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Shining Force Central Forums > RPG Gallery > Shining Force: The Chaos War Part II

Posted by: Rusty Thu Dec 15, 2005 3:13 am
((...))

Posted by: Dark Maiden Thu Dec 15, 2005 3:35 am
((Blinded? When did that happen Kyo? *Reads back* Ooh... That sucks... ))

Posted by: FreedomJu Thu Dec 15, 2005 4:29 am
(I love Van's new weapon.... one space to the left and attack lower centaur.... and since it died cleave to the other cent and kill it too. Hit=6(d20)+7(BAB)+3(Enchantment)+5(STR)=21 Hit=20(d20)+2(BAB)+3(Enchantment)+5(STR)=30 Confirm crit=8 Damage= 1+4(2d4)+7(STR1.5)+3(Enchantment)=15
Damage= 2+2(2d4)+7(STR1.5)+3(Enchantment)=14
Damage= 2+3(2d4)+7(STR1.5)+3(Enchantment)=15
Cleave Hit=15+2+3+5=25
Cleave Damage=2+1+7+3=13
Now back to my English paper....)

Posted by: TheUnknownMarine Thu Dec 15, 2005 4:44 am
Kyoji vanishes, taking a five foot step back and slicing into the Chimera as he reappears. ((Hit, Hit. 57 damage total to Chimera.))

Posted by: Nightmare Thu Dec 15, 2005 5:04 am
Laika hits stuff ((Attack: Claw1: D20 + 13 = 15 + 13 = 28 Claw2: D20 + 13 = 16 + 13 = 29 Bite: D20 + 6 = 17 + 6 = 23
Damage:
Claw1: D8 + D6 + 8 = 4 + 2 + 8 = 14
Claw2: D8 + D6 + 8 = 2 + 2 + 8 = 12
Bite: D6 + 4 = 4 + 4 = 8
I just realised TUM had made a typo in his last post, so Laika is acctually at HP 32/66 [22/56] before the healing ward.))

Posted by: Knight_019 Thu Dec 15, 2005 5:40 am
*Merkass moves around the pillar and fires 2 arrows successively into the Chimera. They hit squarely, leaving the chimera in a weakened state.* ((5' diagonal up/right. 1d20 + 16 + 1 (PBS) - 1 - 2 = 14 + 14 = 28. 1d20 + 14 = 18 + 14 = 32. 2d8 + 12 + 2 (PBS x 2) = 5 + 7 + 12 + 2 = 26 damage total))
*His path now clear, Aurik moves up to the statue and slams the healing wards into the ground. Healing energy radiates outward, healing his allies and allowing them to continue the fight.*
((4 squares North, Use healing wards.
1d8 + 10 = 4 + 10 = 14 hp healed to all except Ryhir and Kethra
Dodge declared on whatever enemy swings at him first. Defensive fighting enabled.))

Posted by: GE Silver Dragon Thu Dec 15, 2005 6:05 am
Jokulligr grits his teeth at the sharp pain of the lightning blast, staggering from the strike. Thankfully the severe damage left by the attack is mostly remedied a moment later by the healing energy of Aurik's healing ward. Even so, another shot like that would still prove quite hazardous...I need to find cover from the magic offensive...
His attention is drawn away from the enemy mage however when he notes the assault launched against the chimera, which somehow managed to stagger on despite the heavy blows. But first...
Deciding to continue aiding the offensive before seeking shelter, he executes a double rolling kick against the beast, which managed to evade the first foot but was caught by the second.
((Flurry of Blows
Attack 1: 1d20(9) + 5 = 14 Miss
Attack 2: 1d20(16) + 5 = 21 Hit
Damage 2: 1d6(2) + 5 = 7 damage
The straw that broke the Chimera's back))

Posted by: Kyosokun Thu Dec 15, 2005 6:47 am
Acacia misses 2 twice as she attacks on the defensive, hoping reinforcements arrive soon.

Posted by: Arcdragnbreth Thu Dec 15, 2005 9:46 am
((I'm assuming that Van has cleared out both Knights, and the Chimera near Ash has gone down for the count as well; if that's the case, I'm picking on the centaur closest to Brand. Also, I'd like to have Castor strike at the Blue Dragon and, though he's not under my control (or on Ash's team) I'd rather have Laika go after the Knight and then the Chimera (assuming he cleaves).
As before, I'll make this purdy later on, when I know what's what.
Attack: 1d20 + 5 (bab) + 6 (dex) + 3 (boots) + 1 (bow) = 24
Damage: 1d6 + 3 (str) + 3 (boots) = 10
[o] Dex + 4, effective AC 21
== Spells ==
Lvl. 0: Ray of Frost, Ray of Frost, Magic Missile, Magic Missile
Lvl. 1: Orb of Electricity, Orb of Electricity
Lvl. 2: Charged Bolt))

Posted by: Wandering Dezorian Thu Dec 15, 2005 5:11 pm
((Since Brand is brought back into positives by the healing, does he get an action?))

Posted by: Dark Maiden Thu Dec 15, 2005 5:32 pm
((It depends on if you have to move. You collapse when you reach -1 and it takes a move action to rise. So if there is nothing within your reach of attack then no, you can't do much of anything ))

Posted by: Knight_019 Thu Dec 15, 2005 6:49 pm
((Battle Map If Brand gets up he can take a swing at a golem or centaur, or he can try to retreat. We're still waiting on actions from Castor, by the way))

Posted by: Wandering Dezorian Thu Dec 15, 2005 6:57 pm
((No, I'd say that I've got quite a bit in my reach...)) Brand collapses, bleeding heavily, but before his eyes cloud over completely, the timely magics of the healing ward patch the worst of his wounds. Rising unsteadily and using his shield to block the attacks as he does so, his eyes narrow. Two can play that game, the birdman thinks, hand brushing the orb once more.
Action: Stand (I still have cover from my tower shield)
If possible, take 5' step back.
Cast lightning bolt against sorcerer- Laying a straightedge on the map shows that it'll hit the archer, the sorcerer, and the gold thingy. It might also hit the knight next to me, but that I'm not sure of.
Reflex save vs. 15th level caster for half
Damage: 1 + 2 + 1 + 4 + 6 + 4 + 3 + 3 + 6 + 3 = 33 damage.
((Well, I hope it was worth it, because Brand is about to die.))

Posted by: TheUnknownMarine Fri Dec 16, 2005 12:10 am
Jokulligr's mighty blows are indeed, quite literally, the straw that broke the Chimera's back, spine, neck. The mighty beast crumples to the ground. Kethra lands a glancing blow on the minotaur as the beast counterattacks with its own vicious strikes. The second blow misses, but the first is dead on, cleaving all the way into Kethra's ribs and showing the sickly glistening white of bone amidst the spray of red.
((Hit. Miss. 21 damage.))
Ryhir's attacks cut deeply into the dragon, and the beast retaliates by savagely ripping off a chunk of Ryhir's flesh with two of its heads.
((Hit, Hit, Miss, Miss, Miss. 12 damage.))
Van spins his magical guisarme around, cleaving one centaur's torso in half before burying itself into the other's throat, slaying it in a gruesome manner.
((2 dead centaurs.))
Laika lays into his centaur foe, causing it to reel backward in pain. The Knight of Strife is clearly on his last legs, but not dead yet. The knight takes a stumbling step back and jabs at Laika with his lance.
((Hit. 7 damage.))
Asathel's arrow buries itself in the centaur's hindquarters, causing it pain and bleeding, but no serious injury.
Brand's lightning bolt flies into the Dark Archer, slamming him into a pillar and snuffing out his life as it continues on to catch the Sorceror in the side, even as he tries to dodge. The bolt finishes by striking the worm-abomination, causing it to give a horrible howl as electricity arcs over it.
((33 damage to Dark Archer and Ulgurstasta variant. 18 to Sorceror. Dark Archer dies.))
The worm-thing gobbles down Jaha's corpse even as the Cornugon there picks up Eric's still body and places it in front of the beast.
The other Cornugon appears to call forth in his guttural voice, but there is no response. The devil shrugs and grins wickedly as his summons go unheeded.
((Summon Cornugon used. No effect.))
The rest of the group arrives at this time, running inside the chamber.
The two Dark Priests advance, calling on the power of the eternal night to blind their newly appeared foes. Faralon is able to fight off the encroaching darkness from his vision, but Isyndel finds herself unable to see.
((Save made, save failed. Isyndel is blind.))
The Sorceror chants and gestures at the area around Castor. A gray fog materializes from thin air and seeps into the skin of Castor, Brand, and Laika as insane gibbering fills their minds and their vision starts to blur. Brand is able to concentrate on the pain of his injuries to dispel the confusion, but Castor and Laika are not so lucky.
((Muddle (Confusion) cast! Brand saves. Laika and Castor fail their saves. Laika acts normally this round. Castor attacks the nearest creature: Brand.))
Castor roars incoherently and swipes at Brand with his Atlas Axe twice, seeking the birdman's head. However, in his rage and confusion, the minotaur's swings are clumsy and ill-timed. As a result, the mighty axe slips from his grasp and hits the ground, sliding to just underneath the Stone Golem.
((2, Miss. 1. Confirming critical miss: 2. Critical Miss. Dropped weapon.))
The archers launch another volley of arrows. An arrow grazes Laika, but two bury themselves into Asathel and Van.
((Hit, Hit, Hit, Miss, Miss, Miss. 1 damage to Laika. 6 damage to Van and Asathel.))
The remaining Dark Mage advances, calling down a Blaze spell into the ranks of the reinformcements.
((Merkass, Damas, Isyndel, Aurik, Amelios, Van, Acacia and the Clay Golem all take 15 fire damage. Ref save for half. The Clay Golem fails its save, as does Damas. Amelios makes his save and takes 7 damage.))
The remaining Clay Golems slam their fists into their palms and suddenly seem to move much faster, both targeting Aurik, though one also swipes at Acacia.
((Miss, Miss, Miss, Miss, Hit, Hit. Luck is with you. 41 damage to Aurik.))
Though a flurry of blows is aimed at the cleric and fighter, only two manage to hit... but they are devastatingly powerful. Aurik is sent reeling by the might of the constructs.
The Stone Golem attacking Acacia struggles to hit, but doesn't seem to be able to land a blow on the agile fighter.
((Miss, Miss.))
The other Stone Golem lashes out with its fist, knocking out Brand and putting the hurt on Laika.
((Hit, Hit. 24 damage to Laika, 15 damage to Brand.))
The remaining Dark Knight advances towards Van and jabs at him, creating a long, but shallow cut with the tip of his lance.
((Hit. 9 damage.))
The Chimera attacks Laika, but stumbles, unable to hit the wolfman.
((Miss, Miss, Critical Miss: Rest of attacks lost.))
The Blue Dragon manages to bite Laika with one head, and claw him with two stubby foreclaws.
((Miss, Miss, Hit, Hit, Hit. 18 damage to Laika.))
The tank switches targets from Castor to Cedric, firing a carefully aimed shell that hits the paladin dead center before detonating...
((Critical threat. Confirmed. 78 damage to Cedric. ))

Posted by: Dark Maiden Fri Dec 16, 2005 1:01 am
Kethra cries out in pain, her crystal blue eyes fixed upon the blood that now sprays from the wound. She feels her strength leaving her fast, and decides to try and hit the beast as a last ditch effort. Her first blow lands but the second misses by a hair. After this, the monk finally collapses from blood loss.
((Flurry of Blows
Attack 1: 1d20 + 6 - 9 rolled - 15 total. Hit
Damage: 1d8 + 2 - 5 rolled - 7 damage
Attack 2: 1d20 + 6 - 7 rolled - 13 total. Miss
Because of taking action at 0, she collapses
Stabilization Check: 1d20 + 7 - http://i21.photobucket.com/albums/b270/tenshinekootome/9d73ad6e.jpg - 15 total
If she succeeds she's at -1 and stable. If not she drops to -2 and is dying ;_; ))
-----
Damas' eyes widen as the flames lick at his body and destroy the images he had made to try and protect himself. "Damn," he hisses. "They so need to die..." He begins to weave symbols in the air with his fingers and chants in an arcane language. A slow smile plays across his concealed face and the points forward, a small blue bead zipping off north. It explodes a little bit south of the sorcerer, catching his foes in an icy explosion of cold winds and sharp spikes.
((Iceball centered on the square 15' south of the sorcerer. This should hit the sorcerer, the dark priests, the dark mage, and the brass gunner...
Damage: 7d6 - http://i21.photobucket.com/albums/b270/tenshinekootome/2fc00176.jpg - 30 cold damage. Reflex save DC 18 for half
Oh...Initiative too...
Initiative: 1d20 + 4 - http://i21.photobucket.com/albums/b270/tenshinekootome/313b9088.jpg - 12 total
I know I'm going to be a target now, but if they die or get finished off this round it'll be worth it and help a lot. Also...depending on how much time has passed after the battle with the Sound, Mage Armor could still be in effect))

Posted by: Rusty Fri Dec 16, 2005 3:12 am
((Wow. We're dead.)) *Faralon enters, playing an upbeat melody on his lute. He looks about, seeing his allies fallen. I can't lose hope...We cannot fall here. Maybe...my music lift up their spirits and change the course of this battle... He steps backwards as he plays the lute.*
((Inspire Courage. +3 bonus to Attack and Damage rolls, as well as to Charm and Fear effects, I believe. May this be the tide that turns the battle. x_X Also, 5' down.))

Posted by: Kyosokun Fri Dec 16, 2005 3:22 am
Kyoji shouts to Ryhir, asking him to move to the right. Ryhir blindly (haha, get it? He's blind) follows his directions. He then swings, trying to maintain a little defense finally, as he sways from his wounds. But his movement put him off, and he swing wide.
((3 hits become 1, with miss chance.
DAM: 1d6(1) + 5 + 3 + 3 = 12
On the defensive now though, AC 21 *blind penalties are henious* and at 4 HP))

Posted by: TheUnknownMarine Fri Dec 16, 2005 3:40 am
Kyoji moves up and lays into the dragon with fury, slicing through scales and flesh with precise, swift strikes as he disappears and reappears to keep the beast off balance. ((Hit, Hit. 62 damage to the Blue Dragon.))

Posted by: FreedomJu Fri Dec 16, 2005 4:42 am
(Van uses Combat Expertise 3! Dodge to Golem nearest to him! Van attempts to trip the nearest Centaur after taking Faralon's old spot! Trip Hit=20(d20)+7(BAB)+3(Enchantment)+5(STR)+3(bard)-3(Expertise) =35 STR check= 1(d20)+5(STR)+4(Improved Trip)=10
Cent tripped
Hit=13(d20)+7(BAB)+3(Enchantment)+5(STR)+3(bard)-3(Expertise)=28
Damage= 2+1(2d4)+7(STR1.5)+3(Enchantment)+3(bard)=16
Trip against golem
Trip Hit=12(d20)+7(BAB)+3(Enchantment)+5(STR)+3(bard)-3(Expertise) =25
STR check= 6(d20)+5(STR)+4(Improved Trip)=10
Failed
AC 20, 21 against Golem)

Posted by: Rusty Fri Dec 16, 2005 5:46 am
((Bardic knowledge... Only successful checks were on the following: Chimera, Cornugon.)) *Amidst the battle, Faralon studies his foes.* : "Ah, be careful of the Chimeras' breath weapons! But know that they cannot consistently use them. Use this to your advantage! Try to avoid combat with the Cornugons for now, if possible. They have incredible defenses, and a very dangerous tail, as well! Don't bother with fire and acid magic - they're immune!"

Posted by: Arcdragnbreth Fri Dec 16, 2005 6:01 am
((Moving up next to Joku's position on the map, before using Scroll of Bolt 1 [caster level 10] to peg the Dark Priests, the Artilerry and the Dark Mage. Bolt Scroll: 10d6 = 26 (god, I hate AIM) [o] Dex + 4, effective AC 21 == Spells == Lvl. 0: Ray of Frost, Ray of Frost, Magic Missile, Magic Missile
Lvl. 1: Orb of Electricity, Orb of Electricity
Lvl. 2: Charged Bolt))

Posted by: Knight_019 Fri Dec 16, 2005 6:08 am
*Merkass gracefully jumps and spins with the fireball blast, taking only moderate damage from it as opposed to feeling its full effects. The mage had to die, however. Its foul magics were too devestating, and left unchecked, it would rain more destruction down upon them. Moving slightly to get a good shot around the pillars, Merkass is able to see his mark and fires two arrows in quick succession at the mage. They strike him with deadly precision, but Merkass sneers as he sees that the magician still stands.*
((Reflex: 7 + 14 + 2 = 23.
1 square SW
1d20 + 18 + 3 - 2 - 1 = 9 + 18 = 27
1d20 + 18 = 13 + 18 = 31.
2d8 + (5 + 3)*2 = 1 + 7 + 16 = 24 damage))
*Aurik feels the blows of the glay golems, and his breath is nearly knocked out of him. As he tries to recover, the firey bead detonates. The feel of his flesh burning, charring, and sizzling is too much for him to evade. He staggers and wobbles slightly, and his vision begins to fade and waver. A few pained coughs escape from his mouth before he groans and collapses to his knees. Before him, he looks up one last time to see the golems, who almost appear to be snearing at him. His hand reaches for his mace, but halfway there he falls the rest of the way. His mouth agape and his eyes wide open, Aurik hits the ground with a thud.*
((Reflex save: 10 + 6 - 2 = 14. Fail.))

Posted by: Kaihaku Fri Dec 16, 2005 6:16 am
Cedric barely enters the area only to be struck down with a single blow. He joins his allies in unconciousness.

Posted by: GE Silver Dragon Fri Dec 16, 2005 6:28 am
Watching as Kethra finally gives in to her injuries, fending off the foe attacking her even as she began to lose hold of consciousness, Joku smiles slightly. She may be somewhat lacking in some aspects of the monk's way of life, but she certainly has an appropriatly strong fighting spirit. He turns his attention to both of the corrupt creatures looming close by her fallen form. "Such a determined soul deserves the chance to survive this battle, and I shall do my part to see that happens!"
With that, the dragonman approahes the draconic mutation a short distance away, before executing a jump kick upon the creature, the blow striking with fair strength. He then takes this strength and uses it to aide in a continued offensive, this time directed at the minotaur. Kicking off the dragon, he gains enough height to succesfully execute a flip-kick on the larger beast, the attack connecting with as much force as Jokulligr could manage, before his feet return to the floor and he settles back into combat stance.
((5' step NE on map puts Joku in range to direct a flurry at both opponents.
Attack 1(Against "Blue Dragon"): 1d20(18) + 5(STR) + 3(Song) = 26 Hit
Damage 1: 1d6(4) + 5(STR) + 3(Song) = 12 damage
Attack 2(Against Minotaur): 1d20(20) - Crit Threat, Confirm - 14 + 5 + 3 = 22, Confirmed Crit
Damage 2: 1d6(4) + 5(STR) + 3(Song) = 12 + 1d6(2) + 5(STR) + 3(Song) = 12 + 10 = 22 damage total
Fear the subtle power of the monk. >.>))

Posted by: Wandering Dezorian Fri Dec 16, 2005 3:56 pm
((Kai is at -9, folks. Someone heal him or he's out permanently.)) Brand collapses as the golem strikes his blow. 'At least I hit the sorcerer... Fair trade.' is his last thought. Roll to stabilize: Stabilize on 10: 2. Brand loses a HP! Whee!

Posted by: Arcdragnbreth Fri Dec 16, 2005 4:33 pm
((Assuming Aldur doesn't come on and post himself, Amelios' action should be to grab the wards and activate it. After all, that would take care of most of the people who went down. And if he does come on and post... well, I'd hope he'd do the same thing anyway.))

Posted by: Knight_019 Fri Dec 16, 2005 5:39 pm
((Aurik's action, should that happen, will be to stand, retrieve the wards, and use them. Given that Amelios will only be a 5' step away, I should be able to grab them as I stand. Also, http://magic19.homestead.com/files/SFCW2_Current_HP.xls. Bolt/GESD is doing the same thing. We went over it together last night. Please double check my total hp totals for everyone. Apparently *coughKyocough* some people's sig totals are not correct/up to date. Castor, Isyndel, and Gabe I know for certain are incorrect, since they've been inactive. Elias is as well, but to my knowledge, he's gone (though I thought Gabe and Isyndel were as well).
It does work, Aldur ))

Posted by: Aldur Fri Dec 16, 2005 6:26 pm
( Be nice if it worked.) Amelios curses violently, and heads over to Aurik, picking up the Healing Ward and using it. ( 7+10 = 17 hp restored to everyone. And Amelios has moved to the place where Jess said.)

Posted by: Nightmare Fri Dec 16, 2005 7:23 pm
((Laika's stabalize chech which is a DC 20 = D20 + 10 = 17 FAILURE! Laika bleeds, -1 HP someone let me know if he gets an action this turn, because with Amelios's ward he'd be up to 12 HP.))

Posted by: Wandering Dezorian Fri Dec 16, 2005 7:42 pm
((Same here)) You know, prior to those healing wards, 7 members were at 0 hp or less. Methinks we've got a problem.

Posted by: GE Silver Dragon Fri Dec 16, 2005 8:07 pm
((Laika was out of range of Amelios' use of the wards, and so is at -5 HP. Kethra and Ryhir were also out of range, so they stay at their prior HP levels as well, until otherwise aided. So those still wounded are Laika, Cedric, Kethra, Ryhir, Aurik, Castor, Brand, Van, and Acacia, all of which are at less than 50% HP, with exception to Van, whom is only missing 5, and Acacia, whom is just barely above 50%))

Posted by: Dark Maiden Fri Dec 16, 2005 8:09 pm
((DC 20? Ok, Kethra is at -2 and dropping! I'm confused here... A couple of the max HP totals seem wrong to me... As of level 6, I know for sure that... Isyndel had 28 HP max.
Gabriel had 48 HP max.
Sadly these muns have been inactive and are not keeping up with character leveling... This is going to cripple us in this battle.
Also, what is the range of the healing wards? 20' or 40'?))

Posted by: GE Silver Dragon Fri Dec 16, 2005 8:13 pm
((40' radius And indeed, people need to keep their HP sigs more regularly updated. Most importantly Castor, whom has taken well over 70 HP damage but is given the benefit of the doubt that he has enough to survive until this point in battle.))

Posted by: Dark Maiden Fri Dec 16, 2005 8:38 pm
((Ok, I did a little work in Illustrator with the map. Amelios *cannot* move behind Aurik because Van is there. You cannot end your turn in a square occupied by even a friendly "unit". Instead, he would have had to move to the square SE of him.
I am assuming each square on the map is 5', so...
According to my image program, using guides of course, this is what a 40' radius centered on Amelios (in his new position which is marked by a black dot) should look like. If this is indeed correct, Laika is the only one that will not get healed.
If I am somehow wrong, then just ignore me
If not, please tell me before Marine moves the topic because Kethra would be entitled to an action, as would everyone else that got brought back to the positives))

Posted by: FreedomJu Fri Dec 16, 2005 8:42 pm
OOC: Van moved to where Faralon's old spot. Faralon had moved 5' down I think.

Posted by: Dark Maiden Fri Dec 16, 2005 8:44 pm
((Ok, shift it over 5'... It still should heal everyone except Laika and maybe Ryhir...))

Posted by: TheUnknownMarine Fri Dec 16, 2005 11:14 pm
Kethra kicks at the minotaur as Damas' hail of ice causes the boiler on the steam powered tank to sputter, almost dying. The tank's speed is slowed considerably as the boiler is forced to compensate. Meanwhile, the mage is brought to death's door by the iceball, the priest damaged but not greivously.
((Ref saves: all passed save for the mage. Brass Loader is slowed.))
If Dama's Freeze spell is what brought the mage to death's door, the Bolt spell from Asathel is what pushes him through that grim portal. Arcs of lightning dance around the area as the Brass Loader's pilot is wounded badly, the priest even more so, and the mage is killed.
Van trips the centaur, dodging the counterattack the creature makes from his prone position.
The teamwork of Kyoji, Ryhir, and Jokulligr swiftly slays the dragon assaulting them, and also deals a wicked blow the remaining minotaur.
Seeing the mage already dead by the magics of Asathel and Damas, Merkass redirects his shot to the other most viable target: The wounded Dark Priest. The shots are just the thing to cure the unholyman of his "living" afflication, and he is now quite dead.
((AI: Redirect target. Hit, Hit. Target dead.))
The giant worm-thing devours Eric's corpse with gusto.
The leftmost Cornugon calls forth in a commanding tone, and two smaller devils bearing bone-glaives appear, cackling maniacally.
The other Cornugon seems to watch the party closely, almost like it was looking for something.
After Amelios uses the Healing Wards, Aurik is invigorated enough to grasp the item and use it once more.
((Move action: Take Wards back from Amelios. Standard: Use Wards. 15 HP healed to everyone but Ryhir.))
Gabe charges forward, cleaving the wounded centaur in two and continuing to injure the Chimera.
((Hit, Dead Cent. Hit, 17 damage to Chimera. AoO hit, but Mask heals the damage.))
Castor, upon reviving, babbles incoherently.
"Muffins are surprisingly high in fat!" Castor shouts, writhing on the ground. "Arrrgh, the hidden power of the Ancients! I see it! Up, down, up, down, left, right, left, right, A, B, Start!!! The key to power!!!"
Laika attacks while prone, hamstringing the Chimera with a single vicious claw swipe.
((Hit, Miss, Miss. 20 damage to Chimera.))
The Minotaur retaliates with a vicious axe sweep that cuts into Jokulligr.
((Hit, Miss. 14 damage total to Joku.))
The Stone Golem fighting Acacia wails on her with both fists, the female fighter only saved by the phasing affliction that hampers the golem.
((Hit, Hit. 40 damage/2= 20 damage total to Acacia.))
The Clay Golem strikes at Acacia twice, then once at Aurik.
((21 damage to Acacia, 9 damage to Aurik. Cursed Wound: These wounds cannot be healed magically.))
The second Clay Golem move forward, striking at Van.
((Hit, Hit, Miss. 34 damage total to Van. Cursed Wound: This wound cannot be healed magically.))
In an amazing display of ineptitude, the Chimera misses with all five of the attacks it directly at Gabriel.
The Blue Dragon attacks, focusing on the new foe.
((Critical Hit, Miss, Miss, Hit, Miss. 24 total damage to Gabe.))
Gabriel is viciously mauled as the Dragon claws him, then bites down hard on his kidneys.
The Dark archers fail to strike a single blow, save for one arrow that strikes Damas, periously close to his heart.
((Hit. 5 damage.))
The Golem strikes out, but accidently hits a column and spends his time freeing his rocky fist from in between the stone supports.
((Critical Miss.))
The remaining Dark Priest walks over to the Brass Loader and heals the pilot with a word.
((Cure Moderate Wounds: 17 HP healed.))
Laughing maniacally, the sorceror calls out arcane words to bash Isyndel with a magic missle spell.
((18 damage to Isyndel.))
Next turn!

Posted by: Aldur Sat Dec 17, 2005 12:16 am
"Fearsome foes they! Be strong my fellows! Do you really wish to follow the Shining Force into the gaping maw of that horrid creature!? I think not! Fight on brave comrades! We shall indeed take revenge for the fine members of the Shining Force! We could be on our way rather soon if we round up these scallywags!"
Amelios lifts his arms into the air, casting the elation spell on the group, willing them to be happy, and try to fight on. He was however, glaring at the monstrousity that ate Eric.
(Elation cast, +2 Morale bonus to Str and Dex, and an extra 5ft to movement.)

Posted by: Nightmare Sat Dec 17, 2005 12:40 am
Laika remains prone on the floor babbling incoherently. "Coconuts can't migrate, they can however be carried from a tropical area to a cooler climate by a swallow. As it could grip it by the husk. However it must be an african swallow, or else the weight ratio will be unbalenced and... oooh plastic bag."
((Melee AC = 18, Ranged AC = 26))

Posted by: Rusty Sat Dec 17, 2005 1:37 am
*Faralon suddenly stops the music, dropping his lute. Golems... He takes out his new bow, arming it and shooting the Clay Golem near Acacia. ...Putting down these golems is more important right now. ((Bardic knowledge check on the new devils: 20. I think that passes??
Actions: Dropping lute, switching out lute for bow - 5' down if possible?
Roll to hit: Natural 20. YA RLY.
Damage: (6 [arrow] + 6 [bane] + 3 [bane] + 1 [STR] + 1 [Magic] + 3 [Bardic music]) = 20 damage on the Clay Golem northwest of Acacia.))

Posted by: Kaihaku Sat Dec 17, 2005 4:37 am
Cedric finds himself prone nearly at the mercy of the nearby Centaur. Taking a deep breath he backs away and stands to his feet. [5ft "step" back if possible, then move action to stand.] "Faralon, what devilry ails Castor?" The Paladin questions before raising his voice, his reassuring aura of resolve passing over the group once more, "Hold together! We shall avenge the fallen and save those we can! Two of the Force already live again and at this very moment drive away the fiendish Silence from striking us from behind."

Posted by: Arcdragnbreth Sat Dec 17, 2005 5:31 am
"We've got more pressing issues here than that blasted sniper; worry about him later!" Ashathel yelled in reply. "That worm beast is - or is at least close to - an Ulgurstasta! It can create undead, weaken us with it's breath, and swallow us the way it's swallowed most of the fallen Force! Not to mention these massive stone monsters are keeping us from getting close enough to attack those flying beasts!"
Well, it's time to see if we can't get rid of some more of these fools, the swashbuckler said, moving forward to get a better shot at his targets. Withdrawing the other scroll of Bolt, he quickly read the words and hoped for a good outcome as the field of electricity viciously assaulted the artillery and the priest once more. Exploding seconds after the pilot slips out, the brass gunner's tank was destroyed and the evil cleric seriously injured.
((Bolt Scroll: 10d6 = 39
Another suggestion... someone with range peg the priest, as he's supposedly well messed up. And I'll be damned if I have him healing himself and continuing to be a bane. After that, I'd suggest pegging the chimera (then the blue dragon, if the hcimera's dead.) And, last but not least, someone nearby nail the Minotaur before it starts swinging at us again.
Planned actions (edit as necessary):
1] Kethra attacks minotaur if possible. if she kills it, yay.
2] Ryhir attacks the minotaur if kethra doesn't kill it, or the stone golem if she does.
3] Kyoji attacks the minotaur if neither of the above two nail it, or the priest if it's already dead.
4] Merkass snipes at the Sorceror if he can, then the Priest if it's alive, then the chimera and then blue dragon in that order.
5] Whoever's left needs to target the sorceror if possible, and if not the golems (as they're kicking our asses) and then the dragon.
[o] Dex +6, Str +2, effective AC 22
== Spells ==
Lvl. 0: Ray of Frost, Ray of Frost, Magic Missile, Magic Missile
Lvl. 1: Orb of Electricity, Orb of Electricity
Lvl. 2: Charged Bolt))

Posted by: Rusty Sat Dec 17, 2005 5:46 am
((Spellcraft check to recognize the spell in effect...15 + 9 = 24. Pass!)) *Faralon calls back to Cedric.* : "It's a Confusion spell! His mind has been muddled!"

Posted by: FreedomJu Sat Dec 17, 2005 6:29 am
(5' step down for Van, then Power Attack 3 on clay golem thing. Hit=12(d20)+7(BAB)+3(Enchantment)+6(STR)+3(bard)-3(Power Attack)=28 Hit=16(d20)+2(BAB)+3(Enchantment)+6(STR)+3(bard)-3(Power Attack)=27 Damage= 1+3(2d4)+9(STR1.5)+3(Enchantment)+3(bard)+6(Power Attack)=25
Damage= 1+4(2d4)+9(STR1.5)+3(Enchantment)+3(bard)+6(Power Attack)=26
Dodge to the Golem of course
And our glorious DM says the golem is dead.)

Posted by: GE Silver Dragon Sat Dec 17, 2005 6:42 am
"Agh!" Jokulligr stumbled back momentarily from the blow dealt by the minotaur, but quickly regains his balance. He holds a claw to the deep gash left by the axe swing in a futile effort to ease the searing pain, but shakes off the momentary lapse in focus and returns to his assault, lashing out in retalliation. But due to his temporary off-balance, both hits barely fall short of their mark, failing to do any harm to the minotaur.
((Flurry of blows
Attack 1: 1d20(3) + 6(STR) + 3(Song) = 12, miss
Attack 2: 1d20(3...) + same = 12, miss
I wish to stab dice now. I believe I shall.))

Posted by: TheUnknownMarine Sat Dec 17, 2005 5:35 pm
Castor is still raving on about nonsense. "Derpdaderpdadum... Don't you SEE??? It's all a game! Just a sick, twisted game of the gods!!! He That Hides Behind The Screen is playing us all like pawns on a board of some kind!!! The many sided vengeance will have us!! Critical failures!!!! AAAAA!!! Dirpalybirpaly!!!"
Gabriel slices into the Chimera with his huge greatsword, causing the beast to howl terribly.
((Hit, Miss. 21 damage to Chimera.))

Posted by: Dark Maiden Sat Dec 17, 2005 6:24 pm
((Well, it looks like I'll be standing up after all)) As the healing light of the wards washes over her, the horrid wound in her side heals, and a soft moan escapes her lips. Kethra's eyes slowly open and she looks up, her eyes wide when she sees that the Minotaur is still there. Though she knows it is a risk to rise, it is far more embarrassing for her to lay there so she takes the risk and nips up. The Minotaur takes a swing as she rises, cutting into her side viciously. Despite the pain from her injuries, she does relent. She delivers a side kick to the hulking beast's gut, then a vicious spinning kick right to its face. The blow causes a loud crack to resound in the room, and the beast finally falls to the ground. "Hmph, that'll teach you to mess with me," she mutters in elven.
((She stood up, taking an AOO for 16 damage! >_<
Then...Flurry of Blows
Attack 1: 16 + 6 + 3 (song) + 1 (elation) = 26. HIT!
Damage: 1 + 2 + 3 (song) + 1 (elation) = 7 damage!
Attack 2: 5 + 6 + 3 (song) + 1 (elation) = 15. HIT!
Damage: 6 + 3 (song) + 1 (elation) = 10 damage!
Total Damage: 7 + 10 = 17
Marine informs me it is quite dead ^_^))
-----
Damas' eyes fly wide open when the magic missiles slam into Isyndel, the blind wizardess standing before him. His gaze falls on the enemy sorcerer, and his eyes narrow to slits beneath the hood of his cloak. "How dare he..." the elven sorcerer hisses. "It's on now. His ass is mine." He takes a step up, now standing beside Isyndel and repeats the gestures and incantations he has become quite familiar with. A small blue bead streaks across the room and detonates, assaulting those caught in the blast with icy winds and spikes made of pure ice.
((5' step NE, then casting Iceball. Here is the radius; http://i21.photobucket.com/albums/b270/tenshinekootome/IceBallAOE.jpg
The blue square is where the spell is centered, and the blue circle is the radius. If that is right, the Sorcerer, the Priest, and the Tinket get hit. Pray this finishes them off people
Damage: 6 + 1 + 5 + 6 + 1 + 1 + 5 = 25 damage. Reflex save DC 18 for half))

Posted by: Knight_019 Sun Dec 18, 2005 3:28 am
((Thank you, Jess, for pointing out something I mentioned in my post originally. I changed the HP values for the two you gave accordingly, however, since at least someone knew. http://magic19.homestead.com/files/SFCW2_Current_HP.xls. Also note Merkass' position was wrong, since TUM forgot that W is on the left ))
*Merkass positions himself, aiming for the main target. He had done his part to clear the frontal area, and now he had to concentrate on their artillery. The foes nearby would find his arrows far less harmful. Letting 2 arrows fly quickly, Merkass is taken aback by the nearby sounds of battle and nearly hits an ally as his concentration is broken. He curses the mage and his luck, and hopes to do better next time.*
((5' W should put me into position, though I should be able to hit from my (correct) current position (which is 2 spaces West (LEFT) of where I am currently shown.
Rapid Shot
1d20 + 21 - 2 = 5 + 19 = 24.
1d20 + 20 = 1 +...
Failure Confirmation: 1d20 + 19 = 5 + 19 = 24.
Damage
1d8 + 5 + 3 = 7 + 8 = 15.))
*Growing weary of being hammered by melee attacks by the golems, Aurik withdraws with the wards and moves to a much more tactically sound position. Slamming them into the ground once more, Aurik understands he and Amelios are the two keeping the group from certain defeat, and their jobs are of the utmost importance.*
((5' SW, 5' W. Healing Wards.
1d8 + 10 = 7 + 10 = 17 HP to all but Laika and Gabriel.
Caster level check to overcome cursed wounds: 3 + 9 = 12. Fail.
Unfortunately, this means Van heals nada.))
((Sheet represents healing wards.))

Posted by: Rusty Sun Dec 18, 2005 5:14 am
((Sorry, Kyoso. Rose gave me permission. Maybe this'll help save you time anywho. lol You can control her character again next turn. I'll just do it as needed.)) *Acacia strikes the Clay Golem twice!* ((Roll to hit...13 + 6 (BAB) + 5 (STR) + 1 (magic) + 3 (music) = 28. Hit!
Damage: (1 + 3 + 6 [damage]) + 7 (STR * 1.5) + 1 (magic) + 3 (music) = 21.
Roll to hit...natural 13 again. Hit
Damage: (1 + 6 + 4 [damage]) + 7 (STR * 1.5) + 1 (magic) + 3 (music) = 22.))

Posted by: TheUnknownMarine Sun Dec 18, 2005 9:58 am
Faralon's arrow impacts the golem and magically disrupts its structure, crumbling a large section of clay from its shoulder. Meanwhile, Van's magical guisarme slices apart the other Clay Golem, causing it to crumble into bits. Ashathel's Bolt spell cascades electricity onto the Priest and Brass Loader, causing the steam-driven tank to explode as its machinery is sent haywire. The pilot manages to escape unharmed, though.
Jokulligr's attacks serve to do nothing but distract the minotaur, allowing Kethra to slip past most of its defenses and deal the killing blow.
Damas' spell bombards the enemy, the Sorceror and Dark Priest not nimble enough to evade its icy hail. The Dark Priest is killed, and the Sorceror is barely hanging onto life. The pilot of the Brass Loader nimble evades the spell by taking cover behind the wreckage of his vehicle.
Acacia is able to exploit the damage done by Faralon and finish destroying the remaining Clay Golem with a swift two strokes.
The pilot of the Brass Loader unslings a gnomish rifle and takes careful aim at Damas.
((Auto-threat. Confirmed. 18 damage total to Damas.))
A bullet rips through Damas' chest, barely missing vital organs before erupting out the back.
A trio of arrows flies from the archers to strike Gabriel and Kethra. A third arrow flies out to bury itself in Faralon's chest.
((Hit, Hit, Critical Hit! 5 damage to Kethra, 7 damage to Gabriel. 24 damage to Faralon.))
The Dark Knight Van tripped gets up, shakily thrusting his lance at Brand and missing.
By a miraculous occurance, none of the dragon's strikes manage to wound Laika.
((I didn't roll above an 8 for 5 attacks. ))
Gabriel, on the other hand, is not quite so lucky, as the Chimera tears into him with claw, fang, tail and horn.
((Hit, Hit, Hit, Miss, Miss. 32 points of damage to Gabriel.))
The Golem raises its arms high and brings them down on Brand, crushing the bird-battler underneath its mighty fists.
((Hit, Hit. 44 damage total.))
The other Golem weakly swats at Amelios before grabbing Acacia and crushing her ribcage with a powerful surge of strength. The woman warrior is dropped to the ground, chest broken.
((Hit. Critical Hit. 10 damage to Amelios. 54 damage to Acacia.))
As Aurik moves close to the centaur, he is struck by an attack at an opportune moment.
((AoO from Dark Knight. Hit. 10 damage to Aurik.))
Merkass' arrow kills the Sorceror just as he was about to call down a massive spell on the group. The spellcaster dies gurgling arcane words and coughing up blood.
Silent all this time, one of the Cornugons speaks.
"So! The mortals prove worthy of sport after all! Very well, then! Let us celebrate your ability in an orgy of blood and pain! Come, brethren... Into the maelstrom of battle!!!" the Cornugon booms as the devils disappear from sight to reappear amidst the group.
: "I am sorry, Cedric. I know your request, but I simply cannot stand by and watch anymore..." Yeesha states as she enters the battlefield, bathed in a soft blue glow.
The clatter of hooves and clank of armor sounds as a slightly battered female centaur with elaborate armor emerges from the hallway.
: "Ha! I thought I heard a familiar voice!" the centaur states as she moves in front of Yeesha.
: "Dawn???" Yeesha exclaims. "But I thought..."
: "I got separated from the main group after the fight. What? I'm not going to die that easy while my family's ancestral armor still protects me!" Dawn says, pawing the ground with a hoof. "But we can fill each other in later."
"Bold words..." the Cornugon says as both emit strong terror around them.
((Free action: All those within 5' of the Cornugons must make a DC 23 Will save or cower in fear for 15 rounds. If the save is passed, the character is merely shaken for a round, -2 to hit. Kyoji passes his save.))
Kyoji makes no sound, but vanishes from sight to reappear next to one of the Cornugons, jamming his swords into the beast's belly and causing it to roar in outrage.
((Hit, Hit. 54 damage after DR.))
The Ulgurstasta variant consumes the last corpse near it.
Next round!

Posted by: FreedomJu Sun Dec 18, 2005 10:16 am
(Van failed his fear save.... rolled a 3 for a total of 12.)

Posted by: Rusty Sun Dec 18, 2005 10:57 am
((When does the curing take place? I need to know for purposes of my current HP. Also, Damas have a protection spell of sorts cast upon him? I thought it was Mirror Image or something. Maybe that autothreat missed?)) *Faralon cries out in pain as the arrow digs into his chest. Shaking with anger, he fires two arrows swiftly at the Stone Golem that felled Acacia.*
((Roll to hit...17 + 11 (BAB + Dex w/Elation) + 3 (bardic music) - 2 (Rapid shot) = 29. Hit!
Damage: 6 [arrow] + 2 [bane] + 6 [bane] + 1 [STR] + 1 [magic] + 3 [music] = 19.
Roll to hit...18 + 11 (BAB + Dex w/Elation) + 3 (bardic music) - 2 (Rapid shot) = 30. Hit!
Damage: 8 [arrow] + 5 [bane] + 6 [bane] + 1 [STR] + 1 [magic] + 3 [music] = 24!
http://www.eastlakenorthernlights.homestead.com/files/StoneGolemOwned.gif
Also, Spellcraft check on Isyndel to tell if she's blind. Natural 20. <3))
*Isyndel seems to have gone blind...Acacia has fallen, and others may soon...This is terrible!*
: "Tanooki, don't focus on the large devils, the Cornugons. Their resistance is too great! Aid our allies against other foes! Someone aid Merkass! Gabriel - Laika, be careful! We will need his ranged support here! Don't let the devils gain the upper hand!"
*Can the formations really work?*

Posted by: Nightmare Sun Dec 18, 2005 3:18 pm
((more about the healing... if Aurik used the wards where he is right now, thanthe statement of it healing everyone but Laika and Gabe is false. So... I'm not sure what to believe right now with that.))

Posted by: Knight_019 Sun Dec 18, 2005 4:22 pm
((I had actually meant to say "SE" and "E" because I wanted to heal Ryhir, but I was caught up with saying W. Aurik should be below Acacia. That was my fault. I couldn't move SW then W according to the map, anyway. Healing happens in post order.
Merkass will be doing some tumbling.
I'm getting to everything tonight so I can roll stuff in chat. I don't have the drive to host yet another picture to my site))
: Don't worry about me! Deal with them, first!

Posted by: Rusty Sun Dec 18, 2005 5:05 pm
((Wow, my edit that included the Gabe and Laika bit...It completely messed up my other sentence. I was tired. x_x Read the Gabe/Laika comment as AFTER the sentence, "We will need his ranged support here! Don't let the devils gain the upper hand!"))

Posted by: Nightmare Sun Dec 18, 2005 6:32 pm
((This will be Brand's action unless WD makes one for him, or anyone has a horrible objection to it. He's going to move 5' to the right (west) and then use the orb to dispell the confusion on Laika. --- Laika's turn Attack
Claw1: D20 + 13 + 3 (song) + 1 (elation) - 4 (prone) - 4 (PA) = 19 + 9 = 28
Claw2: D20 + 13 + 3 (song) + 1 (elation) - 4 (prone) - 4 (PA) = 3 + 9 = 12
Bite: D20 + 6 + 3 (song) + 1 (elation) - 4 (prone) - 4 (PA) = 7 + 2 = 9
Damage
Claw1: D8 + D6 (fire) + 8 + 1 (elation) + 3 (music) + 4 (PA) = 4 + 3 + 16 = 23))
Laika lashes out while still on the ground, just trying to hit something, and fourtunately does finds the chimera's leg, hoping it'll be taken out.

Posted by: Dark Maiden Sun Dec 18, 2005 11:23 pm
((Save vs. Fear, or whatever it is: 11 + 10 + 3 (song) = 24. Passed)) Kethra hisses in pain and pulls the arrow from her body, then her eyes widen with both amazement and fear when the devil appears before her. Its mere presence shakes her, but she manages to stand her ground. Seeing those in the back ranks as a threat, she tumbles past the Cornugon and moves towards the Tinker.
((Tumble check: 6 + 13 = 19. Passed
With the way she has to move, she is 10' north of the Cornugon now. Kethra then goes on Full Defense, because she has no chance of hitting it, and there are other things that need to die))
-----
Damas' eyes widen in pain as the bullet drills through him and he staggers. As his vision starts to get hazy, the light of the healing ward washes over his body. His gaze fixes on the Tinker in the distance and his eyes narrow. However, he then notices the Cornugon in front of them. "Oh my goodness," he murmurs in elven. The sorcerer pulls a leather strand from his pouch and chants, placing his hands on himself. His image suddenly distorts, making it a bit harder to see where he actually is.
((Casting Defensively: 13 + 11 = 24. Pass
Damas casts Displacement on himself. For 7 rounds all attacks against him have a 50% miss chance))

Posted by: Knight_019 Mon Dec 19, 2005 3:30 am
*Merkass looks sternly at the devilish creature in front of him. Its beard appeared to have a life of its own, and the devil itself sneered, snarled, and goaded him. Curling up his nose and his upper lip, Merkass shot a similar gaze back at him.*
: Oh no you don't!
*Merkass quickly crouches and springs upward, cartwheeling to his right. As his left hand comes around, he pivots to face the devil's direction and somersaults back into a handspring with amazing speed. As he watches the devil raise its bone glaive against him, he nearly loses his balance, but he continues back. Once out of its range, Merkass raises his bow against him and draws an arrow. Faralon had mentioned the infernal nature of these creatures. Taking a risk, Merkass assumed his regular stock of arrows would do him no good, and so he instead opted for his silvered ones. Attempting to stay safe from harm, Merkass stays on the defensive after he quickly fires his arrow, leaning on the side of caution.*
((Tumble Check: 1d20 + 17 + 2 (Cat's Grace) + 1 (Elation) - 10 (Full Speed) - 1 = 9 + 9 = 18.
30' E.
Attack
1d20 + 22 + 1 (PBS) - 1 - 4 = 4 + 18 = 22.
Damage
1d8 + 1d6 (Skirmish) + 8 + 1 (PBS) = 8 + 3 + 9 = 20.
Effective AC: 21 + 3 + 1 (Skirmish) = 25.))
((I need to find out if Aurik's position changes because I made that typo last round or not
Typo stands, apparently. Gabe and Laika heal 17, Ryhir does not. Aurik is also now surrounded with the wards and away from the other healer, though the AoO never occurs.
Will Save = 1d20 + 7 + 3 - 2 = 7 + 8 = 15.))
*The sight of the Cornugon brings more of the horrible images to mind. The spikes and horns protruding from its body give him thoughts of torture devices. Nails pressed into the flesh under fingernails, iron maidens, and the tearing of body parts. Aurik becomes gripped with fear and horror when the Cornugon appears near him, and all he can do is stare, mouth agape.*

Posted by: TheUnknownMarine Mon Dec 19, 2005 5:43 am
((Note for myself: Rolled saves for others. Isyndel failed, Amelios passed, Aurik failed, Dawn passed. Pre-rolled for Yeesha, passed.))

Posted by: Rusty Mon Dec 19, 2005 7:41 am
((Upon peoples requests, I am taking an action for Ryhir.)) *Ryhir rolls forward, then wildly slices at the Cornugon.* ((Tumble up 10'. Check: Natural 3 +...14? I'm almost certain he'd have more than 6 ranks in this since level 3. Thanks to Elation, he'd only really need 2 more ranks than listed - amd he's gained 4 levels since, so...
Attack 1: (King Scim)
Roll to hit: Natural 1. Confirm critical failure: 12. Critical failure of sorts.
Attack 2: (King Scim)
Roll to hit: Natural 20. Ying Yang, you say? Yes.
Confirming critical: 2. Nope.
Confirming hit: 35. Hit!
Damage: 3 (damage) + (cold damage = negated) + 4 (STR + elation) + 5 (magic) + 3 (music) = 15 damage.
Attack 3: (Normal Scim) 13 + 6 (BAB) + 4 (STR + elation) + 1 (weapon focus) + 3 (music) + 2 (flank?) - 2 (TWF) = Miss.))

Posted by: Kaihaku Mon Dec 19, 2005 3:48 pm
((Two notes: For those of who facing the Cornugon nearest Cedric, remember that he provides you with a +4 morale bonus on that save. Also, TUM remember that Yeesha is mounted upon Fortune Cookie unless she decided to remove herself. I believe that she benefits from the mount's improved evasion for area effects?))
Cedric takes a step towards the Cornugon, his eyes stare intently at the Cornugon before him and he remains a beacon of strength despite the terror surrounding the devil. Raising his hammer, he strucks out mightily.
[Attack 1: 17 + 13 + 3 = 33]
[Damage: 2...+ 9 + 3 = 14] ((Gonna be next to nothing after DR... ))
[Attack 2: 3 + 8 + 3 = 14]

Posted by: Knight_019 Mon Dec 19, 2005 4:19 pm

QUOTE (Rusty @ Mon Dec 19, 2005 2:41 am)
((Upon peoples requests, I am taking an action for Ryhir.)) *Ryhir rolls forward, then wildly slices at the Cornugon.* ((Tumble up 10'. Check: Natural 3 +...14? I'm almost certain he'd have more than 6 ranks in this since level 3. Thanks to Elation, he'd only really need 2 more ranks than listed - amd he's gained 4 levels since, so...
Attack 1: (King Scim)
Roll to hit: Natural 1. Confirm critical failure: 12. Critical failure of sorts.
Attack 2: (King Scim)
Roll to hit: Natural 20. Ying Yang, you say? Yes.
Confirming critical: 2. Nope.
Confirming hit: 35. Hit!
Damage: 3 (damage) + (cold damage = negated) + 4 (STR + elation) + 5 (magic) + 3 (music) = 15 damage.
Attack 3: (Normal Scim) 13 + 6 (BAB) + 4 (STR + elation) + 1 (weapon focus) + 3 (music) + 2 (flank?) - 2 (TWF) = Miss.))

((You did TWF completely wrong))

Posted by: Dark Maiden Mon Dec 19, 2005 4:51 pm
((Aurik failed his save? Oh god, we're really screwed now... ))

Posted by: Wandering Dezorian Mon Dec 19, 2005 7:01 pm
Yeah, I'm back from travelling. I'm fine with the dispelling bit for my action- Since I haven't made a post for the last two (...?) rounds, could that be a previous action, so that I still get an action this round?

Posted by: Aldur Mon Dec 19, 2005 7:03 pm
Amelios frowned, they were losing and so...would he have to do it? He nodded, raising a personal object from his pocket and held it up high, a gentle light emanating from it. A pretty cheesy melody began to play. :music:DIGIMON DIGITAL MONSTERS! DIGIMON ARE THE CHAMPIONS!
Amelios digivolve to...Galm!
**
But Seriously, he revives Acacia as that's about all he can do to avoid AoO and the player of Amelios would point out you put monsters far too strong for us into the battle.

Posted by: Kaihaku Mon Dec 19, 2005 8:17 pm
((Once we hit level eight, one of the clerics might consider investing in Mass Resurgence... Complete Divine 177. Might be useful in situations such as this.))

Posted by: TheUnknownMarine Mon Dec 19, 2005 9:51 pm
((WD, if you see this before I update, I'll let you take another action. Kai: Yeesha is not on Fortune Cookie, she dismounted. Good thinking, though. Aldur, the DM would like to point out that he gave you everything you needed to win this mission and that you're still winning, albeit not by very much. The DM would also like to point that he can't hold your hand at every major battle/decision. *cough*whereisZook*cough* This encounter was made to be difficult, but within your grasp, and so far it's proving just that.
So stop complaining. ))

Posted by: Rusty Tue Dec 20, 2005 2:30 am

QUOTE (Knight_019 @ Mon Dec 19, 2005 10:19 am)
((You did TWF completely wrong))

((That's because I don't do TWF. But you know what? I try. I TRY.))

Posted by: Wandering Dezorian Tue Dec 20, 2005 5:23 am
Brand smiles grimly, sidestepping and attacking the monsterous golemn with all the skill remaining him, heedless of his own safety in his desire to destroy this enemy first. ((TUM, can you roll for me? My dice are sitting back in school.)) Action: 5' step north, drop shield, full attack against golem.
First attack (Spell head): 1d20 + 9 (skill, str, masterwork) + whatever song and spell bonuses are floating around.
Damage: 1d8 + 3 (1.5 str) + 10 electrical + song/spell bonuses
Offhand attack (+1 head): 1d20 + 9 + song/spell bonuses
Damage: 1d8 + 3 (str, +1) + 10 electrical + song/spell bonuses
Second attack (spell head): 1d20 + 4 + song/spell bonuses
Damage: 1d8 + 3 (1.5 str) + 10 electrical + song/spell bonuses
If either spell-head attack lands, I'll shoot that lightning bolt up all 3 of their butts.

Posted by: Arcdragnbreth Tue Dec 20, 2005 6:26 am
(( SR check: 1d20 + 3 = 18 Orb of Elec: 1d20 + 15 = 23 Damage: 2d8 = 14 Aimed at the Barbazu in front of Merkass. ))

Posted by: Dark Maiden Tue Dec 20, 2005 7:01 am
((Hmm, ok, now I am plain confused. I will do what I am able with my characters in this sitution, and I ask that no one complain about the actions that I take. Goodnight everyone ^_^;;))

Posted by: TheUnknownMarine Tue Dec 20, 2005 7:11 am
Van shakes in fear, unable to move at the sight of the terrifying beast in front of him. Faralon fires a pair of arrows that magically crumble some of the Stone Golem's rocky form away. Gabriel's swing goes wide, but Laika, despite his confusion, manages to latch onto the beast and deal it a deathblow with a single, flaming claw.
((Hit. Chimera dies.))
In his weakened state, Brand cannot seem to land a hit.
((Rolled: 6, 8, 13. Sorry. : ( ))
Castor continues to babble.
"Do... Do you expect me to TALK, Shail-finger???" Castor screams at the air. "No... You expect me to die!!!"
Amelios, remembering all the tactical planning he had been working on, remembers that flanking manuevers are usually the key to victory against larger enemies, and proceeds to move up five feet. He then raises Acacia from the dead, showering the young lady in golden light emanating from his staff.
Amelios having moved so, Cedric is able to strike at the Devil in front of him, flanking the creature. His mighty hammer rebounds off the thick scales of his foe, though. He barely bruises the fiend.
((Hit. 4 damage. Miss.))
Kyoji vanishes from sight, as Ryhir moves up to take his place.
Jokulligr stands firm against the fear effect, dropping into a defensive position.
Not to be denied its prey, the Bearded Devil wounded by Merkass howls in rage and rushes the scout with its glaive, driving the weapon through Merkass and pulling it out, leaving a horrific wound. The injury leaks blood constantly and causes the catfolk great pain.
((20. Confirming crit... 20. Confirming upgraded crit: 19. Critical hit! 9x3= 27 damage to Merkass and Merkass takes an infernal wound. He loses 2 HP per round until a Heal check is made.))
Yeesha moves up, casting a spell at the Cornugon that fizzles even as the devil laughs.
"Spells? I am a creature of magic, and quite resistant, little morsel..." the creature booms.
: "Resist this."
Dawn suddenly tears into the fiendish beast with a single, powerful blow from her Lance.
((Hit, Miss, Miss, Miss. 34 damage!))
The devil screams as a large chunk of its unholy flesh falls smoking to the floor, bursting into flame and emitting a smell like sulfur and brimstone.
The mad gnome coolly aims his rifle and fires at the rushing monk.
((Nat 19. Confirming crit... Nat 19. Confirming upgraded crit: 18. Critical Hit! 18 (max damage. ) x3= 54 damage to Kethra.))
((http://magic19.homestead.com/files/TUMisPureDagNastyEvil.gif <= Roll of SATAN.))
Ashathel casts a spell that wounds the Barbazu assaulting Merkass.
The Barbazu near Yeesha moves down to engage Cedric, thrusting its glaive wickedly into the paladin's side.
((Nat 19, one off from a crit... Hit! 12 damage (one off from max damage) to Cedric. Cedric takes an Infernal Wound, bleeding 2 HP each round until a Heal check is made!))
The archers unleash a volley of arrows that pale in comparison to the sheer havoc the other combatants are causing.
((Miss, Miss, Miss, Critical Miss. Nat 19. Confirming... Not confirmed. Hit. Hit. 8 damage to Isyndel. 7 damage to Joku.))
One of the archers takes aim at Gabriel, but in his panicked rush to shoot the mad barbarian before he charged, pulls back too far and snaps his bow, breaking it.
((Critical Miss: Leftmost archer broken bow.))
The bowless archer draws a short sword and moves to the side.
The Blue Dragon attacking Gabriel bites savagely at the equally savage warrior.
((Hit, Hit, Hit, Miss, Miss. 16 damage total.))
The Cornugon Dawn attacked screams in bloodlust as it lays into the centaur knight, tearing through the master-crafted ancestral armor she wears to rend the flesh beneath.
((Hit, Miss, Hit, Hit. 41 damage to Dawn total.))
The right golem takes a pair of swings at the revived Acacia, but misses each time, its huge fists pounding the stone floor, leaving huge cracks.
((Miss, Miss.))
The left golem strikes out at Castor, then at Brand, hitting only air.
((Miss, Miss.))
The other Cornugon lashes out at Ryhir and Jokulligr, but luck is with them, as only two of its four strikes hit.
((15 damage to Jokulligr. 14 to Ryhir.))

Posted by: Dark Maiden Tue Dec 20, 2005 7:59 am
Kethra moves steadily towards her target, like a hawk gliding in after their prey. She prays silently that she can get the drop on the mad little gnome and end this once and for all. Just as she nears her target, however... *BOOM!* A loud shot rings through the air and a bullet passes from the gnome's rifle and tears effortlessly through the chest of Kethra like a knife through butter, blood spraying everywhere. The young monk's eyes widen and she opens her mouth as if to scream but nothing comes out. She staggers back and manages to turn and look at Faralon and Damas, her crystal blue eyes wavering as she struggles to focus. "Damas...? F-Faralon...?" In a brief moment of clarity, she realizes it is them, and that they live still. However, a chilling cold begins to grip at her. "Faralon..." is the last word to slip past her lips, just as the light fades from her pretty eyes. Her entire body goes slack and the young woman slumps to the ground lifeless, her life blood pouring from her and staining the stone floor crimson.
-----
"K-Kethra..." Damas stammers, his eyes wide; the young sorcerer unable to believe what he had just seen. Kethra, perhaps his only real friend on this journey shot dead before his very eyes. "N-no...this can't... God damn it!" He screams in frustration, clenching his fist and looking towards the tinker with somewhat murderous intent. "I've f****** had about enough of you," he hisses to himself. Weaving symbols in the air with his fingers and speaking words of arcane might, he sends four blue energy missiles towards the tinker. "Humph, take that murderous scum."
((Defensive casting: 7 + 11 = 18. Passed
Magic Missile cast on the tinker. 5 + 2 + 4 + 2 = 13 damage
Seriously, that tinker needs to DIE! Someone help?))

Posted by: Rusty Tue Dec 20, 2005 11:11 am
((If Tinker is still alive, this is the following action. If not, Faralon misses the second arrow on the Golem. Rapid Shot. One shot on Golem - one on Tinker. Roll to hit Stone Golem: 15 + 11 (BAB + magic + Dex w/Elation) + 3 (bardic music) - 2 (Rapid shot) = 27. Hit!
Damage: 7 (arrow) + 2 (bane) + 3 (bane) + 1 (STR) + 1 (magic) + 3 (music) = 17.
Roll to hit Tinker: 7 + 11 (BAB + magic + Dex w/Elation) + 3 (bardic music) - 2 (Rapid shot) = 19. Hit?
Damage: 8 (arrow) + 1 (STR) + 1 (magic) + 3 (music) = 13!))
*Faralon quickly goes to shoot an arrow at the same Stone Golem he had been focusing upon. Out of the corner of his eye, he sees Kethra...shot. A tingling sensation fills his body - a cold chill. His gaze meets hers for what seems minutes...yet barely a moment has passed. There she was...dying before his very eyes...As she falls dead, he releases the arrow - not even on purpose. His arms grow weak momentarily as he sees her lifeless body on the ground. The arrow strikes true, the magic tearing through the rocky make of the Stone Golem, and Faralon screams as his strength is replenished with a rage. He fires a second arrow swiftly at the culprit.*
: "Kethra!!!"
===
((I'll take an action for Acacia, as well. If the Golem is still standing, attack it. If not, I guess have her go after a Cornugon? *Shrug*))
*Acacia awakens. But how? Regardless, she sees the battle still wages and strikes at the Golem before her.*
((Roll to hit...13 + 6 (BAB) + 5 (STR + Elation) + 1 (magic) + 3 (music) = 28. Hit!
Damage: (6 + 3 + 5) + 7 (STR + Elation * 1.5) + 1 (magic) + 3 (music) = 25!
Roll to hit again...14 + 1 (BAB) + 5 (STR + Elation) + 1 (magic) + 3 (music) = 24. miss!))

Posted by: Nightmare Tue Dec 20, 2005 5:15 pm
Laika seems to be getting much better at fighting from the ground. His first claw seems to have found a vital spot, judging by the large amount of blood pouring out of the dragon's stomach. ((Attack Claw1: D20 + 13 + 3 (song) + 1 (elation) - 4 (prone) - 2 (PA) = 20 + 11 = HIT
Confirm crit: D20 + 13 + 3 (song) + 1 (elation) - 4 (prone) - 2 (PA) = 16 + 11 = 27 (Crit confirmed!)
Claw2: D20 + 13 + 3 (song) + 1 (elation) - 4 (prone) - 2 (PA) = 17 + 11 = 28
Bite: D20 + 6 + 3 (song) + 1 (elation) - 4 (prone) - 2 (PA) = 7 + 4 = 11
Damage
Claw1: 2D8 + (6 + 8 + 1 [elation] + 3 [music] + 2 [PA]) x 2 + d6 (fire) = 3 + 4 + 40 + 6 (fire) = 53
Claw2: D8 + D6 (fire) + 8 + 1 (elation) + 3 (music) + 2 (PA) = 2 + 5 (fire) + 14 = 21
Total damage: 53 + 21 = 74.... ummmm.... ouch?
If the first claw kills the dragon, he'll take the rest of his action to stand, otherwise, he'll use the rest of the attack to kill it.))

Posted by: Arcdragnbreth Tue Dec 20, 2005 5:22 pm
Ashathel closed his eyes for a moment as his brother screamed, knowing what had happened after the familiar crack of gunfire and the yell of the half-elven monk. He too wanted to focus all his energies on the Gnome, but he was also well aware that there were more pressing issues.
((Damnit. Kethra wasn't supposed to die. Not now, when we're so close to done...
Alright. I've got more tactical advice.
First things first, I want Van's action in before anyone else's, considering that his Glaive can make very annoying enemies much less annoying. He needs to get on the Bearded Demon, because it's only got 45 HP and with it gone both Cedric and Dawn can focus on the Cornugon. Thankfully Kyoji seems to be putting that holy weapon of his to good use, so between him, Joku, and Ryhir, the other Cornugon will be busy. The golems are being tied up respectively by Gabe and Laika on the left (assuming that the dragon goes down) and Acacia on the right (assuming Acacia's isn't dead thanks to Faralon's bow. That leaves Ash to get some of that bearded heat off Merkass. Isyndel (whose stat sheet we need desperately) should also spell-snipe at the bearded demon, though that needs to attack before Ashathel and Merkass so we know where to place our attacks. I also need to know what else Amelios can cast, but if he can't do anything else I'd love for him to activate the wards this round (if possible). Or, if not, do something about the fear on Aurik if possible (because him being feared for 15 rounds is not good at all, and I'd rather not have to wait until the Cornugon's dead for him to pick up people pieces and put them back together.)
So once more, in a more logical order:
0] Faralon - Move somewhere, so Van can drop back. Preferrably to the left, to avoid attracting the other Barbazu's attention.
1] Brand - Dispel the fear on Van (if possible) and then go at the Golem again.
2] Van - Glaive to Barbazu. Cleave to Cornugon on a kill.
3] Cedric - Attack the Barbazu to clear the way for Dawn (if it lives) or nail the Cornugon (if the bearded bastard is done for.)
4] Gabe (since Laika's already attacked) - Finish the Dragon if it lives, or get going to the golem if it doesn't.
5] Kyoji - Ninja-stab the other Cornugon
6] Ryhir - Sock the Cornugon
7] Joku - Cornugon
8] Isyndel - Attack the Cornugon if it's almost dead, or the Bearded Demon if it's not.
9] Ash's action - to be decided after the results of other attacks
10] Merkass - It's a bit risky, but I'd prefer if he went for the full attack option (complete with Rapid Shot). If the Bearded Demon is alive... well, handle that. If not, kiss the Cornugon(s?) bye-bye.
11] Aurik - crack out the wards if possible, or shake like a sissy if not.
12] Amelios - if the Cornugon is almost dead, activate the wards. If not, heal Acacia and stay in flanking position.
13] Acacia - Golem if it lives, Cornugon if the Golem's been Bard'd to death
Plans are subject to change based on favorable or unfavorable outcomes in our favor. And if a character hasn't been mentioned, he/she either can't act or has acted already.
And, though I'm sure you'll hate me for asking this question yet again, I need the specs on Charged Bolt. But I need all of them; components, casting time, range - the works. If nothing else, I definitely need to know if it allows Spell Resistance.
== Spells ==
Lvl. 0: Ray of Frost, Ray of Frost, Magic Missile, Magic Missile
Lvl. 1: Orb of Electricity
Lvl. 2: Charged Bolt))

Posted by: Knight_019 Tue Dec 20, 2005 6:14 pm
*Merkass grabs his sides and yells out in pain. How had he dropped his guard so? He felt angry and disappointed at the same time. Glowering back at the devil who seemed to be laughing at him, Merkass hissed and slinked back. He raised his bow again, and with two fast "thunks," the Devil finds 2 more silver arrows embedded in its hide. This time it wouldn't get the best of him.*
((5' E, Rapid Shot.
1d20 + 20 + 1 (PBS) - 1 - 4 (fighting defensively) - 2 = 10 + 14 = 24.
1d20 + 13 = 14 + 14 = 28.
Damage.
1d8 + 8 + 1 (PBS) = 4 + 9 = 13.
1d8 + 9 = 5 + 9 = 14.
In the event the thing somehow dies on the first attack, re-aim for the tinker))
*Aurik's body trembles as his eyes are unable to avert themselves or even close from the Cornugon's fearful presence. His entire body wanted to scream, or even raise his mace against the fiend, yet he could only stand and stare, ever reminded of the horrible nature of the creature, and what it meant to him.*

Posted by: Dark Maiden Tue Dec 20, 2005 6:22 pm
((Ok, first off, the tinker is a huge problem. It keeps getting in really nasty hits that have killed one and come close to killing others. Those who can spare attacks against it and would be otherwise useless against the devils, should. Secondly, dispelling the fear on Van and Aurik would be a good idea indeed ^_^
Lastly, it is useless to attack devils with magic unless you have a good chance of overcoming SR and DR. If not, the mages' efforts are best focused elsewhere.
On another note, I can't help it if Kethra died. Not when she took maximum damage from a critical hit... Blame Marine's Roll of STAN...I mean SATAN
According to my calculations Knight, if that 27 near the bottom is damage, you just killed the mother f***** ))

Posted by: Knight_019 Tue Dec 20, 2005 6:47 pm
((Charged Bolt Sor/Wiz 2 Components: V, S Casting Time: 1 action Range: Short (25' + 5'/2 levels)
Effect: Up to 3 creatures, no which can be more than 20' apart
Duration: Instantaneous
Save: Ref half
SR: Yes
You discharge 3 small, crackling knots of electrical energy in front of you, to the limits of the spell's range. Each knot discharges into a randomly selected creature in the area and deals 1d4 damage per caster level, to a maximum of 5d4 points. A creature won't be hit by more than one bolt. Extra bolts that randomly hit the same creature dissipate harmlessly instead. A reflex save is allowed for half damage.))

Posted by: Kaihaku Tue Dec 20, 2005 6:51 pm
[Power Surge DC 20 | +8 STR / 4 Rounds] [Concentration 5 + 17 = 22 Success] Cedric smiles at the piercing pain and a expression of bitter determination comes over his face. Energy trails around his frame which suddenly seems filled with might. The Paladin raises his hammer, hatred flashing in his eyes, "Too many have fallen to you... Too many have suffered..." He then lashes out, first at the foul Barbazu then at the Cornugon. His hammer glows brilliantly as he strikes at the Barbazu, infused with the divine power of the Goddess.
[Smite Evil +5/+5]
[Power Attack -5]
[Attack 1: 14 + 17 + 3 + 5 - 5 = 34] ((Barbazu))
[Damage: 7 + 15 + 10 + 5 + 3 = 40]
[Attack 2: 19...+ 12 + 3 = 34] ((Cornugon))
[Damage: 4 + 15 + 3 = 22]
((Just one critical...just once... But no, instead it taunts me with 19s...))

Posted by: Knight_019 Tue Dec 20, 2005 7:04 pm
((Kai, you took into account +1 to hit from Elation giving you +2 STR, right? You also multiplied your PA damage bonus by 2 for 2H the maul?))

Posted by: Kaihaku Tue Dec 20, 2005 7:32 pm
((I didn't take note of Elation but the Power Attack is all calculated in. If I recieve the benefit of Elation then my strength is effectively 30... ))

Posted by: Wandering Dezorian Wed Dec 21, 2005 12:03 am
Righto. Brand taps the orb, dispelling the fear effect on Van.

Posted by: Aldur Wed Dec 21, 2005 12:30 am
(Interestingly Amelios is still invisible.) He moves over to take the wards from Aurik once more, and uses them. 10+6=16 hp healed in a 40' radius. Amelios moved two squares to the left, and since he's invisible he apparently doesn't take an AoO.

Posted by: Arcdragnbreth Wed Dec 21, 2005 4:31 am
((Knight: Thanks. Needed that. DM: Wasn't blaming you for Kethra's death; just saying that we were so damn close to not having any fatalities, and then that had to happen. Also, Lesser Orb has no SR and allows no reflex save - hence the reason I needed to know who I was attacking.
WD: As far as I know, using the orb's Dispel is a free action. So... hit something. Like the Golem next to you. I know you want to.
And for Ash action: Repeat of last round, except at the Cornugon being attacked by Kyoji, Ryhir and Joku. No spell resistance allowed + no elec resistance = shocking results for that rat bastard.
Orb of Elec: 1d20 + 15 = 19
Damage: 2d8 = 12
And, once again, the Swashard (or Wizbuckler; your choice) stays put.))

Posted by: Dark Maiden Wed Dec 21, 2005 4:51 am
((Yeah, that was the work of STAN. I mean SATAN... Kethra might have a bad reaction when she comes back to life, but I doubt it will last long Die Cornugon, DIE!!!))

Posted by: Knight_019 Wed Dec 21, 2005 5:24 am
((http://magic19.homestead.com/files/TUMisPureDagNastyEvil.wmv http://magic19.homestead.com/files/TUMisPureDagNastyEvil.wmv))

Posted by: Wandering Dezorian Wed Dec 21, 2005 5:46 am
If it's a free action, then yeah. I think I'll swat at the Golem again. Same stats as last round, if you please.

Posted by: FreedomJu Wed Dec 21, 2005 6:08 am
(Now I'm told the fear can't be dispelled.....)

Posted by: TheUnknownMarine Wed Dec 21, 2005 10:06 am
Faralon's arrow severely wounds both golem and tinker alike, as Damas' spell slams into the mad machinist. Acacia's attack serves to weaken the golem to the point where the construct looks close to crumbling. It takes both claws, but Laika is able to slay the dragon, the mythic mutant collapsing onto the ground with a whimper, in a pool of its own blood.
Merkass' two shots bury themselves into the devil and it explodes into a cloud of sulfurous ash with a shriek.
((Hit, Hit. Barbazu killed.))
Gabriel charges the stone monster, gleefully slamming into it. Miraculously, he fails to deal any damage.
((Total of a 23 or so, including all the mods I could think of...))
Brand strikes fiercely, but is unable to pierce the golem's defenses, save for a single blow that seems to shake the creature.
((6, 11, 6. 11+9+3+1+2= 26. Barely a hit. 18 damage total. No DR, as Stone Golems lack electricity resistance, and the orb converts all damage into electrical damage.))
On the other side of the temple, Kyoji appears from thin air to drive both his holy short sword and technological dagger into the Cornugon. The dagger in particular hits a sensitive spot. The Cornugons screams in outrage as the weapons rend its flesh, opening horrible wounds the demon simply cannot heal.
((Hit. Critical Hit! 60 damage total after DR. Move action: activate ring. ))
Adding insult to injury, Ashathel's spell arcs electricity over its body, causing it more pain.
Brand finds that the fear on Van is not something that can be dispelled by the power of the orb.
Yeesha winces as she finds herself unable to call to mind a spell as the pain clouds her mind. Grimacing, she instead channels her pain into her weapon and clobbers the Barbazu in front of her with two strong blows.
((Hit, Hit. 8 damage after DR.))
Cedric's attack slams into the Barbazu like the Saraband Steam Train, nearly ripping off the top half of the devil and causing it to explode into a cloud of sulfurous ash. His second attack hits the Cornugon with a loud 'crack'. From the roar of pain from the demon, it's likely the paladin broke an unholy bone.
((Barbazu killed. If Cedric has Cleave, he may attempt to land another attack on the Cornugon.))
Castor yells gibberish, then proceeds to viciously cleave into Gabriel. The huge barbarian collapses under the onslaught.
((Confusion: Attack closest creature. Random roll: Gabriel. Hit, Hit. 55 damage total. Gabriel is unconscious at -2, IIRC. But stable.))
Dawn lashes out at the Cornugon, but due to bad luck, only one attack lands to do only moderate damage.
((Hit, Miss, Miss. 22 damage.))
Jokullighr stands his ground defensively as Ryhir attacks, but fails to hit, feinting to add to his already impressive array of defensive manuevers.
((Joku: Full defense. Ryhir: Combat Expertise -5, defensively.))
Acacia dodges both blows from her rocky opponent, but Castor and Brand aren't so lucky...
The golem, having decided from the vicious mauling of the barbarian, judges Castor to remain a threat and lashes out with a vicious blow that sends Castor reeling. At the same time, it swats Brand, instantly undoing the healing from Amelios with its powerful fist.
((20. Confirming... 20. Confirming... 18. Upgraded Crit! Hit. 48 damage to Castor. 16 damage to Brand. Castor might be out...))
The Cornugon facing Ryhir and Jokulligr lashes out with a clumsy, but powerful storm of attacks, but only one blow lands, on Jokulligr. Even that is enough to knock the monk unconscious.
((Miss, Hit, Miss, Miss. Low rolls and defensive fighting saved you. 21 damage to Joku, which knocks him out, but doesn't kill him, IIRC.))
The other Cornugon fares a little better, tearing into Dawn, but missing several times, its tail and one claw unable to pierce the enchanted armor of the knight. It managed to bite into her flank, though, and another claw rakes her hindquarters as Dawn screams in pain.
((Hit, Miss, Miss, Hit. 36 damage to Dawn.))
The Dark Knight withdraws from combat, falling back as the sword-wielding archer charges Laika.
((Hit. 3 damage to Laika.))
A hail of arrows does nothing, but manages to make one of Damas' Mirror Images vanish.
((Damas loses one Mirror Image.))
The tinker scans the battlefield and aims carefully at Brand, firing a shot that glances the birdman.
((Hit. 8 damage to Brand.))
The worm-abomination begins to squirm, agitatedly.
Next round!

Posted by: Dark Maiden Wed Dec 21, 2005 6:15 pm
((I feel so useless *sob*)) Damas repeats arcane words and gestures that send four blue bolts of energy flying at the centaur. The remaining images mimic his actions, so it is quite hard to tell which one is real. "Trying to run away, huh?" ((Defensive casting: 5 + 11 = 16. Passed
Magic Missile on the centaur. 2 + 5 + 2 + 3 = 12 damage))

Posted by: Knight_019 Wed Dec 21, 2005 7:16 pm
*Merkass grasps his side as the wound continues to pour blood from his body. His knees begin to buckle slightly, but he then looks up the battlefield. He saw a clear path past the Cornugon, but making it to where he needed to be would be risky. His clan had always taught him that the risky maneuvers were the ones that paid off, and for the first time in a long while, Merkass smiled. Not grinned or smirked ferally as he might, and not grimaced or sneered. Merkass smiled. He crouched slightly, and with long strides, Merkass motions seemed like a http://magic19.homestead.com/files/thealamenthe.mp3, though to Merkass, his movements were entirely natural. His first obstacle, Ryhir, would be difficult to circumnavigate, since his ally would be unable to see him. Seeing few options, either under, over, or around, Merkass opted to spring for the wall. A slight bend to his knees and he was flying forward toward the ancient stone. His clawlike nails dig into whatever hold they can before he springs his body off, twisting in the air until he lands on the ground. Rolling into a somersault, Merkass springs forward again, dodging the Cornugons writhing tail and claws. Merkass begins to sweat, so close to such a powerful creature. He wonders if he is fast or agile enough to evade it, as one wrong move would leave him open. A quick slide, rebound, and leap forward takes him to the edge of the Cornugon's reach, and Merkass almost breathes a sigh of relief. Merkass makes one last cartwheel while drawing his bow to stand behind Kethra's body. Looking across the floor, there stood the tinker. He looks down at Kethra's body, and up again at the tinker and his rifle. This time it would be he who felt the sting of death.*
: Kethra, your death will not be in vain. Vengeance comes now, swiftly!
*Drawing a serpentstongue arrow, he quickly knocks it and lets it fly. Merkass' sudden arrival from behind the cornugon takes the foul, technologically-inclined creature by surprise. The arrow catches him solidly in his shoulder, tearing through muscle and sinew while blood pours forth. Behind Merkass, a trail of blood followed. Before him, a stream of blood ran. Enough blood had been spilled today, and yet there was more to come.*
((Tumble Check: Full Speed at -10, avoid all AoOs from moving through threatened squares: DC 15.
1d20 + 20 - 10 - 1 = 15 + 9 = 24.
Move to the space 5' E of Kethra's body (55', max speed w/Elation). w/in 30' of the tinker, so PBS and Skirmish apply.
Skirmish, +1d6/+1 AC
1d20 + 22 + 1 (PBS) - 1 = 5 + 22 = 27.
Damage
1d8 + 1d6 + 8 + 1 (PBS) = 5 + 6 + 9 = 20 damage.))

Posted by: Arcdragnbreth Wed Dec 21, 2005 8:01 pm
((I know Castor's strong, Marine, but I doubt his unarmed attack does 55 damage. Remember that he lost the Atlas due to a crit failure, and it slipped next to a Golem. If I'm wrong about the unarmed attack, though, I'll shut up.)) Damnit... these guys just don't quit. Even with the backup, it'll be a long battle if we don't hurry it up. Here's hoping I can at least take out the more annoying targets...
Keeping his thoughts to himself, the swashbuckler's bowstring again pulled back, a shaft darting towards the tinker to hopefully put him down for good.
((Staying put while I try to help finish off the Tinker; if I can't shoot between the pillars, redirect the attack to the Archer next to Laika.
Attack: 1d20 + 5 (bab) + 6 (dex) + 3 (boots) + 1 (bow) + 3 (song) + 1 (elation) = 35
Damage: 1d6 + 3 (str) + 3 (boots) + 3 (song) = 10
[o] Str +2, Dex +6, effective AC 22, move +5
== Spells ==
Lvl. 0: Ray of Frost, Ray of Frost, Magic Missile, Magic Missile
Lvl. 1: ---
Lvl. 2: Charged Bolt))

Posted by: Dark Maiden Wed Dec 21, 2005 8:06 pm
((How about the centaur because he's in a position to charge Aurik ))

Posted by: TheUnknownMarine Wed Dec 21, 2005 9:39 pm
((Ahh... I had forgotten the axe, though in all fairness, I was updating in a hurry at 3 AM. Very well. TIME PARADOX! Gabe suffered 20 damage as Castor gored him viciously. Gabe is still standing.))

Posted by: Kaihaku Thu Dec 22, 2005 1:18 am
[Power Attack -2] [Attack 1: 18 + 17 + 3 - 2 = 36] [Damage: 10 + 14 + 4 = 28] [Power Attack -2] [Attack 2: 19 + 12 + 3 - 2 = 32]
[Damage: 6 + 14 + 4 = 24]
Cedric lashes out at the Cornugon with blows true and mighty. He then clicks his tongue in an odd manner and Fortune Cookie trots swiftly to the Paladin's side. Reaching out, Cedric gets a firm hold on the saddle and attempts to swing atop his trusty steed. However, he is off balance due to his fierce attacks and the weight of his armor, instead he is forced to slowly mount his steed.
[Ride: 2 + 8 - 5 = 5]

CODE
Fast Mount or Dismount: You can attempt to mount or dismount from a mount of up to one size category larger than yourself as a free action, provided that you still have a move action available that round. If you fail the Ride check, mounting or dismounting is a move action. You can’t use fast mount or dismount on a mount more than one size category larger than yourself.

Posted by: Wandering Dezorian Thu Dec 22, 2005 2:55 am
Brand- if trying the orb on Van didn't use the last charge, then try dispelling the confusion on Castor. 5' step up- Full attack the golem. If I can angle the lightning bolt downward so it hits the enemy 2 steps away and not the wolfman, I'll release the lightning bolt on a hit. Otherwise, I won't.

Posted by: Arcdragnbreth Thu Dec 22, 2005 4:30 am
((Unless I missed something, Amelios is still invisible. The Centaur isn't charging him.))

Posted by: Dark Maiden Thu Dec 22, 2005 5:06 am
((Amelios is invisible. I don't think Aurik is though.))

Posted by: Rusty Thu Dec 22, 2005 5:19 am
*Still boiling with anger, Faralon shoots two arrows at the Golem near Acacia.* ((Rapid Shot. If the first attack fells the Stone Golem by Acacia, aim for the other one on the second shot. Roll to hit...17 + 11 (BAB + Dex w/Elation) + 3 (bardic music) - 2 (Rapid shot) = 29. Hit!
Damage: 1 [arrow] + 6 [bane] + 3 [bane] + 1 [STR] + 1 [magic] + 3 [music] = 15.
Roll to hit...16 + 11 (BAB + Dex w/Elation) + 3 (bardic music) - 2 (Rapid shot) = 28. Hit!
Damage: 2 [arrow] + 3 [bane] + 3 [bane] + 1 [STR] + 1 [magic] + 3 [music] = 13!
Btw, I believe this was the last round for bardic music. I could be wrong. If so...oops! Edit: And I am. It's next round that has the last bardic music bonuses.))
===
*Acacia, with no longer having the Golem to worry about, hurries towards the Cornugon.*
((Has she already made her save???
Attack 1: Natural 8. Miss.
Attack 2: Natural 2. Miss.))

Posted by: Arcdragnbreth Thu Dec 22, 2005 7:32 am
((Say hello to Gabe's new controller. Attack: 1d20 + 5 (bab) + 1 (sword) + 5 (str) + 1 (elation) +3 (song) = Crit failure Confirm: 1d20 + 5 (bab) + 1 (sword) + 5 (str) + 1 (elation) +3 (song) = 26. Just barely, after flanking bonus. God, I hate AIM.
On another note... I'd appreciate it if someone PM'd me the full, exact specs for the Tempest Prestige Class; It's in Masters of the Wild, around page 71 or so. I don't have access to my books, and I really want to look it over; it may be a bit to copy, but it'll be much appreciated. kthanxbai.))

Posted by: Nightmare Fri Dec 23, 2005 12:29 am
As much as he wanted to ignore the archer. Laika was unable to, at least not while he was still on the ground. ((Attack Claw1: D20 + 13 + 3 (song) + 1 (elation) - 4 (prone) - 2 (PA) = 7 + 11 = 18 Claw2: D20 + 13 + 3 (song) + 1 (elation) - 4 (prone) - 2 (PA) = 8 + 11 = 19
Bite: D20 + 6 + 3 (song) + 1 (elation) - 4 (prone) - 2 (PA) = 15 + 4 = 19
Damage
Claw1: D8 + D6 (fire) + 8 + 1 (elation) + 3 (music) + 2 (PA) = 3 + 4 + 14 = 21
Claw2: D8 + D6 (fire) + 8 + 1 (elation) + 3 (music) + 2 (PA) = 4 + 1 + 14 = 19
Bite: D6 + 4 + 1 (elation?) + 3 (music) + 2 (PA) = 1 + 10 = 11
If the archer somehow dies on the first attack, he'll stand up. If not, then he'll continue attacking it.))

Posted by: Dark Maiden Fri Dec 23, 2005 1:12 am
((Those archers don't have a whole lot of hit points, I'm sure. Therefore, I think the little bastard could very well be dead after a whopping 51 damage ))

Posted by: Kyosokun Fri Dec 23, 2005 1:49 am
Ryhir once again lashes out blindly at the beast in front of him, hoping that soon, aide would come and the darkness would be lifted from his eyes. (( Fighting defensively -5, partial defense as well Attack 1: 1d20(15) + 10 = 25 Made miss chance
Dam: 1d6(4) + 12 + 2d6(3+2) = 16 and 5 cold.
Attack 2: 1d20(10) + 6 = 16
Missed chance
Attack3: 1d20(16) + 5 = 21
missed chance
AC: 23, 24 v Cornugon))

Posted by: Nightmare Fri Dec 23, 2005 2:08 am

QUOTE (Dark Maiden @ Fri Dec 23, 2005 1:12 am)
((Those archers don't have a whole lot of hit points, I'm sure. Therefore, I think the little bastard could very well be dead after a whopping 51 damage ))

((I had said if it died on the first attack Laika would stand. So it would need to die after 21. Which seemed very low to me. Although I could be greatly mistaken in my estimation of their health.))

Posted by: Dark Maiden Fri Dec 23, 2005 2:33 am
((I just meant that I think you've killed it with all your hits... ^_^))

Posted by: TheUnknownMarine Fri Dec 23, 2005 5:21 am
Damas' magic missles slam into the offending centaur and wound it a little as Merkass rushes forward to shoot an arrow through the gnome tinker. The wound is the final nail in the coffin as the gnome faints from lack of blood, dying from blood loss moments after.
Ashathel's arrow slams into the archer he'd been attacking earlier, wounding the malevolent marksman.
Cedric barely avoids an opportunistic swipe of the devil's claws as he mounts his horse after dealing the terrible blows.
Brand manages to land an impressive two blows, but his third strike is countered by the stone monster grasping his blade in a stone fist and pushing it violently back at the warrior. Brand feels his own blade cut into his flesh, nearly faints as electricity courses through him.
((18, 19, 1. Confirm critical miss... 6. Critical Miss! Total damage to golem: 26. Total damage to self: 18 damage.))
It takes both arrows, but Faralon manages to cause the mighty stone statue he faces to crumble into rubble.
Acacia steps towards the monster, but the sheer presence of the beast causes her to freeze in her tracks, unable to move as her heart beats like a drum and she breaks out in a cold sweat.
((Failed fear save.))
The archer manages to weather the savage storm of blows Laika unleashes on him long enough to stab him with the small sword he wields.
((Hit. Miss. 3 damage. : P))
The Golem lashes out again, a punch to both Castor and Gabriel that manages to knock the minotaur unconscious.
((21 damage to Castor, I'm positive he's out by now. 21 damage to Gabriel.))
Kyoji bursts from invisibility to land a devastating slash on the Cornugon, then disappears.
((Hit, Miss. 24 damage. Move: Use ring.))
The Cornugon roars as he reaches out and slashes at Ashathel, barely within the devil's claw's reach. At the same, the fiend bites at Ryhir and tries to strike him with its tail. The tail misses, but the bite does not. Ryhir's own strikes are ineffective, glancing off the scaly hide of the beast.
((41 damage to Ashathel. 15 damage to Ryhir.))
Despite his many layers of defense, Damas finds he is struck by another arrow, as one of his mirror images is destroyed by the same fate.
((Hit, Hit. One arrow intercepted by Mirror Image. Damas loses one Mirror Image. Second arrow hits. Displacement: 48. Hit. 8 damage to Damas.))
Another arrow strikes Yeesha, but is deflected by her blue aura.
((Energy Shield: Yeesha drops Lesser Blaze to absorb 9 HP of damage.))
Yeesha looks about to retaliate, but grimaces as her curse acts up, a look of terrible pain crossing her face as she leans heavily on her staff.
((Curse check: Nat 1.))
Dawn parries aside blow after blow with her shield and lance, before narrowing her eyes at the devil before her and lashing out with a carefully aimed and powerful thrust that impales the beast through the center of its chest. The Cornugon shrieks horribly as Dawn withdraws her lance with a sudden motion and jabs again, this time the blow pierces through the devil's mouth and out the back of its skull. The fiend's body blackens to ash, then explodes in a harmless but foul cloud of black powder.
((Critical Hit! Hit! Miss. 75 damage total. Cornugon is defeated!))
The Dark Knight charges at the only real viable target: Merkass.
((Total Hit: 22. If that hits you, you take 33 damage from the charge. Text will be edited upon disclosure of results.))
Next turn!

Posted by: Nightmare Fri Dec 23, 2005 7:18 am
Laika continues his assault on the archer, putting him down or good. The wolfman then stands up, but the golem notices an opening and smacking him with a feirce backhand. ((-21HP)) Laika's hurt, but still up and fighting, ready to dish out a healthy meal of revenge.
((Attack
Claw1: D20 + 13 + 3 (music) +1 (elation) - 4 (prone) - 2 (PA) = 16 + 13 = 27
Damage
Claw1: D8 + D6 (fire) + 8 + 3 (music) + 1 (elation) + 2 (PA) = 5 + 3 + 14 = 22
Once the standing gets taken into effect, AC goes up to 21, and then 23 at the end of the round when his rage wears off. And Laika's health is now effectivly 9 since he'll lose 10 from the rage ending.))

Posted by: Kyosokun Fri Dec 23, 2005 7:47 am
Feeling his strength waning, and hearing the cries of his friends, Ryhir puts forth all of his strength, and manages to land a critical blow apon the creature. ((Too lazy to write and do math. Caculated in chat with TUM. 1 hit, critm, 23 damage. Yay. Still blind. Still cranky))

Posted by: Knight_019 Fri Dec 23, 2005 8:05 am
((5' NW, 5' W. Going to plug the centaur from within his reach. If you need a tumble check, look at my modifier and add 2 (+3 - 1). I can't fail the check. To Hit. 1d20 + 22 - 4 - 1 = 18 + 17 = 35. Damage
1d8 + 1d6 + 9 = 7 + 6 + 9 = 22 damage.))

Posted by: TheUnknownMarine Fri Dec 23, 2005 8:51 am

QUOTE (Knight_019 @ Fri Dec 23, 2005 8:05 am)
((5' NW, 5' W. Going to plug the centaur from within his reach. If you need a tumble check, look at my modifier and add 2 (+3 - 1). I can't fail the check. To Hit. 1d20 + 22 - 4 - 1 = 18 + 17 = 35. Damage
1d8 + 1d6 + 9 = 7 + 6 + 9 = 22 damage.))

((You realize he can hit you with his hooves, right?))

Posted by: Knight_019 Fri Dec 23, 2005 4:51 pm
((I forgot hooves. This is why I shouldn't post that late at night when I'm half asleep and just trying to get an action in. Instead I'll go around him and up the stairs to the left of the pillars))

Posted by: Wandering Dezorian Fri Dec 23, 2005 6:17 pm
Hmm... First off, I meant up as in vertical, not up as in north. So Brand should be hovering. Second off, I take it that I couldn't angle the lightning bolt? Finally, Brand will full-attack a final time, and would really, really appreciate a hand here...

Posted by: Dark Maiden Fri Dec 23, 2005 7:18 pm
((I have 1 or 2 images left, I believe, and 4 rounds of displacement left... I'll check for sure later. Either way, I'm making this post in a hurry since I am going to be out today. -_- I am unsure of what to do with Damas, so if anyone has suggestions, feel free to make them and I will post when I get home later tonight))

Posted by: Knight_019 Sat Dec 24, 2005 2:26 am
~~Meanwhile~~ It's dusk at the fort. Rhizor and Zook stand near each other, discussing their next course of action. Repairs on ADAM are going as planned, though both feel the drive of anticipation and ennui setting in. *Rhizor appears agitated and unsettled, almost nervous in a way. He fidgets constantly as though something of great importance weighs down upon him.*
: We stay behind while they fight against forces which could wrack our very world. Can you say you are pleased with this?
*Zook shakes his head.*
: "I cannot help but feel abandoned, like flotsam."
*Rhizor nods, agreeing with Zook entirely.*
: We cannot stay here while they continue onward. What is the state of your repairs?
*The tinker casts a glance towards ADAM.
: "He's not fighting fit, but he's a stone's throw away from being finished. I'd say three days at most."
: Hmm... that may be too long. We must act soon. Can we prepare ADAM on the way?
: "I believe so. It is not particularly cumbersome. Which is perhaps the most perplexing part of Cedric's decree that it could not be ported."
: Are you able to utilize the weaponry, at least?
: "I believe so, yes. The bulk of the damage was in the more finely tuned bearings and the motility superstructure. It couldn't move, essentially."
*Suddenly, distant sounds disturb their conversation. They hear the sounds of commotion coming from the front gate, recognizable as the sounds of battle. The confirmation comes when someone screams, "INTRUDERS!" The fort is under attack!*
((Zook Listen: 27. Rhizor Listen: 36))
Zook's ears twitch and he unshoulders his rifle, checking the chamber for a round.
: It sems we have no choice, then
*Wheeling above in the skies are 3 monsters flanked by a pair of Pegasus Knights. While the soldiers rush to the gate, these six split up to harry the defenders from the sky. One of the monsters, an odd looking winged lion-like monster with a human head, dives toward the two warriors.*
*Zook immediately takes to the ready, firing a bullet that rockets toward the foul creature. It merely grazes the creatures flesh, causing it to laugh in a guttural, sadistic manner. Rhizor follows by calling the forces of nature to his side. Seemingly from thin air, 3 horselike creatures each with the wings and head of an eagle appear. They let forth a loud noise like a whinny, but in the pitch of a squawk. The flying beast headed for them continues to bellow, heedless of the new dangers before it. Whipping its tail around its body, Zook is showered by a spray of 6 spikes. Most make contact, digging into his body.*
((Zook hits the Manticore! 5 damage!
Rhizor casts Summon Nature's Ally III! 3 Hippogriffs are summoned to fight at his side!
The manticore uses it tail spikes! 4 out of 6 hit! 20 damage to Zook!))
*Zook hurriedly hops back 20', working the bolt as he moves. Taking aim once more, he fires again. The bullet just catches the edge of the beast's wing, but still it flies forward. Zook is somewhat disappointed in the damage done, but is not disheartened in the least. Meanwhile, the hippogriffs summoned by Rhizor fly up to meet the level of the foul creature attacking them. They snort and stamp their claws in the air, ready to face this adversary. As they fly up, Rhizor increases the power of one of his summoned creatures. Its claws seem to bristle with power as it flies forward. He also realizes, given the shower of spikes the beast can shoot forth, that they face a manticore. His knowledge is driven home when, unamused by challengers, the manticore showers Rhizor with the same attack that had befallen Zook. Rhizor is peppered with spikes, and while he reels from the attack, he stands as tall as he can. No beast of the wild would defeat him.*
((Zook fires at the manticore and hits! 5 damage!
Rhizor casts Nature's Favor on one of the Hippogriffs! It gains +3 to attack and damage!
The Hippogriffs fly to the same level as the Manticore!
The manticore flings spikes at Rhizor! 4 hit! 27 damage!))
*Frowning at his luck, Zook retreats forty feet back to get into a better tactical position. Meanwhile, the Hippogriffs rush forward to meet their foe. Two diverge around the manticore, meeting to attack it, while the third, bolstered one rises above it. All three unleash a claw upon the beast. The two flanking the manticore rend its flesh, though it still continues to bellow forth a sinister laugh as if none can stop it. It sprays spikes as it moves away, and all the hippogriffs take a swing at it. The buffed Hippogriff lands a hit as it catches a number of the spikes in the face. The pain is too much for it, and it plummets to its doom. Rhizor, angered by the destruction of his beloved creatures, fires forth three red-hot balls. They seem to sizzle and tremble as they fly forth. Slamming into the manticore, the beast suddenly catches on fire!*
((Zook pulls back.
The Manticores attack! The two flanking ones hit! 11 damage!
The Manticore moves out, then whips spikes at the enchanted manticore! The enchanted one gets an AoO! 10 Damage! Spikes hit! 29 damage! Manticore is defeated!
Rhizor casts Lava Missle! 8 damage! Manticore fails its Reflex save! 1 fire damage!))
*Zook continues to watch, unsure of how to proceed. The hippogriffs move forward to do battle with the Manticore again, swiping at it with their claws. One rends its flesh again, tearing a wound that bleeds slightly. The Manticore counterattacks as they move in, but it loses control of its awkward flight and plummets to the ground. The fall is the straw that broke the manticores back. Its remains smolder on the ground from Rhizor's spell. Rhizor looks to the fallen beast and chortles. While the creature was one of nature, it was nonetheless a monstrosity. It needed quelled, and flames would take it back to the earth. Rhizor quickly surveys the battlefield. Much work remained for the two of them.*
((One hippogriff hits! 6 damage!
Manticore attacks! Crit miss! Crit fail!
It plummets to the ground and dies!
Battle over! Zook and Rhizor gain 525 XP!))
: Come! I will heal us quickly, but we most move on.
((I must say, that was fun. ))

Posted by: Dark Maiden Sat Dec 24, 2005 3:16 am
Damas steps forward for a clear shot, the remaining image(s) moving with him, and quickly grabs his bow. The elf then draws a frost arrow from its quiver, knocks it, and lets it fly. ((Move 10' North, and shoot at the archer on the left. Attack: 11 + 8 = 19.
If that hits...
Damage: 2 + 1 + 6 = 3 normal, 6 cold [9 total]
That's about all I can do now... -_-))

Posted by: Rusty Sat Dec 24, 2005 8:56 am
*Faralon fires his next arrows at his new target - the other Stone Golem.* ((Roll to hit...15 + 11 (BAB + Dex w/Elation) + 1 (PBS) + 3 (bardic music) - 2 (Rapid shot) = 28. Hit! Damage: 4 [arrow] + 4 [bane] + 5 [bane] + 1 [STR] + 1 [magic] + 1 [PBS] + 3 [music] = 19.
Roll to hit...15 + 11 (BAB + Dex w/Elation) 1 (PBS) + 3 (bardic music) - 2 (Rapid shot) = 28. Hit!
Damage: 2 [arrow] + 1 [bane] + 3 [bane] + 1 [STR] + 1 [magic] + 1 [PBS] + 3 [music] = 11.))
===
*Acacia, seeing the devil die, shakes the feeling and moves over towards the remaining Cornugon.*
((Attack it if she can. Since Elation is in effect, she should be able to.
Roll to hit...Natural 8. That'd be a miss, even if she DOES pass the fear DC.))

Posted by: Arcdragnbreth Sat Dec 24, 2005 9:11 am
((Gabe's apparrently down and dead, so Ash is all I have left to worry about. I've been informed that the Cornugon has been dealt with, and as such I'm targeting the centaur (if he lives after merkass' attack) or the eastmost archer if the centaur's dead. And if the Cornugon's actually still standing, Ash takes a 5 foot step southwest and uses a CMW potion.
So, in review:
If Cornugon lives: 5 ft step SW, CMW potion used
If Cornugon is dead and Centaur lives: 15 ft NE, 20 ft N and attack Centaur
If both Cornugon and Centaur are dead: 5 ft NE, 15 ft N, 15 ft NW and attack eastmost Archer
Attack: 1d20 + 1 (bow) + 5 (bab) + 5 (dex) + 1 (elation) + 3 (boots) + 3 (song) = 33
Damage: 1d8 + 3 (str) + 3 (boots) + 3 (song) = 17
[o] Str + 2, Dex + 6, movement + 5', effective AC 22
== Spells ==
Lvl. 0: Ray of Frost, Ray of Frost, Magic Missile, Magic Missile
Lvl. 1:
Lvl. 2: Charged Bolt))

Posted by: GE Silver Dragon Sat Dec 24, 2005 2:17 pm
((Phew. Finally feeling 100% after being ill since returning from visiting family. If only I wasn't about to return to where I got the illness in the first-place. Ah well. Anyways, my thanks to TUM for keeping Joku alive in my absence. Now, as Knight has mentioned before, I am keeping a record of the health of all the various PCs here in good ol' SFCWII. At the moment it only encompasses those involved in the major battle at the ruins, as I was gonna wait until post-battle to add Zook and Rhizor, but in light of the fact that they are now in combat as well, I will add them when I return from staying with my family for Christmas. I trust they'll stay alive until then. *Laughs* I also have no idea what to make of Elias, whether he has been put in the inactive area permanently or only temporarily. So until further notice, Elias will not be taken into account for my records.
For the rest of ya'll, I bring the gift of accurate HP counts! I assure you these are accurate, as I have gone through quite a lot of trouble checking every detail multiple times, and the only way they could be off would be if I was given incorrect Max HP totals to work with. First, the following people are quite dead, I'm afraid: Kethra(-28/55), Castor(-12/70), Gabriel(-15/55). Ye shall be avenged! Annnd also brought back in the near-future with a CON penalty. But, ya know, them's the breaks. ;;^_^
Next, these people are not dead yet, but in a dying state and should NOT be trying to attack until they are restored and acknowledge the fact that, upon recovering, will be in a PRONE state and need to adjust accordingly: Brand(-8/52 - Needs Stability Check), Jokulligr(-2/27, Stable), Ryhir(-8/60 - Needs Stability Check) These people should probably be put on a healing priority.
Finally, this is the health of all the still living people. Wounded means they are suffering infernal wounds, and have had their HP adjusted accordingly to reflect the -2 HP/round penalty. Cursed means they are suffering Cursed Wounds, and have had their Max HPs temporarily reduced to the number in parentheses. Please take note:
Laika - 16/66 (6/56), Rage
Merkass - 15/48, Wounded
Faralon - 39/47
Isyndel - 28/28, Blind, Feared
Ashathel - 24/65
Cedric - 38/69, Wounded
Amelios - 37/37
Kyoji - 26/26
Damas - 21/31
Aurik - 46/55(46), Cursed, Feared
Van - 41/75(41), Cursed, Feared
Acacia - 62/62, Feared
There ya have it. Up-to-date records. I acknowledge that some people are keeping good tabs on the damage they take, but a startling amount have not been keeping track and so errors are frequently being made. This is my effort to prevent any future errors, and take some of the workload off the DM, so he dun have to compensate for people that are not keeping on top of things.
Happy Holidays to ya'll!! ))

Posted by: Dark Maiden Sat Dec 24, 2005 5:06 pm
((Ok, here is my record on Damas' HP, for damage and HP he has healed. * Takes 15 damage from Blaze [31>16] * Heals 17 damage, back up to full, from wards [16>31] * Takes 5 damage from an arrow [31>26] * Heals 17 damage, back to full, from wards [26>31]
* Takes 18 damage from a bullet [31>13]
* Heals 16 damage from wards [13>29]
* Takes 8 damage from an arrow [29>21]
If this is the case, his HP stands at 21/31 like Bolt said.
Someone seriously needs to keep track on initiative, and when the wards go off. This could mean life or death for people who take damage more than once during the turn. I will help if I can, but I've got a trip coming up that I need to get ready for. It could get cancelled or delayed due to weather, so it's still a bit up in the air as of this very second.))

Posted by: GE Silver Dragon Sat Dec 24, 2005 5:53 pm
((I recognize the confusion caused by the error in the last use of the wards by Aurik. Though he stated the same use twice, once before and once after the attacks of that round, the latter statement was simply a correction of the earlier, so to my knowledge, the ward-use came before the bullet, as you observe in your editing. I appreciate your checking for yerself though. Better an error on my part be found and corrected than overlooked and problematic later on. ^_^
And as far as initiative is concerned, to the extent of my understanding, our initiative rolls simply determine in what order each move made by the PCs is carried out. All attacks made by the enemy NPCs come after the last of these moves.))

Posted by: Knight_019 Sun Dec 25, 2005 3:20 am
((The wards occur IN POST ORDER. This has been stated numerous times. It hurts, yes, because people are taking massive damage when TUM updates, but there is no real way to do it otherwise because of inactivity. In a perfect world, everyone would post right when their initiative came up, allowing us to run initiative as normal. However, this is just not the case, so the wards happen IN POST ORDER, BEFORE the monsters act. It evens out in the end, anyway, most of the time, since the wards heal less than the total damage most people take anyway.
THERE IS NO INITIATIVE unless the battle is mapless. This is as per TUM. Hopefully this clears everything up.
This is a message from the TUM Broadcast System.))

Posted by: Dark Maiden Mon Dec 26, 2005 1:08 am
((I'm in Vermont now, after a really long trip and hitting a storm on the way -_- There is a computer in the lobby, but it is slow. I could have gotten the 'net in my room, but they wanted $10 a day! No friggin' way in HELL! >_< Don't expect me to be too active though, since I have to share this with anyone else in the hotel that wishes to use it, and this IS a vacation. I would like to do things. ^_^ Umm, kind of just posting to let all of you know I made it safe and sound. Hope you're all having fun with whatever you're doing this week! ^_^))

Posted by: Kaihaku Tue Dec 27, 2005 5:29 pm
(( It's the most inactive time of the year... )) Cedric winces at the pain of the unholy wound but does not hesitate, he and his steed moving forward to just behind the pillar far in the distance. There, beyond moderate cover, Cedric whispers a prayer to the Goddess for protection.
((1 square south of the left central pillars. Should bring me easily within range of the archer next round.))

Posted by: Aldur Tue Dec 27, 2005 10:32 pm
Amelios moves two squares left and does the wards trick again. 11 -__- hp restored. I'm trying to get to Laika. >_> but yeah, My own rp is taking up my time so no interesting posts. The wards get all but Ashathel, Joku, Ryhir, Kyoji, and Merkass

Posted by: TheUnknownMarine Wed Dec 28, 2005 4:22 am
Kyoji lashes out with a fiece pair of blows that sever the head of the devil, both blades slicing through the tough neck. The head frothes and screams even as it is seperated from its body, falling silent only as its body, then its head turns to black ash.
((Critical Hit, Hit. 55 damage. Cornugon defeated.))
Damas hits the archer with his arrow, scoring a light wound as Brand is brought back to consciousness by the healing wards. Knowing he'll only get plastered again if he stands, he instead tenses himself to dodge if an attack comes his way.
((WD: According to HP records, you went under last turn. The wards bring you to 3 HP this turn, but you'd be prone. I assume you don't want to incur an AoO with 3 HP, so barring your objection, Brand's going defensive.))
Merkass' shot manages to be the last straw for the wounded Dark Knight and he collapses, bleeding profusely.
Meanwhile, Asathel moves up and shoots the remaining archer with his bow, adding another arrow to the three already sticking out from the bow-wielding dark elf.
Defying all logic and tactical sense, Cedric ignores the badly damaged, but still standing Stone golem and urges his horse forward. Luckily, Dawn manages to demolish the animated stone, barely humanoid after the devastating attacks continually launched against it.
((Hit, Hit, Miss. 21 damage after DR. Golem destroyed!))
The worm-abomination writhes and wriggles horribly, screaming out as its body undulates in a sickening manner. Rearing back, it vomits forth a pool of sickly brownish fluid onto the floor to its side. Amidst the flood of nauseating liquid, five figures lay, covered in the slime. Suddenly, they begin to move with jerky, stiff motions as they get to their feet. With a gurgling caw, two of the figures recognizable as birdmen launch themselves into the air as the others ready goo-covered weapons. Yeesha looks horrified, then grimaces as her curse begins to affect her with renewed ferocity.
"No..." she says, weakly.
Next round!

Posted by: Arcdragnbreth Wed Dec 28, 2005 5:03 am
((Ashathel: 24/65 Joku: -2/ 27 Ryhir: -8 / 60 Kyoji: 26 / 26 Merkass: 15/48, Wounded
Just thought you ought to know the stats for the people you didn't heal, Aldur. Loving the tactics on Amelios' part, especially considering that Laika's out of rage and has a potion of CSW.
Anyway... from what I understand, Aurik might be able to shake off the fear. Isyndel has already done so (rolled for her myself, natural 20.) And, since I'm at a loss what to do now...))
"It's done it..." Ashathel muttered, shaking his head as he recognized the bodies. "And here I was hoping that we'd be done now. Sucks to be us."
Alright, alright... think, damnit! They're undead now, which means that fire harms them greatly. Unless they're armor protects them. Damnit. We don't know what they've got. No, I don't know. But someone else might...
"Lady Yeesha, we need to know what weapons they're carrying and what armor they're wearing! Though they may be in the form of the former Shining Force, those are nothing more than reanimated corpses!"
((tactics come with yeesha's response.))

Posted by: TheUnknownMarine Wed Dec 28, 2005 5:12 am
: "They're not wielding what they did against Iom... It looks like they took their secondary weapons... Their armor is the same, strong stuff, but not particularly effective against any one thing."

Posted by: Dark Maiden Wed Dec 28, 2005 5:32 am
((They really do need healing this round, and Amelios is invisible until he attacks or until the spell wears off. Isyndel may no longer be feared, but a spell caster is useless blinded. After all, she could end up hitting us with her spells by mistake. If Brand could dispel the blindness, I would say having her cast is safe again. However, her mun is quite inactive it would seem, or just doesn't love us anymore.
And all of my useful spells require me to be way too close to my foe, within 35'-40' and I would like to save them for the big worm...thingy. For now I'm stuck with arrows until the rest of us close in to kill the worm.))
Damas takes a step forward, drawing an arrow covered with runes from its quiver. He knocks it and lets it fly, an aura of crackling electricity sheathing the arrow as it flies towards the archer he had hit before. Luckily for the archer, the arrow lodges itself into the stone pillar about 5' away. "Damn," he curses in elven.
((5' step North
Attack: 5 + 8 = 13. Miss!
Ahh well, hope everyone else rolls better than me this round ^_^))

Posted by: Riegien Wed Dec 28, 2005 8:30 am
A glowing birdman in armor and bearing a shield swoops past Faralon, plunging into the heart of the room. Kanmeshi did a quick survey of the people around him as he winged his way through the ruins, noting Lady Yeesha and eyes narrowing at the sight of his fellow expidition members cursed as undead. Drawing forth a scroll and holding it in his shield hand, he lets out a hawklike shriek and reads from the paper aloud, calling the blessing of Volcanon upon those who fight aside Yeesha and Dawn.
Enter the room to the square on the right of Faralon, and move forward 6 boxes. Then cast Recitation. Everyone is in the radius, so all get a +2 luck bonus to attack and saves. Its +3 if you worship volcanon.
((Hopefully this will help some. ))

Posted by: Nightmare Wed Dec 28, 2005 9:32 am
Laika quickly takes one of his potions he had previously bought, and gulps it down, then heads off to support the other members of the force who are already near the slug and newly undead. ((Potion of CSW: 3D8 + 5 = 1 + 8 + 6 + 5 = 20 HP healed.
Laika is now one square SW of Ashathel, and one square to the SE of Merkass. I love being able to move 55' normally.))

Posted by: Rusty Wed Dec 28, 2005 10:08 am
((Some bardic knowledge checks...Only religion sorta passed.)) *Faralon tries to keep a clear head. She may be down now...But as long as that thing does not get to her - we will revive her with that Staff...Yes. She'll be okay. He looks at the newly risen foes.*
: "T..they're zombies...I think? They certainly move like zombies!"
*Stepping forward, Faralon begins to sing.*
((5' up.))
: "Warriors of the past, such a terrible fate - their condition aghast; each poor soul lost their pate..."
((Bardic music - this time it's only +2. But it DOES stack with Kanmeshi's spell, so that's +4 to non-believers and +5 to believers of Volcanon for attack rolls, and +2 to damage.))
*Faralon then fires an arrow at the nearest foe.*
((It may be one of the archers if they survive the onslaught - or maybe it's the big worm thingy. Whatever the case...
Roll to hit: 17 + 11 (BAB + magic + Dex w/Elation) + 2 (recitation) + 2 (bardic music) = 32. Hot diggity!
Damage: 4 (arrow) + 1 (STR) + 1 (magic) + 2 (music) = 8.))

Posted by: DragonmasterDon1 Wed Dec 28, 2005 3:54 pm
((Having trouble getting motivated, but I think it's coming back to me. Just haven't been in the mood. Query - Blinded, yes, but if she's no longer feared could she cast Dispel on herself? She knows where she is, I would assume. I've also been made aware that she should have levelled but it makes no sense to do so in the middle of the battle, so will adjust her sheet afterwards. Can't promise much; not feeling all that great emotionally lately, but...yeah. I'll see what I can do.
Edit - Yeah, I'll have to start putting my memorized list on my character sheet so I don't have to read back into October to get them. That's what I get for not changing the list and thinking "oh, I'll just read back and get it if I need it." Crominy.
0 - Daze, Detect Magic, Resistance, Disrupt Undead
1 - Ray of Enfeeblement, Magic Missile x 3
2 - Acid Arrow, Scorching Ray x 2
3 - Dispel Magic, Bolt
))

Posted by: Kaihaku Wed Dec 28, 2005 5:26 pm
((Unless something changes, I'll be without internet for the five or so days... If I'm able I'll pop online tomorrow afternoon and get the sheet to Rusty or Aldur if they won't mind taking the headstrong paladin for a while.)) [Power Attack -2]
[Attack 1: 13 + 17 + 3 - 2 = 31]
[Damage: 2 + 14 + 4 = 20]
[Power Attack -2]
[Attack 2: 2 + 12 + 3 - 2 = 15]
[Damage: 5 + 14 + 4 = 23]
Cedric lashes out at the archer.[/b]

Posted by: Rusty Wed Dec 28, 2005 9:47 pm
((Don't worry if you can't catch me on AIM. You can always PM me your character sheet, can't you?)) *Acacia runs forward, then towards the archer near the cluster of the newly risen 'undead'.* ((Thanks to Elation, she can run 75'. Put her near that 'chest' on the map, I guess.
Edit: Nevermind...Acacia and Van both failed their saves. I'm told that Rose pre-rolled the next round already and DID pass that one?, so whenever she's able to, Acacia will perform the action above.))

Posted by: Aldur Thu Dec 29, 2005 3:08 am
((Sorry Knight I'm stealing your wards. And the new cleric can use the staff to revive castor. Clerical Multitasking!)) Amelios frowns and notes that the right side of the room requires healing aid. He noted the new cleric and gave silent thanks to Mitula. He moved as fast as he could over to his injured allies. ((4 right and 1 up.))
He set the wards again in the ground, activating the familiar healing lights.
((13 hp restored. I believe it gets everyone but Kyoji And Cedric.))

Posted by: Arcdragnbreth Thu Dec 29, 2005 5:16 am
Alright... it's not much, but I need to try and get rid of that bloated carcass-spewer before it surprises us any more... Extending his fingers, Ashathel fired two arrows of force from his fingers, satisfied as both struck the Ulgurstasta. Slipping back away from the newly created undead spawn, he grabbed the Atlas as he moved before calling to the winged cleric.
"Thanks for the help, stranger!"
((Magic Missile: 2d4 + 2 = 6 damage to the Ulgurstasta variant.
Moving along the stairs, picking up the Atlas if I can, then dropping down to the square next to the statue above Damas.))

Posted by: GE Silver Dragon Fri Dec 30, 2005 10:31 pm
Jokulligr stirs as he's brought back to consciousness, his mind striving to get his body back in working order. When the adrenaline pumping through his veins kicks in and reminds him he was in a battle situation when he was knocked to the ground, the dragonman's eyes snap open and dart about the room, trying to quickly assess the state of the situation. When he sees no threats in his immediate vicinity, he braces himself against the floor beneath him and pushes off, springing to his feet and now getting a better look at what was happening around him.
The Cornugon was gone, vanished from sight, as were the demons they had summoned. The golems were no longer up and about either, large piles of rubble taking their place. He frowns when he also notes that the enemies weren't the only force with casualties, but some of his allies had fallen as well. How long had he been out? Not long enough to have missed the remainder of the fight...the gigantic worm still looming over everything was testament to that. And that's when he saw them...
Zombies. A fair-sized group of them, covered in putrid slime and shifting about in an unnatural, mindless manner. Where had they come from? He was certain they weren't there before...They were decked in gear that had obviously seen better days but still did not seem to fit the type worn by the other enemies they'd fought. The force we were to be aiding? Is this the wretched fate that has befallen them, much akin to the mummified being encountered before?
The monk closes his eyes at this point, reaching up to lightly grip the symbol of The Light hanging about his neck with one hand and speaking softly. "Please grant me the strength to right the wrongs done to your children and release their souls from the foul vessels restraining them, so that they may seek the peace they've earned in your eternal embrace." As he speaks these words, the energy flowing through him seems to strengthen his physical form and he opens his eyes to once again look upon the undead beings, determined to free them just as he said he would.
((Joku has gotten up from his prone position and cast Magic Weapon upon himself, granting a +1 enhancement bonus to both attack and damage rolls. Time to see how we fair against the remains of the prior Force!))

Posted by: Wandering Dezorian Sat Dec 31, 2005 10:50 pm
If the guy near Brand is dead, then I'll stand and throw a javelin. Otherwise, I'll just stand and full defense, as suggested. I'd dispell if I could, but I've already used my 3 per day on other people. Sorry I've been inactive, but you know how it is over the holidays. Merry Christmas, Happy New Year, and good Lord this battle is getting a bit nuts.

Posted by: Knight_019 Sun Jan 01, 2006 2:23 am
((Go ahead. Steal them. See if I care! *runs off crying*)) *Merkass is filled with utter rage as the Ulgurstasta's true purpose is displayed. The monster converts corpses into undead. Adding further insult to injury, it has taken the bodies of heroes who deserved reprieve rather than this respite. In long, sprinting strides, Merkass moves back down the battlefield to the rest of the group, the gaping wound in his side still oozing blood with streaks of black in it. He would have his revenge for this atrocity much as the warriors would earn their rest. Merkass pulled forth a dragonsbreath arrow and knocked it upon his bow string. In a fit of rage and passion he let the arrow fly completely unguided. It was of no matter, however, as the arrow still found its mark after screaming across the battle field and igniting. The Ulgurstasta soon began to catch flame, and Merkass watched to see if it would spread.*
((5' SW, 50' S.
1d20 + 19 + 2 (FE) + 2 (Bardic Music) + 2 (spell) - 1 = 4 + 24 = 28. hit.
Damage
1d6 + 5 + 2 (BM) + 1 (fire) = 2 + 7 + 1 (fire) = 9 + 1 (fire).
DC 15 reflex or catch fire))
*Aurik begins to shake as he tries to throw the paralyzing sense of fear from his body. Even as he believes he has almost gotten past it with the Cornugon no longer in front of him, images of death and destruction fill his mind once more, and the Ulgurstasta's vomitting of Shining Warriors, once proud individuals who had saved the world, now zombified shells of their former selves, is too much for him.*

Posted by: TheUnknownMarine Sun Jan 01, 2006 10:27 am
Faralon's arrow flies into the archer as Isyndel casts Dispel on herself, casting away the evil darkness from her sight. Faralon's arrow distracts the wounded archer long enough for Cedric's hammer strike to smash into the soldier twice. The first blow shatters the hips of the archer, while the second hits directly on the skull, crushing it against the wall in a gruesome manner.
((Archer 1 defeated.))
The Ulgurstasta variant screeches as Asathel's magic missle impacts it, but against the massive bulk, the small bolt does little, nor does Merkass' flaming arrow.
Brand stands and hurls a javelin at the remaining archer. The missle charges with electrical energy and embeds itself into the chest of the lone warrior. The archer screams as a large amount of electricity is discharged into his body, his corpse falling to the floor a charred mess.
((Archer 2 defeated.))
Kyoji turns invisible and moves forward.
Yeesha and Dawn also move forward.
The zombies follow this trend, moving, but not attacking.

Posted by: Wandering Dezorian Sun Jan 01, 2006 5:50 pm
"Heal me! I cannot take another hit." Brand shouts to the healers as he waits. Delay action until the healers move to heal me. If they gesture to me, I'll fly to them.

Posted by: Dark Maiden Sun Jan 01, 2006 7:27 pm
Damas' rage over Kethra's death begins to subside now, and his mind begins to clear. *She can be brought back with the staff, if we can keep that ugly beast from consuming her...* His gaze then settles upon the members of the old shining force, now little more than zombies. *That slug... How dare it disgrace them in such a manner...* He sighs heavily and shakes his head from side to side. *Ok Damas, calm down, focus... This isn't the time to let anger cloud my judgment... If I keep a cool head, perhaps I can be of more use.* He waits for now, seeing as how their 'foes' seem to be doing nothing, and then turns to Faralon. "So Faralon, any orders? I'm running quite low on mana, and my arrows won't do any good against that giant...slug, or whatever it is..." He murmurs these words with an expression of clear dislike and disgust towards the beast.
((Delay action until Damas is given orders of some kind. If Faralon gives none, I'll just do what I think is best))

Posted by: Nightmare Mon Jan 02, 2006 12:47 am
Now that it has been given a little time to sink in, Laika realises that the group are in grave danger, even after they have passed on... They can be eaten... and then turned into one of... those. The wolfman imediatly lets the rest of the force know, incase they hadn't realised it yet themselves.
"Protect our fallen! Do not let them be taken back to that worm!"
Laika then moves up the stairs and attacks the newly zombified Stock.
((Attack
Claw: D20 + 11 + 2 (song) + 3 (recitiation) + 1 (Elation) - 3 (PA) = 18 + 14 = 32
Damage: D8 + D6 + 6 + 2 (song) + 1 (Elation) + 3 (PA) = 3 + 2 + 12 = 17))

Posted by: DragonmasterDon1 Mon Jan 02, 2006 7:52 pm
On her knees Isyndel had spent an inordinate amount of time covering her head and sobbing, her tears dripping onto her dress. She could not see and could not control the waves of pure fear prickling through her spine and could do nothing but sit, cry, and pray that she would be left alone.
All she could hear were the nauseating echoes of battle and could not discern from where they were coming. So far as the Wizardess could tell she was surrounded and her death only seconds away.
The seconds counted on.
And then the horror left her. Instantly she was on her feet as everything became clear again. Weaving the mana about her she cast the blindness away to assess the situation. ((last round))
Too far, she mused, running forward as quickly as she could towards Yeesha before letting loose one of her almost 'patented' Acid Arrows toward the Ulgurstasta variant.
((I have no idea what bonuses are up so I'll post my pure results -
Attack Roll: 16 + 3 Dex = 19
Damage Rolls 2 + 4= 6 damage, 2d4 Acid damage for next two rounds))

Posted by: Rusty Tue Jan 03, 2006 5:48 am
((Cedric's going to move three spaces above Yeesha.)) === *Faralon fires two arrows at the disgusting worm. The distance is quite far, however, and Faralon's arrows seem to lose power in their shots.* ((Roll to hit... 12 + 11 (BAB + magic + Dex w/Elation) + 2 (recitation) + 2 (bardic music) - 2 (rapid shot) = 25. That probably hit?
Damage: 1 (arrow -_-) + 1 (STR) + 1 (magic) + 2 (bardic music) = 5. ((If this thing has any DR, let it be Piercing. Or Magic and Piercing.))
Roll to hit...
8 + 11 (BAB + magic + Dex w/Elation) + 2 (recitation) + 2 (bardic music) - 2 (rapid shot) = 21. If that hit...
Damage: 1 (arrow -_- yes. Again.) + 1 (STR) + 1 (magic) + 2 (bardic music) = 5.))
===
((I don't think Acacia's supposed to be there. But if she is, she's full attacking. If she's not, she's not heading to that exact spot. Put her to the right of Dawn if she's not actually up there already.
Attack 1:
Roll to hit...10 + 12 (BAB + STR w/Elation + magic) + 2 (recitation) + 2 (bardic music) = 26. If that hits...
Damage: (5 + 1 + 6) + 7 (STR w/Elation) + 1 (magic) + 2 (bardic music) = 22.
Attack 2:
Roll to hit...15 + 7 (BAB - 5 + STR w/Elation + magic) + 2 (recitation) + 2 (bardic music) = 26. If that hits...
Damage: (2 + 4 + 1) + 7 (STR w/Elation) + 1 (magic) + 2 (bardic music) = 17.))

Posted by: Arcdragnbreth Tue Jan 03, 2006 5:55 am
((Ash should be two squares west of Yeesha, not where he is now. Magic Missile at the Ulgy again, move 35' to the spot two squares west of Joku's icon on the map. Magic Missile: 2d4 + 2 = 9))

Posted by: Riegien Tue Jan 03, 2006 6:35 am
Muttering an incantation while signing runes in the air with his free hand, Kanmeshi calls into existance a lance of pure white light that streaks towards the rotting corpse of Claude. Bathed in the radiant flash, Kanmeshi continues winging through the air, towards the worm and zombies.
Moving 3 boxes up (should put me on the other statue's head) so that I can remain airborne. Also casting Searing Light
Searing light: ranged touch attack: roll 10 + 5(bab) +3(recitation)+2(singing)+1(dex)= 21
Damage roll 7d6 (6,6,5,3,3,3,2) = 28 damage, no save

Posted by: Dark Maiden Tue Jan 03, 2006 7:14 am
((Since Faralon gives no orders)) Damas watches as Isyndel moves past him and moves forward as well. "Damn, still too far away..." he says in elven, obviously annoyed. Rather than firing an arrow, it comes to mind that he could still expend mana to cast one of his 'weaker' spells. Weaving arcane symbols in the air with his fingers and speaking ancient words, four blue bolts of force fly towards Claude and slam into the undead remains of the birdman. *Why must we do this?* he thinks sadly.
((Damas uses a second level slot to cast Magic Missile
Damage roll: 3+1 + 4+1 + 4+1 + 1+1 = 16
Damas should be next to Isyndel if she moved 30'; 2 squares behind Yeesha if that's easier))

Posted by: Kyosokun Tue Jan 03, 2006 8:08 am
((If conscious, Ryhir will drink a potion, and then stand. Potion of cure mod: 2d8(2+3) + 3 = 8hp regained))

Posted by: Knight_019 Tue Jan 03, 2006 8:31 am
((It's late, I'm tired. Merkass is in the wrong place. He should be to the right of Isyndel. Aurik shakes fear and blasts Claude in the face with a searing ray. 1d20 + 11 = 6 + 11 = 17. 9d6 = 5 + 4 + 2 + 6 + 5 + 5 + 6 + 2 + 2 = 37 damage
Rapid Shot on Claude (or Stock if Claude bit the big one)
1d20 + 24 - 2 = 7 + 22 = 29.
1d20 + 22 = 7 + 22 = 29.
Hit, Hit.
Dragonsbreath Arrow: 1d6 + 5 + 2 + 1(fire)= 4 + 7 + 1(fire) = 11 (P) + 1 (fire)
Serpentsongue Arrow: 1d8 + 7 = 5 + 7 = 12 (S/P)))

Posted by: Aldur Tue Jan 03, 2006 8:47 am
Amelios moves three spaces upwards, using the wards once more, the now fallen members of the shining force his enemy. ((Ward. 12hp restored.))

Posted by: TheUnknownMarine Tue Jan 03, 2006 9:33 pm
Laika's claw finds a weak spot in the armor and digs deeply into the befouled flesh of Stock as Isyndel's acid arrow burns away a patch of flesh on the horrible maggot-like monster in front of the group. One of Faralon's arrow strikes the beast, a twig stuck in the side of a huge abomination, but the other rebounds off a fold of fatty flesh.
Acacia lashes out with her blade, but both blows are blocked by the undead dwarf's shield, as he raises it to intercept her assault.
Meanwhile, Ashathel's magic missle slams into the Ulgurstasta variant, causing it to roil its blubbery flesh in agitation.
Claude shrieks in outrage as two bolts of searing hot light burn his corrupted flesh.
Both of Merkass' shots strike Claude's armor, but fail to pierce the magical metal.
Yeesha calls out words of magical power and gestures at Shriek. Lightning strikes down from the air and ricochets all around to envelop the enemy in electricity.
((82 damage to Shriek, 80 damage to all others. Shriek and Claude: Save made. Shriek takes 41 damage, Claude takes 20 damage. The worm, Eric, Jaha and Stock take 80 damage each.))
Amelios cannot move to the spot he wanted, so he moves to the next closest place.
In the aftermath of the assault, the zombified force looks battered and burnt.
Dawn trots forward, determination on her face as she thrusts forward at Eric, withdraws, swipes, is parried, and thrusts again only to be blocked by a shield. Nevertheless, her first strike dealt a damaging blow to the undead knight.
((Hit, Miss, Miss. 24 damage total.))
Stock moves five feet back, firing his huge crossbow past the wolfman and into Yeesha. The strange projectile it launches explodes in a volley of burning orange spheres that sear anything they touch. The explosion envelops the group around Yeesha.
((Hit. Amelios, Isyndel, Kanmeshi, and Damas take 36 damage each. Yeesha and Cedric take 40 damage each. Yeesha drops a 9th level spell and her Mana Shield absorbs the damage.))
Shriek dives down from the air to land next to Dawn, striking out with a precise blow at the centaur maiden. Dawn yells as the birdman's longsword slices into her side.
((Critical Hit! 20 damage to Dawn.))
Eric scratches Dawn with his lance, but the female knight parries the second blow so aggressively, the lance flies out of Eric's hand.
((Hit. Critical Miss. Eric loses his weapon. 5 damage to Dawn.))
Kyoji appears and slashes both his blades at Eric, but neither manages to hit.
Jaha lashes out with his axe at Acacia, glassy eyes staring balefully at the woman warrior.
((Hit. Natural 1. Confirming... Natural 1. Confirming... Miss. Catastrophic failure! 24 damage to Acacia. 25 damage to Jaha and dropped weapon.))
The first blow opens up a ragged cut in her upper thigh, but on the second swing, the goop still covering Jaha's feet causes the zombie to slip a little and lean forward, putting him off balance so that his next swing cuts through part of his leg before the axe slips from his grip and falls at his feet.
Claude dives down at Yeesha, but her blue aura manifests around the birdman's longsword and deflects the blow.
((Hit. 16 damage. Mana Shield: 2nd level spell dropped, damage absorbed.))

Posted by: Dark Maiden Tue Jan 03, 2006 10:03 pm
Damas cries in pain as the orange spheres burn through his soft porcelain flesh and clothing. The elf's vision begins to waver, and his strength melts away. The others before him that still remain conscious hear a thump behind them and the young sorcerer slumps to the ground. While it is quite apparent that his injuries are very severe, he is still breathing.
((Fortitude save: 15 + 5 = 20
Damas passed, barely, and is now at -5 and stable
Oh, I don't think I need to say this, but Stock needs to die, ASAP. If he does that again we're screwed))

Posted by: Wandering Dezorian Tue Jan 03, 2006 11:09 pm
Action: Fly towards stock, throw javelin (or attack with sword if closer)

Posted by: Nightmare Tue Jan 03, 2006 11:55 pm
Noticing just what the archer can do, Laika continues to assault the undead centaur. ((Attack: Claw1: D20 + 11 + 2 (song) + 3 (recitiation) + 1 (elation) - 2 (PA) = 19 + 15 = 34 Claw2: D20 + 11 + 2 (song) + 3 (recitiation) + 1 (elation) - 2 (PA) = 3 + 15 = 18
Bite: D20 + 5 + 2 (song) + 3 (recitiation) + 1 (elation) - 2 (PA) = 12 + 9 = 21
Damage:
Claw1: D8 + D6 + 6 + 2 (song) + 1 (elation) + 2 (PA) = 7 + 2 + 11 = 20
Claw1: D8 + D6 + 6 + 2 (song) + 1 (elation) + 2 (PA) = 7 + 1 + 11 = 19
Bite: D6 + 3 + 2 (song) + 1 (elation) + 2 (PA) = 3 + 8 = 11))

Posted by: DragonmasterDon1 Thu Jan 05, 2006 3:01 am
Isyndel went down, unable to steady herself. "Da..." ((Level not done, HP done though. Isyndel -2/34))

Posted by: Rusty Thu Jan 05, 2006 3:10 am
((If Cedric still lives...He goes up to Stock and...misses. Natural 4. Marine confirmed the miss.)) === *Despite the dwarf lacking a weapon, Acacia fails to land a single blow. However, as he picks up his weapon once more, Acacia is able to connect with her Large Greatsword.*
((Missed twice. Hit on the AoO with a natural 13, total of 29.
Damage: (2 + 3 + 5) + 7 (STR w/Elation) + 1 (magic) + 2 (music) = 20.))
===
*Faralon fires two more arrows at the worm. However, only one manages to land a hit.*
((AIM is so unkind...Natural 5 on first attack, natural 16 on second.
Damage: 1 (arrow) -_-... + 1 (magic) + 1 (STR) + 2 (bardic music) = 5. Yes. Again.))

Posted by: Riegien Thu Jan 05, 2006 5:30 am
Kanmeshi continues to fly forward then wheels to the right, calling out for Volcanon to smite the offensive zombie. flying forward 4, turn right, move another 2 boxes airborne casting diefic vengence on stock, Rolled 7d6: 4 3 5 6 1 5 5= 29 damage to stock, will for half DC 16

Posted by: Knight_019 Thu Jan 05, 2006 6:53 am
*Merkass growls as the zombified birdman is unaffected by the shots from his bow. Turning his attention instead to the centaur archer, Merkass takes aim once more. Launching a quick succession of shots, his arrows careen quickly at the once proud warrior.*
((1d20 + 22 = 20 + 22, hit
1d20 + 22 = 3 + 22 = 25.
Damage
1d8 + 7 = 8 + 7 = 15.
1d8 + 7 = 8 + 7 = 15.
Both S/P
That gets an uber-w00t right there.))
*Seeing his fellow healer in dire need of assistance, Aurik moves quickly to his sie. Outstretching his hand it begins to glow a faint yellow, and soon after Amelios feels reinvigorated. Strangely, he also feels safe from all harm even in the midst of this gruesome battle.*
((Cast CMW.
2d8 + 9 = 8 + 4 + 9 = 21 hp restored to Amelios.
Healing Kicker (Sanctuary) used. DC 19 will save or any attack against Amelios fails for one round.))

Posted by: TheUnknownMarine Thu Jan 05, 2006 7:47 am
The attacks slam into their targets, but all are overshadowed as Yeesha calls out arcane words in a firm voice. Streams of lightning cascade around the battlefield, frying enemies and sending the members of the Force to their rest at last. Only the two birdmen remain to oppose the group, as well as the great worm-monster, who moans piteously, its vast bulk now blackened and charred. Yellow pus seeps from cracks in the monster's skin.
((Maximized Bolt 2. All enemies take 120 damage, ref save for half. Claude saves and takes 40 damage (elec. resistance) Stock, Jaha, and Eric are destroyed.))
Dawn and Kyoji flank Shriek and swiftly destroy him while the undead warrior still reels from the blast. Claude, on the other hand, manages to assault Yeesha once more, forcing the wizardess to expend more energy to keep her shield up. Now, only the worm and the birdman remain standing. Dawn charges the undead birdman, but slips on a puddle of blood and barely misses, leaving herself open for a vicious counterattack that causes her to cry out in pain as her former ally slashes into her.
((Critical Miss, followed by a Critical Hit Counterattack.))
Kyoji leaps down onto the worm, plunging his short sword into the creature and carving out a large hunk of flesh just as Merkass fires a pair of arrows into the creature. The beast screeches out in pain, vomiting up a huge wave of bile and slime before collapsing and going still, its twitching remains swiftly decomposing into goop.
Meanwhile, everyone swarms Claude, desperate to bring the final warrior down and end the battle. Cedric swings his hammer in a mighty arc, slamming the birdman's back down as Jokulligr and Laika slash up the zombie with their claws. However, the sky-warrior, mighty even in death, does not halt his struggles until Yeesha reaches down and whispers a Blaze spell to incinerate the corpse.
As Claude falls, the new arrival reaches down and dispels the blindness from Ryhir, restoring his sight once more.
Yeesha stands up and looks around the battered temple, leaning heavily on her staff. Then she walks back into a pillar and collapses against her, her staff falling from her hands as she covers her face with her hands and sobs, uncontrollably.
((Turn, plus another turn in chat to finish things off, and that ends this battle.))
VICTORY! Everyone gains 17,000 XP

Posted by: Rusty Thu Jan 05, 2006 8:25 am
*Faralon stands still, looking about the shrine - the battlefield. We...did it? Retrieving his lute, he looks at it, then approaches the body of Kethra, looking at her solemnly.* : "Healers! You must revive our allies...Then tend to the wounded. Everyone, keep your eyes open for The Silence. Neither Gates nor Slade has returned yet!"
*Faralon looks over at Cedric, seeing him barely able to stand - out of breath, and not in the best of conditions to be addressing the force.*
: "I know Cedric is leader here, but if I may, I will give orders I am sure he would give - for he needs healing, whereas I do not. Most of them ARE self-explanatory, aren't they? Well...Merkass and Kyoji should search this place for traps and treasure. Everyone, don't be afraid to take the arms of the Shining Force..."
*Faralon lowers his head in worry...That the Shining Force would become like this...These Strife Lords are terribly powerful...And yet, we managed to defeat members of the Shining Force...Perhaps the unit strategy actually paid off?...*
: "I am certain they would want us to use whatever we could to do our part in this battle of good versus evil. Wouldn't you agree, Lady Yeesha?"

Posted by: TheUnknownMarine Thu Jan 05, 2006 8:39 am
Yeesha doesn't respond to Faralon, but Dawn answers for her, trotting forward and speaking to the bard. : "Eric left instructions that his arms and armor be sent home with his body, so we cannot allow you their use. However, Dean and Claude left instructions that their weapons be carried up by their battle comrades and carried to war another day should they fall. You may certainly use their armament. As for the others, I cannot say what they wanted, but I knew them well and cannot think they'd have a problem passing on their arms to carry on the fight," Dawn replies. "However, I do ask that you speak to Yeesha with a little more care about this..."
: "I found several caches of treasure in the chest, and I have disarmed the traps guarding them. Also, I am sorry to report that Natasha's corpse is almost completely disintegrated... There is hardly a pile of ash left of her remains."
Dawn takes this news stoically, and turns around.
: "I am sorry, I need a moment..." she says quietly before walking away from the group, to a corner of the room.
: "It... It never ends, does it?" Yeesha asks, through her sobs. "Turned to stone, cursed with a horrible, soul-leeching wound, and now this... Forced to kill friends with my own hands... amidst the corpses of yet more friends... Why... Why can't it end? Where's the mercy of the gods?? Where is it?? Why don't they stop this?? I heard all the rumors, the clerics are losing their power... Is that their response? They're turning away from us??? I..." Yeesha chokes out another sob. "I... I just want it to stop... I'm tired... So tired..."
-----------
The following treasures have been found.
Recovered from the bodies of the fallen heroes:
Deanna:
Saintly Buster Sword of Deflection+5: +4 AC, +5 vs. Ranged attacks. 5 DR/-. 2D10 damage.
Large Steel Sheild of Devotion +1: Morale bonus +1 attack and damage when worn by leader.
Jade Ring: +2 enhancement bonus to Dex and reroll any failed Dex skill check once per day
Sharp Full Plate of the Wolf +3, +1 attack and threat range, +10 HP
Jaha: Jaha has the Lesser Devil's Axe. Vicious Dwarven Waraxe +3. Vicious: +2d6 damage, but wielder takes 1d6 damage with each hit.
+4 Large Steel Shield.
+4 Full Plate.
Shriek:
Ghost Touch Longsword +3
Large Steel Shield +1
Chain Shirt +4
Ring of Prot+4
Claude:
Moderate Fortified Breastplate of Imp. Acid Resistance +5
+5 Large Steel Shield
Flaming Long Sword of Speed +5
Ring of Major Resistance: Electricity
Stock:
+4 Plate Mail (Centaur made)
Ring of Prot +1
Huge Crossbow of Humanbane +5
19 Hyper Cannon Shells: (Shells that carry bundled plasma in a phase sheath. Releases plasma into a 15' radius area on impact. 1D6+5D6 fire damage.)
Treasure from the Shrine's chests:
20,000 gold coins
Rod of Lesser Metamagic (On the sorceror, already used for the day.)
Boots of Speed
Large Steel Shield+1
Potion of Blur
Full Plate of Moderate Fortification +3
Silver statue of a long dead king. 500gp
Ancient painting of a beautiful field: 1700gp
Antique jade urn: 4000gp
2 crudely wrought silver chalices(50 & 60 gp)
Ornate golden ceremonial dagger(400gp)
Citrine(120gp)
Small gold charm (60gp)
2 red spinels (110gp each.)
3 Moonstones(50gp each)
3 chunks of polished Jade(110gp each)
Gold dragon comb with red garnet eye (600gp)
Topaz (600gp)
Fire Opal (1,000gp)
Blue diamond (5,000gp)
2 Black pearls(300gp each)
4 Moss agates (10gp)
Alleria's Flute of Accuracy: 30' radius once per day: play to give a+2 enhancement bonus to all ranged ammo damage. Lasts for 1+user's ranks in Perform rounds.

Posted by: GE Silver Dragon Thu Jan 05, 2006 9:20 am
Jokulligr takes a deep breath after he's sure the battle has finally come to an end, and with the following exhale releases the tension from his muscles, still quite sore from the strain of the lengthy combat that had just occured. The enemies this group faces are by no means easy to defeat...just as I'd expect from such beings as those that compose the Chaos Cult. His features form a solemn expression as he looks about the chamber, observing the results of the preceeding carnage in the form of corpses scattered all around the area, both ally and foe alike.
At the sound of Yeesha's unrestrained sobbing, the silver dragonman turns to look in her direction and can't help but experience a strong feeling of sympathy for her. Not only did she have to bear witness to the demise of several good friends this day, but she even had to observe the horrific enslavement of their souls in such twisted forms and strike them down with her own hand. It is difficult to imagine the depths of the sorrow she must be trying to cope with. Figuring she could use some support in her time of grief, he moves to approach the sorceress, when he hears Faralon's inquiry and stops for a moment, looking at him with a slight frown, speaking not in a scolding tone but in one of slight disappointment at the lack of tact on his elven companion's behalf.
"Friend Faralon, please refrain from asking such questions of Lady Yeesha for the moment, if you do not mind. While your zeal to keep the group together in the injured friend Cedric's steed is by no means improper, our Lady is in mourning, as I am sure you can observe. She has lost many individuals whom were close to her, and unlike our allies, those that fell in this encounter will not be coming back. I do not think it appropriate to inquire such things as the removal of her comrades' equipment at this time."
Upon hearing Yeesha's comments, he resumes approaching her and upon nearing kneels by her side and speaks in a soft, comforting voice. "Lady Yeesha...I know these are troubling times...and I cannot begin to fathom what you are going through right now, as every person in this world experiences similar situations with a different perspective...but if it is of any comfort to you, you did the right thing here, and need not think ill of yourself in doing so. It is true that meeting one's allies in combat is a pain few things can rival, even worse that they be friends whom you care deeply for. But you were not responsible for their demise this day. That is to be attributed to the foul creatures that slew them as they fought valiantly for the sake of this world. Nay, what you did was free their souls from the bondage forced upon them by the vile magics that twisted them into the decrepit forms we beheld only moments ago. Thanks to you, they are free from a fate serving the very beings they had strived to defeat in life. They are now able to return to the warm, loving embrace of The Light, where they may finally attain the rest they have earned through their deeds in this world. Do not despair for them, milady, for the souls of your friends are in a wonderful place now, and one day you will be reunited with them in eternal peace, I can assure you." He smiles warmly as he speaks to her, and places a clawed hand gently on her shoulder as he speaks these last words of reassurance. "You have a kind heart, Lady Yeesha. May the deeds you have commited here not weigh heavily upon it, for they have granted salvation to those in dire need, for which I am certain they are grateful."

Posted by: Rusty Thu Jan 05, 2006 10:32 am
*Faralon sighs, nodding.* : "Sorry...I'm just overly anxious to get out of this place. I did not like facing them, either - but I guess I can't understand how she must be feeling. I've never had to..." *Faralon stops mid sentence. He didn't mean to. But he just did. He realized why, though. He would be lying if he said he never fought anyone he didn't want to. He fought his own brother. It was not as severe, but it was certainly something.*
: "Nevermind."
*Faralon then turns and nods to the group.*
: "Sorry...My mouth spoke before my brain would comprehend such simple things. I'll try and be more mindful in the future. Pray, or give your condolences, or whatever you feel is right. I offer my own condolences now, particularly to Lady Yeesha and Dawn. Give yourselves a minute. I'll go look to see if the area is clear of foes, myself. I don't mean to be paranoid, but it's hard not to be with the Strife Lord's involved. If anyone wants to come with me, they may."
*Faralon walks away from the bulk of the group, sighing, a bit of guilt weighing him down. I've never been very empathetic...I guess I need to work on that.*
((Spot check would fail with less than 10. Listen check would probably pass. It's at least 25. I'll need to verify that after I level up. Right now, it's a natural 15 + 10. I don't expect to hear or see anything, though.))

Posted by: Aldur Thu Jan 05, 2006 11:02 am
((My goodness. Is that Yeesha in despair? Why yes. Yes it is. Is that Yeesha soon to become evil ala the dark side angst? Why yes. Yes it is. >_> )) Amelios sighs deeply and happily gives the wards back to Aurik, apologising for the minor theft mid battle. He uses his staff to revive Kethra, nodding to her as she awakens and he moves on with his business, using the staff once more, this time on Castor.
((Who needs Healed by what?))

Posted by: Dark Maiden Thu Jan 05, 2006 11:35 am
((Damas is at -5, Isyndel is at -2. Both of them need teh healing ^_^;;))

Posted by: Rusty Thu Jan 05, 2006 12:15 pm
((Posting my level ups now. Why not? Faralon has gained 2 levels! Faralon gains a total of: 14 HP 1 point in Charisma (bringing it up to 20/+5!)
14 skill points (2 into Perform Strings, 3 into Listen, 3 into Know (Arcana), 4 into UMD, 2 into Gather Info)
+1 to each save
+1 BAB
Faralon learned Cure Serious Wounds!
Faralon gained the feat Lingering Song!))
((Quick Edit: I forgot to mention I dropped Grease for Harmony, also.))

Posted by: Dark Maiden Thu Jan 05, 2006 12:18 pm
((And here are my level ups... Damas Level 8: * CON increases by 1 * Max HP increases by 12 (5 on the roll, 7 from previous levels for CON increase)
* 1 rank each in Concentration, Knowledge [Arcana], and Spellcraft
* Learns level 0 spell, Message
* Learns level 4 spell, Orb of Cold
* Replaces level 2 spell, Spectral Hand with Summon Monster II
Level 9:
* Max HP increases by 4
* 1 rank each in Concentration, Knowledge [Arcana], and Spellcraft
* Obtains feat Great Fortitude
* Learns level 2 spell, Scorching Ray
* Learns level 3 spell, Summon Monster III
* Learns level 4 spell, Greater Invisibility
http://www.geocities.com/tenshinekootome/rpgstuff/Damas.txt
Kethra
Level 8:
* Max HP increases by 9
* 2 ranks in Listen; 3 ranks in Spot
Level 9:
* Max HP increases by 4
* 2 ranks in Listen; 2 ranks in Spot; 1 rank in Tumble
I need advice on a feat for Kethra. Also, I believe I shall attempt lay claim to some items, since I always get bypassed when loot is handed out
Rod of Metamagic [Damas]: My reasons for this are simple. Not only is he the only magician that never seems to get any decent magical items, but he has a lot of raw power and can cast a lot of times per day. Also, I am the most active mun with a magician, and I promise to put this to good use ^_^ If someone will tell me exactly how it works, though I have a good idea...
Hmm, while we're one the subject, I believe defensive items should be given to those of us with pathetic AC, likes the magicians, who have been getting whomped like crazy. Those rings are nice, but I won't mope a whole lot. The rod however, I insist on having. If others can lay claim to items, so can I))
-----
As the healing light from the staff washes over Kethra, her soul is called back from the other side, and she feels the pulse of life within her. Her vital organs begins to function once more; her heart pumping blood through her veins, and her entire body begins sending various wave signals to her brain. Her chest begins to rise and fall as the gaping wound in her chest closes, though the blood remains on her now tattered robe. The young monk's form begins to stir and she slowly opens her eyes. After a few more moments, she sits up, though she does not stand up. There is silence for what seems to be an eternity before she pulls her knees up to her chest and begins to sob silently.
((*Waits for someone to heal Damas so she can make a character post for him*))

Posted by: Wandering Dezorian Thu Jan 05, 2006 6:37 pm
OOC: Brand would love some armor and/or a ring of protection. I don't know if he should consider switching weapons right now- He's using a +1/spell-storing double blade, which might not be enough against some of the foes we're facing. Thoughts?
"Yeesha, such words ill-become you." Brand says clearly, in a voice laced with scorn as he pulls a javelin from the body of an archer. "You, who has seen the gods themselves. You, who served with the Shining Force as their hands. You, who saw the greatest of the devils fall. You, who survived when you never should have, not once, but by your own words three times now."
The birdman continues loudly, "I am just a common soldier, but even I have to ask how we've survived against these odds if the gods themselves were not with us. I have fought with soldiers who spent their entire lives training, sergents and generals whose courage and ingenuity held the frozen north at bay all these years, hardened and seasoned veterans who would break you without breaking a sweat. And I've seen all of you, one of the most ragtag bunches of misfits, morons, and egotists it has ever been my misfortune to encounter."
"They would have died to the last in this fight. We lived."
"Now, are you going to tell me that an untrained mob of individualists took down 4 ancient heroes, this worm and all the forces defending it, all without any intervention? That we survived every encounter we have faced despite our infighting and utter lack of combat experience? That we faced and survived 4 of the shadow's leading generals? That we have become such a thorn in the side of the strife lords as to warrant a personal visit? All through our own personal skill? Then you really are blind. The gods haven't abandoned us. They're standing here now."
"General." Brand says, drawing himself to a stiff military posture. "Remember your position. Would the leader of your vaunted Shining Force have sat in a corner crying? No, it's not fair, but it sure as hell builds character. We'll cry after the war is done."
"Until then, I and my fellow soldiers are awaiting your orders."

Posted by: Kyosokun Thu Jan 05, 2006 7:40 pm
Ryhir's world returns, and he sees a strange bird man in front of him. "Many thanks, friend...." He looks around, and takes stock of the group. With a duck of his head, he heads towards the rest of the group, and crouches by Yeesha's side, and simple places a hand on her shoulder and offers her some water and a cloth.

Posted by: DragonmasterDon1 Thu Jan 05, 2006 8:05 pm
(( Isyndel Rhoe'wyn Alignment: Lawful Good Class: Wizard Race: Elf
Level: 9
Sex: Female
Age: 46
Exp: 37000/45000
Gold: 13944 GP, 8 SP
Race: Elf (+2 DEX, -2 CON)
STR 10 (No Mod)
DEX 18 (+4)
CON 14 (+2)
INT 17 (+3)
WIS 12 (+1)
CHA 12 (+1)
HP: 42
AC: 13 (+1 from Bracers = 14)
Initiative: +3
Speed: 30 ft
Base Attack: +4
Melee: +1
Ranged: +1 (+3)
Fort: +3 (+2)
Reflex: +3 (+3)
Will: +6 (+1)
Weapons:
Light Masterwork Crossbow (335gp, SDmg1d6, MDmg1d8, crit 19-20/x2, Range80ft, 4lb, Piercing. +1 attack roll)
Bolts (Qty49, 5lbs, 5gp)
Armor:
Bracers of Armor + 1 (1000gp, +1 AC, 1lb)
Gear:
Backpack (2gp)
Spellbook (15gp, 3lb)
Component Pouch (5gp, 2lb)
Ink (8gp)
Inkpen (1sp)
Bedroll (1 sp, 5lb)
Paper (4sp)
Parchment (2sp)
Pouch, Belt (1gp)
Waterskin (1gp)
Skills: (2 + Int Modifier)
Listen (WIS) 2 + 1 (Racial Skill)
Search (INT) 2 + 3 (Racial Skill)
Spot (WIS) 2 + 1 (Racial Skill)
Move Silently (DEX) 3 + 3 (Familiar Bonus)
Concentration (CON) 12 + 2 (Class)
Knowledge(Arcana) (INT) 12 + 4 (Class, +2 to Spellcraft)
Spellcraft (INT) 12 + 4 + 2 (Class, bonus from Knowledge Arc)
Decipher Script (INT) 11 + 4 (Class)
Knowledge (Nature) (INT) 8 + 4 (Class, + 2 to aboveground Survival)
Knowledge (Geography) (INT) 7 + 4 (Class, +2 to avoid natural hazards or getting lost)
Feats:
Scribe Scroll (Wizard Feat)
Spell Penetration
Greater Spell Penetration
Enlarge Spell
Maximize Spell
Quicken Spell
Familiar: Cat
Master gains +3 on Move Silent check
Other Race Traits:
Immunity to Sleep
+2 Racial Save to Enchantment Spell/effects
Low-Light Vision (2x normal Human)
Taking Elf Wizard 1 as a Substitution Level
1 - Generalist Wizardry - One extra level 1 spell at start.
At each level, One extra spell of any spell level accessible (learn 3 spells instead of 2)
May also prepare one additional spell of highest spell level per day.
Can Scribe Scrolls.
Spell Levels - (Int Bonus adds 1 to Level 1, 2, 3, and 4. GWiz allows one extra of highest spell level)
Level 0 - 4 = 4
Level 1 - 4 (+1) = 5
Level 2 - 4 (+1) = 5
Level 3 - 3 (+1) = 4
Level 4 - 2 (+1) = 3
Level 5 - 1 (+1) = 2
Spells in Spellbook:
All Level 0
Level 1 -
Burning Hands
Charm Person
Mage Armor
Magic Missile
Protection from Evil
Sleep
Shocking Grasp
Ray of Enfeeblement
Level 2
Melf's Acid Arrow
Scorching Ray
Flaming Sphere
Mirror Image
Web
Command Undead
Knock
Invisibility
Level 3
Dispel Magic
Bolt
Freeze 2
Halt Undead
Sleet Storm
Wind Wall
Displacement
Haste
Level 4
Dimension Door
Stoneskin
Ice Storm
Freeze 3
Level 5
Bolt 2
Telekinesis
Blaze 4
- This leaves me to select what spells to memorize, which I'll do in the next post I do.))[/SIZE]

Posted by: Dark Maiden Thu Jan 05, 2006 9:02 pm
((There he goes again... As far as Damas, I'll assume he is healed. We can worry about amounts later ^_^)) Damas awakens and slowly opens his eyes. The sorcerer slowly sits up and looks at Isyndel for a moment, a slight smile on his face. Brand's words, however, cause his expression to become immediately sour. He rises to his feet on is own this time, no longer using his staff to support himself. His blood red eyes focus on Brand, settling on the birdman for several moments before he speaks. "I say this to you out of love and friendship... You, my friend are full of it and out of place on this one." His tone is firm, and his words are unbecoming of the shy sorcerer all of them had come to know.
"Do you honestly believe that belittling us at every turn will help us grow? Or do you simply hate us so much that you revel in your insults?" Damas' expression remains as strait as possible, though one could see the faintest glint of anger and frustration in his blood red orbs. "I find it rather difficult to discern your intentions, Brand. For a while I had the impression that we were friends, but perhaps I was wrong. Perhaps I have been wrong about a lot of things..." His voice takes on sadness for a moment, but soon returns to a cold...almost chilling indifference as he turns towards the rest of the group.
"Do not presume that I am defending all of you, either. Whether he hates us or not, Brand's words have a certain ring of truth to them. While I believe none of us is moronic, we are certainly, for the most part, undisciplined. Far too many of us are either too mischievous or too damned proud to take even the simplest of orders. The only difference is that some of us will actually admit our faults," he says in a stern voice laced with scorn. "Yes, I admit to being a stubborn little git at times, and not taking orders simply because I was too proud or valued my freedom too much to do so."
"However, I ask all of you this. What value is there in such self centered thinking, and foolish pride? What use is this so called freedom if our world becomes enslaved through our inaction, infighting, or our inability to simply get along? I do not hate any of you, and I never claimed such a thing through out our entire time together. How long has it been now? Half a year, perhaps more and we still cannot stop fighting among ourselves?" Damas' tone takes on one laced with compassion for a moment. "I lost everything, and yet I thought that I would never come back from it. I care about each and every one of you, though my feelings for one may be a bit different." He blushes a bit. "All of you are my family now, so why can we not act like family? Why can we not be there for each other and support one another rather than bickering?"
Leaving them to answer those questions in their own thoughts, Damas strides over to Brand, no longer feeling fear or intimidation in the face of one stronger physically than himself. "Brand, I believe the problem is not such much all of this, as it is our lack of compassion for one another. If we could perhaps be a little more understanding, don't you think the fighting would stop? I believe it would. Emotions are part of human nature, and denying them or holding them in will only serve to drive us mad. Sometimes...we must let out these emotions in order to cope with whatever caused them in the first place."
"Where did I get my backbone must be your next question? Well, I believe I have this so called 'rag tag group of misfits, morons, and egotists' to thank for that. More importantly, I believe I have you to thank as well Brand. You remember what you said to me that night at the inn? Believe it or not, it sunk into this surprisingly thick skull of mine." He chuckles a little bit. "No matter what you think of me, you are my friend, and a brother to me. I feel like I have learned from you, but I know I still have much to learn - as do we all." The young sorcerer now begins to address the group as a whole again. "I stopped believing in the gods after misfortune befell me, but that changed when I died. I saw her...I saw Mitula with my own eyes, well...with whatever sight my spirit granted me in that realm. I cannot be sure if it was a dream, or not, but I could feel her warmth, and her kindness."
"How it must break her heart to see us bickering the way we do. I do not want this childish quibbling to continue. I do not want the anger, or the resentment to continue either. I will not deny I have felt anger towards some of you on many occasions, but after a while I learned to let it go. There is so much wrong with this world, and so many terrible things happening, yet we get angry over such foolish things. So someone calls you a jerk, or a git, or whatever it may be in your case? Big deal. We have three so called gods after us, trying to kill us at every turn, and yet you sweat the small stuff? Just let it go... Petty insults are not worth get worked up over, especially when we have much bigger problems."
"I fear that soon, we may be on our own, and may have to rely on our own strength. When and if that day comes, we must be ready. How can we hope to improve, or to work as a team if we cannot be compassionate towards one another? There are many things that must change, if we are to face the trials that lie ahead of us." His gaze settles on the two that seem the most torn up over this; Yeesha, and Dawn. "I cannot begin to understand what it must be like to do what you had to do, but I understand the pain of loss. If it is of any help whatsoever to hear this, we did the right thing. I do not believe that they would have wanted their bodies being used to kill their friends, or innocent people. I know it is painful, as the same feelings well in me even now. I shall mourn their passing, for they were truly great people... I believe that they are at peace now, in heaven, and we must strive to honor their memory."
Damas then turns to Kethra and sees her sitting there crying. He nods to Brand with a warm smile and goes to her, kneeling down beside the half elven monk and placing a hand on her shoulder. "Kethra, I know death is a horrifying experience... To be wrenched from the afterlife does indeed do quite the job on your brain. Regardless, I ask that you cease feeling so sorry for yourself. You still have much to learn, but your tenacity in combat, your fighting spirit, and your bravery are, I dare say, close to unmatched. You pressed on, even though you knew that there were risks involved. You did it because you care about us, and you wanted to keep us from harm. Do not think that your sacrifices go unnoticed, Kethra. Do not mourn over your mistakes, but instead learn from them. You are one of the kindest hearted and noble individuals I have ever met." He looks to Faralon for a moment, and then motions to Kethra before standing up.
"I have things I wish to say to some of you in private, but that can wait until we are out of this hell hole and in a somewhat safe place again. This place makes me uncomfortable, and I suggest we make haste in leaving it." Damas kneels down beside Isyndel and asks in a voice filled with concern and compassion. "Isyndel, are you all right?"
((I suppose the Don can assume she'd been healed too. As I said, worry about numbers later <_<
And holy shit, that was a lot of line. Go Damas, whoo hoo!!! ^_^
Please don't say that the healing comes after... I spent 2 hours on this ))

Posted by: White Rose Thu Jan 05, 2006 10:10 pm
((Look, I'm sorry, but even if Acacia has nothing to add, if I don't START using her, I never will.)) Working her way over to the steps, Acacia sits, watching what's before her. Despite being with the group for nearly a month now, she felt no closer to any of them. Although she had fallen in battle, she had at least finally proved a small bit of her worth. Her distance was her own fault. She had set herself adrift in a battle that was not her own. That's what was making this all easier for her now. These were not people that she knew, this was not her fight. Win or lose, she lost nothing. It was a nice, comforting feeling after what she had been through.

Posted by: TheUnknownMarine Thu Jan 05, 2006 10:45 pm
((2 very nice sets of Birdman armor were recovered from Shriek and Claude, along with 2 nice weapons and 2 nice shields. It's your call. Eh... Someone said)) : "Those were precisely the wrong words to say..." Kyoji murmurs as Brand finishes. Yeesha turns to Jokulligr.
: "Haven't you been listening? I know my friends are in a better place, but... I want to know when this is going to end!!! Don't tell me all about the Light's mercy when all I see is death and ruin! And you!" Yeesha says, turning to Brand. "You call me blind? Pull the cloth from your own eyes first! Everyone here was selected for the specific reason that they were found to be talented. Extremely so. Don't you tell me how bad this group is! The Shining Force was worse! You've never seen them in between battles... I have. Did you expect a perfectly orderly army? A smooth, coordinated machine? It's never like that! We argued all the time in the Shining Force, and I tell you now that they showed as much talent as these soldiers standing here! So no, you don't get to tell me that I'm blind. You don't get to tell everyone how better your birdman army is. You're not allowed to pass judgment on us. Greatest of Devils? Iom wasn't even one of the three Devil Kings!" Yeesha says, calming down. "And I am not a general! I never claimed to be one! I'm a damned Royal Wizardess! I'm a Court Magician..."
Yeesha stops her tirade as Ryhir hands her the scrap of cloth and the water. She gulps some of the water down and splashes the rest on her face, washing the blood and grime away. She then wipes her face off and hands the cloth back with a whispered word of thanks.
"Load up what you want to take," Yeesha states. "I'm leave last... I have a spell to cast."
: "This shrine is too evil to leave standing!!!"

Posted by: Wandering Dezorian Thu Jan 05, 2006 11:01 pm
Surprisingly, Brand smiles at the teams' reaction. "So there is some pride in there. Good. I was worried the fight had finally gotten to you." He also claps Damas on the shoulder, with an odd half-smile but no words. As he is walking out with some of the captured gear slung over his shoulder, he mutters quietly to Kyoji, "Perhaps the wrong words, but it did get her moving. You of all people should know that there's a time and a place for everything, and an enemy's fortress is no place for a breakdown. I'm more interested in my friends living than in their liking me."

Posted by: TheUnknownMarine Thu Jan 05, 2006 11:10 pm
: "I knew what your intent was, but you used the wrong tool, I believe..." Kyoji says, simply. "A calm, understanding note that the area was not secure would've produced the same results without the emotional backlash, I am sure."

Posted by: Aldur Thu Jan 05, 2006 11:51 pm
Amelios then moves to Gabriel, and then to Isyndel and finally Damas. Looking around for anyone else wounded. His gaze came to Cedric and cast a more powerful healing spell. (( 21 hp to Isyndel and 19 to Damas. Cure Moderate Wounds x2. Used Staff on Gabriel. Cure Serious Wounds, 26 hp to Cedric.))
He came in time for the various rants and ravings he had grown Accustomed to. He grinned, and then continued to look about his companions for the more Gravely wounded. He remembered that Acacia had fallen and moved towards her.
"Are you well?"

Posted by: Rusty Fri Jan 06, 2006 12:18 am
*Faralon returns, pretending not to have heard the arguing. It would be pointless to bring up anything right now. Faralon speaks to the group.* : "I haven't spotted The Silence, any other enemies, or even Gates or Slade. The battle must have taken itself elsewhere, at least a fair distance from this point, so we should have safe passaged, I believe."
*Faralon looks about at the group. The group is always so angry and gloom after battles. Are we so frail? This is war...And yet, I feel the same as they do. I can't be that way. We'll lose purpose if we lack spirit. In such times, my words seem more scornful than silence. Perhaps my music could help the situation a little...No...It should wait. Not now. On the ride back, maybe - but not now. Faralon approaches the now living Kethra. He feels overjoyed that she is returned to life, but also sad of the whole situation, so he is shaking a bit.*
: "Kethra..."

Posted by: Dark Maiden Fri Jan 06, 2006 12:26 am
Kethra lifts her head up, her face streaked with tears. The monk stares into Faralon's eyes for some time before she finally speaks. "Faralon..." She wills herself to stand and to his surprise, she lays her head on his shoulder. Even after the healing, after everything she has been through today, she feels weary.

Posted by: GE Silver Dragon Fri Jan 06, 2006 2:31 am
After listening to Yeesha speak with a surprised look on his face, Jokulligr stands abruptly. His expression becomes quite stern, an attitude rarely taken by the normally high-spirited dragonman, as he stares at the Lady a moment longer before stepping back and speaking with a tone devoid of the former gentle kindness he had been expressing but also lacking a harsh edge, rather filled with an almost fierce passion, as if his words were trying their best to convey the unwavering strength of Jokulligr's spiritual conviction, tempered to show that, somewhere deep within the monk, the wizardess' brief yet emotional retort had managed to graze a rarely touched nerve.
: "You wish to know when it will end, milady? When all the conflict will cease and you will no longer have to experience pain and suffering in this world? The plain and simple truth is, it won't. Just as peace, joy, and pleasure are an integral part of life, so too are conflict, sorrow, and pain. The Light is great, it's mercy boundless and it's power unparalleled. But for all of The Light's strength, it cannot completly remove The Darkness from existance, only drive it back. For without The Darkness, the world would become unbalanced. One cannot truly appreciate the good in the world without experiencing the evil. Nor can one truly know life without also being acquainted with death." Jokulligr takes a moment at this point to close his eyes and inhale deeply before exhaling once again, yet when his eyes open his expression has not softened, nor has any of the resolve eased from his voice.
: "Do you know what Shailtor asked of me, Lady Yeesha? Those several nights ago when our paths crossed and he tried to break our spirits with his deceitful ways? He spoke words quite similar to those you are speaking now. He spoke of the Light's weakness, my foolishness for believing in a diety that would not even save it's followers from the chaos and turmoil being wreaked by the Strife Lords and their soldiers. What he lacks, however, is a proper understanding of the Light, just as you are displaying now. Do you honestly believe the Light revels in the misery and strife of it's children? Would you derive satisfaction in watching your children suffer in their existance? No, of course not. You would help out as best you could to ease their hardships and give them happiness. Yet at the same time, you obviously wouldn't do everything for them. To do so would hurt them in the long run, for it would foster total reliance upon you and lack of ability for them to support themselves. They would be incapable of living independently, and so would be unable to live life to it's fullest extent. That is what it is like when you denounce the Light, accusing it of not being there for you when you are faced with frequent hardships and pain, when it is not that it has abandoned you, but rather that, much as it may want to intervene and remove the obstacles causing you so much difficulty, it knows that doing so would only serve to do you further harm in the end. So all it can do to support you through your times of need is provide you with all that you will need to overcome said obstacles, and trust you have the strength and will to succeed." He looks about the chamber at this point, gesturing with an outstretched arm to the various members of the group scattered about.
: "Just look about you, milady. It has provided you with all that you need to triumph over that which the Darkness shall throw at you. Companions to aide you, both on and off the battlefield. A family, as friend Damas has appropriatly labeled us, to support you whenever you are in need, to fall back on whenever you feel you shall be overcome. The Light has done all it can for you to aide you in this struggle, Lady Yeesha. What will decide if it is enough from here on out is your own personal strength, your ability to endure that which has come to pass and that which will be soon to come. The Darkness will do all it can to consume you milady, as well as the rest of the world. We will do all we can to help you, and share the burden upon your shoulders if you will allow us. But only you have the final say in whether or not The Darkness will overcome you, or you will overcome The Darkness."
As he finishes his speech, the dragonman's temperment finally seems to soften, and he turns away and walks off without another word, swiftly exiting the chamber. He wished to release the remainder of the tension built-up within him and reflect alone, outside the temple as per the Lady's wishes.

Posted by: TheUnknownMarine Fri Jan 06, 2006 2:41 am
Kyoji throws up his hands and shakes his head as the dragonman monk presses the point with an angered archmage. : "I never asked for it to cease completely, just for these wars and curses to... This is beyond what should be expected..." Yeesha says, in a tightly controlled manner as Joku leaves. "So help me Volcanon, if that monk hadn't of left when he did..."

Posted by: White Rose Fri Jan 06, 2006 4:41 am
Broken from her train of thought by Amelios, she looks almost startled as if she had been caught doing something wrong. "I-I'm fine. I am sorry for my failure in battle, I do wish to extend my gratitude towards you. It seems that this may be the wrong time?"
Acacia turns her gaze towards Yeesha and the now departed dragonman to indicate what she meant.
"If you will excuse me, I feel as though there are matters to which I should attend."
Acacia lifts herself from the stairs and begins to follow Jokulligr from the room. Nodding a brief appology to those that she passed, she left in pursuit of her companion.

Posted by: Arcdragnbreth Fri Jan 06, 2006 4:41 am
"Split up, he said," Ashathel muttered to himself, voice starting at a hoarse whisper but rising in intensity with each sentence. "It'll be better if we go in quick to help the force. It'll be better if three of our force die in battle. It'll be better if we allow fallen members of the force to be eaten and turned into mindless undead automatons of the Strife Lords. It'll be better if we're nearly ripped to shreds by beasts I didn't even realize actually existed! GAAAAAH! I've had enough of the damned tactics! Call me when it's time to leave!"
And with that the swashbuckler stalked off, only stopping for a moment to whisper to his brother.
"Talk to her, you silly fool. Do it now, in private; it's obvious she's not just some fling to you."

Posted by: Kyosokun Fri Jan 06, 2006 4:57 am
Ryhir glares at the monk as he leaves, marking him mentally for a later 'chat', then turns away. "Don't waste your thoughts. Do you need any aide preparing that spell you spoke of? I can't do much, but I can take direction..."

Posted by: Riegien Fri Jan 06, 2006 5:01 am
<walks up to Dawn, steadying the wobbley centaur and speaking words of power to channel healing energy into her> Lady Dawn.. I am sorry for being so late. If I had not gotten seperated, maybe this tradgedy wouldn't have happened. <frowns and looks towards Yeesha> Are you able to move yet? It sounds like Lady Yeesha intends to bring this place down regardless of who's in it. And these people are our allies, yes? I shall attend to them so they can move out as well, with your leave.
Cure critical wounds on Dawn, 4d8=8 5 8 7 +7=35

Posted by: Dark Maiden Fri Jan 06, 2006 5:10 am
"I suppose we can wait until later," Damas says to Isyndel softly. "Let us discuss this further when we are out of this place." The young sorcerer gathers his things and stands up. He carries what he is able of what they found and leaves the temple. Once outside, he loads the things into the cart and sighs, leaning his back against it.
((I am doing a conversation with Rusty right now, and note that both of them do leave the temple as well. We will post it when it is finished))

Posted by: TheUnknownMarine Fri Jan 06, 2006 6:02 am
: "No, I'll be fine. Thank you," Yeesha says with a small, sad smile. : "Yes, Kanmeshi. We'll be leaving as a group, I think. You'd best introduce yourself to our unlikely saviors," Dawn replies, trotting out of the temple. Gates and Slade reappear at this time, battered and bloody, but alive.
"We almost caught 'em," Gates wheezes. "But he's a tricky one. Managed to rough him up a bit, though. Don't think he'll be back soon with those knocks we gave him."
: "Lady Yeesha, I request you please hold your spell until we can remove the bodies of the fallen force from this place... A ruined shrine of evil is not a fitting resting place for their bodies, especially after we've taken their arms and armor," Kyoji says, quietly.
Sorrow: http://www.shinola.radh.com/guest/Rusty/SF3Sorrow.mp3
: "Of course..." Yeesha says, quietly as Kyoji nods and begins to carry the bodies of the fallen out from the temple with the aid of any that help him. Yeesha stares at the bodies of Dean and Natasha. "They had just gotten married before Nick got them to come on his expedition... All that... and the new life they were supposed to start together didn't last a year..." Yeesha's gaze turns to Jaha and Eric and she chuckles, even as a few tears roll down her cheeks again. "Jaha and Eric... Met them only a few times, but they were characters... Goof-offs..." Yeesha turns to Claude and Shriek. "Shriek was from Guardiana... Even with the troubles in his home, he agreed to help us first... And Claude... faithful Claude who spearheaded the resistance of the Iom rule when it dominated Cypress... He was always first to the fight when there was trouble..."
Yeesha doesn't say anything for a while, lost in thought as the bodies are carried out. Then her eyes harden and she looks up, motioning for everyone to leave the area as she walks calmly outside.
Determination: http://www.ocremix.org/remix/OCR01052/
: "Well... They won't have died in vain. I swear that. Everyone get ready to move. I'm going to destroy the temple now."
With that, Yeesha begins chanting, as arcane power gathers to her.

Posted by: Rusty Fri Jan 06, 2006 6:03 am
*Faralon nods to his brother. I didn't expect him to be encouraging me after...Ah well. Faralon rubs Kethra's back, speaking to her softly.* : "K...Kethra. You'll be all right. Everything will be all right." "Will it?" Kethra asks with tears in her eyes. "Will we really be able to survive these constant attacks? Will we really overcome all of the constant bickering and actually be a team for once, or I dare say, a family?"
*Faralon just holds her close.*
: "I don't know for sure, but we are all still here...And we have to try - if we don't...No. Let's not think about that right now. I'm just glad you're back..."
Kethra blushes a little bit and lifts her head. "Can we...talk outside? This temple makes me uncomfortable..."
*Faralon nods.*
: "Yes. Let's grab what we can and rush out of here as quickly as possible...C...Can you move?"
"While I am a little bit weary, I can still move." Kethra takes a moment to grab what she can before walking out of the temple.
*Faralon goes with Kethra, still sad, yet happy inside.*
Kethra loads the things into the cart and then turns to Faralon. Her eyes sparkle with a kind light, and her lips curve into a smile. "There is more to be said, I am sure, but first...I wish to get back to civilization, or a lake of some sort... This blood is simply revolting..."
*Faralon nods, smiling lightly.*
: "You're right. Blood doesn't suit a lady such as yourself."
Kethra pouts at Faralon and playfully hits him. "Oh come on, stop flattering me..."
*Faralon smirks, speaking in a teasing manner.*
: "Why? You don't want to blush?"
"You meany." Kethra's face turns bright red and she climbs up onto the cart.
*Faralon grins, following her.*
((We'll do the rest of this at a later time.))

Posted by: Arcdragnbreth Fri Jan 06, 2006 6:30 am
((Do you want to promote Ashathel to the A-fighting class? {YES}{NO} Ashathel has been promoted to Bladesinger! ... but his new outfit is in the cleaners for the time being...

CODE
======================================================= Name: Ashathel Faesaen Race: Elf Class: Level 3 Wizard / Level 5 Swashbuckler / Level 1 Bladesinger Alignment: Chaotic Good
Size: Medium
Age: 60
Gender: Male
Height: 4'11"
Weight: 170 lbs
Eyes: Blue
Hair: Blonde
Skin: Pink
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HP: 87
AC: 15 (+4 dex, +1 bracers)
INIT: 1d20 + 4
FORT: +6
REF: +9
WILL: +6
Base Attack Bonus: +7 / +2
HD: d4 [WIZD], d10 [SWSH], d8 [BLDS]
Base Movement: 30 ft
=== Abilities ===
STR: 15 (+2)
DEX: 18 (+4)
CON: 16 (+3)
INT: 19 (+4)
WIS: 11 (+0)
CHA: 11 (+0)
=== Skills ===
(W/B) Concentration (Con): +8 (additional +4 from Combat Casting)
(W/B) Knowledge: Arcana (Int): +4
(W/B) Spellcraft (Int): +4
(O/B) Perform: Dance (Cha): +3
(O/B) Perform: Sing (Cha): +3
(O/B) Perform: Wind Instrument: +4
(S/B) Balance (Dex): +7 (additional +2 from synergy)
(S/B) Jump (Str): +7 (additional +2 from synergy)
(S/B) Tumble (Dex): +7 (additional +2 from synergy)
(W) Decipher Script (Int): +1
(W) Knowledge: Architecture (Int): +1
(W) Knowledge: Dungeoneering (Int): +1
(W) Knowledge: Geography (Int): +1
(W) Knowledge: History (Int): +1
(W) Knowledge: Local (Int): +1
(W) Knowledge: Nature (Int): +1
(W) Knowledge: Nobility (Int): +1
(W) Knowledge: Religion (Int): +1
(W) Knowledge: The Planes (Int): +1
(S) Bluff (Cha): +2
(S) Climb (Str): +1
(S) Diplomacy (Cha): +2
(S) Escape Artist (Dex): +6
(S) Sense Motive: +2
(S) Swim (Str): +1
(S) Use Rope (Dex): +2
(O) Knowledge: Tactics(Int): +2
(O) Listen : +0 (+2 racial)
(O) Search : +0 (+2 racial)
(O) Spot : +0 (+2 racial)
=== Feats / Class Features ===
(O) Combat Casting
(O) Combat Expertise
(O) Weapon Focus: Rapier
(O) Arcane Strike
(W) Scribe Scroll
(S) Light Armor Proficiency
(S) Martial Weapon Proficiency
(S) Simple Weapon Proficiency
(S) Weapon Finesse
(S) Insightful Strike
(S) Dodge + 1
(B) Bladesong Style (Dodge + 1)
=== Languages ===
(O) Elven
(O) Common
(O) Draconic
=== Spells (4th level caster) ===
<} Slots {>
(O) Lvl. 0: 5
(O) Lvl. 1: 4
(O) Lvl. 2: 3
<} Spells {>
[] Level 0
(O) All
[]Level 1
(O) Protection from Evil
(O) Shield
(O) Magic Missile
(O) True Strike
(O) Expeditious Retreat
(O) Mage Armor
(O) Shocking Grasp
(O) Enlarge Person
(O) Color Spray
(O) Sleep
(O) Orb of Electricity (Lesser)
(O) Orb of Cold (Lesser)
(O) Orb of Sound (Lesser)
(O) Repair Light Damage
[]Level 2
(O) Acid Arrow
(O) Scorching Ray
(O) Cat's Grace
(O) Energy Blade
(O) Charged Bolt
(O) Fireblast
(O) Blur
(O) Spectral Hand
=== Weapons ===
(O) Mwk Elven Thinblade {1d8 dmg, 18-20/x2 crit, 6lbs}
(O) Mwk Rapier {1d6 dmg, 18-20/x2 crit, 2lbs}
(O) M. Mwk Comp. S-bow +3 {1d6+3 dmg. X3 crit, 2lbs}
=== Armor / Shield / Bracer ===
(/) Belt of Armor +1 {+1 AC, 1lb.}
=== Other ===
Boots {prepare two spells as a level lower, +3 to non-spell attack and damage}
=== Inventory ===
(O) Arrows [5]
(O) Serpentstongue Arrows [20]
(O) Spell Component Pouch
(O) Ink and Quill
(O) Spellbook
(O) 1214 GP
(O) 2 Cure Light Wounds potions
(O) 2 Cure Moderate Wounds potions
=== Natural ===
(O) Darkvision (60ft)
(O) Automatic Search check on all secret/concealed doors
(O) Immune to magic sleep effects
(O) +2 save against enchantments & charms
== Current XP ==
38600/45000

I'll get around to a nice set of promo animations eventually. Don't ask me when, though.))

Posted by: White Rose Fri Jan 06, 2006 6:36 am
Acacia, upon exiting the temple, notices that dusk had given away to night while they battled inside. Following Jokulligr across the battlefield outside the temple, Acacia couldn't help throw pity their way. The allies of the members of the Force had been left unceremoniously spread across the ground. She herself had fallen in battle and her place could be exchanged with any of these. Saving her life could very well have forfeited the possibility to restore one of them. She couldn't help but wonder what the course of action for these bodies would be. Would the party go out of their way to transport and restore these brave soldiers or just realize that this was the risk they took?
Regardless, she had another task at hand. She could see Jokulligr ahead of her now. It seemed as though he were preparing to meditate. She had seen him in this state of readiness so many times over the past month and always wondered what the experience was for him. Gently crossing to the dragonman, she spoke softly and uncertain.
"Jokulligr, are you okay?"
Jokulligr sighs amidst the relative calm of the night as he went through the preparatory steps he'd repeated countless times before, hoping to regain his composure as he settled into the familiar practice. To lose his temper like that...it was so very uncharacteristic of him. He needed to relax, reflect, and try to gain a better understanding of what had just happened.
However, before he is ready to begin, Acacia's voice broke the silence of the environment, the monk's head turning with a mildly surprised expression as he looks to her. He smiles softly at her, thankful for her presence despite the interruption. "Ah, Lady Acacia. I didn't hear your approach...did you follow me out here?"
Acacia offers a passive nod, finally becoming aware that she still held her weapon at her side. It seeped over her that she still didn't know if the fighting was done or if there was more to be thrown at them. This unease would be unhealthy.
"I was worried."
Jokulligr's smile grows somewhat. It was good to know he still would have at least one friend after tonight's events. He thinks for a moment on how to respond, then pats the floor next to him, inviting her to take a seat as he notes her obvious tension. "I appreciate your concern, milady. Though I apologize for causing you worry...you need not fret over me. I've probably made a few alliances quite unstable tonight...but I'll be fine, I assure you."
Letting a sense of security take root, Acacia accepts the proffered seat. There were many things to be said, but this was not the time to say them. Letting her gaze drop to her lap, she speaks softly.
"They will all be following soon. I know you wish to meditate, but is the location safe enough?"
Shaking her head, admitting her fault, she corrects herself.
"I know you have asked me not to fret, I am sorry. Surely you must already know the situation. Do you plan to move with us if we are not to stand location?"
The dragonman remains silent for a moment after her inquiries, weighing the options being presented to him equally. But it's not too long before he reaches a decision.
"This location may not be of optimal safety...but I feel meditation is something I do especially require given the preceeding events. As for whether or not I will continue onward...yes. I do intend to move with the group if it is decided we are to depart tonight. Though some of them may think ill of me, perhaps even most of them, so long as there is one among them willing to bear my accompaniment...so long as there is you...I will not depart on a separate path. For I will not abandon my friends. True friendship seems to be a rare commodity in this world...one that should be treasured greatly."
Willing herself to truly feel the impact of Jokulligr's words, Acacia feels the numbness inside her grow. There was an amazing will and fortitude within this dragonman, something that she did not currently share. His faith allowed him to remain unbroken in the midst of all of this sorrow. For all her weakness, he was still strong. That she had kept herself distant was an illusion, she was dependent upon Jokulligr.
"Then I shall sit with you while you meditate."
He smiles appreciativly, and nods. "Very well. I would be most thankful for the company. Meditation is a rather...unsocial process, one would think. But even in such a state, it is still assuring to know you are not alone." His expression having regained it's usual warmth, he considers his companion a moment longer before he resumes that which he had previously started. It was true, he was indeed thankful for her presence. He had become rather fond of her companionship, given the rather unsettled state of things with the rest of the group. He had a feeling that, no matter what, he could count on her friendship through to the end of this journey they'd undertaken, and this reassured the normally solitary monk a good deal.

Posted by: Riegien Fri Jan 06, 2006 6:53 am
<Kanmeshi follows Dawn out and helps with carrying the bodies out> Kanmeshi levels up x2 now Cleric 7/ Warpriest 2 Bab +2 Fort save +3
Dex goes up to 14
HP up 22 to 79
gain 1 feat: Domain Spontaneity (sun)
Gain 6 skill points
gain 3 ranks spellcraft
gain 3 ranks Knowledge: Religion
Gain bonus domain: Glory
Gain Rally ability
Gain Inflame +2 ability
+1 cleric spell level

Posted by: Aldur Fri Jan 06, 2006 2:01 pm
Amelios smiles as she departs, and that smile becomes a frown once she is out of sight. He shakes his head, musing to himself. This is just like Damas, the only difference being that there is two of them...And think it's them against the world. And it took long enough with Kethra's help to pull Damas into a more socialable person. This'll be much harder...But then...they have no reason for coming with us. Aside from having little other choice...How unfair.
(( Amelios levels up twice. And is a 5th level cleric, a 3rd level Master of Radiance, a 1st level Sacred Purifer
CON +1 making it 10! (Thank god.)
+13 hp making 51.
BAB+1
Fort+5
Ref+1
Will+5
I have a will save of +17 and a ref save of +3. I can't stop laughing at this.
+3 ranks in Heal
+4 to Search.
+2 to Kno: Tactics.
+1 to Concentration.
Gain the feat, Exalted Turning.
Gains the Abiltity to use Radiant Aura twice per day.
Gains the Searing Light Ability.
Gains two levels of Divine Spell casting. And all Amelios wishes for is perhaps one of the Large Shields. And the comb. >_> ))

Posted by: Arcdragnbreth Fri Jan 06, 2006 2:41 pm
Ashathel stopped some distance from the temple, waiting for the telltale sound of crumbling stone which was to accompany Yeesha's destruction of the temple. This is all so ridiculous; I need to calm down, he thought, hand still shaking after his outburst. Constant complaining isn't going to do us any more good than the leadership, and it'll probably be worse in the long run.
And so, thinking of the only way he knew which always calmed his nerves, the bladesinger began to sing an elven song he'd always been sung when things were beyond his control. However, between his post-battle nerves and his mindset, he barely got through half of it before giving up.
Well, today's turned out to be just a fabulous day, hasn't it...
((Perform[Sing]: 1d20 + 3 = 11))

Posted by: Wandering Dezorian Fri Jan 06, 2006 6:36 pm
((OOC: Quick question- The birdman's armor- is it considered medium armor, or was it modified for them to be light armor? Second question- Damas, I'd like to have a convo with you once we're on the road, but getting on AIM is pretty tough here. Any ideas?))

Posted by: Dark Maiden Fri Jan 06, 2006 7:19 pm
((Aim hates you? Aww Well, we could use PM to construct the scene, I suppose. Or email, whatever you prefer <_<))

Posted by: Nightmare Fri Jan 06, 2006 8:12 pm
(( Laika gained 2 levels! Laika has been promoted to Champion of Gwynharwyf! HP has increased by 25! STR has increased by 1!
BAB increases by 2!
FORT increased by 3!
Tumble increases 3 ranks!
Intimidate increases 2 ranks!
Laika gained the feat Righteous Wrath!
Laika gained the feat Cleave!
Laika has learned the ability Detect Evil!
Laika has learned the ability Smite Evil 1/Day!
Laika has learned the ability Rage!
He can also cast some spells now!
He has: Bless, Bless Weapon, Cure Light Wounds, Detect Poison, Detect Undead, Divine Favor, Divine Sacrifice, Endure Elements, Lesser Restoration, Magic Weapon, Protection from Evil, Read Magic, Remove Fear, Resistance, Virtue.
I beleive he can prepare three spells a day. Any recomendations for what he should take?))
All this bickering among each other is really starting to get to me... The wolfman thinks to himself as the flames from his gauntlets disapear.

Posted by: Dark Maiden Fri Jan 06, 2006 9:08 pm
((All right, I have been doing a little bit of work, here ^_^))

QUOTE
That Which Will Be Getting Sold Silver statue of a long dead king Ancient painting of a beautiful field Antique jade urn 2 crudely wrought silver chalices
Ornate golden ceremonial dagger
Citrine
Small gold charm
2 red spinels
3 Moonstones
3 chunks of polished Jade
Topaz
Fire Opal
Blue diamond
2 Black pearls
4 Moss agates
Total Estimated Worth of Items (including the 20,000 gold coins): 34,830 gold

((I am working on another list that I will post/edit in when it is finished))

Posted by: TheUnknownMarine Fri Jan 06, 2006 9:14 pm

QUOTE (Wandering Dezorian @ Fri Jan 06, 2006 6:36 pm)
((OOC: Quick question- The birdman's armor- is it considered medium armor, or was it modified for them to be light armor? Second question- Damas, I'd like to have a convo with you once we're on the road, but getting on AIM is pretty tough here. Any ideas?))

((The birdman's armor still counts as medium for most purposes, but has been modified to allow them flight.))
As soon as the last person is out, and the area searched to make sure no survivors were missed, Yeesha begins chanting. A litany of arcane phrases fill the air as power gathers to the archmage. She gestures at the crumbling building and shouts a final word. Streaks of fire rain from the sky into the structure, causing pillars to crumble and setting anything flammable aflame. Meteors still rain from the sky when Yeesha casts another spell that causes explosions to shake the foundations of the shrine. Finally, after a few seconds of the spell onslaught, the roof implodes, crumbling inward as the supports give way. The walls, the doors, the towers, all follow suite as the shrine finally completes its descent into ruination, leaving nought but a pile of rubble behind.
After the dust settles, Yeesha stares at the rubble, a distant look on her face.

Posted by: Aldur Fri Jan 06, 2006 9:24 pm

QUOTE (Dark Maiden @ Fri Jan 06, 2006 8:08 pm)
((All right, I have been doing a little bit of work, here ^_^)) ((I am working on another list that I will post/edit in when it is finished))

((The comb will not be sold. It will be part of the spoils Amelios recieves thanks to the pitiful offering he recieved previously. Everything else including artifacts, items etc you all may do as you like. All I ask for is that comb and maybe one of the Shields.
And maybe some cash as everyone else bought cool things last time except me.))

Posted by: Dark Maiden Fri Jan 06, 2006 9:33 pm
((That's fair, Aldur))

QUOTE
That Which Needs to be Sorted Out Saintly Buster Sword of Deflection +5: +4 AC, +5 vs. Ranged attacks. 5 DR/-. 2d10 damage Large Steel Shield of Devotion +1: Morale bonus +1 attack and damage when worn by leader Jade Ring: +2 enhancement bonus to DEX and reroll any failed Dex skill check once per day - Merkass
Sharp Full Plate of the Wolf +3: +1 attack and threat range, +10 HP
Lesser Devil's Axe. Vicious Dwarven Waraxe +3. Vicious: +2d6 damage, but wielder takes 1d6 damage with each hit.
+4 Large Steel Shield
+4 Full Plate - Aurik
Ghost Touch Longsword +3
Large Steel Shield +1
Chain Shirt +4
Ring of Protection +4
Moderate Fortified Breastplate of Imp: Acid Resistance +5
+5 Large Steel Shield
Flaming Long Sword of Speed +5
Ring of Major Electrical Resistance
Ring of Protection +1
Rod of Lesser Metamagic - Damas
Boots of Speed
Large Steel Shield +1
Potion of Blur
Full Plate of Moderate Fortification +3
Gold dragon comb with red garnet eye - Amelios

((Let the sorting of what has not been claimed, begin! I will be updating this to include when items have been taken <_<))

Posted by: VoxPVoxD Sat Jan 07, 2006 1:27 am
((If I can claim stuff while not there, I'd like to claim the ring of protection +4 or the potion of blur if someone else has their heart set on the ring. Otherwise, well, SOL)) Meanwhile... The attack on the castle raged on, and Zook was in the midst of it. Unfortunately, so placed, the tinker caught the attention of a dark-flanked Pegasus Knight.
Zook frowns at being singled out, and raises his rifle to his eye.
He is about to fire when he stumbles, finger leaving the trigger as he's knocked off balance. As Zook recovers, he notes a stone lodged into the gun's barrel.
If I'd fired, I would've injured myself and blown up the rifle. Not good.
Taking a moment to clear his weapon, Zook again brings his weapon, his eye transfixed along the sight at the shining armor of the approaching warrior.
The Pegasus Knight almost spins out of control as the round slams through his chest, but he manages to recover and bears down on our intrepid tinker with a diving charge. He jams his lance through Zook's upper shoulder, causing a gout of blood to spurt forth from his upper torso as the Knight flies past by 5 feet.
Looking about frantically, Zook dashes off into an open door to reload, being careful to hold his rifle away from the wound.
Outside, the Pegasus Knight moves higher in the air, circling around, waiting Zook out.
Zook pushes his second to last clip into the rifle, and hops outside to get an idea of where the Knight was flying. He dashes back inside, to wait out a potential action from the flying charger.
When no such action is forthcoming, Zook holds his breath, bracing as he steps just outside the door, firing.
This final shot kills the warrior and his body plummets to the ground with a resounding thud.
Sighing with relief, Zook turns and runs back inside, looking for a slightly safer place to shoot from than the thick of the battle.

Posted by: DragonmasterDon1 Sat Jan 07, 2006 1:34 am
Isyndel padded her footsteps quietly in a direction she was certain of but somewhat uncertain as to why. Her eyes mostly followed the ground beneath her as she walked, knowing full well where she was going. Within a few feet of Damas she paused, watching him wordlessly.
Damas stands there with his back to her, his posture rather strait and stiff compared to his usual relaxed posture. He stares what remains of the temple in silence for a few more minutes. His ears twitch and he looks over his shoulder, blood red orbs enlarging slightly when he sees her. *Isyndel? W-what is she...* The sorcerer shakes it off and turns his entire body to her. "Some day it has been, hmm? First that mummy lord, then the sniper, and then demonic creatures that I only ever thought existed in nightmares..." He pauses for a moment and adds in a concerned tone. "You are all right, aren't you?"
Her head lowered, she bit the soft of her bottom lip gently with her teeth as her eyes looked up at him. "I," she breathed, grasping awkwardly for words she had not yet found, "am alive. How that is so I find difficult to comprehend."
Damas nods. "I found that rather hard to figure out, myself. Until just now, I don't think I ever really believed in miracles, or divine intervention. Still though, we should not sell ourselves sort... Even though we have more to learn, we have come quite a long way."
"Maybe you have," she said bitterly, turning away, her gentle violet skirts chasing her. She let out an exhausted sigh; her shoulders rose and then sagged almost lazily. "I have no...I...," she trailed with an aggravated huff.
"Forgive me," Damas says with a sad tone. "I had no intention of upsetting you."
"You never do," she spat. "You never do!" She spun to face him as she exclaimed again, snapping her arms at her sides. Isyndel gazed at him, stared at him. Her eyes were angry and soft, moistened with the look of tears forming about them. She clasped her hands together and turned again. "I am sorry. I...do not know what has come over me."
Damas' gaze locks with hers as she stands there, staring at him after she had just yelled at him. He cannot seem to understand why she is so upset, but when he sees her tears, it tears at his heart. When she turns away, he looks at her for a few more minutes before closing the distance between them. "We have all been other a lot of stress lately - I do not blame you. If something is bothering you, perhaps you should talk about it? I mean, I will not force you, but..." He trails off for a moment, then adds with a tone of softness, "If you are willing to talk, I am willing to listen."
She turned and looked to him again in silence, her lips tightly locked together in frustration. "Sor...Damas. I cannot do this. Any of this. I am not cut out for this; I do not study magic to destroy. I am never prepared; I never will be prepared. I believed...no, I knew I would be perfect for this when the time came, and I was wrong." The word came out of her mouth louder and more frustrated then the rest.
"Isyndel..." Damas looks into her eyes, and his tone is soft but firm. "Do not speak ill of yourself. You are a talented wizardess, no doubt, but...you are mortal just like the rest of us. We all get depressed, and we all feel fear. It is nothing to be ashamed of." The sorcerer pauses for a moment to gather his thoughts, then continues. "When I learned how to control my powers...I never wanted to use them for evil or destruction. I have always loved magic... It is fascinating, beautiful...like art..." He smiles for a moment, and then sighs. "When I took this job, I thought I knew what I was getting into, but as it turns out, I was wrong too. Yes, I know it sucks to have to hurt people, and what is happened is far more than unfair, but... We are doing what we must... I do not want to see this world dominated by those...bastards... I am sure none of us do."
"I do not wish it either Damas, not at all, but...but...," she spat a curse in Elvish. Her lips quivered as she whispered "...but I have never been so afraid in my entire life, Damas. I am certain I have the tools; I know not why I am saying I do not, I do...I...." She gasped for air almost in hyperventilation. "I...nearly died again today."
"I do not blame you for being afraid of creatures that are supposed to exist only in your nightmares. To tell the truth, I was scared as well. This hasn't been the first time, but I fight on to protect all of you." Damas looks down for a moment, his shoulders sagging. "Sometimes, my efforts do not exactly bring about the results I want..." He lifts his head again and continues, "But I take comfort in knowing I did what I could. I am not all powerful, nor am I perfect." His gaze locks with hers again, and he smiles reassuringly. "I almost died today as well, and I crossed that threshold once before. The afterlife itself is not at all bad, at least it was not like that for me... My memories of it are faint, and it feels more like a dream than anything else... I believe the truely scary part is coming back from that heavenly place and to this world of mortals... The only thing that hurt was that...I missed you...and I believed I would never see you again. When I saw the goddess, she simply smiled and told me it was not my time, and that my friends still needed me. Then...I was back in my body again, with all of you looking down at me." By now, his normally porcelain face has turned red.
For a brief second the Wizardess lost her eyes in his. For a brief second, she felt something tug at her insides; feelings both emotional and physical that needed to be met. For a brief second the Wizardess stepped toward him again. As her left boot hit the ground before her she paused, suddenly reaware of everything inside her head that was not him. For another brief second she hesitated, a second that felt like minutes in her mind. Isyndel paused, and lowered herself in a curtsy. "Forgive me for intruding upon you. I feel the need to be alone, so I will take my leave now if you will." She turned on her heels matter of factly and took several steps before pausing. Cocking her head slightly to the side, she spoke to him once more. "Thank you, Damas. You have said all the right things, and I appreciate it."
Damas watches her in silence, mesmerized by those beautiful blue eyes of hers. Familiar feelings tug at him from within - as well as needs of both a physical and emotion nature, but mostly emotional. He felt the need to be cared about, and to be loved... As she steps towards him, his heart begins to race, and an odd lump forms in his throat. In that instant he realizes that his feelings for her are nothing as trivial as Faralon had once claimed. They are deep - of love both strong and true. When she stops, he looks at her for a moment with softness in his eyes...and it appears that tears had begun to form there. He swallows back the odd lump and replies in a sheepish tone. "No need to apologize." He lowers himself in a bow to her and watches as she leaves. When she turns back around and speaks once more, he smiles, his words simple but meaningful. "You are most welcome."
((Spell list for next rest -
0 - Daze, Detect Magic, Resistance, Disrupt Undead
1 - Mage Armor, Magic Missile, Magic Missile, Shocking Grasp, Ray of Enfeeblement
2 - Invisibility, Acid Arrow, Acid Arrow, Scorching Ray, Web
3 - Dispel Magic, Sleet Storm, Freeze 2, Haste
4 - Dimension Door, Ice Storm, Freeze 3
5 - Scorching Ray (Maximized), Bolt 2 ))

Posted by: Aldur Sat Jan 07, 2006 1:38 am

QUOTE (DragonmasterDon1 @ Sat Jan 07, 2006 12:34 am)
"You are most welcome."

(( I think she's supposed to say that. *wink* Well DM, Looks like you've latched a lovelife for both characters as usual. Congrats.))

Posted by: Dark Maiden Sat Jan 07, 2006 1:54 am
((Smartass Is it my fault I'm so sexy? *Is also being a smart ass*)) Damas watches longingly as Isyndel departs, but he resists the urge to follow with his respect for her wishes of wanting to be alone. The takes a seat in the grass and sighs deeply, his arms falling into his lap and his posture becoming relaxed like usual. The young sorcerer closes his eyes, trying to find peace for a moment before they leave. As he does so, a smile graces his lips once more. *As if she needed to say thank you? That smile of hers was thanks enough...*
Li pops out from beneath the hood of his cloak, her whiskers twitching in an annoyed manner. *So he does love her,* she thinks bitterly to herself. *He is a fool, but he will not listen to me. There is no use in even trying.* Her thoughts then turn to the rumors floating around of Valkana's ghost, and she feels a chill. If the rumors are true, I see retribution in the near future...*
((Oh, Aldur, there is a +4 Full Plate, and a +1, +4, and +5 Large Steel Shield if you're looking for any of that. You'll just have to fight over it with the other muns that want it for their characters ;_;))

Posted by: Aldur Sat Jan 07, 2006 2:07 am
(( I don't think I need the Full Plate. I'd like one of the Shields tho. Doesn't much matter which one. Tho the +4 one looks nice. >_>))

Posted by: Knight_019 Sat Jan 07, 2006 4:48 am
((Aurik could use any kind of protection. He's still running around in a masterwork breastplate and a masterwork large steel shield. Merkass would appreciate the Jade Ring. More DEX for the DEX monkey plzkthx. Post forthcoming. It's in the works as this is posted.))

Posted by: Aldur Sat Jan 07, 2006 2:51 pm
((Take the +4 Plate then?))

Posted by: Dark Maiden Sat Jan 07, 2006 8:59 pm
((Aurik could take the +4 Plate, as I am sure no one else will use it... We have three steel shields; +1, +4, and +5))

Posted by: White Rose Sat Jan 07, 2006 9:34 pm
((I'll grab one of the shields, since I don't need both hands for my new sword. Which, BTW, is the sword listed at the top of the list. Won't put up a fight over which one.))

Posted by: GE Silver Dragon Sat Jan 07, 2006 11:11 pm
((Before I forget...level ups for Joku: Level 4(ECL 7) - BAB increases by 1 - Will Save increases by 1 - CON increases by 1
- HP increases by 13
- 5 Skill Points: Concentration +1, Listen +1, Spot +1, Tumble +2
- Gains the exalted feat Touch of Golden Ice
- May now cast level 2 spells (3/day)
- Gains the following special qualities: Ki Strike (Magic), Monk Speed +10 ft, Exalted Strike (Magic) +1
Level 5(ECL 8)
- Fort and Ref Saves increase by 1
- HP increases by 9
- 5 Skill Points: Concentration +1, Knowledge (Religion) +1, Listen +1, Spot +1, Tumble +1
- Gains the following special qualities: Still Mind, Sustenance
Less than 1k to go until 6(9) too...XP away! ^_^))

Posted by: Dark Maiden Sat Jan 07, 2006 11:14 pm
((The buster sword Rose?))

Posted by: Wandering Dezorian Sun Jan 08, 2006 1:15 am
I need better armor, but I can't use anything there without sacrificing all my ranger abilities. So I guess instead, I'd go for the two birdmen's swords.

Posted by: TheUnknownMarine Sun Jan 08, 2006 2:35 am

QUOTE (Wandering Dezorian @ Sun Jan 08, 2006 1:15 am)
I need better armor, but I can't use anything there without sacrificing all my ranger abilities. So I guess instead, I'd go for the two birdmen's swords.

((There is a Chain Shirt +4 in the mix, worn by Shriek. That's light armor.))

Posted by: Wandering Dezorian Sun Jan 08, 2006 3:41 am
Sweet. I'll grab that one, then, and only take the swords if they remain unclaimed by anyone else.

Posted by: Cyrus Sun Jan 08, 2006 3:49 am
[If no one minds, Castor will be taking the +5 Large Shield, since it's one of the few things he can take. It seems that he'll be needing it in the coming battles. If someone else needs it more, especially one of the clerics, he's not going to fight for it. He'd rather the healers survive than himself. That said...
CASTOR the MTR has been promoted to the A fighting class!
Level 8 Minotaur
Gained 11 HP! [70->81]
Gained +2 Str! [24->26]
Attributed 1 stat point to Dex! Mod now +3! [15->16]
Two more skill points in Intimidate! [8->10]
BAB increases to +6/+1!
Takes the feat Shock Trooper!
Saves increase! [Fort +7/Ref +8/Will +5]
Loses 1 Con from revival! [No negative HP! HA!]
Level 9 Fighter!
Gained 10 HP! [81-91]
Two skill points in Craft: Painting! [4->6. Stop laughing.]
BAB increases to +7/+2
Takes the feats Cleave and Great Cleave!
Saves increase! [Fort +8/Ref +8/Will +5]
Finally not stuck with alternating HD!
Current Exp.: 39,160 / 45,000]
Castor watched as the decrepied building roared and fell into rubble. He couldn't but feeling it was more trouble than it was worth, and that it would only throw them more into the focus of their enemies. Nevertheless, resting under a nearby tree, he found out dying was tiring business...or was it the return journey that drained so much? Didn't matter much, anyway. Everyone was alive, now...everyone they had come with, anyway, and it seemed they had accumulated a few more members for the time being. Though they hadn't been able to keep a few alive, and according to what he had heard, had to fight the majority of them. He was glad, at least, that he had been out for that. Closing his eyes, he leaned against the oak, hoping for a short rest before they moved on.

Posted by: FreedomJu Sun Jan 08, 2006 5:59 am
As far as treasure I DON'T want full plate or anything else heavy enough to hamper Tumble. HP: 93 AC: 17 INIT: 4 FORT: 10
REF: 7
WILL: 6
Base Attack Bonus: +9/4
HD: d10
Base Movement: 30
== Abilities ==
STR: 22 (+6)
DEX: 18 (+4)
CON: 18 (+4)
INT: 15(+3)
WIS: 14 (+3)
CHA: 13 (+2)
== Skills ==
Jump (8)
Craft (8)
Intimidate (9)
Tumble (6)
== Feats ==
Dodge
Power Attack
Cleave
Mobility
Spring Attack
Combat Expertise
Combat Reflexes
Improved Trip
Distracting Attack
Deft Opportunist
== Languages ==
(O) Common
(0) Giant
== Spells ==
== Weapons ==
Phasing Guisarme of the Heavens +3 Enemy deals half damage for 1d4 rounds after being struck, DC 25 Will to negate, +4 to all ability scores.
== Armor ==
+1 Chain Mail
== Shield ==
== Natural ==
== Inventory ==
Lamp
Tent
Waterskin
3 chunks of cheese
3 chunks of meat
Backpack
208 GP
6 SP

Posted by: Rusty Sun Jan 08, 2006 10:01 am
((Knight, when you want to make the edit, let me know and I can reopen this thing for you. But it's cleaner this way and this needs to be locked right now.))

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