemy lines, killing a scattered total of forty more enemy soldiers while a breathtaking display of accurate markmanship from the archers manages to destroy an entire unit of enemy infantry. As melee fighters finally crash against each other, Pantherath finds himself in his element, slashing and hack with his massive sword, no foe able to stand against his might.
((Nat 20, lol.))
Four full Destonian infantry units find themselves in pieces and skyborne as the heavy artillery thunders again, wiping out eighty soldiers due to their tight, packed formations.
The Sentries teleport behind the enemy lines, training their guns on the centaur knights just in time as they come out of their daze. Startled by seeing an enemy unit thought to be out of the picture restore itself, the rookie soldiers fire shaky and hasty shots. Only ten of the knights manage to fall to the guardian's guns, and as they charge, the accuracy of the Sentries only grows more panicked. The Sentries take heavy casualties from the charge, lances crashing through armored plates or hooves trampling those to slow to get out of the way.
((10 knights die. 15 Sentries die.))
Destonian soldiers slay 5 dwarves and 5 elven swordsmen as they begin their counterattack at last. Though unskilled when compared to the veteran guardians of Stamp, the Destonians have the advantage of numbers on their side. Waves of armored troops press on the elven lines, and it seems anytime one is slain two more take their fallen comrades' place.
The Destonian soldiers are about to kill another 5, but before they can, the nearby meditechs heal the wounded elves of their injuries.
“Damn! Viki get back here! The sentries don't stand a chance in hand to hand combat!” Jim calls out. “Teleport them back to the meditechs while we can still save the wounded! We can try another cut off when those damn knights are gone... Wait! Belay that order! Viki, you have mass healing magic... Get your wounded bunched up and cast it on them ASAP!”
http://img166.imageshack.us/img166/3484/stampskirmish5gx3.png
Next turn!

Posted by: DragonmasterDon1 Mon Jun 16, 2008 11:58 pm
Viki, surrounded by the besieged sentries, let out a yelp when the knights charged immediately into them. The girl looked about in sheer fright, appearing even more out of place than usual. A voice called out over the comm system that she recognized that almost instantly caused her to regain what little sensibility she normally displayed.
"Hey everyone, let's go! Here!"
She raised the Wow Wow Wand to the sky, calling to bear the power of the Water Rune infused within her almost effortlessly. Healing raindrops, born from that power, began to fall and drench the sentries with their restorative powers. As the Water Rune began to slowly fade away however, the girl held her staff aloft in confusion as the rain simply continued to fall.
"Um, did I do that? What happened?"
((Viki - Special Command - Chain Magic activated!))
Meanwhile, in the Palace of Power...
"Lord Reynarro, a moment of your time?" came the gentle voice of Eve as she lowered herself to the ground to his side, but several feet away.

Posted by: Alpha Tue Jun 17, 2008 10:31 am
Talacre nods in approval at his unit's work, and how they were holding out. : "Good work so far," he says to them, as another imperial unit approaches. "Back into the fray!" [Stay, full attack] : "Looks like we're going to have to move forward a bit," Laeral notes, as he only has one high powered spell left. Directing his mages around another unit, he comes within range of a set of imperial barons, choosing them as once they'd been taken care of there'd be a split in the enemy lines. Finishing his spell, he holds his palm out in front of his mouth, and breathes out, his breath icy cold. Razor sharp icicles erupt from the ground, liking cutting apart many enemies, and slowing other.
[Move to R38, cast Field of Icy Razors on R34/35 S34/35. 18d6 damage, half cold half slashing. Each target's speed is reduced by 20' for 18 rounds (1.8 rounds). Reflex save DC25 for half damage and to negate the movement impairment]

Posted by: Arcdragnbreth Tue Jun 17, 2008 11:39 pm
Battle-lust boiling in his veins, the woren unleashed a beastly roar, the air around him changing as more targets came within range of his Purity Blade. He swung with purpose, aiming to take out as many foes as possible. ((Intimidate: 1d20 +6 (ranks) +7 (cha) = 17
Attack any poor souls with the misfortune to be within range.))

Posted by: DragonmasterDon1 Wed Jun 18, 2008 1:16 am
"You!" the elven noble shouts, turning with bared rapier. "This is all your fault!!!" "Now now," she replied awkwardly, raising her hands before her, using one to wipe the sweat from her forehead. "Let's not get hasty, that's what got us here in the first place, I think."
"Hasty?! Not get hasty?!?!" the man bellows, his bodyguards too busy defending themselves against elvish swordsmen. "You planned this from the begining! You told us to surrender just to check on our forces!"
The elf begins to shriek, ranting with an unstable look in his eyes. "Then you pulled us back here into this trap, where your... your... DISHONORABLE tactics massacred half my men! Well YOU'RE going to be massacred now!" the elf says with a gleam in his eyes.
"No one can stand up to my army once they close into combat! I don't care that my knights are dead! I still have my infantry! That's all I need! You pathetic tree elves will beg for your lives and I'll sup on your skulls!!!"
"You don't have a chance, we're the Imperial Army!! WE NEVER LOSE!!!"
Eve sighed, already wondering if she was wasting her time. The man appeared to be quite mad; it was certainly true that the battle had not been decided, but the Imperials had been on the losing end of almost every exchange, and their numbers had dwindled far beyond their initial attack. The pegasi was careful to not take her eyes off the man even during her sigh and turn toward the battle before speaking.
"Jim asked you to surrender for the same reason I'm risking my life to do the same thing. The battle isn't yet decided, it's true, but even if you win, what will you have left? Your men are all but decimated, and your victory would be hollow at best." She paused for a second, thinking, before letting passion take over. "Besides..."
"...you...you don't even know what you're up against, and you haven't from the start. People appeared from nowhere and disappeared the same! They're wielding weapons the likes of which neither of us have seen, or should ever see, if I'm gonna be honest with you. You don't know if there are a hundred elves, or a thousand elves in those trees! And what you do know, what you do know..." she chided. "...you're ignoring completely! Look at all the lives you've thrown away!"
"THEY DESERVE IT!!!" the elf shrieks. "IF MY SOLDIERS CAN'T WIN AGAINST WEAK, NON IMPERIAL ELVES, THEN THEY DESERVE TO DIE!!! THEY DESERVE TO BE SLAUGHTERED!!!" Elyjha's eyes glimmer madly. "For BETRAYING ME! FOR LOSING!!!"
"YOU'RE the one that's doing all the betraying!!" Eve spat, furious. "Can't you even see that? Do your eyes even work?"
"I WON'T BE TALKED TO IN SUCH A MANNER BY A... A... WOMAN!!!" the elf shouts, striking at Eve with his rapier. The noble catches Eve by surprise, still barely able to wedge his rapier in between two armor plates and lightly scratch the centauress.
She flinched despite having held her eyes upon him, almost expecting the attack but caught offguard of it just the same. Immediately, she hoisted off her feet with a mighty heave of her wings, flinging her body backward as she did so. Hovering a few feet away and several off the ground, she levelled her gaze on him.
"Ugh...you're putting me in a real bad spot here, you know. People have been putting in bad spots since I got here, but this might be the worst."
"Shut up and flee!" the elf shrieks. "Flee before my wrath! That's right, fly away you winged wench! I'll cut you all down like wheat!"
For a moment, she looked him with a bemused look in her eyes, before actually chuckling a bit in spite of herself. "Oh, I'm not going anywhere, I'm afraid. I would love to, really -- but there's a lot left to do," came her voice, as she withdrew her lance and shield. With a deft thrust of her lance, she struck at Reynarro's rapier, almost casually removing it from his hands.
Lord Reynarro looks at Eve with narrowed, hate filled eyes, then screams. "Guards! Cover my retreat!" He immediately begins to run away as a pair of soldiers seperate themselves from the fighting and bar Eve's path to the lord.
Eve shook her head in disgust.
"Fine, fine, goddammit..." She raises a few more feet in the air.
"Well, well," she mused, hoisting him further into the air as she turned to head back towards the battle. "This is probably stupid huh; I bet your troops don't like you all that much."
"My troops adore me!!!" the elf shouts. "Put me down right this instant! I command it!!"
"Yeah, I'll get right on it," she replied, hoisting them further in the air as she began to soar over the battlefield. "I could let you go right here, I suppose..."
"LAND FIRST!!!" he roars.
"Mmm, not so much," she replied, soaring closer to the lines. "See, I can fly for awhile longer, you know. I've been doing it since I was a little girl. And it's kinda crowded down there; not really my thing," she stated flatly. "If anything's going to get tired, it's probably going to be my arms. I guess that's kinda bad news for you."
"You... You..." Elyjha looks like he's about to explode, so red is his face.
"Yes, me. The wench, I get it, I'm half a horse and probably twice as ugly. I'd really like to work out a deal before I get too sore, or break a nail or something, you know? So if these guys love you so much, tell them to stand down. I'm only a girl centaur after all; I probably don't have a lot of upper body strength."
The elven lord struggles for a few moments, then slumps down, defeated.
"Men!" he hollers. "Stand down! Your beloved leader has been captured!!!"
She rolled her eyes, continuing her flight, fully expecting to be shot.
The subcommanders begin shouting orders as they see their leader in mid air, the troops only too glad to drop their arms and stand back, though Eve gets the feeling that it's more that they don't want to fight against such odds than they have any affection for their leader.
"There, it's done," he says, grumpily. "Now put me down."
"Just a teensy bit farther," she speaks, eventually landing and depositing the man rather roughly in the midst of Jim's unit.
"I see you've brought us a present, Eve," Jim says as he views the elf with distaste. "I liked your gift of ending the battle better, though."
"It's only part over," she said, heaving a sigh of relief. "We still have to figure out what to do with this one, and getting the rest of these guys to stay out of the way. But at least no one's dying for the moment."
"True," Jim says with a nod. "About the only thing I can think to do is disarm them and send them back towards Barrand... A story of how utterly they were defeated by such a small number wouldn't be good for their morale."
Jim frowns. "But if we do that, we risk retaliation on Stamp. However we lack the manpower to run a P.O.W. camp, and I'm not about to execute soldiers that have surrendered."
"I'd like to have Talacre and Laeral's unit keep an eye on Lord Reynarro for a moment. Maybe we can convince the rest of them to just go somewhere else for awhile."
"Like where?" Jim asks. "Oh, there is one thing they might be good for. Give them shovels and have them take care of burying their dead comrades. As a show of good faith, we might have the clerics from Stamp perform the funeral rites. Show them we're not barbarians."
She nodded. "I was thinking of something similar. As far as where to send them, I don't know -- I just don't know that I want them going back to the Empire just yet, or at least not all of them. Don't want their numbers bolstering defenses elsewhere."
"A good point..." Jim sighs. "But again, where would it be? I suppose Stamp might be able to hold them, but that would tie up their army as guards." Jim taps his chin. "One thing I think we should do, is when we disarm them, we can take their weapons and send them to the Republic. A sudden boon of military supplies might help them."
"I hadn't thought about that. Good idea," Eve spoke, once again wiping the sweat from her brow. "But this one," she said once more, motioning to Reynarro. "He can't go back. I don't care where he goes, but he can't go back."
"You sure?" Jim says with a frown. "We could ransom him for a hefty sum, and sending him home in disgrace would..." Jim stops shaking his head. "...would make him take it out on his poor servants. I see your point."
"We could have him stay as a servant at Stamp, teach him some humility."
"And if somehow he ends up given another shot, he's going to kill more people -- he's far too reckless to be allowed command again. If Stamp can keep him secure, I don't see a reason not to go with that. Up to the Elder, I guess."
"Looking around..." Jim says with a frown. "There's not that many prisoners, really. I mean, compared to what they started with. Maybe we could simply ship them to Aspia? They might be able to have a prisoner exchange or something."
"That'd be fair enough, I guess. Keeps them from draining resources here and it more or less gives them their freedom. We can't take back the loss of life here, but..." Eve trailed off, knowing full well the line of conversation she would be going into served no purpose. "We'll just do the best we can, that's all."
"All anyone can be asked to do," Jim says with a nod. "You did very well for your first command."
Eve gave short and subtle nod, clearly not satisfied with it. Her mother would have understood.
"Let's get this wrapped up; I could really use a break. And the longer it takes us, the more likely I think Tal's gonna smack our lord around a bit too much."

Posted by: TheUnknownMarine Wed Jun 18, 2008 1:46 am
The dust settles as GDO troopers and Stamp elves relieve the Destonian soldiers one by one of their armor and weapons, then direct them back to their ranks as they begin to distribute shovels for the grim but necessary task of burying the dead. The clerics of Stamp begin to prepare for a mass blessing as the section of earth already blasted clean by G.D.O. artillery is chosen as the grave site. Guarded by the elite elven brothers, Lord Elyjha Reynarro is indignantly led back to Stamp to live as a prisoner-servant until the war's conclusion.
VICTORY IN STAMP!
http://www.voxpvoxd.com/rustysfc/KawaiKenji-ShikounoYari.mp3
Though saddened by the loss of their comrades, horrified by the damage done by the enemy in so short a time with so few losses, and apprehensive about their future, the Destonian P.O.W.s were somewhat relieved to find out that their captors had no intention of torture or forced labor, save for that duty of burying their dead. Temporarily encamped outside the Sea of Trees while preparations were made, the P.O.W.s were eventually shipped to Aspia, where they would be held in the castle city's dungeons until a prisoner exchange could be arranged for. Though not the happiest of endings for the prisoners, they still had their lives and a good chance at returning home. G.D.O. Field Commander Jim Radford and the Pegasus Knight Eve Morslyn made sure the Republic agreed to treat the prisoners fairly until then.
The battle of the Sea of Trees was quick, bloody, and decisive in victory for the elves of Stamp. Though outnumbered over five to one, the elves persevered with ancient woodlore, ancestral arms, and well honed skill. Combined with the magical and technological talent of the fourth Shining Force, the Destonian Army never had a chance.
The battle would go down in history as a definitive example of how a small number of soldiers could triumph against far larger numbers when assisted by spells, monsters, and devices that allowed for a wide area to be assaulted at once.
Allied Casualties: 10.
Enemy Casualties: 1,700.
Prisoners of war: 300.
Story XP: The SFCWIV team gets 2,000 XP.
-----------
Meanwhile, in the castle city of Aspia, the Cypress Expeditionary Force, the Synbios Battalion, and the Aspian Castle Guard planned for the breaking of their own siege...
((SFCWII team, whether OOC or IC, please plan your attack strategy.))

Posted by: Kaihaku Thu Jun 19, 2008 6:57 am
[In the two week period leading up to the siege breaking, the CW2 spellcasters are encouraged to make use of the mystery staff to blast the enemy forces (50 spell levels a day and 13 days).]

QUOTE
TheUnknownMarine: Huh. Not what I envisioned, but it works. So much for Aldur advising you with Edmund. (1:04:07 PM) TheUnknownMarine: The spellcasters would've begun to draw enemy sniper fire and spells after the first few regiments were blasted, though I assume such would be easily countered with invisibility and magical defenses.
(1:05:11 PM) TheUnknownMarine: After a while though, the Mage General himself would've started to throw spells at you in an attempt to halt the magical assault... however.
The Mage General would begin to target the Force specifically and the thing would essentially become a sort of magical cat and mouse game over the weeks.
The General's intervention and that of his archmages counterspelling and setting up wards as best they could is why you haven't been able to wipe out the army with your magic alone, an entirely possible feat given your power and that of the Synbios Battalion. The casualties you manage to inflict while doing such are still considerable. I'll roll for specifics when AIM decides to stop sulking.

[It would be recommended that the casters spread out to utilize the fortifications to their fullest potential and launch attacks in quick succession and on opposite sides of the battlefield.]

QUOTE
TheUnknownMarine: You manage to wreak havoc, killing 3,500 troops in the week you have. (1:14:44 PM) TheUnknownMarine: A significant dent in the force of 30,000 originally

[During that two week period, Cedric purchases a mount and characters may make any preparations they deem prudent.]
“Time and again, we have been taught through the most brutal of means that in this war, there is no place for cunning strategies and clever tactics. Our devices have failed always in the face of our enemy and only our strength has ever carried us through.” Cedric begins, speaking to his assembled troops, “So, we shall rely on that which has always preserved us, our valor and our strength of arms. Our tactics will not be convoluted; we will strike at the head of the snake with maximum force. ”
“Our allies will defend the city and press upon their attackers, continuing to engage them. They will take cautious advantage of any opportunity which we afford them, but the greater part of this battle shall fall to us, as it must. Remember that the people of this land depend on us in this task just as surely as those of our homeland, they cannot liberate their land without our aid.”
“Now, prepare yourselves for battle to the best of your capable abilities. Put this staff to use, so that we face the enemy at our full strength.”
[CW2 will assault the strongest enemy position; break through and then proceed to wipe out all opposition in an attempt to locate and kill the enemy leader.]
[Their allies will press modest assaults against the enemy across the board.]
[Long term buffs can be cast hours in advance and those spell levels recovered with the Mystery Staff (maximum of 50 spell levels)]
[There is a sufficient period of time allocated for buffing before the assault begins, that should allow for the standard buffs without concern.]
[All other tactics and spell choices are at the discretion of each character.]

QUOTE
TheUnknownMarine: Kyoji would advise Cedric that once it became clear to him that the Cypress Force was taking to field en masse, Mage General Ereth would no doubt direct his magical might against them from a distance. (1:22:07 PM) TheUnknownMarine: Given your reputation and your havoc.
(1:24:09 PM) Kaihaku: Well enough.
(1:25:02 PM) TheUnknownMarine: He'd suggest having the Synbios battalion archmages draw his attention while the Cypress force advances.
(1:25:40 PM) Kaihaku: Cedric will follow his advise.

[Cedric lets this be common knowledge among the group as they prepare for the coming battle.]
The time of the battle arrives and the battle hardened team make their final preparations.
[Cedric casts Protection from Evil, Divine Sacrifice, and Divine Favor on himself. He also drinks a potion of dark skin +4.]
Once preparations are complete, Cedric leads the way mounted on an armored white warhorse.

Posted by: Arcdragnbreth Thu Jun 19, 2008 1:25 pm
((What happened to Fortune Cookie? I'll spend the next day or so updating all my character sheets, I guess, so I know what levels people are actually at and what spells Ash thus would have access to.))

Posted by: Kaihaku Thu Jun 19, 2008 1:51 pm
((No Conjuration(Summoning) effects. My horse was on the wrong side of the dimensional divide. But maybe it'll work out, it might be better for Fortune Cookie to have avoided this.))

Posted by: TheUnknownMarine Sat Jun 21, 2008 3:46 am
The skies over the castle are overcast and gray as the day that is to bring Aspia's freedom back arrives. Behind the mighty gates of the castle, rank upon rank of armored knight, swordsman, and halberdier shift anxiously as archers pour forth to take position on the ancient castle's battlements. Mages and clerics both prepare themselves at the fortifications and with the assault groups as birdman sky-warriors and pegasus knights prepare to take wing to keep the air above their allies free of foes. Siege-engineers prepare their Brass Loaders, wall-mounted cannon, and catapults as they hold their fire until the signal to begin is given.
The Aspia Castle Guard, comprised of some of the most elite soldiers of the Republican Army fall in under leadership of General Produn. The veterans march behind the most powerful unit of the Republican forces, the Synbios Battalion.
Lord Synbios, son of Conrad and the leader of the legendary Synbios Battalion readies his own troops as they prepare to spearhead the counter offensive. Flanked by High Wizard Masquirin and Bishop Grace, as well as the famed Sir Dantares, he draws his Shining Sword and steels himself.
Nearby, the Cypress Expeditionary Force makes its own final preparations, their leader riding high on a mighty white warhorse, clad in the finest barding.
Characteristically silent, Synbios raises his weapon high and shouts only a single sentence to begin the attack.
: “For the Republic and its people!!!”
A mighty cheer goes up at this sentiment as the castle gates swing wide, Republican soldiers pouring forth towards a startled Imperial blockade line.
The two forces meet each other in a fierce clash of steel and magic. From atop the castle walls spell after spell, arrow after arrow is thrown into the seemingly endless sea of Imperial soldiers, while knight and swordsmen struggle valiantly outside the castle's protection. The sounds of battle soon grow to a deafening volume, and through it all, two forces cleave through the enemy lines like an Atlas Axe through a cultist's neck: The Cypress Expeditionary Force, and the Synbios Battalion. Fire, ice, and lightning all erupt through the enemy ranks as Synbios, Masquirin, and Noon all focus their potent magic on the Imperial forces, drawing attention to them and away from the team cutting straight for the Mage General. The distraction is successful, and from half a battlefield away, potent spells unleash themselves at the Synbios Battalion. Grace is swift to heal the damage caused by rain of fire after rain of fire, and soon Noon and Masquirin focus on counterspelling the many magics being thrown at them, occupying the enemy archmages' time and attention.
Be they centaur knight or elven archer, human spearman or birdman swordwielder, none can stand before the might of the Cypress force. Hammers smash through heavy armor, swords flash through the air, and magic arrow after magic arrow blazes through its target, while mighty spells tear across the battlefield. Though it is only minutes, it seems like an eternity before Cedric breaks through the enemy line on his warsteed, the rest of the force close behind him. A space clears before the Cypressians as no more rank and file are willing to face such strong warriors.
In the distance, a handful of soldiers, the general's bodyguard, makes themselves ready. The general himself seems to smile at the arrival of the Force. Almost as if he looks forward to crossing blades and spell with the team reputed to have single handedly routed the Cult in Cypress. Cedric looks around, noting that some of his team is not with him, having been caught up in the fighting elsewhere. The General himself takes a step forward, clad in white and scarlet robes, black plate armor protecting his form underneath. Odd attire for someone known as a Mage General. One hand clutches a shining emerald sphere that gleams with power as a flaming, double edged sword is carried in the other. Long blond hair spills just over his shoulders as hard, green eyes stare at you.
“You've given me quite some time over the last week, Cypress Force...” General Ereth Eredium finally says with a thin smile. “I shall enjoy proving my superiority to you... It means little when crushing insects like the ordinary Republican foot soldier, but to raise the flag of Destonia over the battered bodies of foes like yourself or the Synbios Battalion... Oh... That is a dream very, very few leaders can ever hope to realize. But now you're here, ready to make my dream come true.”
The Mage-General chuckles. “This was a bold move, I must admit. Betting your entire forces on a counterassault... And now a whole team of your strongest stands before me. It's not very hard to guess at your strategy now. I don't mind though. After I deal with you, my forces can pour into those lovely open gates and finally take the castle that has had the gall to stand against the empire for decades now!”
Ereth tilts his head. “And after that... After Aspia once again is firmly under our control, we can invade the lands under control of the Cult in the guise of a holy crusade against those heretics! The banner of Destonia will spread not only across all of Parmecia, but be risen on Rune, Grans, even the islands of Cypress herself!” General Eredium laughs quietly for a few moments, his eyes appraising you. “And all that stands between me and my fate is you and that castle...”
The general lets his gaze wander over each of you.
“My destiny is to be known as the great Conqueror of Destonia, the right hand of the Emperor!” the General snarls, a fevered gleam in his eyes for a moment. ”You shall not bar my path!!”
Battle with General Eredium: http://voxpvoxd.com/theunknownmarineislazyashell/24.mp3
Ash should be at A-19, I fixed the map, but can't reupload.
The knights are Silver Knights, the giants Giga Breakers, the mages Archmages, and the priest a High Priest.
Deadline: Sunday evening.

Posted by: Kaihaku Sat Jun 21, 2008 4:26 am
“Enough words, you fool. If you had the cunning to take that fortress you would have done so long before now." Cedric points his hammer at the host, “We shall not bar your path but help you reach its ultimate destination, eternal damnation.” Then he spurs his mount and charges forward, ducking under a mighty swing from one giant and leaping over another. His mount kicking up dirt, the paladin lifts his hammer and brings it crashing down against the leader of this enemy.
[Charge: 50 movement x 2]
[AoO: 36 and 33]
[AC: 40 + retro buffs]
[Ride: 12 + 14 = 26]
[Smite Evil]
[Attack: 2 + 2 + 27 + 2 + 6 +whatever buffs are retro up = 42]
[Damage: 23 + 6 Smite + 4 Elec + 4 Sonic + whatever buffs are up]

Posted by: Aldur Sat Jun 21, 2008 4:23 pm
YOU GO GUYS! Shouts Sulia. lulz

Posted by: Knight_019 Sat Jun 21, 2008 4:52 pm
((Where's Rhizor?)) ((Sorry, this looks longer than it is because I want to format this for ease of use. Pre-Battle, Aurik does the following

- Everybody
  1. Holy Aura (CL 28, Duration 28 Rounds)
     - Aurik burns a turn attempt on Divine Spell Power (1d20 + 10 = 18 + 10 = 28. Cast at +4 CL)
     - +4 Deflection to AC
     - +4 Resistance to Saves
     - SR 25 against spells from evil creatures
     - Blocks mental possession
     - Melee attacks against the warded creatures cause Blindness (Fort DC 26 negates)
  2. Mass Death Ward (CL 25, Duration 25 minutes)
     - Aurik burns a turn attempt on Divine Spell Power (1d20 + 10 = 7 + 10 = 17. Cast at CL +2).
     - Immunity to all death spells, magical death effects, energy drain, and any negative energy effects.
  3. Mass Shield of Faith (CL 24, Duration 24 minutes)
     - +5 Deflection to AC
  4. Recitation (CL 23, Duration 23 rounds)
     - +2 Luck to AC, attack, saves
     - +3 if you worship Volcanon.
  5. Extended Prayer (CL 23, 46 rounds)
     - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks

- Himself
  1. Prayer Beads (Karma) (Duration 10 minutes)
     - All spells cast at +4 CL
  2. Greater Visage of the Deity (CL 27, Duration 27 Rounds)
     - Aurik burns a Turn Attempt on Divine Spell Power (1d20 + 10 = 18 + 10 = 28. CL +4)
     - Aurik's type changes to Outsider
     - Aurik gains wings ang can fly at 60'.
     - Aurik gains +1 natural armor
     - Aurik gains Low-Light Vision
     - Aurik gains Darkvision 60
     - Aurik gains the ability to Smite Evil 1/day.
     - Aurik gains Resist Acid, Cold, and Electricity 20
     - Aurik is immune to disease (already had Divine Health, though)
     - Aurik gains +4 on saves against Poison
     - Aurik gains DR 10/magic
     - Aurik gains SR 25 against all spells.
     - Aurik gains +4 STR, +2 DEX, +4 CON, +2 INT, +4 WIS, +4 CHA untyped.
  3. Fiery Vision (CL 23, Duration 23 Rounds)
     - Can make up to 2 ranged touch attacks per round for 4d6 fire damage each as a free action. Targets must be within Close Range (70')
  4. Extended Divine Power (CL 23, Duration 46 rounds)
     - +6 Enhancement to STR
     - BAB = Char Level
     - Temp HP = Caster Level (23)
  5. Eagle's Splendor (CL 23, Duration 23 minutes)
     - +4 Enhancement to CHA
  6. Eyes of the Avoral (CL 19, Duration 190 minutes)
     - +8 Racial to Spot Checks
  7. Divine Insight (CL 19, Duration 19 hours)
     - +15 to one skill check when expended.
Since I'm sure everyone wants an order this list was cast in, Aurik would have put the 2 CL 19 spells up way earlier than this, so they're up early (note they do not have the +4 CL from prayer beads). Aurik then proceeds with party buffs as follows.
Prayer Beads (Rounds -9), Eagle's Splendor (Rounds -9), Mass Shield of Faith (Rounds -8), Mass Death Ward (Rounds -7), Extended Prayer (Rounds -6), Holy Aura (Rounds -5), Recitation (Rounds -4)
This is followed by Aurik self-buffing.
Extended Divine Power (Rounds -3), Greater Visage of the Deity (Rounds -2), Fiery Vision (Rounds -1).))
---
*Aurik surveys the battlefield to find the Mage General's elite forces to be surprisingly small. He had become used to being far outnumbered. For once, they are in a battle that is far more even.*
: History holds no place for one such as you and your entourage, villain! Yours will be but a footnote in the annuls of villainous deeds. Stand down at once, lest you draw down the vengeful gaze of an angry, slighted god! His purifying fires will wash your presence from this place!
*Aurik's wings cause him to hover slightly above the ground when he begins incanting. A colorful burst of red hues appears next to the two leaders, enveloping some of Eredium's closest guards. Left either dazed or dazzled, Aurik moves across the field to the right side, unleashing twin bolts of fiery energy onto one of the foul mages.*
((Aurik casts Radiant assault http://magic19.homestead.com/sfcw/sfcw4/aurikradiantassault.png.
Damage
15d6= 3 + 2 + 2 + 2 + 4 + 2 + 4 + 6 + 4 + 4 + 4 + 3 + 2 + 6 + 3 = 51 energy damage.
All affected are dazzled for 1d6 = 2 rounds and must pass a DC 27 will save or be Dazed as well.
Aurik then flies to F22, hovering 5' off the ground.
Fiery Vision at the mage at O31.
Ranged Touch
1d20 + 18 = 15 + 18 = 33.
1d20 + 18 = 11 + 18 = 29.
Fire Damage
4d6 = 3 + 4 + 6 + 5 = 18.
4d6 = 5 + 3 + 6 + 3 = 17.
Also, Aurik will try to spellcraft ongoing spell effects, but I'm not waiting for results since I leave for a conference tomorrow. Spellcraft is +23. If he would know that any of his actions that I put down wouldn't really work, he wouldn't do them ,so change targets as necessary. Obviously, he also lets everyone else know. If there's anything particularly difficult to ID on Eredium, he can probably get it with a sudden +15 from Divine Insight.
All info kept http://magic19.homestead.com/sfcw2/aurik.xls.))
*The stench of the Destonian forces faded with each passing battle. Their evil, slaughtering ways would soon come to an end, and Merkass would see to it personally that Eredium would foul Aspia or the rest of the work no more with his magic. This assuming that Cedric does not rend the general with his own hands before that.
Merkass slides to the side, away from his allies to get a better view of the mages. Aurik's energy spell erupts, possibly removing one of them, leading Merkass to target the one farthest away, and quite possible farthest from harm... at least until now. Three arrows fly simultaneously from Mitula's holy bow to smite the evil-bearing mage. Ever on the ready, Merkass prepares to spring out of the way at a moment's notice.*
((Merkass moves to C9. Manyshot.
1d20 + 35 - 6 = 16 + 29 = 45.
Damage
1d8 + 21 + 1 (FE) + 2d6 (Holy) + 1d6 (Nemesis) + 4d6 (Rancor) = 4 + 6 + 3 + 2 + 6 + 2 + 1 + 5 + 22 = 51.
1d8 + 7d6 + 22 = 6 + 4 + 6 + 2 + 3 + 2 + 5 + 2 + 22 = 52
1d8 + 7d6 + 22 = 4 + 4 + 2 + 4 + 4 + 6 + 2 + 3 + 22 = 51.
And 3 CON damage.
All info kept http://magic19.homestead.com/sfcw2/merkass.xls.))

Posted by: Dark Maiden Sat Jun 21, 2008 6:03 pm
((Rhizor is probably one of the people that got seperated from the rest of the group during the fighting. :/ I will post my characters' actions later, but I will post my buffs now.)) Bear's Endurance: +4 enhancement bonus to Constitution; Duration 960 rounds (16 minutes) [Damas, Faralon, Gabriel, Kethra, Kyoji, Isyndel, and Van]
Displacement: 50% miss chance against all attacks; Duration 16 rounds [Cedric, Gabriel, Kethra, Kyoji, and Van]
Mass Fire Shield: 50% damage from fire. No damage on a successful reflex save; Duration 16 rounds [Everyone]
Shield: +4 shield bonus to Armor Class. Blocks magic missiles. Duration 16 minutes [Damas]

Posted by: Arcdragnbreth Sat Jun 21, 2008 7:02 pm
((Jess: I'd appreciate it if Bear's Endurance and Displacement were placed on Gabriel, instead of Ash; Ash can cast his own buffs, thankfully, and is a lot less likely to get hit than Gabe. More coming later, when I get a chance to actually check people's levels and equipment and such.))

Posted by: Dark Maiden Sat Jun 21, 2008 8:55 pm
((Done. ))

Posted by: DragonmasterDon1 Sat Jun 21, 2008 10:12 pm
((Buffs...can I has dem? Mass Cat's Grace - 17 minutes, +4 Enhancement (Dexterity), Everyone Haste - 17 rounds, +1 Attack Roll, +1 Dodge AC and Reflex, blah blah, etc. Everyone. Mage Armor - 17 hours - Gabe - Up For Grabs -
Call them if you want them, if not, I'm either going to end up giving them to Isy or holding on to them.
Displacement - 17 rounds
Protection from Evil - 17 minutes
Fires of Purity - 17 rounds. Character deals +1 Fire Damage per caster level, so +15, though SR is taken into effect for that damage I believe. Any foe that strikes the character without reach takes this damage on each strike. I think anyway. It's in Spell Compendium if you want it.))
Isyndel's thin hands tightened their grip about the Psychowand, looking sharply about the battlefield. Her azure eyes widened briefly as Cedric surged forward before settling in their sharp glare once more. At the very least, she told herself, the males tendency to charge right into the thick of things eased the decision making process.[/i] Formulas and patterns danced in her head as she sought her initial foray into the fight. Her eyes focused on the Mage General however, and her voice came with a gasp in recognition of the weapon he wielded.
"Levanter!"
The very blade blessed by Apollo himself. That made the Mage General even more dangerous to her. Priorities were priorities however, and the elven woman gave no more thought -- it was time to act, and let success or failure reveal itself afterwards. Her arms and voice danced deftly from her as she cast a spell almost instantaneously before levelling the Psychowand before her and bringing it's power to bear.
"Be careful, all!" she exclaimed. "Fan out!" Her eyes sauntered about seconds more before settling on Damas as a brief smile played across her lips.
((
Spell Enhancer cast as a totally fast action. Save DC for next spell increases by 1, and spell is cast at +2 caster level.
Sudden Maximize (Psychowand charge, not feat)
Deadly Sunstroke : Enemy/Level no more than 60 feet apart, targetting everything in the center and the Mage at X-7ish.
Damage: 114 Fire, all enemies damaged by the spell are fatigued. Fort save for half, and a passed fort save eliminates the fatigue effect. SR applies.
))

Posted by: YsFanatic Sun Jun 22, 2008 12:02 am
((Charge on the big thing straight down from Van. Base hit - Hit=d20+BAB+1(Enchantment)+5(STR)+1(Focus)+2 Earthbound + 2 Charge – 6 PA + other 8 + 16 + 1 + 1 + 5 + 2 + 2 – 6 + 3 = 32 Damage = 2d4+8(STR1.5)+1(Enchantment)+2 Earthbound + 2 Specialization + 12 PA + other
3 + 3 + 8 + 1 + 2 + 2 + 12 + 1 = 32
Distracting Attack and Sense Weakness in effect, Dodge to that big thing))

Posted by: Dark Maiden Sun Jun 22, 2008 5:10 am
Damas looks about the battlefield, appraising their enemies, and trying to decide on the best course of action. His garnet red eyes settle briefly upon Cedric as the paladin charges forward. The sorcerer lets out a heavy sigh. {Elven} "Always charging into the thick of things..."
Damas then catches Isyndel looking towards him out of the corner of his eye. The sorcerer tilts his head in the wizardess' direction, and also smiles for the briefest moment. He then turns his attention back to the task at hand. Damas closes his eyes as magic starts to course through his body. Weaving arcane symbols in the air with his hands, and reciting familiar incantations in the ancient language of magic, the sorcerer brings the power of one of his strongest spells to bear. Damas holds out his hand and a bolt of lightning streaks for his fingertips towards the Mage General. Upon striking him, the lightning arcs to his men nearby.
((Damas casts Bolt 2. The primary bolt hits the Mage General at W-16. The secondary bolts hit the Giga Breakers, the High Priest at W-14, and the Silver Knights at V-12 and V-19.
Damage [Primary Bolt]: 72 electrical
Damage [Secondary Bolts]: 30 electrical
Reflex Save DC 26 for half.
Hit Points: 102/102
Armor Class: 28
Spell Resistance: 25 [Against evil creatures]
Spell Slots: [Lv. 0] 6/6, [Lv. 1] 9/9, [Lv. 2] 2/9, [Lv. 3] 5/8, [Lv. 4] 8/8, [Lv. 5] 8/8, [Lv. 6] 7/8, [Lv. 7] 6/6, [Lv. 8] 4/4))
Seeing two of her allies charge into melee with the enemy, Kethra moves forward swiftly to aid Van against his opponent.
((Kethra moves to R-4 and attacks the Giga Breaker.
Attack: 11 + 12 [BAB] + 6 [Dexterity] + 5 [Amulet of Mighty Fists] + 1 [Prayer] = 35
Damage: 14 + 2 [Strength] + 5 [Amulet of Mighty Fists] + 10 [Lightning Orb] + 1 [Prayer] = 32
By the way, Kethra uses/used her Lion Ring to bump up her Wisdom.
Hit Points: 157/157
Armor Class: 42
Spell Resistance: 27))

Posted by: TheUnknownMarine Mon Jun 23, 2008 12:17 am
Cedric charges forward, his hammer smashing into the Mage General. The elf grimaces as the powerful blow lands. "Bold words for a bold charge..." he says, narrowing his eyes. "But it is you who are damned, not I." ((Hit.))) Aurik's dazzling lightshow stuns one of the giant warriors in his tracks as the spellwork sears the flesh of his comrades. Distracting and hurt by the opening attack, the small band is not prepared for the fiery onslaught that Isyndel rains down upon them. Screams and the stench of seared flesh fills the air as Ereth grimaces and holds his own against the flame, the spell seemingly not doing much to him.
((Gigabreaker is dazed for 2 rounds. Isyndel's spell wipes out the Silver Knight, the Archmage, and the High Priest. The General and Gigabreaker save.))
Van charges forward, finding a chink in the Gigabreaker's armor and driving his guisarme through. The giant roars in pain, flailing around wildly as Van opens a wound in his side.
((Van hits.))
Lightning cascades around a portion of the battlefield, causing many burns and injuries, but unable to deliver a finishing blow to any still on the field.
((Damas' spell wounds all, kills none.))
Kethra dashes forward, delivering a lightning uppercut to her target giant while dodging the return blows of his comrade aptly.
((Kethra's attack wounds the Gigabreaker. Second Gigabreaker attacks and misses.))
Faralon starts singing.
Kyoji fades from sight, then reappears in front of the nearest Archmage, the one wounded by Aurik's flames. Before the spellcaster has time even to cry out, the Doom Blade slides out through his back, Kyoji kicking the fresh corpse to the ground all in the blink of an eye.
((Hit and kill.))
"I'm a bit disappointed I have to resort to melee so soon, but it has been a while since I've had a good duel... Come then, Knight of Cypress. Feel the might of the Empire..." Ereth murmurs, raising his sword and bringing it down, Cedric's hammer already in place to block. The magic fencer shifts his blade up and around, taking advantage of Cedric's weapons' weight to lash out with a pair of swift and strong thrusts that leave deep, cauterized stab wounds in the paladin's chest.
((Crit and hit, 2 miss. 60+14 flaming on the crit, then 22+4 flaming on the hit.))
A massive explosion rocks the ground around Isyndel as a great burst of flame envelops her, the elven brothers, Gabriel, and Damas all in a single second. Though their flesh may be seared and singed, the fire shield keeps them from greivous harm, absorbing the brunt of the blow.
((Sudden maximized Delayed Blast Fireball on Gabriel, Ashathel, Isyndel, Damas, Faralon. Half damage from the fire shield, so 60 damage. None if ref save made. Ref save DC: 25 Holy Aura does not apply.))
The air around those engaged in melee suddenly crackles with black sparks as the moisture seems to be sucked out of it. Cedric, Kethra, and Van suddenly feel very weak, their vitality sapped as the water is drained from their bodies. Their skin grows dry, cracked, and brittle.
((Horrid Wilting. Cedric, Kethra, and Van take 80 damage, Fort save DC 26 for half. Holy Aura does not apply.))
The last standing knight salutes his chosen opponent with a raised lance, then charges into battle, driving his weapon through the leonine giant Gabriel.
((Assuming a 40 hits, 63 damage to Gabriel.))
Next turn!
Deadline: Tuesday evening.

Posted by: Dark Maiden Mon Jun 23, 2008 2:36 am
((Damas passes his Reflex save and takes no damage. Kethra passes her Fortitude save and takes 40 damage.)) Damas leaps to one side, avoiding the brunt of the flames, while the chill shield absorbs the rest of it. The sorcerer's eyes briefly dart back and forth between the two remaining enemy magicians. Damas closes the distance between himself and the nearest one, but he finds that he cannot get close enough to use the spell he had intended to use. This being the case, Damas brings forth the power of Bolt on the Mage General and his 'friends'.
((Damas moves to C-5 and casts Bolt 2. The Mage General gets the primary bolt, and his two hulking pals get the secondary bolts.
Damage [Primary]: 62
Damage [Secondary]: 19
Reflex save for half, same DC as before.
Hit Points: 102/102
Armor Class: 28
Spell Resistance: 25
Spell Slots: [Lv. 0] 6/6, [Lv. 1] 9/9, [Lv. 2] 2/9, [Lv. 3] 5/8, [Lv. 4] 8/8, [Lv. 5] 8/8, [Lv. 6] 6/8, [Lv. 7] 6/6, [Lv. 8] 4/4))
Kethra manages to shrug off the spell somewhat, though she is still clearly effected by it. Narrowing her eyes at the foe before her, and determined to bring it down as quickly as possible, the female monk unleashes a flurry of blows on the Giga Breaker. Kethra only manages to land two blows though.
((Kethra full attacks the Giga Breaker in front of her.
Attack 1: 8 + 12 [BAB] + 6 [Dexterity] + 5 [Amulet of Mighty Fists] + 1 [Haste] + 1 [Prayer] = 33. Hit.
Damage: 4 + 2 [Strength] + 5 [Amulet of Mighty Fists] + 10 [Lightning Orb] + 1 [Prayer] = 22
Attack 2: 6 + 12 [BAB] + 6 [Dexterity] + 5 [Amulet of Mighty Fists] + 1 [Haste] + 1 [Prayer] = 31. Miss.
Attack 3: 3 + 12 [BAB] + 6 [Dexterity] + 5 [Amulet of Mighty Fists] + 1 [Haste] + 1 [Prayer] = 28. Miss.
Attack 4: 6 + 7 [BAB] + 6 [Dexterity] + 5 [Amulet of Mighty Fists] + 1 [Haste] + 1 [Prayer] = 26. Miss.
Attack 5: 6 + 2 [BAB] + 6 [Dexterity] + 5 [Amulet of Mighty Fists] + 1 [Haste] + 1 [Prayer] = 21. Miss.
Attack 6: 18 + 12 [BAB] + 6 [Dexterity] + 5 [Amulet of Mighty Fists] + 1 [Haste] + 1 [Prayer] = 43. Hit.
Damage: 13 + 2 [Strength] + 5 [Amulet of Mighty Fists] + 10 [Lightning Orb] + 1 [Prayer] = 31
Dodge to that Giga Breaker.
Hit Points: 117/157
Armor Class: 42 [43 against the Giga Breaker]
Spell Resistance: 27))

Posted by: Arcdragnbreth Mon Jun 23, 2008 6:23 am
((Always nice to know you only have 24 hours to post... Still trying to sort out character information. If there's no way that I'm going to be able to post, then I'm not participating in the battle.))

Posted by: TheUnknownMarine Mon Jun 23, 2008 6:26 am

QUOTE (Arcdragnbreth @ Mon Jun 23, 2008 6:23 am)
((Always nice to know you only have 24 hours to post... Still trying to sort out character information. If there's no way that I'm going to be able to post, then I'm not participating in the battle.))

((You had 48 hours. And the next deadline is on Tuesday.))

Posted by: Arcdragnbreth Mon Jun 23, 2008 8:52 am
((Gabe's action before the battle: Would have asked Rhizor to cast Greater Magic Fang before the battle began, for +4 to atk and damage (and more importantly, making his attacks magic for purposes of DR). He would have also taken the Mage Armor from Isyndel. And, last but not least, he would have started off in Primeval form.
Gabe's action last round: demoralize.
1d20 +25 (tota bonus) = 31.
Ash's actions before the battle: being buff-tastic.
All characters with ranged weapons: Ashathel played Alleria's Flute of Accuracy the round before the battle begins. All characters gain a +2 to ranged weapon (but not spell) damage for 13 rounds (11 more, counting this round).
On Gabe: Shield, Enlarge Person,
On himself: Shield, Fox's Cunning, Blur, Mirror Image, Greater Magic Weapon (Force Blade)
And for this round...))
The elven swashbuckler easily moves past the delayed burst of flames, heading forward as if nothing had happened.
"Shields and swords dot the plain,
Magic moves and arrows rain,
And in order to avoid serious pain,
We're going to have to make your numbers wane!"
Even as he finished his song, and finished his movement, the bladesinger reached out not once but twice with his arcane abilities, pounding the spellcaster with sonic waves pulsating to the beat of his song.
((Save passed; Ash takes no damage from the Fireball.
Ashathel moves to the spot 4 spaces south of Aurik, and uses his Song of Celerity to cast not one but two Sound Lances on the westmost spellcaster. Fort Save DC 20 for half.
Sound Lance: 10d8 = 48
Sound Lance: 10d8 = 35
Dodge to first thing to attack in melee.))
<}---{ Ash }---{>
AC: 45 {+5 armor, +6 dex, +5 int, +1 haste, +5 s. of f., +2 rec, +6 comb. exp +5 shield}
Lv. 0: Electric Jolt [x2]
Lv. 1: Magic Missle [x2], Lesser Orb of Electricity [x3]
Lv. 2: Scorching Ray [x2]
Lv. 3: Bolt 1 [x2]
Lv. 4: Freeze 3 [elec], Freeze 3, Orb of Electricity
=====
((40 misses Gabe. Also, due to Enlarge Person, he should be Huge and not Large. That should generate an AoO.
AoO Claw: 1d20 +16 (bab) +18 (str) +12 (bardic) +3 (rec) - 16 (pa) = 44
Dmg: 2d8 (claw) +18 (str) +16 (pa) +12 (bardic) +1(prayer) +4 (magic fang) = 54))
No flame of evil can harm one of Volcanon's servants, Gabriel mused, the fire washing over him with no effect. Then the lance impacted against the hide of Volcanon's servant, illiciting little besides a savage growl from the angered barbarian. Roaring loudly in protest, he layed into the virtually helpless knight.
((Stay and full attack knight. PA for full 16. Activate rage, as usual.
Claw 1: Nat. 1. Miss.
Claw 2: 1d20 +16 (bab) +20 (str) +12 (bardic) +3 (rec) - 16 (pa) = 48
Dmg: 2d8 (claw) +20 (str) +16 (pa) +12 (bardic) +1(prayer) +4 (magic fang) = 65
Claw 3: 1d20 +16 (bab) +20 (str) +12 (bardic) +3 (rec) - 16 (pa) = 43
Dmg: 2d8 (claw) +20 (str) +16 (pa) +12 (bardic) +1(prayer) +4 (magic fang) = 63
Bite: 1d20 +16 (bab) +10 (str) +12 (bardic) +3 (rec) - 16 (pa) -5 (secondary) = 42
Dmg: 2d8 (bite) +10 (str) +16 (pa) +12 (bardic) +1(prayer) +4 (magic fang) = 48
Grapple: 1d20 +16 (bab) +20 (str) +8 (size) = 60. I highly doubt he's going to pass that, so both rakes become available.
Rake 1: 1d20 +16 (bab) +20 (str) +12 (bardic) +3 (rec) - 16 (pa) -5 (secondary) = 40
Dmg: 2d8 (claw) +20 (str) +16 (pa) +12 (bardic) +1(prayer) +4 (magic fang) = 63
Rake 2: 1d20 +16 (bab) +20 (str) +12 (bardic) +3 (rec) - 16 (pa) -5 (secondary) = 42
Dmg: 2d8 (claw) +20 (str) +16 (pa) +12 (bardic) +1(prayer) +4 (magic fang) = 59
<}---{ Gabe }---{>
AC: 41 {+4 armor, +5 shield, +8 na, +9 dex, +1 haste, +5 s. of f., +3 rec -4 size}

Posted by: Kaihaku Mon Jun 23, 2008 12:39 pm
[Horrid Wilting: 9 + 17 + mods = passed] [It's never mattered before but on the off chance it does, Cedric has SR 30.] "Destonia will make any noble a commander, even a talentless hack like you." Cedric spits out, undaunted by the blows brought to bear against him, "Even a novice tactician would have known how to use magic to protect themselves from a charge, yet here you are, an archmage, possessing untold arcane power and completely clueless as to how to wield it properly." The paladin shakes his head, "Pathetic."
He swings his hammer around, bringing it to bear against the noble chosen to lead this expedition, "The disappointment is that such a foe was allowed to threaten this city for so long; it's a insult to the brave soldiers of both sides."
[Smite Evil]
[Attack 1: 4 + 27 + 2 + 2 + 1 + 6 + 5(?) (Bardic Music) + 1 = 48]
[Damage: 44 + 6 Smite + 1 Elec + 2 Sonic]
"This isn't a game anymore, these aren't peasants to be slaughtered..." The paladin continues darkly, "You are going to die. You are going to join all of those people you killed."
[Attack 2: 6 + 22 + 2 + 2 + 1 + 5 (?) + 1 = 39 Miss.]
[Attack 3: 8 + 17 + 2 + 2 + 1 + 5 (?) + 1 = 36 Miss.]
"Destonia is mighty, but power wielded foolishly is swiftly lost." Cedric continues, unphased by his bout of bad luck, "As you are about to find out."
[Divine Sacrifice]
[Attack Haste: 9 + 27 + 2 + 2 + 1 + 5(?) (Bardic Music) + 1 = 47]
[Damage: 52 + 4 Elec + 5 Sonic]

Posted by: DragonmasterDon1 Mon Jun 23, 2008 11:40 pm
((Reflex passed. OK, I can't concentrate with people talking on the phone in here so summary for the time being. Field of Icy Razors on the mage at V3. Can target anything so long as it's not more than 60 feet apart, which should hit the mage and Mage General Dickweed at least, but not sure about the other two big bastards.
Sudden Maximize (Feat used)
102 damage, half cold, half slashing.
))

Posted by: Knight_019 Tue Jun 24, 2008 2:00 am
*So far away, Aurik heard none of Cedric's envenomed words, all so full of hate toward Eredium. Noticing the pounding Cedric was taking, yet the uncaring attitude his leader had toward it, Aurik knew something was up. Ferociously flapping his fiery wings, Aurik flies expediently down to protect Cedric.*
: Cedric! Be careful!
*Aurik utters another word which booms and echoes eerily across the rather flat expanse. The force's enemies are stopped, fear entering the hearts of the holy word borne from the tongue of Volcanon himself. Not sure if he would be completely safe at his current position, Aurik raises his morningstar high, causing yet another to appear before him, appearing the crimson red of a burning fire. It appears to hover viciously around the cleric, ready to ward him from all harm.*
((Aurik moves to U22 and drops holy word empowered by Divine Spell Power.
DSP: 1d20 + 7 + 2 + 3 = 19 + 12 = 31. Caster level is +4 (27).
It affects http://magic19.homestead.com/sfcw/sfcw4/erediumholyword.png.
Aurik then casts Divine Retaliation as a swift action. The morning star has an attack bonus of +33 (+23 BAB, +10 to hit from WIS bonus), and it deals an amount of damage equal to Volcanon's favored weapon (whatever the morningstar is), with a +15 damage bonus (WIS mod * 1.5). If Faralon continues singing as I've been told, it would get those bonuses as well.
It will retaliate EVERY attack against anyone who attacks Aurik for one round.))
*Merkass continues slinking up the battlefield, closing in on his quarry of one of the dangerous archmages. Getting to where he can fire with pinpoint accuracy, Merkass unleashes another barrage, sending 3 more arrows into the dastardly mage.*
((Merkass moves to Q5. Shoot archmage at V3.
Manyshot
1d20 + 29 + 1 (Haste) + 1 (PBS) = 10 + 31 = 41.
Damage
1d8 + 22 + 7d6 + 1 (PBS) + 2 + 1d6 (skirmish) = 8 + 4 + 4 + 1 + 3 + 5 + 6 + 5 + 6 + 25 = 67.
1d8 + 25 + 7d6 = 2 + 3 + 4 + 5 + 2 + 4 + 5 + 6 + 25 = 56.
1d8 + 25 + 7d6 = 1 + 2 + 6 + 3 + 3 + 1 + 4 + 4 + 25 = 49.
172 total + 3 CON damage.
And bardic music, since I've been told it's in effect, but no exact bonus is listed.))

Posted by: YsFanatic Tue Jun 24, 2008 5:50 am
((Van charges the mage general, and with the aid of Bardic Music and the buffs, kills him!)) With his target killed for him, the village warrior sets his sights upon the enemy leader and swiftly charges towards him. To his great surprise, the single attack he inflicts upon the general kills him.

Posted by: TheUnknownMarine Tue Jun 24, 2008 6:37 am
Gabriel rips apart the hapless knight as Isyndel's spell freezes an archmage solid. Aurik's broken, I mean empowered Holy Word wipes out the Gigabreakers and the mage, already wounded by Kethra's attack, Damas' spell, and Ashathel's magic. Ereth stumbles back, somehow unaffected by the spells flashing around him. He scowls at Cedric as the green orb in his hand falls from his grasp, his free hand now clutching one of the paladin's devastating wounds.
"You... If I'm to be defeated, If I'm to join those I've slain," Ereth mutters, hefting his sword. "Then you shall join me!!!"
The sword arcs downward, singing through the air towards Cedric's unprotected neck. Ereth's swing suddenly goes to the side as his eyes widen. His mouth opens in a wordless exclamation of shock as Van's guisarme juts from his chest. The Mage General dies without another word, collapsing to the ground.
"Killed not by a famed hammer, legendary artifact or mighty spell..." Kyoji comments as he approaches, turning to Van and nodding. "But by a footsoldier's trusty guisarme. A fitting end, I think."
((A winner is you. 2000 XP. The general had on him several potent artifacts culled from the vast lands that comprise Destonia. These are...
Orb of Magic: Said to be the creation of a circle of Ancient mages in conjunction with an unnamed Innovator and Vandal, this orb is the pinnacle of enchantment. It grants the wearer +6 to Cha and Int, +5 deflection bonus to AC, +5 natural armor, and +5 resistance to saving throws. The wielder can Maximize Spell at will. It requires a free hand to hold. Requires: Arcane caster.
Levanter: +5 Keen Bastard Sword of Flaming Burst.
Gauntlets of Apollo's Might: +6 Str and Dex.
Sylvan Plate: Shadow Full Plate of Silent Moves +5 with no Max Dex or ASF. Requires: Elf. Grants SR 27. Still weighs 50 lbs.
And some not so legendary items.
Ring of Major Fire Resistance.
Ring of Fire Elemental Command
Periapt of Wisdom +6
Bracers of Health +6.))
------------
With the defeat of their most elite warriors and their leaders, the mighty Destonian Reclamation Army was no match for the Republican defenders. Though vastly outnumbering the forces defending the castle, the Destonians could not equal the terrible power wielded by the Synbios Battalion or Cypress Expeditionary Force. While ordinary warriors struggled and fought, these titans of the battlefield ravaged the area, normal troops unable to stop or even slow the rampage of the heroes. No one made any mistake that the Imperial Siege Line was extremely well defended... but General Eredium's men were no match for Shining Force's superior tactics and skill in battle, and after a grueling struggle, were vanquished.
The Cypress forces bore down on the Imperial lines and broke them, while the Republic troops pursued their quarry far across the fields, until it was quite clear that Aspia was theirs and theirs alone once more.
After battle results:
>Ereth Remnant<, 13,000 troops: 6,000 infantry, 2,500 knights, 3,000 archers, 20 warmages, 20 warpriests, 200 pegasus knights. 300 elite infantry (White Lords), 400 elite knights. 600 muskeeters. Fleeing.
>>Aspia Defense: Synbios' Battalion.
5,000 infantry
800 knights
900 archers
160 warmages
150 warpriests
500 elite infantry
400 elite knights
900 skywarriors.
And
Castle Guard:
500 elite infantry
600 elite knights
800 elite archers
150 elite skywarriors.
200 elite pegasus knights
400 engineers manning 100 siege engines/defensive emplacements.
Total dead enemy: 17,000
Total dead ally: 3,050
((Synbios roll: 91+huge modifier for SFCWII thrashing the general in such a short time. Imperial forces: 66.))
-----------
The battle over, healers wander the fields, tending to the wounded, while common footsoldiers begin the tedious and grim work of digging mass graves for the enemy and carrying their own dead to their families inside the castle.
((SFCWII has a short after battle time to do whatever while I prep Storich.))

Posted by: Arcdragnbreth Tue Jun 24, 2008 6:44 am
((Dibs on the Sylvan Plate for Ashathel.))

Posted by: Kaihaku Tue Jun 24, 2008 7:49 am
((Alright... Orb of Magic: Said to be the creation of a circle of Ancient mages in conjunction with an unnamed Innovator and Vandal, this orb is the pinnacle of enchantment. It grants the wearer +6 to Cha and Int, +5 deflection bonus to AC, +5 natural armor, and +5 resistance to saving throws. The wielder can Maximize Spell at will. It requires a free hand to hold. Requires: Arcane caster.
Um... Yeah. We'll come back to this one later.
Levanter: +5 Keen Bastard Sword of Flaming Burst.
Does anyone want this? If not we'll offer it to the other teams, then sell it if no one's interested.
Gauntlets of Apollo's Might: +6 Str and Dex.
Van, fitting since it was his kill.
Sylvan Plate: Shadow Full Plate of Silent Moves +5 with no Max Dex or ASF. Requires: Elf. Grants SR 27. Still weighs 50 lbs.
Does it still count as heavy armor, that is, does it interfere with any of Ashathel's class abilities? If not, I'm fine with him having it.
And some not so legendary items.
Ring of Major Fire Resistance.
It's up for grabs.
Ring of Fire Elemental Command
I think Aurik has something like this already, I vote sell it.
Periapt of Wisdom +6
Could Kethra or one of the the divine casters use this?
Bracers of Health +6.
I'll call this for Cedric.))

Posted by: Cyrus Tue Jun 24, 2008 8:39 am
[If you end up giving the Levanter up, I'd like to have Gail use it.]

Posted by: Kaihaku Tue Jun 24, 2008 11:56 am
Cedric looks down at the twisted remains of the erstwhile mage with contempt, "If I feared death, I wouldn't be here." He then turns away.

Posted by: Dark Maiden Tue Jun 24, 2008 3:03 pm
((We have four people in the party that can use Arcane Magic, if you count Faralon. Any one of them would benefit from it, but I think both Damas and Isyndel would benefit from it the most. That's just my opinion though. Now, in the case of the Periapt of Wisdom, let one of the divine casters have it. Kethra can't have it, since she already has a magic item taking up that "slot" on her body.))

Posted by: TheUnknownMarine Tue Jun 24, 2008 6:57 pm
Elsewhere and earlier... The closest friendly stronghold to Storich is the Republican held, fortified city of Flagard. There, the members of Dam Dicem's adventuring group meet to figure out a plan. ((As it stands, the SFCWIII group is heading into Storich alone with no clear objective other than to cause a lot of trouble for the Imperials. Further planning might be warranted.))

Posted by: Arcdragnbreth Tue Jun 24, 2008 7:52 pm
((I actually realize now, Kai, that he loses some of his swashbuckler (possibly even bladesinger) abilities. We've picked up a decent bit of money in the interim, and I'm willing to spend whatever is necessary to get the halfweight enchantment placed on it. The weight isn't even the issue, it's the fact that its' heavy armor.))

Posted by: TheUnknownMarine Wed Jun 25, 2008 12:01 am
Lisa is practicing in the Fort's courtyard, going through complex sword forms when she hears someone approach. "You would be Ignatius' mother, right?" Lisa sheathes her sword and turns towards the speaker in a single graceful motion. "I am." "I'm Dam Dicem," the rogue said, stepping forward. "And I need your help."
"Lisa of Halcyon," Lisa says, extending a hand.
"Nice to meet you," the rogue said. "I don't know what you were told about what's going on here, but we've run into a snag."
"Oh?" Lisa asks.
"We're about to assault Destonia; it's a multi-part strike, and my own force is heading to Storich. And Coventry's not coming."
"Why not?" Lisa asks, arching an eyebrow.
"He has his reasons. And, unlike other people here, we are not a formal force - I won't force anyone to take part in something if they don't want to," Dam said, his tone even, his words firm. "But that also has it's downsides - namely, the fact that Coventry was most of the reason we didn't all die ho- well, we didn't stay dead after horrible deaths. Past that, Sorel isn't going to be available either, and I can't leave Gail to handle a whole force by herself. It's not right. So, I know that it may not mean much, but you're an experienced warrior and what little healing you can do will be badly needed."
"I can heal," Lisa says with a nod. "Ignatius will be going with you, won't he?"
((6 Diplomacy. =| ))
"I don't doubt it," Dam said. "This is his... I mean, it's both of your's. Your country."
"Storich isn't within the boundaries of what was once Halcyon," Lisa says, quietly. "I'll accompany you, but I'll be taking a portion of the treasure to allocate as I see fit."
"I've dealt with far more unreasonable terms," Dam said. "Look... I know you don't have to do this, so thank you."
"No thanks are needed, but you are welcome all the same," Lisa says with a nod.
"Anything you think I should know, before we go in there?"
Lisa frowns. "Nothing I can think of. Why?"
"Just checking," Dam said.

Posted by: Kaihaku Wed Jun 25, 2008 1:00 am

QUOTE (Arcdragnbreth @ Wed Jun 25, 2008 2:52 am)
((I actually realize now, Kai, that he loses some of his swashbuckler (possibly even bladesinger) abilities. We've picked up a decent bit of money in the interim, and I'm willing to spend whatever is necessary to get the halfweight enchantment placed on it. The weight isn't even the issue, it's the fact that its' heavy armor.))

((That was my concern. If you can get it down to medium, excellent. Also, yay, Dicem's back.))

Posted by: TheUnknownMarine Wed Jun 25, 2008 1:02 am

QUOTE (Kaihaku @ Wed Jun 25, 2008 1:00 am)
((That was my concern. If you can get it down to medium, excellent. Also, yay, Dicem's back.))

((We handled it. It counts as light armor now because it doesn't make sense for it not to.))
The plan is swiftly reached. Flagard's forces will divide in two, half assaulting the city, half a dig site discovered a short distance aways. Since the dig site is where the leaders of the army appear to be quartered, Dam's team will attack there, seeking to decapitate the leadership during the fighting.
It takes a few days for the Flagard army to ready itself, and a bit longer for them to march all the way to Storich. The battle looms ever closer...
((Please post any preparations/buffs/what have you here. I have a few things I need to do, then I'll start things off.))

Posted by: Kaihaku Wed Jun 25, 2008 2:16 am
“So, I guess the time’s finally come to go up against Destonia.” The Doctor says with a faint smile, “All set to take up the reigns of leadership again?” "Do I have a choice? It's either that, or sit down for scones with the Gnome," Dam said, shrugging.
“That’s one way to look at it.” The Doctor nods, “Though, I’d prefer scones to battle most days.” He is silent for a moment, then continues, “Well, you know I said that I wouldn’t support you if you took up arms against Destionans. I’m willing to compromise if you are.”
"Coventry... you don't have to do this. We can find another way," the rogue said. "You had your reason... what changed?"
"Maybe I'm just more creative than I was before?" The Doctor suggests, going through the motions of casting a spell before he nods to his leader, "Knife me."
"Is that a figure of speech or a request?"
"A request." The Doctor smiles, holding out his hands.
"I don't know if I like where this is going," Dam said.
"Have you liked most of the places where we've gone?"
"Fair enough," Dam said, withdrawing a blade. "Hold out your hand, then, and don't cry like the last guy."
The Doctor holds out his hand, cringing in apprehension, “I’ll try my best not to cry.” He sniffs.
"Yeah, yeah... that's what they all say," the rogue commented wryly, running the blade across the length of Coventry's palm.
The blade is wreathed in energy as it passes through Coventry’s flesh, leaving an ugly welt but no open wound.
The Doctor lets out a whelp, jerking back his hand and cradling it gingerly, “You didn’t have to be so rough!” Then he smiles, “So, I took a sparing spell and expanded it into this. It enchants weapons, allowing them to hurt and cause pain, but no longer kill. The wielder can choose to shut it down or restore its affect anytime while the duration lasts. I don’t care what you do to the nobles but if you use this against the rank and file Destonian military, I’ll stick with you.”
((Coventry's Suspect Compromise: 1 weapon per level gains the merciful weapon enchantment for 1 minute per level. All weapon damage is subdual and a bonus +1d6 damage is dealt; activated and deactivated as a free action.))
“I know it doesn’t help with the casters and I don’t expect you to find a way to make that work, I trust Tanis to do what he thinks is right. And, of course, if an enemy finds a way to take advantage of it, I’ll understand switching to lethal.” He is silent for a moment, then adds, "People who never had a choice don't deserve to die."
"That's one of the best things I've heard this entire time," Dam said. "I'm doing it because it needs doing, but honestly? I hate this fighting wars thing. I prefer the devils, and the demons, and the animals gone crazy."
"So do I, though I'm inclined to include most Destonian nobles in the animals gone crazy category..." The Doctor replies with a thin smile.
"I have these two too, if it comes down to it," Dam said, pulling free one of the blunted weapons most often referred to as blackjacks. "You're free to pass the word on to the rest, Doctor."
"Thanks." The Doctor nods, turning to go before he glances back with a smile, "Good to have you back, about time things got back to the way they should be."

Posted by: Knight_019 Wed Jun 25, 2008 2:28 am
((Mahler will throw up Silverbeard on himself for +2 sacred to AC. It should last for something like 5+ minutes. This will probably eventually become something.))

Posted by: Kaihaku Wed Jun 25, 2008 3:14 am
[Coventry] [Coventry's Suspect Compromise: All weapons gain Merciful enchantment : 17 Minutes] [Divine Insight: Self] [Healing Lorecall: Self : 16 Rounds (-2)] [Elation: Everyone : +2 STR/DEX, +5 Movement (Morale) : 16 Rounds (-1)]
[Monstrous Regeneration: Gail : Gain Regeneration : 17 Rounds]

Posted by: Rusty Wed Jun 25, 2008 3:37 am
((Greater Mighty Whallop: Mahler, Graigus (2x) <- 4 size increases Haste: Everybody.))

Posted by: TheUnknownMarine Wed Jun 25, 2008 4:11 am
The time for the assault comes all too quickly, the Flagard forces streaming towards Storich in a wave of troops and charging centaurs. The response is delayed, but devastating, groups of Megaloaders, Brass Gunners, and Silver Tanks rolling out to meet the invader and firing fusillade after fusillade into the Flagard forces as they struggle to close the gap. Magic called down by the numerous warmages of the Republican forces saves the day here, hails of fire detonating gunpowder stockpiles and explosive shells from across the battlefield, causing huge breaches in the defensive line. Centaurs finally smash into the remaining tanks, driving their lances deep into vulnerable, unarmored machinery as wolfmen leap over the devastated machines to slash and maul musketeers and snipers. The battle begins in earnest, powder and shot against steel and courage, and through it all, those led by Dam Dicem cut through the massed troops as if they weren't there, leaving a trail of comatose bodies behind them.
The center of the dig site is reached swiftly enough as the battle for the city and the outer reaches of the dig continues in earnest. The background for the force's battle is the grand struggle enveloping the region as they manage to break through the final defensive line and come face to face with the dig proper. A great pit has been dug in the earth, revealing a huge war-machine, ancient and cracked with damage. A wooden framework encases it, repair-work obviously being done. Tunnels and secondary excavations litter the pit's sides, but they all pale in comparison to this second, grand tank. Tents and crates, fortified positions and watchtowers, all dot the battlefield as the enemy masses. Hulking Gigabreakers, the wargiants of the Empire, the fierce Order of Silver Knights, nameless snipers with the latest in firearms, Silver Tanks, even a few tinkers hooking up excavated and restored heavy weapons.
A single figure is in command, barking orders over a loudspeaker built into his armor. Armor that looks familiar, somehow...
“Get the troops in position!” he bellows. “We can't let the enemy through! If we can get the Ancients' tank running, this entire region will be ours!”
Deadline: Friday afternoon.
http://magic19.homestead.com/sfcw/sfcw4/Power_To_Me.mp3

Posted by: Kaihaku Wed Jun 25, 2008 4:57 am
"You wouldn't attack us, would you?" The Doctor asks the assembled enemy with an pleading smile, "Not after we came all this way?" He laughs out a word of power. [Stabilize: Every living creature within 50 ft regains 1 hitpoint.] [Healing Kicker: All allies gain Sanctuary, DC 26.]
The Doctor shakes his head at his allies, a rueful smile on his face, then quickly strides forward. He comes to a stop just behind the cover of the row of tents, waiting almost eagerly.
[M - K7]

Posted by: Arcdragnbreth Wed Jun 25, 2008 6:07 am
"We're going to try something different this time around, people," Dam said, his eyes on the man in the powered armor. "No one attacks anything until I give the signal." Even as he spoke, his face shifted and changed, while his body's form seemed to ripple and flow. The figure that looked back at them, though clearly Dicem, seemed far less... human.
"Move for the leader," he hissed, a silvery glint coming from his mouth as he spoke. "Leave the rest of the rabble alone, but keep an eye out for their attacks all the same."
"You two - in the air, and out of sight," Dam said to the warlocks. "The rest of you can feel free to ready your weapons, but I repeat... do not attack anyone or anything until I give the signal."
"And don't fall behind!" the rogue said, sprinting for the man in the armor.
((Dam assumes his first Alter Ego - the Silver-Tongued Devil. Run at max (x4, I think) to get as close as possible.))
The dwarf does as he is told, though his blood boils as he nears the Gigabreakers. It is all he can do not to attack as he follows the rogue's orders.
"His suit... the gnome pulled out one like it when we were in Meggido," Graigus said, seconds before taking off after Dicem.
((Graigus runs at max to get as close as possible..))

Posted by: TheUnknownMarine Wed Jun 25, 2008 6:22 am
The entire battlefield stands still, shifting uneasily, uncertain what to do. ((In today's episode of DERP! The whole map fails their save except for one Silver Knight. Yes, this includes the boss.)) HEY KIDS To makes things easier and faster, I'm moving this ahead one round. So...
>Everyone has one round's worth of actions to do anything but fight.
>In that time the enemy does nothing, I'll simply hand out a retro attack to one of the Silver Knights.
>Now it's round 2.

Posted by: Cyrus Wed Jun 25, 2008 10:11 am
Gail looks to her commander while he rattles off the battle orders, then bolts for the tin man directing the opposing army, vaulting over the pile of sandbags to make a beeline for the commander. The sacred soldier skids to a halt a pace away from the group's main adversary, her blade drawn and waiting to be used.
[Gail's running all the way from her space to R 17. Jump check to clear sandbags: 1d20(16) + 4 (STR) = 20. She can clear 5 vertical feet and keep going.]

Posted by: Kaihaku Wed Jun 25, 2008 12:37 pm
The Doctor shakes his head, snapping in the air and speaking words of power before running after the steadfast soldier and the remainder of his allies. [Standard Action: Bonus Round: Cast Animate Objects on two Tents.] [Move - S12] [Standard Action pending outbreak of hostilities.]
Coming to the edge of the cliff and behold the monstrous metallic beast far below, his eyes widen, "That...can't be what..." He grimaces, "The ancient sleeping power is a machine?" The Doctor turns back to where his leader leads, "Hey Gov, you want I should put this thing back where it belongs?" His eyes sparkle.
The two tents continue to sway gently in the wind.

Posted by: Arcdragnbreth Wed Jun 25, 2008 5:42 pm
"I don't know... it would be a shame, after all this hard work they've done," Dam hissed, reaching the power-armored leader of the group before him. "That depends on what he says. And hold your fire, people... I think we should have a leader-to-leader chat."
"So what do you say?" the rogue asked, looking at the metal clad figure. "Who are you? And, more importantly... are you going to keep up this attack, or are we going to have to wreck that beautiful example of Ancient technology?"
((Further action pending posts from the rest of the assault force.))

Posted by: Aldur Wed Jun 25, 2008 5:56 pm
Kria giggles as she disappears, her invisibility seeming different than usual. She nodded to herself, keeping Dam's orders in her eyes as she flys up and heads steadily after the rogue, making sure to keep multiple enemies in her line of sight.
((Before she did Greater Invis on herself ala the invocation and she's currently 30ft in the air and on N-17))

Posted by: TheUnknownMarine Wed Jun 25, 2008 6:01 pm
"I am James W. Tolrooth the Third, Master Engineer of the Second Imperial Engineering Corps!" a slightly accented voice booms from the hardsuit. "The Emperor himself has ordered us to secure this archaeological dig and all artifacts within for the greater glory of the Destonian Empire! It is you who have attacked us, sir!"

Posted by: Arcdragnbreth Wed Jun 25, 2008 8:14 pm
"Well met, Tolrooth! I am Dam H. Dicem, Throatslitter Captain of the Chest Ventilation Corps," came the reply, the rogue bowing with a mighty flourish. "Since you are a learned man, I hope to come to a compromise before the rest of the Flagard forces crush you utterly."
"You see... we're really just here to get you to surrender, because at the end of the day, you and yours aren't going to be alive otherwise," the rogue continued. "Fact is, the Destonian Empire is starting to reap what it's sown, and a lot of angry people are taking back what was theirs before this mess started. And they're not going to be as kind to this machine as you and yours would be. I don't know a lot, but I have read some books on Ancient technology... and I headed here specifically to see if I could get you to realize how much could be lost if you keep this up."
"Tolrooth... look. You don't want to fight us anymore than we want to fight you; hell, you can't even touch us, as things stand right now. Call for a surrender, and I'll do everything in my power to make sure that the advancements you've made don't go to waste."
((Diplomacy: 19))

Posted by: TheUnknownMarine Wed Jun 25, 2008 8:21 pm
"Under what terms would this surrender be?" the power armor captain asks.

Posted by: DragonmasterDon1 Wed Jun 25, 2008 8:28 pm
Langston Highbrave's tail swishes about anxiously as he gives a nod and a grin to Dam before beginning his rush forward. Something about Dam's return made him almost eager to show his skills again. With no effort at all, the rat broke into a rush for the enemy leader, rolling under the Gigabreaker's legs as if it weren't even there before running up the front of the Silver Tank, using the increased elevation to somersault beyond it while it stood still. He turned then, just to the side of the enemy leader, to wait to see how it panned out now that he had made his position. His yellow eyes widened in surprise as a look over the cliff revealed exactly what they were protecting. He returned his gaze to the enemy leader after giving a wary glance to his left and his right, a gleam in his eyes as he waited.
((Run to R22 with mad tumbles if necessary. I don't think the rolls are needed as he can more or less take 10 on them already.))

Posted by: Arcdragnbreth Wed Jun 25, 2008 8:30 pm
"No more deaths," the rogue said. "Which I don't think you want any more than anyone else does; your work should be academic, not military. We hold some decent pull with the Republic's higher-ups; I think I can at least get them to leave the machines alone, though I don't doubt their tinkers and my own group's will want to check them out. Prisoners will be taken, but I doubt you'll be held long after the end of hostilities, if even that long."
((Additional Diplomacy Check: 18, if/when applicable.))

Posted by: TheUnknownMarine Wed Jun 25, 2008 8:43 pm
The man in power armor is silent for a long while, before turning and shouting something in the gnomish dialect to a nearby tinker, who nods. He turns back and speaks again to Dam. "Your force's ability to confound our defenses are impressive, but say little about what would happen if that shielding enchantment were to fail... You claim we cannot touch you, but I think if it came down to it, we could... How do I know you're not bluffing?"

Posted by: Arcdragnbreth Wed Jun 25, 2008 8:50 pm
"This," Dam said, tossing both his weapons on the ground in front of Tolrooth. "Now, I can't and won't ask my entire force to do this, especially since no deal's been worked out, but I can do this for myself, and I can tell you personally that we didn't kill a person since we touched down here. But the longer this drags on, the more casualties you're going to take from the Flagard forces."

Posted by: TheUnknownMarine Wed Jun 25, 2008 8:54 pm
"The Flagard forces may outnumber us, but we've got the advantage of superior firepower," Tolrooth says. "What makes you think you can triumph here?"

Posted by: Arcdragnbreth Wed Jun 25, 2008 9:07 pm
"Let's just say that you're not the first army this size we've faced with these numbers," Dam said, crossing his arms. "Look... I don't want to fight, you know. I really, really don't. If we did, we could have just come through here and started torching your supplies - not exactly optimal, when your podwer would go off and cause all of the people you have here to look like nicely roasted legs of lamb. Or we would have slaughtered a line from where we came in to where you're standing now. Neither of those is our goal."

Posted by: TheUnknownMarine Wed Jun 25, 2008 9:10 pm
"It's not just numbers, we've tanks, guns, restored weapons from the ancient times," Tolrooth says, evenly. "We're not the mere swordsmen and knights of the mainline Imperial forces. Few have ever faced such as us."

Posted by: Arcdragnbreth Wed Jun 25, 2008 9:16 pm
"Hey, hey... some of the best friends of people I've killed are mere swordsmen and knights!" Dam said, then cleared his throat. "Sorry. I do that sometimes." "Tolrooth... at the end of the day, you still need people to man those machines, and fire those weapons. You're not going to kill any of us so easily, and by god if you do then we're not going to want to play nice," Dicem said. "And on our end, the only better way to prove to you that we can handle your force is to start cutting through it; if we start killing the people here, do you really think that there's any chance for a peaceful negotiation after that?"

Posted by: TheUnknownMarine Wed Jun 25, 2008 9:38 pm
((Before I reveal the result of such delicate negotiations, I'll allow those who wish to aid another by making their own Dip checks/supporting arguments.))

Posted by: Arcdragnbreth Wed Jun 25, 2008 10:19 pm
"We're all tired of the fighting," Graigus said simply, sighing. ((Aid Another [Diplomacy]: 14. +2 to Dam's check.))

Posted by: DragonmasterDon1 Wed Jun 25, 2008 10:26 pm
"Faster it ends, faster we all get outta here anyway. Come on, I'll buy you a drink," Langston chirps. "Sure you'd rather dig up stuff like that then do this dance," he added, motioning his furry head toward the ancient weapon below. ((Aid Another: 12 = +2))

Posted by: Cyrus Wed Jun 25, 2008 10:27 pm
[Diplomacy Aid: 32. +2 to Dam's check.] : "Please, Sir Tolrooth," Gail begins, taking a step closer to the enemy commander, "We only ask you to believe our intentions. Yes, your soldiers could beat us here...and yes, storich may still overcome the Republic...but only at the end of grave losses on either side will victory come. At least here, we have the chance to prevent such deaths...we have the chance to let everyone here walk away alive, to one day pick up the lives they left behind when this war began. That's all we're asking to do here, today...we ask that you give us the chance to let your men go home."

Posted by: TheUnknownMarine Wed Jun 25, 2008 11:09 pm
Before the Destonian Commander can make his decision, a slight scuffle breaks out near the back of the battlefield, a lone knight charged Lisa and being battered to unconsciousness by her, Ignatius, and Gilliam for his troubles. However, this triggers a chain effect, as the Sanctuary spell breaks on those that fought back. Bright flashes of light shoot from the heavy weapons teams, breaching Gilliam's heavy armor in several places as some of the riflemen open fire on the combatants.
However, half the troops look nervously from their surrounded commander towards the fighting, uncertain what to do. The Gigabreakers stand in place, watching the soldiers around their commander warily as some of the Silver tanks train their weapons on Dam, others on those fighting.
Gilliam's wide area laser beam shears off the side armor from a Silver Tank as it washes over a Heavy Weapons Team, allowing Ignatius and Lisa to knock out one of the tinkers manning the weapon.
What do you do?

Posted by: Cyrus Wed Jun 25, 2008 11:50 pm
"Stand down!" The silver-haired knight whirls around to face the battling soldiers, her brow furrowed in a stern glare. "No one has died yet, and no one needs to today! Those man there," she says, pointing out the unconscious knight and the unconscious, "They are still alive! We made sure of that. So instead of firing upon those who were defending themselves, perhaps you should help them." Her gaze flicks to her allies, and then returns to the soldiers. "We'll be willing to help you."

Posted by: Arcdragnbreth Wed Jun 25, 2008 11:53 pm
"WHAT THE HELL IS WRONG WITH YOU THREE? STAND DOWN, NOW!" Dam bellowed. "Doc, tend to their wounds. You three, stand down or by god I'll stand you down myself. And you, commander... keep your men in check. I didn't come here and disarm myself in front of you just to have you throw my good will back in my face."

Posted by: TheUnknownMarine Thu Jun 26, 2008 12:26 am
The commander waits a moment, his eyes fixed on Dam, then raises his hand high into the air. "Cease fire." Lisa scowls, but sheathes her blade, Gilliam lowers his gun as the others lower their weapons. "So it seems you'll stay true to your word even if circumstances make it difficult..." Tolrooth muses. "I respect that. Your little show also revealed a bit of your battle skill. Nothing should have been able to take two, let alone four cannon shots and still stand, or incapacitate a Silver Knight so swiftly. I'll offer you a counterproposal. I'll order my men to withdraw from Storich and use the railway to return to Imperial Territory in return for a cessation of hostilities."

Posted by: Kaihaku Thu Jun 26, 2008 12:28 am
"And people criticize my discipline..." Coventry says in disbelief, arching an eyebrow at the outbreak of strife. The Doctor steps towards the point of contention, snapping a finger in the air and chanting out a simple verse. [Mass Cure Moderate Wounds: Silver Knight, Tinker, and anyone else who was attacked.]
[+30 HP]
"There you are, now lower your weapons...and let us talk this through with your commander." The Doctor smiles to his enemy patients, "Else, this will just dissolve into a nasty mess with someone gutting your commander, maybe mine too, and lots of people dying unnecessarily. "

Posted by: Arcdragnbreth Thu Jun 26, 2008 12:32 am
"I agree to those terms, but know that you'll probably be watched the entire time. And you can't come back," Dam said. "It's going to start up again if you do, and I can't promise that a peaceful negotiation is going to work a second time, if they even let me come back at all. Lay low if you need to, but please don't start this up again."
"Your lives are worth at least that much," he added, gesturing to his weapons. "I'll leave them where they are until everyone's cleared out, and so long as your people don't attack us again I think I can say that my people will do the same. Gail... I want you to head over there to make sure the Flagard forces stand down. Take Gilliam and whoever else you need to get the job done."
Graigus breathed a sigh of relief, though he continued to carefully watch the assembled enemies.

Posted by: Kaihaku Thu Jun 26, 2008 12:57 am
The Doctor, still shaking his head, steps over to the holy champion, offering her his arm, "Shall we?" [Teleport to wherever Gail needs to be.]

Posted by: TheUnknownMarine Thu Jun 26, 2008 1:01 am
"We keep our weapons?" the commander asks. "I don't think they're going to allow that, but I think I may be able to negotiate your people keeping their armor - for defense, if some of the Flagard troops aren't willing to let go of grudges. The machines and guns are going to have to stay here," Dam said. "And your armor too, Master Engineer sir. It's most likely armed."
"I'll have to ask I keep my armor, but I'll agree to disarming my troops," Tolrooth says.
"Do you really think I'll be stupid enough to attempt to take on the Flagard forces by myself?"
"I've done stupider things myself," Dam said, smirking slightly. "Paid a high price for it, too, but that didn't stop me fron trying. How about this... you slip into a set of secondary armor, grab a weapon, and hang on to it until you get on the train? We'll let you do it now, while your people are still here and still covering you."
He considers for a moment. "That is... Acceptable. All troops stand down. Relay my orders that an accord has been reached and that we're pulling back."
A massive explosion rocks the area behind him, those nearby see a melted and twisted frame where the super-tank used to be.
Across the battlefield, those bearing weapons slowly drop them, one by one.
"Well then," Tolrooth says, his helmet hissing as it comes off, revealing a middle aged human with a drooping mustache. "I suppose we'll be off."

Posted by: Arcdragnbreth Thu Jun 26, 2008 1:06 am
"Thank you for this, Tolrooth," Dam said, nodding. "I mean it. And thank the Doctor too; it was his idea to make our weapons less lethal. But really... thank you for caring about something else besides this goddamn fighting. I wish you well, and I wish you don't end up back on a battlefield."
Then to his own group he said, "Keep an eye on them, but no one does anything besides collect weapons. You heard the man; we're going to do this the civilized way, like sentient creatures who have the common sense to be above all this."

Posted by: Cyrus Thu Jun 26, 2008 1:07 am
Gail nods at Dam's order, sheathing her sword before she turns, facing the waiting Doctor. Despite the tension at what almost happened, a small smile decorates her face, lighting her features while she takes the offer. "Let's," she says, before her eyes fall upon a scattered few in the crowd, "Though, I don't think we'll be the only ones going, sadly." The maiden gathers Gilliam and Farain to accompany the pair, and then, the group vanishes in a veil of light.

Posted by: Tarethen Thu Jun 26, 2008 1:17 am
Throughout the negotiations, the centaur stayed where he was. His entire body was tensed and his grip on his bow was deadly. Yet, he made sure to keep his free hand away from his quiver. The scuffle that broke out shocked him, almost causing him to drop his bow. His attention was glued to Dam and the others as they talked. When the situation calmed, he too calmed.
Not asking any questions of Gail, Farain quietly went along with her, Gilliam, and Coventry.

Posted by: TheUnknownMarine Thu Jun 26, 2008 1:36 am
((SFCWIII force gains 2,000 XP for managing to pull a peace out of a bloody battle.)) Gail and her team are successful in halting the fighting on their end, the silver haired paladin speaking eloquently on the importance of life and discipline, and that a peace accord had been reached. Although fueled by anger at the news from Malorie, the Republican troops nonetheless heed Gail's words and pull back. Though it had been extremely bloody beforehand, the battle swiftly fades to nothing as the Imperials retreat from the city.
Due to the speed in which the fighting was stopped, Storich was spared a great deal of damage, and what was sure to be a massacre for both sides was averted. However, though a bloodbath was averted, casualties from both sides still littered the battlefield.
The Republic officers take great joy in gathering up the discarded tinker arms and shipping them back to Aspia, sending word that the castle should send engineers to Storich to examine, salvage, and possibly reuse the pilotless Silver Tanks, Brass Gunners, and Megaloaders. The influx of advanced arms will no doubt help secure the safety of the region for the Republic.
The Imperial forces gather up and board the train to Destonia, all the while watched like a hawk by Republican Knights. When the train finally leaves, a great cheer breaks out from the assembled troops.
Victory!
Loot found:
>>Gilliam gains Upgrade Parts Alpha.
>>2 Laser Cannons, 1 Blaster Cannon, 16 Masterwork Long Rifles, 4 Lances +3, 4 Greatclubs +2, 100 Buster Shells, 4 Repeating Rifles, 5 Laser Rifles, 10 Ancient Rifles, Dimensional Shackles, and a Ring of Blinking.
Lisa refuses her share of the treasure on the grounds that she did nothing of help during the battle.
After battle results:
Storich>Imperial Engineering Society<: 4,000 troops. (400 Brass Gunners. 700 Muskeeters. 1,000 archers. 100 Steamwarriors. 400 tinkers armed with guns. 300 knights. 1,000 infantry. 50 warmages. 50 warpriests. All disarmed.)
Flagard Force: 1,500 knights 2,000 archers. 2,000 infantry. 200 warpriests, 200 warmages. 800 wolfmen warriors.
Imperial Casualties: 2,000
Flagard Casualties: 1,700
----------
Elsewhere, the fort continues to be built as the week ends.
Week 3 Construction Complete:
>Training Complex
>First Floor of the Force Dorms (60K/100K first floor)
>Stables
Week 4 Building Priorities:
>First Floor of the Force Dorms (Finish first floor)

Posted by: Knight_019 Thu Jun 26, 2008 3:32 am
((Yeah, well I'll be damned if I don't get at least one post in)) *Coventry's magic goes off, forestalling the inevitable onslaught to come from both sides, at least for the time being. Eager to leap into battle and finish this, especially knowing he need not fear severely injuring the opposition, Mahler does that. He quickly runs full speed into the sandbags in front of him, behind which he could make out two tanks. He impacts with great force, blowing the sandbag wall to smithereens, and sending dust and sand everywhere about him. He raises his hands high up into the air, then throws them down forcefully.*
: I am Mahler, Juggernaut Defender of the Light and its people of the world! Surrender now, or face penance before...
...
*Mahler blinks, noting the enemy dropping their weapons. He then looks across the quarry to see Dam parlaying with the enemy commander. Mahler puts his hands on his hips, almost sad to see it over so soon, yet glad that casualties and injury had been easily avoided on both sides.*
: Well, then. Um... what now?

Posted by: TheUnknownMarine Thu Jun 26, 2008 4:36 am
Their work completed, the Shining Forces one by one return to the fortress that houses them to plot their next move in the campaign against evil. The force leaders meet again, swiftly deciding that Alex and Jim's forces should march against Barrand, while Dam Dicem leads an attack on Malorie.
Fate, however, has a more pressing manner for them to attend to...
Gail's walking around the fortress grounds when she hears a loud voice shouting, "MAAAAAAAAAAAAAAAAAAAAAAAAAAAAX!!!!!!!"
Gail stops dead in her tracks, more from the ear-splitting pitch of the scream than anything, and looks around for the source of the otherworldly shriek.
Gail turns and has to squint through the gently falling snow to see a pink haired elf in green and purple robes shouting at the top of her lungs in the courtyard.
Gail blinks at her find, thinking back to the last time the fort had any visitors, and, being unable to remember any such times, she makes her way over to the woman. "Excuse me."
"You!" the elf shouts, whirling to face her. "You live here right? Where's Max? And the new Shining Force! Forces! Whatever! Get 'em all out here! NOW!"
Gail is taken aback by the outburst...she sounded so much louder when she was that close...but she manages a polite smile before she responds.
"Well, I can go get Max easily enough...the others will take a great deal longer, as they're all over the place, so you'd be waiting for a while. But before I do anything...I'd like to know who you are."
"Tao, of the First Shining Force! And whatever you do, get them here in a hurry! The Abbey's under attack!!!" the elf shouts.
Gail's eyes widen in shock, before her brow furrows and she points out the barracks, still being built. "Max is over there. Tell me, he'll get Anri. I'll get the others."
"Right!" Tao says with a nod, running towards the barracks.
Gail then runs off to inform Dicem and Cedric of the news.

Posted by: Cyrus Thu Jun 26, 2008 7:36 am
Gail, sprinting across the new fallen snow, takes a glimpse along the wall, skidding to a sudden halt when she spots Cedric manning the fortress. Putting a hand to her brow to block out the sun, the maiden becomes certain, cupping her hands around her mouth before she yells up to him.
"Cedric!"
The paladin turns from his stern reverie, looking down at the woman below askance.
The soldier's eyes light up when Cedric responds, and once again, she calls out. "Shade Abbey's under attack! We need to move!" She points to the barracks before continuing. "We'll meet there! Get everyone you can find!"
Cedric wastes no time responding, swiftly moving to carry out the urgent task.
Her work half done, Gail bolts for the war tent.
-----
The crunch of snow announces a visitor before her sillouette darkens the tent, and Gail throws open the 'door' to the war room, panting while she peers inside. "Mister Dicem...We have an...emergency."
"Yeah... I thought I just heard something,' Dam said. Jokingly, he added, "I take it a couple of the gnomes have been sipping from Graigus' private stock again?"
Gail manages a chuckle, though she shakes her head, snowflakes drifting to their brothers and sisters on the ground. "It's Shade Abbey...It's under attack."
"... huh. Well, either Graigus has been sharing more of his training with you than would probably be good, or we've got as long as it takes to put on a suit of armor to get suited up and gone."
Gail nods, the snow melting when it hits her bright fuchisa dress. "Everyone's...meeting at the barracks...which means that...I should get going."
"As should I," the rogue said. "And ours should probably be the first set ready; not like we haven't come across a nighttime raid when we're trying to sleep, right?"
"Right," Gail says, disappearing from the open tent flap...before the crunch of snow boomerangs back, and she returns again. "Good luck, sir," the soldier mentions, before taking off again to retrieve her things.
"Guess this is going to have to wait, Ky," he said, looking back at the maps. "But I'm coming, once this is done..."

Posted by: Kaihaku Thu Jun 26, 2008 7:40 am
Gail, sprinting across the new fallen snow, takes a glimpse along the wall, skidding to a sudden halt when she spots Cedric manning the fortress. Putting a hand to her brow to block out the sun, the maiden becomes certain, cupping her hands around her mouth before she yells up to him.
Kaihaku: AIM's buggy.
Kaihaku: What does she yell?
"Cedric!"
The paladin turns from his stern reverie, looking down at the woman below askance.
The soldier's eyes light up when Cedric responds, and once again, she calls out. "Shade Abbey's under attack! We need to move!" She points to the barracks before continuing. "We'll meet there! Get everyone you can find!"
Cedric wastes no time responding, swiftly moving to carry out the urgent task.
...
Upon learning of the news, Maria conjures up two teleportation circles, each based on positioning provided by Tao. One leads to the outer defenses of Shade Abbey allowing a force to directly reinforce and the other leads to a mountainside overlooking the valley leading to the abbey allowing another force to strike at the flank of the enemy forces.

Posted by: TheUnknownMarine Thu Jun 26, 2008 7:47 am
As soon as the leaders are assembled, Tao relays the news that the Cult has launched a massive assault on the Abbey. The defenses have been breached in several places, and the enemy is pressing in on the Resistance hard. In addition to Maria's portals to the flank and the main gate, Tao says she will transport another team to the Hall of Heroes, where the enemy that has broken through has clustered.
Cedric informs the teams he'll go wherever is needed.
Locales:
>Flank
>Wall
>Hall
((Prepping this will take... A lot of time on my part. So please prepare for the battle in that time.))

Posted by: Kaihaku Thu Jun 26, 2008 7:50 am
((Is this the day after? Do we have spells back or not? I'll edit in buffs if not.)) "Lady Tao, what type of foes should we expect?" Cedric asks.

Posted by: TheUnknownMarine Thu Jun 26, 2008 7:59 am
((It's a few days after.)) "Everything!" Tao says, shaking her head. "Undead, monsters, constructs, cultists, demons, devils... They're throwing everything they have at us!"

Posted by: Kaihaku Thu Jun 26, 2008 12:15 pm
Cedric is silent for a long moment, his mind racing over what little is known. "Alright." He looks up, "Alex... You already know your way around the interior of the abbey, as well as the heroes defending it. Why don't you take your forces and strike at the main hall with Tao, Max, and Anri?"
"My forces have fought anything and everything the enemy has, even their masters. Nothing shakes us anymore, we can hold the front line defenses."
"That leaves..." His eyes drift to Dicem, "...the flanking maneuver. Orthodox, you are not, but for something like this...a fresh approach...something shocking is what we need. After your handiwork at Storich, I trust we can leave this to you?"
He glances at each of the leaders, "We have little time, is this division acceptable?
...
[Coventry]
[Divine Insight: Coventry : 16 Hours]
[Mass Resist Energy (Cold): Cold Resistance 30 : CW3 : 160 Minutes]
[Mass Resist Energy (Fire): Fire Resistance 30 : CW3 : 160 Minutes]
[Mass Resist Energy (Electric): Electric Resistance 30 : CW3 : 160 Minutes]
[Coventry's Suspect Compromise: CW3 weapons gain merciful enchantment on wielder's option (Subdual and +1d6) : 17 Minutes]
[Healing Lorecall: Coventry : 16 Minutes]
[Elation: +2 STR/DEX, +5 Movement (Morale): Everyone : 16 Rounds - 1]
[Monstrous Regeneration: Gail : 17 Rounds]
[Sophie]
[Magic Circle Against Evil: Alex : 170 Minutes]
[Magic Circle Against Evil: Eve : 170 Minutes]
[Monstrous Regeneration: Alex : 17 Rounds]
[Cedric]
[Protection from Evil: Self]
[Divine Shield: + CHA to AC : 8 Rounds]
[Power Surge: +8 STR : 4 Rounds]

Posted by: Cyrus Thu Jun 26, 2008 8:06 pm
[Gail] [Holy Aura: CWIII: 14 rounds -2] [Shield Maiden's Grace: Dam: +11 to saves: 11 rounds -1] [Shield Maiden's Grace: Coventry: +11 to saves: 11 rounds] -----
[Flavor later]

Posted by: Arcdragnbreth Thu Jun 26, 2008 8:48 pm
"Jim... if it's alright with you, I wan to borrow one of your people. Someone with a good mix of melee combat training and magical skill," Dam said. "But other than that, I don't have any issues at all." ((Buffs pending; ashathel will probably want to group the ranged attackers together right before teleporting in, so that he can use the flute.))

Posted by: Knight_019 Thu Jun 26, 2008 8:51 pm
((Expect a buff list from Aurik similar to what he threw down earlier. I might change something, though. Ok, so Rhizor will definitely be there. Expect a definite Aura of Vitality and Mass Bear's Endurance from him. Another sticking point is Superior Magic Fang, which I'm waiting on a response from TUM. It's listed as Personal even though all the other Magic Fangs are touch, while being the same as the Magic Weapon spells anyway. I'll detail this more most likely tomorrow, since I'm catching a plane home tonight from ILRC and won't be back until ~midnight EST.
Mahler only has a single self-buff. I'll work this up later
Since DAGRON will be there, and he has spells, I guess I need to do his as well. Not a lot on his end.
Shield
Entropic Shield
Divine Favor assuming no luck bonuses will supersede it.
DAGRON would also appreciate a Mage Armor if someone would be so kind. Laeral has provided it in the past, but Alpha's on holiday.
Another thought: DAGRON's tail is a bludgeoning weapon. GMW might not be a bad idea.))

Posted by: Lord Oddeye Thu Jun 26, 2008 9:31 pm
A warm but pale day was elapsing over Fort Ordalia, pale and grievous given the circumstances in spite of the peaceful nature flourishing around the place. Here and there, parcels of land escaped the sun’s noontide radiance thanks to heaps of woolly clouds that were hanging around the mountain path, sun rays piercing this heavenly cover to shine upon widespread layers of partly molten snow only to vanish moments later as more clouds gathered up to form an opaque barrier.
More clouds, pulled gently from the western skyline in unison by a faintest breeze blowing in short waves against the recent fortifications were gliding peacefully towards the birthing fortress, most already circling the area around it like such gigantic arms reaching out to the expanse of the navy blue skies to challenge the celestial star’s luminous rulership.
The brave workers of Ordalia took on another day of meaningful labour. A day of forthcoming battle for the protectors of the fort. But even that didn't prevent nautre to wake from its seasonal frozen slumber in contrast to the events to come, omens of death and destruction. Little passerine birds pecked the fresh ground looking for food in the relatively quiet wilderness while other birds nestled atop trees in the cedar grove took flight once in a while, adding to this outstanding, postcard scenery. A flock of sparrows soared the sky ahead of the imposing walls towards the low hills rising in the distance, curving slightly in their course as a lone raven joined them on the way momentarily, only to set back from whence it came under the horizon. On lower versants, common flowerings of clover, snowdrop and crocus achieved to breath some life into the still, wintry landscape.
It is when they arrived.
((http://magic19.homestead.com/files/theme.mp3))
Like a break in this fragile order, two forms of human shape rose slowly on top of a hill near the fort, one slender and robed in black, the other fairly taller and robust yet a mere golden point in the distance. Both figures advanced steadily toward the fort, following a green path winding in front of them to cut across the snowbound fields. A black jay bird not much bigger than a crow, presumably the one from earlier, ever circled around the two travellers from high above and scooted ahead of them, flapping its agile wings once in a while to keep up the same altitude at all times.
Soon, the two of them closed the distance and arrived at the gates, their features becoming more distinguishable : Out of them two, one was a catfolk. The raven found perch on the robed character’s shoulder, a very young man with fine traits who went first to meet the guards of the fort while the other one stood aside a little aback, his expression unreadable.

Posted by: Dark Maiden Fri Jun 27, 2008 12:06 am
((Buffs from me pending as well.))

Posted by: Kaihaku Fri Jun 27, 2008 1:09 am
((It might be good to sort out equipment before this. Did Eve ever get the chrome lance or whatever it was called? It would be cool to make certain she got that upgrade. Damas will get the Orb of Magic, though it's understood that he might be called on to share its immense powers from time to time. IE: Loan to someone else so they can Maximize a spell for free. If he and Isyndel wanted to hand it back and forth as move actions between casting, that would be bomb diggity. Keep in mind how useful Maximize could be for non-combat spells, like, say Time Stop.
Faralon will get the Mystery Staff (recover one spell level a round, up to 50 a day. nine rounds for a ninth level spell), it should benefit him the most given his limited number of spells per day. Though, again, it's understood that he might be called on to share its powers from time to time.
Does anyone want to claim the other items from the siege breaking? Else I'll sell them and get the gold per person figured out.
Also, how were the items from the Storich battle divided out? More importantly, how much gold does Coventry get? ))

Posted by: DragonmasterDon1 Fri Jun 27, 2008 2:35 am
((Eve has that upgrade and another. Alex is sick or something, Eve is in charge of CWIV. I'd check with Rusty before you waste a good item on Faralon as he isn't planning to post to my knowledge.))

Posted by: Cyrus Fri Jun 27, 2008 2:54 am
[Psst. Did Gail get that sword from that mage general guy? Cuz that would be nice...and I don't know if artifacts have a sell price, anyway.]

Posted by: Kaihaku Fri Jun 27, 2008 3:02 am
((20,000 billion. I think Gail can have the sword.))

Posted by: Dark Maiden Fri Jun 27, 2008 3:02 am
((I don't mind sharing the Orb of Magic at all. In fact, that is a pretty good idea Kai. ))

Posted by: TheUnknownMarine Fri Jun 27, 2008 3:21 am
((Dam was holding off on selling the guns from Storich, to answer your question.))

Posted by: Kaihaku Fri Jun 27, 2008 3:26 am
((But I likes moneys.))

Posted by: Dark Maiden Fri Jun 27, 2008 5:35 am
[Merla] Ghostform: Assume an incorporeal form similar to a manifesting ghost. Duration 16 rounds {Self} Mass Bear's Endurance: +4 enhancement bonus to Constitution. Duration 16 minutes. {Everyone} Mirror Image: 6 images. Duration 16 minutes. {Self}
Protection from Energy (Fire): Immune to damage from fire magic and attacks, discharges after absorbing 120 points of fire damage. Duration 160 minutes. {Self}
Shield: +4 shield bonus to Armor Class, blocks magic missiles. Duration 16 minutes. {Self}

Posted by: Rusty Fri Jun 27, 2008 7:18 pm
((Faralon will take it. I can't guarantee full participation yet. But I should be able to make a few posts in the near future.))

Posted by: Lord Oddeye Fri Jun 27, 2008 7:24 pm
After clearing entrance with the guards, the young man walks back to his catfolk partner. "It will be alright, don't worry." He says, noting his inexpressive attitude, "I would not have traveled here if I didn't trust them." The sturdy catfolk shrugs indifferently and moves along with him past the gates.
There they pick up sounds from a lively conversation going on inside a nearby building and he decides it is the place they should go visit first. They enter and notice the group gathered in the room, and among them a familiar face to him.
"Dam Dicem... It's as I thought. So he, too, must be there."
The youth proceeds to meet them and make his presence known.
The catfolk however, stays in the back ever silent and unresponsive.

Posted by: TheUnknownMarine Sat Jun 28, 2008 1:50 am
The preparations are made, the plans set, and despite the minor disruption of two newcomers to the scene, everything falls into place rather quickly. In a trio of flashes of light, the groups depart the fort for the Abbey... -------- Dam Dicem and the soldiers that follow him appear in the midst of a field of snow covered hills. Before them is a massive wave of unholy monsters, minions, and men marching towards the already embattled Shade Abbey. The fortress monastery can be seen in the distance, fires lit around it and some breaches in its walls already visible from here. The imposing Bustoke mountains rise up behind and around the abbey as the sounds of battle echo across the valley.
((I forgot to mention this, but you've some time to prepare yet, as you arrived some range from the enemy forces. But assuming that you don't come up with some grand scheme, the following happens once you move up.))
Then before anything else can be noted, a baleful howling splits the air, and a group of that massive wave splits off from the main host and charges towards Dam's battalion, some of the monsters either distracted by "easy prey" or with orders to protect the rear! A laughing Balor leads the group as flaming giants of stone similar to Xadoss pound the earth with heavy footfalls. Hounds made of corpses, ancient mummies, and a group of Doomguard and Glabrezu round out the assault party as they rampage towards the heroes...
"Well, this is it..." Gilliam mumbles. "Here they come."
Key:
Hellhounds=Corpse Hounds
Demons=Doomguard
DoomBarons=Glabrezus
Balor=Balor
Marrionettes= Mummy Lords
Infernals= Minions of Xadoss

Posted by: Kaihaku Sat Jun 28, 2008 2:39 am
"Here they... Oh..." The Doctor grimaces and glances at his fearless leader, "Um, governor, what happened to the part where we ambush them? Falling upon their exposed flank in a brilliant tactical assault?" He looks at the hordes of advancing enemies and shrugs, "I guess this works too... It's not as poetic but...since when has war been poetic?"
The Doctor holds out a hand with a sigh, "Awaken!" Broken branches, large rocks, and other bits of flotsam respond to his call, shaking free the cold snow atop them.
[Animate Object: 17 small objects across the battlefield awaken.]
[17 small animated objects: prepared action, attack enemies when they begin to move interrupting their advance.]

Posted by: Aldur Sat Jun 28, 2008 12:42 pm
((Note that Kria has greater invis and true seeing on her and her holy flaming aura is on. Not that invis'll help much but eh.)) Action held depending on grand scheme.

Posted by: TheUnknownMarine Sat Jun 28, 2008 10:08 pm
((Just confirmed with Arc that there is no grand scheme, standard assault only. So fire at will.))

Posted by: Arcdragnbreth Sat Jun 28, 2008 10:54 pm
((Executive Leadership Decision: Ombligo casts Haste the round before the battle begins.)) Below are all the buffs for the CW3 group, as cast by Pantherath. All the shifts in duration are accounted for to the side of the duration (i.e., "-9 d").
== All of CW3's force ==
[] Bull's Strength, Mass {160 rounds} -12 d
- +4 Str (enhancement)
[] Bear's Endurance, Mass {160 rounds} -11 d
- +4 Con (enhancement)
[] Recitation {16 rounds} -1 d
- +2 atk (luck)
- +2 saves (luck)
- bonus increases to +3 if you worship The Light
[] Prayer {16 rounds} -2 d
- +1 atk (luck)
- +1 dmg (luck)
- +1 saves (luck)
- +1 skill checks (luck)
[] Bless {160 rounds} -10 d
- +1 atk (morale)
- +1 to saves vs. feat (morale)
== Dam, Graigus, Mahler, Gail, Langston, Kayla, Kria, Farain ==
[] Vigor, Mass Lesser {25 rounds} -7 d
- The people listed above gain Fast Healing 7 (healing increased by Soul of light)
== Everyone else ==
[] Vigor, Mass Lesser {25 rounds} -8 d
- The people listed above gain Fast Healing 7 (healing increased by Soul of light)
== Dam Dicem ==
[] Death Ward {160 rounds} -9 d
- Immune to death effects, negative levels, negative energy and ability loss
== Coventry ==
[] Sanctuary {16 rounds} -3 d
- Will save DC 17 to attack Coventry
== Mahler ==
[] Eagle's Splendor
- +4 Cha (enhancement)
== Pantherath ==
[] Righteous Might {16 rounds} -4 d
- size becomes Large
- +4 Str (size)
- +2 Con (size)
- DR 9/evil
[] Visage of the Deity, Lesser {16 rounds} -5 d
- +4 Cha (enhancement)
- Acid Resist 10
- Cold Resist 10
- Elec Resist 10
[] Soul of Light {100 rounds} -16 d
- +2 HP/lvl restored when casting Conjuration (healing) spells
- +2 HP/lvl restored when targeted by Conjuration (healing) spells
[] Divine Power {16 rounds} -6 d
- +6 strength (enhancement)
- 16 temp HP
- BAB is now 16
[] Owl's Wisdom {160 rounds} -13 d
- +4 Wis (enhancement)
[] Cat's Grace {160 rounds} -14 d
- +4 Dex (enhancement)
[] Healing Lorecall {160 rounds} -15 d
- Heal ranks can be used as caster level
- Healing spells also remove Daze, Dazzle, Fatigue, Exhaustion, Sicken, or Nausea
[] Fortunate Fate {1600 rounds} -17 d
- Target gains a Heal spell if he/she would be killed (170 HP)
- Note: healing only works once per casting
==========
"Your time desecrating this world is at an end, minions of evil," Pantherath snarled, raising his purity blade high. Charging to the Balor, weapon glowing with power, he snarled "Begone from my presence!."
((Charge and attack the closest Balor. Drop a turn attempt for Divine Might. Smite Declared.
Atk: 1d20 + 16 (bab) +12 (str) +5 (wpn) +3 (rec) +1 (bless) +1 (w.foc) -10 (pa) +2 (charge) +9 (smite) +1 (haste) = 58
Dmg: 2d6+3 (wpn) +2d6+2 (bane) +2d6 (holy) + 18 (str) +20 (pa) +6 (smite) +12 (c. smite) +1 (prayer) +9 (d. might) = 92))
<}-{ Pantherath }-{>
HP: 196/196 +16 tmp
AC: 27
Resistance: Fire/Cold/Elec 30, Acid 10
DR: DR 9/evil
Smite Evil 2/day [1 remaining]
Turn Undead 20/day [19 remaining]
Turn Water/Bolster Fire 10/day [10 remaining]
-- Spells --
Spell DC's: 16 + spell level
L0: 6/6
L1: 6/8
L2: 4/7
L3: 3/7
L4: 4/7
L5: 6/7
L6: 4/6
L7: 3/5
L8: 3/3
= Templar =
L1: Divine Favor, Divine Sacrifice
<--->
"You're not going to hurt anyone else!" the monk declared, taking off almost immediately. Just as the Woren's blade struck, the monkey shen erupted in a storm of flying staff strikes.
((Graigus slips into his Hybrid Form the round before the battle begins, and proceeds to charge him some Doomguard. He swings around back to allow Mahler some flanking opportunities.
Atk 1: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 40
Dmg: 8d8+1 (wpn) +2d6 (holy) +10 (str) +1 (prayer) = 61
Atk 1: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 36
Dmg: 8d8+1 (wpn) +2d6 (holy) +10 (str) +1 (prayer) = 54
Atk 1: 1d20 +6 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 25
Dmg: 8d8+1 (wpn) +2d6 (holy) +10 (str) +1 (prayer) = 52
Atk 1: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 16
Atk 1: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 31
Dmg: 8d8+1 (wpn) +2d6 (holy) +10 (str) +1 (prayer) = 54
Atk 1: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 20))
<}-{ Graigus }-{>
HP: 170/170 +16 tmp
AC: 34
Resistance: Fire/Cold/Elec 30
Stunning Fist 10/day [10 remaining]
<--->
"Man... what a lovely day to wage war against the forces of evil. Doesn't it just set your heart aflutter?" the rogue asked, his alter ego form grinning devilishly as he approached the same target the paladin struck.
"That's a terrible injury... it messes up the whole asthetic, really," the rogue said, adjusting the blade in his hand as he looked carefully at the Balor. Then, his eyes brightening, he said, "I know what would help! A few more lacerations!"
((Dam moves to the Balor's side and attacks. Blink causes it to be flat-footed against his attack.
Miss Chance: 1d100 = 35. Pass.
Atk: 1d20 +10 (bab) +4 (dex) +1 (w. foc) +1 (wpn) +2 (blur) +1 (haste) +2 (rec.) +1 (bless) = 33
Dmg: 1d6+1 (wpn) +5d8 (sneak) +3 (str) +1 (prayer) = 33))
<}-{ Dam Dicem }-{>
HP: 170/170
AC: 31
Resistance: Fire/Cold/Elec 30
Sidestep 1/day [1 remaining]

Posted by: Knight_019 Sun Jun 29, 2008 12:48 am
*More demons. Mahler wondered if every demon they had sent sprawling back into the black abyss had managed to crawl its way out and torment them once more, or if there were truly that many hellish spawn set to invade the world at any given moment.*
: Spawn of the darkness, you will trouble the people of Rune no more!
*Part empowered by Pantherath's speech, which struck closer to home than he might have imagined, and similarly given strength by Graigus' heedless charge, Mahler follows suit, running by the demons and undead abomination, Mahler crashes a fist that begins to glow when near the great evil surrounding him into the Doomguard. Guided by divine insight and a momentary distraction provided by Graigus, Mahler strikes hard into the belly of the beast, a flash of light and crack of thunder rupturing into the Doomguard.*
: Weren't you ever told not to stare directly at the Light!?, *The golem quips.*
((Mahler charges to M12, smite, PA 5.
1d20 + 27 + 4 (2+Charge Bonus (2)) + 3 - 5 + 2 (flank) = 4 + 31 = 35.
Damage
8d8 + 10 + 5 (PA) + 9 (Smite) + 1d8 (Powerful Charge) + 2d6 (Holy) = 2 + 1 + 6 + 7 + 3 + 5 + 6 + 6 + 2 + 2 + 2 + 24 = 66.
All damage counts as holy/good aligned.))

Posted by: DragonmasterDon1 Sun Jun 29, 2008 4:09 am
Langston breaks into a dash at the heels of Dam and Pantherath with a wide, toothy grin. Rushing into trouble with the boss was a sensation he had found almost missing in the previous encounters before he had returned, and while most men with strong grips on their sanity would not find rushing to their possible doom to be an appetizing thought, something about doing so with the right people helped sway worry from his mind.
It was pretty obvious where they were going.
Langston let the boss and Pantherath arrive first though, opting to run wider away. He reached the Infernal in a haze, cartwheeling to its right as if it were not even there before launching into a somersault to regain his footing. As he feet tapped the ground he suddenly lurched in another direction, finding a place to land a strike.
"Just like old times, right boss?" he said with an almost eerie joy as he lunged forward with his rapier.
((
Trick: Twisted Charge, to enable him to alter direction to wherever he can get some flanks during his approach. Tumble - autopass.
Tricky Defense activated for next turn: +1 to all saving throws.
Attack: 9 + 10(BAB) +7(Dex) +5(Wpn) + 1(Elation) + 2(Rec) +1(Prayer) +1(Bless) = 36
Damage: 3 + 5(Wpn) + 3(Str) + 1(Prayer) =12
Sneak: 17 (Good)
Shadow Strike: 39
Total: 68
Dodge to Balor.
God knows if I got all the buffs or not. lol.))

Posted by: Lord Oddeye Sun Jun 29, 2008 11:09 pm
((Happy buff time. ~~ Everyone ~~ Divine Protection: +1 AC and saves (morale). Duration 10 minutes -2 rounds.
~~
Kayla, Graigus, Langston
~~
Living Undeath: Immunity to critical hits. -4 CHA. Duration 28 minutes -5, 4 and 3 rounds in the listed order.
~~
Gail
~~
Divine Agility: Rogue REF save. +4 DEX (enhancement). Spring Attack (feat). Duration 10-1 rounds.
~~
Mahler
~~
Shieldbearer [Heavy Mithral Shield +5 - Greater Crystal of Arrow Deflexion]: +7 AC (+12 vs projectiles), Deflect Arrow 1/round. Duration 9 rounds.
~~
Morgan
~~
False Life: +18 temporary HP. 28 hours -7 rounds lulz.
Familiar Pocket. Duration 10 hours -6 rounds.))
: "Yes, the old times..." Morgan mutters wistfully, his hand drawing magical symbols in the air.
He speaks the words of the spell and unleashes a storm of ice shards at one of Xaddoss' minions after taking a few steps ahead.
((Move in range from wherever and cast Freeze 4 on the nearest unwounded infernal.
CL check if needed: 1d20 +10 = 17.
Damage: 8d12 +24 = 63 cold damage.
HP: 160/142
AC: 24))

Posted by: Cyrus Mon Jun 30, 2008 3:56 am
For a moment, Gail wonders why she's here. She looks down at herself, her gleaming armor that was lighter than air, the flicker of the flaming blade in her hand, the gold star hanging from her neck. She felt the presense of the Light as surely as she saw the divine glow that radiated from her skin...but should she really be here? Could she still serve her friends like this, take the power of the Light while she actively doubted? She wonders what they miss, what they would say, if she simply stopped fighting.
Then, a howl splits the air, causing the paladin to tighten her grip while a fragment of the horde turns to rush them. Instinct takes over while the paladin rushes the foes with her allies, following Graigus and Mahler to land a single slash on the Doomguard and turn it to a pile of burnt sulfur.
[Gail charges the Doomguard. Divine Might, Smite.
Attack: 1d20(13)+14(BAB)+6(STR)+5(weapon)+11(smite)+3(luck)+1(morale)+2(charge)=56.
Damage: 1d10(4)+6(STR)+11(Divine Might)+14(smite)+1(luck)=36-15=21.
Doomguard dies.]

Posted by: Alpha Mon Jun 30, 2008 9:00 pm
[Tanis casts a sudden empowered, sudden maximised, fate spun FireStorm, aiming primarily at the units that are least resistant to fire, then moving on to the ones more resistant, etc. Area of effect: 32 ten foot cubes Damage: (16x6) x 1.5 + 9(edge)
Reflex save DC10 + 9(CHA) + 7(level) + 2(spin fate) = 28]

Posted by: Rusty Mon Jun 30, 2008 10:44 pm
*Ombligo glows with magical power as he fires off two strong spells simultaneously.* ((Targetting north group of foes (Glabrezu, Corpse Hound, and Minion) Casting Greater Arcane Fusion. Casting Radiant Assault and Alef's Lightning Lance simultaneously. One level 8 spell burned.
SR checks:
2 + 17 = 19 on Minion
19 + 17 = 36 on Glabrezu
11 + 17 = 28 on Corpse Hound
Radiant Assault: 48 damage (WILL save DC 28 for half damage)
Dazed or dazzled: 3 rounds
Lightning Lance: all three on Corpse Hound
SR check: 24 on Corpse Hound
(Ranged touch attack. Roll to hit: 31 [assuming I didn't miss any buffs]) #1: 14 untyped + 37 electricity + 4 sonic
(Ranged touch attack. Roll to hit: 16 [assuming I didn't miss any buffs]) #2: 13 untyped + 41 electricity + 4 sonic
(Ranged touch attack. Roll to hit: 25 [assuming I didn't miss any buffs]) #3: 13 untyped + 36 electricity + 4 sonic
If it can be stunned, it needs to make 3 FORT saves, DC 25, or be stunned for one round. It also has to make 3 FORT saves, DC 25, to halve the electricity damage.))

Posted by: TheUnknownMarine Tue Jul 01, 2008 12:08 am
Panth deals a mighty blow to the Balor after ducking under the Minion of Xadoss' clumsy swing. However the demon lord's enchanted sword manages to pierce his defenses and give him a moderate wound. Dam is soon there, joining in the fray, and adding his own slash. The Balor roars in pain.
((AoO: Miss, Hit. 23 damage to Panth.))
Graigus, Mahler, and Gail manage to kill a Doomguard, but Gail is struck by the slavering jaws of a Corpse Hound as she runs too close near one.
((Hit. 24 damage to Gail.))
Langston rolls over to the Minion of Xadoss, but finds his rapier doesn't penetrate it as well as he thought. However, the shadow magic of the artifact seems to eat away at the monster's being just fine.
((38 damage after DR and no SA.))
Morgan's freeze spell doesn't seem to affect the Minion of Xadoss at all when he casts it... then he notices how slowly the creature now moves, the cold making it difficult to move.
((MiX1 is slowed for the rest of the battle, but no damage is inflicted on it.))
A gigantic firestorm rips across the area, sending up gouts of steam as snow is melted. The Mummy Lords shriek in terror and pain as they are reduced to ashes in an instant, the Glabrezus and CorpseHounds howling with their own grievous burns, though they do not fall.
Ombligo speaks his words and waves his tentacles, and soon a cascade of lightning and brilliant light erupts across the battlefield. Ombligo finishes off not only the Glabrezu and CorpseHound to the north, but also the CorpseHound to the south with his spells. He finishes up by discharging some lightning into the Doomguard. The Minions of Xadoss seem completely unaffected by his magic though.
Gilliam runs forward, skidding to a halt in front of a Glabrezu as his chest plates swing open to reveal an already fully charged laser blast ready. The blinding light blasts over the Glabrezu, disintegrating his form swiftly while burning away part of the Doomguard and Minion behind him.
((Gilliam dashes forward and finishes off the Glabrezu, while wounding the Doomguard and Minion of Xadoss with his wide area effect beam.))
Farain wounds the Doomguard further with exploding arrows. The heavy bolts stick in the demon's skin and detonate, opening up painful injuries. The creature begins to sway on his feet.
((Hit, Hit, Hit, Miss. 50 damage.))
Ignatius flies forward and finishes off the Doomguard with a single burst of arcane energy. The mighty demon explodes into sulfur and ash.
Kayla flanks with Langston, but misses.
((Nat 1.))
The Balor snarls at the Force as it decimates his forces.
"You think you've won already?! We'll see!" the Balor roars as he takes to the air, speaking foul words in the Infernal tongue. Sheets of blazing fire erupt all around the battlefield washing over the Shining Force... but to no avail. The enchantments over them flare to life and stave off the inferno.
((Fire Storm. Spot checks passed to note Animate Objects, which are destroyed. 65 fire damage. Between the resist fire and chill shield, if you fail the DC 26 Ref save, you take 2 fire damage. Balor moves 20' airborne.))
"What?! You..." the Balor growls. "Clever... But that won't save you from my blade..."
The Minions of Xadoss charge forth without a word, wading into combat with their great strength and huge fists. However while their brawn is impressive, their skill is not. Only two of the stony creatures manage to land a blow.
((3 miss, 1 hit. 11 damage to Mahler after DR. 1 hit 1 miss. 15 damage to Panth.))
Next turn!

Posted by: Lord Oddeye Tue Jul 01, 2008 12:13 am
((Save vs storm: Nat 1! Morgan takes 2 damage.))

Posted by: Arcdragnbreth Tue Jul 01, 2008 2:08 am
((Dam and Pantherath both pass their firestorm saves. Lol evasion so no damage anyway. == Dam's AoO == Miss Chance: 1d100 = 22. Passed AoO: 1d20 +10 (bab) +4 (dex) +1 (w. foc) +1 (wpn) +2 (blur) +1 (haste) +2 (rec.) +1 (bless) = 33 Dmg: 1d6+1 (wpn) +5d8 (sneak) +3 (str) +1 (prayer) = 28
== Pantherath's AoO ==
Atk: 1d20 + 16 (bab) +12 (str) +5 (wpn) +3 (rec) +1 (bless) +1 (w.foc) -10 (pa) +2 (charge) +1 (haste) = 41
Dmg: 2d6+3 (wpn) +2d6+2 (bane) +2d6 (holy) + 18 (str) +20 (pa) +1 (prayer) +9 (d. might) = 71))
Iggy drops an eldritch blast and taps some more health off the Balor.
More to be added later.))

Posted by: Cyrus Tue Jul 01, 2008 2:15 am
Gail looks out from over her shield, having blocked the rain of fire, to see the commander of the demon regiment removing himself from the battle. The warrior hesitates for a moment...before she sighs, and a shuddering surge of holy energy begins to wash over her, motes of light collecting in her blade before its brilliance is brighter than the fire that coats it. Gail strikes swings in a wide arc, scratching the ground and sending off a small blue spark running across the ground. When it gets below the Balor, it leaps into the sky, climbing until it strikes and erupts into a shower of white flames. Another blast comes soon after, the holy warrior barely crouching down in time to avoid a head on hit.
[Gail passes the fire storm save, then lashes out at the Balor with Dark Slayer!
Damage: 14d8(60)+11(CHA)=71.
Balor dies, causes explosion. DC 30 to evade, 100 damage, half if succeed.
Reflex save: 1d20(15)+24(save bonus)=39.
Gail takes 50 subdual damage.]

Posted by: Knight_019 Tue Jul 01, 2008 2:24 am
*Mahler barely makes an effort to move out of the way of the oncoming flames, standing stoically against them and letting them wash over his stone body. Then, the combination attack from those nearby lead to the Balor's explosion which Mahler is unable to escape. The brilliant, unholy light streaming forth from its collapsing body tears away at the rocks forming him, causing him to feel as though he might break apart. He withstands it easily, however, and then smashes his fists together, triggering a silver sheen to pass over his grey stone, then glares up at the burning rock figures.*
: You shall pay for the sins of your father! Plus, I owe him this one!
*Mahler collides a fist into his first adversary, meeting a surprising force like the mythical metals. His foe quivers at the blow, but does not fall. A second blow causes it to fall apart completely. Mahler, not finished, hops backward, spins, and while missing, finishes with a quick uppercut into its midsection, similarly sending a powerful wave oscillating through the Minion's surprisingly fluid core.*
((Swift Action: Activate Divine Vigor. Burn a turn attempt to gain 30 temp hp and +10' speed for 3 minutes.
Full Attack, PA 5. In the middle, he'll 5' step to the other one, since the first one's going to die.
1d20 + 27 - 5 = 8 + 22 = 30. Hit.
1d20 + 22 = 9 + 22 = 31. Hit.
1d20 + 17 = 4 + 17 = 21. Miss.
1d20 + 22 = 11 + 22 = 33. Hit.
8d8 + 10 + 5 = 4 + 2 + 8 + 4 + 5 + 3 + 8 + 1 + 15 = 50.
8d8 + 15 = 6 + 7 + 7 + 3 + 8 + 4 + 4 + 2 + 15 = 56.
8d8 + 15 = 2 + 8 + 4 + 4 + 3 + 5 + 3 + 3 + 15 = 47.))

Posted by: Rusty Tue Jul 01, 2008 2:37 am
((Spellcraft: 31)) : "Hey! Those big fiery rock things seem to be immune to magic. But I think they might be like some of the enemies we fought before...Try using an ice spell!" ((Ombligo takes 2 damage from the spell.))

Posted by: Lord Oddeye Tue Jul 01, 2008 7:51 pm
((REF save vs explosion: 1d20 +14 = 32 pass. Morgan takes 50 damage.)) Morgan shields himself with his cloak as he dives away, miraculously avoiding the most of the blast. His eyes set on his comrades and Xaddoss' minions whom they fight arduously. Heeding Ombligo's words, he hurries to join them and calls forth soothing energies from his palm to heal part of the allies' minor injuries.
((Full move north.
Give up one prepared level 5 spell (Flame Strike) to spontaneously cast Mass Cure Light Wounds on the north people that need it. +11 HP healed.))

Posted by: Arcdragnbreth Tue Jul 01, 2008 10:37 pm
The rogue rolled to the side of the Infernal, his weapon clanging ineffectually against the monster's side. It turned to face him, almost as if to ask what he intended to do. "Oh, don't look at me," the rogue said, shrugging. "You should probably worry about the other guy..."
((Dam sidesteps 5' to open up a flanking bonus for someone else.
Miss Chance: 1d100 = 64. Pass.
Atk: 1d20 +10 (bab) +4 (dex) +1 (w. foc) +1 (wpn) +2 (blur) +1 (haste) +2 (rec.) +1 (bless) -2 (twf) = 35
Dmg: 1d6+1 (wpn) +3 (str) +1 (prayer) = 6
Miss Chance: 1d100 = 75. Pass.
Atk: 1d20 +10 (bab) +4 (dex) +1 (w. foc) +1 (wpn) +2 (blur) +1 (haste) +2 (rec.) +1 (bless) -2 (twf) = 32
Dmg: 1d6+1 (wpn) +3 (str) +1 (prayer) = 10
Miss Chance: 1d100 = 4. Miss.
Atk: 1d20 +10 (bab) +4 (dex) +1 (w. foc) +1 (wpn) +2 (blur) +1 (haste) +2 (rec.) +1 (bless) -2 (twf) = 39
Dmg: 1d6+1 (wpn) +3 (str) +1 (prayer) = 7))
<}-{ Dam Dicem }-{>
HP: 170/170
AC: 31
Resistance: Fire/Cold/Elec 30
Sidestep 1/day [1 remaining]
<--->
The infernal's back exploded, glowing white power surrounding the blade as it plunged through it's shell. Even after the glow faded, he yanked it from the monster's back then drove it home again and again.
((Drop a turn attempt for Divine Might. Smite declared on the first hit.
Atk1: 1d20 + 16 (bab) +12 (str) +5 (wpn) +3 (rec) +1 (bless) +1 (w.foc) -10 (pa) +2 (flank) +9 (smite) +1 (haste) = 42
Dmg: 2d6+3 (wpn) +2d6+2 (bane) +2d6 (holy) + 18 (str) +20 (pa) +6 (smite) +1 (prayer) +9 (d. might) = 89
Atk1: 1d20 + 16 (bab) +12 (str) +5 (wpn) +3 (rec) +1 (bless) +1 (w.foc) -10 (pa) +2 (flank) +1 (haste) = 49
Dmg: 2d6+3 (wpn) +2d6+2 (bane) +2d6 (holy) + 18 (str) +20 (pa) +1 (prayer) +9 (d. might) = 76
Atk1: 1d20 + 16 (bab) +12 (str) +5 (wpn) +3 (rec) +1 (bless) +1 (w.foc) -10 (pa) +2 (flank) +1 (haste) = Natural 1.
Atk1: 1d20 + 16 (bab) +12 (str) +5 (wpn) +3 (rec) +1 (bless) +1 (w.foc) -10 (pa) +2 (flank) +1 (haste) = 30
Dmg: 2d6+3 (wpn) +2d6+2 (bane) +2d6 (holy) + 18 (str) +20 (pa) +1 (prayer) +9 (d. might) = 74
Atk1: 1d20 + 16 (bab) +12 (str) +5 (wpn) +3 (rec) +1 (bless) +1 (w.foc) -10 (pa) +2 (flank) +1 (haste) = Natural 20.
Dmg: 2d6+3 (wpn) +2d6+2 (bane) +2d6 (holy) + 18 (str) +20 (pa) +1 (prayer) +9 (d. might) = 74
<}-{ Pantherath }-{>
HP: 196/196 +16 tmp
AC: 27
Resistance: Fire/Cold/Elec 30, Acid 10
DR: DR 9/evil
Smite Evil 2/day [0 remaining]
Turn Undead 20/day [19 remaining]
Turn Water/Bolster Fire 10/day [10 remaining]
-- Spells --
Spell DC's: 16 + spell level
L0: 6/6
L1: 6/8
L2: 4/7
L3: 3/7
L4: 4/7
L5: 6/7
L6: 4/6
L7: 3/5
L8: 3/3
= Templar =
L1: Divine Favor, Divine Sacrifice

Posted by: Aldur Tue Jul 01, 2008 11:52 pm
"I think it's time for me to try this out!" Kria giggles with glee as she speeds through the air, a large spear of eldritch energy cannoning out of palm, lancing through all three mini Xadoss. ((Ranged touch: 25. Damage: 47))

Posted by: TheUnknownMarine Wed Jul 02, 2008 1:09 am
Gilliam opens fire with his new minigun, salvaged from the Storich ruins. The hail of gauss-accelerated bullets whittles down the rocky demon left by Gail to a pile of rubble. ((3 hits. 105 damage to the Minion of Xadoss. It dies.)) The Minion near Langston shudders as shadowy energy lashes its body, then roars when Ignatius lashes out with a blast that leaves it swaying in place. Langston attacks, but his rapier rebounds off the stony hide of the thing. Langston fails to damage the Minion, but Kayla manages a particularly effective blow, bringing the beast down.
((Minion2 takes 17 damage from the Shadow Strike. Ignatius deals 44 damage, reducing the Minion's HP to one. Kayla finishes the job when Langston fails to pierce DR.))
As the last of the Minions of Xadoss fall, the earth trembles under the Force's feet. The shaking continues until finally three gigantic worms burst through the ground in a hail of dirt and rubble. Laughing madly, a man clad in bone armor and savage clothes climbs out of the pit made by them and lifts a jagged sword with a warcry. The warcry is answered as a wave of devils and monsters arrives on the scene from the north. Many familiar faces, Cornugons, Gelugons, Pyrohydras.... but also humanoid fiends with massive scythes and a giant beetle-like monster surrounded by a swarm of buzzing insects comprise this new assault force.
Next turn!
((Note that the Pit Fiend is invisible, therefore only seen by people with the appropriate ability. Pit Fiend and Cornugons are flying 30' up. Those who did not act this round have a noncombat turn in storage.))

Posted by: Aldur Wed Jul 02, 2008 3:32 am
Kria snarls as more unearthly fiends and devils and demons and nasties appear, gripping her blade tightly as she moves into place, aiming carefully as she fires off a familiar purple blast, the kitty kat's aim true as her blast veers and spiralls through the enemy ranks. The warlock giggles as her power hurtles about the battlefield.
"So like, who're you all then? Lemme show ya how's it done...kay!?"
((
Ok, using my spare non combat action to get into position at K15. And using this rounds, straight up, so Kria's 50ft in the air on K15.
Ranged touch: 30.
Damage: 48 to the worm, Pryohydra, the two reapers and then the Gelugon beside them.))

Posted by: Lord Oddeye Wed Jul 02, 2008 8:57 am
Morgan frowns as more enemies appear on the field and dives a hand into his component pouch. His fingers close on a small humanoid skull twice the size of his fist, which he imbues with negative energy. He then hurls it north and it seems to fly on its own towards the scythe wielders before crashing not too far away from them and exploding in a surge of dark power that spreads over them and their fiendish accomplices.
Morgan then grabs a tiny fingerbone from his pouch and turns to the madman that summoned those beasts. Speaking the words of another spell, he thrusts his arm forward and crushes the bone in his fist. The beastmaster freezes in motion, his entire skeleton beginning to suffer a similar fate.
Meanwhile, the necromancer falls back from the troop of fiends coming from the east, staring at the giant insectoid and its swarm carefully.
((Cast Necrotic Skull Bomb at D13. (swift)
All within 20' take 1d4 negative levels for 15 hours. (FORT 26 negates)
Rolls from left to right target: 4 3 2 3
Undead gain 1d4 x5 temporary HP for 1 hours instead.
CL check for the Gelugon passed.
Cast Fleshshiver on the beastmaster.
Stunned for 1 round. (no save if less than 28HD, else FORT 27)
Next round take 72 damage (15d6) and become nauseated for 5 rounds. (FORT 27 to negate).
Full move straight west.
Kno. checks to identify the bug and learn infos:
Religion: 23
Planes: 33))

Posted by: Knight_019 Thu Jul 03, 2008 8:10 pm
((From what I understand, people will be attacking the hydra and worm, so I will be making note of it in my description. If it changes, sue me.)) *Mahler's allies seemed to be preparing to attack the enemies in the North section of the battle. Not wanting to be redundant and preferring to keep his usefulness going, Mahler sets his sights on the large, horned, beetle-like creature that had erupted from the ground. Mahler runs quickly to the right, but notes an extended spring in his step from the channeled divine power.
Maybe too much spring.
Mahler begins plodding heavily on the ground, beginning to bounce with each step. Finally closing in on the beetle, he finds himself less and less attached to the ground, then launching precariously into the air!*
: aaaaaa aaaaaa aaaaaaAAAAAA HHHHHH
*Not one to look a gift horse in the mouth, Mahler uses the extra launch to his advantage, flying down with his fist into the horned beast's face.*
: Talk about a crash landing...
((Due to his increased speed from haste and divine vigor, with no ranks AND a hefty armor check penalty, Mahler ends up with a +20 mod to jump, so lol.
Charge to N24 to get the DOOM BEETLE, PA 8.
Jump check to see how high/far he ends up flying: 1d20 + 20 = 8 + 20 = 28.
25 feet horizontally, 7 feet vertically.
To Hit
1d20 + 27 + 4 - 8 = 17 + 23 = 40.
Damage
8d8 + 10 + 8 + 1d8 = 3 + 7 + 5 + 1 + 8 + 1 + 1 + 5 + 18 + 2 = 51.
Fist counts as good aligned for overcoming DR.))

Posted by: Dark Maiden Fri Jul 04, 2008 7:14 am
((I'm back! Kayla passes both of her Reflex saves with ease.)) Kayla sets her sights on the Purple Worm behind her. The tiefling turns swiftly and sprints towards it, knife in hand. She plunges her knife into the worm, but it does little against the huge beast. Kayla curses under her breath.
((Kayla moves 10' to the West and attacks the Purple Worm.
Attack: 10 + 25 = 35. Hit.
Damage: 11
Dodge to the Purple Worm.
Hit Points: 144/144
Armor Class: 33 [34 against the Purple Worm]
Spell Resistance: 25 [Against evil spells and evil creatures]))

Posted by: Cyrus Sat Jul 05, 2008 10:20 am
Gail bolts up when the dust from the second shock wave rears its head, scanning the frozen plain while the new enemy force takes the place of the old. The paladin looks for a opening, even as her allies charge the northern line...and then stops when she sees the small network of allies still standing where they had come from, Alastor amongst them. Gail charges without another thought, striking the cold-colored abomination before making her way in front of it, hoping to block its path.
[Gail move 50' to U6, taking a pot shot at the Frost Worm along the way due to Spring Attack.
Attack roll: 1d20(19)+14(BAB)+6(STR)+5(weapon)++11(smite)+3(luck)+1(morale)=59.
Confirm: 1d20(8)+14(BAB)+6(STR)+5(weapon)++11(smite)+3(luck)+1(morale)=48.
Damage: 1d10(10)+4(fire*1.5)+11(burst*1.5)+6(STR)+5(weapon)+14(smite)+11(CHA)*2=122.]

Posted by: Kaihaku Sat Jul 05, 2008 10:35 am
"Geeze, I hope giant worms aren't popping up inside the Abbey..." The Doctor comments as he springs across the gap in a spin and comes back to his feet at the paladin's side. [Tumble: 8 + mods = high enough] [M - U 7] He glances around wryly at the forces that literally sprung from the earth, "This seems to happen a lot." He slaps his hands together and taps Gail on the shoulder, sending a wave of magical power coursing through her.
Her skin darkens to a blue and thickens, she increase in stature as her beautiful features become twisted and marred. Strength and health courses through her.

CODE
[Polymorph - Gail is now an Ogre Mage] [Defensively cast as always.] [I believe the following are the only traits that carry over] +10 Strength, +6 Constitution Type becomes Giant
Large size.
Space/Reach: 10 feet/10 feet.
An ogre mage’s base land speed is 40 feet.
+5 natural armor bonus.

Posted by: Alpha Sat Jul 05, 2008 5:50 pm
Tanis casts two sets of his favourite spell, powerful sound lances streaking out to the enemies. [Empowered Sound Lance Damage: (10d8x1.5) + 9(empowered edge) = 94 Quickened Empowered Sound Lance [Metamagic Rod of Quicken] Damage: (10d8x1.5) + 9 = 81
Fort save DC22 for half damage. You pick whatever targets would make most sense]

Posted by: Arcdragnbreth Sun Jul 06, 2008 4:38 am
A swirl of wood and will stormed northwestward, slamming into the new foes with devastating force. ((Graigus uses his move action to push Dam 5' south. This round's action is to charge the northwestern Hydra, pretty much obliterating it. Tumble auto-pass, so no AoO. Any attacks left over after it dies are to be redirected to the Worm.
Atk 1: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 25
Dmg: 8d8+1 (wpn) +2d6 (holy) +10 (str) +1 (prayer) = 41
Atk 2: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = Natural 20
Confirm: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 33
Dmg: [8d8+1 (wpn) +10 (str) +1 (prayer)]x2 (crit) +2d6 (holy) = 88
Atk 3: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 35
Dmg: 8d8+1 (wpn) +2d6 (holy) +10 (str) +1 (prayer) = 69
Atk 4: 1d20 +6 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 20
Atk 5: 1d20 +1 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 22
Dmg: 8d8+1 (wpn) +2d6 (holy) +10 (str) +1 (prayer) = 51
Atk 6: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 34
Dmg: 8d8+1 (wpn) +2d6 (holy) +10 (str) +1 (prayer) = 57
Atk 7: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 35
Dmg: 8d8+1 (wpn) +2d6 (holy) +10 (str) +1 (prayer) = 62 ))
<}-{ Graigus }-{>
HP: 170/170 +16 tmp
AC: 34
Resistance: Fire/Cold/Elec 30
Stunning Fist 10/day [10 remaining]
<--->
The GDO Templar raised his Purity Blade high, his eyes flashing with power. Then bringing it down with a heavy swing, holy power battered a number of the creatures that had just arrived.
((Pantherath moves 30' east, casts Assay Resistance as a swift action and then Righteous Smite as his standard action. Targets are the scythe-holders and the Geluon at the north of the map.
SR Check (Scythe-holding fiend 1): 1d20 +16 (cl) = Natural 20. Pass.
SR Check (Scythe-holding fiend 1): 1d20 +16 (cl) = 31. Pass (?)
SR Check (Gelguon): 1d20 +16 (cl) +10 (spell) 30. Pass.
Damage: 16d6 = 74 damage, good-aligned
Blindness: 1d4 = 3 rounds
Will DC 23 to halve damage and negate blindness.))
<}-{ Pantherath }-{>
HP: 196/196 +16 tmp
AC: 27
Resistance: Fire/Cold/Elec 30, Acid 10
DR: DR 9/evil
Smite Evil 2/day [0 remaining]
Turn Undead 20/day [19 remaining]
Turn Water/Bolster Fire 10/day [10 remaining]
-- Spells --
Spell DC's: 16 + spell level
L0: 6/6
L1: 6/8
L2: 4/7
L3: 3/7
L4: 3/7
L5: 6/7
L6: 4/6
L7: 2/5
L8: 3/3
= Templar =
L1: Divine Favor, Divine Sacrifice
<--->
"Why hello there, little fella!" Dam said, heading south rapidly to halt just a few feet north of the worm. Slashing quickly with his blade, he continued, "Oh my... you're a big boy, aren't you? Say, did mommy and daddy teach you how to get slit open from end to end?"
((Dam charges directly south, then attacks the worm.
Tumble: 1d20 +14 (ranks) +7 (dex) +2 (syn) = 40. Passed out the wazoo.
Miss Chance: 1d100 = 41. Pass.
Atk: 1d20 +10 (bab) +4 (dex) +1 (w. foc) +1 (wpn) +2 (blur) +1 (haste) +2 (rec.) +1 (bless) -2 (twf) = 31
Dmg: 1d6+1 (wpn) +5d6 (sneak) +3 (str) +1 (prayer) = 30 damage
Knowledge checks for the big bad bug.
Knowledge [nature]: 1d20 +3 (ranks) +5 (int) +1 (prayer) = Natural 20. 39 total.
Knowledge [tactics]: 1d20 +4 (ranks) +5 (int) +1 (prayer) = 19.
Results: The big bad beetle is a Brood Master. It holds a swarm of larvae inside it, which will escape when it's killed and go hunting for flesh to munch on - like piranha flies. Since it's a swarm, area of effect spells and abilities are the best way to take it down - weapons won't work well, if at all.))
<}-{ Dam Dicem }-{>
HP: 170/170
AC: 36
Resistance: Fire/Cold/Elec 30
Sidestep 1/day [1 remaining]

Posted by: TheUnknownMarine Sun Jul 06, 2008 6:57 am
The battle rages on, the DM too tired to give this particular update flavor text. (( Though the combined efforts of everyone, half the foes are wiped out. Of the rest, only the Worms, Brood Keeper and one Gelugon have appreciable wounds. The Purple Worm bites at Dam, and stings Kayla.
Kayla is hit for 15 damage and 1 Str due to poison from the Purple Worm.
Dam is hit for 23 damage, but is not grappled by the Purple Worm.
The Reapers flank and attack Panth, tumbling into position.
Panth is critically hit for 42 and 32 damage, and is paralyzed for 3 rounds due to a poison on the Reaper's blades.
Mahler is charged by the Pyrohydra. Most of the heads miss.
4 hits, 8 misses. 12, 16, 18, and 9 damage to Mahler.
Panth is charged by a Gelugon and takes 16 damage, but is not slowed.
Second Gelugon casts Ice Storm to no effect thanks to the protective spells on the group.
Pit Fiend dispels the Fire Shield, then throws a quickened fireball at. Gail, Doc, Tanis, Ombligo, and Farain.
The Cornugon left alive fireballs the same place, but Protection from Fire negates his attack.
Pit Fiend deals 48 fire damage. Ref DC is 21.
Brood Keeper bites and claws at Mahler, doing little damage, but managing to entangle the golem in its many arms.
Hit, Miss, Hit. 10 and 12 damage to Mahler. Mahler gets a nat 1 opposed to a total of 52 and is grappled.))
Next turn!

Posted by: Rusty Sun Jul 06, 2008 8:36 am
((As an immediate action, Ombligo casts Ruin Delver's Fortune, gains a +11 bonus to REF saves and evasion, and passes the save. He takes no damage. I'll take my action tomorrow.))

Posted by: Lord Oddeye Sun Jul 06, 2008 9:32 am
"...Mahler." The youth stares expressionlessly at the identified beast barely struggling to keep the golem in its grip. Taking focus on a crystal and raising it high even as the last words of the incantation are spoken, the item flares and the light that darts out takes the form of a lance, diving into the brood keeper in a dazzling burst.
((Cast Lucent Lance [Light] on the bug.
Touch attack: 29.
Creature is blinded for 1 round and dazzled for 10 rounds. (no save)
Creature takes 42 damage (10d6). (no save)
Move 30' to the left.
HP: 108/142
AC: 24))

Posted by: Alpha Sun Jul 06, 2008 12:33 pm
Tanis moves up the field, and spies new cluster of enemies in the distance. He repeats his sound lances of death again the huge beetle-like creature. [One sound lance at whatever's next to Mahler and another at an ice worm Damage: 78 and 79 damage. Same saves as before
Move 20' right, 20' up]

Posted by: Knight_019 Sun Jul 06, 2008 3:39 pm
*Mahler struggles vainly against the enormous beast's arms, trying to pry them open, but it has too tight a grip on him after being knocked off balance by the hydra's storm of blows. Mahler throws his arms open, then booms out as loud as his voice allows.*
: GET OFF OF ME!!!
*Mahler's eyes burn bright white, and a sheen like steel encompasses his body. He then rears his fist back, and commences smashing his fists into the brood keeper's body in an attempt to dissuade it from holding onto him any longer.*
: YOU *crack* WILL *smash* HARM *crunch* NO ONE! *snap*
((Mahler activates GRANITE GUARDIAN.
Mahler gains DR 15/- and gains resistance to all forms of energy 15.
This effect lasts for 1d4+2 = 2 + 2 = 4 rounds.
Mahler can make 3 attacks while grappled due to his BAB. These occur at -4 penalties in addition to the standard for iterative attacks.
1d20 + 27 - 4 = 4 + 23 = 27.
1d20 + 23 = 17 + 23 = 40.
1d20 + 18 = 13 + 18 = 31.
1d20 + 13 = 14 + 13 = 27.
Damage, if these hit at all.
8d8 + 10 = 3 + 2 + 6 + 7 + 8 + 2 + 2 + 5 + 10 = 45.
8d8 + 10 = 6 + 3 + 6 + 8 + 3 + 5 + 1 + 2 + 10 = 44.
8d8 + 10 = 6 + 8 + 8 + 7 + 7 + 5 + 4 + 2 + 10 = 57.
8d8 + 10 = 7 + 5 + 4 + 8 + 6 + 4 + 1 + 7 + 10 = 52.
All damage is considered good aligned for the purposes of overcoming damage reduction.))

Posted by: Cyrus Mon Jul 07, 2008 9:12 am
Gail catches a glimpse of her fiance before she feels the spell crawl through her veins, her skin turning the color of a bruise while her bones and muscles lengthen and grow. In the wake of the spell, the maiden looked down at herself, the vicious claws that slid out from her armor, the way her new skin felt like tanned hide when she moved. She must have looked like a monster. Still, it was better this way, better to fight with, better to save others. Wheeling around the now massive blade in her hand, she lashes out four times, carving apart the worm's chitin and removing its threat.
[FA purple worm. Might activated.
Attack 1: 1d20(13)+14(BAB)+11(STR)+5(weapon)+3(luck)+1(morale)-1(size)=46.
Damage: 2d8(8)+Fire(5)+11(STR)+5(weapon)+11(CHA)=39.
Attack 2: 1d20(11)+9(BAB)+11(STR)+5(weapon)+3(luck)+1(morale)-1(size)=39.
Damage: 2d8(9)+Fire(5)+11(STR)+5(weapon)+11(CHA)=40.
Attack 3: 1d20(6)+4(BAB)+11(STR)+5(weapon)+3(luck)+1(morale)-1(size)=30.
Damage: 2d8(6)++Fire(1)+11(STR)+5(weapon)+11(CHA)=33.
Haste Attack: 1d20(10)+14(BAB)+11(STR)+5(weapon)+3(luck)+1(morale)-1(size)=43.
Damage: 2d8(14)+Fire(6)+11(STR)+5(weapon)+11(CHA)=47.
Total damage: 39 + 40 + 33 + 47 = 159.
Purple Worm is dead.]

Posted by: Arcdragnbreth Mon Jul 07, 2008 11:28 am
((As a note, Pantherath is supposed to be Large.)) The poison laced it's way up his veins stiffening the woren's muscles... until the warmage's ability works it's magic, allowing his body to properly undo the effects of the poison. Glaring, his eyes again flashed, before repeating the magical feat which had made short work of his enemies mere moments before.
((Tanis uses his Fickle Finger of Fate to grant Pantherath a reroll on his save. It ends up being a natural 2, for a total of 32 (which I would hope passes).
Pantherath stays put, casts Assay Resistance as a swift action and then Righteous Smite as his standard action. Targets are the scythe-holders and the Geluon around him.
SR Check (Scythe-holding fiend 1): 1d20 +16 (cl) = 30. Pass (?)
SR Check (Scythe-holding fiend 2): 1d20 +16 (cl) = 32. Pass (?)
SR Check (Gelguon): 1d20 +16 (cl) +10 (spell) 35. Pass.
Damage: 16d8 = 76 damage, good-aligned
Blindness: 1d4 = 3 rounds
Will DC 23 to halve damage and negate blindness.))
<}-{ Pantherath }-{>
HP: 122/196
AC: 30
Resistance: Fire/Cold/Elec 30, Acid 10
DR: DR 9/evil
Smite Evil 2/day [0 remaining]
Turn Undead 20/day [18 remaining]
Turn Water/Bolster Fire 10/day [10 remaining]
-- Spells --
Spell DC's: 16 + spell level
L0: 6/6
L1: 6/8
L2: 4/7
L3: 3/7
L4: 3/7
L5: 6/7
L6: 4/6
L7: 1/5
L8: 3/3
= Templar =
L1: Divine Favor, Divine Sacrifice
<--->
"Mahler!" the dwarf exclaimed, his ally in distress. Knowing that he would be at the mercy of the hydra, should it attack, he charged towards the monster, yelling, "Don't worry... I'm coming!"
((Charging to the Hydra, Stagger + tumble autopass means no AoO's. Redirect the rest of the attacks to the brooding bug.
Atk 1: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 30
Dmg: 8d8+1 (wpn) +10 (str) +1 (prayer) = 49
Atk 2: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = Natural 20
Confirm: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 28
Dmg: [8d8+1 (wpn) +10 (str) +1 (prayer)]x2 (crit) = 80
Atk 3: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 34
Dmg: 8d8+1 (wpn) +10 (str) +1 (prayer) = 56
Atk 4: 1d20 +6 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 28
Dmg: 8d8+1 (wpn) +10 (str) +1 (prayer) = 47
Atk 5: 1d20 +1 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 26
Dmg: 8d8+1 (wpn) +10 (str) +1 (prayer) = 37
Atk 6: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 27
Dmg: 8d8+1 (wpn) +10 (str) +1 (prayer) = 40
Atk 7: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 33
Dmg: 8d8+1 (wpn) +10 (str) +1 (prayer) = 48 ))
<}-{ Graigus }-{>
HP: 170/170 +16 tmp
AC: 34
Resistance: Fire/Cold/Elec 30
Stunning Fist 10/day [10 remaining]
<--->
"Well, that's not nice at all, is it?" the rogue said, tsk-tsking at the creature before erupting in a storm of dagger thrusts. "Well, if they're not going to teach you manners, I suppose I ought to, no?"
((Full attack on the worm, which counts as flat-footed.
Miss Chance: 1d100 = 22. Pass.
Atk: 1d20 +10 (bab) +4 (dex) +1 (w. foc) +1 (wpn) +2 (blur) +1 (haste) +2 (rec.) +1 (bless) -2 (twf) = 25
Dmg: 1d6+1 (wpn) +5d6 (sneak) +3 (str) +1 (prayer) = 20
Miss Chance: 1d100 = . Pass.
Atk: 1d20 +10 (bab) +4 (dex) +1 (w. foc) +1 (wpn) +2 (blur) +1 (haste) +2 (rec.) +1 (bless) -2 (twf) = 33
Dmg: 1d6+1 (wpn) +5d6 (sneak) +3 (str) +1 (prayer) = 26
Miss Chance: 1d100 = . Pass.
Atk: 1d20 +5 (bab) +4 (dex) +1 (w. foc) +1 (wpn) +2 (blur) +1 (haste) +2 (rec.) +1 (bless) -2 (twf) = 25
Dmg: 1d6+1 (wpn) +5d6 (sneak) +3 (str) +1 (prayer) = 19
Miss Chance: 1d100 = . Pass.
Atk: 1d20 +10 (bab) +4 (dex) +1 (w. foc) +1 (wpn) +2 (blur) +1 (haste) +2 (rec.) +1 (bless) -2 (twf) = 28
Dmg: 1d6+1 (wpn) +5d6 (sneak) +3 (str) +1 (prayer) = 25))
<}-{ Dam Dicem }-{>
HP: 170/170
AC: 36
Resistance: Fire/Cold/Elec 30
Sidestep 1/day [1 remaining]

Posted by: Dark Maiden Mon Jul 07, 2008 10:34 pm
In spite of her last attack against the Purple Worm having done virtually nothing, Kayla does not give up. She lands three blows on the worm, but none of them do very much damage. ((Kayla uses a Full Attack action with Two-Weapon Fighting on the Purple Worm.
Attack 1: 9 + 25 - 2 = 32. Hit.
Damage: 6
Attack 2: 2 + 20 - 2 = 20. Hit.
Damage: 7
Attack 3: 6 + 25 - 2 = 29. Hit.
Damage: 7
Dodge to the Purple Worm, again.
Hit Points: 136/144
Armor Class: 33 [34 against the Purple Worm]
Spell Resistance: 25 [Against evil spells and evil creatures]))

Posted by: Aldur Mon Jul 07, 2008 11:14 pm
Kria giggles as the enemies line up before her, the catfolk forming a ball of eldritch energy, pausing a moment as it formed in the air, the bangle obsessed kitty cat suddenly kicking it, the globe turning gold as it sliced through the five targets she set out.
"I am like, SO awesome!"
((Ranged touch: 15+13+all the extras = Hit I'm assuming.
Damage: 34 to Both reapers, The Gelugon, The Pit fiend and the Pyrohydra. Blast is purified so counts as good for DR n stuff.))

Posted by: Rusty Tue Jul 08, 2008 1:56 am
((I'll be posting in a little while. Please tell me what's still alive/if anything's been killed.))

Posted by: TheUnknownMarine Tue Jul 08, 2008 2:01 am

QUOTE (Rusty @ Tue Jul 08, 2008 1:56 am)
((I'll be posting in a little while. Please tell me what's still alive/if anything's been killed.))

((I think all the devils and the Beastmaster are still alive, but everything else is dead.))

Posted by: DragonmasterDon1 Wed Jul 09, 2008 11:22 pm
As if it were nothing, Langston turned on his heels and rolled past Kayla before launching himself into the air. With a flurry of somersaults and twirls he found himself passing over the worm during a lurch, and unleashing a quick attack upon the creature before his feet touched the ground.
((Attack Roll: 1
Luck Roll expended to activate Better Lucky Than Good. Attack roll treated as a natural 20. 19 confirms the critical hit. 5 + bonuses + double threat range on his rapier confirm an upgraded critical.
Damage: 6 + 5(Wpn) + 3(Str) + 1(Prayer) = 15x3= 45
Sneak: 6 (Good)
Shadow Strike: 26
Total: 77
Dodge to the worm.))

Posted by: Rusty Thu Jul 10, 2008 6:41 am
*Ombligo crackles with electricity as he lets out a roar, sending a sequence of spells flying into the Cornugon.* : "You devils will NEVER win!!!" ((Assay Spell Resistance.. +10 CL against Cornugon Greater Arcane Fusion: Bolt 2 and Lightning Lance cast simultaneously (8th level spell used to cast 1 7th or lower [6th] and 1 4th or lower [4th] spell.)
Bolt 2 on Cornugon
SR check: 34
Electricity damage: 78
Sonic damage: 6
REF save DC 27 for half damage. FORT save DC 27 to negate possible one-round stun effect.
Lightning Lance on Cornugon [all 3]
SR check: 33
FORT save DC 25 to halve the electricity damage only. FORT save DC 25 to negate possible one-round stun effect. These saves apply to each individual Lightning Lance.
LL#1:
Ranged Touch Attack: 34
Untyped Damage: 12
Electricity Damage: 33
Sonic Damage: 4
LL#2:
Ranged Touch Attack: 22
Untyped Damage: 16
Electricity Damage: 34
Sonic Damage: 4
LL#3:
Ranged Touch Attack: 31
Untyped Damage: 10
Electricity Damage: 37
Sonic Damage: 4))

Posted by: TheUnknownMarine Thu Jul 10, 2008 8:07 am
The ground begins to shake, a steady "boom-boom" thundering in the background as the fight continues. Kria's arcane energy lances through opponent after opponent, weakening them for her allies to finish off. Graigus charges forward, his twirling staff reducing the body of the serpentine Pyrohydra to pulped flesh and broken bones. The creature falls over with a pained hiss, but Graigus isn't even finished yet, redirecting his attacks to the massive Brood Keeper.
The gargantuan insect emits an unearthly wail as Mahler, Morgan, Tanis, and Ignatius all focus their power on the monster. Huge cracks split the giant shell of the creature and viscous black goo oozes out from underneath. However it is not until Graigus turns and lands the final blow to the monster that it lets loose a high pitched shriek and collapses, its legs still twitching. However, thousands of tiny maggot-like bugs squirm free from under the creature's shell and take flight on near-invisible wings. A buzzing sound becomes a dull roar as they swarm forth, biting and stinging the death of their mother: Graigus.
(( Everyone's attacks fall on the creature, but it is only when Graigus lands the last of his blows does the creature fall. Releasing the Brood Swarm which deals 20 damage to Graigus, and moves into his space. Graigus also kills the Hydra.))
A lance of sound, and twin pairs of daggers tear off huge hunks of flesh and chitin from the towering purple worm as it howls in rage. Moving with unearthly grace, Dam and Kayla work their knives like a painter with his brushes, a dance of death almost artistic, while Tanis shows his mastery of the arcane with a brute lance of sound to core through the monster. Finally, Langston twirls through the air, acrobatically rolling around and bringing a fitting end to the dance as he runs his whole rapier through the monster, which gives one last scream before collapsing.
((Tanis strikes with lance, Dam and Kayla shank it, Langston finishes it off with a dazzling acrobatic charge.))
The Gelugon near Pantherath is reduced to ash by the sheer fury of the woren's purifying spell, while the two Reapers near by stagger back, wounded and blind. Their heads explode moments later as Gilliam finishes them with precision automatic fire.
((Pantherath kills the Gelugon with Righteous Smite, and wounds the Reapers. Gilliam finishes off the Reapers with twin criticals.))
Gail does indeed kill the worm.
The Beastmaster staggers back, moaning as he sways sickly from side to side.
((Fort save failed. Nauseous.))
Electricity crackles around Ombligo as he raises his tentacles to the heavens. With a terrible crash of thunder, lightning bolt after lightning bolt blasts apart the Cornugon, causing it to scream and disintegrate to ash in less then six seconds. Secondary tendrils of lightning lash out at the Gelugon, though he is able to partially evade them.
Everyone feels a little less positive as the Holy Aura that was protecting them is dispelled.
((Pit fiend dispels Holy Aura.))
The last remaining Ice Devil charges the already beset Graigus, jamming his spear into the dwarf's side.
((Gelugon hits Graigus for 19 damage.))
Finally it becomes apparent why the ground was shaking...
Four gigantic reptiles with huge, fanged maws rush into the battle, their eyes white with battlelust. Charging forward on massive hind legs, the creatures slam into Coventry and Morgan, their jaws clamping shut around the spellcasters and lifting them up into the air. Another two of the creatures charge towards Pantherath and Gilliam, but the two warriors barely manage to throw themselves to the side in time.
((Gilliam and Pantherath dodge out of the way. Battletitan passes Sanctuary save. Coventry and Morgan each take 30 damage. Both Coventry and Morgan are grappled. (I'm positive you can't beat a 57 and a 60 grapple check.))
Behind this reptilian onslaught stride a pair of horrific, pale giants swathed in armored clothes and surrounded by fog that occasionally takes the appearance of screaming faces. Pure malevolence seems to ooze forth from them. At their feet, a scattering of Cultists follows. More disturbing still is the heavy footfalls of other foes that you can't see yet...
Next turn!
The Chaos Giants (four armed things) are invisible.
The Pit Fiend is still invisible.

Posted by: Kaihaku Thu Jul 10, 2008 11:26 am
"How...didn't I see...you coming..." Doctor wheezes as he is brutally crushed by the massive beast which he only heard coming mere seconds before it reached him, "Some...clever tactic this...is turning out to be..." He taps his feet together and vanishes from maul of the beast, whose teeth snap together sharply.
[Boots of Teleportation: Standard Action]
He reappears a short distance from the battlefield, where he speaks a word of power and heals himself before preparing to head back into the fray.
[Close Wounds: +8 HP]
[Healing Kicker: Sanctuary : DC 27]

Posted by: Knight_019 Thu Jul 10, 2008 1:53 pm
*Mahler shakes off the remnants of the Brood Keeper, splashing bug goo around. Looking up, he's met with yet another insect-looking thing, giving off waves of cold.* : Time to warm you up! *Mahler lashes out with a flurry of punches. His first launches right into the Gelugon's body, though when he tries to land a second, he spins on some of the ichor left over from the Brood Keeper. With a shout, Mahler imbues his fist with holy energy, crashing mightily back through the Gelugon's other side. He pulls both hands out of the devil, then smashes into it with locked, overhead fists crashing down into it.
Mahler takes a step up, looking at Graigus, and also noticing that the holy protection was gone from them.*
: Are you alright, buddy? AND WHO'S REMOVING OUR SPELLS!? *Mahler shouts, hopefully everyone able to hear him.*
((Mahler full attacks, smiting on the 3rd. If somehow the Gelugon is killed by the two crits, redirect to the swarm as a favor to Graigus. 5' step up after everything.
1d20 + 27 = 20 + ...
THREAT: 1d20 + 27 = 12 + 27 = 39.
1d20 + 27 = 1 + ...
1d20+ 27 + 3 = 20 + ... THREAT AUTO-CONFIRMS
CHECK UPGRADE: 1d20 + 30 = 4 + ... NO UPGRADE
1d20 + 22 = 10 + 22 = 32.
(8d8 + 10)*2 = 2 + 5 + 7 + 7 + 6 + 1 + 3 + 2 + 8 + 5 + 4 + 5 + 2 + 3 + 3 + 6 + 20 = 89.
(8d8 + 10 + 9)*2 + 2d6 = 4 + 7 + 1 + 6 + 2 + 2 + 5 + 7 + 1 + 5 + 7 + 1 + 1 + 4 + 2 + 3 + 20 + 6 + 6 = 90.
8d8 + 10 = 1 + 5 + 8 + 3 + 6 + 7 + 7 + 1 + 10 = 48.))

Posted by: Alpha Thu Jul 10, 2008 4:43 pm
Eyes widening suddenly, shocked at the arrival of the monstrous lizards, Tanis quickly begins chanting. They were a bit too near for his liking. A multicoloured ray shoots from his hand to the closest fanged monster, before arcing out to the two other closeby ones.
[Cast a Chained, Fate Spun Prismatic Ray at the closest dino
Ranged touch: 1d20(5) + 8(bab) + 3(dex) + 1(elation) + 1(prayer) + 1(bless) + 2(reciation) = 21
Primary: 46 acid damage, reflex save DC25 for half. Then turn to stone, fortitude save DC25 negates.
Secondary 1: 46 acid damage, reflex save DC21 for half
Secondary 2: Fortitude save DC21 or die. If save, take 1 CON damage
Quickened, Empowered Sound Lance at the beastmaster
Damage: (10d8 x 1.5) + 9 = 90
Fortitude save DC22 for half damage
Move 30’ right]
((Also…please use Tanis’ current sprite))

Posted by: Cyrus Thu Jul 10, 2008 11:47 pm
Gail is too slow to throw herself at the rampaging beast that barrels its way to Alastor, only able to watch as it flails the frail frame of the doctor in its jaws. The paladin reaches out to him, about to snatch him away...before Alastor vanishes, the creature's maw clamping down with a sickening snap. Gail's heart stops, looking on while the monster laps up the scrapes that had stuck to its lips, and then she strikes, her slashes as cold and hard as the ice in her eyes.
[FA Dinosaur. Might, Smite on last.
Attack 1: 1d20(5)+14(BAB)+11(STR)+5(weapon)+3(luck)+1(morale)-1(size)=38.
Damage: 2d8(13)+Fire(5)+11(STR)+5(weapon)+11(Might)=45.
Attack 2: 1d20(10)+9(BAB)+11(STR)+5(weapon)+3(luck)+1(morale)-1(size)=38.
Damage: 2d8(6)+Fire(5)+11(STR)+5(weapon)+11(Might)=38.
Attack 3: 1d20(10)+4(BAB)+11(STR)+5(weapon)+3(luck)+1(morale)-1(size)=33.
Damage: 2d8(8)+Fire(1)+11(STR)+5(weapon)+11(Might)=36.
Haste Attack: 1d20(18)+14(BAB)+11(STR)+5(weapon)+11(Smite)+3(luck)+1(morale)-1(size)=62.
Confirm: 1d20(6)14(BAB)+11(STR)+5(weapon)+11(Smite)+3(luck)+1(morale)-1(size)=50.
Damage: 2d8(9)+11(STR)+5(weapon)+11(Might)+14(Smite)=50*2=100+Fire(3)+Flaming Burst(7)=110.]

Posted by: Arcdragnbreth Fri Jul 11, 2008 6:05 am
((MAKE PANTHERATH'S SPRITE LARGE PLEASE.)) Noting that the spell indeed should not have fallen as quickly as it had, the Woren suspected that invisible enemies were about. Indeed, after mocing away from his reptilian attacker and suffusing his body with the effects of another divine gift, he snarled with rage at the monster hovering not too far from where he was.
"Fiends! Show yourselves!" the templar snarled, noting not just the Pit Fiend, but the other four-armed giants roaming about. "To the northeast and southeast! I know not how long these sinister servants of darkness have hidden, but they are indeed there!"
((Pantherath moves to the spot two spaces to the right of Kria and casts True Seeing on himself. Then gets pissed off because there are other things to see. On the defensive.))
<}-{ Pantherath }-{>
HP: 122/196
AC: 32
Resistance: Fire/Cold/Elec 30, Acid 10
DR: DR 9/evil
Smite Evil 2/day [0 remaining]
Turn Undead 20/day [18 remaining]
Turn Water/Bolster Fire 10/day [10 remaining]
-- Spells --
Spell DC's: 16 + spell level
L0: 6/6
L1: 6/8
L2: 4/7
L3: 3/7
L4: 3/7
L5: 5/7
L6: 4/6
L7: 1/5
L8: 3/3
= Templar =
L1: Divine Favor, Divine Sacrifice
<--->
"Well, isn't that lovely," the rogue said, shaking his head as the swarm erupted out of the beast. Calling to Mahler and Graigus, he continued "Now, I don't think there's much point to you two playing fly swatter, so get gone from where that swarm is and let Kria and Iggy play with the bugs."
"Now then... I've heard that lizard tail makes a wonderful dinner... shall we find out?" the rogue said, heading to the other side of the creature attacking Gilliam. Laughing as he moved to strike the monster he said "Langston, Kayla... come on! I can't guarantee I'll want to leave you anything!"
((Move to the spot opposite of Gilliam and attack el lizardo. Target is flatfooted. Dodge to same target.
Miss Chance: 1d100 = 41. Pass.
Atk: 1d20 +10 (bab) +4 (dex) +1 (w. foc) +1 (wpn) +2 (blur) +1 (haste) +2 (rec.) +1 (bless) +2 (flank) = 28
Dmg: 1d6+1 (wpn) +5d6 (sneak) +3 (str) +1 (prayer) = 22 damage))
<}-{ Dam Dicem }-{>
HP: 170/170
AC: 34, 35 to the lizard
Resistance: Fire/Cold/Elec 30
Sidestep 1/day [1 remaining]
<--->
"You heard Mr. Dicem! I'm going to take care of the enemies over there!" Graigus said, nodding pass the incessant buzzing. "Don't worry... I'm be close if you need me!"
Then, without allowing any more words, the dwarf took off at top speed, his monkey form darting across the stained field like a seeker missile. The spellcaster's eyes widened as he saw the dwarf coming, then practically sprang from his body as the dwarf's first staff blow came in hard and strong to his gut. Then, with a sudden snap, the end of the intricately carved weapon raised into the air, dragging his enemy's chin up and back with a sickening snap.
The giant seemed groggy, as if his disbelief prevented him from seeing the mage's death clearly. Sharp clarity came with a painful snap, as the monkey shen broke both of his ankles, then his kneecaps, and finally smashed his skull halfway into his torso. The monk spun his staff and screeched a warcry, his prowess evident by
((Charging to the cleric(?) at the northwest, near the invisible four-armed giants. First two attacks kill the cleric (if that's what it is) and then the rest take down the giant.
Atk 1: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 40
Dmg: 8d8+1 (wpn) +10 (str) +1 (prayer) +2d6 (holy) = 63
Atk 2: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 39
Dmg: 8d8+1 (wpn) +10 (str) +1 (prayer) +2d6 (holy) = 56
Atk 3: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 39
Dmg: 8d8+1 (wpn) +10 (str) +1 (prayer) +2d6 (holy) = 48
Atk 4: 1d20 +6 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 36
Dmg: 8d8+1 (wpn) +10 (str) +1 (prayer) +2d6 (holy) = 52
Atk 5: 1d20 +1 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 32
Dmg: 8d8+1 (wpn) +10 (str) +1 (prayer) +2d6 (holy) = 51
Atk 6: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = Natural 20
Confirm: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 31
Dmg: [8d8+1 (wpn) +10 (str) +1 (prayer)]x2 (crit) +2d6 (holy) = 122
Atk 7: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 35
Dmg: 8d8+1 (wpn) +10 (str) +1 (prayer) +2d6 (holy) = 63))
<}-{ Graigus }-{>
HP: 147/170
AC: 32
Resistance: Fire/Cold/Elec 30
Stunning Fist 10/day [10 remaining]

Posted by: Dark Maiden Fri Jul 11, 2008 7:07 am
Kayla breathes a faint sigh of relief. All but a few of their enemies have been defeated. Surely it would be easy to take them out the assassin thinks to herself. Just then, another wave of enemies moves to engage the force. Kayla's eyes dart back and forth for a few moments.
"Oh you have GOT to be kidding me!"
Judging by the tone of her voice, she is either very angry, very annoyed, or both. Never having been one to sit in one place for too long, the tiefling springs into action. Kayla stops next to the dinosaur and spins around, plunging her knife deep into the dinosaur's flesh.
((Kayla charges to Q-20 and attacks the dinosaur.
Miss Chance: 89
Attack: 18 + 10 [Base Attack Bonus] + 1 [Bless] + 2 [Blink] + 2 [Charge] + 11 [Dexterity] + 2 [Recitation] + 1 [Weapon] = 47. Threat.
Confirm Critical: 8 + 10 [Base Attack Bonus] + 1 [Bless] + 2 [Blink] + 2 [Charge] + 11 [Dexterity] + 2 [Recitation] + 1 [Weapon] = 37. Critical Hit.
Damage: 4 + 1 [Prayer] + 3 [Strength] + 1 [Weapon] * 2 + 32 [Sneak Attack] = 50
Hit Points: 144/144
Armor Class: 28))

Posted by: Rusty Fri Jul 11, 2008 11:32 am
*Ombligo notices Morgan being attacked by the large ancient lizard.* : "Hey! I'm not letting you go down again so easily! Hang in there, I'll get that monster off of you!" *Glowing again, Ombligo lets out another roar, this time throwing 6 lances of lightning into the dinosaur.*
((Greater Arcane Fusion. Two castings of Alef's Lightning Lance. 8th level spell burned. No level 4 spells burned. Huzzah.
Targetting all of them on the dino on Morgan. If the first three somehow kill it, send the next three at the giant to the north.
LL#1:
Roll to hit: Natural 20.
Confirm: 31. DEADLY ATTACK.
Untyped damage: 31
Electricity damage: 81
Sonic damage: 8
LL#2:
Roll to hit: Total of 20.
Untyped damage: 14
Electricity damage: 34
Sonic damage: 4
LL#3:
Roll to hit: 19.
Untyped damage: 7
Electricity damage: 33
Sonic damage: 4
LL#4:
Roll to hit: 29.
Untyped damage: 6
Electricity damage: 36
Sonic damage: 4
LL#5:
Roll to hit: 31.
Untyped damage: 8
Electricity damage: 33
Sonic damage: 4
LL#6:
Roll to hit: 18
Untyped damage: 11
Electricity damage: 40
Sonic damage: 4
FORT save DC 25 to halve the electricity damage only. FORT save DC 25 to negate possible one-round stun effect. These saves apply individually, so that's a total of 6 saves it has to make vs. full electricity damage and 6 saves it has to make against one-round stun effects. FYI, if all the lances hit, that's a minimum 232 damage, maximum 362 damage. Happy rolling.))

Posted by: Lord Oddeye Fri Jul 11, 2008 11:59 am
[Placeholder for own action depending on the result of the above attack]

Posted by: DragonmasterDon1 Fri Jul 11, 2008 4:25 pm
"Now boss, there's no need ta be selfish." Langston jumps in with Dam and Kayla once more, using his unique abilities to find himself a home across from the two and he strikes. ((Att: 8 + 10(BAB) +7(Dex) +5(Wpn) + 1(Elation) + 2(Rec) +1(Prayer) +1(Bless) +2(Flanking) = 37
Dmg: 5 + 5(Wpn) + 3(Str) + 1(Prayer) = 14
SS: 13
Shad: 28
Total: 55))

Posted by: Kaihaku Fri Jul 11, 2008 5:04 pm

QUOTE (Lord Oddeye @ Fri Jul 11, 2008 6:59 pm)
[Placeholder for own action depending on the result of the above attack]

The dinosaur squeezes.
Morgan squeaks.
The dinosaur giggles and squeezes again.
Morgan squeaks some more.
Necromancers make good chew toys.

Posted by: Arcdragnbreth Fri Jul 11, 2008 8:32 pm
((Jess... as a note, Kayla is supposed to have received the other Ring of Blink. Sorry for not having mentioned it earlier. ))

Posted by: Dark Maiden Fri Jul 11, 2008 9:58 pm
((Thanks a lot for mentioning it. I have edited my other post accordingly.))

Posted by: Arcdragnbreth Fri Jul 11, 2008 10:11 pm
((If you're using it this round, you get a +2 to hit and all your sneak damage automatically goes through. You'll need to roll miss chance (20%), but it's usually worth it.))

Posted by: Dark Maiden Fri Jul 11, 2008 10:22 pm
((Of course I'm using it. And I already rolled my miss chance and everything. As long as I don't get a 20 or lower, I think, I'm good. ))

Posted by: TheUnknownMarine Sat Jul 12, 2008 2:27 am
((Partial update just for you, L.O.)) Mahler rips apart the Gelugon, his mighty blows cracking its demonic chitin in several places until at last, his final strike cracks its back in two. With a pathetic screech, the devil explodes into sulfur and ash.
The Beastmaster limping away is not faster than the lance of pure sound coming after him, the sonic ray burrowing into his chest and leaving him screaming, clutching his wounds and near death. The Battletitans fare better, avoiding the worst of Tanis' acid rays and shaking off the effects of the stone spell.
Gail's attacks are mighty indeed, but one strike clanks loudly off armored scales, and her final assault, imbued with holy energy, doesn't seem to affect the creature as it should. Despite this, the beast is obviously wounded by Gail's attack, regarding the paladin with baleful eyes.
Dam's strike is fast... too fast. He loses control of his lunge and strikes an armored plate instead of the weak spot he was aiming for. Kayla however, manages to find that weak spot, plunging her dagger into it up to the hilt and twisting, causing the overgrown lizard to roar loudly with pain. The volume only increases as Langston adds his own attack to the mix, sliding his artifact rapier between two scales with ease.
Thunder and lightning blast at the Battletitan holding Morgan in its jaws. Strip after strip of burnt flesh falls away from the creature as Ombligo continues his furious assault. However, this magnificent attack that would've felled a demon lord with ease is not enough... The creature still stands, smoldering, blackened and angry, albeit covered in horrible wounds. However, it seems dazed by the assault. Morgan drops from his slack jaws.
((Mahler kills the Gelugon, Graigus kills the Chaos Wizard and the Death Giant. Gail hits twice, crits once, misses once, and sees her smite have no effect on the creature. Dam misses. Kayla crits. Langston hits. Battletitan passes all Ombligo saves, taking 232 damage and still being alive. It is however, stunned for one round. Beastmaster fails his save vs. Tanis' Sound Lance and is near death. All Battletitans pass their Prismatic Ray spell saves. All Battletitans still alive, though Morgans' is severely wounded. Morgan is no longer grappled.))

Posted by: Arcdragnbreth Tue Jul 15, 2008 6:07 am
((This is a +3 Spacer of Spacing.))

Posted by: TheUnknownMarine Tue Jul 15, 2008 6:17 am
Ignatius finishes off the Beastmaster with a blast of eldritch energy, the cultist finally succumbing to his wounds and falling to the ground. Morgan retreats, being a mage and therefore squishy-squeaky. The swarm continues to eat away at Graigus, hundreds of flying, maggot like insects gnawing away at his flesh. Only his tough, dwarven constitution allows him to fight without giving the pain too much heed.
((16 damage to Graigus.))
Gilliam warily steps back, his chestplates opening up for a quick shot at the giant lizard before snapping shut again. The beam of light burns through a small portion of the titan's hide, the injury little to the giant monster.
((45 damage to Battletitan, 5' back.))
The giant reptile roars his defiance and lunges forward, clawing and whipping its tail at the cyborg before finally catching Gilliam in its huge jaws and lifting him up, shaking him from side to side as its teeth crunch past armor plating. Sparks fly from Gilliam as the armored dinosaur continues its assault.
((3 hits, 1 crit. 45 damage to Gilliam after DR, Gilliam is grappled!))
Nearby, another of the gigantic Battletitans crashes into Gail, immensely powerful claws and jaws ripping their way past blessed and sanctified defenses as a dextrous tail manages the same. What entire armies of cultists failed to accomplish is done by the deadly animal as Gail takes severe wounds. The paladin is agile even in ogre form, though, and manages to wriggle out of the Battletitan's clutches during the fight.
((4 hits. Gail takes 76 damage before DR. Gail rolls a nat 20 and is not grappled.))
One of the creatures shakes its head, stunned from Ombligo's assault as the final one charges Mahler, mighty jaws clamping down on hard rock as the terrible lizard attempts to lift him into the air!
((35 damage before DR, roll grapple check.))
Shielded by his invisibility, the Pit Fiend continues to hover in place, shredding down another of the team's magical defenses before throwing another fireball towards them.
((Protection from Fire dispelled. Quickened Fireball hits Gail, Ombligo, Farain, and Tanis for 36 damage. Ref save DC 21 for half.))
"For the dead Master! For Xadoss!" one of the centaurs to the north screams as he gallops forth, ramming his lance into Pantherath's side.
"You'll pay for murdering our lord!" another screams as he charges Dam, his lance piercing the protective magic around the rogue to land a hit.
"Join him in death!" the final one voices as Langston is the last to feel the sting of an unholy lance enter his torso.
((Hit, Hit, Hit. 57 damage to Pantherath. 48 to Dam, 48 to Langston.))
An archer near the back with unholy, glowing eyes, tilts his head skyward and unleashes a single precise shot against the flying Kria.
((Critical hit! Miss. Miss. 33 damage to Kria.))
Graigus finds himself beset with explosions as two Bowriders unload volley after volley of assault shells at him. However, the very same swarm biting and gnawing at Graigus shields him from the attacks, and dead larvae drop to the floor as the bowriders inadvertantly shred their own allies.
((Hit, Hit, Miss. 41 damage total. Hit, Hit, Miss. 42 damage total. Miss Chance: All fail. Damage redirected to the swarm around Graigus.))
The Death Giant strides forward, the stream of souls surrounding his body writhing faster and faster until a thousand mouths in the mist open and scream the same unearthly sound. High pitched, terrifying, and deafening, the scream assaults the eardrums of all present, chilling hearts and numbing minds.
((Death Giant causes his souls to wail! Everyone except Graigus, Gail, the Doc, Ombligo, Farain, and Tanis must roll a Will save or become panicked. DC30, the save is mind affecting, sonic, and fear based. If you pass, you're just shaken. Gil passes, barely.))
The Chaos Giants laugh brutishly as they emerge from hiding, appearing all along the right side of the battlefield. They rip disgusting, pulsating, spiked sacs of bone and flesh from their backs, hurling the biological missiles at Ombligo and Farain. The organic bombs detonate in a hail of bone spikes and fire as other giants choose different targets, explosions blossoming across the battlefield.
((Chaos Giant 1 throws two explosive glands at Ombligo and Farain! 33 damage to Ombligo and Farain, half is piercing, half fire. Ref save DC 31 for half. Second gland: 40 damage. Chaos Giant 2 throws two explosive glands at Kayla! 34 and 39 damage. Chaos Giant 3 and 4 throws two explosive glands at Dam and Pantherath! 37 and 33, 30 and 38 damage. The Giants are no longer invisible.))

Posted by: Alpha Tue Jul 15, 2008 12:17 pm
[Reflex save: 1d20(12) + 7 + 1(elation) + 1(prayer) + 2(recitation) = 23. Pass.] Tanis feels slightly odd as an otherworldly power grants him some more of his own. Knowledge streams through him, the fiery spells being added to his repertoire causing his orange eyes to flare briefly.
[Tanis has access to Blaze 1, Blaze 3, Blaze 4!]
Selecting the most potent of the spells granted to him, the catfolk takes a few steps forward to stand next to his old and no longer lost friend.
: “Morgan my friend. It has been too long since we stood side by side in battle,” he says, managing a smile despite the new burns covering him. “Let us continue to do so,” he adds before launching into casting a spell. Selecting the knight at the centre of the slightly clustered enemies, he completes the casting. A pillar of intense fire slams down on the centaur, swirling all around him before shooting out to attack several more nearby targets!
[Tanis moves 10’ right and 5’ up. He then casts a Chained Blaze 4 on the centaur up and right of Dam. This chain casts to the three close by battle titans, as well as the two other centaurs.
Damage: 8d10 + 24 + 6(edge) = 82
No save for the primary target, Reflex save DC24 for half damage for secondary targets]

Posted by: Knight_019 Tue Jul 15, 2008 12:48 pm
((Mahler is immune to mind-affecting and is not subject to being panicked. Grapple: 1d20 + 26 = 15 + 26 = 41. lol grappled.)) *Mahler struggles relentlessly against the steely grip of the battletitan's enormous maw, but the teeth lock in too strongly around his body, and he finds himself unable to loosen its grip.*
: LET GO OF ME!
*Mahler thrashes with his enhanced fists, banging away on the dinosaur's snout, jaw, and gums in an attempt to make it give up on him. Unfortunately, by himself, it's not quite enough, and he feels it beginning to toss its head up and send him down its gullet.*
: IF YOU DO THIS I WILL BE THE LAST KIDNEY STONE YOU HAVE!
((Attack while grappled.
1d20 + 27 - 4 = 11 + 23 = 34.
1d20 + 23 = 7 + 23 = 30.
1d20 + 18 = 10 + 18 = 28.
1d20 + 13 = 20 + ...
CONFIRM: 1d20 + 13 = 13 + 13 = 26.
Damage
8d8 + 10 = 5 + 1 + 4 + 5 + 2 + 3 + 3 + 5 + 10 = 38.
8d8 + 10 = 6 + 7 + 5 + 3 + 7 + 8 + 2 + 8 + 10 = 56.
8d8 + 10 = 5 + 2 + 7 + 2 + 2 + 3 + 1 + 5 + 10 = 37
8d8 + 10 = 6 + 3 + 3 + 6 + 6 + 2 + 3 + 2 + 10 = 41.
Mahler rolls an 18 + mods on his grapple. The battletitan rolls like a 3. Mahler still fails and is about to be swallowed.))

Posted by: TheUnknownMarine Tue Jul 15, 2008 6:57 pm
((Mahler is grappled. And swallowed.))

Posted by: Dark Maiden Tue Jul 15, 2008 11:45 pm
((Well folks, since Kayla can only pass this Will save with a 20, and I rolled a 5, she is panicked.)) Kayla's mind is not strong enough to resist the fear the grips at her. The tiefling drops her weapons and flees in panicked terror. ((Kayla runs south.
Hit Points: 88/144
Armor Class: 29))

Posted by: Kaihaku Tue Jul 15, 2008 11:56 pm
Still wiping the dinosaur's drool off his coat, the Doctor swiftly strides back towards the battle when he notices Kayla running to the south. His eyes widen a bit, knowing that it's not at all like her to flee a battle, then a wry smile crossing his face as he recalls having a similar experience. He breaks into an easy gait, making to cut off the retreat of his allies, "Still using that cheap trick."
((Doctor moves to catch any retreating allies in the 30 ft radius spell. Movement speed is 85 + short range, should be more than sufficient.))

CODE
Remove Fear(PH p271) <Abj, VS, 1StdAct, Close-range, 10min> One subject + 1 per 4 levels within a 30’ area gains a +4 Morale bonus on saves vs. fear. This spell Counters & Dispels Cause Fear, and Suppresses all other fear effects.

Posted by: TheUnknownMarine Wed Jul 16, 2008 12:14 am
The doctor also manages to catch a fleeing Ignatius in the spell, who shamefully looks down and away from the doctor as he returns to battle, obviously embarrassed at having to be saved.

Posted by: Arcdragnbreth Wed Jul 16, 2008 12:17 am
((I could use damage totals, so I know whether or not Pantherath needs to hold off and heal this round.))

Posted by: Dark Maiden Wed Jul 16, 2008 1:03 am
Kayla stops in an instant when Coventry's spell takes affect. The tiefling's face turns bright red, and she tilts her head slightly in the Doctor's direction. "Thanks..." ((The only thing about this that sucks is that Kayla dropped her weapons at Q-20 where she was before. So it'll be at least two rounds before she can return to the battle.))

Posted by: Rusty Wed Jul 16, 2008 9:16 am
*Having cast a quick spell that allowed him to dodge the enemy spells, Ombligo growls as, when the smoke from the fire clears, he sees his friend be devoured by the dinosaur. Wasting no time, he glows again, throwing three lances of lightning into it while tossing a powerful bolt of lightning into another dinosaur - which sends scattered blasts of lightning into the other enemies around it.*
: "MAHLER!!!"
((As an immediate action last round, Ombligo casts Ruin Delver's Fortune to gain +11 to REF saves and Evasion. This will last 2 rounds total. Consequently, he passes all saves and takes no damage [or any damage that is thus affected by this spell/Evasion, anyway].
Greater Arcane Fusion time again...
Lightning Lance on the Dino eating Mahler.
Bolt 2 on the Dino by Gilliam, Kayla, Dicem, and Langston. The secondary bolts will hit all 3 centaurs and the 3 rightmost Dinos, including the one eating Mahler.
Lightning Lance:
LL#1:
Roll to hit: 25.
Untyped Damage: 13
Electricity Damage: 41
Sonic Damage: 4
LL#2:
Roll to hit: 33.
Untyped Damage: 5
Electricity Damage: 25
Sonic Damage: 4
LL#3:
Roll to hit: 19.
Untyped Damage: 12
Electricity Damage: 32
Sonic Damage: 4
FORT save DC 25 to halve the electricity damage only. 3 saves vs. those if all 3 hit. FORT save DC 25 to negate possible stun effect [one round]. 3 saves vs. that effect also if all 3 hit.
Bolt 2:
Primary Bolt: 83 electricity damage + 6 sonic damage
Secondary Bolts: 41 electricity damage + 6 sonic damage
REF save DC 27 to halve the electricity damage. FORT save DC 27 to negate possible stun effect [one round].
Let me know if any of that is even a little confusing.))

Posted by: Cyrus Wed Jul 16, 2008 9:49 am
[74 - 12(DR 3/-) + 36(natural 1 on REF save)= 100 damage taken last round.] If Gail held any fear at the Battletitan's vicious blows, it did not break the ice in the still golden eyes that leveled challenged to the bloodthirsty beast. Slipping free of the brute's jaws, the monstrous maiden whirls around with her blade, striking deep into the soft places that its iron scales and scarred hide sought so much to protect. The behemoth falls to the ground with its blood, and Gail follows it, dragging the edge across the beast's belly while she begins her frantic search for Alastor.
[Attack 1: 1d20(8)+14(BAB)+11(STR)+5(weapon)+3(luck)+1(morale)-1(size)=41.
Damage: 2d8(6)+1(Fire)+11(STR)+5(weapon)+11(Might)=34.
Attack 2: 1d20(10)+9(BAB)+11(STR)+5(weapon)+3(luck)+1(morale)-1(size)=38.
Damage: 2d8(11)+5(Fire)+11(STR)+5(weapon)+11(Might)=43.
Attack 3: 1d20(20).
Confirm: 1d20(11)+4(BAB)+11(STR)+5(weapon)+3(luck)+1(morale)-1(size)=34.
Damage: 2d8(15)+11(STR)+5(weapon)+11(Might)=42*2=84+5(Fire)+7(Burst)=96.
Haste Attack: 1d20(20).
Confirm: 1d20(17)+14(BAB)+11(STR)+5(weapon)+3(luck)+1(morale)-1(size)=50.
Confirm: 1d20(13)+14(BAB)+11(STR)+5(weapon)+3(luck)+1(morale)-1(size)=46.
Damage: 2d8(14)+11(STR)+5(weapon)+11(Might)=41*3=123+1(Fire)+9(Burst)=133.
34+43+96+133=296 damage to the Battletitan. Battletitan slain.
HP: 191/191 (136 subdual damage).
AC: 42.]

Posted by: Knight_019 Wed Jul 16, 2008 12:16 pm
screw it, delete this. I'm editing the first one now

Posted by: Arcdragnbreth Thu Jul 17, 2008 2:50 am
Pantherath snarled as the Pit Fiend continued it's slow rampage, removing spell after protective spell from his allies. But as much as he wanted to expose it, he also knew that dead allies could not fight. He stepped nimbly south, ((Tumble and defensive casting checks both passed. Pantherath casts Mass Cure Critical Wounds; 102 to Pantherath, 70 to everyone except Kria (because she's too high up) and Graigus (because he's too far away). Depending on where they end up at the end of the round, Coventry, Ignatius and Kayla may also be within range.
Also, drop a Close Wounds on Graigus when he gets to the Archbishop. 15 HP healed.))
<}-{ Pantherath }-{>
HP: 196/196
AC: 30
Resistance: Fire/Cold/Elec 30, Acid 10
DR: DR 9/evil
Smite Evil 2/day [0 remaining]
Turn Undead 20/day [18 remaining]
Turn Water/Bolster Fire 10/day [10 remaining]
-- Spells --
Spell DC's: 16 + spell level
L0: 6/6
L1: 6/8
L2: 3/7
L3: 3/7
L4: 3/7
L5: 6/7
L6: 4/6
L7: 1/5
L8: 2/3
= Templar =
L1: Divine Favor, Divine Sacrifice
<--->
The monk took off southeast, heading for the spellcaster and the giant. His bone-shattering blows devastated and demolished the spellcaster easily enough, but only a pair of strikes managed to injure the giant. Smugly, it looked at him with disdain...
Which turned to worry, as the monk's eyes flashed with an unnatural light. Worry became pain, and pain became death as the monkey shen's body moved of it's own accord, the same stunning power translating itself into deadly surges of speed and power. When he had finished the extended flurry, neither of his targets remained breathing.
((Charging the Archbishop and the emo giant. Stagger + Tumble autopass. Wail on the Archbishop until it dies, then redirect to big ugly. If he doesn't go down from the rest, Graigus will use his special to toss in a couple more hits.
Atk 1: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 26
Dmg: 8d8+1 (wpn) +10 (str) +1 (prayer) +2d6 (holy) = 38
Atk 2: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 26
Dmg: 8d8+1 (wpn) +10 (str) +1 (prayer) +2d6 (holy) = 47
Atk 3: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 30
Dmg: 8d8+1 (wpn) +10 (str) +1 (prayer) +2d6 (holy) = 62
Atk 4: 1d20 +6 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 27
Dmg: 8d8+1 (wpn) +10 (str) +1 (prayer) +2d6 (holy) = 61
Atk 5: 1d20 +1 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 32
Dmg: 8d8+1 (wpn) +10 (str) +1 (prayer) +2d6 (holy) = 71
Atk 6: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 26
Dmg: 8d8+1 (wpn) +10 (str) +1 (prayer) +2d6 (holy) = 54
Atk 7: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) -5 (itwf) = 26
Dmg: 8d8+1 (wpn) +10 (str) +1 (prayer) +2d6 (holy) = 58
SPECIAL ACTIVATED!
Graigus uses up 8 stunning fist attempts for four more attacks, three of which hit. Giant is brought down.))
<}-{ Graigus }-{>
HP: ???/170 (will check next round)
AC: 34 (39 vs. giant)
Resistance: Fire/Cold/Elec 30
Stunning Fist 10/day [2 remaining]
<--->
"Ooh, that's a nice toothpick," Dam said, grinning devilishly as he layed into his new attacker. "Something for me to clean my teeth with when I finish eating you alive!"
((Full attack on the knight who charged him which counts as flat-footed.
Miss Chance: 1d100 = 22. Pass.
Atk: 1d20 +10 (bab) +4 (dex) +1 (w. foc) +1 (wpn) +2 (blur) +1 (haste) +2 (rec.) +1 (bless) -2 (twf) = 31
Dmg: 1d6+1 (wpn) +5d6 (sneak) +3 (str) +1 (prayer) = 32
Miss Chance: 1d100 = . Pass.
Atk: 1d20 +10 (bab) +4 (dex) +1 (w. foc) +1 (wpn) +2 (blur) +1 (haste) +2 (rec.) +1 (bless) -2 (twf) = 24
Dmg: 1d6+1 (wpn) +5d6 (sneak) +3 (str) +1 (prayer) = 27
Miss Chance: 1d100 = . Pass.
Atk: 1d20 +5 (bab) +4 (dex) +1 (w. foc) +1 (wpn) +2 (blur) +1 (haste) +2 (rec.) +1 (bless) -2 (twf) = 23
Dmg: 1d6+1 (wpn) +5d6 (sneak) +3 (str) +1 (prayer) = 22
Miss Chance: 1d100 = . Pass.
Atk: 1d20 +10 (bab) +4 (dex) +1 (w. foc) +1 (wpn) +2 (blur) +1 (haste) +2 (rec.) +1 (bless) -2 (twf) = 24
Dmg: 1d6+1 (wpn) +5d6 (sneak) +3 (str) +1 (prayer) = 24))
<}-{ Dam Dicem }-{>
HP: 170/170
AC: 36
Resistance: Fire/Cold/Elec 30
Sidestep 1/day [1 remaining]

Posted by: TheUnknownMarine Thu Jul 17, 2008 6:46 am
As Kayla flees in fear, the Battletitan near her gouges out some flesh from her back with its long fangs, Gilliam still held in its jaws. ((Dino AoOs Kayla.Hit. 34 damage.)) Tanis waves his staff and vast pits of fire open up underneath the field of enemies, fiery serpents twisting and writhing around the area. Only a single Battletitan is caught offguard, the plate-armored lizard scorched by arcane flames, but the entire group of knights is unable to take any sort of defensive action so sudden is the onslaught.
((Knights fail, one BT fails.))
Ombligo waves his tentacles around and once more, devastating lightning streaks through the battlefield, electricty cascading around and burning the enemies of the Force further.
((All fort saves for L Lance passed. 83 damage total. All Battletitan saves pass, Centaurs fail Ref.))
Gail kills the Battletitan with her newly acquired artifact, the lizard making an extended, pained groan as it finally slumps down.
Mahler manages to get in one good hit, most of his blows clanking off hardened scales. The Battletitan rears its head up and opens its jaws, letting Mahler drop into its stomach.
((Mahler is swallowed.))
The Brood Larvae Swarm attempt to pursue Graigus, but find him too nimble. Instead they fly towards the closest other foe, gnawing on Panth with wild abandon.
((17 damage to Panth))
A trio of arrows streaks past Kria as the Cult Stalker continues to concentrate on her.
((Cult Stalker misses Kria.))
Gail is almost thrown off her feet as a single explosive bolt catches her in the shoulder, shrapnel piercing her neck. Only her fiancee's considerable magical protections over her prevent the wound from being a serious threat. Silently, the Bowrider slams another bolt into his oversized crossbow.
((Cult Bowrider crits Gail. Critical Hit. 60 damage.))
"Damnable monk..." the other Bowrider murmurs as he fires on Graigus, surprised to see a bolt strike Graigus' head and explode... to no effect.
"What the hell ARE you..." he mumbles, slamming another bolt into place.
((Cult Bow crits Graigus once and hits once more. 45 damage total. No crit due to Morgan's spell.))
"No... No escape..." one of the Cult Paladines mumbles, almost as if in a zealous trance. The centaur charges Tanis, sliding his lance through the catfolk's side with ease.
((Cult Paladine charges Tanis. Hit. 48 damage to Tanis.))
No longer stunned, the Battletitan badly burned and beaten by Ombligo roars its defiance as it comes to, chasing after its intended prey and grabbing him with his jaws once more.
((The Battletitan chases after his chew toy. Hit. 38 damage to Morgan and he is grappled again.))
"Die... die... die..." the Cult Paladine near Dam hisses, insanely repeating the word over and over, making it abundantly clear he has taken leave of his senses.
((Miss, miss, Hit! 17 damage to Dam.))
"Burn... All will burn... Burn for him!!! BURN!!!" the Cult Paladine attacking Pantherath screams, a froth working up at his mouth.
((Hit, miss, miss. 21 damage to Panth.))
An invisible begins to grip some of the force in place as a fireball explodes among them, a hail of the Chaos Giant's disgusting missiles accompanying the mysterious assault.
((Pit Fiend uses Mass Hold Monster! And a fireball. Chaos Giant1 throws 2 biobombs at them too. DC 27 Will save or be paralyzed for Doc, Kayla, Langston, Tanis, and Farain. DC Ref 21 or take 48 fire damage for the fireball. 33 and 36 for the two Ref DC 30 bombs. Tanis is out of range of the two biobombs))
"No, you've got to be kidding..." Gilliam mumbles as the Battletitan forces him down its throat with its two claws. Letting loose a loud belch, the overgrown reptile turns to Dam and savagely attacks him. Luckily the nimble rogue is able to avoid the snapping jaws and the swift tail. Unluckily, the raking claws catch him in the side.
((Battletitan swallows Gilliam with an audible gulp as he turns to tear into Dam.
Bite: Miss due to miss chance, Dam is spared a huge damage and huge grapple. Claws hit, tail also misses. 50 damage to Dam.))
The Battletitan that swallowed Mahler licks its chops, frowning and shaking its head as it turns towards Graigus, roars, and charges. The massive lizard easily traps the monkey monk in its fanged maw.
((Hit. 38. Graigus is grappled.))
The Chaos Giants laugh heartily, singing a song in some foreign dialect as they continue to bombard the group with bits of their own flesh. Ombligo and Farain, Gail, Tanis and Langston all find themselves the target of a pair of the gross explosives.
((Ombligo and Farain must make two Ref DC 30 saves for half. 29 and 33 damage. Gail, 2 Ref saves DC30, 26 and 27 damage. Tanis and Langston. Blah blah Ref save DC 30 for half. 41 and 39 damage.))
Next turn!

Posted by: Alpha Thu Jul 17, 2008 8:00 am
((or not....standing by))

Posted by: Dark Maiden Thu Jul 17, 2008 9:03 am
((Kayla passes all of her Reflex saves and takes no damage because of Evasion. However, she fails her Will save and is now paralyzed. Hit Points: 61/144))

Posted by: Alpha Thu Jul 17, 2008 10:28 am
((So I've gone through the thread, calculating Tanis' current hp. Turns out that he actually died in the round following the Balor explosion. However, as an action for him wasn't taken that round, I'm going to retro him drinking a potion of cure critical wounds. This heals him by 28 hit points, keeping him alive until this round.
This round he takes the centaur damage (48), saves against the fireball (22) and fails agains biobomb 1 (41) and biobomb 2 (39), taking him down to -85 hit points
That's quite dead))

Posted by: Dark Maiden Thu Jul 17, 2008 10:48 am
((Tanis has no luck at all. ))

Posted by: Alpha Thu Jul 17, 2008 11:19 am
((How true Even his fatespinner abilities can't help him here))

Posted by: Knight_019 Thu Jul 17, 2008 12:37 pm
((Since I sort of slid down its esophagous, and Mahler is covered in armor spikes, would that deal damage to it?)) *Mahler hoped that eating him hurt, because he was about to give this troublesome dinosaur the worst case of indigestion imaginable. Feeling for a good spot, Mahler first bellows out from inside, empowering himself to help survive what may come, then immediately sets to thrashing as hard as possible into the battletitan's innards.*
((Just as a note here

QUOTE
The Armor Class of the interior of a creature that swallows whole is normally 10 + ½ its natural armor bonus, with no modifiers for size or Dexterity

Forgot to do this last round, but it's ok. Swift Action: Divine Vigor. 30 more temp hp, duration is reset.
Full Attack, PA 10.
1d20 + 27 - 10 = 12 + 17 = 29.
1d20 + 14 = 14 + 17 = 31.
1d20 = 14 = 7 + 17 = 24.
1d20 + 12 = 12 + 12 = 24.
Damage
8d8 + 10 + 10 = 1 + 2 + 8 + 2 + 4 + 1 + 4 + 5 + 20 = 47
8d8 + 20 = 3 + 4 + 4 + 6 + 7 + 8 + 5 + 2 + 20 = 59
8d8 + 20 = 4 + 4 + 4 + 3 + 5 + 1 + 4 + 4 + 20 = 49
8d8 + 20 = 6 + 4 + 7 + 8 + 8 + 2 + 5 + 2 + 20 = 62))

Posted by: Cyrus Thu Jul 17, 2008 8:26 pm
[Ref save 1: 1d20(11)+27(Ref save)=38. Ref save 2: 1d20(4)+27(Ref save)=31. Gail takes half damage from both bombs.] The fall of the bombs and the explosion at her neck don't even cause Gail to look away, the angelic ogrekin simply shifting her shield to intercept the worse of the lot while blood refuses to flow from the dire wound from the bowrider. However, her eyes becomes increasingly fearful, her search producing nothing...
[Actions held until further notice.
HP: 191/191 [156 subdual damage].
AC: 42.]

Posted by: TheUnknownMarine Thu Jul 17, 2008 10:26 pm
((Langston is paralyzed, freeing his master to play WoW.))

Posted by: Arcdragnbreth Thu Jul 17, 2008 11:37 pm
((I'm pretty sure there was a mass cure spell dropped by Morgan, and there was also the fast healing 7 and the 70 hp restored by Pantherath last round.))

Posted by: Alpha Thu Jul 17, 2008 11:51 pm
((I missed Morgan's mass cure light, and thought it was fast healing 3, not 7. Sooo.... Tanis is at -62 ))

Posted by: Aldur Fri Jul 18, 2008 12:37 am
For Kria, looking around the battlefield she whistles as Mahler gets eaten and turns to look at the fate of her other companions, her usual smirk fading as a familiar green figure falls to the ground, charred and beaten. A primal roar escapes her mouth, the eldritch power around Kria spiralling and flucuating widely as the Catfolk's cries continue to dominate the battlefield.
She Looks at the giant Red Demon that to her, seemed to be laughing at her and her group's misfortune. She grinned widely at this, the eldritch energy around her turning golden.
"I THINK IT'S TIME I SHUT YOU UP!"
She cackles a little to herself, aiming carefully at the Pit Fiend and mutters under her breath, simply pointing at the red devil that was the focal point of her displeasure. Nothing seemed to happen until the devil's red skin turned purple and then it became visible to everyone, just before exploding in a shower of eldritch energy and guts. Kria laughed darkly, extending both arms, pointing once more, this time at the dinosaur that had decided to eat Mahler, the reptile exploding just like the Pit Fiend in a shower of guts, when finally her other hand rose up and the Bow rider by the Chaos Giants on the edge of the battlefield also exploded in a shower of purple energy.
Kria slowly descends to the ground, bastard sword out and body flaming with her infernal aura, a loud cry penetrating her lips.
"Eliminated! Who wants to go next!?"
((
Special activated: 288 good aligned damage to the mentioned targets.
Intimidate: 21.))

Posted by: Kaihaku Fri Jul 18, 2008 1:29 am

QUOTE (Alpha @ Thu Jul 17, 2008 5:28 pm)
((So I've gone through the thread, calculating Tanis' current hp. Turns out that he actually died in the round following the Balor explosion. However, as an action for him wasn't taken that round, I'm going to retro him drinking a potion of cure critical wounds. This heals him by 28 hit points, keeping him alive until this round.
This round he takes the centaur damage (48), saves against the fireball (22) and fails agains biobomb 1 (41) and biobomb 2 (39), taking him down to -85 hit points
That's quite dead))

((Can't load the map, assume a safe path with tumbles as necessary.))
The Doctor dashes across the battlefield, nimbly avoiding foes as necessary, so that he can reach the side of his fallen friend. He pulls a diamond from his pocket which crumbles away to dust, light rolls over the beaten catfolk and his soul returns to his body.
((With my movement speed, should be possible.))
[Auto-defensive]
[Revivify: - 1 diamond, Tanis]
[Tanis is at -1 hp and stable.]
The Doctor then speaks a word of power and further heals the catfolk.
[Close Wounds: +7 HP : Tanis]
[Healing Kicker: Sanctuary]

Posted by: Rusty Fri Jul 18, 2008 7:31 pm
*Ombligo, torn between targets, does what he can to try to slow down the enemies, rather than focus all magic on any one of them. A blast of rainbow lights surrounds the closest Battletitan and the Knight near it as Ombligo throws three lightning lances into the other close dinosaur. However, he misses with one of the lances, it simply hitting dirt.*
((Ombligo passes one save and evades, and fails the other, but the damage is healed anyway.
Greater Arcane Fusion. Yadda, yadda, yadda.
Lightning Lance on Battletitan at Q18/his other spaces.
LL #1: 22.
Untyped damage: 10
Electricity damage: 31
Sonic damage: 4
LL #2: Natural 1. Miss.
LL #3: 21.
Untyped damage: 6
Electricity damage: 38
Sonic damage: 4
FORT save DC 25 to halve the electricity damage only. FORT save DC 25 to negate possible one-round stun.
Radiant Assault on the Battletitan at S11 and the Knight at V11. It won't hit any allies.
Damage: 50
WILL save DC 28. A failed save means they take full damage (50) and are DAZED for 5 rounds. A successful save means they take half damage (25) and are DAZZLED for 5 rounds.))

Posted by: Alpha Fri Jul 18, 2008 7:52 pm
Life streams back into the catfolk, and Tanis opens his eyes warily. “Thank you, my friend,” he says to Coventry, though keeping his eyes on the centaur before him. “It seems I owe you my life once again,” he adds with a smile. Working quickly and defensively from his prone position, Tanis calls down another pillar of flame on the nearby battle titan. The pillar swirls about the dinosaur, causing severe burns before splitting in two, one subpillar heading for the other armoured beast and the other smashing Tanis’ assailant.
[Defensive casting: 1d20(2) + 19(ranks) + 3(CON) + 1(focused) + 1(prayer) = 26. Pass
Cast a Chained Blaze 4 at the closest BattleTitan, which then chains to the adjacent centaur and the other Titan.
Damage: 8d10 + 24 + 6 = 68, no save
Chain damage: 34, reflex save DC23 for half damage]

Posted by: Arcdragnbreth Sat Jul 19, 2008 1:29 am
Pantherath snorts, again replicating the last round's actions despite the swarm buzzing around him. ((Pantherath was placed in the wrong spot, and should be further south than he is. For now, place him next to Morgan at U14. He drops another Mass Cure Critical Wounds; 66 HP restored to all the same people as last round (plus Kria), and another Close Wounds on Graigus for 14 HP.))
<}-{ Pantherath }-{>
HP: 196/196
AC: 30
Resistance: Fire/Cold/Elec 30, Acid 10
DR: DR 9/evil
Smite Evil 2/day [0 remaining]
Turn Undead 20/day [18 remaining]
Turn Water/Bolster Fire 10/day [10 remaining]
-- Spells --
Spell DC's: 16 + spell level
L0: 6/6
L1: 6/8
L2: 3/7
L3: 3/7
L4: 3/7
L5: 6/7
L6: 4/6
L7: 1/5
L8: 1/3
= Templar =
L1: Divine Favor, Divine Sacrifice
<--->
Now free of the massive monster's jaws, the monk charged, bound for the southeasterly portion of the map and the massive four-armed giants there. He struck again and again, but even his powerful staff strokes barely had an effect.
((Graigus charges to the southmost giant, and should be at Z29.
Atk 1: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 36
Atk 2: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 28
Atk 3: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 32
Atk 4: 1d20 +6 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 23
Atk 5: 1d20 +1 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 16
Atk 6: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) = 40
Dmg: 8d8+1 (wpn) +10 (str) +1 (prayer) +2d6 (holy) = 59
Atk 7: 1d20 +11 (bab) +7 (str) +1 (w. foc) +1 (wpn) +2 (charge) +1 (bless) +2 (rec.) +1 (haste) -1 (flurry) -2 (twf) -5 (itwf) = 34))
<}-{ Graigus }-{>
HP: ???/170 (will check next round)
AC: 34 (39 vs. giant)
Resistance: Fire/Cold/Elec 30
Stunning Fist 10/day [2 remaining]
<--->
((Dex score was off, causing one of his attacks to just miss. Dam ends up killing his knight and doesn't take the 17 damage, but since Pantherath wouldn't have been there, he instead takes the 21 damage Pantherath would have.))
"Now then... where was I? Oh, yes... cutting some lizard portions for dinner tonight!" the rogue said,
((Full attack on the Dino, which is flat footed.
Miss Chance: 1d100 = 38. Pass.
Atk: 1d20 +10 (bab) +4 (dex) +1 (w. foc) +1 (wpn) +2 (blur) +1 (haste) +2 (rec.) +1 (bless) -2 (twf) = 39
Dmg: 1d6+1 (wpn) +5d6 (sneak) +3 (str) +1 (prayer) = 25
Miss Chance: 1d100 = 54. Pass.
Atk: 1d20 +10 (bab) +4 (dex) +1 (w. foc) +1 (wpn) +2 (blur) +1 (haste) +2 (rec.) +1 (bless) -2 (twf) = 38
Dmg: 1d6+1 (wpn) +5d6 (sneak) +3 (str) +1 (prayer) = 23
Miss Chance: 1d100 = 19. Miss.
Miss Chance: 1d100 = 46. Miss.
Atk: 1d20 +5 (bab) +4 (dex) +1 (w. foc) +1 (wpn) +2 (blur) +1 (haste) +2 (rec.) +1 (bless) -2 (twf) = 36
Dmg: 1d6+1 (wpn) +5d6 (sneak) +3 (str) +1 (prayer) = 23))
<}-{ Dam Dicem }-{>
HP: 170/170
AC: 36
Resistance: Fire/Cold/Elec 30
Sidestep 1/day [1 remaining]

Posted by: Cyrus Sun Jul 20, 2008 9:55 pm
Gail freezes, stopping her search of the dinosaur's stomach. She couldn't find him. She saw him vanish down its throat, saw it lick its lips in contentment...He couldn't be...the ogre maiden lifts her head and scans the field, her eyes widening when they fall upon him. Gail bolts, driving her sword into the closest threat to her fiancee and his patient.
[Gail charges and attacks the battletitan, and ends up occupying U8, U9, V8, V9.
Attack: 1d20(16)+14(BAB)+11(STR)+5(weapon)+3(luck)+1(morale)-1(size)=49.
Damage: 2d8(7)+6(Fire)+11(STR)+5(weapon)+11(Might)=40.
HP: 191/191 (90 subdual damage)
AC: 42 - 2 (charging) = 40]

Posted by: TheUnknownMarine Sun Jul 20, 2008 11:44 pm
The battle rages on, the opponents of the force slowly dwindlng as Pantherath's potent Templar magic and the Doctor's amazing skills keeps the team strong. Dam's form shifts out of sync with the world around him twice to avoid the claws and tail of the great beast before him, but he is unable to avoid its tremendous jaws. Lifted up into the sky, the rogue finds himself in an unpleasant place to say the least.
((BT attacks! Hit, hit, miss miss! 52 damage to Dam! Dam is grappled!))
The ravenous insects continue to gnaw on Pantherath even as the woren casts spell after spell, ignoring the vermin.
((Swarm gnaws! 19 damage to Pantherath!))
The nimble Graigus evades six powerful swings aimed against him, but the remaining two strike him rather hard.
Chaos Giant attacks! 41 damage to Graigus! (Hit twice out of 8, lol)
Gail, Ombligo, and Pantherath all rocket skyward only to find themselves plummeting to the ground a moment later as the Chaos Giants bellow words of power. The air whistles deafeningly around them as they are hurled up so far as to see the others as mere dots under them!
((Gail takes 63 damage, Reverse Gravity. (Flight is a Su ability, Su abilities are not carried over when polymorphed.)
Ombligo takes 50 damage! (Levitation reduced damage, but not strong enough to negate was the ruling after discussion.)
Pantherath takes 67 damage!))
Next turn!

Posted by: Alpha Mon Jul 21, 2008 12:00 am
Seeing the relatively few enemies left, Tanis shuffles across the field, further than normally possible thanks to the haste spell. Reaching a close enough (but not too close) position, he raises his hands to the sky, chanting quickly. Small fireballs shoot from his form, swirling together far above him. They suddenly shoot out, and then fall back to earth, smashing into all the remaining enemies on the battlefield. In fact, by specially aiming at the huge dinosaur, Tanis manages to catch only the body and not the mouth where Dam is being held.
[Move to U22, cast an Enlarged Fate Spun Fire Storm. Hits everything. It shouldn't hurt Dam, as the dino is so large.
Damage: 16d6 + 6 = 80 fire damage
Reflex save DC27 for half damage
Everything fails its reflex save, bar the chaos giant Graigus is fighting]

Posted by: Cyrus Mon Jul 21, 2008 7:27 am
[Gail sees her leader getting munched on, and, seeing as the fall failed to break her legs, runs over to help. Attack: 1d20(18)+14(BAB)+11(STR)+5(weapon)+3(luck)+2(charge)+1(morale)-1(size) = 53. Confirm: 1d20(4)+14(BAB)+11(STR)+5(weapon)+3(luck)+2(charge)+1(morale)-1(size) = 39.
Damage: 2d8(10)+11(STR)+5(weapon)+11(Might)=37*2=74+1(Fire)+1(Fiery Burst) = 76.
HP: 191/191 (153 subdual damage)
AC: 40]

Posted by: Alpha Mon Jul 21, 2008 9:25 am
((forgot to add Cy, but that battletitan was killed from the fire storm. Sorry :/))

Posted by: Knight_019 Mon Jul 21, 2008 2:49 pm
*Mahler feels a thud when the battletitan hits the ground, dead. The slowing of movement to a complete stop let's Mahler know that now is his best chance to escape from the digestive track of this warbeast. Mahler leans back, then lunges forward with all his might, driving the many spiky protrusions on his body through the battletitan's gastric walls. Mahler spirals through the torpedo motion, cutting up more and more of the fleshy innards when finally he sees light. He tumbles out of the messy scene, rolling on the ground a few steps before standing.*
: ALRIGHT, WHO WANTS SOME!? *Mahler says, raising his fists in preparation for some coming onslaught.*
((Mahler maxes damage on his armor spikes, allowing him to get out of the battletitan, CHESTBURSTER STYLE.
Intimidate: 1d20 + 13 = 19 + 13 = 32.
Mahler will be fighting defensively.))

Posted by: Arcdragnbreth Tue Jul 22, 2008 9:09 pm
((Kinda confused as to what's still alive and what isn't (since a lot of it was mentioned in-chat but never posted). Specifically, I'd like to know whether or not the Battletitan holding Dam was killed, but having a list of everything still alive is a plus.))

Posted by: TheUnknownMarine Tue Jul 22, 2008 9:23 pm

QUOTE (Arcdragnbreth @ Tue Jul 22, 2008 9:09 pm)
((Kinda confused as to what's still alive and what isn't (since a lot of it was mentioned in-chat but never posted). Specifically, I'd like to know whether or not the Battletitan holding Dam was killed, but having a list of everything still alive is a plus.))

((The only thing that was said was killed in chat was in fact, the BattleTitan holding Dam. All other things live.))

Posted by: Rusty Tue Jul 22, 2008 10:54 pm
*Ombligo casts two simultaneous spells again, though one seems to be a bit week as the other seems a bit wild, the magic creature losing his focus as the battle nears its finish.* ((Because AIM is the worst dice roller ever... Greater Arcane Fusion via burning two level 7 spells...
Radiant Assault on the Chaos Giants to the northeast.
Damage: 41
Daze/dazzle: 3 rounds.
WILL save DC 28 to halve the damage and to make the Chaos Giants dazzled instead of dazed.
Two Lightning Lances on the Bowrider, because the third one missed.
LL#1:
Untyped damage: 11
Electricity damage: 39
Sonic damage: 4
LL#2:
Untyped damage: 11
Electricity damage: 43
Sonic damage: 4
FORT save DC 25 to halve the electricity damage only. FORT save DC 25 to negate possible one round stun effect. Total of 4 saves (2 vs. electricity damage, 2 vs. possible stun effect.)
I'm told the Bowrider is defeated. I don't know the status of the Chaos Giants/whether or not they've been dazed or dazzled.))

Posted by: Kaihaku Tue Jul 22, 2008 11:58 pm
The Doctor casts a potent healing spell. [Auto-defensive] [Drop a Mass Cure Critical Wounds were it would do the most good.] [+42 HP] [Healer Kicker: Aid : +13 Temp HP, +1 Morale Attack and Fear Will Save]

Posted by: Dark Maiden Wed Jul 23, 2008 4:00 am
((Kayla fails her Will save for this round.))

Posted by: DragonmasterDon1 Wed Jul 23, 2008 4:17 am
((Langston succeeds and attacks whatever TUM wanted him to attack but misses anyway. Fighting Defensively.))

Posted by: Arcdragnbreth Wed Jul 23, 2008 5:01 am
((Graigus misses with all of his attacks. Dam charges the goblin archer thing. 38 attack, 28 damage. Pantherath moves 75' east, casts Righteous Smite on the two Chaos Giants near Mahler. 72 holy damage, blindness for 3 rounds (half damage/no blindness with DC 23 will save). Close wounds cast defensively to restore 15 hp to Graigus.))

Posted by: TheUnknownMarine Wed Jul 23, 2008 5:49 am
Two of the Chaos Giants roar as their sight is taken from them while the third stands there in a daze. ((2 giants blind, 1 dazed, 1 unaffected.)) Dam gets an arrow to the chest for his troubles as the Bowrider and Battetitan die in a fire. ((Dam takes 15 damage from a critical hit.))
The Chaos Giant facing Graigus roars and tears into the monk before it savagely, and with unbelievable misfortune, Graigus's sleeve gets caught in one of the Giant's spiky growths, allowing him to be hit with ease.
((6 hits of 15+, and 3 misses of 5-. 126 damage to Graigus.))
Next turn!

Posted by: Knight_019 Wed Jul 23, 2008 6:26 am
*Mahler notes Morgan's protective spell finally ending, as was the benefit from his defensive power. He reaches out and grabs the shield, not wanting it to get lost in the chaos. He sees, however, Graigus take a brutal beating that knocks the simian drunken boxer within an inch of his life, which throws him into a fitful rage.*
: LITTLE BUDDY! HOLD ON, I'M COMING!
*Mahler charges with great speed granted from the divinely inspired vigor coursing through the stone framework of his body, the magically enhanced speed, and the extra momentum he is able to derive from his great mass. He raises the shield and bellows a cry that would strike fear into the very ground he trampled. Mahler's form blurs, leaving traces of himself behind as he accelerates. The images disappear, following him, and he raises his right hand defiantly, ready to strike at the giant assailing Graigus and threatening him with death. With as much force as he can muster in such an uncontrolled, desperate state, Mahler lands a thunderous uppercut into the Chaos Giant's midsection. The green, many-armed monstrosity actually lifts off its feet, then topples over backward, hitting the ground with a loud thud. If anyone paid attention even with the end of the battle nearing, a large gouge is torn in its gut from the force of the blow.*
: Graigus, be careful. This is too many close calls for all of us... *Mahler says, concerned for the Dwarf who had not long ago rushed to his aid.* Hit 'em where it hurts! *He adds with a wink.*
((Mahler charges to the Chaos Giant attacking Graigus, this taken under the assumption Pantherath will be there to flank, though it won't be necessary anyway.
PA 3, Activate Rhino's Rush, Smite.
1d20 + 27 + 4 (charge) + 3 (smite) + 2 (flank) - 3 (PA) = 9 + 33 = 42.
Damage
(8d8 + 10 + 9 + 3)*2 + 2d6 = 3 + 6 + 3 + 8 + 3 + 4 + 4 + 6 + 2 + 7 + 6 + 3 + 5 + 2 + 7 + 3 + 44 + 2 + 1 = 119.
Damage counts as holy. It's dead.))

Posted by: Arcdragnbreth Wed Jul 23, 2008 6:35 am
((Pantherath hits himself with a close wounds, then Graigus with a heal. Graigus is at full. Dam hits twice and shreds his target. Iggy crits for 56, Gilliam hits once and crits once for some amount. Graigus charges the next closest Chaos Giant, and because of the two above attacks it dies a monkey monk-flavored death.))

Posted by: Rusty Wed Jul 23, 2008 6:36 am
*Ombligo fires two motes of electricity at one of the remaining Chaos Giants.* ((Moonbow...1d4...2. Firing both at the same one. Two hits for a total of 70 electric damage and 8 sonic damage, no save.))

Posted by: TheUnknownMarine Wed Jul 23, 2008 6:56 am
One by one, the few remaining giants that charged you fall to sword, staff, shot, and spell. Around you are the burning corpses of the most elite rearguard the enemy had to offer. You have proven your prowess in battle against seemingly overwhelming odds once more.
However, this does not halt the crashing tide of cultists, demons, and monsters now coming your way... Driven into a zealous, fanatical rage, the enemy swarms around you and battle is joined once more. Looking over the battlefield, you note that your efforts have pulled a sizable number from the assault on the Abbey, lessening the pressure on your comrades in arms.
((In a freakish coincidence, Gilliam, Pantherath, and Dam all roll nat 20s on their Kno Tactics checks.))
Gilliam, Pantherath, and Dam easily deduce a handful of things as the enemy surrounds them. Firstly, the enemy fighting them now has numbers on their side and nothing else. Secondly, holding the line here will lessen the enemies at the gate. Thirdly, any sane commander would've pulled his troops back at this point, having seen what you can do... Fourthly, there's something missing, but you can't put your finger on it. You know you're missing something, though.
And as the enemies surround you on all sides, the battle rages on...
((Section completed. SFCWIII team levels to level 19, that'll give you something to do while I'm away. SFCWII is up to bat next, you have no time to cast buffs beforehand, but feel free to cast at will once on the battlements.))

Posted by: Knight_019 Wed Jul 23, 2008 7:55 am
((Mahler becomes Level 19 (LA +1/Ftr 1/Pal 4/Juggernaut 5/Fist of Raziel 8)! HP increase by 68! STR increases by 1! BAB increases by 3! FORT increases by 2!
REF increases by 1!
WILL increases by 1!
Diplomacy increases by 3!
Intimidate increases by 3!
Knowledge: Religion increases by 3!
Listen increases by 2!
Sense Motive increases by 3!
Mahler gains [insert feat]!
Mahler gains Greater Powerful Charge!
Mahler gains [insert feat]!
Mahler gains Construct Perfection IV (Immune to ability drain/damage)!
Mahler gains Sunder Evil Item!
Mahler gains another smite per day!
Mahler gains Fiendsmite (2d8 instead of 2d6 holy to fiends)!))

Posted by: Alpha Wed Jul 23, 2008 10:38 am
((Tanis gains a level in Warmage! (LA +1/Warmage 9/Fatespinner 4/Incantatar 4, ECL18 Max hit points increases by 9! Fortitude save increases by 1! Reflex save increases by 1! Gains a skill point in Concentration, Intimidate, Knowledge [Arcana], Profession [Gambler], Spellcraft
Gains one extra 7th level and one extra 8th level castings per day.
Tanis gains a level in Warmage! (LA +1/Warmage 10/Fatespinner 4/Incantatar 4, ECL19)
Max hit points increases by 7!
Base attack bonus increases by 1!
Will save increases by 1!
Gains a skill point in Concentration, Intimidate, Knowledge [Arcana], Profession [Gambler], Spellcraft
Gains the feat 'Extra Edge'
Gains the bonus feat'Sudden Enlarge'
Gains access to level 9 warmage spells! Tanis learns Elemental Swarm, Implosion, Meteor Swarm, Prismatic Sphere, Wail of the Banshee, Weird.
Gains one extra 8th level and four extra 9th level castings per day.))

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