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Shining Force Central Forums > RPG Gallery > Shining Force: The Chaos War Part IV

Posted by: Rusty Fri Nov 09, 2007 2:58 am
((And then there were like 53))

Posted by: Dark Maiden Fri Nov 09, 2007 5:05 am
When the man says that she and Daran must stay where they are, Myala simply nods her head in understanding. For some time after Ivellas and the man depart, Myala stands in the same spot. Then she starts to pace back and forth. "I wonder how long we're going to have to wait here..."
[I was bored, and I felt like posting something, so I did. ]

Posted by: Alpha Sat Nov 10, 2007 1:13 am
Nodding once more at the information Ivellas told him, Septimus relays it to the others in his group. "Ivellas has made contact with the Tech Knights, and he's gone to meet with more of them," and he pauses. "I'm...guessing that means we head back and join up with Myala and Daran," he says.
With that, he leads the three others members of his group back to the path intersection and follows the route Ivellas had taken. As he does so, he also informs Garudaos of what he was doing.

Posted by: Knight_019 Sat Nov 10, 2007 8:01 am
*Ivellas follows the Tech Knights deep within their underground citadel. In one sense, he felt as though he was walking into a trap. In another, he detected no malice from them. Instead, it seemed like extreme paranoia. Understandable in their situation, as he had felt it often in his own and among his group. Ivellas looks to the Tech Knight soldier ushering him in and gives a stern nod. He then looks to his destination and walks forward toward the opening door. Ivellas carefully moves his equine form over and through the portal and into the room.*
The room contains three things, aside from the ceiling lights that illuminate it. The first is a large rectangular table made of some unknown substance. The second, a number of chairs clustered around said table. The third, an older-looking elven man in a rumpled uniform, sitting wearily at the far end of the table.
"I'd ask you to have a seat... but it's rather obvious that would be rather impossible," he remarks, wryly.
*Ivellas smiles.*
: "You might be surprised. Centaurs have been known to climb ladders on occassion." *Ivellas steps forward a few paces.* "My name is Ivellas. To whose home to I owe the honor?"
"My name is General Irenian Einderhorn, and I have the honor of being the CO of the Technological Order of Knights," the elf says.
*Ivellas nods, keeping his gaze on the general.*
: "My group is a band set out from Guardiana, originally in its defense, but now locked in bitter battle with the Strife Lords. They have taken much from us, and a number of others to either understand the need for action or to have suffered similar losses have joined us on the way. We had come to learn of your existence and seen your men fight, and we hoped to form an alliance against these three great evils."
"What sort of alliance do you propose?" General Einderhorn asks. "What are your terms?"
*In his idealistic mindset, Ivellas had not thought much on any terms of an alliance. Most of his thoughts on the matter were in regards to gaining some form of additional force against the Strife Lords to bring them down all the faster. However, he could think of a few things.*
: "Our primary concern is having an ally we can rely on in battle. We will most likely require transportation, since I am unsure of how long our pilot will be with us. I might also ask for amends to be made with Mechanis, since I believe they may be more willing to provide open aid now that war has been brought to them as well. In return, I can offer the aid of my fellows and the services they can provide. I am unaware of your needs, so I can hardly offer more than that at this time."
"What do you mean an ally you can rely on in battle?" the General asks.
*Ivellas strokes his chin a few times, then lowers his arm back to his side.*
: "To be honest, we've fought alone so far. I am simply asking that we fight our battles together." *Ivellas quickly provides a short addendum.* "My men would aid you as yours would aid ours."
"I see. And how do you propose this would work?" the General asks.
: "We've gathered much information on the Strife Lords, their intentions, and their nature from a number of Ancient ruins, texts, and sources. We've also encountered quite a few of their strongest underlings. In addition, we know there are a number of groups similar to ourselves who are also actively fighting against the Strife Lords. With the information we both possess, I am certain we could devise a more effective plan of attack on them. Their strongest bastions on Rune must be broken, and the Castle of the Ancients returned beneath the ocean. This continent may have been hit hardest of all, and is quite possibly their strongest bastion. If we can reclaim it, we can severely weaken them. Furthermore, we may be able to come in contact with these other groups and gather more strength. I am, however, certain that with our combined and diverse talents we would be able to retake our homes and restore balance. I believe we have a number of options at our disposal already."
"I was referring more to your proposal that our units go into battle together," the General says. "But if you wish an exchange of information, that's one area I'm all to ready to agree on."
*Ivellas' eyes widen slightly, and he raises his head back a bit in thought, somewhat relieved.*
: "That is excellent. If you want my battle strategy, from the little chance I've had to observe you, your men seem adept at ranged support, infiltration, and sabotage. My force has little of this, though we have commendable mages and warriors. In light of this, we could provide support for you through diversion, enhancement, and protection while you would be able to act less impeded."
"You claim you have gathered much information on the Cult and the Strife Lords. What is it?" the General asks.
*Ivellas nods.*
: "We've fought them directly before. One of us, a halfling by the name of Felix, carries a crystal that seems to harm them in some way. While performing a ritual, we interrupted them, though this crystal seemed to cause great concern to Erebeus. We know they have a number of Lieutenants, such as the Shade, the Silence, and the Swarm. The former two we drove off, while the latter left us unable to act and abducted Queen Anri. It would seem they have motivation to release the Dark Dragon, though they may also have other motives for raising the Castle. They have also manged to command the Drowned eye, who are some corrupted form of Ancient soldiers related to a location known as 'Fort Grainger.' Finally, at least from as quickly as I can think at the moment, the Strife Lords have been able to limit access to the gods in some way, cutting off almost all access to them and barring resurrection."
*Ivellas ponders deeply has he speaks, slowing his tone somewhat to try to recall all the details they had encountered in their travels. There was much they had learned, and yet still so much they did not know.*
"Could we examine this crystal?" Einderhorn asks.
: "I see no reason why not, though Felix will have to be present. He and it are more or less inseparable, and it's an heirloom of his, if you can believe that," *Ivellas responds.*
"I see," the General nods. "Do you have any other information? Anything on their recent activities perhaps?"
*Ivellas purses his lips in thought.*
: "Of most recent activities? Not exactly. Much of our time has been spent in Thornwood, then Mechanis. The Strife Lords launched a tremendous attack on the city, unleashing a number of presumably adult Chaos Dragons as well as a gargantuan beast we identified as an Infernal Juggernaut. We drove them back before they could level the city, though they still dealt a tremendous blow from which Mechanis is still recovering. We did suffer two casualties, however, who are sorely missed. Other than that, I have no entirely recent information."
"You fought an Infernal Juggernaut? Impressive," the General says. "All right... I'll tell you a few things that we know, since you were kind enough to give me a few pieces of information I was unaware of."
"The Cult has been hard at work erecting spires of crystal all around the continent. It is these structure that we've been raiding and destroying as soon as we locate them," the elf says. "We're still not entirely certain what the spires do, but analysis of the spires by our scholar-sages has revealed they have the same ether resonance as the Gate of the Ancients."
Considering that Gate was the thing that triggered the first devil invasion and subsequent apocalypse, I don't think allowing them to be raised is a good idea."
"Aside from that, our scouts have managed to get some idea of how the war against the Cult progresses in Rune. For example, we know that they've overrun most of this continent, with the exception of Shade Abbey, but that Prompt has been holding them back to the east."
*Ivellas nods in agreement, then interjects with a question.*
: "What of the other countries? Do you know how Parmecia and Cypress fare?"
"Unfortunately, no, our efforts have been concentrated here, on Rune," the General says. "Concerning your idea of a military alliance, I'm unwilling to commit any of my soldiers except on a case by case basis. I am willing to share information, provided you do the same."
: "I can agree to that. As we learn more, you will know as well."
"Do you have anything else to discuss?" the general asks.
*Ivellas thinks a moment, then shakes his head.*
: "At the moment, no. Do you have any further requests, General Einderhorn?"
"Not at the moment..." the general says, standing. "If that is all, this meeting is at an end. I will give the word that you are to be considered as allies... for now. You have yet to prove yourself to us, but neither have you done anything that condemns you. Though in the future, I would advise not begining diplomacy by attempting to sneak into this base."
*Ivellas nods.*
: "Understood, and my apologies. How should we contact you in the future?"
"Simply wait at the mouth of the mine the next time you wish to meet. Knights will arrive to guide you."
: "Noted. I will return to my group and inform them of the arrangement, then."
"Farewell," the general says, extending a hand.
*Ivellas grasps Einderhorn's hand firmly, looking the general in the eyes.*
: "Until our next meeting, Light's blessings."
*The meeting finally adjourned, Ivellas heads back through the door leading out of the room, once more being escorted by the Tech Knights. He is lead back through the system of tunnels. On the way, he sends a telepathic message to the others, letting them know of how the meeting had gone. While he had initially intended to broadcast the discussion to the others, he decided against it in case they would have somehow detected it.*
: "Mission successful. We have reached an alliance with the Tech Knights. If you have not done so, rendezvous and we will discuss this further."

Posted by: TheUnknownMarine Sun Nov 11, 2007 11:36 pm
Meanwhile... Water cascades from myriad streams down the mountainside into pool upon pool of crystal clear water in the city of Tristan. Houses of stone chiseled to near perfect smoothness lie at the foot of the mountain and line the way up the mountain. Paths well trod by pilgrim after pilgrim lead up to caves in the mountainside. These caves continue to wind up inside the mountain, ending in the water-filled, inactive caldera of the long dormant volcano. In that caldera, within a wonderous garden, lies the perfectly wrought, marble temple of Mitula, or so they say. Dwarven tunnels dot the mountainside as well, the hardy people dwelling within the same mountain as the goddess. Murals and bas-reliefs, artfully carved and carefully crafted line much of the mountain's exposed side.
A brilliant sphere of light bursts into being on the outskirts of the town. The sphere disgorges those members of the Force who elected to follow Sorel here, then vanishes as swiftly as it had formed.
A bridge across a river fed by a waterfall leads to the first few buildings of the town built along the mountain path to Mitula.
Fairies, beastmen, dwarves, elves, and humans, a true melting pot of peoples dwell here under the spire-like mountain that holds the Shrine of Mitula. All of them bustle around in the city, going about their business. The roar of the waterfalls, the wind through the trees, and the townsfolk's chatter combine to produce a sort of background noise that is tiring in an oddly pleasant way. Almost like a lullaby sung unknowingly by the citizens, the water, and nature itself.

Posted by: VoxPVoxD Mon Nov 12, 2007 12:15 am
Sorel closes his eyes, immersing himself in the sounds of a living city. He walks forward, guided by only his hearing, orienting himself by the sound of the waterfall in the center of the city. Suddenly he stops, turning around to face those who had followed him here.
"I want you to spread out. Go among the people in the streets, in the taverns. Ask them about their lives. Ask them if they've seen anything of the war and the cult. Ask them when and why the temple was sealed. Mark not only their answers, but also how they answer. I will go to the temple itself. We will meet here, in this place, in three hours time. Then we will share what we've learned and go from there."
((Step 1: Find people and places to make GI checks and NPCs to RP with
Step 2: Do said GIing/RPing
Step 3: Prophet))

Posted by: TheUnknownMarine Mon Nov 12, 2007 12:17 am

QUOTE (VoxPVoxD @ Mon Nov 12, 2007 12:15 am)
((Step 1: Find people and places to make GI checks and NPCs to RP with Step 2: Do said GIing/RPing Step 3: Prophet))

((I wonder if I should be flattered that you stole my joke.))

Posted by: VoxPVoxD Mon Nov 12, 2007 12:21 am
((You should be flattered that I, VoxPVoxD, found your joke good enough to notice, much less steal.))

Posted by: Alpha Mon Nov 12, 2007 12:42 am
Appearing in the familiar surroundings of Tristan, Tanis gazes around for a few moments. He had not been to the town for quite a while, and he realised he'd missed the beautiful place and its intricate designs. Taking a deep breath, he looks towards Sorel. Giving the druid a nod, he moves off, blending easily into the people and surroundings - his tribe preferred this place over Moun and Pacalon, and so came here fairly often. Keeping an eye out for people who might aid with their investigation, the catfolk walks the streets.
[Spot: 14, Gather Info: 25]
Tanis' search takes four hours, making him late for the meeting. He also needs to spend 7 gold pieces, mainly from a few beggars who tell you much, but demand coin in return, or as they call it, "A kind donation to weary souls who've seen much and drunk too little." He finds the following information.
"I hear there was a big commotion at the temple a few months ago... The priests say the goddess did battle with a host of demonic forces to protect the town!"
"The goddess was victorious, but greatly weakened, so the priests announced they were sealing the temple grounds off in order to concentrate on restoring Mitula's power."
"The priests say Mitula is in critical condition! Without a steady stream of sacrifices, donations, and prayer, she could pass from the world at any moment!"
"The priests won't let anyone in the temple... Blast it all, I came all the way from Rudo to pray for peace here!"
"The priests are tending to the goddess day and night... I don't think I've barely seen any of them in town since the incident!"
"Word has it that the Destonian Empire has begun using tactics vicious even for them... I came here on a pilgrimage to pray that they cease such murderous ways, but it looks like I was too late..."

Posted by: Kaihaku Mon Nov 12, 2007 2:14 am
The Doctor shrugs impassively, wandering off to wreck havoc upon the local population quietly. [Gather Information: 7 + 0 = 7] [Sense Motive: 16 + 9 = 25] [Diplomacy: 6 + 10 = 16] [Listen: 19 + 2 = 21]
[Bluff: 7 + 18 = 25]
While he asks a question here and drops a coin there, primarily he watches and listens...without seeming to, of course. He also picks up some religious icons if possible, a Mitula bust if he can find one.
"Hey you, old hag, tell me the news." The Doctor boldly demands of a old wench, clutching her shoulder and shaking her forcefully, "No lies or I'll slit your damn throat, peasant."
The old woman shakes free of the Doctor and runs down the street, wailing. A dry, dusty cackle comes from behind him. "You shore showed her, aye! Good 'un, sire!"
"Silent peasant!" The Doctor whirls, drawing his longsword, "How dare you speak to me before I have first assualted you!"
The beggar, a poor, bedraggled old man, grins warily. The few teeth he still has are cracked and brown. "I didn' mean no offense," he says in a simpering voice. "Copper for yer soul, sire? I's good t'be generous, aye. Gets you in good with the gods."
"Tell me no more lies..." The Doctor fishes in a pocket and tosses a silver piece at the old beggar, "The gods couldn't care less for poor old wretches like yourself and you know it."
"Aye...bastards and whores, the lot of 'em," the beggar agrees, nodding fiercely. He eyes the Doctor. "Yew wan' information? I don't truck wi' secrets, sire. I's a poor orphan, left be'ind by me parents sixty-six years ago. Never got along well in school, mind."
"An orphan?" The Doctor asks appraisingly, rubbing his chin, "...what a dreadful tale of woe you spin, tell me, what troubled you in school?"
The beggar clutches his chest. "Oh... an' what a woe i' was, sire! It was the other boys kept me down. Teacher tol' me I was more 'n bright enough to learn reading, like. But I wasn't never quick enough for the other boys, no sire..." His face twists with spite. "Not little Robert Madigan or Luke Caldwell or Sorel or Tellwick Cauldry. May they all rot in 'ell for it!"
"Sorel..." The Doctor arches an eyebrow, "Strange name that, no family name either?" He rubs his chin, "What did they do to you, you wretched pauper?"
"O' course no family name!" the beggar cries, doubling over in a wheezing cough. Halfway through he looks up, then begins hacking again with a renewed vigor. Not much later it subsides. "'E was a bastard, they said. Ne'er heard more'n that, he was always real quiet about himself, like. Aye, but he was a bastard through n' through to me!" He begins to speak in a mewling, patronizing voice. "'Wassat, Kal? Yew can' read? HAWHAWHAWHAW..." Kal looks up at the Doctor. "Laughed at me, he did. All of 'em. But Sorel...'e allus laughed the 'ardest an' the longest. Thought 'e was better than the other boys," Kal's voice takes on a new vehemence. "But 'e wasn't! 'E wasn't! 'E was just an orphan like the res' o' us, and a bastard wi' no family name besides!"
"Tell me, old man." The Doctor asks quietly, "What has your life been like, have you a family?" He frowns, "You haven't sat here for sixty years."
Kal wheezes out a laugh. "I migh' as well o' been here my whole life, sire. Orphan, then a common thief, then a pris'ner, then back 'ere agin. Damn near seven'y years on the boddom, geddin' kicked down by the 'igh 'n migh'y!" He looks, pleading, at the Doctor again. "Spare me jus' a tetch more from yer coffers, sire? I's been 'ard, so 'ard..."
"No." The Doctor says flatly, looking at the man intently, "However, I am in need of a manservant to watch over someone for me." He crosses his arms, "The labor is light, lodging and food provided, and the wage fair."
Kal looks querulously at the Doctor. "Aye...yer one o' that lot, are ye? Too pamper'd t'do yer own labor? Aye, fine, sire. Copper's copper."
"It's not my labour, actually." The Doctor shakes his head, "I'm on a quest, some rot like that... Regardless, I came across a woman who was bereft of her husband by fate and could use a hand around the house... Mostly to keep her company." He crosses his arms, "You seem harmless enough, I think you could be trusted."
Kal grins, brandishing each and every one of his nine teeth. "Yew go' yer man, sire. I c'n be a proper gennelmen, I c'n."
Kai: Cyrus is going to hate me.
Vox: he is going to hate you
Vox: a lot
Kai: before or after the house is looted?
Vox: before during and after
"Excellent." The Doctor smiles, "Come with me."

Posted by: Arcdragnbreth Tue Nov 13, 2007 3:56 am
The monk, familiar with the way people act when they've been drinking, is able to gather some information from his time spent in Tristan's taverns. As the warmage reveals what he has found, Graigus notes that, with the exception of a small piece of info, both the dwarf and the catfolk have gathered the same information.
((Gather Info: 1d20 = 19))

Posted by: VoxPVoxD Tue Nov 13, 2007 4:01 am
Sorel makes the long journey to the cliffside caverns that lead to the temple of Mitula. However, upon nearing the grand, carving covered cave that leads to the temple grounds, he sees a pair of armored paladins standing guard, their halberds crossed over the entrance. He bows deeply to the guards. "Good day. Are you permitted to speak while guarding?"
"Yes," one gruffly says.
"How long have you two been standing guard here?"
"Our shifts are twelve hours long," he replies.
"How many of these shifts have you done lately? Do you get days off?"
"Days off? The goddess withers and you speak of days off?" one paladin says incredulously.
"What good person speaks in such a way?" the other grumbles, eyeing Sorel. "Perhaps what we have here... is a heretic..."
VoxPVoxD: Sense Motive 44
VoxPVoxD: do these sound like overworked and distraught paladins
VoxPVoxD: or like something pretending to be an overworked and distraught paladin
TheUnknownMarine: They sound suspiciously like what some people think a paladin should be, an overly paranoid witch hunter ready to smite at a moment's notice and not concerned with normal life at all... Having travelled for long with Gail and Gorrik, you know what a true paladin should sound like. And it's not like that.
Sorel bows again, attempting to smooth things over. "Forgive me, sirs, I meant no disrespect to the Goddess. I merely wondered if she had enough loyal servants remaining to allow you some occasional respite. It would appear that you are some of the few truly devoted to remain. How long ago was the temple sealed?"
The guard doesn't buy it. "Sir, I'll have to ask that you follow us, we'd like to ask you a few questions," he states.
VoxPVoxD: SM 39
VoxPVoxD: what are their intentions
TheUnknownMarine: They're going to give you CANDY!
TheUnknownMarine: And you'll get to ride in a cool black van!
Sorel shakes his head. "I am sorry, I have more pressing business to attend to. Farewell." He turns and starts to walk quickly away.
"Wait! Halt!" the guards yell as they begin to give chase.
Seizing the initative, Sorel breaks into a run, leaping off the cliff and down the waterfall. A few moments later, a golden eagle flies off of the mountain, towards the meeting place.
The two guards glare hatefully at the sky.

Posted by: Kaihaku Tue Nov 13, 2007 5:44 am

QUOTE (VoxPVoxD @ Mon Nov 12, 2007 10:01 pm)
TheUnknownMarine: They sound suspiciously like what some people think a paladin should be, an overly paranoid witch hunter ready to smite at a moment's notice and not concerned with normal life at all... Having travelled for long with Gail and Gorrik, you know what a true paladin should sound like. And it's not like that.

((Doesn't the Mahler factor counter that?))

Posted by: Cyrus Tue Nov 13, 2007 7:12 am
[Gather Information Check: 1d20(3)+9=12] Gail traces a path through the streets of Tristan, stopping and chatting with many of the different citizens of Tristan...the prosperous, the wretched, the young, the old, and so forth. However, though she spends two hours and coin crosses her palm, she finds out only what she knew: that the temple was sealed, and all were worried for the Goddess Mitula. Perhaps it had been the questions she asked, or the people she put them to...but she couldn't dwell on that now. She had to have something to give Sorel...anything at all...
Soon, Gail finds herself at a small, white chapel at the foot of the mountain. Looking at the at the unadorned, heavy wooden doors, she pushes them open and enters, gently holding on as they swing back so as not to disrupt any ongoing service.
The church is packed with people sitting in the pews, kneeling and praying. A priest at the altar also appears to be deep in prayer.
Not wanting to disturb the service, Gail looks up and down for an open seat. Finding one, she proceeds to sit and pray with the gathered paritioners.
After a few minutes of total quiet, Gail realizes that this is not a service. Everyone here is praying individually.
Gail, realizing what was happening, rises quietly, approaching the altar where the priest himself prayed in silence. "Excuse me," she says quietly, though her voice still echoes throughout the house of worship. "Are you the pastor of this church?"
The priest looks up and nods, motioning to a side door. "Come my child, if you need to speak, let us do so where we will not disturb the devout."
The paladin nods appreciatively, following the priest into the other room and closing the door behind her. When she turns back to the pastor, she bows deeply. "Thank you for meeting with me, Father. There were a few questions I had for you, if you would allow me the privilege to do so."
"Please, speak, my child," the priest says, kindly. "We all have questions in these dark times."
Gail nods again. "I apologize in advance if my questions seem strange. I've never been to Tristan in my life." She then pauses, considering her words."The scene I just saw...that silent mass...is this a common thing, these days? Is everyone praying for a single thing?"
"Of course, my child. We all pray for the quickened healing of the goddess from her ordeal," the priest says. "What else can we do?"
"I don't know...," Gail admits, before she returns to the topic at hand, "But healing? I know the goddess has been sealed, but...she's been injured? How?"
"You don't know? Oh my child, are you one of the pilgrims that just arrived?" the priest asks.
"You could say that," she responds quietly. "I've known that the goddess had been sealed, but nothing more. Information is...hard to come by, it seems."
"Well, it seems your facts are jumbled, my daughter," the priest says with a kindly smile. "The goddess is not sealed, but gravely injured. It is the temple that is sealed off, in order to allow the ranks of the upper priesthood and monks to concentrate on helping the recovery of the goddess."
"Oh...how terrible. Forgive me if I seem impudent, Father, but wouldn't now be when she would need the faith of her people close at hand? Would it really put her at so much risk to allow others to see her?"
"It is not for us to question the wisdom of men such as the High Priest," the priest says, gently. "He receives word from Mitula herself. The rituals required to restore the goddess' strength are no doubt complex and lengthy. The danger of a well meaning pilgrim accidentally upsetting them is too great. Besides that, we have been given our own small duties to aid in her recovery," the priest says. "The priesthood has declared that to fuel the ritual, much prayer is required. And so these humble shadows of the main temple find their purpose at last."
"Thank you, Father. I feel I understand now...though, something else does bother me. Has no one come down to report on the goddess's condition? It would surprise me if no one has...any improvement would surely lift the hearts of so many here, and, in turn, help the goddess in her recovery, would it not?"
The priest appears troubled as Gail says this. "Indeed it would... Yet there has been no word. Many fear for the worst, but the teachings of the goddess herself say to hold fast even in the deepest darkness, for the light will always come in the end. We've not seen hardly any of the temple priests save for an announcement here or official function there. They must all be working themselves hard in the temple to keep themselves cloistered so."
Gail grimaces at the meaning the priest's words carry. "I...I see...I would like to ask one last question, Father, if I may?" she asks, not waiting for a response. "How...how was she injured? Have the high priests told you how it happened...perhaps what did this to her?"
"Indeed," the priest says gravely. "A powerful demonic force assaulted the temple and the goddess herself rose to defend her children. After a long battle she struck down the wretch that dared assault her, but she was gravely injured in the process of protecting us."
"...So what has injured her has been destroyed," the soldier of Light asks, hopefully.
"Yes, my child," the priest says with a smile.
"Good...at least none shall have to fear its return," Gail says, a melancholy smile pulling at her lips. She then bows deeply, as she had at the start. "Thank you, again, for meeting with me, Father. You've been an immense help."
"Go with peace, my child," the priest says, raising a hand in a farewell benediction.
"You as well, Father." You may need it more than I do. She then turns, proceeding to leave the church and return to the rendezvous point.

Posted by: VoxPVoxD Tue Nov 13, 2007 8:52 pm
Sorel comes to the meeting place long before anyone else, the eagle landing in a tree not far away. A few minutes later a teenage boy wearing green robes climbs down from the tree, leaning against the trunk and watching passers by as he mulls over what he saw.
((Sorel's going to wait for everyone to show up, including LATEralas. Then he's going to have everyone share what they learned and try to piece it together with what he learned.
notes: Sorel's WIS check for piecing it together is 38, his INT check is 6))

Posted by: Aldur Tue Nov 13, 2007 11:38 pm
Kria soars up and above the mountain, the flight being long but breathtaking as the beauty of Tristan and the mountain of Mitula is revealed in all its splendor from the aerial view. For her perch high in the sky, Kria sees the temple grounds, a majestic temple of white marble standing amidst crystal clear, mirror-like ponds and gardens. A handful of armored paladins patrol the area.
Kria frowns, getting a little closer, shutting her eyes a moment, opening them again, her vision enhanced by her warlock invocation.
Kria moves on, looking down at the shrine itself, shutting her eyes and attempting to feel out the magical auras around the place.Before you can do much else, one of the paladins turns and makes eye contact with you. He shouts an order and the patrol begins to run toward you.
Kria Sighs, and then blinks, ascending higher into the air, looking down at the Paladin. "Um like, How you see me?"
"As if this temple has never been assaulted by invisible foes before..." the paladin scoffs, slashing the air with his sword as a bolt of energy flies at the catfolk.
"Well aren't we just amazing Mr. Fake Paladin. Look at you, doing your job here in this pretty garden!" Kria giggled, bobbing out of the way of the bolt of energy, tilting her head to one side. "And I'm like, not assaulting. YOU are attacking ME."
Kria blinks at this, sticking her tongue out at the Paladin. "Ooooh! You do that again, and I may have to hit you back!"
"Fake paladin?" the warrior grins. "Or the only real one for miles?"
"The real ones are off fighting the Strife Lords and helping the people. You're standing outside a shrine. Go you." Kria remarked dryly
A swift chant passes his lips as a roaring column of black flame ignites around Kria. The other three have rushed to just under where the catfolk flies at this point.
Kria sighed, ascending higher, grinning as all the paladins gathered together. "Big mistake to use fire on me buddy!" Kria smiled as she evaded it, activating her flaming aura, making her look somewhat menacing. "Now let's get rid of a few things!" She gestured at them and tutted, her mind not focused, her invocation somewhat not effective.
One of the paladins' features change dramatically, revealling a different person under the armor. Another soon follows.
"Well well, like, isn't that interesting!" Kria giggled, winking at them.
"That sort of magic..." one of the paladins begins.
"Warlock. She's a warlock. She'll be invaluable for our research. Take her alive if possible," the lead paladin nods.
"Now then! What are you doing to the Goddess!?" Kria snarled out, not really understanding or caring what they're saying.A powerful force grabs Kria and drags her down. But she is able to wriggle out of some of it.
Kria shrieks, glaring at the fake Paladins, smiling evilly at them. "Not bad. My turn!" Kria begins to chant, gesturing around her pointing at the clustered enemy. Suddenly the air around them seems to get cold and tentacles erupt from the ground, clutching hold of the paladins. Kria giggles. "Aren't they precious?"
Three of the paladins become entangled by the morass of tentacles, but the fourth manages to get out of the area, muttering a swift chant to dispel the effect. The tentacles vanish with a sickening *pop*.
"Well, um, that wasn't too bad!" Kria giggled, ascending again. "But you know...I can keep this up all day. Do you guys, like run outta spells? Well anyway. I like better go! I'll be back later, so we can play again! Byebye!" Kria then zooms away at top speed. Heading covertly to the meeting point to tell Sorel what she had seen.

Posted by: Knight_019 Wed Nov 14, 2007 2:49 am
*Ah, the city of Tristan. One of the largest centers of druidic activity. Hobbling about and using his cane as a club, Rhizor takes in the sights of the town. People and nature living in harmony as they should, yet something was off. Less birds seemed to be in the air than he expected, and the sounds of animals were lessened. He knew his sight-seeing would be short lived, so he took as much in as he could once they arrived, and set out to work immediately.
He immediately begins by asking the nearest few people he could find about the recent events of Tristan. He finds out quite a few things, like how the temple has been sealed off and no access has been granted, since the temple was recently attacked. This struck him as odd, since he always thought Tristan was an open place, and Mitula a friendly goddess. While understanding her need for recovery, he believed Mitula would still welcome her followers. To better aid his investigation, Rhizor enhances his agility and his ability to seek the truth.*
((Rhizor casts Cat's Grace and True Seeing.))
*He takes a quick stroll around town, finding nothing particularly interesting of any of the townsfolk. He nonchalantly strolls up the stairs, acting as an elderly man, wandering past the entrance to the shrine's grove, and it is there he sees something alarming. Two guards who are not normal people, but instead doppelgangers. He hobbles his way around the nearest building, then quickly makes sure he is out of sight. From there, his form starts to waver, noting that no one was around to be informed of what he saw or see him change. Rhizor finishes his transformation into an eagle, then leaps of the cliff, gliding down, then well around before ascending again, high up over the mountain top before coming to the clearing in front of Mitula's temple.
From his vantage point, Rhizor is able to make out a purple catfolk who he identifies as Kria struggling against a few humans dressed as paladins. Rhizor takes to a steep dive until overhead, then fires 4 strands of kelp which swiftly entangle the paladins. Kria takes off, then Rhizor attempts to do so as well.
Astonishingly, the paladins quickly draw their swords while completely bound and proceed to cut away their bonds. The swords glow a fiery red color as though heated, then as the kelp falls away, it disappears before hitting the ground. Two of them proceed to bring down a column of air on the flying druid, knocking him to a low glide over the ground. Unabated, Rhizor again flies quickly, trying to ascend and leave from the grove, his work now done. However, the paladins once again lash out at him with gusts of air, bringing him down once more. Once near the ground, the remaining two foes bring columns of flame down upon the flying druid. He spins to dodge the first one, but it leaves him disoriented and at the mercy of the second.
Rhizor grew tired of their games and sought to end this another way. The bird's form ripples once more, and in the blink of an eye an enormous frost worm stands where the bird had once hovered. Not wishing to drag this out longer than it needed to, Rhizor turns and tunnels into the ground, leaving a vertical shaft that slopes downward after.
Now quite a distance from them, the paladins are left to run toward the pit. As they do so, Rhizor lets out an ear drum piercing screech, though none of his foes are affected. He then continues to burrow further into the ground, and shortly thereafter his assailants reach the edge of the pit. Attempting to create a trap should they follow, Rhizor bellows out a cone of frigid air that escapes up and out of the hole, catching them in it, though they manage to avoid the worst of it. He then makes an escape path that should be out of their reach, having reached bedrock through which he is currently unable to burrow.
Ingeniously, his foes chant rapidly, Rhizor hearing them move away from the hole somewhat. Suddenly, the ground begins to give way, turning into a pile of mud. Angered, Rhizor dashes through the nearby soil at top speed, turning as he goes to divert any further attempts to find him. It proves ineffective, as they still manage to pin point his underground location, turning it to mud as well. This time, however, he feels the mud immediately begin to harden into stone. He escapes from it rather easily, though now finds himself once more above ground, his foes not far away.
He grew weary of this search and felt he now required a diversion. Rhizor summons a trio of orglashes to do his bidding, though they wink out of existence as quickly as they appeared as 3 of the faux-paladins dismiss them back to whence they came. The final one foolishly charges Rhizor with all the hatred and bloodlust of the world in his eyes. Rhizor wondered if this was all the fools could muster, and with a flick of his tail, he trips the charging idiot with a flick of his tail, sending the false paladin sprawling on his back.
Rhizor then proceeds to summon 3 more orglashes, these ones far larger than their counterparts. The paladins once more attempt to send them back to their home planes, but these orglashes prove far too resilient for such parlor tricks. In retaliation, the orglashes each blasts a super-cold swath of air over the three grouped paladins, leaving them chilled to the bone, though they manage to shield themselves from the worst of it. The final paladin on the ground laughs far more than a man left lying on his back before an enormous, toothed worm should, but within moments, he shifts into the same form Rhizor had moments before.
Rhizor was left somewhat shocked by such a transformation. It appeared to have been done through wildshaping, but the technique to do so was a somewhat rare quality he had chanced upon during his research. Nonetheless, Rhizor moves back, then unleashes a firestorm upon all of his assailants. The worm writhes around the flames, though is scorched all the same, while 2 of his remaining enemies are left completely injured. All of the paladins lay hands upon themselves and their wounds vanish. The ice worm before him lashes out as though to constrict Rhizor, but the druid manages to score a blow against the fiend, ruining the attempt.
The orglashes once more unleash hellacious blasts of cold upon the paladins, depleting their life force once more. As they do so, two fiery, horned demons appear, though Rhizor had never seen them before and could tell little of them. He logs their appearance away in his memory to discuss later. However, for the present, Rhizor knew this was getting far more out of hand than he would have liked, and so he changes forms once more to a deep purple dragon hovering in the air. Without an adieu or word more, Rhizor takes off, leaving his minions to fend for themselves. One of the horned demons flies after him, coming to his side. Sensing that the demon had expended great effort to move that quickly, Rhizor takes off once more, this time at full speed, though the demon manages to lash out with its sword and catch Rhizor with a glancing blow. Meanwhile, the orglashes have fire rained down upon them, and unleash one more trio of frigid blasts of cold before being subdued and sent back to their plane of existence to recover.
Rhizor manages to fly away, taking a long way around the mountain, out of sight of most. He comes back to the entrance, then returns to his original form slightly bruised. He changes his appearance somewhat, becoming a grey-haired half-orc, and hobbles to the meeting place. He sees a teenager wearing green robes and leaning on a staff, and upon focusing his vision on this person, he finds that the boy is in fact Sorel. He hobbles next to Sorel, then leans in to speak quietly to him in druidic.*
: Sorel, I'm Rhizor. We have a dilemma which we should discuss.

Posted by: VoxPVoxD Wed Nov 14, 2007 3:42 am
Sorel closes his eyes. "Speak." *Rhizor nods, then gruffly clears his throat and coughs into his hand, continuing his elderly ruse, appearing as though he is asking the far younger lad for aid.* "I discovered that the two guards in front of the grove entrance are dopplegangers. I investigated further and flew over the grove only to find Kria was in the midst of four paladins, who I believe are actually druids."
Comprehension dawns on Sorel's face. "Continue."
"I aided her, and she escaped, though they quickly turned their sights on me. I fought to escape for approximately a minute before two firey, horned demons which I have never seen appeared. I flew away to escape, though one gave chase. I quickly outpaced it, though it landed a blow. It was not major, though the demons were certainly powerful."
*Rhizor stops for a moment, sighing. This had become such a mess. He would chastise Kria later.*
"Demons?" Sorel interjects. "There are demons in the Temple of Mitula?" He sighs. "Cedric is not going to be pleased."
*Rhizor nods deeply, though he looks at Sorel somewhat seriously.*
"No, Cedric will be far from displeased. When he wakes in the morning he is displeased."
"Did they identify your true form?"
*Rhizor thinks a moment, somewhat unsure.*
"I cannot say. I do not believe so, since they acted upon the form I was in. The demons appeared suddenly, so I would venture that they would not have been able to."
Sorel thinks about this for a moment. "How far did they give chase?"
"Only within the grove. I flew away from one assailant, it chased after me and struck at me, and then I was out of the grove and followed no more."
"How high in the sky were you? Did anything besides you rise above the lip of the crater?"
*Rhizor relaxes somewhat at the question.*
"I flew only slightly above the crater's peak, then flew a long way around and down the mountain to stay out of sight. Once I returned to the entrance, I took this form."
"Can you describe what sort of demons they were?" Sorel asks. "Did you see anything to indicate what may lie within the temple proper?"
*Rhizor proceeds to explain the appearance of the demons, indicating particular features and the weapons they wield, noting once more that they were not like anything he had seen before.*
"Unfortunately, I was also unable to enter the temple, though it had been my intention to do so initially. I felt preventing one of us from being captured ended my reconnaissance. I understand she's been captured before."
Sorel's mouth hardens into a thin line. "She has." He lifts his eyes to the mountain, as if attempting to look at its peak or beyond. "Is there anything else you wish to tell me?"
*Rhizor shakes his head.*
"Not at this time. How long until the others arrive, do you expect?"
"A few hours. Try not to cause any more disturbances."
*Rhizor becomes somewhat agitated by Sorel's statement. He manages to allow Kria to escape and is simply caught in her mess, but is blamed nonetheless. Typical. He regains his resolve quickly, since now was not the time, though Kria's eventual scolding would most likely be worse as a result.*
"I do not plan to, and I will be meditating on this."
"See that you do," Sorel replies quietly, before leaning back against the tree, scanning the crowds again.

Posted by: Aldur Thu Nov 15, 2007 12:43 am
Kria smiles, sweeping gently to the ground, blinking as she looks along the meeting area, seeing only a boy. The boy clears his throat, pointing Sorel's staff slightly in Kria's direction. He looks at her, waiting. "Oh!" Kria smiled, wandering over. "So. Things are interesting. I was attacked by paladins acting like Mages in the garden of Mitula!" Kria frowned. "Well, I was like trying to be covert so I went invisible so they saw me. I escaped at the first opportunity though!"
Sorel closes his eyes, frowning. "I heard a similar story from Rhizor," he replies, his boyish voice sounding completely at odds with his manner of speech. "Did you see any demons?"
"Really? Huh. No, I just dispelled a couple of the Paladins, and one of them said I was warlock and would be useful for their research."
"Dispelled them? They were dopplegangers?"
"Well, they did change shape. Looked human though." Kria smiled. "I could feel the magic radianting off them."
Sorel is silent in thought for a few minutes. "How far did they chase you?"
"Well, I cast a holding thing so they couldn't move, and the only one that got free spent his time dispelling it, so I used the chance to like, run before they could follow me." Kria frowned. "Though, like...They know my face and can see through my invisibility."
"Yes..." Sorel murmurs. He looks up. "Is there anything else you wish to tell me?"
"Hmm...well that does seem to be the encounter, but Sorel? What are like wizards?" Kria frowned. "I mean I think they were wizards..."
"I mean, what are they doing here?"
"I think..." Sorel begins, and then stops. "I think I need to think more about this. Go back among the crowd. Take care not to attract attention to yourself. And avoid Rhizor," he adds quietly. "He is not happy with you."
"Hm? Why not? What'd I do?" Kria frowned. "Wait...who is Rhizor?"
"Rhizor is the batling druid under Cedric's command," Sorel replies. "I last saw him disguised as an elderly orc. He is angry with you because he feels he placed him in undue danger. I think it would be best if you avoided him for now, and allowed him time to meditate on what happened."
"Huh? Well I have no idea but alrighty!" Kria smiles, and nods, turning away, walking back to the crowds and the bustle of the city.

Posted by: Knight_019 Thu Nov 15, 2007 2:50 am
*What Sorel had not realized was Rhizor's meditation was more a festering brooding as it was a reflection. Moreover, Rhizor had never intended to leave far from the meeting place. He had walked away, but then shifted his features from the gruff and weathered half-orc to a middle-aged beastman. Specks of gray peppered his thick facial hair, though it could be as much a peppered coloration as age.
Before long, while going over the battle once more in his mind, Kria's unmistakable form approaches Sorel. They speak briefly, Rhizor's eyes narrowing upon the colorful Catfolk. He lets her pass by, then follows. Giving her a good lead for a short period of time, he quickly hustles up to her as though needing something.*
: "Miss! A word with you!"
: "Huh? Ok." Kria turns around and then tilts her head to one side. "So er, how can I assist elder?"
*The beastman crosses his arms, shifting his weight onto one foot*
: "I understand you were in the temple. A lot of people are talking about it. Will we be able to enter again?"
: "Huh? No, I wasn't in the temple." Kria blinked, wondering what the stranger meant. She hadn't even touched the ground of the grounds outside, let alone been in the temple itself.
: "No, you weren't." *Rhizor extends a hand.* "Rhizor Eyeclone. I presume Sorel told you that I'm looking for you and that I'm irate. I'll spare you the details and say I'm irate, but instead of berating you flat out, I'm going to give you a chance to explain what happened."
*Twinges of restrained bitterness seethe through his faux-pleasantries like pus from a wound. However, there is a modicum of sincerity in Rhizor's words.*
: Kria blinked, shaking the hand. "Ah. Um, who do you clone? And whatcha mean? I went like, to the temple invisibly, to see what's what. But like, they could see through my invisibility, so I tangled them up and escaped while they freed themselves."
*Rhizor tilts his head.*
: "I presume you didn't notice they were entangled by something that came from above?"
: Kria blinked. "What? I cast Chilling tentacles, one got free and I left when he escaped it's reach to dispel it." She frowned, not understanding what the druid was getting at, due to her leaving immediately after casting her tentacle spell.
: "And this is where I began to become angry. As your battle was raging, I was also scouting under guise as an eagle. I entangled them as you cast your spell, allowing you to fly away uninhibited. They effortlessly broke free of their bonds with their swords somehow, then proceeded to assault me. I tried to escape, was impeded, fought with my attackers in an attempt to subdue at least one, but then some unknown, powerful demons appeared, and while the others were distracted with my summons, I flew away as quickly as possible. I will be significantly less angry with you if you can assure me that you instigated nothing."
: "Huh? Well that sucks!" Kria looked at Rhizor sadly. "Sorry...I just wanted to take a look, and had to get closer to the temple to feel out auras, and then one of them saw me, and did some magic thing. I didn't want to leave without like, delaying them or else they'd find us all or something."
*Rhizor sighs*
: "I imagine invisibility is far from effective, as they would be expecting that. Transformation would be more effective, though with demons as powerful as what I saw, this will be vastly more difficult than anticipated. You have been captured before. I would like to not witness it in person."
: Kria smiled toothily. "Did you ever, inquire into the precise means of how I was captured?"
*Rhizor tightens his arms across his chest.*
: "No, and neither is it relevant. I imagine it was unpleasant, and it would only be moreso if those in control of the temple find out exactly who we are and come for us." *Rhizor's voice was subdued as it was to keep from attracting notice, even after moving off alone. Before speaking further, he lowers his voice more.* "Were you aware that the guards at the cavern entrance are doppelgangers?"
: "Then like, please do not imply that it can easily happen again. And I only like, saw the ones in the grove...so yeah, I sensed magic around them so dispelled them." Kria nodded, lowering her voice as well.
*Rhizor sighs, his point missed. This Kria's train of thought ebbed and flowed more than the roughest rivers. No matter. He had trust to gain. He calmed himself once more in order to continue.*
: "And these are actual doppelgangers. Be wary of to whom you speak. Are you familiar with demons, by chance?"
: Kria nodded. "I'm a warlock. Fiends, devils, demons, I like am familiar with them all. And I shall. It like, seems a running thing..."
*Rhizor strokes his thickly furred chin. She may have a use then.*
: "Imagine something like the spawn of a Balor and a Nalfeshnee, only more ferocious, more canny, an affinity for fire, and more horned. It flew like an eagle and charged like a rhino."
: "Oooo! Looks like we have big problems then! That sounds like a...umm...What was it?" Kria tilts her head, deep in thought, suddenly snapping her fingers. "Doomguard! It's a bit like a er...Balor, but it's weaker. It's still very dangerous though!"
Kria blinked and gasped suddenly. "I just remembered...They reproduce by implanting the spirits of their brethren in mortal hosts and twisting the body into a replication of their true forms." Kria wrinkled up her nose. "They can do that once every day."
*Rhizor's eyes widen, not expecting anything akin to this.*
: "They beget more of themselves in mortals? How long does this take? Also, what does this tell us of who is within Mitula's temple? And make sure Sorel learns of all of this."
: Kria nodded. "I sure will. And hmm...I like, think it was around...Huh, Well, I'm not exactly sure. And It looks like Demons are in the temple then." Kria's face darkened, her first serious expression since their first meeting. "I tend to find that all free demons around now, are like...Strife Aligned."
Kria's face brightened. "Oh! If the mortal has a strong enough will, they resist the possession! But er...if not it takes a matter of seconds." Kria shakes her head, crossing her arms. "Some fight it a bit...but fail eventually. It's not looking good for the temple folk."
*Rhizor nods gravely.*
: "No, it does not. This should be reported to Sorel. While it could wait until we all meet once more, waiting is only going to help the enemy. While I may not associate with druid sects, or agree with them on most issues, I do not take kindly to such defilement of one of the seats of druidic power."
: Kria nodded. "I'll go do that now...it may not be safe for me to be see now anyway. So like, be careful Rhizor...It seems I like, owe ya one."
*Rhizor gestures out to Kria as she leaves, as though waving her along or ushering her off.*
: "You have been most helpful."
: "I try! Like, be safe!" Kria waves and begins moving swiftly back to Sorel, her face solemn at the thought of what was going on in the temple.

Posted by: Kaihaku Thu Nov 15, 2007 7:36 am
“You poor miserable waif, buy yourself a proper pair of trousers and a hot meal.” A voice comments as a gold coin comes spinning through the air towards the teenage delinquent. “The poor bastard, just look at those rags…” The Doctor glances back at his companion, “…and the company he’s keeping, dreadful.” He shakes his head, “Tramps and scoundrels, the lot of them, and the worst sort imaginable.” He winces at the sight of the sleazy catfolk and swiftly looks away.
“Mustn’t mind that though, I’ve thrown money at the problems, there’s no more I can do …” He shrugs, patting the old man on the back, “Now, friend, you’ve lived in this fine town for a long time, yes?” He smiles, “I would love to get a look at the goddess, preferably undressed, is there any way to arrange that?” He nudges him slyly, “Know some personable priest that can arrange a pilgrimage?”
Temple's blocked off, sire," Kal croaks, looking suspiciously at the teenage boy who allows the gold piece to bounce off of him before bending down to pick it up. "No way in or out, they say."
"What about that long drop thingy, can't ya climb up that?" Coventry doesn't say.
"You give up easily enough, I thought you said you were my man?" The Doctor frowns.
"I am!" Kal says defensively. "I's jus', I'm no' a miracle worker. Ain' a man alive who c'd get past those guards."
The Doctor chuckles, "Is...that a challenge?"
"Taunting vagrants, are we?" The young man in the distance calls, closing the distance between them. "I take it you had nothing better to do?"
"He's an old friend of an old enemy..." The Doctor replies tauntingly, looking at the old beggar, "Tell me where the priestess' changing room is and I'll do it."
Kal frowns, stroking his straggly beard in thought.
Sorel makes a barely audible sound of disgust. "Stop this. The man is not a puppet for your amusement."
Coventry snaps a finger at the teen to silence him, "I'm only playing the role of an authority."
Sorel suddenly grows several inches and ages fifty years, looking down at the Doctor with impatience. "You are playing the role of a schoolyard bully." He looks over at Kal. "I am sorry for my friend's behavior."
Kal looks at the pair of them with renewed suspicion. "Wha's goin' on? Are yew all wizards er summat?"
"Kal, why don't you tell me about how those cruel boys use to taunt you when you were trying to better yourself." The Doctor says, shaking his head sadly, "A poor orphan and everyone was set aganist you, I bet you wish you could get your hands on Bobby Madigan, rotten Luke Caldwell, that bastard Sorel, or nasty little Tellwick."
Blank, dumb shock fills Sorel's face. He looks from Kal to the Doctor and back again, as he mouths words silently.
The Doctor nods, "I thought this wizard might be able to help you."
Kal grabs the Doctor's sleeve. "I don' need any 'elp rememberin'! Wha're yew tryin' t'pull?"
"I meant getting back at them, not remembering." The Doctor says with a glare, brushing at the offending hand.
Kal releases the Doctor roughly, turning to glare at Sorel. "Well?" he says, as if his intent had been clear all along.
"There's a spell called Mark of Justice..." The Doctor says knowingly, "If we cast it on you, it should allow you to avenge yourself."
Sorel stares back at Kal, with a strange mixture of emotions. "No," he says flatly. "It is not in my...power to help you."
"Then leave us." The Doctor says dismissively, "Go crawl off and be impotent, there is much to be done and little time to do it in. If you cannot aid, then I'll find someone who can."
This..." Sorel says, turning his gaze to the Doctor without changing his expression in the slightest. "This is how you spent your day? Looking for beggars to...to..." He shakes his head. "Thank you for your help," he says, before turning and walking away.
The Doctor shakes his head with a faint smile, "It's amazing the answers one gets to probing questions like 'why are you sitting on a street corner begging for money'." He turns away with a chuckle, nodding to Kal, "Right, well... Now, tell me again, what exactly did you do that got you thrown in prison?"
Kal stares at Sorel's retreating form for a moment, not understanding what had transpired. "I stole," he says. "From other beggars. Took ou' a shiv, didn' mean t'stab no one, jus' t'scare 'em."
The Doctor nods quietly, a weariness growing over his face as he visibly slumps, "I see..." He looks at the ground for a long moment, letting out a sigh, then hands the beggar ten gold pieces, "I don't have the energy and resources to help you, not right now, and as you said, no one else gives a damn..." He shrugs, walking away as he slides his hands deep into his pockets, "I'll see you later, if you live that long..."
After walking a short distance, the Doctor pauses, staring at the ground darkly, then he simply states as if to the air, "I'm leaving." Then he vanishes.

Posted by: VoxPVoxD Fri Nov 16, 2007 3:27 am
Sorel walks quickly away, his eyes shut tight. He tries to lose himself and his thoughts in the noise of the passing crowds. The palm of his left hand itches, and his fingers clench reflexively. Summoning a great reserve of will, he manages to banish the memory to another corner of his mind.
When the group is fully assembled, he addresses them.
"From what I have been told, this is what I believe to be the situation.
A horde of demons struck the temple of Mitula. Aiding them were Priests of Ur, persuaded by the Strife Lords to sap the gods' power more directly. Despite appearances, the demons won, with the Ur-Priests preventing the goddess from protecting herself and her temple. The Ur-Priests enlisted the aid of dopplegangers to maintain the illusion that the attack failed. They took on the appearance of local guards and paladins, whose appearance would have been missed. They then used the fight as a pretense to seal the temple, demanding prayers -- which would bolster the Ur-Priests' power -- and donations. They have no use for the money, so it is being funneled elsewhere.
It also appears that they are intent to maintain the charade as long as they can, to continue their work in secret." Sorel's eyes sweep the group.
"We should expect to mount an offensive tomorrow. We must return immediately to brief the others and prepare." He nods to Viki, and the group vanishes from the holy city in a flash of light.

Posted by: TheUnknownMarine Fri Nov 16, 2007 3:36 am
On Rune... A brilliant column of light releases the warriors under Alexander Bernhart's command onto a hilly trail amidst a towering mountain range. Though nothing exists in the area save for the occasional tree, grass, and a well worn trail, Hal Bernhart remembers the area well. You are now on Rune, on the trail to Shade Abbey.

Posted by: VoxPVoxD Fri Nov 16, 2007 3:39 am
Hal looks around, taking a deep sniff of the air and crunching the leaves beneath him as he shifts his weight from foot to foot. "Alright," he says to his brother. "We've got a bit of a walk, now. Shouldn't be too much trouble, though. Not so close."

Posted by: Knight_019 Fri Nov 16, 2007 9:14 pm
*Merkass was quite glad that currently there were no enemies about, watching their moves. If there were, the noise his current companions made would have allowed some fledgling archer to shoot them in a darkness spell without any difficulty. Merkass takes a quick look behind him to see the others still trailing and galavanting behind. He sighs, then continues scouting out the area.
Merkass somewhat resented being pulled away from a pilgrimage to Tristan. He had heard of its natural beauty and its isolation at the foot of a mountain. It called to him in a way. He also wanted to see the home of the goddess whose path he followed. However, if he was required elsewhere, so be it. There would be time eventually.
Fall had come swiftly to this portion of Rune. A cool breeze chilled the air, and leaves rustled about. Again, he still neither saw nor heard anything peculiar, and continued to lead the others from far ahead. The ground yielded snippets of information. The passing of either travelers or warriors - which, he could not tell - lay embedded in the trail. Centaurs, Elves, Men, and Dwarves all passed through here somewhat recently, order in their tracks. When they came through, they were certainly organized, and there was a number of them.
While the others remained stationary, Merkass took off by himself to get a better idea of what lay ahead. A quick chant and a request to Mitula, and Merkass' color suddenly begins to shift, allowing him to better meld into the scenery and escape any unwanted detection. After a long walk, Merkass eventually comes to the stone gates of Shade Abbey*
((Beware, ye, who read on from here. There be nat 20s and 1s to follow ridiculously.))
*Scouting further, he takes refuge, watching the archer guards patrolling the walls. Unable to catch any sense of evil emanating from the walls, Merkass takes a closer look. He manages to easily duck behind any kind of cover, escaping notice, but fails to find a pit dug in the ground. He steps onto it, and while he turns to catch the edge, it fails to hold his weight and he tumbles into the trap. He lowers his head incredulously, then immediately takes to the side of the pit. He climbs his way out of the pit in well under half a minute, hoping to retain some form of secrecy, but not long after he is out, a guard hails him.*
"Hold fast!" he calls.
"Who goes there?" another asks.
*Merkass dusts himself off, thinking to himself, "Good thing Kyoji's not here."*
: "A traveler from Cypress."
"What's your business here?" the archer asks. "Cypress is a long ways away."
*Merkass brushes more dirt from his mane.*
: "Looking for a safe place to rest."
"Looking for a safe place to rest by sneaking about, off the main trail," one of the archers says, dryly.
*Merkass sighs as though utterly exhausted and jaded at the question*
: "I have been attacked a number of times. I would prefer to avoid those encounters. I assumed I was safe when I was within this distance of the Abbey. Tell me, do you lose many travelers in those?"
"No, no one travels around here anymore," the archer says. "No one not looking for trouble, anyway."
"Our outer patrols generally catch any stray refugees long before they hit the line of traps," the archer says. "So only sneakers get caught in them, and generally sneakers mean trouble."
*Merkass grins, baring teeth.*
: "Or, you have never seen a catfolk."
One of the archers arches an eyebrow. "What's that have to do with anything?"
: "Exactly. Do you know what lurks outside this citadel?"
"Cultists, vile beasties, and the odd survivor," the archer replies. "Which you should've known had you been travelling the land."
: "Then you have found the odd survivor. Search me for evil or for good. You will find I bring you no malice."
"Already did, which is why you haven't been feathered already," the archer replies with a grin. "Priests have magics up all around the area."
*Merkass raises an eyebrow and strokes his chin fur.*
: "And I would bet that I could fire an arrow through your dinner from a half-mile down this very trail. I believe we have much to share, but I would ask if you could grant my allies and myself entry."
The archer blows a raspberry. "Don't we have a high opinion of ourselves? Yeah, priests say you're clean so we'll welcome you as we do all survivors. Your friends will also be welcomed assuming the Arch Vicar doesn't catch scent of something foul from them."
*Merkass weathers the archer's insults without a flinch. He had put arrows into two of the Strife Lords as well as their top servants. He had little care for such bandying of words.*
: "They are but a mile down this trail. I will return in time."
"Farewell, then. Keep to the main road and you won't trigger any traps," the archer says with a wave.
*Merkass begins his way back to the others quickly. With no need to remain stealthy, he relies on his Catfolk speed to carry him back with all haste. Before long, he reunites with the others and fills them in on what he has found.*
: I have found Shade Abbey in good condition, though very suspicious and well-defensed. They will grant us entry. We should go now.
*Merkass gives them a moment to deliberate, then ready, and not long after, he is off ahead once more.*

Posted by: Rusty Sat Nov 17, 2007 2:07 am
*Alexander nods to Merkass.* : "Thank you, Merkass. And thanks again for coming, along with you other volunteers. I was a little concerned since a few of my allies had gone elsewhere, but the numbers have been evened up and we're ready to go. Lead the way, Merkass."
*Alexander's force advances towards Shade Abbey...*

Posted by: TheUnknownMarine Sat Nov 17, 2007 2:44 am
Fortress Abbey: http://bluelaguna.net/downloads/mp3s/ffxmusic/75+-+People+of+the+North+Pole.mp3 The gates of Shade Abbey swing wide to allow you entry. Within the thick stone walls lie encamped a small army, tents and cooking fires littering what was once an expansive courtyard. Archers patrol the walls and few towers as boxes and crates stacked high and full of supplies clutter any free space on the grounds. A makeshit sparring area and a target range have been set up in the corner of the courtyard. Despite all this, the rebuilt chapel, library, and living quarters still retain a bit of majesty about them. Above it all is the Hall of Heroes, commissioned to remember the heroes of the First Shining War when the Abbey was rebuilt.

Posted by: Rusty Sat Nov 17, 2007 3:24 am
((Diplomacy...I think Sophie is aiding other, for a total of 46. If not, then 44. Either way, yeah.)) *Alexander, who has a symbol of the Light around his neck, enters, taking in the view quickly. Immediately, he approaches the nearest holy man, nodding to him.*
: "Hello! Firstly, let me thank you, or whoever it was that decided we could enter. From what I understand, there are few refuges left on this land, so I'm very thankful for the admittance. My name is Alexander Bernhart, and my allies and I are here to help. We want to rid the land of the fiends and other terrible evils that poison it. Is there an authority figure about that I could seek an audience with?"
"Of course! There are quite a few people here you might wish to talk to..." the priest says. Which group do you seek counsel with?"
: "Oh? Who's around to talk? I'll likely want to talk to all of them, assuming we'll have the time."
"Well, General Mae leads the resistance... She's probably in the library in the makeshift war room. Abbess Khris is in charge of the Abbey itself... Amon and Balbaroy head the watch... And the others of Mae's entourage are around here somewhere."
*Alexander smiles, nodding.*
: "Excellent! I'll be happy to meet them all. So as not to disturb their posts, I guess I'll do it individually. Could you take me to General Mae?"
"I suppose..." the priest says with a frown, turning. "Come this way."

Posted by: Kaihaku Sat Nov 17, 2007 5:07 am
Sophie walks into the abbey softly, looking around at the vaulted halls in awe. The chapel veritably exudes peace and a holy calm, though it is packed with refugees, all deep in prayer. A priest stands at the alter, gently singing a prayer as the scent of incense filters through your nose.
The starburst symbol of the light rises proudly above the altar, carved masterfully in the back wall as stained glass windows and murals dominate most of the other walls.
Grand pillars hold up the vaulted ceiling, and the pews are made of fine oak. It is obvious that the kingdoms who donated the money to rebuild the Abbey spared no expense.
The refugees, huddled, poor, often filthy and bedraggled provide a stark contrast to the grandeur of the chapel.
Sophie pauses for a moment at the sight, her eyes trembling then slips into a pew, bending to her knees as she whispers a heart-felt prayer.

Posted by: VoxPVoxD Sat Nov 17, 2007 6:14 am
"Do you want me to come with you?" Hal asks his brother. : "It's up to you, Hal, though I'd be surprised if you wouldn't jump at the chance to talk to Khris. She's the Abbess here, after all, and you or Sophie would probably be best talking to her. Still, if you want to come with me, feel free to."
"That's why I asked," Hal says. "If you don't need me, I'm going to go see Khris."
*Alexander grins.*
: "Good, as I was going to suggest it had you not asked."
Hal nods, smiling. "Alright. Light be with you, brother."
: "You too." *Alex says, following the priest from Shade Abbey.*
After his brother departs, Hal stops a passing novice. "Excuse me, could you point me to the Abbess's office?"
TheUnknownMarine: "Certainly, it's just inside the Hall of Heroes, first door on the left."
Hal nods. "Thank you." Then he heads into the Hall of Heroes.
The friar walks into the tall building known as the hall of heroes. Stained glass windows depicting historical battles let in light while the floor and walls are covered in murals depicting the heroes of the First Shining War, all breathtakingly done by the best of artists. The door to the Abbess's office is open, as Hal remembers it often is.
Hal knocks on the open door. "Abbess?" he says into the silence.
"Yes?" a tired, but cheerful voice responds.
Hal steps inside, bowing to her, as is the custom. "Friar Harold Bernhart, Order of the Golden Dome."
"I welcome you to the Shade Abbey, Friar, humble as it is," she says with a touch of humor. "What can I do for you in these troubled times?"
"I'm here with my brother Alexander. We're part of a much larger group of powerful warriors, headquartered somewhere in Cypress, who are working against the Strife Lords. One of them was destroyed. One of the Strife Lords, I mean," Hal adds quickly.
"Impressive," Khris nods. "I'm sure the General will be glad to have you as allies."
"What are you working on?"
The Abbess smiles and shuffles a stack of papers. "Just the lists of supplies here at the Abbey. Food distribution, what goes to the refugees, what can be spared for the resistance fighters, blankets for the winter, things of that sort."
"Want some help?" Hal asks.
"Yes, but it'd take you more time to familiarize yourself with the lists and learn what I already know about the situation than it would for me just to finish it myself," Khris says with a smile. "But thank you for asking. If you want to help out in a different way, I might find a thing or two to do."
"I'm all ears," Hal replies.
"There are a number of sick and wounded soldiers in the infirmiry," Khris says, looking over a few more papers. "If you could help us by healing a few, it would reduce the strain on our own priests and monks."
Hal nods. "Which way is the infirmary?"
"Living quarters, first floor, back of the building. Follow the groans, you can't miss it," Khris says with a sad frown.
Hal bows again. "Alright. Light go with you, Abbess."
"And with you, Friar," Khris gently says.
The infimary is clearly overstretched, a few beds actually set up in the hall outside, as every bed in the large room is taken. Wounded soldiers, sick refugees, and the occasionaly healer all crowd the room, which smells of the various alchemical brews and magical ointments commonly used for treatments these days.
Hal's face creases with sadness at the sight of so much suffering. Quickly he starts scanning the room to look for the most grievously wounded. He swiftly sees a pair of soldiers, one who is burned all over his body, and the other with a cruelly mauled torso. Hal moves over to them, examining their wounds more carefully.
He murmurs a prayer, and a bright wave of healing light spreads out from him.
((Domain Empowered Mass CCW))
The burns on the one soldier as well as the wounds of the other both immediately shrink down to far smaller injuries. Another pair of soldiers with stab wounds are completely cured, hopping out of bed with big smiles on their faces. One of the soldiers claps appreciatively.
Hal touches the burns and wounds. "You walk in the path of heroes. For you, and for everyone, the Light provides."
((Two Domain Maximized CLWs))
"Than... Thank you..." the burned soldier whispers as his wounds vanish.
"I thought I'd be stuck here for months!" the other soldier says, rubbing his stomach. "Thanks a million, pops! I'm gonna go grab my gear and check in with my officer! There's a wyvern that has some payback coming its way!"
"Be careful," Hal warns, with concern in his voice.
"No worries!" the soldier calls as he dashes off.
Then Hal looks around, and sees a man in robes soaked with blood. He looks near death. "Easy now," he says in a soothing voice, laying a hand on the man's forehead. "Just relax."
((Cure Serious Wounds))
The wounds on the man vanish and he sleeps peacefully.
Hal looks around again, this time for an attendant healer. He finds one, easily enough, feeding soup to a little girl in a bed. "Excuse me," he says very softly. "Is there a registry of patients somewhere?"
The healer turns, shaking his head. "Normally... But we've gotten so many it's impossible to keep track now."
"A few monks are trying, but if you ask me it's a lost cause."
"No," Hal says in a brighter voice. "There are no lost causes. Remember the teachings. Fiat Lux, my brother." A feeling of good cheer seems to emanate from the friar.
((Elation))
The spirits of everyone in the room seem lifted, but the priest shakes his head. "Magic in such a way... seems hollow." Then he goes back to feeding the little girl.
"It is hollow," Hal says. "But a hollow thing can be filled far more easily than an abyss." He looks around to see if anyone else is hurt.
A centaur rests uncomfortably on a few crates stacked in such a way to support his bulky frame. An infected lance wound oozes blood and pus from his side. The centaur looks over at him. "Can I help you?"
"I was just about to ask you the same thing," Hal says. "Quite a nasty wound you've got there."
"Damn cultists smeared shit on their weapons," the centaur grumbles. "Making sure anyone that got hit would suffer a nasty disease if they didn't die right away..."
Hal presses his hands on either side of the wound. White light spreads from his left hand and orange from his right.
((Remove Disease and CMW))
The wound seals and vitality seems to be restored in the centaur. "Wow! Thanks! Despite the number of healers at the abbey, they're all so busy with the wounded or using their spells in battle that I was worried I've have to wait days before being patched up!"
Hal nods. "I'm visiting and I wanted to offer all the help I can." He then moves among the ill and injured. He looks forlorn and more than a little guilty as he cures two children of the wasting plague, a disease caused by malnutrition. He manages to completely revive an elf that was stabbed by poisoned daggers.
It requires all of the magic he can spare, but Hal manages to heal a full half of the infirmary. The priests stare at him as the last of the patients hoot with joy as they run out of the doors to get fresh air. More patients clap him on the shoulder and give words of thanks or praise.
"So much healing... Which temple are you from again?" one of the priests asks.
Hal exhales deeply, his face sheened with sweat. "I travel with the hero Alexander," he says.
"You are... extremely skilled. I've only seen the Abbess work such magic before..." the priest says, bowing his head. "Truly you must be blessed by the Light to wield its power so."
Hal shakes his head. "The blessings aren't mine. I'm supposed to pass them on to you." He allows himself a faint smile. "But thank you."
"Come now, no need to preach to a preacher," the priest says. "Many thanks for your aid here, my brother."
"I never was any great shakes at preaching," Hal says. "Chapel hasn't been moved lately, has it?"
"Of course not," the priest says. "Go with the Light."
"Light be with you," Hal replies, heading to the chapel. When he arrives, he sits in a pew near the back, head bowed silently. He prays for the wounded, the dying, and the already passed. He prays for his brother, a hero who has already suffered so much. He prays for Sophie, and for the wisdom to never lead her astray. He prays for everyone who has lifted their arms against evil, prayers of reassurance, and a renewed vow of service.
Finally he whispers a prayer for a young man, lost and lonely in the mists.

Posted by: Rusty Sat Nov 17, 2007 9:17 am
The priest leads you into the library, a massive structure filled with row of books upon books. Ladders are set on the massive bookcases, and many tables are set with chairs to allow reading. Large paned windows let in plenty of light. In the middle of the room off to the side a large space has been cleared around a table. Wearing battered plate armor, signature red headband around her forehead is the famed General Mae Lanceres. She stands at the table, on which lie many maps and papers. Around her are a group of soldiers, knights, magi, and priests.
((Knowledge: Nobility: 22 total.))
You easily recognize Sir Apis Lanceres, General Mae's son there, as well as Sir Ruce, the son of Lord Luke, the fire magi sisters Tao and Wendy, the husband and wife guardians of Shade Abbey Amon and Balbaroy...Finally the father and son pair of Sir Hans and Sir Shade of the First and Second Shining Forces. The group is in heated debate as you approach.
"No, no, no," Hans says. "A direct assault on the capital is suicide. They're too strong and have had too long to build up their forces."
"Bah, that's the ONLY way to take them down! Chop off the head, the body dies! We can't exactly win a war of attrition with the forces they're bringing to bear!" Ruce counters.
"That's a gamble, are we willing to risk everyone's lives for that?" Apis asks.
"War is a gamble," Ruce says with a nod.
"Or perhaps you just think if you hurry you might find your dear old dad in a Cult dungeon and burst to the rescue like you did in Cypress?" Shade says, snidely.
Ruce immediately takes a swing at him, but the elf dodges easily out of the way.
"That's enough!" Mae shouts, stomping the floor with her hooves to halt the argument.
"Regardless of Ruce's personal investment, that was a cold and callous thing to say, Shade. Refrain from such talk while in the war room," Mae says coldly.
"We need to keep our heads about us and we need to remain calm in order to win..."
*Alexander nods to the priest, noting the many Shining Force members.*
: "Thank you."
*Turning, he approaches Mae and the others, bowing and kneeling slightly.*
((Diplomacy: 53.))
*He speaks loudly enough to gain everyone's attention.*
: "I'm sorry to interrupt, but I need to talk with you. It's good that I get to talk with so many of you all at once. I recognize all of you - your descriptions in many everyday gossip, tales, songs, and for some of you, books. I am Alexander Bernhart, and I am here to aid you."
*While he's caught them off guard and gained their attention, he continues.*
: "I have gained many allies recently, some of which you may be familiar with. Together, some of them have defeated one of the Strife Lords, Xadoss. When our forces met up, we defeated General Fasher and many of his minions, took the base, and since built a stronghold in Cypress."
*Slowly, he rises to both feet.*
: "I want to help you. I know things have been difficult here - I don't know how difficult they have been, but things are turning in our favor even as we speak, and I want to do everything I can to keep things going in that direction. Will you let me?"
For a moment, a few whispers are murmured, then Mae steps forward. "We welcome any aid in this dark time. What do you propose?"
: "Well, I will need to learn more about the situation here, as I was only briefed with few details regarding what's been going on. Then, we can do more planning. I'm going to have my men scout the area in the meantime. I definitely plan on purging the lands of the fiends that side with the Strife Lords. Where we are needed most, we will go."
"That is good to hear... If you really did succeed in slaying the Lord of Strife Xadoss, then that speaks much about your skill," Mae says with a nod.
: "I cannot take credit for that, as I was not present in that very battle, but I was there against General Fasher. Cedric's and Sorel's forces defeated the Strife Lord. Even so, my forces are also very skilled and should prove invaluable. I was blessed to come across them, and they have already aided me greatly in many battles. I know of your efforts, as I've heard of them numerously, as well as those of the heroes from Parmecia; and it's comforting to know you are leading a resistance even now."
"General Fasher?" Hans asks, tilting his head. "Who's that?"
: "Apparently he was a major villain who was setting up powerful weapons. When I saw him, he was nothing more than an undead soldier of the past...A twisted Ancient, if you will. He was a pawn of the Strife Lords, but apparently he had doomed the world into what it had been...When many great things were lost - magic, technology, among other things. Beyond that, I do not know much of him, but he was an evil being with great powers that I did not understand. I am glad we defeated him. The weapons in that massive base he had...I heard they would've been devastating had they been used. He had many skeletons armed with advanced weaponry at his service, as well as robots. With the other forces, we defeated, I hope, most, if not all of them."
"Wait, wait, undead Ancients?" Tao asks.
"Those drowned eye punks!" Wendy says, looking at her sister and nodding.
"You defeated their general? Impressive..." Balbaroy murmurs. "They've been given us trouble for months... But if you destroyed their base..."
"Perhaps the flow of Drowned Eye reinforcements will cease," Mae finishes. "You've already helped us a great deal without your knowledge."
*Alexander nods and smiles.*
: "And with your knowledge, we may be able to help you more. Have you scouted much of the area yourselves recently?"
"Of course," Hans says, pointing to the map. "We've been fighting a nonstop war since they took Guardiana."
"Here's our current situation," Mae begins. "Guardiana, Fort Tacitus, Alterone, and Rindo have all been overrun and are under Cult control," Mae says, tapping each location on the map. "But Pao and Uranbatol haven't been taken yet, nor has this abbey."
"Bustoke is theirs," Zylo grumbles.
"And Manarina is cut off from everyone," Tao says. "They were taking too much damage, so the archmages that were left voted to throw up a gigantic barrier to protect the town. They're safe, but they can't send help."
"On the plus side..." Mae says with a smile. "In the desert, the Cult can't afford to siege them for long. Should be a matter of time before their forces leave."
"Currently we've been launching raids against their forces, with an eye to destroying their elite units and killing their commanders," Apis says. He winces and looks at the floor. "But... lately the Cult has been killing civilians as reprisals for these raids."
"If that weren't bad enough, the bastards have set up brainwashing camps for the common folk. People walk in, mind controlled soldiers walk out," Shade says with disgust.
"You forgot to mention them ransacking graveyards and barrows for undead materials," Wendy says, with a frown. "I love toasting undead, but come on, where's the sense of fair play?"
*Alexander frowns.*
: "I see...So we might need to do some inside jobs...and finish off any fleeing foes before they have a chance to inform the others. Unfortunately, I don't think my brother has been to too many places on Rune, so we can't just teleport anywhere, but we CAN teleport. Of the towns you mentioned, which do you suppose might be best to free first? I would think Rindo, as it's closest, but they'd also expect that."
"I don't know about freeing any of them... At least not yet," Mae says with a frown. "The problem isn't killing them, but rather taking and holding the town. Leaving it defended so they can't just take it back. As it is, we're whittling them down so their numbers won't mean they can just march back in after we leave."
*Nodding, Alexander responds.*
: "Well, what if we divide our forces into several factions? I could either offer some of my soldiers or use my force as a 'sword' to cut through enemy lines while your forces move in to defend what we've taken. It's just an idea, though. Maybe I don't know the severity of the situation and need to see it for myself..."
"Well..." Mae says, tapping the table. "How big are the forces you represent?"
: "Obviously not all of us are present, but we've...well over two hundred. I would say somewhere around two hundred and fifty? I don't have the exact number, but I can assure you that at least a decent portion of that number are forces small but powerful, like my own personal force, and like the forces you have been in. We're not invincible, and I'm not going to say I can guarantee total success, but I don't think you'll be disappointed. If you want, we could try and prove ourselves to you somehow...?"
Mae smiles. "Not necessary... But give me some time and I'm sure I can find something for you to do."
*Alex nods.*
: "Thank you. Oh...another question, if you don't mind...What would you say the bulk of the enemies are here? Fiends? Undead? Cultists? If there's a noticeable majority, that is..."
"We get all kinds out here," Hans says with a shake of his head. "Bulk are humanoid troops though. Monsters for support."
*Alexander nods.*
: "Thanks. I'll be sure to inform my troops of that."
*He continues.*
: "Thank you for your time. I'll let you get back to your meeting now if you want, and I'll speak with you again later."
"You are very welcome. As you wish. We have even more to discuss now," Mae says with a nod.

Posted by: Alpha Sat Nov 17, 2007 12:43 pm
((Rusty, imagine the uproar you could have caused if you'd said Max was part of the combined groups ))

Posted by: Rusty Sun Nov 18, 2007 4:17 am
((Yeah. I thought about it.)) *Alexander returns to the bulk of his forces, who still haven't gone far. He motions for them to group together as he begins to speak.* : "I have just spoken with numerous people from previous Shining Forces. Mae, her son, Tao and her sister, Balbaroy and Amon, Hans and his son, and a few others are all present. I strongly suggest all of you try and speak with them. They are heroes and, they surely have many great stories and skills to share. They've informed me on a number of problems going about in the areas. Firstly, most of the towns have been overtaken by our enemies, and the villagers have been punished as a result of the resistance's attempts to free them. It's a difficult situation, but we'll sort it out. Also, I've learned that the majority of enemies in the region are humanoids, though there is a large mix of other types of foes. I'm going to go seek out my brother now, and then I'll talk to the Abbess, assuming they're not in the same place. Please, talk people here and get situated. We're going to be helping the resistance - let them know this."
*With that, Alex heads towards the Hall of Heroes, where he saw his brother go earlier.*

Posted by: VoxPVoxD Sun Nov 18, 2007 11:45 pm
After Hal finishes praying, he returns to the Abbess's office, knocking once more on the open door. Khris is inside, leaning back in her chair, a steaming cup of what smells to Hal's trained nose as hot chocolate in her hands. "Hello," Khris greets cheerfully. "Please, come in."
"Taking a break?" Hal says brightly, entering the room and taking a seat opposite her.
"Guilty as charged," Khris says with a smile.
"I hardly think it's something to be guilty over," Hal says, eyes twinkling. "I'm rather tired myself. Spent the better part of two hours in the infirmary." He frowns. "There are still so many hurting."
Khris' eyes twinkle. "It's just an expression, you take what I say too seriously..." The twinkling fades when Hal brings up the infirmary. "Yes... That's the real face of war down there."
VoxPVoxD: HAL'S EYES TWINKLE MORE BRIGHTLY
"Are there no other safe havens on the continent?" Hal asks.
"Manarina, but it is sealed away by a magical sheild. It is a haven only to those only inside," Khris says, taking a sip of her chocolate. "Other than that, havens are surely to be found, but will be secret, small, and safe."
TheUnknownMarine: Hal grips Khris madly. "IS IT SECRET? IS IT SAFE?!?!"
"Are you in contact with priests of any of the other faiths?"
"Priests of all faiths reside here at the Abbey, especially now when it's the become teh defacto HQ for Mae's rebellion," Khris says, with a frown. "If you mean the main temples, then no."
"I meant other travelling priests, actually," Hal says. "I came in as part of a much larger group headquartered in Cypress."
"Really?" Khris asks. "What's it like over there? And we don't get many travellers for obvious reasons."
"It's about fifty warriors and priests and another two hundred minions and helpers. We're expanding an abandoned military fort, I think." He sighs. "There's been some isolated moments of tension, but on the whole I think we get along very well, considering."
Khris smiles a little. "That's good to hear, but I meant what's going on Cypress? We haven't had news from there in quite some time, and many of us have friends there."
"Oh. It's peaceful, they beat back the Cult. An expeditionary force -- actually, one of the groups that forms our larger force -- found King Nick, and kept him from getting possessed. He's back on the throne, and they're rebuilding."
Khris looks down. "I wish Guardiana had been so fortunate."
Hal smiles. "What's the last you heard of Max and Queen Anri?"
A sad expression comes over Khris' face. "Anri's gone mad or under some sort of control and Max is long dead... Why?"
The friar leans in close to Khris, his grin very wide. "Max and Anri are alive and well!" Hal says triumphantly. "And they're both with us!"
Khris' face goes slack with shock. "You... You..." She blinks several times before bursting out with, "By all that is holy, why didn't you say so before?!?!?!"
"I didn't know you thought..." Hal says weakly, shocked at the outburst. "I just thought you hadn't heard from them in a while. I thought it'd be a nice surprise, not an earth-shattering revelation."
"The kingdom's been searching for Max for years!" Khris shouts, eyes wide. "Mae's been thinking one of her best friends was slowly dying in the ruins of the Guardiana capital! How.. How could..." Khris shakes her head, sitting back down. "I'm sorry... It's just... Ah! Why wasn't this the first thing you said? How many others know?"
"I thought they'd have tried to contact you..." Hal says with a frown. "What do you mean, how many others know? They were both at the battle against Xadoss."
"Battle against... You fought a Lord of Strife?" Khris asks.
"Well, not me personally," Hal says. "They way it happened was...our larger group is composed of four smaller factions that met at Megiddo. Two of these, one led by a paladin of Mitula and the other by a paladin of the Light, along with Max and Anri, destroyed Xadoss."
TheUnknownMarine: ((Alex destroyed Xadoss? That's news to me.))
VoxPVoxD: ((Gail, lol))
"I see," Khris says, gulping down more of her hot chocolate. "Have you told Ma-Er, General Mae this yet?"
"I haven't spoken to her," Hal says. "But my brother has. I'm sure he mentioned it."
"Thank you.. Thank you very much for informing me," Khris says. "This... This changes a great deal. I need to think."
Hal nods, standing. "Alright."

Posted by: Rusty Mon Nov 19, 2007 5:27 am
((Listen: 35.)) *Alexander enters, frowning.* "Hal, as a matter of fact, it slipped my mind. But I don't want to interrupt the meeting again...still, she probably would find it important." "Max and Anri were our friends, I'd say it's rather important," Khris says. "Not to mention Tao will toast you if she finds out you kept it from her."
Hal, already standing, backs up to stand next to his brother. "Surely you're joking..."
"Well, maybe not," Khris says with a frown. "But she'll be really upset."
Alexander: "I'm not joking, Hal. I figured alerting them of our presence in general and our similar goals was of upmost importance, and it slipped my mind."
"I know you were serious," he says to Alex. "But Tao setting you on fire for it? I thought that was silly."
*Alex nods.* "Well, it's not too late to say it, and they've no reason to be upset now since we're all working together now. We can arrange a meeting that otherwise may have never happened, after all."
"I highly suggest you bring it up with the others," Khris nods.
Alexander: "I will do just that. Hal, we're going to be staying here a bit to help this resistance. We'll likely have a meeting to set more details on actual plans, but for now we're sharing intelligence."
Hal nods. "Alright. I just got out of the infirmary. It's really bad here, Alex."
*Alex nods, frowning.* "I'll send Sophie your way. I'm going to go tell Mae and the others about Max now. Nice meeting you." *He says, nodding to Khris as he departs.*

Posted by: Dark Maiden Mon Nov 19, 2007 1:59 pm
"So we'll be staying here for a while then? ...I will have to make a note to speak with Tao and her sister if I get the chance to do so. For now, I think I will look around a little bit, and perhaps see if I can visit the library." Merla takes off to look around for now.
[I hope to get some role-playing in at some point. ]

Posted by: TheUnknownMarine Wed Nov 21, 2007 5:03 am
*Alexander returns to where he saw Mae and the others. Interrupting the meeting once again, he bows.* : "I'm deeply sorry for interrupting once more, though I think you'll pardon me once you hear this news." "Don't tell me there's another raid on its way..." Hans says with a weary sigh, reaching into a pouch for a bowstring.
: "Nothing of the sort...Max. Your old leader - Max. He's with us."
A dead silence falls on the room.
"What?" Tao asks.
: "Max! Wielder of the Chaos Breaker - slayer of Dark Dragon...He's alive, and he is with our forces. Not here, but back at our headquarters. Queen Anri, who Sorel and the others have rescued, is with him as well."
"That's impossible, he died in the castle!" Ruce yells.
"You're saying he's alive?!" Apis says, eyes wide.
"That's-" Hans begins to say, but is cut off by Tao.
"Max is... And Anri?! You've got them both?! They're both OK?!" Tao shouts.
*Alexander simply smiles.* "I've seen him with my own eyes. He was quiet at the meeting, but he's very much alive."
The table explodes into exclamations for a good minute before Mae stamps her hooves to quiet everyone.
"That..." she says, quietly. "Is quite a claim."
*Alexander frowns.* "I assure you, it is no claim. It is the truth. Use every spell you have to determine that this is genuine if you don't believe me, or simply wait, because I fully intend to bring him here."
"Please... do so..." Mae says, quietly, closing her eyes. "Seeing the Dragon Slayer alive and walking with them... The troop's morale would skyrocket..." Mae opens her eyes. "I should think that seeing the Queen back to her right state of mind would help too."
"Yeah, bring 'em back here!" Tao yells. "I can't... They're both alive and OK... I..." Tao stops suddenly, at a loss for words.
"This changes everything," Mae says, quietly. "Everything."
*Alexander nods.* "I'll leave you to your thoughts now, and I'll go an arrange the meeting immediately. Hopefully my wizardess will have prepared a few teleport spells. I'll see you again soon."
*Bowing, Alex turns and leaves to speak with Merla.*
"Fare... Fare very well indeed," Hans says, waving.
"If what you say is true..." Tao says. "Thank you... Thank you..."
===
*Alexander sees Merla. He approaches her, wasting little time in getting to the point.*
: "Merla, it's imperative that you return to headquarters and bring Max and Anri here. The others would greatly appreciate the reunion, and I leave it in your hands. Please hurry back as soon as you can."

Posted by: Knight_019 Mon Nov 26, 2007 6:37 am
*While the force members of the past meet and discuss, Merkass feels an odd desire to jump in and aid their discussion. As he watches, he feels he might be able to add to their knowledge, though it somehow felt wrong. Then, he was currently unaware of Alex's intentions in regards to staying in Shade Abbey. However, Hans and Shade had caught his attention as soon as he had seen them. Now, exiting near the back of the conglomeration of legends, Merkass felt he had a chance to meet and talk with them. They may be able to tell him more of their plans, and he may be able to add what he knows. While normally not a talker, Merkass felt a desire to converse with them. He did not have the luxury of fellow archer companions. Rachel had been scarce, and Faralon was both moving farther from his bow and quite dissimilar to Merkass.
Merkass waits a bit longer, the two beginning to cross in front of him. He makes his move, walking briskly across the floor of their meeting hall and coming to walk next to them.*
: "Two great archers of legend, one who travelled through and saved my homeland, here, together. Father and son and fellow warriors the same." *Merkass extends a furred hand to the hero next to him.* "Merkass, Pouncing Lion clan. I am with Alex and originally travelled with Sir Cedric the Hammer."
: "Pleasure to meet you," Shade says with a smirk. "I trust we need no introduction?"
Hans gives Shade a look, and Shade groans.
: "Sorry. My name's Shade, this is my father Hans," Shade says.
: *Merkass nods in understanding.* "It is my pleasure as well. I understand there is discussion of recovering Rindo. Why, I understand. The why not, I do not. Has the town been scouted at all?"
: "Several times," Hans says, nodding. "The Cult is using it as a staging ground for their raids on the Abbey, so there are always plenty of troops there. Luckily they haven't really built fortifications yet."
: "The problem is that if we take Rindo, Cult forces from Bustoke will probably risk a mountainside assault on the Abbey in conjunction with whatever forces fled Rindo and the army around Manarina," Shade says. "We'd be opening up to one inferno of a pincer attack."
((DING DING DING. Ivellas and Co. Have their next assignment.))
: "We haven't rallied enough troops to hold both the Abbey and Rindo just yet," Hans says. "But with Max... That might change."
: *Merkass strokes his chin, quite unpleased with this news.* "Hmm... I had thought a covert strike might work, but with as much resistance as you say, it would indeed be futile. While I am sure Alex would offer aid, we would most likely need everyone. If this is an endeavor you wish to pursue, we can report back accordingly."
: "What do you mean?" Hans asks, tilting his head.
: "There are currently a number of us on a number of missions. Some have gone to Tristan and Bedoe, others to Prompt and Waral. Still others have gone to Aspia and Enrich. We will be reporting back to one another, and we may be able to help take back this region. The Strife Lords' influence is strongest in Rune, and we wish to break it."
: "That's good to hear, we've been rather short on allies during this campaign," Hans says, frowning. "They simply attacked too fast and with too little warning."
: "We've spent most of our journey fighting the Cult directly and chasing them out of Cypress and the surrounding regions. We fought two of the Strife Lords directly as well as many of their highest cronies." *Merkass hand reaches for the chain hanging around his neck. He rubs his fingers on the card hanging from it as he continues to speak.* "We met with another group before fighting and destroying Xadoss, then two others when we took Megiddo and destroyed General Fasher. That is where we met Alex. From there, we have come here." *Merkass pauses a moment more.* "I am proud to say I have placed arrows into two of the Strife Lords."
: "You're from Cypress? What news from Cypress?" Shade asks. "We haven't been able to get any messengers to or from there."
: *Merkass lowers his head and sighs, then looks Shade in the eyes.* "It is a long story, but I will try to be brief. King Nick still reigns, and he is the reason we began our adventure. He also provided us with land, and we have set up a base of operations there to better secure the area and move from. Unfortunately, during our travels, we took a cult fortress that housed a large, undead abomination known as an Ulgurstasta. There, a number of your fellows were slain, including Deanna."
*Merkass' hand tenses, old anger returning at their ignominious demise. For now, he feels it best to leave out the exact details, such as their return as undead.*
: Shade winces. "Ol' Dean didn't make it out, eh? What about Mayfair and the others?"
: *Merkass' face softens somewhat.* "Mayfair was rescued. We know Stock, Claude, Jaha, Eric, Shriek, Slade, Gates, Deanna, and Natasha were killed. Yeesha has travelled with us an advisor. Otherwise, we know Dawn and Randolf are alive and well, as is Luke. We currently know of none of the others, however."
: "So the Cult struck at Cypress, too..." Hans murmurs.
: *Merkass nods solemnly.* "They have been driven back, however. Know that your friends' sacrifices were not made in vain."
: "Thanks," Shade says, nodding. "I guess I should be glad I decided to come back to Guardiana instead of going to Cypress on Nick's invite then."
: "I am sorry to bring you such news. I had also hoped to discuss techniques with you, though, if you do not mind." *Merkass sloughs his bow from his shoulder and into his hand. He holds it in front of him, close to his body. Its black sheen catches the ambient light somewhat brilliantly.*
: "All right, why you talk with Shade, then. I've got to get to the walls for my shift. Nice to meet you, Merkass," Hans says, nodding and walking off.
: Shade nods. "Sure. To the range, then?" Shade asks.
: "Thank you, Hans." *Merkass returns his attention to Shade.* "You lead the way."
Shade leads Merkass to the small archery range in the common area. He pulls a handful of arrows and sticks them into the ground next to him, standing a long distance away from a target stand.
: "You go first or shall I?" Shade asks.
: *Merkass looks over Shade's bow and arrows, admiring his choice of weaponry.* "I would prefer to watch your form first, if you do not mind."
: "Sure thing," Shade says, taking an odd, tilted tance and letting loose a single arrow. Despite a gust of wind kicking up over the courtyard at the most inopportune time, the arrow lands close to the center of the target.
*Merkass watches intently. An odd stance for sure. He had heard of Hans and Shade's unique style, but it was all the more curious in person. From the initial draw to the release, Merkas tries to watch the pull and the arrow as if in a sort of slow motion. Even the breeze has little effect on the arrows flight. Very intriguing.*
: "Your style is most intriguing. Shall I go?"
: "Be my guest," Shade says, indicating the target.
*Merkass steps into the stance that had become routine and solidified over so much time. Two feet planted firmly on the ground, perpendicular to one another shoulder's width apart. He rests his weight favoring his right leg away from the target. His archery stance resembled some sort of fighting stance used by quick fighters. He raises his tinker crafted bow up before his face, drawing the string and arrow back to his cheek, his right eye looking down the arrow at the target. He listens to the breeze whistling into his ear for direction and adjustment, then breathes in. So many actions take place in the space of a second or two. He releases the arrow at the target and exhales. The arrow lands an inch from Shade's within the bullseye of the target.*
: Shade whistles. "Nice job. You're obviously quite skilled, I must admit." The young elf then grins. "So let's see what happens if we raise the challenge level a bit..."
Shade pulls an arrow from the ground and puts it to his bow, taking careful aim...
"Hey Shade!!!" one of the rooftop soldiers calls. "Are you-"
Shade turns his head by reflex towards the speaker as the arrow fitted to his bow looses without aim, flying into the castle wall behind the target.
: "Damn it, Alan!" Shade curses. "WHAT?!"
"Oh! Sorry! Eh... Dinner call's in an hour, thought you should know," the other archer says sheepishly, turning and dashing away.
((lol nat 1))
*Merkass brings his hand to his mouth, trying to cover and suppress a smile.*
: "All right, let's try that again without the stupidity," Shade grumbles, pulling another arrow to the ground and fitting it to his bow. With a whistling sound, the missile splits through the air and strikes Merkass' arrow at an angle, severing the shaft from the arrowhead.
: "There!" Shade says with a grin. "Try that."
((For reference, Shade rolls a 14))
*As Merkass takes aim at the target, a eruption of fire jets from the kitchen windows of the dormitory, followed by startled screams and a female voice saying, "Sorry! My bad! Sorry!"
*As a conditioned response, Merkass immediately turns his aim toward the window, letting it go early and nearly sending it through the window. Merkass winces, then scratches his head and looks at Shade.*
((lol nat 1))
: "Hmm... happens to everyone, I suppose."
*Merkass shakes his head to clear the cobwebs. This day had not been his day, it seemed. First the pit, then this. He grabs another arrow and takes far more careful aim this time, sending it sailing toward the target. If Shade would split his arrow, Merkass would have to split both. His arrow manages to strike Shade's, severing the shaft in half and effectively duplicating the master archer's feat. Merkass smiles at the result, then looks at Shade.*
((And Merkass rolls a 15.))
: Shade arches an eyebrow. "All right... You've got a level of skill that's really hard to find. I don't say this often, but I'm impressed."
: *Merkass looks to the ground a moment to think, then back again.* "It comes from experience we both have, yet most likely would rather not have."
: "That's a depressing way to look at it. I prefer to focus on the parts about natural talent and practice," Shade says with a smirk. "Later on, we'll have to do this again outside the Abbey... This range is far too small for the distances required to give archers of our caliber a true challenge."
: *Merkass rubs his chin yet again, then grins wryly.* "Less grim than you might think. Now, how are you at over 200 feet?"
: "I can hit the worm inside an apple," Shade says, grinning. "You?"
: "The apple rolling downhill," *Merkass quips back.*
: "Nice, but it's nothing compared to shooting the wings off a fly hovering above that apple," Shade says with a chuckle.
: "Well," *Merkass pauses, flips around shade, then fires a trio of screaming arrows that pass through the target and impact the fortified wall.* "3 cooked gnats are better than 1 fat horsefly."
: "Just as five noseeums are better than 3 cooked gnats," Shade says with a smirk.
: *Merkass curiously raises an eyebrow.* "We shall see. Perhaps another opportunity will present itself."
: "Perhaps," Shade nods.
: "I suppose our time is at an end. I must return to Alex, and since dinner will be soon, apparently, you probably need to prepare."
: Shade chuckles. "Not sure I want to, judging from the fire... Tao probably thought she'd lend a helping hand again, poor cooks..."
: *Merkass smirks.* "At least it is cooked. Until next time, I suppose."
: "Farewell," Shade says, waving and turning to leave.
*Merkass nods, then leaves the area himself.*

Posted by: TheUnknownMarine Mon Nov 26, 2007 9:29 am
>>A story-element NPC post that has no real bearing on the PCs will go in this section.<< ------ The remnants of the Shining Force file out of the library about a half hour after Alex's announcement. Hans walks up to the ramparts to take his shift as Watch Commander while his son walks over to the archery range and begins practicing his shots. The elven sisters Wendy and Tao remain in the library while Ruce heads for the kitchen. Mae and Apis head for the sparring area and begin a light mock combat. Amon and Balbaroy immediately take wing and soar into the sky. Zylo heads straight for the gates, making for the forest.

Posted by: Knight_019 Wed Nov 28, 2007 1:09 am
((yarr! Thar be placeholders!))

Posted by: TheUnknownMarine Wed Nov 28, 2007 2:15 am
*Using the magical wings of flight he had received earlier, Alexander flies up into the sky, a bit uneasy at first. He notices Balbaroy and Amon flying about, likely scouting. He approaches them, calling out to them.* : "It's a nice view, wouldn't you agree?"
Balbaroy does a double take, then Amon starts laughing lightly.
"Well... There's a sight you don't see every day! A wingless bird!" Amon chirps gaily. "Aye, the view is wonderful, pity the warcamps in the distance spoil it so."
*Alexander nods.*
: "Indeed. I figured you two might be up here. I imagine you scout rather often?"
"Yes, scout duty is the fate of swift flyers," Amon says, nodding. "Zylo scouts too, but only in forest areas where the thick trees block our sight."
: "That makes sense. Would it be a problem if you two took a break? If so, I can wait. I'd just like to talk a bit more, and maybe see if you could help me out with this 'flying' thing. I haven't done it much. I also know you're both skilled with swords, so I thought perhaps you could show me what Shining Force members know in the way of combat."
"Well, we can definately help you with flying, but..." Amon begins.
"All our sword techniques assume the wielder has wings. I doubt they'd be of use to you," Balbaroy finishes.
: "Do I need wings always to use them? Is magic not enough?"
*Alex asks with a frown.*
"Magic can enable you to fly, but you'd need a lifetime of experience with flight to be able to get the techniques in any small span of time," Amon soothes. "If you had a few years with nothing better to do..."
: "...Years?....Nevermind. Any pointers on the flying, then? I hope I'm not a bother."
"Of course not!" Amon chirps. "Now, the secret to flight is in the thermals..."
: "That would make sense - the wind, and all. Do you suppose I just have to get used to how much stronger it feels up here so I can better pinpoint the force and direction?"
"You're a quick learner!" Amon nods.
"I don't think anyone has special sword techniques in the Abbey..." Balbaroy says. "But I know that Ruce is an expert in defensive fighting, and Mae knows a thing or two about general fighting technique."
"We're teaching him to fly now, we've moved past that," Amon chides. Balbaroy manages the winged equivalent of a shrug.
"Have you ever dived before?" Amon asks.
*Alex shakes his head.*
: "I have not, no. I'll admit, it was hard enough just for me to get this high in the air."
*He says with a laugh.*
"Then there's no time better to start!" Amon yells as she and Balbaroy both tilt down and begin a near vertical dive towards the surface.
*Seeing this, Alex doesn't delay as he does the same, knowing that as long as he has the wings of flight activated, he has no risk of falling completely. The winds feel quite strong to him as he dives down after Amon and Balbaroy, having a bit of trouble keeping his eyes open from the force of the winds.*
After what seems like an eternity to the near free falling Alex, the birdpeople break out from the dive and soar over the tops of the trees, Amon laughing with delight.
"See? Nothing like a good dive to get your spirits soaring!" Amon says, cheerily.
*Alex cries out in response as he begins to fly up once more, somewhat uncharacteristically for one that would know him.*
: "Woooo! I have to do that again...Now I see why Thavon loves doing it! Rather effective in battle, too..."
"Thavon?" Balbaroy asks.
: "Indeed. He's a birdman on my force, though he doesn't use swords like you."
"Hmmm... He dives a lot you say?"
*Alexander nods.*
: "Indeed. He dives at an angle into the enemy whereas Eve sort of...charges in the air. I guess it's the same, really, but they just look different in how they carry it out."
"Interesting... I specialize in diving charges, it would be nice to compare notes with a fellow practioner," Balbaroy says.
: "I hope you two get the chance to speak, then. I'll probably go and speak with some of the others soon, myself, assuming I could keep myself from these dives. Ha, ha!"
*As he finishes, he goes into another dive, though a much shorter one this time since he wasn't as high in the air as before. Alex then flies back to Balbaroy and Amon.*
: "I'm guessing a diving charge is a little more complicated than it sounds?"
"You guessed right, a diving charge takes a while to master," Amon nods. "Usually only those who have flown for years can use it to any great degree."

Posted by: Rusty Wed Nov 28, 2007 5:27 am
*Alexander frowns.* : "I see. I guess I should've expected as much." "Don't look so disappointed, there are plenty here to learn from for those that walk the land," Balbaroy says, his eyes glued to the ground. : "Oh well, I probably won't need such skills anyway. We've been doing fairly well so far, I'd say. This will be a tricky situation, but I know we can pull through. If we need to focus more allies here, we can likely afford to do so."
"That's the spirit!" Amon says.
: "Well, thanks for your time. I'll let you get back to scouting now. Oh, and by the way, I've sent my wizardess off to retrieve Max and Anri. Hopefully she'll be back soon."
"That would be quite the thing..." Balbaroy nods.
: "Well...take care!"
*Alexander says, grinning, before diving down and then softly land on the ground.*
"You too!" Amon calls as the pair wheels away.

Posted by: VoxPVoxD Wed Nov 28, 2007 5:48 am
When Hal exits the chapel, he sees Khris speaking sternly to a shamefaced Tao. "But it seemed like such an obvious solution!" Tao whines. "Running low on firewood and need that stew to boil? Blaze all the way!" "Blaze all the way indeed, did you see the interior of the kitchen?" Khris asks. Tao winces.
"I forgot that the glaze the head cook likes to use is so flammable..." Tao says, looking away.
"Excuse me," Hal says, clearing his throat politely. "I don't mean to pry, are you talking about cooking with magic?"
"Yes," Khris says, nodding. "Tao here thought she'd speed up dinner preperations with a spell or two."
"But the theory makes sense!" Tao argues. "If Least Blaze can heat a pot to boiling in ten minutes, then Ultimate Blaze, controlled to a smaller area of course, should be able to do it in one!"
"You melted the pot!" Khris says, turning around with disbelief in her eyes. Tao winces again.
"At that temperature wouldn't the water just turn to steam straight away?" Hal asks.
"I... Ah... Forgot the melting point of ordinary metal..." Tao says. Then Hal speaks and Tao looks at the ground. "Yeah... I guess it would."
Khris runs a hand over her face. "Tao, you haven't changed one bit in twenty years... Not one bit. Now dinner's going to be at least an hour late."
"There's a spell just to heat metal, isn't there?" Hal says. "I met a cleric of Volcanon once who could get an iron cauldron boiling in 40 seconds."
"That spell is only known by druids and clerics of Volcanon," Tao murmurs. Suddenly a near manic look lights her face. "But... Ha! I should be able to analyze the basic spell pattern and derive an arcane equivalent! Foolish priests, you can't keep fire magic away from me! I'm Tao, of the First Shining Force!" Tao laughs happily as she dashes for the library.
"I honestly don't think anyone in their right mind would try," Hal says, his eyes following the departing wizardess.
"Well, that'll keep her busy for a while... Thanks for that," Khris says, nodding. "Tao's stubborn when it comes to fire magic. If she sees a spell she doesn't know relating to fire, she'll move heaven and earth to get it or come up with her own version." Khris shrugs. "Some people just need to be the best at something, I guess..." Khris turns to Hal and smiles. "Now, what was it you wanted?"
Hal looks taken aback. "I was just passing by, and I overheard. I shouldn't have intruded..." A small smile creeps onto his face. "Though, now that you mention it... I did want to talk to you about something." When Khris doesn't say anything, Hal continues. "You travelled with the first Shining Force, Abbess. Were you ever called, outside of battle, to give a particularly difficult bit of counsel, or to help someone who didn't want to be helped?"
"More than a few times. It rather comes with the territory, you know," Khris says with a smile. "And sadly, also with the times."
"How did you deal with it?" Hal asks, starting to walk.
"I just let the Light flow through me and speak whatever words the petitioner needed to hear," Khris nods. "The most holy voice of god soothes all."
Hal frowns. "What of the others? The people who petition not to be petitioned? Not the people who can't see the Light, the people who shut their eyes in the face of it?"
Khris grins, holds her hand up to cover her mouth and makes a light chuffing sound. After a few minutes, you realize she's stifling a laugh.
Hal's frown fades. "Abbess?"
Finally Khris openly giggles and puts a hand on Hal's shoulder. "I was joking, good friar! Nothing so grand and dramatic as that, no." Khris giggles again and smiles. "It's just the sort of thing most people expect me to say."
"All due respect, Abbess, this is not a laughing matter," Hal replies.
Khris sighs. "I suppose not, but to me anyway, that was part of the problem." Khris frowns. "What do you think the Light is? The most basic embodiments of it?"
"The Light..." Hal begins, before trailing off. "It is difficult. To define a thing is to...to give it bounds, and the Light is boundless. To identify a thing is to say that there are things that aren't it, and the Light is everything that is, everything that was, and everything that will ever be. It's good, it's creation, it's order. It's love. It's hope. It's charity. It's peace. But it's infinitely more than all of those things." He sighs. "There really isn't a good answer to that question."
Khris sighs, shaking her head. "As a mortal being, of course I am afflicted with being wrong in a good deal that I think and do." Khris looks at Hal. "But I always thought it was simpler than what people think."
"What do you mean?" Hal asks.
"You may be right in a lot of what you just said... But a lot of that won't matter to the average person. And it's the average person that needs our help the most," Khris says. "What is the most basic embodiment of the Light? Happiness. Laughter bubbling at the back of your throat and spilling out until it is shared by everyone else around you. The warmth from sharing trust, knowledge, hope, and sometimes love. Of course there is more to it... There is always more to everything. But the basic message is the foundation, and that foundation is the most important," Khris says, looking around the Abbey. "At least, that's what I think. This Abbey is the best example I can give you of that, at the current time. I asked you what were the most basic embodiments of the Light," Khris says, smiling. "I don't know if you just thought to say more because I'm an Abbess, or because it's a matter dear to you, but the simplest message is the one that is often more effective than any theological argument."
"The simplest message is never true," Hal replies. "I don't...I'm not very fond of lying about things like this. You shouldn't have to."
Khris stops to bend down, examining a single wildflower growing in the courtyard. "Why would you say the simplest message is never true?"
"Because the world is infinitely, intensely complicated. Even in the purest simplicity there are a thousand dimensions, and every one of them is important. It's like a diamond after it's been cut. One pure, beautiful, simple substance. But there are a hundred facets, and each one catches the light in its own way, and in its own way is the gem's beauty."
"Paradoxical, isn't it?" Khris asks, smelling the flower. For a moment it looks as if she might pick it, but she simply stands, leaving the flower be. "The world is at once so simple, but infinitely complex."
"The simplicity is apparent, though. It isn't real." Hal looks down at the flower. "It's what meets the senses, which is only a facet of what's real. And the senses are only a facet of the way we can touch the world. I...I don't see what comfort there is in holding the gem so only one facet is seen."
"The simplicity is real enough," Khris says, rising to her feet. "The simplicity is what affects most people in their lives. What they have to deal with. Simple things are made of complicated things, but they act as a summary of all those things. A child has a thousand reasons how and why she loves her mother..." Khris turns to Hal. "But the simple phrase spoken by that child to her mother is as pure and true as anything you will ever find."
Hal looks at Khris. "That...that sounds lovely." He casts his eyes down. "But..." He shakes his head. "Nevermind." The friar reaches out for a new subject. "What was the hardest part of it, for you?"
Khris sighs. "The hardest part of what, precisely?"
"Being a healer with the Shining Force," Hal clarifies.
"Let me think..." Khris says, rubbing her chin. "I'd have to say it would be dealing with the responsibility. When I joined the Force I was just a castle maid and servant with some healing magic I'd learned from the priest in my spare time." Khris shakes her head, smiling with nostalgia. "Ah... Back then the thought of someone's life in my hands terrified me. But of course I felt I didn't have a choice in the matter."
Hal nods. "Was it just the passage of time that helped you feel you'd risen to the challenge?"
Khris smiles. "Passage of time? Such a simple thing at first glance, isn't it? But it was the things that happened in that time that helped me with my new duty." Khris closes her eyes. "I never truly banished my fear of course. Nor should I think it would be good to do so... Holding someone's life in your hands is not something to be taken lightly, after all. I simply learned to work with it. Or around it."
Khris looks around the Abbey grounds. "As healers, we hold an ability to restore that is of great need even when there is no war. We have a duty to share that gift. We don't need to be paragons of virtue, nor do we need to be right all the time." Khris' smile drops a little and she looks down. "And even we won't be able to save everyone..." She looks up again. "But all the Light has ever required of us is that we do our best." Khris smiles. "I'm sorry, I let myself get sidetracked."
"That was a lesson I learned with time, but what really did it... Well, I grew to care about the others. The Shining Force. We were friends, you see. Some closer than that, as Ken and Mae could attest..." a sad look flits over Khris' face for a moment, but it's soon gone. "When your friends are in danger, when you see someone you care about come to harm, it triggers something in you."
"I was still afraid... Afraid of failing. But I had to try. I had to help," Khris says, shrugging. "So I did. There was nothing else to do. In addition, as I healed more and more, I gained a practiced eye, and a knack for healing. The more I learned about what was becoming my new craft, the more I knew what I could and could not do."
"So I suppose to answer you simply," Khris says, lightly. "Gaining knowledge and experience tied with strong bonds. That's how I rose to the challenge."
VoxPVoxD: Hal walked away [/color][/b]0 minutes ago
VoxPVoxD: I mean
Hal considers the Abbess's words. "Abbess, the people in the infirmary..." He sighs. "There must be a better way to make them better. There has to be."
Khris frowns. "What do you mean?"
"I'm not sure," Hal admits.
"You just don't like seeing such suffering, and wish there was some way to stop all of it?" Khris asks.
"Yes."
"I see," Khris quietly says, studying Hal. "Or at least, I think I do."
Hal glances at Khris. "What do you mean?"
Khris smiles. "A friend of mine once told me I couldn't heal the world. I responded with, 'but I have to try."
"Yes," Hal says quietly. "Yes, we do."
Khris closes her eyes. "I would've been more correct had I answered, 'Not alone, no. Not alone." Khris opens her eyes and smiles at Hal. "You remind me a little... I only met you today, so I don't know how helpful it will be, but do you want some advice?"
"Certainly, Abbess," Hal says.
"Don't let the big thoughts distract you from the task at hand. Don't let them get in the way of the simple things," Khris says. "Many priests have been led into esoteric and cryptic studies of the Creator, or debates on theology and nature. Many priests delve deeper and deeper into rhetoric. Most do not do this for any reason we can call selfish, but the result is the same. They become focused on details and lose sight of the big picture. Or rather, the immediate picture."
"The Cathedral of Destonia is full of priests that endlessly debate over possible errors in transcription of the Canticles of Mitula or the Book of St. Cruth. They talk and talk, and indeed more than a few have wisdom to show for it, but that sort of wisdom isn't what the world needs. At least, not yet," Khris points to an Abbey monk tending a burn on a chef. "That's the sort of wisdom the world needs now, in my opinion. It will take us many, many years to reach a true understanding of the Light and the world. But..."
"Love. Compassion. Healing," Khris says. "These things are judged as simple. Whether they are or are not is of little consequence in my opinion. They are critical. They are pivotal... And going on and on in this fashion is making myself somewhat of a hypocrite," Khris says, shaking her head and smiling. "Ah, forgive me. I shall try again."
Hal starts to shake his head. "You don't...you don't lose the immediate. Not if you're living and working in the world. It's not..." he stops himself. "It doesn't matter."
"You are right, mostly," Khris says with a smile. "To live and work in the world... Yes, you are right. I suppose what I'm trying to get at, is that the deeper answers will come in time. Worrying about them will produce nothing. What we're called to do is simply to tend to wounds physical and otherwise. The best way to help is to act. If people do not seek counsel, do not give it to them in words. Simply act, and the meaning will make itself clear."
"You seem to me to be too focused on the deepest of questions, and I grant that I think that just from your response to my earlier question. They are questions worth pursuing, to be sure, but remember that not everyone cares about such things," Khris says. "What's important is simply the core message. Communicate that, and the rest is just... Well, 'frosting on the cake', as Lowe would say."
"And from my experience, actions communicate it far better than words ever could," Khris says. She shakes her head. "It's been a while since I've spoken in such a manner, I must be rusty at it. Most of my time is spent with reassurances, war meetings, and management nowadays. Did I make any sense?"
"You make perfect sense," Hal says. "It's a beautiful answer. Who did I remind you of, if I may ask?"
"A lot of people," Khris says with a myself. "Lowe and myself, mainly. A long time ago."
"Have you heard anything from Lowe recently?" Hal asks. "Or Torasu?"
"I'd wager Torasu is still in Prompt," Khris says, her face falls. "But no, no word of Chancellor Lowe."
"I'm sorry," Hal says softly. "Part of our group headed to Prompt. If anything happened to Torasu, I'll make sure you all find out immediately."
"Thank you," Khris says, nodding. "Oh, one thing I meant to say. If ever you find yourself asking 'Can this world be healed', the answer I've found is, 'With enough people, it can.' Don't try to take everything on yourself. Even the strongest of pillars can only hold so much before collapse."
Hal nods. "Very true." He frowns. "What was it you said before, about dinner being late?"
"Oh, right," Khris says, rubbing her forehead. "Tao set the kitchen on fire and burnt some of the food, so the cooks have to make more to replace it."
"Is it something having another cook around would help?" Hal asks.
Khris smiles. "It might've, had I not kept you here with a longwinded lecture. They're probably half done by now. If you want to help heal the world though, I can show you a technique or two I've picked up in my time," Khris says, smiling. "It'll probably be more handier to have than my views. If you have a few hours to spare tommorrow."
"Really?" Hal asks. "What do you mean?"
"Just a few tricks of the trade that should help you heal more effectively," Khris says.
"I'd like that very much," Hal says. "What time tomorrow?"
"Meet me in my office at say, ten o' clock. There's a sundial in the courtyard, if you need to reference it," Khris says, smiling. "It'll take a while to learn, but I should be able to tell from the first session if you have the talent for it or not."
"Alright. I should go ask my brother what his plans are." Hal turns to depart. "Light go with you, Abbess."
"And with you, good friar," Khris says, nodding.

Posted by: Rusty Wed Nov 28, 2007 7:00 am
*Alex goes to seek out Mae, speaking to her.* : "General Mae, I just wanted to let you know that we'll be staying for the night, if that's all right. If not, I understand...I also heard you know of some useful fighting techniques. I hope I'll be able to learn them sometime. Anyway, may we stay for the night?"

Posted by: TheUnknownMarine Thu Nov 29, 2007 2:27 am
: "Of course, finding quarters shouldn't be too hard... providing a few of your number have no problems lodging in a tent or two," Mae says, turning. *Alex nods.* : "Compared to some of the conditions we've had to sleep in in the past, a tent will be a welcome luxury. If you've a kitchen or anything like that here, you'd do well to talk to my brother Hal. He's quite the chef."
*He says, with a smile.*
: "I'll tell the cooks," Mae says with a nod. "Anything else?"
: "Actually...yes. I was speaking with Amon and Balbaroy earlier. I have these magical wings, you see, that allow me to fly. I was hoping they could teach me some of their maneuvers, but most if not all of them actually require having wings...They brought your name up, as well as Ruce's, for other tutoring ideas. I understand if now would be a bad time for such things, considering the severity of the situation here, but I couldn't pass up the chance at learning from Shining Force members."
Mae turns around, looking up and down at Alex. "You use a sword? And shield?"
*Alex nods.*
: "Indeed. My brother insisted I get a shield. I suppose I'm just not careful enough in battle."
Mae tilts her head slightly. "What's your fighting style like?"
: "Well, I generally try and work as a unit with my force. Surround and conquer, really. We flank the enemies and take advantage of their weak points. I try and keep my fighting style as variable as I can, but I'll admit I put a lot of force into my swings, which can make them a bit wild at times."
Mae begins to circle Alex. "So you use more power over finesse... From your earlier comment about your brother forcing you to wield a shield it sounds as if you do not value defense much either. Is that true?"
: "I don't know if I'd consider that entirely true, but...That was why I got the shield. I think I'm a bit better about it now. I have learned how to battle defensively as well, after all."
*Alex says, turning and watching the General closely.*
: "Perhaps it is my drive and my loss in this war that keeps me generally more aggressive."
Mae stops and faces Alex. "Your drive is your loss?"
*His response is short and to the point.*
: "Mostly, yes."
Mae stares into Alex's eyes. "Tell me of your loss."
*Alexander frowns and nods, breathing in and exhaling sharply before responding.*
: "The fiends took my family...they murdered my wife and my children. They showed no mercy."
Mae continues to stare at Alex, studying his face intently. "That fire... I remember that very well. All too well. All right. I may have a few things to teach you after all. That loss, that drive... How well can you use it?"
: "It is the reason I am better at battling fiends over other foes. Against undead and those robots we fought back in General Fasher's fortress, I was less effective. The drive is noticeably stronger against the fiends, for what it's worth. I would say I can use it fairly effectively. Oh...And don't worry - I don't go out of control or anything..."
: "Control is paramount," Mae says, trotting towards the training ground. "How do you use your loss?"
*Alexander begins to follow, speaking louder so Mae can still hear him.*
: "I focus my anger on the enemy, thinking back to the memories of my family, as well as the promise I made once I managed to pull myself together."
: "What was that promise?" Mae asks, walking to a rack of weapons and selecting a long, padded lance.
*Walking to the weapons, Alexander looks at a wooden longsword before picking it up.*
: "To end this horrible war and restore peace and order to the land. If I can prevent even one family from sharing the fate of my own, it will be worth everything."
Mae nods and selecting another lance from the rack, strapping it to her side. "And what do you do when you get hit?"
: "I try and take down the enemy before they get the chance to hit me again. Unless I'm trying to fend off their attacks while waiting for aid to arrive - then I might take a more defensive stance, especially if I'm protecting someone."
*Noting the other lance, Alex speaks again.*
: "Should I take one of the wooden shields or should I use my own?"
Mae smiles. "You can use your own shield. Armor doesn't need to be padded to be nonlethal. Weapons do." Mae tilts her head. "And that's not what I meant... But that's fine."
Mae trots away about sixty feet, to the other end of the training ground. Strapping her shield to her left arm and readying a lance with the other, she begins to paw the ground with her hoof. "Ready when you are."
*Alex nods, starting forward as he calls out loudly.*
: "Ready!"
Mae charges forward, raising her lance and aiming with consummate skill as Alex managed to twist a little bit in order to minimize the damage. Even with the defensive technique, the wooden lance splinters on Alex's breastplate and the hero feels as if his ribcage had been crushed.
Mae tosses the lance aside and draws the fresh one.
((Alex takes 74 points of nonlethal damage.))
((Wow...on a 1? o-o...))
TheUnknownMarine: ((Yes.))
*Alex grunts in pain, winded at the blow.*
: "Impressive..."
*He swings three times, uttering a prayer to the Light to help him even in this practice battle. Striking three times, Alex only manages to pass through the General's defenses once.*
Mae grunts as the blow falls. "You're experienced as well as talented... That much is clear."
The general shuffles back a little, then rears up and jabs four times at Alex in swift succession. The canny swordsman manages to block one of the blows with his shield and prevent another from striking his head.
*Alex begins to shake, attacking with a flurry of swift strikes. Again, only one lands. It remains a fairly solid blow, nonetheless. He carries on the conversation as he fights back.*
: "I'll...admit, I'm not...used to fighting allies!"
((17 damage.))
: "Sparring is essential to keeping yourself in tiptop condition," Mae says, grimacing as Alex lands another hit. Something in her eyes changes and she suddenly seems more alert and swift.
Despite this, Alex is able to dodge her first strike, block the second, and parry the second two, having gained a better understanding of Mae's fighting style.
*Attempting to use the momentum, Alex finds his ensuing blows to be a bit sloppy. Gaining focus, he manages to hit on the last strike, regaining his composure.*
((1 hit for 16 damage.))
Mae growls as Alex lands another hit, her eyes suddenly intense.
Mae lashes out with a series of precise and devastating blows, battering Alex hard and causing pain to wrack his body in more than a few places.
TheUnknownMarine: ((Take 52 damage after DR.))
RustySFC: ((Wow, really? I have 2 HP left xD I can't believe I'm still standing.))
*Alex groans in pain, lowering his sword. He grunts a response, obviously in a good amount of pain.*
: "All right, all right...You win. Any more and I'd probably be on the dirt...You're really strong."
"Thank you," Mae says, frowning and looking at Alex intensely. "What are you doing with your pain?"
*Alex takes his hand, healing himself of some of his wounds.*
: "Well, I'm healing some of it to keep myself standing well enough - and I'm letting the rest be a reminder to protect myself a bit better. I think I need to spar more often, not that I like getting hit."
*He finishes with a chuckle.*
Mae glares at Alex. "That's not what I meant."
: "Sorry...Got a little confused. Thrown off by the stinging, I guess."
*Turning, he looks to the sky.*
: "I pray daily. I pray for the strength to overcome it and move on, but this war has turned into my life. Maybe it's because I feel I have no life beyond it. My past can't be erased, but I can't move forward without looking forward. But how can I look anywhere else but to my family, avenging them, and protecting others?"
Mae's eyes narrow. "Didn't you feel it as we fought? The shock of pain, the fire within, the memories clawing at the back of your mind?"
*Alex shakes his head, turning to Mae.*
: "I'm sorry to say I did not. Perhaps it was because I knew that you were no mortal threat and that you're my ally. Like I said, I think I need to spar more. But right then, I was not feeling it."
Mae shakes her head. "Sparring is useless unless you fight with your whole being. Only then can your technique be refined, your skills properly honed."
Mae turns and begins to trot away, then looks over her shoulder. "For those that have felt true loss there is a way to turn that pain into a source of strength on the battlefield."
: "Then how? How can I achieve that? How can I grow even stronger through my pain? I assure you, my loss is as true as anyone else's!"
*Alexander responds, almost angrily.*
"There!" Mae says, turning around. "Those feelings that burn at your core. Does your anger still smolder in your soul for your loss?"
: "Yes! Have you not been listening, or did you merely think I was lying? When I see true enemies, especially fiends, my strength is heightened substantially! Are you so intent on seeing me like that?"
"I'm trying to underline a point," Mae says, intently. "How did you feel after my attacks, when pain and injury threatened to steal your strength away?"
: "Pained. It made me want to fight better, but clearly I was outmatched this time. That's why I stood down before the final blow. Well...that and I felt I'd be better company conscious."
*Alex says, calming as he smiles slightly.*
: "I did feel angry with myself that I did not do better, and disappointed that I wasn't doing better. Perhaps I've grown accustomed to fighting in a group over dueling. Still, I see what you're getting at. I should try and attain the same energy I achieve when facing fiends. How can I do that, though?..."
Mae shakes her head. "You're close... But you're not understanding me completely. What did you notice about me when we fought?"
: "You maintained your speed despite the heavy lance. Your eyes darted about as you seemed to be looking ahead for where you were going to strike while you finished your last attack. Near the end, you grew a bit frustrated - or at least that's the way it appeared. You were determined to win, as we both were, but you put more into your strikes than your muscles and stance."
"You're close, but not on the mark..." Mae says, tilting her head. "You didn't see frustration. The more you hurt me, the more I remembered. The more I remembered, the more I got deteremined. The more determined I got, the more focused I became."
: "It's not that I forget anything...it's that I can't match it to the scenario. I think that's what it is. I'm having trouble connecting it."
"Then I will show you how to use your pain to fuel your skill. I will teach you how to strike with your whole self. You will learn how to prevail," Mae says, narrowing her eyes. "If you manage to make it through the training."
*Alexander grins.*
: "I believe I'm plenty capable of that. Just let me know what I need to do. I can't promise I'll do it perfectly, but I can promise I'll give it my best."
: "That..." Mae says, turning around and heading for the barracks. "...is all I ask."
*Alex simply smiles and nods.*
Mae finds quarters for Alex's Force while they stay at the Abbey for the night. A handful of rooms are found, and mostly the group is forced to sleep in heavy tents pitched in the Abbey courtyard.
---------
Prompt
A shining ball of light disgorges the varied troops that make up the special forces unit "Radford's Rangers" into a rocky, dusty, hilly area devoid of plant life. The sun shines high in the sky and a dry wind blows across the barren landscape. Mountains rise into the sky before you, a massive chain that stretches across the landscape.
: "All right... We're where we're supposed to be..." Jim says, looking around.
: "Second squad, fall in. All soldiers accounted for," Sgt. Hale says, nodding. "Another on the mark, teleport, Maria."
"I just don't see why we have to hike onto the main road from here, then march into the city... Why don't we just teleport there?" Adam complains.
: "Teleporting into the middle of a city in a place beset by war with armed troops that look about as foreign to the average citizen as anything they're fighting?" Jim asks, lightly. "Well, something tells me we're inconspicous enough without that. Come on now, the main road is that way. It's only a twenty minute walk if we hustle. For simplicity's sake, if anyone asks about our strange weapons and equipment, just say we're allies of Max... He's known for travelling with strange warriors."
: "When the town is in sight, I'll take the scouts and do some basic recon work. We'll meet back here when we're done. Call us if you have trouble," Hale says, nodding.
: "Right. I'll decide other assignments once we hit the city and find out what's going on," Jim nods, waving his arm forward. "For now, it's time to march."

Posted by: VoxPVoxD Thu Nov 29, 2007 2:33 am
Varro shifts his stance upon arrival, kicking up a small dust cloud as his feet scrape the dry earth. The sunlight gleams off of his chassis, casting a shadow over his faceplate when he looks down at Adam. : "Do not complain," he states.

Posted by: TheUnknownMarine Thu Nov 29, 2007 3:17 am
"I'll complain your programming..." Adam mumbles as he looks away. The group begins its march, moving across the dusty hills, and coming to a large road. Looking down the road, you see it leads to far greener land, the city of Prompt barely visible, nestled as it is in between the mountain pass it occupies.

Posted by: FreedomJu Fri Nov 30, 2007 1:21 am
Some distance ahead, but still within visual range, Melissa had taken point. While she her stance seemed to indicate that she was relaxed, she was actually keeping a sharp eye out for any signs of trouble, both visually and with her motion tracker.
((Spot: 36, Listen: 29))

Posted by: Kaihaku Fri Nov 30, 2007 1:53 am
Maria glances at her vulpine companion, "This sounds like a good chance for you to shine." She holds a hand over her mouth as she chuckles, "Not that you don't normally."

Posted by: TheUnknownMarine Fri Nov 30, 2007 2:44 am
Melissa sees a horse driven cart laden with grain a half-mile in front of the group, but nothing else. It takes only fifteen minutes of walking along the road before the Rangers stand before the walls of Prompt, the capital of the kingdom of the same name. The city occupies the largest mountain pass along the Altgeist mountain range that runs central to the kingdom like a spine for the land.
The walls are made of stone braced with steel at key points. Large oaken gates lay wide open on this end, guards posted on the towers warily watching the trickle of people in and out. A guard captain at the gates turns his head and raises his hand as the Rangers approach.
"Halt," the guard says, looking at the motley crew suspiciously. "What be yer business in Prompt?"
: "We're part of an adventurering band," Jim replies easily. "We've come seeking what fortune or fame is to be had in this place."
((No, guard, you are the gullible. Sense Motive: 4.))
"Fortunes of war, you mean," the guard says, looking over the group. "Were this any other city but Prompt... Perhaps the fabled Mechanis if it exists, you'd not be identifiable to be heavily armed. Ancient weapons are in short supply."
: "Your accent seems to have vanished," Jim replies. "And yes, we made our initial fortune exploring Ancient ruins. We were quite lucky, and with enough time managed to scrape together what you see and repair it."
((And then the guard failed Spot.))
A swift tingling suddenly prickles the skin of the Rangers.
((Spellcraft or Psicraft DC:15: You've been scanned with Detect Evil.))
"Old habits die hard, we of Prompt play stupid to those who don't understand the ways of the Ancients. Well if you're looking for fighting, talk to the recruiting office and tell them you're an independant. They'll find a place for you all right. Aye, and glory too if death doesn't find you first. Fortune perhaps not, given the wages. But take it up with them," the guard captain, inclining his head. "Go on in. Stay clear of the south wall until you've been assigned, you never know when a raid will break out down there."
: "I'll keep that in mind," Jim says, nodding. "Thanks for the tip."
The Rangers file into the city, a metropolis of stone and masonry. The streets curve around many two story houses and buildings, but unlike other capitals, no castle or fortress looms above them all. Despite being a good sized city, there is plenty of space between buildings, and the roads seem to lazily curl around small sections of them. It is hardly the image of a packed and densely populated capital.
To the south, the fortifications appear far more dire, the gates barred shut several times over, and many guards manning the battlements. In addition, cannons and what appear to be salvaged Ancient weaponry are enfixed onto the walls in several places. The air seems tenser the closer one gets to the south.
: "It's bigger than the last time I was here. Much bigger. They've done some expanding, I see," Jim nods. "All right, Pantherath you're the least conspicuous of us, I want you to head down to a tavern and see what information you can get about the basic news around here. Viletta and Adam, this is Prompt, one of the foremost nations on this world when it comes to researching technology once lost. With your technical knowledge, you should be able to endear yourselves in short order to any organization of tinkers, scholars, or what have you. Find something of the sort here and see what you can learn from them about the news. Everyone else is free to explore the city provided you don't call unneeded attention to us anymore than our mere appearance does, and provided you don't do anything that might upset the local authorities. I'm going to have my own look around. Check your chronometers and meet back at the square in two hours."
With that, the group breaks up.

Posted by: Arcdragnbreth Fri Nov 30, 2007 3:04 am
Nodding, the woren immediately departed to see what information he could gather. Though he could have done better, he managed to do passably well and gather some information. ((Gather Info: 1d20 +2 (int) = 16 Diplomacy: 1d20 +7 (cha) = 20))

Posted by: TheUnknownMarine Sun Dec 02, 2007 4:26 am
Jim manages to secure an audience with the King, with an ease that quite frankly, surprises him. ((Diplomacy: 30.)) -------- Pantherath finds the following information which he relays to Jim when they meet up again. "Before the war broke out there were plenty of people in and around the Prompt area to help excavate and explore the many ruins in the area. Prompt has the highest concentration of ruins in all of Rune, especially around the sacred Ancient Tower!"
"Prompt was conducting research in secret for years before tinkering became a respectable trade in the other cities. Of all civilizations that exist today, Prompt leads the way in the area of knowledge about the Ancients!"
"We of Prompt are descended directly from the Ancients themselves... or so they say. The distinction always confused me because isn't everyone a descendant from an Ancient? Or does it mean something else?"
"Prompt used to be very closed and suspicious of outsiders... We were very afraid of someone stealing our secrets that we'd wrested from the ruins. During the Runefaust war, the entire city played the part of fools to avoid attracting attention from Runefaust. When that war ended, the heroism of Max and the Shining Force convinced us to be more open, so we entered a period of heavy expansion and trade. With this new war, many are questioning the wisdom of that..."
"The castle sunk into the ground a while ago. Or at least that's what they say. I think it was purposefully styled after the bunkers of the Ancients. My friend who works there has even hinted that the castle links up with underground ruins!"
"Protectoria has been overrun, but this time it was no threat from within... The Cult and their undead burst from the gate and swarmed over what few soldiers the country had left after it was defeated in the Shining War. A few brave souls managed to seal the enormous gate on the Protectorian Wall, but it only bought time. The undead brought flying machines to traverse it, and the Cultists produced mages and flying monsters to carry them across."
"The Prompt Army has charged itself with keeping the Cult threat contained. This capitol itself guards one of the three mountain passes to the rest of the continent. The other two passes are guarded by battalions of seasoned veterans. Rudo and Dragonia have sent any soldiers they can spare to bolster our forces, but it's all we can do to simply keep the passes secure."
"Most of the tinkers and mages that were helping to research the Ancients and study the ruins have been pressed into service with the army due to the Cult. It's a good thing, too. Without tinker cannon or magic spell, I don't think we'd have lasted half this long."
"The mountain passes have been heavily fortified and are manned by troops that know the mountains as well as they know themselves. Ha! I wish I could be there when those stupid Cultists try to assault them! They don't know what they're up against!"
"The city has beaten back two sieges in the last two months. It's heartening to have a pair of victories, but the losses and prospect of yet more forces to come against us aren't..."
"Occasionally flying or teleporting troops will raid the town or get behind the fortifications on the passes. Lady Alef and the Arch-Vicar generally appear to deal with those, as they're usually elite troops past the abilities of even our most veteran soldiers."

Posted by: Aldur Sun Dec 02, 2007 10:36 pm
Viletta nods and begins her search. It doesn't take her too long to find a large workshop building labelled "Prompt Technological Society." Viletta runs up to the door, kicking it open as she barrel rolls into the centre of the room, unsheathing and firing her bazooka at the ground. "MWAHAHAHA!"
Ahem...meanwhile...
Viletta blinks, looking at the building for a moment, tilting her head to one side, knocking on the door.
A few minutes pass, then an elderly dwarf clad in a many pocketed smock and work clothes opens the door.
"Yes?"
"Hello. I hear you people tinker here. May I come in?" Viletta looked down at the dwarf. This is Sheila's job. Or Jim's...I talk to computers...not people.
"Sure, sure. What do you need?" the dwarf asks, grumpily. Inside is a small room with a desk cluttered with notes.
"What I need..." Viletta blinked. "What was it again?" She sighed, trying out conversation as she tried to remember. "Busy times. Anything interesting happening in the tinker world?"
The dwarf snorts. "War. What else?"
"Cute. What is this club working on? What are you doing? What projects are afoot? My name is Viletta Li Britannia, and I'm divine help from above when it comes to this field of technology."
The dwarf looks Viletta over. "Well you're confident if nothing else... The Society's projects are all secret and for the army. If you're not a member, I can't tell you anything."
Viletta raised an eyebrow. "Interesting. How does one become a member?"
"By paying a fee, filling out a form, and passing a test," the dwarf answers.
"Oh, and taking an oath to protect the society's secrets."
"Bring it." Viletta smiles, nodding to the dwarf.
The dwarf raises an eyebrow. "You want to take the test?"
"I am one hundred percent certain if the test is relevant to what the society does, I should be able to ace it." Viletta idly shifted her grenade launcher, on her back, looking down at the dwarf. "So then. What do I do?"
"Follow me," the dwarf says, leading Viletta to a door.The dwarf opens the door, revealing a large room cluttered with parts and tools."Assemble a useful device in no more than an hour using only the parts within," the gnome says. "The device must have some useful purpose and must function. Depending on what you create, you may pass or fail."
Viletta serenely follows after the dwarf. And then nods at him. "That should be no problem."
The dwarf nods and leans against the doorway, producing a pocket watch and looking at it. "Begin."
Viletta unceremoniously puts down her grenade launcher and pack, looking around the room with a thoughtful expression, seeing what exactly is available to her.
The entire room is filled with boxes and crates that seem to contain all manner of parts and gizmos.
Viletta instantly notices a crate filled with Ancient parts and electronics.
"Oh my...this is really cute." Viletta giggles as she goes over to examine the crate, having a pick inside, running through the contents thoughtfully.
Viletta notes there are enough electronic parts to whip together something, perhaps a primitive calculator at least, possibly something a bit more with luck. There are also numerous mechanical parts around.
Viletta frowns...and grins. "That'd be easy..." She looks around, moving back to her pack, removing her tools and blinks, looking at the dwarf for a moment. "You know, this raises an interesting question and dilemma."
"What?" the dwarf asks.
Viletta reaches into her pack and removes a small spanner. "I could hand you this. It would suffice. Do you know why?" She grins. "Well, if I found one in here it would suffice technically by the rules."
"Not really, you have to make it in front of me," the dwarf says.
"Ah rules, how interesting they are. Fine, I'll build you something you've already seen built so many times before..." Viletta sighed. "No one ever wants to get into the philosophy of technology." Her tools aquired, the computer specialist looks around, hoping to try to find something a bit more interesting than parts for a calculator
Viletta cuts it very, very close to the time limit, but she manages to put together a handheld wordprocessor/digital notepad with a calculator and geiger counter function. She smirks, waving over to the dwarf. "Well? Shall this suffice? Horrible handwriting is a thing of the past."
The dwarf takes it and fiddles with it. "So.. Interesting. It adds numbers?"
geddis the hero: "It can add, divide, multiply, subtract...as well as write. It can store the things you write into it as well."
The dwarf arches an eyebrow, fiddling with the device some more. "How did... No, nevermind. You pass. Congratulations."
"Thank you. Next was a fee correct?" Viletta smiled, gathering her tools up, putting them away in her pack.
"Yes, one hundred gold to start with, then fifty a year dues."
"Acceptable." Viletta easily hands over the money, located in her pack, the vigilant trooper having aquired Rune money somewhere along the line.
"Right then," the dwarf says, leading Viletta back to the main room. He walks to the desk and shuffles some papers before handing Viletta a form. "Fill this out, please."
Viletta hums to herself as she takes the form, filling it in with gusto.
The dwarf takes the form back. "All right, come back in a day or two for your initiation."
geddis the hero: Viletta frowned. "Alrighty then...so, generally, how are things around here? With the war and all I mean. You can talk that much?"
"Yeah, so long as you're not asking about what we're currently working on. What exactly do you want to know?" the dwarf asks, folding his hands on the desk
"How many members you have?"
"A little under a hundred. We're the biggest guild in Prompt," the dwarf says with a smile.
Viletta smiled at this, wondering if she should tell Zook about all this. "So then, what's the best thing you've all made so far? You can tell me that right? Since it's already out there or destroyed by fiends?"
"Our proudest acheivment has been the salvage of a number of Ancient cannon and gun emplacements, which have been affixed to the city walls," the dwarf nods. "Many an invader has met his demise due to those weapons."
"What have you all created yourself?"
"Oh, more than I care to count," the dwarf says. "But our passion is in studying, understanding, and restoring the machines the Ancients left us."
"Heh, Careful you aren't blinded by your precious ancients. Attempting to build a future using the ruins of the past doesn't seem to work out well to me." Viletta tilted her head to one side, pondering this.
"And yet you seem quite proficient at doing just that," the dwarf remarks.
"Is that how it looks? Heh, I guess it must. A weapon is a weapon. Be a sword or a gun. I'm certainly not blinded by the past, nor do I plan to let myself be so."
"Being blinded by the past and closing one's eyes to it amount to the same thing, girl," the dwarf says with a yawn. "Anything else?"
"Well, aren't we stubborn. And closing your eyes to a large stockpile of guns and cannons is easy. They get boring. That'll do for now." Viletta turned to leave. "But I have to ask...how come the only thing that's left from the days of the glorious ancients are weapons? Broken ones at that usually..." She chuckled to herself at this, leaving the building.
"Air conditioning and plumbing are weapons?" the dwarf remarks as Viletta leaves.
"Praise the wonders of the ancients! The best things left about them are plumbing and air conditioning! Dear Gods! How WONDEROUS they are!" Viletta calls back, shaking her head.
"Commander. Prompt has lots of guns. Can we go now?" Viletta asks as she saunters up to Jolly Jim, her stance indicating she was somewhat peeved.
"Didn't go that well?" Jim asks.
"Blah blah the ancients were great, blah blah it's all a secret, you can't know." Viletta snorted. "The greatest wonders of their so called ancients? Lots of weapons, plumbing and air conditioning. My gods. Blind savages."
"You've got to learn a little humility," Jim says, looking around the town. Anyway, Adam found out the locations of a few ruins but not much else.
"You've got to learn a little humility," Jim says, looking around the town. "Anyway, Adam found out the locations of a few ruins but not much else."
Jim turns to Viletta. "Nothing else to report?"
"They aren't bothered by why their amazing great ancients aren't here, and like little children with a new toy, dig up every weapon they can find and leave the rest to rot." Viletta snorted in disgust. "I joined the guild here, so in a few days I'll be privy to the ins and outs of the society."
"Well that's good. I think you're exaggerating the weapon part. They are at war. Survival would come first," Jim says, folding his hands behind his back. "Pantherath's reported that they've been ordered to focus on weapon production in order to help defend the mountains."
"And that's where it all starts..." Viletta shrugged.
"In any case," Jim says, turning back to Viletta. "Having an insider at one of Prompt's guilds could be very useful... We could order materials from them that would be difficult to acquire otherwise. And through you, we can drop them a hint or two on how to best use their knowledge to defend the city."
"...Commander, with all due respect...I don't like people. I don't...drop hints well."
Jim chuckles. "It's nothing too complicated. A suggestion or insight at the right time."
Viletta nodded.
"Well if that's all, I've got a meeting to attend," Jim says, turning. "Dismissed for now. I'll ping everyone when it's time to leave."

Posted by: TheUnknownMarine Mon Dec 03, 2007 1:37 am
The hall of Prompt's sunken castle was an odd mix of medieval archietecture and salvaged technology. Electric light fixtures took the place of torches, and set into the stone walls were air ducts that blew artificially cooled or warmed air as the situation dictated. His weapons left behind, Jim strode forward, flanked by a pair of royal guards. At the end of a red carpet lied a gold, red cushioned throne and its occupant, a grey-haired man in royal robes. The crown on his head told Jim what the air of authority around him would've told him anyway. This was the king.
"Presenting, Field Commander Jim Radford, of the Radford's Rangers adventuring company," a herald announced as Jim dropped to a knee in front of the king.
"Rise," the king ordered. Jim did so, standing and assuming an at ease stance. The king looked over Jim warily. "Speak. Why have you come before me?"
"Because, good king, the entire world is at war, and no region of it is not imperiled by the Cult or its allies," Jim said, seriously. "Your kingdom is at the front line of a war that concerns everyone and everything. I represent my own small force, but also a number of others that have agreed to pool their resources and deal with this threat."
"You claimed to be an adventuring band... one that wielded powerful Ancient weapons," the king said, meeting Jim's gaze. "Now you lay claim to having a 'small force?'"
"My immediate companions could easily be considered an adventuring band, good king," Jim said. "We are a small number of elite warriors that often finds themselves finding treasure or fighting evil. It just so happens that I also command a small battalion of troops."
"You are a lord then, from some other realm?" the king asks.
"A military commander from another realm," Jim replies. "Well... Really more of a military commander from a guild or order. I command about a hundred troops all armed with the same grade of Ancient weapons my elites and I carry."
"From what realm or order?" the king asks, leaning his head on his hand.
"My order is known as the Guardians, or Guardians Defense Organization if you prefer the full title," Jim replies.
"Guardians Defense..." the king frowns. "A little redundant, don't you think? I haven't heard of your order before."
"We hail from a land worlds away from Prompt, good king," Jim says. "And I didn't pick the name."
"What precisely are you proposing? Are you offering me your troops in Prompt's defense? Offering a bargain to hire your warband?" the king asks.
"Nothing quite so... mercernary," Jim says with a smile. "I am here to discuss ways my warband and the others allied with us might aid you. No fee is needed. We fight for the forces of good, not the forces of gold."
"What of the other warbands allied with you?" the king asks.
"They are currently scouting other areas of conflict with much the same goal as myself. In the end we will come together again and decide where to fight first and how best to handle said fight," Jim tilts his head. "You may be interested to know... One of the bands is responsible for driving the Cult out of Cypress. Another travels with the legendary hero Max."
"Max... alive. Interesting," the king says, his brow furrowing with thought. "And the other group... The Cypressian force. What is their leader's name?"
"Sir Cedric Theodoric, Holy Knight of Mitula," Jim says, without missing a beat. The king nods.
"That is indeed the name that had reached my ears..." the king frowns. "It is asking much to trust you with our plans and knowledge though. Especially for a band so... eccentric as yours."
"I'm asking for nothing except the chance to prove ourselves and the possibility of a formal alliance when we have done so," Jim says, politely. "Even so, I believe I will have a few helpful things to give to you if you allow me to meet with you again."
"Such as?" the king asks, arching an eyebrow.
"Scouting reports on the Cult forces in Runefaust and any forces they have in the wilderness or road between here and there," Jim says. "My troops are exceedingly skilled at gathering such information. If you have a warcamp of theirs in mind we might also be able to assault it and destroy it."
"Perhaps..." the king murmurs, rubbing his chin. "There are three camps the Cult uses for attacking the mountain passes and Prompt. Destroying any of these would be a boon for us, but if your forces are that small, I don't see how you'd manage."
"Leave that to me, good king," Jim says with a smile. "I am certain I can get one of the other warbands if not all of them to lend me aid."
"If you return with news of a warcamp's destruction or with scouting reports that hold some worth to me, then we may talk further," the king says. "Until then, I will consider what you have said."
"Good king, I do have one question if I may," Jim asks.
"Speak," the king replies.
"The Tower of the Ancients... Has the Cult attacked it yet?" Jim asks.
The king narrows his eyes. "We have not heard from the Tower in some time and have not been able to spare a patrol to check on it... But it was cleaned out by the Shining Force years ago. What would they want with it?"
"Perhaps something to do with raising the Castle?" Jim asks.
"That..." the king says, turning. "Is a very obscure secret, Field Commander Radford. How do you know of the Tower's function?"
"My group has more than a few scholars and sages among them," Jim says. "We'd have to, to be able to find and restore weapons of the sort we use. They are very, very knowledgable."
"Indeed," the king says, looking oddly at Jim. "You may go now. Come back when you have news."
"Thank you, good king," Jim says, bowing again before turning and allowing the guards to escort him out.
((Diplomacy: 21, 27 with ACTION POINT.))
-------
After Jim has left the palace, he walked for a while until he reached a relatively quiet part of the city.
Jim nonchalantly activates his headset comm-link as he ducks into an alley and looks around to make sure no one is in earshot.
: “Field Commander Radford to Vagabond, come in Vagabond, over,” Jim says, looking around again. With a short squeal of static, a voice answered him, and the small video representation of Lt. Elsa appeared on his H.U.D.
: “Vagabond here, go ahead Commander Radford,” the comm/scan officer replied politely.
: “Elsa, I need the ship to do some recon work in the Prompt region, is that doable?” Jim asked. “Also, how's the old bucket of bolts holding up?”
: “Sir, we can get some reconnaissance photos of that area, but it'll take some time,” Elsa says. “Also, we're getting interference on most of the equipment... We might not be able to scan some areas. Repairs are progressing fairly well, but we've been forced to reroute a lot of systems and scavenge nonessential functions to keep things running. Life-support, stealth, and engines are at full capacity again, everything else is touch and go.”
: “That's fine,” Jim nods. “Scan Runefau-Protectoria, I mean, and the area around its wall out to a hundred miles. If you see anything noteworthy, pic-capture and send it to me. Also, scan the mountain range around Prompt and the area between it and Runefaust. Protectoria, I mean. Try and pinpoint anything that looks like an armed band.”
: “That will take a while, that's a lot of land to cover,” Elsa says, apprehension in her voice. “I'd estimate... A week, maybe a week and a half for a full scan. It'd take a day less, but we have to move into position while in silent running.”
: “A week or two should be fine...” Jim says, frowning. “They've been holding out for months, another two weeks hopefully won't make that much difference.”
: “We'll do our best sir,” Elsa says.
: “One more thing,” Jim asks, tilting his head. “How are the replicators working?”
: “They're not... At least, not nearly at full capacity. We can make most things, but we need raw materials of the right sort. The machines that reconstruct on a molecular level got slagged and the rest had parts we needed to fix the comm/scan module,” Elsa says, wincing. “Why? Need supplies?”
: “Yeah... Adam and Viletta probably are itching to try and upgrade our gear too...” Jim says, closing his eyes for a moment. “Can you get me a list of whatever raw materials you need?”
: “If you give me the lists of parts your engineers need, yes. I can give you a list of the materials we need to make them,” Elsa nods.
: “I'll ask them,” Jim nods. “Ask Specialist Handson for whatever he would need to enchant weapons of GDO make... I think we're going to need a bit more of an edge than standard issue here.”
: “The Techmage?” Elsa asks, a little surprised. “All right... Anything else?”
: “When your comm/scan crew has a chance, I'd like them to search for any settlements that shot a high concentration of technology... You can ignore Prompt, it's not what I'm looking for,” Jim asks.
: “Yes sir, but that's a little...”
: “Vague, I know. I'll feed you clues as I find them,” Jim says with a nod. “I think that's it. From what I've heard, there might be a source or two I can get some materials to send to you from... Over and out.”
: “Good luck, Commander,” Elsa says in a serious tone. “Over and out.”

Posted by: FreedomJu Mon Dec 03, 2007 5:52 am
"I'm begining to feel like I have a bodyguard," Jim comments as he exits the castle and Melissa falls into step alongside him. "Sir?" A slight tilt of her helmeted head betrays her confusion at her commander's statement. "Just that you're following me everywhere," Jim says with a chuckle. "Aren't you curious at all about this place?"
Melissa is quiet for a long moment. "Sir, I've never been in a city that wasn't in the middle of a battle. I wouldn't know the first thing about how to act and would likely attract attention to myself."
Jim sighs. "That's true... At some point you should follow someone like Sheila, Jessica, or Maria around and see how they act. You could get a better idea then."
"I think I would prefer if it wasn't Sheila, sir." Obviously the Spartan watned to avoid a repeat of the drinking contest for as long as possible.
Jim frowned. "Yes, I heard about that... I know you were drunk and I know Sheila instigated it, but pulling a pistol on her?"
"My apologies, sir. I will not let it happen again."
"Thank you," Jim says, smiling slightly. "After all, our lives all depend on one another on the battlefield... It would be rather silly not to get along off it."
"Indeed, sir. This is something I know well from my training with my fellow Spartans."

Posted by: Kaihaku Sat Dec 08, 2007 4:13 am
"Maria, I have a mission for you and your familiar," Jim says, turning to the psion as the group meets up. "Say the word." The psion nods. "I want you two to check out the Ancient Tower, far to the east. Know the spot?" Jim asks. "Just a brief recon, nothing too much. Retreat if you think you have a chance at being spotted."
"Consider it done, I'll let Okori handle most of the dirty work, he's better suited for it and I'll stick to providing transportation." Maria nods, "I'll check it with what we find."
"Good luck," Jim says, saluting.
The psion returns the salute.
Maria and her vulpine companion teleport to a location a short distance from the Ancient Tower.
...
Enrich
A bright half sphere of blue light encompasses a patch of ground outside the walled castle town of Enrich. When it recedes, a group of people is there where there were none before.
Cedric glances at the others, then nods, "Faralon, Kyoji... Gather what knowledge you can of the Ur-Priests in the town. Isyndel, accompany me to meet with the monarch of this land."
Kyoji nods and walks into the town, taking off his mask and pocketing it.
....
The castle.
Accompanied by the Archwizardess, Cedric strides up to the fortified stronghold of the town, seemly immune to the bitter cold.
"Halt. What's your business in the castle?" one of the soldiers at the gate says.
The holy knight pauses at the order, stating simply, "Greetings, I am Cedric Theodoric, Knight of Mitula and Emissary of the Kingdom of Cypress." He glances back at his companion, "This is the Arcwizardess Isyndel Forgetherlastname…" He turns back to the guards, "I would like to request an audience with your liege lord."
[Diplomacy: 15 + 29 = 44]
"Very well, what does the audience concern?" the soldier asks.
"I would like to discuss these troubling times, in particular the state of affairs in this realm and to share word of other realms. For instance, one of the Archfiends who engineered this conflict has been slain and an Alliance is forming to counter the expansionism of the Empire and the bloodlust of the…Fiends." The knight pauses before adding heavily, "Finally, there is a matter of significance that I would request knowledge of from your liege."
"Very well, please wait in the main hall, while we take your request before the king," one of the soldiers says, moving inside the castle.
Cedric nods respectively and follows to wait in the main hall.
The castle of Enrich is decorated sparsely, with none of the usual finery to be found in the castles of kings. The black eagle on red field banner of Enrich drapes down in numerous places on the walls, but there are no artful tapestries or expensive decorations. The whole castle has a very spartan feel to it.
Insert conversation between Cedric and Isyndel. (haha, that's a funny joke. I miss don.)
The throne room of Enrich is decorated much as the rest of the castle. Aside from the throne itself and the adornments of the King himself, there is hardly a valuable object in sight.
The paladin walks forward, dropping to a knee before the throne and lowering his head.
Isyndel does something similarly courtly.
" I am Cedric Theodoric, Knight of Mitula and Emissary of the Kingdom of Cypress." The paladin states respectfully, "I would request words with your majesty."
Isyndel does something courtly...again.
[Diplomacy: 7 + 29 = 36]
"Yes, I am told you wish to speak of the conflict engulfing the world, please speak," the King says.
"Milord, a great battle was fought in the Ancients of Meggido located in the mountains of western Parmecia." The paladin begins as he stands, his voice calm and measured, "There were many factions and warriors involved in this struggle, including three groups that each respectively bare the title of a Shining Force. The Strife Lord Xadoss was slain and the Ancient ruins, a stronghold of the fiends, overturned."
He pauses for a moment to allow the monarch to process this before continuing, "This task complete, those assembled determined to form an Alliance, to counter the schemes of the Fiends and the expansionism of Destonia. Emissaries of this Alliance are approaching rulers around the world, to better understand the situation and judge the next course of action. Additionally, Ambassadors have been sent to the Empire to beg them to reconsider their current course of action." The paladin adds quietly, "I would that you would tell me of your land and offer us advise on how to proceed."
"In truth, there is little afflicting my lands... For which I am grateful. Destonia has been making threatening moves along the border, but they appear too busy taking the Republic back to try their hand at a two front war. There has been some talk of suspicious people lurking around the Desire Mine, but we haven't found anything out of place there yet. Still, the mine is infested with monsters, so we can only search so far in. Hmmm... Ah, there is one last thing. Though the abominable masters of the Aborigine Mansion have long vanished, some of their kin seem to remain... Loggers had begun their work along the Aborigine Forest a few years ago after the... incident, but were forced to stop work. Apparently some vampires still inhabit the Mansion, and drain any that draw too close," the King shakes his head. "Other than that, we are at peace. Our troubles seem very minor compared with the wars that engulf the rest of the globe."
A glimmer of emotion flickers across his face, "There is…another matter of great significance, perhaps a more dire threat even than that of the Empire." He swallows, speaking intently, "The power of the gods wane and the realms of the death are sealed… A sinister force is at work, in secret, sapping the might of the divine. Lore speaks of a source, the cult of Ur, which had roots in this land long ago." The paladin pauses, "If you have any knowledge of these…Ur-Priests, I beg you to make it known to us."
The king frowns. "Yes... Yes, I vaguely recall the legends of the Ur Priesthood... But it has been ages since they were purged from our lands."
"Some remnant of them must have survived..." The paladin nods darkly, "If only a tome that some twisted soul has put to use to copy their vile acts." He frowns, "Regardless, how they were defeated and any lore you have of them would be of the utmost aid."
The king frowns. "The Ur-Priests... I have heard of them. But they were driven from these lands years ago... All we can offer are accounts of the battles against them. Perhaps they can aid you in battle?"
Cedric nods, "Yes... That would be most helpful."
"I will instruct my sage to procure for you the relevant books," the King nods, "Is there anything else?"
"Unless you have further questions of us, no milord." Cedric replies respectfully.
"We know enough of the situation in Destonia, but what can you tell me of the conflicts in other lands?" the King asks.
"Rune has fallen to the Fiends and Cypress has been liberated of their influence." Cedric replies quietly, "The gods are sealed in their temples... We will be able to provide more information once our emissaries return, I will have a report of their findings sent to you."
"Many thanks," the King says.
Cedric bows respectfully and Isyndel does something courtly, then they are led away.
The sage presents Cedric with a stack of books all detailing the history of the Ur Purge. The Ur-Priests appeared in the Enrich region some five hundred years ago, spreading their violent rhetoric against the gods. Claiming that the Innovator and Vandal were proof of mortal being's destiny to outshine the powers of Heaven and Hell, they drew a modest following and established secret temples throughout the land. However, research done by the Ur-Priesthood swiftly revealed that the Innovators and Vandals required a catalytical spirit to ascend to their quasi-deity status. These spirits were provided by no other power than the Creator himself. The Ur-Priesthood seethed with rage that what they thought to be signs of the mortal race's destiny were in fact just another set of beings infused with divine power. It is said that Ur himself declared that mortals would find a way to take their own power instead of relying on the fate of an overseeing deity. Sequestering himself and a handful of his most loyal researchers and priests in their main temple in northern Enrich region, it is said they labored for decades. Finally they emerged and Ur immediately began teaching his priests how to take the power they sought- by stealing it from the pantheons themselves. The membership of the Ur-Priests exploded as they finally had the power to back up their teachings and claims. Infused with new members, and the tithes and holdings from them, the Ur-Priests reveled in their own power and ingenuity, losing their objectivity and allowing their pride free reign. A hundred years passed and the Ur-Priesthood grew in power, number, and depravity. Finally Ur, drunk with power, ordered an assault on the newly formed nation of Enrich's capital and its cathedral to Zod. The Ur-Priests fell upon the cathedral, burning it and the priests within with magic sapped from the very being who the cathedral was built to honor. The priests and paladins of the cathedral fought bravely, but found their diving magic and powers weakened against the Priesthood of Ur. When the cathedral was crushed and half the city in flames, the Ur-Priests withdrew, confident that they had struck a blow for their cause and proven their superiority over the gods.
In reality, they sealed their doom.
The city of Enrich marshaled a massive army, drawing upon mercenaries from distant lands, wandering knights, and any who would heed their call. The First King of Enrich led his army on a counterattack of epic proportions, laying siege to the Ur-Priest's main temple, which had long ago dropped its pretense of secrecy. With archmages casting potent magics to prevent the priesthood's escape, the army charged into the temple and slaughtered all they found within. The bizarre, esoteric rituals and magics of the Ur-Priests may have been proof against the divine powers of the Zod priesthood, but their strange ability to drain mystical energy had no effect on cleaving axes, charging lances, slashing swords, or whistling arrows. The priesthood summoned columns of flame, monstrous demons, mystical blades and barriers of energy to protect them, but for every soldier that was wounded there was a priest to heal him. Though the Ur-Priests could foil magic directed against them, they had no special ability to interfere with the primary power the gods grant their servants. They could not undo the healing done by the legions of priests who had flocked to avenge their slain brethren. Their most potent assaults on the Enrich Army only managed to slay a small fraction of those who would normally be dust in the face of such magic. The healing powers of the divine continually restored and repaired even the most grievous wounds of those standing against Ur. Only those who died instantly from the attacks were able to be claimed as casualties. While the battle raged throughout the halls, catacombs, and secret laboratories of the Ur, the King himself and an elite band of warriors marched directly for the High Fane of the temple, and the founder of the order that lay within. It is said that after a titanic struggle in which a full half of the King's Bodyguard were laid to rest, the King of Enrich hurled the High Priest Ur from the temple walls. Screaming a curse as he fell to his death, Ur was impaled on a shattered beam from a destroyed catapult. Legend has it that the catapult, as well as Ur's body, were consumed in the next minute by fire, as bolts of lightning from the heavens continually struck the corpse. Victory was assured at that point, and the Army of Enrich rampaged through the temple, putting all within to the sword and leaving no heretic alive.
Emerging victorious from the ruins, the King of Enrich directed the mages under his command as well as the high priests that had followed him, to level the main temple until only dust remained. The army tarried for a full three days while potent magic tore the earth asunder and fiery stone leapt up to engulf the temple and destroy it, forevermore.
Satisfied, the King lead his men throughout the land, ferreting out all the secret temples that had been established by the Ur. The kingdom of Enrich grew in size as the King and his army invaded and annexed territory after territory in their search for the last of the Ur-Temples. At last, after a thirty year crusade, the King retired to the capital and declared the purge at an end. The last of the Ur-Priests were wiped out and Enrich had increased its lands tenfold, being firmly established as a power to be reckoned with.
Cedric and the arcwizardess spend a long time pouring over tomes.
---------
Four Hours Later...
Kyoji appears beside Cedric, bowing his head for a moment before begining.
((Gather Information: 30.))
"I have learned many, many things about this land as I searched," Kyoji says, quietly. "First of all, something that I know that you may not... There is a village settled by ninja like myself to the south known as Far East Village. It was the birthplace of my uncle, as well as the legendary ninjas Rodi, Doyle, Akane, and Hazuki. It may be worth a visit... No, strike that. It is undoubtedly a place to check at some point. If for no other reason that to see what information the ninja have gathered. They are not very welcoming to outsiders, that includes fellow ninja not of their clan, but I am hoping the fame of my uncle might help matters. Secondly, I have learned that there are vampires in Aborigine Mansion still. Getting into the mansion through the front door would be difficult without the key as it is heavily warded... but there appears to be a secret entrance in the graveyard. The mansion apparently contains many books on the arcane, we may find something useful there to aid our researches. Third, and I had to go through much to learn this, within Enrich castle is a room left over from ancient ruins the castle was built on. No, not anything from the era of Ur... something from the era of Vandal! This room contains ancient murals concerning the prophecy of the Ark. This prophecy has already been fulfilled by the hero Arthur and his band, but the room also contains a magical portal to a sealed realm. This realm houses a place called "Mirage Village", where ageless Ancients who fled the coming of the Vandal dwell. It is said that since they have spent a thousand years with little to do but hone their craft, they can produce weapons of great power. The realm also continues the Tower of Illusion, where the Evolution ceremony may be held for those who possess a Spirit. The priest who performs this ceremony must surely know a great deal. Accessing this place, however, requires three sacred treasures. They have been resealed in their respective shrines, I hear. There is also tell of another Orb here... Not one of the true Orbs, but a powerful item nonetheless. It supposedly lies in one of the shrines. I have learned more past this, but this is what I believe you need to know."
"Well done." Cedric nods with a thoughtful frown, "We have learned of the Ur-Priests and established ties with the lord of this realm. This land holds much that remains to be explored, we will have to return...but for now, let us report our findings to the others."
Cedric and the Enrich team teleport back to the base.

Posted by: TheUnknownMarine Sat Dec 08, 2007 7:46 am
Placeholder for Cyrus/End of Prompt. -------- Bedoe The towering spires and dizzying cliffs of Mt. Volcanon appear all around the group as they snap into being a short walk away from the mountain home of the Bedoe birdman and resting place of the fire god Volcanon. A fierce wind buffets the cliffs, but the many birdmen flying around the cliffs, caves, and mountainside dwellings seem to merely ignore it.
Though the wind is cold, the sun shines fiercely in the sky, countering the chill you feel as you draw near the birdman city.

Posted by: GOD*JESUS Sat Dec 08, 2007 8:54 am
: "This folks, is Bedoe." Thavon says extending his arm in the direction of the cliffs that make up the the city of the Birdmen. "And that concludes my visual part of the tour." The battlemage nods and mutters a few things with some odd movements before fading from the site of his allies. "Don't ask, you're better off not knowing." The bodyless voice spoke.
: "Is there somethin' tha' yer no' tellin' us lad?" Gorrik asks looking to the direction the Birdman's voice last came from. "If I was te return te North Cliff, I'd be announcin' my return fer everyone te hear."
: "Well." Thavon said a little louder than usual from behind the Dwarf, who then spun around to face the voice's new direction. "Let's just say that announcing my return would probably be the one of the worst things that we could do right now. So when we're in there, you don't know me, and I'm not here."
The voice started to move towards the entrance for the land-based folks. "Come on, we're here for a reason."
: "Keep in min', we can't see ye right now lad. So ye may wan' te stay back and guide us a li'l bi'." Gorrik stated as he marched up to the entrance of Bedoe.
The Dwarf looked around almost in awe of a city made for those that can fly, before a sense of dread began to overwhelm him. "I can't help bu' think tha' this place wasn' built with Dwarves in mind." The Dwarf shook his head and entered.

Posted by: TheUnknownMarine Sat Dec 08, 2007 9:29 am
Two birdmen standing guard at the gates cross their spears as soon as Gorrik nears the doorway in. "Who are you?" one asks. "Bedoe is only for birdmen!" the other states. ((Bedoe has until Thursday, but really, REALLY should finish before that.))

Posted by: Arcdragnbreth Sat Dec 08, 2007 10:41 pm
"Last I heard, Bedoe was also for the servants of Volcanon," Gabriel said. "We didn't come here to cause trouble."

Posted by: TheUnknownMarine Sat Dec 08, 2007 11:33 pm
"Servants of Volcanon? I see no wings sprouting from your shoulders," the other birdman sniffs.

Posted by: Knight_019 Sat Dec 08, 2007 11:53 pm
((Works for me. My final isn't until Thursday, anyway)) *Long had Aurik imagined he would one day come to Bedoe. A city built around an active volcano in and of itself was impressive. Magma churned deep inside, spilling out over the crater on occasion. The meeting of fire and earth, the former giving life to the latter. No better place existed for the home of Volcanon, yet now Bedoe could be no worse a place to be.
In all the times Aurik had hoped to speak to his Creator and Lord, he had never imagined it would be on such terms as this. That morning, Aurik readies himself for the worst. As if telling Volcanon he was coming, he asks for aid in his journey to Bedoe. Aurik calls for the insight to understand the problem facing the city and Volcanon, and to make it through this situation with ease.
Once they have reached the summit, Aurik once more asks Volcanon for strength. In his prayer, he calls for the wisdom to see through the veils of shadow that limit Volcanon's influence on the ground. He then takes a moment to address everyone.*
: Remember, while we are investigating why Volcanon's power has been sealed, this should be a diplomatic and covert mission. Do not start trouble in this holy place unless it is absolutely necessary. *Aurik shifts his focus from everyone to Mahler.* Mahler.
: Yes, Aurik?
: It is possible that you may be received well because you will look neutral. You may need to do some talking.
*Mahler nods silently in agreement. While he may not understand people at all times, Aurik made sense to him. He did still have some sort of a way with others.*
*Aurik approaches the entry into Bedoe, and is surprised - though not, in a way - at the cold reception.*
: We are emissaries of Volcanon, *Aurik says, presenting his holy symbol to the guards.* We have traveled long to see his holy sanctuary.
((Aurik will cast Divine Insight in the morning. It stays with him for 17 hours, and at any point during the day he can call for +15 to a skill check.
Aurik will also cast Eyes of the Avoral. It grants +8 to spot checks and will last for 3 hours from when they get to Bedoe.))
*Mahler stands silent next to Aurik, arms folded stiffly across his chiseled chest. He raises his head slowly to place his gaze upon the guards.*
: We have never been turned away from a holy place before. May we enter?
"Emisarries of Volcanon?" the guard scoffs. "We of Bedoe are his emissaries, the Lord of the Wind needs no other."
*Aurik notices nothing off about the exterior of Bedoe or the two guards blocking his way, which is assuring in a strange way.*
: "For how long have pilgrims been denied entrance to Volcanon's city?"
((Mahler begins detecting evil while Aurik is chatting. He detects nothing.))
"Pilgrims may enter," one of the birdmen says. "If they have a sponsor. Bedoe is for birdmen."
*Mahler becomes satisfied when he realizes that the guards are not evil beings sealing the city from the outside. There may be hope that they could enter on their own merits. This would certainly be a welcome change from breaking down doors and bodies to find their way into places.*
: "Perhaps a high ranking priest of Volcanon is enough to grant us entry? We only intend to stay a short while..." *Mahler muses to the guards. Hopefully it might be enough. As more of a token of good will, Mahler also lowers his arms from across his chest, lower his hands to his waist in a cradle position. He also lowers his gaze slightly to look less aggressive.*
"If you had such a priest with you, of course," the birdman says.
*Mahler nods, then looks slightly to his side at Aurik.*
*Aurik, in turn, looks more directly at the birdmen, smiling. He raises his holy symbol to the heavens, and is encompassed in light for a moment, which turns to wisps of flame. Aurik's body and armor turn a fiery golden color as he chants away. Feathery, near invisible yet clearly seen flames emanate from Aurik as he turns his likeness more into the image of Volcanon, or a birdman servant.*
: "And flames of good and right shall guide your path as a light in times of darkness. You shall know your way as clearly as a Phoenix is seen in all its glory in the dead of night," *Aurik recites from his teachings.*
((Visage of the Deity cast.))
"That... Impossible... A nonbirdman priest?!" one guard squawks.
"Enter..." the other grumbles, defeated.
: "Thank you, " *Aurik says as he bows his head. This problem out of the way, Aurik leads the others into the city of Bedoe.*

Posted by: TheUnknownMarine Sun Dec 09, 2007 1:04 am
The group entires a cavernous room carved from the bare rock, with a central shaft running all the way up to the top of the mountain that lets in light. Stairs and passages lead from this sort of "lobby" to the rest of Bedoe, though most birdmen simply use the shaft to soar from level to level rather than walk. The entire city seems to be contained in the mountain as one massive complex.

Posted by: GOD*JESUS Sun Dec 09, 2007 6:41 am
: "Where do you folks wan to go?" Whispered the Birdman, "I would suggest trying to get an audiance with the King, but it'd only be a waste of time. You were barely able to get your way inside the city as it was." Thavon paused, thinking of the best way to get answers without causing any more suspicion. A thought popped into his head as he circled around to the Dwarf, placing a hand on the paladin's shoulder.
: "How about the tavern? He asked rhetorically. "I hear with enough alcohol in them anyone can spill even the biggest of secrets. Oh, there's going to be a lot of walking involved, it's a couple floors up. The stairs will be the quickest way."
: "I knew this wasn' goin' te be Dwarf friendly..." Mumbled Gorrik as he trugged his way up the stairs. "These Birdmen better have better ale than the Elves a' leas'."

Posted by: Knight_019 Mon Dec 10, 2007 1:23 am
*Thavon's suggestion quite resembled his own thoughts. He had to talk to some of the citizens of Bedoe to find out what had happened since the Strife Lords had first appeared if he was going to understand why Volcanon's power had been lessened. In preparation, while on the stairwell Aurik casts a short spell to make him appear more friendly and personable. He then heads to the bar, starts buying rounds for some of the birdmen, and listens to what they have to say.*
((Aurik drops an Eagle's Splendor on himself.
GI: 1d20 + 3 + 15 + 2 = 11 + 20 = 31.))
"The Strife Lords assaulted the volcano in person, but mighty Volcanon banished them from the mountain! None can stand before the fire!"
"Though victorious, Lord Volcanon was hurt by the demon's attack... He has been dormant in the temple for a while now, resting while the priests attend to the church's affairs."
"I hear Tristan was attacked as well, but not by two Lords of the Cult! Volcanon is mighty indeed, and his foes know this!"
"The priests have sealed off the temple while Volcanon rests. This is not surprising as few are granted audiences with the god-bird even under normal circumstances..."
"Bedoe is for birdmen and their god! Only a few outsiders are allowed in, mainly for trading or pilgrimage purposes."
"The Bedoe army is powerful, but has not taken any action save to focus on defense. Bedoe is the only birdman kingdom in the world, and its safety comes first!"
"The priests of the shrine have been staying close to Volcanon... How good it is to see how devoted our clerics are!"
*Aurik ponders over each statement that comes in from those he talks to. So the Strife Lords had indeed attacked this holy city. Aurik found it odd that they had been driven away, though both Volcanon and Mitula are cloistered away. Perhaps it had been a ruse.*
: "A good thing, though a sure thing, that Volcanon and his servants would drive away the evil doers. How long did the battle last?"
It raged on for an hour at least! Were it not so fearful, it might've been quite a spectacle."
*Aurik acts tremendously excited by the news of how quickly and easily they dispatched of the enemy.*
: "Indeed. Did anyone see the battle?" *Aurik quickly places a finger to his lip, thinking, then speaks again.* "Other than the soldiers, of course."
"A few of the citizens, but most hid inside the city to avoid casualties."
: "Anyone in particular? Did anyone start saying strange things afterward?"
"Strange? No... Check with any soldier, I'm sure they can tell you a thing or two about it though."
*Aurik nods, having intended to do so, anyway, once he had learned the news.*
: "One last thing. Have any other priests been in to see Volcanon and been allowed to do so since the attack?"
"A few priests were recalled to the shrine, but none since."
*Aurik lifts his head in insight, then offers the man another drink for his troubles and tales. He then leaves the common people of Bedoe to themselves for a moment.*
: "It sounds like we need to find a soldier that was there then." Thavon whispered into the cleric's ear, seeing the current conversation's going nowhere.
*Aurik nods, as their next destination had already been chosen for them.*
: Where would we find the soldiers' quarters?

Posted by: Kaihaku Fri Dec 14, 2007 1:09 am
A young birdboy points them in the direction of the soldier's quarters.

Posted by: Knight_019 Fri Dec 14, 2007 2:49 am
You arrive at the barracks. Noisy, crowded and a tad stuffy, the large rooms here are full of birdmen drinking, gambling, polishing their weapons, or training. More than a few cast odd looks your way. *Aurik makes sure that his holy symbol and status as a cleric of Volcanon are clearly visible to those in the room before entering. He looks about to take in the condition of Bedoe's soldiers.*
: "Feel free to continue. I'm here to see how Volcanon's army fairs, that their bellies are full, and their needs are attended to." *Aurik then turns his attention to the nearest soldier.* "This is the case?"
"Yes." The birdmen seem to ignore Aurik after it becomes apparent he is simply observing.
*Mahler then steps further into the room, making himself visible and noticed as well.*
: "We would like to ask a few questions regarding the attacks on the city as well. Problems have been occurring everywhere, and we are trying to discover what has happened to make sense of it."
((Modding Gorrik: Gorrik will detect evil while we talk. He finds nothing.))
The birdmen ignore Aurik for a while before one sighs and turns to face him. "What?"
: "We understand the Strife Lords attacked, and that you had defeated them quickly and spectacularly. We were hoping for a report from those who were there. Especially the aftermath."
"I was there, what did you want to know?" the birdman asks.
: "Who the attackers were, how far they were able to advance, and what they attacked with."
"The attackers were a small group of Cultists, led by two of the Strife Lords... They made it to within a few yards of Bedoe, then Volcanon struck them down."
: "Did anything odd happen in the time afterward? Any need for increased security inside Bedoe itself, such as suspected infiltration by the cult?"
"God Volcanon was drained by the attack and has been resting. Due to that, the temple has been closed to outsiders."
: "Hmm... And how long has he been resting?"
"A few weeks now."
*Aurik thought it was odd that the temple had been sealed off. However, now that he had a bit more information, he sought to prove it to himself. Taking a second to think back to all he had learned in his studies and teachings, Aurik knew that the temple was closed off very rarely in the course of its history. Indeed, while Volcanon is an aloof god, he is by no means a curmudgeon.
He sorts out that in the past, very few attacks have happened on the birdgod himself. Supposedly, he fought off the Dark Dragon at one time and was victorious, but unfortunately -- at least now -- no mention is made of recovery. He understood why, but it certainly isn't helping now. What he can determine, however, is that Volcanon's recovery not only depends on Volcanon's strength, but the strength of those attacking him. While he had fought Shailtor and Xadoss, he had no real gauge of Erebeus' strength except that he would be stronger still. is said to be far mightier. He could gather, at least, that only Shailtor and Erebeus had attacked, since Xadoss is dead. Also, Xadoss not being present told him that killing Xadoss had removed him from the picture. Hopefully the Strife Lord would remain destroyed.
Getting back to the conversation after a second of thoguht, Aurik nods in understanding to the Bedoan soldier.*
: I understand, but what I find odd is that you all were able to repulse their attacks quite well, but the clergy decided to close off the temple. That is done very, very rarely. Long ago, Lord Volcanon had fought the Dark Dragon, and yet no mention of closing his sacred grounds are mentioned. Why this time?"
The birdman shrugs. "Orders are orders. Maybe the priests know something we don't."
: "I see. Might I ask to be accompanied? I seem to be getting a cold reception within the city." *Aurik smiles warmly.* "I can promise to make it up to you so that it would be worth your while."
"It doesn't make sense to me, though... if the priests know something, why wouldn't they share it with you? I thought all birdmen were chosen by Volcanon, not just the priests," Gabe adds.
"They are, but they can hardly be expected to stop and explain every little detail to the lower ranks," the birdman says. "Just as generals do not personally explain their plans to their soldiers."
"You wish to be accompanied to the temple?" the birdman asks. "You'd need to speak with the priests."
: "I was also asking to be accompanied to see the priests, as well, so that we may be received better. If it is too much trouble, though, I understand..." *Aurik says, sounding slightly disappointed.*
"We've all got our duties to attend to," the birdman replies.
: *Aurik nods.* "Volcanon's grace be with you, then." *Aurik extends a hand to the soldier.*
"Our thanks for at least explaining the state of things here," Gabriel said, also extending a hand.
The birdman takes Aurik's hand and shakes.
"Welcome," he replies, gruffly.
*Mahler turns to exit, not a word more, seeming more gruff than the birdmen in the room. Aurik follows, then leads the others off to the stairs, seeking some privacy for a moment.*
(("Wow... that kind of douchebaggery makes Coventry look like Sorel," Dicem said, noting how the half-giant had been snubbed.))
Nodding as well, the half-giant followed after both the stony paladin and the human cleric.
((What happens after this:
Aurik tells Thavon to stop being invisible and just Alter Self so we at least have a birdman with us!
Aurik talks to the priests! While in the stairwell, Aurik drops a Zone of Truth and something else that my brain is too fuzzled to think about right now!
Aurik may or may not get to the temple!
Aurik throws a Heroes' Feast for Everyone!
Aurik Chaav's Laughs at the sanctification of the meal in an innocent gesture to make everyone feel better, but any evil people are harmed in the process! Any spellcasters in the vicinity will ID.
Aurik's contingency (not as with Contingency, however): Quickshift))

Posted by: TheUnknownMarine Fri Dec 14, 2007 6:52 am
It is late at night by the time the last of the groups has checked in. The seemingly ever present wind of the mountains howls as the sun sets and the weary soldiers wrap themselves in blankets and drift off to sleep. The next day, a leadership council is called to act on the information gained. With the war room still under construction, a table is placed amidst the "tent village" that currently quarters most of the troops and heros. The leaders sit around it, each bearing critical news.
RP XP totals as of now.
Saraband and Kai.net extensions already counted.
Ivellas 1000
Kyuu 200
Myala 400
Garoudaos 600
Felix 400
Cedric 1000
Zook 800
Merkass 1000
Rhizor 400
Gabriel 400
Aurik 600
Damas 200
Faralon 200
Castor 200
Telanna 3000
Ashathel 800
Kria 600
Sorel 2200
Tanis 600
Gorrik 400
Gail 3600
Mahler 400
Ombligo 600
Graigus 400
Alex 1600
Hal 3200
Laeralas 1200
Thavon 400
Sophie 3000
Johann 1200
Merla 400
Dagron 400
Enrick 1000
Varro 200
Villetta 400
Okori 200
Melissa 400
Michael 400
Coventry 4600

Posted by: VoxPVoxD Fri Dec 14, 2007 7:21 am
Sorel looks from one face to the next, his expression set and stern. He leans his staff against the table and clears his throat. : "I suggest each of us shares our news in brief, and then from there we can discuss the specifics and a course of action. It will be better for all of us to get a preliminary picture of the shape of things before plans start to form in our minds."
: "The Cult has taken Tristan. Dopplegangers and Priests of Ur defeated Mitula and her attendants, and drain her power even as we speak."

Posted by: Kaihaku Fri Dec 14, 2007 7:34 am
Cedric sits silently at this stark revelation, staring darkly at his tented fingers, his only visible reaction a glint of emotion in his eyes.

Posted by: TheUnknownMarine Fri Dec 14, 2007 7:35 am
Jim, gas mask hanging from his neck, face exposed, blanches at the news. "Well... I suppose that explains the weakening of priestly powers over the globe..." Jim says with a wince. "...and also why she hasn't done anything yet. She may have a policy of noninterference when it comes to fortelling fate, but I hardly think this..."
Jim shakes his head. "Well, no matter. I scouted Prompt with my squad and found the area to be under siege, but holding out well enough. They've got some of the Shining Force there to help them, Alef and Torasu... Possibly a few others. The cultists have the Ancient Tower, but I'm not sure why, since the Castle of the Ancients is already risen. Though I'd love to help Prompt, I think we can designate it as a lowered priority for now... Help would be appreciated there, but for now they can handle things."
Jim snaps his fingers. "Ah, that reminds me. I received a report from Sheila on the mission in Destonia. She managed to retrieve some battle plans and documents from the Royal Castle. I haven't been able to analyze them yet, but they should prove most useful later."

Posted by: Rusty Fri Dec 14, 2007 7:52 am
: "I have some good news and some bad news, myself. General Mae of Guardiana is leading a resistance in Rune, consisting of many members of the Shining Force as well as many other troops, against the Cult. However, the Cult has conquered most of Rune. It'll be difficult to gain ground there, however, because the Cult has threatened to kill villagers when the resistance strikes. Still, as urgent as it is, the situation in Tristan definitely sounds more dire."

Posted by: Kaihaku Fri Dec 14, 2007 8:57 am
"Enrich is in a state of relative peace, there are rumors of suspicious individuals at work at the Desire Mine and Vampires at the Aborigine Mansion." The Knight says with a frown, "Though the land is not in aid of our intervention, it contains a great deal that may benefit us in our struggle."
"The Aborigine Mansion contains a great library of arcane texts which may be great of benefit in our research and efforts to pierce the seal. There is a clan of ninja in the area which might be persuaded to assist us. There is also a portal located there to another realm, a place called Mirage Village where Ancients yet live and may create for us weapons of untold power."
"Bedoe was assaulted by two of the Strife Lords and a number of their followers, Volcanon waged battle against them and has since, like Mitula, been sealed in his temple...recovering..." He lets his words hang in the air for a moment, giving the others a chance to consider this.
"Aspina is under siege, fighting a desperate battle against the military might of the Empire. They manage to hold but they lack the force to launch a counter attack and Storich has fallen. The Synbios Battalion of the third Shining war is an integral part of their defenses."
The paladin sighs heavily, glancing around the room at the others for a moment, "Enrich provided us with valuable information on the nature of the Ur priests." He sets a transcript of the tale of the cult onto the table for all interested to read.

QUOTE
The Ur-Priests appeared in the Enrich region some five hundred years ago, spreading their violent rhetoric against the gods. Claiming that the Innovator and Vandal were proof of mortal being's destiny to outshine the powers of Heaven and Hell, they drew a modest following and established secret temples throughout the land. However, research done by the Ur-Priesthood swiftly revealed that the Innovators and Vandals required a catalytical spirit to ascend to their quasi-deity status. These spirits were provided by no other power than the Creator himself. The Ur-Priesthood seethed with rage that what they thought to be signs of the mortal race's destiny were in fact just another set of beings infused with divine power. It is said that Ur himself declared that mortals would find a way to take their own power instead of relying on the fate of an overseeing deity. Sequestering himself and a handful of his most loyal researchers and priests in their main temple in northern Enrich region, it is said they labored for decades. Finally they emerged and Ur immediately began teaching his priests how to take the power they sought- by stealing it from the pantheons themselves. The membership of the Ur-Priests exploded as they finally had the power to back up their teachings and claims. Infused with new members, and the tithes and holdings from them, the Ur-Priests reveled in their own power and ingenuity, losing their objectivity and allowing their pride free reign. A hundred years passed and the Ur-Priesthood grew in power, number, and depravity. Finally Ur, drunk with power, ordered an assault on the newly formed nation of Enrich's capital and its cathedral to Zod. The Ur-Priests fell upon the cathedral, burning it and the priests within with magic sapped from the very being who the cathedral was built to honor. The priests and paladins of the cathedral fought bravely, but found their diving magic and powers weakened against the Priesthood of Ur. When the cathedral was crushed and half the city in flames, the Ur-Priests withdrew, confident that they had struck a blow for their cause and proven their superiority over the gods.
In reality, they sealed their doom.
The city of Enrich marshaled a massive army, drawing upon mercenaries from distant lands, wandering knights, and any who would heed their call. The First King of Enrich led his army on a counterattack of epic proportions, laying siege to the Ur-Priest's main temple, which had long ago dropped its pretense of secrecy. With archmages casting potent magics to prevent the priesthood's escape, the army charged into the temple and slaughtered all they found within. The bizarre, esoteric rituals and magics of the Ur-Priests may have been proof against the divine powers of the Zod priesthood, but their strange ability to drain mystical energy had no effect on cleaving axes, charging lances, slashing swords, or whistling arrows. The priesthood summoned columns of flame, monstrous demons, mystical blades and barriers of energy to protect them, but for every soldier that was wounded there was a priest to heal him. Though the Ur-Priests could foil magic directed against them, they had no special ability to interfere with the primary power the gods grant their servants. They could not undo the healing done by the legions of priests who had flocked to avenge their slain brethren. Their most potent assaults on the Enrich Army only managed to slay a small fraction of those who would normally be dust in the face of such magic. The healing powers of the divine continually restored and repaired even the most grievous wounds of those standing against Ur. Only those who died instantly from the attacks were able to be claimed as casualties. While the battle raged throughout the halls, catacombs, and secret laboratories of the Ur, the King himself and an elite band of warriors marched directly for the High Fane of the temple, and the founder of the order that lay within. It is said that after a titanic struggle in which a full half of the King's Bodyguard were laid to rest, the King of Enrich hurled the High Priest Ur from the temple walls. Screaming a curse as he fell to his death, Ur was impaled on a shattered beam from a destroyed catapult. Legend has it that the catapult, as well as Ur's body, were consumed in the next minute by fire, as bolts of lightning from the heavens continually struck the corpse. Victory was assured at that point, and the Army of Enrich rampaged through the temple, putting all within to the sword and leaving no heretic alive.
Emerging victorious from the ruins, the King of Enrich directed the mages under his command as well as the high priests that had followed him, to level the main temple until only dust remained. The army tarried for a full three days while potent magic tore the earth asunder and fiery stone leapt up to engulf the temple and destroy it, forevermore.
Satisfied, the King lead his men throughout the land, ferreting out all the secret temples that had been established by the Ur. The kingdom of Enrich grew in size as the King and his army invaded and annexed territory after territory in their search for the last of the Ur-Temples. At last, after a thirty year crusade, the King retired to the capital and declared the purge at an end. The last of the Ur-Priests were wiped out and Enrich had increased its lands tenfold, being firmly established as a power to be reckoned with.

"They possess the power to warp mystical energies wielded against them, instead we should focus on engaging them in physical combat while our magical forces support and bolster us."

Posted by: TheUnknownMarine Fri Dec 14, 2007 9:05 am
"What about arcane magic? Non divine?" Jim asks.

Posted by: Kaihaku Fri Dec 14, 2007 9:17 am
"I'm not certain." Cedric replies simply, "The path of caution seemed more prudent however." He frowns, "My understanding is limited, Iysndel will have a better grasp of their abilities and weaknesses." He glances around the table, "Shall we move on to discussing our next course of action?"

Posted by: TheUnknownMarine Fri Dec 14, 2007 9:25 am
"I should think the answer would be obvious..." Jim says. "Freeing Mitula not only would destroy a large enemy force in a friendly zone, but give us the support of a, to say the least, powerful ally. I vote for an attack on the temple as soon as we can muster our forces and prepare them."
Jim turns to Alexander.
"We can send forces to Rune when we've the forces of heaven back at our side to counteract the armies of hell. Rune seems to be the area in most dire need, with Aspina coming in a close second..."
Jim frowns. "But at the same time it might be wise to mop up the other areas first. Two front... or in this case three, four front wars tend not to end too well."

Posted by: Rusty Fri Dec 14, 2007 9:28 am
: "As large as the threat of the Empire is, or the situation in Rune, the plight of the gods and their temples cannot go ignored. It would surely help the morale of the forces and villages surrounding the areas if we defeated these Ur Priests and their followers, and we can't afford to continue to have the gods be at the Priests' mercy. The temples will no doubt be well guarded, however...I say we gather a large number from each of our forces to free one temple at a time. In the meantime, the remainder should serve as secondary forces. If we have a contingency, or some way of letting them know we need them, then we could perhaps call them into action if things get really bad. I'm not saying to completely ignore the other parts of the world in bad shape, but I am saying we should put a large focus here."

Posted by: VoxPVoxD Fri Dec 14, 2007 9:46 am
Sorel nods. : "Tristan and the Goddess must be our first priority."

Posted by: Kaihaku Fri Dec 14, 2007 9:51 am
"Very well." Cedric replies in a quiet dark voice, "We will focus our efforts on Tristan." He looks to the druid, "What defenses did our enemy have to speak of and did they suspect you?"

Posted by: VoxPVoxD Fri Dec 14, 2007 9:56 am
Sorel offers the paladin a thin, bitter smile. : "We have seen Ur-Priests, dopplegangers, and demons that I am told resemble weakened versions of the Balor. They know we will be coming. Kria and Rhizor each managed to start direct conflicts with them, and each was forced to escape. The Ur-Priests did not pursue." He looks about the group. "We must strike tomorrow. To delay would allow them to amass reinforcements and defenses that we would be hard pressed to prepare for."

Posted by: TheUnknownMarine Fri Dec 14, 2007 9:59 am
Jim frowns. "It'll be difficult to prepare for such a major offensive in a single day... But I suppose what must be, must be. Plan of attack?"

Posted by: Kaihaku Fri Dec 14, 2007 10:07 am
"We will march straight for the temple, there is no need for subtlety if they know of our assualt." Cedric replies simply. ((Everytime I think up a complicated detailed combat plan, it has the exact same result as a non-complicated head-long assualt. So, why not.))

Posted by: TheUnknownMarine Fri Dec 14, 2007 10:24 am
"Right, but who will be going and who goes where?" Jim asks. "The temple grounds are large, but not that large... We all try and march in there at once, we'll be sitting ducks for area spells and effects."

Posted by: Kaihaku Fri Dec 14, 2007 10:55 am
"You are more familar with the area than I am and a noteable tactician in your own right, so I'll leave arranging a line of approach to the temple to you." Cedric states simply, "I would prefer to lead the march to the main entrance." He frowns, "Before the battle begins, we should take measures to send the civilians away."

Posted by: TheUnknownMarine Fri Dec 14, 2007 11:00 am
"I was thinking we could have two groups, one to secure the temple grounds and one to move past them into the temple once that was done," Jim says, nodding. "Twelve to sixteen people in a group, we choose the best we have and move in. The rest stay in Tristan to make sure fighting doesn't spill out from the temple, and to act as a reserve. Thoughts?"

Posted by: VoxPVoxD Fri Dec 14, 2007 11:11 am
: "I, Gail, and Ombligo will be with the group entering the temple proper," Sorel says. "Kria, Mahler, and Gorrik will be with the group in the temple grounds. Everyone else will guard the civilians."

Posted by: TheUnknownMarine Fri Dec 14, 2007 11:15 am
"All right..." Jim says, nodding. "I'd like to put Melissa, Jessica, and Varro in the temple grounds group. Myself, Pantherath, and Sheila will be going into the temple. Viletta, and the rest will guard the city. I'd like to use Maria to ferry troops from group to group if we need to make use of our 'reserves'. I'd like if the Doctor were also in one of the temple groups. Either one."

Posted by: Kaihaku Fri Dec 14, 2007 11:20 am
"Myself, Faralon, and Van will join Sorel and the others." Cedric states simply, "Asathel, Rhizor, and Castor will assist in clearing the temple grounds."

Posted by: VoxPVoxD Fri Dec 14, 2007 11:22 am
: "Somehow I suspect the Doctor will find a way to be in both groups."

Posted by: Rusty Fri Dec 14, 2007 11:35 am
*Alexander holds his chin, thinking for a moment.* : "This is a difficult decision to make, but I think I will enter the temple as well, along with my brother Hal, and my friend Laeralas shall join us too. As for the temple grounds...I'll leave my other healer, Sophie, to tend to the group, as well as Johann and Dagron to support the attack."
((I apologize if anyone's upset with the decision, but it was difficult to make. I tried to pick mostly who I felt would be able to be most active and also a nice blend/mix of character types.))

Posted by: Kaihaku Fri Dec 14, 2007 11:41 am
"Zook and his followers will remain at our stronghold, contiuning construction. I feel that is more important than dragging them into this battle."

Posted by: TheUnknownMarine Fri Dec 14, 2007 11:42 am
The leaders talk late into the night, hammering out the details of the plan. Tentative Roster Temple Grounds: Kria Mahler
Gorrik
Ashathel
Rhizor
Castor
Sophie
Johann
Dagron
Melissa
Jessica
Varro
Temple Proper:
Sorel
Gail
Ombligo
Cedric
Faralon
Van
Alex
Hal
Laeralas
Jim
Sheila
Pantherath
Tristan:
Everyone else.
Note that both temple groups could take one or two more, so if you really, really want to go, you've a chance to.

Posted by: Aldur Fri Dec 14, 2007 12:39 pm
"Sorel? Like, could I have a word..." Kria asks timidly after finding the druid. "What is it?" Sorel replies, looking at Kria with concern. "Can you like, let me go with you into the temple?" "Why?" "Because. They showed an interest in me last time. And seemed very very very resistant to killing me. Like, that could be handy. Besides...The grounds are all like huge yeah? I do better with like, more focused fighting." Kria smiled.
"I do not want more people in the temple itself. There will be much less room to move around and while your fighting is focused, your movement is not," Sorel replies. "I would prefer for you to remain on the grounds."
Kria sighed, pouting. "Whatever. You forget I like fly everywhere anyway."
"Is there anything else?"
"If you don't take me with you, that's fine. But please, take Iggy or Mike. Ur priests seem unable to do squat against our stuff."
"Michael is under Alexander's command," Sorel replies. "There will be Ur-Priests both inside and outside the temple."
"Right. So like, having a warlock inside AND outside would make sense. So please, ask to take another with you? I'd feel better."
"I will speak to Ignatius about it," Sorel says.
"Thanks Sorel. Like, be careful then." Kria smiles.
"You as well," Sorel replies, smiling slightly.
"Like, nah. It's boring. Be well Sorelly." Kria giggles and walks away.
**
"Alexander? Could I have a word." Michael asks smoothly.
*Alexander nods.*
: "Of course. What is it?"
"Want to take me with you tomorrow?" Michael smiled. "I do specialise in hurting demons and their ilk. Apparently They can't really counter warlocks either.
geddis the hero: brb, about five minutes
: "Sure. We could use all the help we can get, given we have to split the forces."
"Excellent then." Michael smiled.
: "I can't guarantee fiends are inside the temple, but it's likely they will be. This is a very important mission and it's sure to be a difficult one. I pray it goes well."
"Even if they aren't I can still be effective. Don't worry over me. How was Shade Abbey?" Michael asked, tilting his head to one side in curiosity
*Alex smiles.*
: "It was great. We met with many Shining Force members, and we'll be working with them soon after this. The continent of Rune is in bad shape, but the Abbey is a safe haven. I wish I could have visited it under more peaceful times, because when we visited it was treated as a fort rather than what it was originally intended to be. Desperate times call for desperate measures, as they say."
"That's good then. How are you doing otherwise then?"
: "A mix of emotions, really...I'm excited to see so many allies and in such a short amount of time, and I'm horrified to learn there is so much work to be done still. The Cult is growing more desperate. They're backed into a corner and personally threatening Mae's resistance, saying that they will kill off villagers should the resistance attack. We're so close to ending this chaos, but the threat is expanded quite far still. I'm not discouraged or anything like that, but every second this war goes on people suffer. I guess anxious would be a better word."
"Mmm, I'm more restless. And that is a horrible sentiment. Still, they'll get theirs..." Michael nodded. "Besides, We're going to win, we're the good guys. We kinda have to. Or else."
*Alex responds, smiling.*
: "We will win. We can do it, and we will do it."
"Exactly. Well Alexander, I'm going to go prepare for the morrow. Excuse me. Sleep well yourself." Michael smiled, bowed and jumped, wings extending as he took off into the air.

Posted by: Knight_019 Fri Dec 14, 2007 2:14 pm
((Yay for RP XP! Aurik becomes level 16 (Clr 5/CM 5/RSoV 6)! HP increase by 8! BAB increases by 1! FORT increases by 1!
REF increases by 1!
WILL increases by 1!
WIS increases by 1!
Heal increases by 1!
Knowledge (Religion) increases by 1!
Spellcraft increases by 1!
Spot increases by 1!
Aurik gains [feat]!
Aurik gains 1 level 7 spell per day!
Aurik gains 1 level 8 spell per day!))

Posted by: Alpha Fri Dec 14, 2007 2:18 pm
Standing with Ashathel and any others gathered to accompany on the trip to the Rupublic, Laeralas claps his hands together, smiling somewhat. It's been some time since he's been to Aspinia, and despite that much of it is under Destonian control now, teleporting there should hopefully be enjoyable.
: "So...where to?" he asks the bladesinger. "Aspia, Flagard, Malorie, Lookover..." he says, counting the names off on his fingers. "I've visited all of them, so take your pick." A slight frown then appears. "I don't think we can go to Storich though. I believe it's now occupied by Imperials. Probably because of the train station there," he adds contemplatively.
"Well, I don't think I know much of anything about any of those cities, so you're going to have to fill me in," Ashathel said. "And can we get a roll call to make sure everyone got here with their arms and legs intact? I've heard of teleportation error stories, and none of them end well."
Laeral smirks at this comment, the words evoking memories.
: "Well, I wouldn't say none of them end well. My story started off fine, got bad, but ended up good." He smiles at the other elf. "But anyway, now for a brief lesson on Aspinian geography. Aspia is the capital, as the name indicates. From what I hear, the Imperials are assaulting its walls. As such, it may not be such a good idea to teleport directly in. Flagard is another principle city of the Republic and west of the capital. It's home to Lord Synbios and quite a few members of his Shining Force. Malorie is where Synbios' sister lives with her husband Lord Tristus. It's a well built city and has a strong castle, and is north of Aspia. Last, and perhaps least, is Lookover. It's a village set just inside the Great Wall that separates East Parmecia from the Northern Wilds and is located north of Flagard. Duke Palsis carried out a lot of research in and on the Tower Ruins there. I'm not sure if he's still there or if he has taken up residency elsewhere."
"Then I guess we ought to head to Flagard... if it's where most of this region's Shining Force is from, it's probably the best place to find any sort of help. Although... I may want to ask a couple questions about the duke's research, if only to give Zook something to think about. I know he doesn't mind it, but the little guy doesn't get out nearly enough..."
The green haired elf nods in reply.
: "Makes sense to me. I have three teleport spells prepared anyway, so if need be, we can always visit elsewhere. As for the Duke, whether or not you get to ask questions depends on where he is," Laeral says with a grin. "Anyway, let's be heading off, shall we? Gather round all."
With that, the daggerspell starts casting a spell, chanting quietly. After a few moments, he stretches out one arm to include the other members of the group and with a flash of light, they all promptly disappear....
....hundreds of miles away, the group reappears with a similar flash of light outside of Flagard, about twenty feet from its gates. Laeral quickly surveys the outside of town from where he stands, checking if anything seems wrong or different from his last visit.
: "Well, here we are. Welcome to Flagard, all. I hope your journey was pleasant. Legs and arms all intact?" he says, grinning.
"I'm unhurt," Van states simply.
Laeral immediate notices far more guards manning Flagard's wooden walls than the last time he was here. The gate is open, though. Your dramatic entrance has caused the gate guard to notice you. A bunch of them are pointing and staring, and it looks like a small unit of three is descending from the walls to intercept you.
: "Looks like we’ve been noticed,” Laeral says to Ashathel and Van. He then raises his voice. “Ahoy there, guards of Flagard. Apologies for our sudden appearance, but I assure you we mean no harm to you,” he calls out, arms outstretched in an unthreatening stance.
"That may be," the lead guard, a half elf nods. "But I'll ask you to identify yourselves all the same."
: “I’m Laeralas, of Stamp village,” the elf replies. “These are Sir Ashathel and Sir Van, Knights of Cypress,” he says, indicating the other elf and human.
"Well met," the half elf says, nodding. "Your business in Flagard?"
: “We’re one of many scouting missions travelling across Rune and have come to learn information on the current status of the Republic. We heard Aspia is being directly assaulted, so I figured it would be better if I teleported us here,” Laeral says with a smile. “Not hard, as I’ve been here before several times.”
The guard's brow furrows. "Teleportation... The Imperials haven't used it yet, but that might just be a matter of time. I'll have to bring that up with Lady Masquirin... But enter for now. Our situation is fairly plain, I think."
Laeralas nods.
: “There are wards to prevent it,” he comments lightly. He then brightens upon hearing Masquirin is within the city. “My thanks. Who should we go to?”
The guard shrugs. "I'd make a request to see the Lord or the Castellan myself. But that's your matter. I've got to return to my post"
: “Ah, so Lord Synbios is within? Excellent. We’ll make a request for an audience with him. Our thank again,” Laeral says.
"He might be there, but you might have to settle for the Castellan," the guard says over his shoulder as he turns to leave.
Laeral nods silently, and begins to walk into towards the city, motioning for Ashathel and Van to follow him.
The city of Flagard manages to be a warm and inviting place even in the middle of a war. The many wooden buildings make the city seem more like a town or village than the seat of power it is. It is a far cry from the cold stone streets and towers of most cities. The scent of pinewood carries on the breeze and the Leaf banner of the Aspinia Republic waves proudly from many places in the city.
"Well, at least they didn't try to kill us. It's always nice to go somewhere where they don't do that off the bat," Ashathel said, cheerfully. "Nice place, this one... might want to drop by here again sometime. Gives me a reason to look into learning that teleport spell myself..."
"But, we've got bigger fish to fry, so to speak," he said. "Who's this Castellan he's talking about, and will he be able to help us?"
: “Aye, it's indeed a place of beauty," agrees Laeral. "And I'd encourage, even teach you to learn the teleport spell. It's so useful, letting you go to places of wonder," the elf says, a dreamy expression on his face. "Anyway," he continues, the expression vanishing, "I don't know who the Castellan is, but it could be any number of people. Many of Lord Synbios' Force hail from Flagard. Let's see," and he begins conting names off on his fingers again. "The Hero himself, Sir Dantares, Masqurin, Grace, Frank, Eldar...oh and Zero too, though he fought with Prince Medion. And several others were Republic citizens too, before the Bulzome war," and he pauses for a moment.
: “I'm hoping he or she will be able to help us though, and I can see no reason why they wouldn't." He glances at Ashathel. "Well, we may as well head straight to the castle and inquire about an audience right away."
Van quietly follows the other two, not seeing the need to speak at all.
Nodding, Ashathel extended a hand, letting the other elf lead the way forward.
With that, Laeral immediately moves off, leading the two members of Cedric's Force towards the castle to request an audience and quickly reaching its gates. As he approaches, Laeral nods and smiles at the posted guards.
: "Hello there. We've come to seek an audience with Lord Synbios if he's here. If not, then the Castellan. May we be granted entrance?" he asks.
"Who are you and on what business do you wish to see them on?" one of the guards asks.
: "I am Laeralas of Stamp Village and these are Sir Ashathel and Sir Van, Knights of Cypress,” the elf replies. “We come representing a much larger group based in Western Parmecia and Cypress itself who are fighting the Strife Lords directly. We’ve been dispatched to the Republic to gain information on precisely what its current situation is and to see if there’s any potential help we can offer.”
"Very well. Would you like to meet with the Castellan or wait until Lord Synbios returns?" the guard asks.
: “If we were to wait for Lord Synbios, is there any idea how long we’d be here?”
"Depends on how lucky you are, he's fighting on the front lines, but he uses Egress magic to return here in order to check on things and give orders to the city troops," the guard says. "He could be here in a few minutes or a few days."
"I've got an idea, actually," Ashathel said, taking the other two to the side. "Now... this is going to sound crazy. It probably is, really, and it's probably only coming to mind because I've been with Cedric too long. But - and hear me out, here - I don't think there's any better way to let them know we don't mean anything but good than to go out there and knock a couple heads together. Laeralas, if you've got at least a teleport to get us to the battlefield and another one to get us back here, then we'll be fine; we can rest here tonight and head back tomorrow."
Laeral laughs quietly at this, though not derisively.
: “A fine idea!" he says with a grin. "Though I'll need a decent mental image of where we're going. Shouldn't be too much of a problem though - I've travelled through most of Aspinia, so the teleport will go hopefully go smoothly."
"Any problems with that, Van?"
"Sounds like an idea to me."
: "Well, as long as I know where to go, we can set off immediately," Laeral says.
"Well then, gentlemen, if we're all in agreement..." Ashathel said, before turning back to the man who they'd spoken to before. "This may seem odd, but... if we wanted to, say, teleport out to the battlefield and prove first-hand that we can help, where would intrepid men such as ourselves be teleporting to?"
"There's heavy fighting in Aspia... And in the Storich area. I don't know where Lord Synbios is, but he might be in either place... Though personally I'd put money on the castle given his last heroics there."
Laeralas nods.
: "I've been to Aspia before, so I could teleport us there easily, either in or outside of the city." He pauses a moment, thinking. "So long as they have no wards up within the city, however."
"I'm not too certain how well the city will respond if you teleport in unannounced, either... You might do better to do it near Aspia, but away from the city itself. Do the rest on foot."
"Works for me," the bladesinger said, drawing his sword. "Space-jump us away."
Van loosens the straps on his guisarme so he could draw it at a moments notice. "I'm ready when you two are."
: "That makes sense," Laeral says in reply to the guard. "My thanks." Then, turning to Ashathel, he says "I suppose it'd be best for us to teleport to the area on the other side of the city from where the conflict is. Unless you're one for appearing in the middle of a battle?" he adds with another smirk.
"Maybe next trip," Ashathel smirked.
: "Right then. I'll take us a short distance from the Flagard facing gate of Aspia. Sound good?" he asks.
The other elf nods.
With that, the daggerspell begins chanting, the arcane words identical to those cast before. After a few moments and with a clap of his hands, the three adventurers disappear from sight.
((And then we were attacked by Imperials....with:
TheUnknownMarine rolled 4 20-sided dice: 19 19 14 18
Then TUM realised we were on the other side of Aspia ))
The group reappears in a blinding flash of light a moderate walk away from the massive walls of Aspia. The gates appear sealed and many sentries man the walls even from this distance.
: "I guess it's going to be like before - approach slowly and unthreateningly," Laeral comments.
"Works for me," Ashathel said, sheathing his blade and raising his hands non-threateningly.
"Halt and be recognized!" one of the sentries on the wall shouts as the trio make it within a hundred feet of the wall.
"Not a problem," Ashathel said, stopping dead. "I'm Ashathel Faesaen, a knight of Cypress traveling with Cedric; you may have heard of him, or my brother Faralon, who has very likely become one of the greatest bards of our time."
: "I guess we're introducing ourselves again," the green haired elf says, before calling up. "And I am Laeralas of Stamp Village. We've just teleported from Flagard to lend aid here."
"And the only non-elf with us is Van Aeki, also a member of Cedric's group and the finest glaive user I've ever met."
"How good are you at climbing?" the guard asks.
: "Not bad," Laeral replies. "I'd prefer to fly up however."
"I don't spend much time doing it," Ashathel admits. "I find that there isn't much up high that a well-placed arrow won't handle."
"I've never needed too." Van states simply.
: "I could boost my strength, enchant myself with magical flight and carry you up," Laeral says. "Though perhaps not both at once," he adds with a frown.
"Or they could just open the door and speed things up," Ashathel rationalized.
: "Or that," Laeralas agrees.
"The gate's closed and remains closed. It takes a lot of time and effort to open it," the guard says. A rope ladder falls down from the wall, attached to the top. "That's how we get in and out when the situation calls for it."
"No time like the present to learn how to climb, I guess," Van says.
Laeral shrugs lightly.
: "Fair enough. A rope ladder's not too bad." And he begins the climb.
"Or that," Ashathel said, taking the ladder in hand amd climbing.
((climb checks))
Ash and Laeralas easily scurry up the ladder with elven grace. It takes a long time and there are several near falls, but Van too, manages to make it up, though hardly with grace.
The guard facing you is a young human. He puts out a hand in a friendly fashion. "Welcome to Aspia. I'll be your guide, I suppose. You're hear to offer aid?"
: "If we can," Laeral replies with a nod. "Though we were actually hoping to catch up with Lord Synbios. Or anybody who can really help us out, information-wise regarding the Republic right now."
"We are," Ashathel said. "Our respective groups came recently come together - crushing the big rock buffon Xadoss in the process - and we are now seeeking to help eliminate the rest of them. To that end, we have a number of scouting parties out, observing the situations all across the world."
"Wow, you really don't care if you seem like spies at all!" the guard replies, cheerily. "Outright asking for information and such. Lord Synbios, eh? Quite the order."
: "Hence the 'here to offer help'," Laeral comments back.
"Three warriors is a bit much to bother the Lord with though, don't you think?" the guard asks. "You mentioned others?'
"We have nothing to hide," Ashathel said. "We're not asking you to just trust us outright; that would be stupid. We can give what information we have, if that's what it takes. Hell, we might even be able to give the Destonians a run for their money on our own, maybe even beat them with the right tactics and well-placed strikes. But we'd rather help those already fighting the good fight, because together is how this si going to get done in the safest way possible."
"All right, but you mentioned others, who are they?" the guard asked. "You mentioned Stamp Village and Cypress. Can we expect aid from those places?"
: "Not from Stamp right now," Laeral replies, a twinge of sadness crossing his expression. "They're currently surrounded by the Imperials too."
"I don't think King Nick can provide much aid, but we'll see what he says," Ashathel said. "Cypress, after all, did literally just get out from under the Cult's grip.
The guard frowns. "Then what are you here for?"
: "To offer any immediate aid required and to gain information to take back to our respective Force leaders," Laeral says.
The guard looks confused. "But you just said you couldn't offer any help."
"We said we couldn't promise aid from governments. We never said we couldn't help," Ashathel said. "Our respective groups - mine, Laeralas', and the other two - don't have such restrictions as having to worry about protecting a specific piece of land."
: "I said my village couldn't offer help. I didn't say I couldn't. Plus, when we know more about the situation here, it's possible we can bring troops from our combined Force to lend aid."
The guard frowns. "I thought... Wait, who exactly are you representing, then?"
"Hoboy," Ashathel sighed, breathing in again. "We are part of a large... coalition, i guess you'd say, made of warriors from many places who've come together to fight the Strife Lords. Our sub-groups are from different places, though... mine, specifically, from Cypress. Mine may be able to see what help Cypress has to give, but I can't promise anything from Cypress itself."
"The... Oh, you mean that cult causing all the problems in Rune," the guard says. "You're from some warband opposing them? We could use your help, but why are you here, then? Your foe is across the sea, isn't he?"
"Our groups are all over the world, checking to see who needs help. That's why we're here," Ashathel said.
: "Not just Rune," Laeral says. "The Cult is all over Parmecia too. Likely other places as well. "
"So you think perhaps the Cult might be trying to get help from the Empire?" the guard says with a frowning. "Or something like that?"
Laeral shrugs.
: "It's a possibility. That's why we wanted to speak to somebody like Lord Synbios."
"I've seen things no man should," Ashathel said. "Don't put anything past them."
"All right, I think I have a better idea now," the guard says. "About how many people in your warband?"
"I NEED MORE POPCORN!" Van cries out
((more to come...stupid image limits))

Posted by: Knight_019 Fri Dec 14, 2007 2:23 pm
((I'M HELPING!!!)) "Over two hundred, including some people like the Zooklings who don't fight but help with repairs and such," Ashathel said. "We've also got a couple of high-level fighters, including Max, Anri, and Yeesha." The guard looks at you like you've sprouted a third head.
"You... the hero Max? AND Anri? Wait, didn't she go mad? Isn't that half of why Rune's in trouble?" the guard asks.
: "From what I understand, the Strife Lords were the cause of her....madness. Whatever the case, she's recovered now, and even lent aid in the battle against Xadoss."
"Well... This certainly bears reporting," the guard says with a frown. "All right, come along, I'll see what can be done. I should think you'll end up in front of the King."
"She seemed fine when I saw her freezing the pebbles off ol' firestone," Ash said, nodding.
: "King Benetram himself?" Laeral says with a low whistle. "Wow. I can't say I expected that."
"Well, the King will be able to tell if you're telling the truth," the guard says. "And it sounds like you're some people who we need to find out are honest or not."
Laeral nods.
: "Fair enough. Lead the way."
The guard leads you deeper into the city of Aspia. Everywhere supplies are stockpiled, men at arms drill, workers repair damage inflicted by siege engines or spells, and the ordinary civilians look around in fear and apprehension. At last, you reach the gates of the restored Aspia Castle. The guard walks forward and talks quietly with one of the castle guards. After a while, the guard nods and walks back to you. "As I thought. The King will see you in a few hours' time. Please wait in the castle's main room."
Laeralas nods again and starts to walk across the bridge to the castle entrance.
: "It's impressive to be finally entering the castle," he says to the other two. "I've been to the city before, but have never been inside the castle."
"Mmm," Ashathel said, nodding. Then, he added "Remind me to prep some spells if we're still here tomorrow. I picked up one that's actually pretty good for objects, I think..."
: "Will do," Laeral says in reply.
After two hours waiting in the castle's 'lobby', a green-plated Aspian Guard tromps toward you."The King will see you now. Please follow me," the guard says, turning and walking away.
: "Righto," the daggerspell says, standing up from where he'd been sitting. He then proceeds to follow the guard.
Nodding, Ashathel followed after him.
The guard takes you up a few flights of stairs and through some long halls before stopping at an unadorned oaken door."He's inside," he says, standing beside the door. "Go on in."
: "Thank you," Laeral says. He then opens the door, and proceeds to move into the room.
"Thank you," Ashathel also said, following after the other elf.
Several bookcases and cabinets line the walls, and papers are stacked on the desk. The man wears embroidered robes and a slender crown. He must be the King.
Stepping closer to the desk, Laeral bows.
: "King Benetram. It's an honour to finally be able to meet you," the elf says. "I'm Laeralas, of Stamp Village."
OOC: Does the king have popcorn?
: "Welcome to my humble castle, gentlemen," he says. "I am indeed King Benetram. It is a pleasure to meet you. Please, bowing is not neccessary in Aspinia," the King says. "We are not the Empire."
Laeral merely smiles at this.
: "No offense was meant. However, even in my village we bow to our elders and superiors when the situation warrants it."
The king smiles.
:"I merely meant to say you didn't need to bow, I know you only meant to show respect. I hear you bring news?"
"Hope you don't mind another one," Ashathel said, bowing as well. "I am Ashathel Faesaen, from Cypress; the quiet man with me is Van Aeki, also from Cypress."
Laeral nods at the King.
: "We do. Quite a bit in fact. And we're hoping to gain some in return." He looks at Ashathel. "Where to start?"
"Wherever his Majesty wants, I guess," Ashathel shrugged.
:"Please tell me of your experiences with the Cult," the King asks, politely.
Laeral waits for Ash to speak here, feeling it fit the bladesinger tell the King of Xadoss' defeat, as the other elf had fought in that battle.
"They wern't good," Ashathel said. "And we lost good people in the fight. However, I'm glad to say that my group - led by Cedric, paladin of Mitula and a hell of a hammer-swinger - succeeded in our original task, which was to rescue King Nick of Cypress. After that, well... we've been traveling since then, more or less just giving the Strife Lords a reason to sit up and cry in the candlelight. Recently, we came across another group - Sorel, from the Grans region, and his people. Shortly after that, we decided to head to a mountain stronghold that they were using to manufacture Drowned Eye and other Ancient-related goodies. Just before we got inside, we handled Xadoss all but good, and then proceeded to drop the last of the Ancient Generals the Strife Lords had resurrected and controlled. In the process, we came across the other two groups, and now we've decided to see who else could use a little less Cult in their lives."
: "Ah, perhaps I should elaborate," the King says with a smile. "Please tell me what you know of the Cult and their plans."
"Ahh... well, I don't know nearly as much as Cedric, but I'll tell you what I know and have figured out," the elf said. "Long story short, the Cult is the personal machine for the Strife Lords. Whatever resources they want, they get through either brainwashing people into giving them, or plain slaughter. They don't care... women, children, the old and sick are all free game to them. And, as you might have already figured out, they're powerful. It took the combined might of my group and Sorel's just to bring down Xadoss, and he's an idiot. Or was an idiot, I guess, before he got killed; not that it matters.
"Shailtor's not as strong physically, but he has a penchant for violating minds and spells. My group knows that personally," he added, wincing. "Cedric gave him quite the hammer beating, but he managed to get away. His biggest flaw is that he likes to toy with people, instead of just finishing them off. And their big brother, Erebus... he's the master puppeteer, and apparently puts the other two to shame. Never had the pleasure of stabbing him personally, so I can't tell you more than that."
"And as for purpose... well, I don't know for sure, really," Ashathel said. "I think Cedric's got more info on that... either him, or one of the other leaders, or maybe Anri or Max. The way I see it, since they're going out of their way to block Volcanon and Mitula, whatever they're doing is on a huge scale. Probably involves the entire world. And the fact that we're not all undead slaves or gizmo-possessed puppets means that they don't have what they want yet. Best we stop them before they get to it."
: "I see. What makes you suspect that the Cult and the Empire are connected?" Benetram asks.
"If you think of the continents as pools, the Strife Lords have dipped their toes in all of them and kicked up way too much mud for any of our likings. The idea that this area would somehow manage to be completely untouched seems, to me, to be silly," the elf said. "Even if they're not openly calling the shots like they are in Rune, I'm willing to bet gold that they're making some sort of deal with Destonia... money, or weapons, or magic items or even something else. The Destonians likely think that they're just too smart to be fooled, which would make them easy pickings for someone like Shailtor."
Benetram smiles slightly, folding his hands.
: "I agree with your assessment. So what exactly do you wish to do here?" Benetram asks.
"Information's the name of the game. We need to know what they're doing it and how they're doing it, if we're going to make any sense of this. Any magic that seems to be more than their usual, strange technology, odd logos or insignias, unusual combat tactics, employing undead or other supernatural forces beyond those that they've used in the past... perhaps one of them being different might just mean a new general or new access to magic or technology, but more than just that might mean that they're being supplied by the cult. We also need to know whether or not they should have been able to mount this kind of an offensive, after being defeated. We need to know what their targets are; what they're attacking, and what kind of supplies they're taking. And, if we can get it, we need to know what's going on in their territory; what the government's policies with the people are, the status of civil liberties, and the like. I know it sounds like a lot, but if we can isolate whether or not the Cult's helping them, and in what way, we can cut off that assistance a lot more effectively."
: "Well, as far as civil liberties in occupied territories, the Emperor has so far been making good on his promise to crush the will to resist from the people he reconquers... The people are little more than the army's slaves in most cases. Perhaps a general or two acts with honor, but the majority have been instructed to squeeze the life from the people and they seem to relish it," Benetram says with a frown. "As far as troop strength, the Empire has always had a lot of soldiers, and the last war was far more taxing on Aspina than on Destonia, though both sides lost many good men. It doesn't surprise me that they had the strength to do this. However..." Benetram tents his fingers. "Emperor Domaric did not invade previously because he feared retaliation from the Innovator Gracia... One might wonder why his fear fled him."
"Maybe they've been informed that what was done to Mitula and Volcanon would easily enough be done to an Innovator. Who knows?" Ashathel said.
: "Perhaps," Benetram says. "But you see what I'm getting at."
"I do," the elf said. "I need paper and a pen... I want to draw their insignia, and find out if you've seen it recently. That's usually a big sign that they're around."
Benetram hands Ashathel a piece of paper and a pencil. The elf then proceeded to draw the cult's insignia, including any regional variants he could remember. Benetram nods as Ashathel finishes.
:"I have not personally seen this sign, but I will have this copied and distributed to my most trusted officers. Perhaps they have."
"I, for one hope that they haven't... I'd feel great if they wern't involved," the bladesinger said. "Anyway... like I said, the other leaders of our teams know more. I'm telling you this stuff because I want you to know you can trust us, and with what you've said we'll know when we'll be able to spare troops."
: "I believe you. Is there anything else to discuss?" Benetram asks. "If not, I would like for you to tell me more about your group."
: "We'd like to know of your current situation here in both Aspia and Aspinia in general and anything else you have to offer. You see, we've heard only vague information, such as you're under siege and that Storich has fallen. But such rumours are sorely lacking in any qualitative information," the elf says politely.
"Well as you can see, we are under siege, and Storich has fallen," King Benetram says. "The Empire smashed our forces back to here, but without something like the Ancient Tank or the Collosus, Aspia's walls hold strong. Of course, they too know this."
Laeral nods.
: "I see. What else can you tell us about your situation here?"
"Well, we're very low on troops right now, but we are lucky enough to have the legendary Synbios battalion defending us. The Imperials have numbers and a few very heavy hitters, but the battalion has held firm so far. We also get aid from a scattering of warriors involved in the last war."
: "Ah, I guessed Synbios would be helping. We actually initially teleported to Flagard to speak to him," the elf says with a slight grin. "But his Force defending you must be quite a help." And he pauses for a moment. "Have any of Medion's Force or Julian's Force been present, either fighting for or against the Republic?"
"Medion's battalion is an ally... but they have not yet lifted arms against the Empire for reasons I should think are obvious. I believe the Prince is attempting to find some way to halt the war, which would help us as much as winning," the King says. "Julian's battalion is split. The hero himself has a small band and is roaming the land... We're not sure for what, but he is searching for something. Perhaps he sees the hand of Galm in this matter and seeks to settle a score."
"Others from his battalion are aiding Synbios with defense," the King says.
The elf nods again.
: "That's good to hear. To know that such Heroes and warriors aren't against you would seem to tip favour in your direction." He pauses for a moment, not sure if he should speak aloud the next thought that's formed in his mind.
"The fact that potent villains are against us would seem to balance things..." the King says with a frown. "I've received troubling rumors that there have been sightings of the Rainbloods... Not to mention that a handful of powerful new generals have risen in the Imperial ranks."
This shocks Laeralas. He'd heard first hand from David how formidable the Rainbloods were.
: "But...but they died!" he exclaims. "David told me! They..." And he looks down, calming himself. "That's indeed dire news. As I'm sure you don't need to be told," he adds.
"They did indeed die..." Benetram says with a frown. "But I don't know which is more worrisome... The prospect that they've come back to life or the prospect that they've been replaced with a new set of warriors that the Emperor has deemed worthy of the old unit's armor and title."
Laeralas shakes his hair, green hair whipping around somewhat as he does.
: "Dire, dire indeed. Now I really wish David had been at Stamp when I visited," he says with a sigh. After a moment of silence, the elf continues. "Well, thank you for the information. I'm sure the leaders of our combined Force will be grateful for it. We may even be able to send aid," he says.
"You are quite welcome, though I would like to speak with your leaders the next time," the King says.
: "That's understandable. Though if there's anything else you'd like to know, we can do our best to answer."
"What do you intend to do for now?" the King asks.
: "Once we're done here, I'll teleport us back to our HQ, which is located somewhere in Cypress. Sorry to be vague there, but I'm not sure where it is exactly in relation to the rest of the country. It's up in the mountains though," the elf says. "But anyway, yes, we need to head back so we can report on what we've learnt here - all the scouting missions will be doing the same, hopefully…unless there's something that's extremely urgent we could do for you?" he adds.
"No, no, I meant your group in general. Do you have a plan? And also, how might I contact your group?"
: "Ah, I see," the elf says with a nod of understanding. "To be bluntly honest, I don't know. I'd guess that a course of action will be decided once all information has come in, but that'd be something the Force leaders would decide. As for contacting us, it'd have to be magical means," and Laeral puts his hand on his chin, thinking for a moment. "Hmm, there's a spell called 'Sending'. It allows the spellcaster to contact somebody they are familiar with. It's the most efficient method I can think of, short of scrying and teleporting."
"I have heard of the spell, I was hoping there was a more convient method... Ah well, what is, is."
: "Yes, unfortunate," Laeral agrees with a slight frown. "If the need to scry does arise, however, this should help," and the elf draws a dagger and cuts off one of the few small braids he has. Handing it to the King, he says, "This will provide a direct connection to me, if your spellcaster has it when he or she casts the spell, making the casting easier."
The King accepts the braid, nodding.
"Thank you."
"So, your Highness... what else can we do for you right now? Anything you want us to relay back to our group?" Ashathel asked.
"I'd like to meet with your leaders, as I said before," the King says with a nod.
: "If that's all, then shall we be off," Laeral asks Ash before turning to the King. "And not take up any more of your time."
"Farewell."

Posted by: Alpha Fri Dec 14, 2007 2:25 pm
"Indeed... but please, keep what I said in mind. If you want to work with us, we're going to need the information that I mentioned - even if you don't want our help, you're going to need that stuff anyway," the bladesinger said, nodding. "I already gave you that information," King Benetram says, frowning.
"Guess I wasn't clear... I was referring more to the specifically Cult-related things, the stuff you wouldn't have known to look for. I'll take the other info back and see how useful it proves to be," Ashathel said.
"Ah, that. Of course," the King nods.
: "Well then, shall we go?" Laeral asks the other elf. "Back to Flagard as originally intended, or shall I just take us back to HQ?"
Ashathel indicates that they should head back to HQ directly. Nodding in response and bowing to the King in farewell, the elf quickly chants out the teleportation spell, the third of the day. With a flash of light, the three Shining Force warriors are gone.
((and done))

Posted by: Dark Maiden Fri Dec 14, 2007 9:31 pm
[This scene took place when Alex's group was at Shade Abbey. I finally got it finished. ] After wandering around the library for about half an hour or so, Merla decides to explore the rest of the abbey. "I can always come back and read later." The Wizardess heads for the door, and opens it without really looking or paying attention.
"GAAAAAAH!" a female voice cries as Merla finds the door blocked by something on the other side. A muffled thump is heard from beyond the door as something hits the ground.
"Oh dear..."
Merla opens the door, a bit more slowly this time, and just enough for her to squeeze through. She steps out and looks around.
Tao lies on the ground, groaning as her hand holds her head.
Merla kneels down beside the elf.
"Oh gosh, I am so sorry. Are you alright?"
"Who- Watch where you're opening doors, why don't you?!" Tao shouts as she stands up. "Geez! Slamming open doors like that, where's the fire?"
Merla stands up as well, and is clearly embarrassed. After a few long moments, she finally speaks up.
"I suppose that I was anxious to explore the rest of the abbey, and so I wasn't paying attention. It is usual for me to be in such a hurry......but I guess I got carried away..."
Merla's gaze wanders to the floor beneath her feet for a moment. Then she looks back up.
"I'm sorry...... You're not hurt, are you miss..."
She stops when she realizes that she does not know the elf's name.
"Tao. I'm fine," Tao says, dusting herself off.
Merla sighs with relief.
"Well...that's good to hear...... Wait a minute...you said your name was Tao, right? Hmm...Why does that name sound so familiar...?"
Merla taps her chin thoughtfully for a few moments.
"Oh! Now I remember! You're Tao of the Shining Force, aren't you?"
"Of course I am who else would I be?" Tao asks, grinning. "There aren't many pink haired, elven fire mages that command the element as I can!"
Merla chuckles.
"That's true. Well then Miss Tao, it is nice to finally meet you in person."
Tao chuckles.
"And you would be?"
"Oh! I totally forgot! It would seem my manners are in soar need of refinement as well. My name is Merla."
"Nice to meet you too, Merla," Tao says, grabbing the halfling's hand and shaking vigorously. "Even if you do greet people by bumping them on the head with doors!"
Merla chuckles a bit and rubs the back of her head with her hand, unsure of what to say.
"You know...you are pretty down to earth for someone so famous."
"Thanks... I think," Tao says, blinking. "Famous people are still people, ya know. You shouldn't expect them to differ much from anyone else you know."
"No, I suppose I shouldn't, should I?" Merla chuckles. "Sorry if I offended you or anything, I meant no offense."
Tao waves a hand, "I know, I know. Don't worry; I'm not very subtle about when I'm offended. You'll be able to tell if I am."
There are a few long moments of silence as Merla tries to think of something to say. She never really was good at conversation.
"So...Tao, do you use the library often?"
"Of course! It's very well stocked, and I need something to do when I'm not blasting monsters," Tao says with a grin. "And sometimes Mae needs me to find something out with my divine intellect!"
"I know how that is," Merla says with a sheepish grin. "Alexander, my leader, often comes to me when he needs to know something. Besides, I love to learn, and I love books. Reading is one of my favorite pastimes."
"Reading's nice, but it can get boring without a good break to fry up monsters," Tao says with a nod.
"To each her own." Merla shrugs. "I much prefer the library to the battlefield, truth be told."
Tao snorts.
"Books are nice, but words can't compare to the thrill of being out there on the battlefield, burning baddies with brimstone!"
"Perhaps...but battle does not thrill all of us," Merla says with a slight frown. "I did not study magic to hurt or kill people. I would rather not fight, but I must."
"I didn't say hurt or kill people..." Tao says with a frown. "Monsters! Undead! I make crispy critter fritters out of 'em all and have a blast, sometimes literally, doing it! Come on, you're telling me it's not fun lobbing a full power Blaze spell into the middle of a horde of advancing zombies?"
"Oh! Well monsters and undead are a different story." Merla grins. "I must admit...hitting that one monster with my most powerful Blaze spell was a bit fun."
"Isn't it though?" Tao says with a giggle. "I always liked blasting monsters the most though, if you cast the right Blaze spell, you'll end up with a nicely cooked meal as well as a battle victory! Ever had roasted cryohydra? Delicious!"
"No...I haven't. It sounds good though."
"The next time you fight a cryohydra, try it! So long as you cook it right, it's really tasty! A little greasy, but all snake meat is like that!" Tao says, nodding.
Merla grins.
"I will be sure to, if I ever run into one."
The halfling pauses for a long moment before she speaks again.
"Well Tao, it was nice meeting you and talking to you, but it is time for me to take my leave. I need to get some food in my stomach and look around the abbey a little more. Perhaps we can speak again another time. Farewell," Merla says as she curtsies.
Tao waves.
"Seeya!"

Posted by: Arcdragnbreth Fri Dec 14, 2007 10:09 pm
((If physical damage is what you want, then you should look into the guy who can turn himself into a huge-ass lion for one of the groups (I'd suggest the exterior group, then he moves inside if needed). Other than that, I see no problems with what's been decided.))

Posted by: TheUnknownMarine Sat Dec 15, 2007 7:24 pm
The next day arrives all too swiftly and the force readies itself for battle. The group's teleporters working in harmony allow them to arrive at the city in mere moments, the citizens looking fearfully at the large armed force which had appeared without warning at their very doorstep.
The march begins.
((Next post of mine starts the battle at the temple grounds, so any plans/preperations/posts you had in mine to do before then, best to get them out of the way.))
Roster additions:
+Gabe to Temple Grounds.
+Michael to Temple Proper.

Posted by: Aldur Sun Dec 16, 2007 1:59 am
Kria looked around everyone and cleared her throat. "So...do we tell them we're here for what...exactly?" Kria asked as she began casting things on herself as she faded from normal sight. ((See Invisbility cast, Weapon charged with a blast, Invisibility.))

Posted by: Cyrus Sun Dec 16, 2007 2:12 am
[Gail summons her griffon and cast Golden Barding on it when they arrive in Tristan, which gives it force splint mail for the next six hours. This can be improved by Magic Vestment, so if someone could spare the spell slot, that would be nice and I would appreciate it. For that matter, Gail's could as well, but that's another matter entirely.
Prepared Spells:
1st - Bless Weapon, Divine Sacrifice
2nd - Strength of Stone, Fell the Greatest Foe, Knight's Move
3rd - Righteous Fury, Mass Resurgance
Before the battle in the Temple Proper is engaged, Gail will cast Righteous Fury, granting herself a +4 sacred bonus to Strength and 30 temporary hit points, bringing her HP total up to 197/197. The Strength bonus lasts for 6 minutes, and the temp HP can last for up to an hour.
Decided to on off on something for Castor, so he doesn't have any preparation. Okori likewise does not need preparation, since he's technically not fighting.]

Posted by: Alpha Sun Dec 16, 2007 3:01 am
((I'd like Tanis to go with Kria's group - he's from near Tristan and took part of the scouting mission - it'd make sense that he be there)) [Laeral's prepared spells Level 1: Backbiter, Blades of Fire, Persistent Blade, Persistent Blade Shield,
Level 2: Bladeweave, Blur, Daggerspell Stance, Daggerspell Stance, Scorching Ray
Level 3: Bolt 1, Bolt 1, Displacement, Haste, Heroism,
Level 4: Freeze 3, Greater Invisibility, Heart of Earth, Mass Resist Energy,
Level 5: Blaze 4, Draconic Might, Heart of Fire,
Level 6: Bolt 2, Freeze 4, Greater Heroism
Ring of Spell Storing: Critical Strike, Golem Strike, Golem Strike, Wraithstrike
Before Temple Proper is engaged, he'll cast: Shield, Blur, Heart of Earth, Draconic Might, Heart of Fire, Greater Heroism on himself. Haste on everybody else.
Tanis will cast Mass Fire Shield [Chill, so fire protection] and Shield of Law on all the members of the group he's in]

Posted by: TheUnknownMarine Sun Dec 16, 2007 3:54 am
The group selected to assault the temple grounds forms up in front of the main column and swiftly advances up the mountain, moving quickly in order to not give the temple guards time to react. The entryway to the shrine is reached in no time at all, and soon the team enters the fabled Gardens of Mitula.
Even though they stand on what will soon be a battlefield, the sight that greets their eyes is one that will remain with each of the warriors for their lifetimes.
Mitula's Shrine: http://www.shinola.radh.com/guest/Rusty/MitulaShrine.mp3
Perfectly still, crystal clear water that reflected the clouds and heavens above like a mirror surrounds the temple. Occasionally, a lily sits on the surface of the pond, and even rarer is a small island in the crater lake. Marble columns with ivy crawling all around them rise from the garden in places, while fields of beautiful flowers and the greenest grass cover the land around the temple. The temple itself, an elegant white and gray building, is masterfully engraved with bas-reliefs of angels and scenes from the teachings of Mitula.
The entire area has a feeling of great tranquility and peace to it, a warm feeling that caresses your soul like a warm summer breeze, or a campfire in winter.
All this is marred by the appearance of several men in robes, a group of archers dotted around the area, two knights in black and blue plate...
And a single humanoid figure made of shimmering diamond blocking the temple door.
"You've come seeking Mitula, but you'll find only death here!" one of the plate armored warriors shouts. "Ur has claimed this shrine! Turn back now!"
The other squints at the group and grins. "Back for more, eh kittycat?" he immediately frowns. "That damn druid is with them... Priority on the bat!"
((Due to the unearthly and perfect tranquility of the gardens, all combatants suffer a -2 to attack. It is difficult to focus on violence in such a place. However, all Concentration checks are made with a +2 bonus due to the garden's natural calm.))

Posted by: Aldur Sun Dec 16, 2007 4:10 am
"Well well, looks like, like I don't need to waste my time finding you. So, how's it feel to know your horrible little, um...operation, is going to be shut down? Well don't matter much! You're not going to survive. But there's some stuff we need to do! Let's dance freakface!"
Kria stuck her tongue out at the offending knight guardian of Ur and grinned, bursting in flame and ascending into the sky, charging forwards, taking advantage of the fact the majority of the troops couldn't see her, sailing over the head of one to stand on top of one of the pillars, winking at the guard from before. Kria seemed to have a target in mind. Yet she simply stood.
((Move Q-11, Activate Flame Wreath, Full Defense. Effective AC 36 Awaiting...))

Posted by: TheUnknownMarine Sun Dec 16, 2007 4:12 am
"I like the way you think, kitten," the knight says with a sneer, slashing his sword down in an arc at the air. Kira suddenly feels a shiver, but nothing happens. Turn deadline: Monday afternoon.

Posted by: Aldur Sun Dec 16, 2007 4:16 am
Kria's eyes flash and crackle with energy, the fire around her flaring as she runs her tongue across her large teeth. "You will bleed this day."

Posted by: VoxPVoxD Sun Dec 16, 2007 5:16 am
Varro tilts his head from side to side, taking in the battle for a moment. Those closest to him can hear the constant whine of servomotors heighten and accelerate. : "Blasphemers..." Ridges of plating on his arms and legs give way, revealing vents. White energy crackles from them, and Varro takes a single huge stride forward.
((Overdrive activated. +8 STR, -2 AC for 5 rounds))
He looks down at the nearest soldier, raising the Varroblade to the sky in the same motion. Varro says nothing, but makes a sound almost like a sigh of contentment.
The blade falls.
The sheer force of the blow bowls the soldier over. Another follows, rending flesh and crushing bone. Varro drives the sword into the ground where what remains of the warrior lay, as if to punctuate the point. Static crackles and Varro elevates his voice to carry over the entire battlefield.
: "I, Varro, will knock you all down..."
((Two crits and a hit. An absurd amount of damage is dealt, killing the soldier four times over and leaving a horrible mess for the garden attendants.
Varro then makes an Intimidate check, 20+10+15=45
HP 203, AC 29))

Posted by: FreedomJu Sun Dec 16, 2007 5:22 am
Melissa-127, being the ranking Ranger in the group, knew it was her job to issue effective orders. However, with most of the group not being from the Rangers or even a regular military, she knew that it might not be a good idea to give overly precise orders. Instead she opted to let most of them act on their own for now.
"Varro, you have point, move up and keep them on the defensive! Dagron, eliminate the archer on the right flank! Everyone else spread out and attack at will!"
Orders issued, the Spartan raised her rifle and fired off a single burst at the robed man that had been standing behind the soldier Varro had killed.
((Full Round Action used to activate Tactical Aid (3 turns of +4 to attack), then Heroic Surge used to get in an attack on that robed monk figure in front of Melissa.
Gauss Hit: 1d20 + BAB + DEX + Weapon Focus (Gauss Assault Rifle) – Burst Fire
Attack 1: 1d20 + 11 + 8 + 1 + 1 - 4 = 8 + 17 = 25
Gauss Damage: 3d10+3 + Weapon Specialization (Gauss Assault Rifle) + 2d10 (Burst Fire)
Attack 1: 5d10 + 3 + 2 = 8 + 1 + 4 + 5 + 9 + 5 = 32, 20 points of DR ignored
Dodge to that Archer to the right))

Posted by: Dark Maiden Sun Dec 16, 2007 5:33 am
Jessica speaks a few words and makes a few motions. A protective barrier is raised around her and her allies. [Deban: 7 PP | 5 DR/- | 15 rounds | Everyone within 30 ft. of Jessica]

Posted by: TheUnknownMarine Sun Dec 16, 2007 5:37 am
"Oh my gods, THAT USED TO BE A FACE!!!" one warrior screams as he points at the mutilated corpse. ((All enemies are now shaken, -2 to all rolls.))

Posted by: Kaihaku Sun Dec 16, 2007 5:45 am
[Before Battle Spells] - Elation (+2 STR/DEX, +5 Movement, 12 Rounds) - Mass Shield of Faith (+4 Deflection Bonus to AC, 14 Rounds, All but Sophie) - True Sight( Castor ) - True Sight( Johann )
Sophie shakes her head at the poor twisted souls who would dirty such a holy place as this, "Have you no shame? No love..." She closes her eyes, whispering a prayer, "Mighty Light, grant us the power to dispel the darkness that holds this place enthralled!"

QUOTE
Prayer Enchantment (Compulsion) [Mind-Affecting] Level: Clr 3, Pal 3 Components: V, S, DF Casting Time: 1 standard action
Range: 40 ft.
Area: All allies and foes within a 40-ft.-radius burst centered on you
Duration: 1 round/level
Saving Throw: None
Spell Resistance: Yes
You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and your each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.

Posted by: Cyrus Sun Dec 16, 2007 6:13 am
Castor, spotting an opportunity opened by the mechanical crusader, stomps into a low charge, bashing the Priest of Ur with a well-executed clip to his leg. Unfortunately, it doesn't carry the minotaur's normal weight into the swing, the fighter having to swing back as he ends up rushing past.
[Charge Ur-Priest, PA 13, Heedless Charge. He occupies rows R and S, and columns 13 and 14 after the charge.
Attack roll: 1d20(17)+13(BAB)+11(STR)+5(weapon)+4(misc)=50.
Damage: 1d12(2)+1d6(1)[fire]+3d6(4,3,7=13)(Powerful Charge)+16(STR)+5(weapon)+26(PA*2)=65.
HP: 174/174.
AC: 14 (23+4(deflection)-13(Heedless Charge)).]

Posted by: TheUnknownMarine Sun Dec 16, 2007 9:27 am
Up in the heavens, the sky flashes an odd color, then appears to twist and bend for a moment before going back to normal. At the same time an odd jerk is felt upon the very being of everyone, everywhere. ------- ~Outside the Temple Grounds~ An incessant beeping interrupts Jim Radford's concentration on battle strategy as he reaches a hand to the communication control device attached to his chest piece. With a few deft motions, he activated it and spoke into his headset.
: "Yes, Elsa, what is it? Kinda busy right now, I'm in the middle of a mission..." Jim says, looking around the area. He immediately tensed as Elsa's voice came over the headset... with klaxons and alarms ringing in the background.
: "Sir! An energy field has completely surrounded the planet... No... No, not a field... Sir... This... The whole planet!" Elsa says, panic mounting.
: "Calm down and give me your report," Jim says, soothingly. "What's going on?"
: "The entire planet has been removed from the prime material plane, sir! So has the sun! There's nothing else up here but shifting energy and us! Si-Sir! We can't make contact with anyone!"
: "What?!?!" Jim shouts, completely losing his composure for a moment. "Planeshifted?! Emergency transmission, use full power to punch a hole through wherever we are and into a monitored plane!"
: "It... It doesn't work! Sir! We're completely cut off!" Elsa shouts.
: "Can you get out of here? Warp out?" Jim asks, tension mounting in his voice.
: "I'm asking about that now, sir..." Elsa says. A moment's pause before the bleak response. "No, sir... Even if the engine was at full power, there's some sort of shell or barrier around the ST fabric here... We can't leave."
Jim paused for a long time, his brow furrowed under his mask.
: "Elsa... I want the Vagabond to try and learn as much about what just happened as possible. Put anyone who knows anything about this sort of thing on the case. If we know what happened, we might be able to reverse it... Do not panic. Contact me when you have some information, I'm in a fight right now, or about to be."
: "Yes sir. Over and out," Elsa said before the transmission cut. Jim released his hand from the communication control, closing his eyes.
: "Mother of God..." he murmured. "What have I lead my troops into this time..."

Posted by: Wandering Dezorian Mon Dec 17, 2007 1:06 am
Hmm... didn't expect Johann to get pulled into this one. Pre-battle buffs: Longstrider (Johann and Holzgeist) See Invisibility (Sha'aasta) Protection from Arrows (Sha'aasta)
Mirror Image (Johann and Holzgeist)
Barkskin (All three)
Magic Fang, Greater +2 (Johann and Holzgeist) (You never know, Johann might shapechange again)
Haste (Everyone on the team, active for 11 rounds) Haste may let some of us (Varro, Melissa) make an extra attack this round...
Imbued spells: Holzgeist has been imbued with "Touch of Idiocy" and "Poison".
Johann watches for a minute, staring at the field before he begins his attack. Sha'aasta, however, takes one glance at the battlefield, and vanishes without a trace. A moment later, the water to the side splashes, ripples disturbing the otherwise mirror-like surface.
(Johann observes to see if anything unusual is visible with the "True Sight" spell cast on him. He is also trying to get any facts he can about the diamond thingy. Applicable skills: Kno: Arcana +16, Kno: Nature +20, Kno: Religion +14, Craft: Alchemy +24, Spellcraft +27.)
(Sha'aasta is using a ring of invisibility to turn (surprise!) invisible, diving into the pond. She swims along the bottom to position E-2. Death from below!)

Posted by: Alpha Mon Dec 17, 2007 2:31 am
((People, remember you're all Shield of Law'd and Fire Shielded. People tend to forget )) Gazing at the Sacred Garden, Tanis quickly takes in a group of targets. Making a single step forward, he retrieves a small, cone shaped crystal from a components pouch and begins to cast a spell. Upong nearing completetion, he opens his palm, facing upwards with the crystal placed on it, and uses part of his mace to smash it into powder. Raising the palm to his mouth, he blows on the powder, wispering words of power to it. It surges forward, becoming deathly cold and completely draining any heat in the targets before him.
[Take a step forward. Sudden empowered, sudden maximised, fate spun Cone of Cold.
http://www.alphaalec.com/chaoswar/SFCWIVTristan1_tanisspell.png
Damage: (15x6) x 1.5 + 6 = 141 cold damage
Reflex save DC27 for half damage
HP: 83/83
AC: 28]
((lol massive damage))

Posted by: Knight_019 Mon Dec 17, 2007 6:15 pm
((Pre-battle, Rhizor will drop

- Aura of Vitality: +4 STR, DEX, CON as a MORALE bonus (15 Rounds)
  - Rhizor
  - Varro
  - DAGRON
  - Ashathel
  - Gabriel
- Summon Nature's Ally VII: Summon 4 Large Orglashes
- Summon Nature's Ally VII: Summon a Huge Orglash Storm Elemental
- Bite of the Werebear
- Wildshape: 12 headed cryohydra
- Enhance Wildshape

Mahler uses his belt to cast Mass Bull's Strength. Then, as usual, it's presumed that Ombligo has cast Greater Mighty Wallop that morning, since it lasts all day.
Also, since it hadn't been mentioned, Kai wanted to take Merkass into the temple itself, so add him to that list.))
*Tristan once more. This time would be different. No simple cult members or overzealous compatriots would cause the mess that occurred here last time. Oh, there would be mess. There would be pain and death and suffering. He would see to it personally that these Ur Priests knew no pity or remorse. If they had no care, then he would care not for them. So help him, nature would take its vengeance upon these defilers of the world. To think, long ago he had thought to strike a deal with them. No longer. Demons and devils had their place, and it was not here. Marching into the sanctuary grounds, Rhizor's form ripples and quivers, transforming into an enormous, blue beast. He then summons to the world many of nature's guardians, further enhanced as his own form was, with the powers of ice. Rhizor appreciated Tanis' warming effect, further protecting him from what his enemies may throw at him. While he had still not gotten to know his new allies borne from necessity, he sensed great promise in the Catfolk mage.
Jim's message rings through the air softly to those around, but Rhizor keenly picks up on it. He wondered what power could move an entire planet as well as its sun from one plane to another. While it was worrysome, it was not relevant at this moment. if it is done, it is done, and no visible effect had happened so far. Before they enter, and before wildshaping, Rhizor offers one piece of advice that they probably all knew themselves.*
: Show them no mercy. They will give you none, and deserve far less.
*No fear this time, Rhizor stomps forward to do battle with the priest and warrior standing at the pillar near him. All his heads then release an uttercold blast of freezing air out over the two. Each of his many heads licks its chops, ready to feast on the flesh of these evildoers.*
((Rhizor is huge, and I have no clue how deep you're taking the water to be. I always assumed it was a shallow pool to get that kind of reflectivity. Rhizor will move to center on U17, if possible. That places the archer to the right, the Red Baron to the left, and the priest to the left all within his reach (15').
Each head releases a cone of cold 10' wide x 10' high x 20' long diagonally across them. It shouldn't hit any allies from what I can tell. Red Baron at T15 is dead as per Varro's action.
36d6 = 6 + 5 + 5 + 3 + 2 + 4 + 6 + 3 + 2 + 2 + 5 + 4 + 1 + 3 + 5 + 3 + 1 + 3 + 1 + 3 + 3 + 1 + 5 + 1 + 4 + 2 + 1 + 3 + 4 + 1 + 2 + 6 + 1 + 5 + 1 + 5 = 112.
REF DC 27 for half. The cone is reusable in 1 round.))
*The orglashes fly overhead, then unleash hellish blasts of frost over the enemies.
((The 4 regular orglashes move over to (U-V)(9-10) (read that as a square). Cone of Cold.
15d6 = 53.
15d6 = 53.
15d6 = 42.
15d6 = 52.
Ref DC 15 half.
This will catch the red barons at T9, T11, and M9; the Odd Eye J11; and the priests at N6, O13, and L8. If you want, I'll draw the map, but I just can't do it right this second.))
*The sudden change in the sky that reverts back to normal told Dagron that something very wrong had just happened. Jim's semi-audible com message confirmed the wyrmling's suspicions. They would have to finish this skirmish quickly. Thanks to Johann, Dagron flies up and over the battle field very quickly, hovering 30' over the enemy. He shoots a hellacious blast of superhot flames over them, attempting to cleanse the evil from this holiest of places. The heat is intense, and it lingers though they swat at the flames.*
: FINISH THEM QUICKLY!
((Dagron flies to M18, then uses strafing breath. The fire is empowered and lingering. Lingering is applied enough that his breath weapon is unusable for 1 minute. The strafe goes from M18 to M8.
(4d10)*1.5 = (1 + 5 + 6 + 7)*1.5 = 28 fire damage.
DC 26 for half.
The effect lingers for 8 rounds, dealing half the damage dealt in the first round over the following rounds. The fire can be put out as a full round action. Everyone between rows G and S are affected except for the archers. The Archer at K4 is affected, however.))
*The large, mighty storm elemental swirls snow around with its dark, cumulonimbus cloud body. It flies over the tranquil pool in the center of the simmering battlefield. It unleashes its own frigid vortex of air over its foes on the steps of the temple, and while it does so, a bolt of electricity arcs over to the priest that is engulfed in its wintry storm.*
((Storm Orglash moves over the pool centered on Q13. Cone of Cold.
15d6 = 45 cold damage. REF DC 15 for half.
This will cover the priest at N13; the Oddeyes at J11 and J15; the diamond Dude; and the 2 master monks at G10 and G17.
Free Action: Electricity arcs to the priest at N13.
8d4 = 19 Electric damage. FORT DC 26 for half.))
*Mahler didn't have access to the sort of massively destructive spells that the others were throwing around. Neither did he have the same sort of universal understanding some of the others did, however. What he knew was that the world being pulled into some other plane couldn't be a good thing, and that some powerful being must have done it. Mahler walks heavily over to the priest who had thus far been battered, bruised, beaten, burned, and frozen. He presses his right fist into his left hand, then winds up like he's ready to throw something. Once up to the dark priest of Ur, Mahler quickly lashes out with a powerful uppercut.*
: You should've left well enough alone... Now I have to do things like this.
((Mahler walks to T15 and uppercuts the priest in the face. PA 5.
1d20 + 27 - 5 - 2 (Mahler is not subject to mind-affecting effects. Does he still take the -2?) = 11 + 18 = 29.
Damage
6d8 + 11 + 5 = 5 + 8 + 4 + 5 + 4 + 5 + 16 = 47.))
((IMPORTANT DM STUFF

- Rhizor
  - AC: 40
  - FORT: 25
  - REF: 16
  - WILL: 25
- Mahler
  - AC: 30
  - FORT: 29
  - REF: 13
  - WILL: 12
- DAGRON
  - AC: 37
  - FORT: 27
  - REF: 23
  - WILL: 21))

((Edit to fix a math error and to make the buffs stick out more))

Posted by: TheUnknownMarine Tue Dec 18, 2007 1:08 am
Rhizor finds that no creatures answer his summons. A shower of arrows rains down on the assembled force as they make their way forward. However, only the cautionless Castor and unlucky Dagron are struck, the minotaur by 2 arrows, the dragon by one.
((Hit, Hit, Hit, and nine misses. Castor takes 21 damage after DR. Dagron takes 5 damage after DR.))
Melissa's shots knock the priest back as Castor and Mahler rush in for the final two blows, completely smashing the blasphemer's body to pulp.
Tanis casts his spell, freezing cold blasting out at the Ur-Priests. The lesser warriors shudder and fall, completely encased in ice, but the robed one and an armored one emitting a fell aura avoid most of the attack.
Rhizor shudders and changes, unleashing his icy breath on the archer swathed in cloth. The cyrohydra sinks up to belly in the water, churning mud into the once clear pond as he walks. The swift shooter is unable to evade the many icy blasts and freezes before shattering into many pieces.
Dagron's flame blast over the battlefield, setting fire to most of the assembled troops. The Blackguard that had spoken to Kria lets the flames wash over him, laughing as the intense fire doesn't leave so much as a mark on his flesh. The temple grounds aren't so lucky, a large swath of pristine flowers and grass reduced to ash.
((Too lazy to render that effect on the map though, lol.))
The Blackguard Kria spoke to grins, waving his sword around as his eyes stray across the battlefield to Johann.
"So much magic... Perhaps I should level the playing field, eh?" he says offhand as he slams his sword down into the dirt. A wave of fell energy lances from the dark knight into Johann, the gnome feeling his strength wane as the spells weaved around him vanish.
((Spell Break+Devour Magic. All of the spells cast on Johann are dispelled. Blackguard of Ur gains +2 to Charisma and 54 temporary HP.))
One of the Blackguards that accosted Rhizor earlier makes an intricate motion with his sword. Rhizor feels an odd tugging at his chest for a moment, then the Blackguard erupts in size and shape, changing into a carbon copy of Rhizor's Cyrohydra.
((Villainous Surge action.))
Johann recognizes the creature as a Diamond Golem, an arcane construct made entirely of diamonds and immune to most magic. Only the strongest physical attacks can hurt it, and only magical attacks that bypass immunity can get through its innate resistance to magic. In addition, damage dealt by the monster lingers, as diamond shards drive themselves deeper and deeper into the victim's flesh. As if that weren't enough, the light reflecting off its glittering form can sometimes entrance those of weak will... and finally, when confronted with overwhelming force, the diamond golem can split itself in two, creating a clone of itself. Thankfully, the clone cannot clone itself.
Indeed, as Johann realizes this, diamond shards fly off the creature and collect into a vaguely human-looking shape armed with a giant shard of diamond as a sword.
The newly changed Cyrohydra charges forward with a sudden burst of speed, breathing freezing air onto all those around it when it stops.
((Tanis, and Varro both take 123 cold damage. Ref save DC 27 for half.))
One of the red-robed Ur-Priests near the Diamond Golems raises his hands and chants. A wall of spinning blades twenty feet high erupts from thin air to interpose itself between the heroes and their goal.
((Blade Barrier. Marked by gray line.))
The remaining Ur Priests cast some sort of protective spell around themselves.
The last remaining Ur Enforcer points at Dagron and shouts a litany of fury. The dragon's vision dims for a moment, but nothing else happens.
((Blindness cast. Save made.))
Twin columns of flame erupt from under the main group as the Lesser Ur-Priests summon stolen energy to smite the Shining soldiers.
((2 Flamestrikes cast on Ashathel, Sophie, Johann and Holzgeist, Melissa, and Gorrik.
20 fire and 21 divine from the first
18 fire and 19 divine from the second.
Ref save DC 20 to take half damage. Fire shield does not affect the divine damage.))
Three bolts of utter darkness streak across the battlefield, two striking Jessica, and one striking Gabriel.
((Hit, Hit, Upgraded Critical. 55 damage to Jessica total, 45 damage to Gabriel. Fort save DC 19 or be stunned for one round.))
Next turn!
Turn deadline: Wednesday

Posted by: Alpha Tue Dec 18, 2007 1:14 am
The intense cold washes over the catfolk who holds up an arm, innefectively attempting to ward it off. He can't even move himself so he only gets partially hit by it - he's totally engulfed. The warmage doesn't even have last thoughts...it happens so quickly. He dies, once more, frozen solid in that position...arm extended.
[Failed save. Used my deny fate to reroll. Failed moreso. Tanis is at -40 and as such...uber dead]

Posted by: TheUnknownMarine Tue Dec 18, 2007 1:22 am
"Tanis... Tanis..." Tanis' fallen form begins to glow softly with light, then slowly but surely break apart into individual motes of luminescene. The motes of light dance for a moment, then wink out one by one, Tanis' remains vanishing from the battlefield.
>>Maria may choose any other force member to replace Tanis. She will teleport in with the character when chosen. Maria can replace one fallen character per round with her teleportation.<<

Posted by: Dark Maiden Tue Dec 18, 2007 2:24 am
Jessica shrieks as the two bolts of dark energy strike her. It does not stun her, but it does wound her pretty badly. The Psion moves forward and uses her power, willing healing upon her allies. "Gisar!" [Fortitude Save: 11 + 8 = 19. Pass, barely. ~_~
Jessica moves to X-13.
Gisar: 28 PP | +45 HP to Ash, Gabe, Gorrik, Holzgeist, Johann, Melissa, Sophie and herself...I think]

Posted by: Kaihaku Tue Dec 18, 2007 2:38 am
"I've been humbled, you won't see me teleporting any solar systems anytime soon..." Maria murmurs at the dire news, then as the warcaster is struck down, she springs into action, appearing on the scene briefly to deposit a reinforcement. Gilliam appears on the battlefield.
"Well, good luck..." The psionic operative says with a frown, "...but...what happened to his body? I..." She shakes her head and vanishes, returning to her position watching the battle alertly from the stairs.
[Saves Passed]
[Fire Resistance 10 + Chill Shield]
"Ah!" Sophie lets out a pained cry as the waves of flame wash over her, though the flames themselves dampened by the cool shield seem to shy away from her robes.
"Oh, blessed light, guide and strengthen us!" Sophie calls out, unleashing a wave of healing upon her allies and friends.
[Mass CMW: +21 HP all allies within 30 feet of Sophie]

Posted by: Knight_019 Tue Dec 18, 2007 2:46 am
((Semi-Post to make Aldur happy.)) : TAAAANIIIIIIIS!!! *Mahler looks angrily at the recently appeared cryohydra.* It's clobberin' time, you second rate hack of a parlor mage! *Mahler smashes his fists together, blurring his form. He then runs, leaving transparent forms of himself at various stages of the movement behind him. His fists glow with holy brilliance, and he impacts the Ur Blackguard with much of his might. The ghostly freeze frames then catch up with the original, also impacting into the hydra. The sound is thunderous and sounds of shattering innards.*
((Mahler casts Rhino's Rush and PAs for 5 with a cool smite evil..
1d20 + 24 + 3 - 2 + 1 - 5 = 17 + 21 = 38.
Damage
(6d8 + 11 + 5 + 9)*2 + 1d8 + 2d6 = 7 + 2 + 1 + 6 + 7 + 4 + 5 + 4 + 3 + 4 + 3 + 1 + 50 + 2 + 1 + 5 = 105 damage.))

Posted by: Aldur Tue Dec 18, 2007 2:54 am
http://magic19.homestead.com/files/watchdog.mp3 Kria twitched as the enemy copied Rhizor, and then looked around at her allies, wincing as they got hurt, and froze...looking at Tanis. It was like slow motion, watching him, her oldest friend out of all of them become nothing more than a block of ice. Her arm began to twitch uncontrollably, and she gasped in despair as his remains disappeared. Her flaming aura blazed with fury and hate incarnate, images of the good times they had spent together flitting through her mind, like kindling for that inferno surrounding her, the humble catfolk resembling the pits of the Netherworlds themselves as her voice boomed out across the battlefield.
"What have you done!? Where did he go!? WHERE DID HE GO!?!? PRIESTS OF UR!!!!! THIS IS THE END!!! HOW COULD YOU!?"
Kria screams out in anger, the inferno surrounding her transforming into the fell energy she uses to create her blast, the dark power crackling around her uncontrollably. radiating from her body, the very air around her growing dark, the energy spiraling down her arms and out in front of her, taking the shape of a huge bow made out of energy. Gritting her teeth the Catfolk pulled back on the massive string of eldritch power, creating a huge arrow that notched to the bow as she let out a primal roar of defiance, taking aim at the huge monster that had destroyed her beloved Tanis.
YOU DON'T DESERVE TO LIVE! I SHALL ELIMINATE YOU! ELDRITCH ELIMINATION! RECEIVE AS MUCH MERCY AS YOU'RE OWED BASTARD!!!!!"
Kria let loose her arrow of loss and fury, the almighty power of her ultimate blast, screaming like lost souls as it cannoned into the monster, the fell energies crackling around it, consuming it, devouring it...utterly destroying it, leaving nothing but a crater where it once lay: the energy splitting and returning to Kria. She began panting heavily as she turned, splitting the energy into two huge evil looking javelins, barbed and hooked, created to make the victim suffer.
"YOU DID IT!? DIDN'T YOU!? DIDN'T YOU!? WHERE DID YOU TAKE HIM!? FILTH! YOU'LL PAY FOR IT! PAY FOR HIS DEATH! MY VENGEANCE NEEDS YOUR BLOOD! DIE!!!!!"
Kria quickly took aim at the nearest Ur Priest, and fired off her spear of agony, barreling into the chest of the Priest, easily piercing the meager barrier of blade, the spear lodging inside him, Kria snorted as she heard his screams of impossibly horrible pain as she used her remaining spear, striking true as it flew through the air impaling itself on another priest.
Kria laughed a moment as she heard them scream, clapping her hands together as the spears exploded, a tremendous thunderclap following shortly, sending shards of Ur Priest scattering around the battlefield in a shower of gore.
"And it's done...Tanis...why you..."
She shook her head, tears streaming down her face as she pointed her blade at the Blackguard she had encountered before and nodded at him once, indicating he was next.
(( Kria's special activated. Eldritch Elimination. Ultimate destruction. 252 damage. No save of any kind. Blackguard/Cryohydra thing is dead. Priests at O-6 and N-13 dead. ))

Posted by: FreedomJu Tue Dec 18, 2007 5:33 am
Spartan-127 mentally cursed to herself as Tanis was killed moments into the battle, but at the same time she knew all to well that this was a natural part of war. Noting that there was nothing she could do about it, Melissa settled for killing one of the enemy in return.
Sighting on the Ur Priest on the far right side just beyond the barrier, the Spartan cut loose with an impressive barrage of gauss spikes in a series of bursts. One of the bursts failed to it and instead peppered the ground in front of the Priest. The rest stitched a bloody line of wounds from the target's leg up until the last few shots placed a couple of nice sized holes in his head and thus killing him.
((Full Attack + Haste + Heroic Surge = 5 Burst Fire attacks on Ur Priest at O-23.
Gauss Hit: 1d20 + BAB + DEX + Weapon Focus (Gauss Assault Rifle) + Haste – Burst Fire
Attack 1: 1d20 + 11 + 8 + 1 + 1 + 1 - 4 = 2 + 18 = 20
Attack 2: 1d20 + 6 + 8 + 1 + 1 + 1 - 4 = 19 + 13 = 32
Attack 3: 1d20 + 1 + 8 + 1 + 1 + 1 - 4 = 8 + 8 = 16 (miss)
Haste Attack: 1d20 + 11 + 8 + 1 + 1 + 1 - 4 = 8 + 18= 26
Surge Attack: 1d20 + 11 + 8 + 1 + 1 + 1 - 4 = 2 + 18 = 20
Gauss Damage: 3d10+3 + Weapon Specialization (Gauss Assault Rifle) + 2d10 (Burst Fire)
Attack 1: 5d10 + 3 + 2 = 1 + 8 + 4 + 7 + 1 + 5 = 26
Attack 2: 5d10 + 3 + 2 = 4 + 8 + 4 + 6 + 3 + 5 = 30
Haste Attack: 5d10 + 3 + 2 = 10 + 4 + 4 + 1 + 9 + 5 = 33
Surge Attack: 5d10 + 3 + 2 = 8 + 8 +2 + 5 + 9 + 5 = 37
4 attacks hit for 126 damage and he is dead.
Dodge to um..... whatever the closest ranged enemy is?))

Posted by: Knight_019 Wed Dec 19, 2007 4:48 am
*Rhizor wished very much to end the existences of these pitiful yet pretentious priests and pawns. However, another matter far more pressing stood in his way, and the way of everyone else. Rhizor moves his way forward, splashing out of the water and back onto dry land. The pond water streams from his body, freezing into icicles from his far-below-normal body temperature. Standing before the swirling barrier of translucent blades, Rhizor lets out a terrifying roar. Each head on his cryohydra form lets out a similar sound, and they move about one another, writhing as a mass in a hypnotic fashion. A purple light emits from each toothed mouth, scintillating through the air toward the wall of blades. The wall waivers as the antimagic makes contact with it, and Rhizor eagerly awaits the results as he concentrates on the effects*
((Rhizor moves so that his center is on R18.
Greater Dispel Magic
CL Check: 1d20 + 15 = 17 + 15 = 32 against DC 11 + CL))
*Dagron descends quickly down toward the priest below him, opening his mouth wide to receive the dark priest's flesh in his maw. As he descends, he feels a pull toward the twin diamond golems. His eyes drift to their forms, and he feels a desire to watch them and go to them instead. He then shakes it off quickly. The disorder in Mitula's sacred grove reminded him of his purpose, and with a corkscrew and a twist, Dagron rakes his teeth across the fell priest's body.*
((Dagron flies down to K19, hovering 5' up. Bite attack.
1d20 + 29 + 1 - 2 = 11 + 28 = 39.
Damage
1d8 + 18 + 2d6 = 7 + 6 + 1 + 18 = 32.))

Posted by: TheUnknownMarine Wed Dec 19, 2007 4:58 am
The barrier of blades vanishes as Rhizor casts his spell.

Posted by: Cyrus Wed Dec 19, 2007 11:08 pm
Castor turns just in time to see the cat folk double over in frozen anguish, sealed with ice by the doppelganger's fiendish mirror image of Rhizor. Though the Ur-servant is obliterated, the warrior still rages at the sight of a life lost, and the Atlas flares in response, deep red cracks spiderwebbing the weapon's head as it shakes and rumbles. Axe and wielder both direct their anger on the remaining group of Ur, great meteors of flame raining down upon the three.
[Blaze 3 on K 17. 49 fire damage to warrior, blackguard, and priest.]

Posted by: TheUnknownMarine Wed Dec 19, 2007 11:25 pm
Melissa's bursts send a Lesser Priest of Ur spinning to the ground as Mahler charges into the Cyrohydra, evading the snapping sets of jaws to deliver a terrible blow to the monster's gut, actually piercing the scaly hide to leave a gruesome contusion behind.
Kria's terrifying attacks lay waste to the ranks of Ur, but the blackguard merely smiles at her gesture.
Pinned down by the Blade Barrier and confused, the rest do not act, gathering their bearings as Rhizor dispels the arcane obstacle.
Dagron takes a bite out of the Lesser Ur-Priest, the portly priest shying away and casting a spell that does... nothing.
The other priest left alive shakes his head and repeats the same spell, this time the Fire Shield that Tanis had put up vanishing into formless energy.
((Dispel/Dispel. Fail/Succeed. Fire Shield dispelled.))
The last Ur Enforcer seems to prepare himself for something.
: "Kria, what... Be careful," Gilliam warns, noting the severe pain she is in. Suddenly Gilliam charges forward, panels opening in boxes attached to his sides. "Targets locked! Fire!"
A swarm of tiny projectiles blast from Gilliam and envelop the Diamond Golems, Ur Priests, and the one Blackguard in a firestorm. The Golems appear to be minorly damaged by the assault, but the priests and the blackguard appear completely untouched.
((Micromissiles for 38 damage on the golems.))
"Now, now..." the Blackguard says, shaking his head. "You all seem to like playing with fire... Let me show you how it's done..."
The Blackguard's eyes shimmer red for a moment and he outstretches a hand, fire erupting from it and swirling around his form in several interlinking chains of flame that resembled serpents of fire.
"Come on, cat, you've cleared my side of other opponents, now it's my turn to do the same! Taste the hellflame of a Fire Storm!"
The serpents bursts from him and a wave of fire blasts out from the Blackguard like a supernova with the fell caster at the center. Flesh is burnt, and seared, agonizing pain enveloping the warriors, yet the plant life of the garden is somehow untouched. The Blackguard winks at Dagron.
"And I can even manage it without setting this lovely garden ablaze!"
((Maximized Firestorm. Everyone takes 120 fire damage. Ref save DC 24 for half.))
: "Gah! Sys... Systems critical! Damage to frame, motor systems, and generator all exceeding 97%!" Gilliam exclaims as his armor is slagged and inner machinery showing through in places.
((Ref save failed. Gil is at 10/130 HP.))
Another volley of arrows darkens the air as the archers fire once again. Nearly everyone manages to evade them, but Castor and Jessica each find an arrow jutting from their leg after the barrage.
((8 damage to Jessica, 18 to Castor.))
One of the priests chants and another barrier of whirling blades springs up to replace the one that had been dispelled.The others chant and columns of flame erupt once more around the group.
((Flamestrike on Sophie, Jessica, Ashathel, Mahler, Melissa, Gorrik, Varro, and Castor. 28 damage, half fire, half divine. Ref save DC 20 for half. ref save failed. Gilliam is destroyed.))
: "N-No! Not yet! I... I have to complete my mission... I have to... protect them..." Gilliam mutters as he topples over, sparks flying from his now immobile body.
Next turn!
>>Note to Kai: Maria may use her teleportation to substitute anyone that's fallen this round.<<

Posted by: VoxPVoxD Wed Dec 19, 2007 11:59 pm
What remains of Varro crumbles to the ground, charred plate and smoldering circuitry. Only recently repaired, the robot is utterly destroyed.

Posted by: Knight_019 Thu Dec 20, 2007 12:00 am
((Firestorm reflex saves: Mahler: 1d20 + 13 = 11 + 13 = 24. Pass. Rhizor: 1d20 + 16 = 16 + 16 = 32. Pass. Firestorm reflex Mahler: 1d20 + 13 = 9 + 13 = 22. Pass.))

Posted by: Cyrus Thu Dec 20, 2007 12:33 am
Castor can barely think before spears of fire shower down upon the party, searing heat threatened to cook the flesh from his bones...when he suddenly reacts, shrinking down as the mystical shell the catfolk left in his wake shines, batting away bolts of molten heat. The same occurs when a plume of divine flame licks at his skin, once again narrowly avoiding the assault.
[So, once again, with buffs...
Reflex vs. Firestorm: 1d20(10)+14(Ref)=24.
Pass.
Reflex vs. Flame Strike: 1d20(14)+14(Ref)=28.
Pass.
60+14+18=92 damage.
153-92=61/174 HP.
Action to be confirmed later.]

Posted by: TheUnknownMarine Thu Dec 20, 2007 1:03 am

QUOTE (Cyrus @ Thu Dec 20, 2007 12:33 am)
Castor barely has time to think before spears of flame shower down upon all, fire scorching flesh and immense heat invading his lungs. When the conflagration ends, the minotaur lays still, nothing more than a blackened corpse. [Fire storm reflex: 1d20(10)+7(REF)=17. Failure.
Cannot make massive damage save.]

((You do know it's a DC 15 Fort save, right?))

Posted by: Aldur Thu Dec 20, 2007 1:14 am
Kria stared darkly at the flame coming towards her, the catfolk's pupils gone, her eyes simply two pits brimming with power. She smirked. "That it? You'll pay. All of you...but no. First...Tanis. Where is Tanis!? I need his body to bring him back."
Kria's eyes raked the battlefield, seeking out the remains of her fallen friend. And frowns, glaring at a point in the battle.
"You...hiding there...you think I can't see you? Did you do it? Well let's just see..."
Flying over the wall that held her companions back with ease the catfolk surged ahead, ignoring the visible enemies for the moment.
((Double move. E-3))
"I know you're there!"
Called Kria ominiously, turning to face the archer there somewhat, her teeth glinting evilly as she brandished her blade.
"Heya."

Posted by: Dark Maiden Thu Dec 20, 2007 1:37 am
[Firestorm Reflex Save: 18 + 7 + 1 (Elation) + 4 (SoL) + 1 (Prayer) + 1 (Haste) = 32. Pass. Massive Damage Save: 10 + 8 + 4 (SoL) + 1 (Prayer) = 23. Pass. Flamestrike Reflex Save: 2 + 7 + 1 + 4 (SoL) + 1 (Prayer) + 1 (Haste) = 16. Failure.] Jessica manages to avoid the worst of the storm of fire that she finds herself caught in, but it still does significant damage. The Psion has little time to react before she is hit with an arrow and a Flamestrike spell. She cries out in pain, but after the assault, she still remains alive, but badly injured. Jessica moves forward and holds out her hands, willing healing upon herself and her allies.
"Gisar!"
[Move to W-14.
Gisar: 28 PP | +41 HP to Castor, Rhizor, and herself]

Posted by: Wandering Dezorian Thu Dec 20, 2007 3:33 am
The blackguard needs to make a DC18 spell resistance check for his spells attacking Johann's magic. I assume I don't get any other saves against his spell? Johann saves are 10(flamestrike 1), 1(flamestrike 2), 17(firestorm), all + 14(ref) = 24, 15, 31.
Thanks to evasion, Johann suffers 37 damage, 5 resisted by deban (which is not a spell, but a psi-ability, which as we debated before, is not affected by spells in your world), 21 healed, for 11 damage total.
The Ur-priest needs to make a DC18 SR check for that flamestrike to hit.
Holzgeist saves are 9, 13, 16, all + 8(ref) +1(elation) +1(prayer) +1(haste) = 20, 23, 26
Thanks to improved evasion, Holzgeist avoids all three spells.
Sha'aasta cheerfully watches the fireworks from underwater.
---
(Taking two actions, since I didn't take one last round)
Watching the enemy's melee fighters slaughtered, but also the magical resistance the priests were putting up, Johann decides to take the task of penetrating their defenses himself. First, he mutters an ugly-sounding incantation, and a burst of yellowish vapor surrounds the golems and priests. With a second incantation, a bubble of shimmering blue surrounds him even as Holzgeist leaps forward towards the blade barrier.
The barrier vanishes as the pair leap through, but Johann drops off the wolf's side to land in the middle of the barrier, opening up a hole for his allies to march through. Holzgeist continues straight for the blackguard, attacking with a surge of violence.
Sha'aasta, meanwhile, surfaces and levels her crossbow, sniping rapidly on the unsuspecting archers before diving back down to the bottom of the lake.
---
Johann casts cloudkill, centered on G-13/14. Golems are unaffected. If the priests are less than 6 HD, they get a DC22 fort save against instant death, and take 1d4 con damage if they pass. Otherwise, they suffer 1d4 con damage, with a DC22 fort save for half damage. The cloud probably won't move anywhere, since it's blocked by the building itself.
Second round, Johann casts antimagic field.
Holzgeist uses the first round to cast the imbued spell, touch of idiocy. The second round, Holzgeist advances to the blackguard and attacks (might have to start advancing in the first round to reach him)
Attack 1d20 + 12(base attack) + 2(greater magic fang) +1 (prayer) +1(elation) +1(haste) = 19 + 16 = 35.
Damage: 1d8 + 11 + 2(greater magic fang) +1(prayer) +1 (elation) = 6 + 15 = 21
Spell effects (requires melee touch): Blackguard suffers 1d6 Int, 1d6 Wil, and 1d6 Cha damage, no save. This may cause him to lose spells or the ability to cast them.
Free trip attack:
1d20 + 24 + 5(spell bonuses) = 4 + 29 = 33
When Holzgeist moves through the magic field, Johann hops off at position N-15. The barrier is gone for 10 feet in either direction around that zone. Go ahead and kill the mages, folks. Johann combines his move action to ready his darkwood shield.
Sha'aasta attacks! (Attacking nearest archer till he's dead, then moving on to next one.)
Sneak attack (invisible). Target is denied any Dex bonus to AC!
Attack1: 1d20 +11(BAB) +1(weapon) + 1(prayer) + 1(elation) + 1(haste) + 2(invisible) = 9 + 17 = 26
Attack2: 19 + 12 = 31. Threatens critical!
Confirming: 9 + 12 = 21
Attack3(haste): 19 + 17 = 36. Threatens critical!
Confirming: 18 + 17 = 35.
Damage1: 1d10 + 2d6(Holy) + 2d6(sneak attack) + 1(prayer) = 1 + 8 + 2 + 1 = 12.
Damage2: 3(doubled if crit) + 6 + 3 + 1 = 13
Damage3: 2(doubled if crit) + 8 + 9 + 1 = 20
Second round- Sha'aasta dives back down underwater and uses the ring of invisibility.

Posted by: TheUnknownMarine Thu Dec 20, 2007 3:45 am

QUOTE (Wandering Dezorian @ Thu Dec 20, 2007 3:33 am)
The blackguard needs to make a DC18 spell resistance check for his spells attacking Johann's magic. I assume I don't get any other saves against his spell? Johann saves are 10(flamestrike 1), 1(flamestrike 2), 17(firestorm), all + 14(ref) = 24, 15, 31.
Thanks to evasion, Johann suffers 37 damage, 5 resisted by deban (which is not a spell, but a psi-ability, which as we debated before, is not affected by spells in your world), 21 healed, for 11 damage total.
The Ur-priest needs to make a DC18 SR check for that flamestrike to hit.
Holzgeist saves are 9, 13, 16, all + 8(ref) +1(elation) +1(prayer) +1(haste) = 20, 23, 26
Thanks to improved evasion, Holzgeist avoids all three spells.
Sha'aasta cheerfully watches the fireworks from underwater.
---
(Taking two actions, since I didn't take one last round)
Watching the enemy's melee fighters slaughtered, but also the magical resistance the priests were putting up, Johann decides to take the task of penetrating their defenses himself. First, he mutters an ugly-sounding incantation, and a burst of yellowish vapor surrounds the golems and priests. With a second incantation, a bubble of shimmering blue surrounds him even as Holzgeist leaps forward towards the blade barrier.
The barrier vanishes as the pair leap through, but Johann drops off the wolf's side to land in the middle of the barrier, opening up a hole for his allies to march through. Holzgeist continues straight for the blackguard, attacking with a surge of violence.
Sha'aasta, meanwhile, surfaces and levels her crossbow, sniping rapidly on the unsuspecting archers before diving back down to the bottom of the lake.
---
Johann casts cloudkill, centered on G-13/14. Golems are unaffected. If the priests are less than 6 HD, they get a DC22 fort save against instant death, and take 1d4 con damage if they pass. Otherwise, they suffer 1d4 con damage, with a DC22 fort save for half damage. The cloud probably won't move anywhere, since it's blocked by the building itself.
Second round, Johann casts antimagic field.
Holzgeist uses the first round to cast the imbued spell, touch of idiocy. The second round, Holzgeist advances to the blackguard and attacks (might have to start advancing in the first round to reach him)
Attack 1d20 + 12(base attack) + 2(greater magic fang) +1 (prayer) +1(elation) +1(haste) = 19 + 16 = 35.
Damage: 1d8 + 11 + 2(greater magic fang) +1(prayer) +1 (elation) = 6 + 15 = 21
Spell effects (requires melee touch): Blackguard suffers 1d6 Int, 1d6 Wil, and 1d6 Cha damage, no save. This may cause him to lose spells or the ability to cast them.
Free trip attack:
1d20 + 24 + 5(spell bonuses) = 4 + 29 = 33
When Holzgeist moves through the magic field, Johann hops off at position N-15. The barrier is gone for 10 feet in either direction around that zone. Go ahead and kill the mages, folks. Johann combines his move action to ready his darkwood shield.
Sha'aasta attacks! (Attacking nearest archer till he's dead, then moving on to next one.)
Sneak attack (invisible). Target is denied any Dex bonus to AC!
Attack1: 1d20 +11(BAB) +1(weapon) + 1(prayer) + 1(elation) + 1(haste) + 2(invisible) = 9 + 17 = 26
Attack2: 19 + 12 = 31. Threatens critical!
Confirming: 9 + 12 = 21
Attack3(haste): 19 + 17 = 36. Threatens critical!
Confirming: 18 + 17 = 35.
Damage1: 1d10 + 2d6(Holy) + 2d6(sneak attack) + 1(prayer) = 1 + 8 + 2 + 1 = 12.
Damage2: 3(doubled if crit) + 6 + 3 + 1 = 13
Damage3: 2(doubled if crit) + 8 + 9 + 1 = 20
Second round- Sha'aasta dives back down underwater and uses the ring of invisibility.

((Deban gives you DR, not Hardness. Energy attacks bypass it. All SR checks made.))

Posted by: GOD*JESUS Thu Dec 20, 2007 4:45 am
Gorrik not-so-quietly rumbles his way towards the enemies. ((Double move to Q-15 HP: 94/170))

Posted by: Knight_019 Thu Dec 20, 2007 5:47 am
*"Earth meeting fire," Rhizor mused. What of water and air, then? Rhizor narrows his beady, twenty-four hydra eyes on those washing flames over Mitula's grove. This area had been decimated enough as is. Time to extinguish the flames. Rhizor's body burned, and it yearned for soothing cold. Rhizor feels reprieve with Jessica's healing powers, and soon he is ready to unleash some of nature's most furious powers upon his foes. Rhizor looks to the sky, and suddenly the temperature in the area in front of the blade barrier lowers many, many degrees very rapidly. A flash icestorm hits, and the cultists are suddenly chilled to the bone as a full on blizzard from atop a mountain hits. Rhizor takes extra care crafting his natural disaster such that the wyrmling would be spared, but much less would be said for the others.*
((Rhizor casts Frostfell!
He gets a bunch of 20' cubes that are easily placed in such a way to avoid DAGRON. Just place the first one's top right corner in the square in front of DAGRON, then build around him.
All enemies are caught in the snow storm. Everyone is subject to a DC 29 Fortitude save or be frozen instantly. The diamond golems are obviously not subject to this effect. Anyone who passes this save instead takes 15d6 = 62 cold damage. The diamond golems are subject to this effect, since the only part of the spell allowing spell resistance is the Flesh to Ice portion.
Note: This is not evasionable (it's a fort save, first off, and it's not save for half).
Allies may enter the area after the initial casting of the spell, where the only danger is from prolonged exposure to freezing temperatures.))

Posted by: Kaihaku Thu Dec 20, 2007 6:41 am
The priestess lets out a cry of suffering and anguish, her body wracked with pain as the blasts of hellfire rain down all around her. Tears roll down her cheeks, stinging her vicious burns and bringing her tears to her eyes. Light... ... ”Things are getting desperate...” Maria reports tersely, her eyes darting around at the assembled warriors frantically, “We just lost...two more...”
“Let me go.” The Doctor says simply, hopping to his feet and dusting off his hands, “It’s completely ridiculous that anyone has died, someone needs to remedy that.”
"Get me over there." Thavon steps up preparing his ranseur, "If I can't kill what's over there, my spells will at least keep others alive."
Maria nods grimly before depositing the two onto the battlefield, “Good luck...”
...
The Doctor appears unceremoniously on the scene, snapping a finger out at his assembled allies with a flourish and a few mumblings in the sacred tongue.
[Mass Cure Serious Wounds: 3d8 + 19 = + 37 hp]
[Healing Kicker: Everyone healed gains the benefit of Maximized Aid]
[13 Temp HP, +1 morale bonus attack and saves against fear.]
“Tsk, tsk... Someone went and made a mess of the garden...” The Doctor shakes his head at the Blackguard, “It was you, wasn’t it? Didn’t your mother ever tell you it was wrong to steal?” He arches his eyebrows, “Well, all I can say is...” He shouts out a single word in the celestial tongue, sending a quivering of healing out over the battlefield.
[Stabilize: Everyone gains +1 hp]
[Healing Kicker: Everyone healed save enemies gains a +5 untyped bonus to reflex saves.]
Sophie lets out a moan as her wounds lessen, looking out over the carnage with torn eyes, “No... No, it’s not suppose to be...this way...” She takes a deep breath, chatting a well known prayer and unleashing another wave of healing.
[Mass Cure Mass Wounds: +21 HP]

Posted by: GOD*JESUS Thu Dec 20, 2007 7:40 am
((birdgish's pre-battle buff list. Mass Mage Armor: Thavon, DAGRON, Sophie, Johann, Laerelas, Alex and Hal (+9 AC(Armor) NOTE: If you're receiving this and don't benefit from it please let me know so it can go to someone who would.) Indulability: Thavon
Draconic Might: Thavon))
Thavon appears alongside the quick-witted doctor. Taking a quick surveilence of the battle, Thavon takes to the sky. Noting injured teamates, and the lifeless ones as well, Thavon casts his first spell in an attempt to prevent any further casualties.
((Thavon casts Mass Bear's Endurance, everyone in the battle should have it that doesn't have something else that's better, I.E. Mahler, Thavon and Rhizor.
HP: 156/156 [128/128]
AC: 26))

Posted by: VoxPVoxD Thu Dec 20, 2007 7:46 am
((Hal and Sorel don't benefit from Mass Mage Armor))

Posted by: TheUnknownMarine Thu Dec 20, 2007 7:49 am

QUOTE (Punch Rockgroin @ Thu Dec 20, 2007 7:40 am)
((birdgish's pre-battle buff list. Mass Mage Armor: Thavon, DAGRON, Rhizor, Sophie, Coventry, Castor, Sorel, Ash, Kria, Hal and Merkass. (+9 AC(Armor) NOTE: If you're receiving this and don't benefit from it please let me know so it can go to someone who would.)
Indulability: Thavon
Draconic Might: Thavon))
Thavon appears alongside the quick-witted doctor. Taking a quick surveilence of the battle, Thavon takes to the sky. Noting injured teamates, and the lifeless ones as well, Thavon casts his first spell in an attempt to prevent any further casualties.
((Thavon casts Mass Bear's Endurance, everyone in the battle should have it that doesn't have something else that's better, I.E. Mahler, Thavon and Rhizor.
HP: 156/156 [128/128]
AC: 26))

((Thavon cannot cast buffs on anyone in the original combat team. They were in combat while he was casting.))
Also deadline is Friday.
Gilliam's metal shod body begins to glow and break up into motes of light that swiftly vanish as Rhizor's spell ravages the battlefield, slaying everything save for the golems, two Priests of Ur, and the Blackguard. The once pristine garden is now littered with corpses frozen upright like a display of grim statues or ice sculptures. The extreme cold doesn't seem to affect the survivors at all.
((The Ur Priest that died is at G-10.))

Posted by: Cyrus Fri Dec 21, 2007 9:31 pm
[61+41+37+21+13+26=199/213 HP.] Castor, grinning at the hole Johann had opened up in the wall of blades, attempts to launch himself over the pond obstructing him from the blackguard. However, his legs don't carry him nearly far enough, and he lands at the edge of the pond, sinking nearly up to his neck. Sighing at his incompetence, the minotaur digs his claws into the edge and pulls himself out, shaking the water out of his now sopping hair as he looks to the field of ice with more than a little disdain.
[Jump check: 8+10(STR)-3(Check penalty)=15. Failure.
Use Standard action to clamber out of puddle. Now occupies the squares directly north of the pond.]

Posted by: Knight_019 Fri Dec 21, 2007 9:42 pm
((Note on those in the frostfell, for those left standing. "Objects in the area, including those held by creatures, are instantly covered in a thin layer of frost, making them slippery. When a creature uses a frosted item (a weapon, lockpicks, a potion, and so on), it must succeed on a DC 10 Dexterity check or it drops the item before it can be used"
Now, the rest of my actions.))
*Dagron nearly jumped backwards in his flight once the sudden snowstorm hit around him. He felt an incredible coldness radiating from in front of him, but somehow he was not inside it. All the better for him, he could tell, since the two enemies he was attacking were now perfect ice sculptures instead of their former selves. He would have to ask one of the druids what had just happened, since it seemed terribly interesting.
Still remaining, however, were the priests and the blackguard, as well as the golems. The blackguard could be dealt with by the others. One of the priests was located a bit too close to the crystalline golems for Dagron's current comfort. When the others arrived, he would deal with it. Until then, however, there was another priest well out of their reach. While he may have thought himself safe, Dagron would show him otherwise. He circles around, then flies straight for him, opening his jaws to expose his sharp teeth to the enemy.*
((Dagron flies to D23 and bites the Ur Priest.
1d20 + 28 = 15 + 28 = 43.
Damage
1d8 + 18 + 2d6 = 5 + 18 + 3 + 6 = 32.))
*Mahler was impressed by the druid Rhizor's sudden control over the weather in such a dramatic fashion. Many of the enemies had been suddenly nulled from the field of battle. Things were looking up. Mahler moves forward, passing through Johann's breaching of the blade barrier, and readies for the final leg of their assault. Now on the other side, Mahler raises his hands to the air, then brings them down in an arc like manner. He brings himself into a somewhat squat stance as if ready to receive a charging enemy. Finally, he smashes his fists together, causing power to surge forth within him. He would be ready for the worst of this.*
((Mahler moves up to M12 and activates his special, GRANITE GUARDIAN.
Mahler gains DR 15/- and Energy Resistance 15 for 1d4 + 2 = 4 + 2 = 6 rounds.))

Posted by: TheUnknownMarine Fri Dec 21, 2007 10:00 pm
Sha'asta leaps from the water, firing a trio of bolts into the nearest archer that sends him toppling into the water. Roiling green vapors surround the Ur Priests and the Blackguard as Johann's Cloudkill goes into effect. ((Save passed. Blackguard takes 1 CON damage. Save failed. Ur Priest takes 2 Con damage.))
Johann leaps off his wolf and opens up the Blade Barrier as Holzgeist charges forward to bite at the Blackguard. The dark knight glares at the wolf as his sinks his teeth in his leg. With some effort, he manages to shake the creature off, though from the way he begins blinking, the bite had some additional effect on him.
((Blackguard takes 3 Int, 1 Wis, and 1 Cha damage, along with 14 physical damage. Trip attempt fails as far as I can tell. WD, I pulled your sheet up and Holzgeist most certainly does not have a +24 Str+size mod. I think you got something mixed up. Dire Wolves have a +11 mod to trip.))
Holzgeist hears an omnious rumbling sound as he bites into the Blackguard. The brave wolf looks up to see a giant sword of pure diamond descending on him with impossible speed. The sword slices into the wolf's neck, withdraws upward, swings around, and crashes down in the same place again and again, brutally separating Holzgeist's head from his body. The great wolf's body shudders for a moment and collapses. As with the others, shortly after dying, Holzgeist's body begins to glow softly and dissipate into motes of light that slowly wink out, one by one.
((Hit, Hit, Hit, Hit. Damage in excess of 145 HP. ))
The other golem seems to ready itself for something.
Castor tries to leap over the central pond... only to fall into the deep water, thrashing wildly as he grabs onto the other side and hauls himself out.
Then Rhizor's spell washes over the gardens, annihilating most of the foe.
((By the way, from this point on the spell Frostfell is banned.))
“Well...” the Blackguard coughs, glaring at Rhizor. “It seems we should've heeded our late companion's advice and focused on you after all... No matter.”
The remaining two Ur Priests chant and gesture at Rhizor as a maelstrom of whirling blades envelop him, slicing deeply into his flesh and tearing him apart.
((Maximized Ultimate Blast cast twice. 142 damage to Rhizor. No save.))
The Blackguard narrows his eyes at the bat druid.
“Impossible... Nothing should've lived after... Well. Fine, then,” the Blackguard says as power flares around him. “I'll hit you with my full force!”
Another maelstrom of blades envelops Rhizor as the Blackguard screams out a litany of blasphemies.
((Villainous Surge! Rhizor takes 96 damage from Ultimate Blast. No save.))
A maddened look in his eye, the dark warrior turns to the others, mouth still spewing the foul chants. Another maelstrom of blades rises up to engulf Sophie, Coventry, Melissa, Gabriel, and Thavon.
((Ultimate Blast! Sophie, Coventry, Melissa, Gabriel, and Thavon. each take 60 damage. No save.))
Next turn!

Posted by: VoxPVoxD Fri Dec 21, 2007 10:03 pm

Posted by: Knight_019 Fri Dec 21, 2007 10:31 pm
((Rhizor survives. Props to Jess and Kai.)) *His attention averted, Dagron failed to notice the consequences of the priests' dark intentions until the one in front of Dagron began chanting away. Seeing the decimation the priests and the blackguard had unleashed, rage burns in Dagron's eyes. He lashes out with a flurry of teeth, claws, and wings in an attempt to tear the dark priest apart.*
((Full Attack.
BITE: 1d20 + 28 = 11 + 28 = 39.
BITE: 1d20 + 28 = 19 + 28 = 47.
CLAW: 1d20 + 23 = 11 + 23 = 34.
CLAW: 1d20 + 23 = 10 + 23 = 33.
WING: 1d20 + 21 = 20 + ...
THREAT: 1d20 + 21 = 6 + 21 = 27.
WING: 1d20 + 21 = 4 + 21 = 25.
DAMAGE
BITE: 1d8 + 18 + 2d6 = 4 + 18 + 5 + 5 = 32.
BITE: 1d8 + 18 + 2d6 = 3 + 18 + 5 + 2 = 28.
CLAW: 1d6 + 10 + 2d6 = 4 + 10 + 1 + 5 = 20.
CLAW: 1d6 + 10 + 2d6 = 4 + 10 + 5 + 4 = 23.
WING: (1d4 + 7)*2 = 2 + 2 + 14 = 18 (or 9, if it's not a crit).
WING: 1d4 + 7 = 4 + 7 = 11.

Posted by: Dark Maiden Fri Dec 21, 2007 11:18 pm
Jessica frowns as her healing is swiftly undone by the Blackguard. The Psion holds out her hands and wills healing upon her allies once again. "Gisar!" [Move to R-15 Gisar: 26 PP | +37 HP to Castor, Gorrik, Johann, and Rhizor]

Posted by: TheUnknownMarine Sat Dec 22, 2007 12:54 am
"Actually, my good doctor..." the Blackguard says. "Our own spells haven't touched the garden yet save for that one patch back there. Most of this is the work of your diligent companions." Deadline: Sunday.

Posted by: FreedomJu Sat Dec 22, 2007 2:03 am
The barrage of spells had driven the Spartan to her knees as she struggled to keep herself from collasping. The sudden arrival of Coventry and the array of healing spells cast shortly after that allowed Melissa to stand back up straight, but no sooner than did she do so then another spell almost knocked her right back down again. Despite her injuries and the pain she was feeling, her hand remained steady as it pushed a futuristic syringe device into a special port in her armor, injecting her with a healing fluid that healed the worst of the damage.
Knowing that staying clustered like they were was a bad idea, the Spartan quickly moves up closer to the temple.
((Melissa uses a Healthy Syringe on herself to restore 50 HP, bringing her up to 68, then she moves to S-14. Dodge to Blackguard))

Posted by: Aldur Sat Dec 22, 2007 2:12 am
Kria raised her eyebrows, looking around the battlefield. Her immediate usefulness was at an end, and the enemies were decimated and everyone else was still alive...and the ones that weren't...remained. Her eyes narrowed as she looked at the towering temple in front of her, and nodding, flying up and behind it.
"Tanis...I'm going to find you. They'll not take you away..."
Quickly looking about, the warlock finds a few small windows at the back of the temple, and she nods, picking one at random, and crashing through it, her fate set; to find her warmage.
((Kria moves to exit the map. Gained entry to Shrine of Mitula. Activate Search for Tanis.))

Posted by: Knight_019 Sat Dec 22, 2007 3:38 am
*Mahler makes no sounds, no words, and no expression. Instead, he stares down the blackguard with his same, stony gaze made more rigid by feelings of anger and a desire to remove the evil from this grove before it could injure any more of his allies. Mahler abruptly juts his elbows out, then slams his fists together once more, but he says nothing else. To the astute, undistracted observer, Mahler's form seems to waver with his natural motions, but nothing else seems to have changed.*
((Swift Action: Mahler casts Rhino's Rush.
Readied Action: Attack the Blackguard when he takes his action.))Mahler charges the Blackguard, smiting and PA 7. Attack: 1d20 + 26 = 20 + ... AUTO CONFIRM. (6d8 + 11 + 7 + 9)*3 + 1d8 + 2d6 = 2 + 6 + 2 + 5 + 7 + 6 + 7 + 5 + 2 + 4 + 1 + 3 + 8 + 6 + 8 + 8 + 6 + 4 + 81 + 2 + 5 + 5 = 183

Posted by: Kaihaku Sat Dec 22, 2007 4:01 am
“My reputation precedes me…” The Doctor laughs despite the lacerations covering his body, “It’s really surprising to me, how my fame is spreading across the land, striking fear into the hearts of the wicked, and yet most of the people I’ve met barely remember who I am.” He shakes his head ruefully, “What a strange world we live in.”
The Doctor glances back over his shoulder, “Sophie, take care of this group, I’m moving on up…”
The priestess nods, holding a hand over her wounds to staunch her bleeding and taking a ragged pained breath.
“Blessed…Light…” She gasps out in prayer, “Heal your children and grant us the strength to triumph over the darkness.”
[Mass Cure Serious Wounds: +29 HP] [Southern Cluster]
Her holy symbol flares with brilliant light as she whispers a second, urgent, prayer.
[Divine Metamagic: Quicken]
[Mass Cure Serious Wounds: +24 HP] [Southern Cluster]
The Doctor shakes his head with a smile as his wounds close, nodding in thanks to the priestess before dashing forward nimbly. He dodges around the wreckage of the massive killing machine that had been known as Varro. He wheels around the mighty dwarven defender, whispering words of sacred power confidently.
[Move - P16]
[Mass Cure Moderate Wounds: 2d8 + 19 = + 21 hp] [Central Cluster]
He then lets out a defiant shout, sending another quivering of healing over the battlefield.
[Stabilize: Everyone gains +1 hp]
[Healing Kicker: Everyone healed saved enemies gains the benefit of Maximized Aid]
[13 Temp HP, +1 morale bonus attack and saves against fear.]

Posted by: Aldur Sat Dec 22, 2007 4:27 am
Kria turns off her flamewreath and activates invisibility, because being on fire while invisible isn't the smartest idea. She was in a small empty dorm. Kria quietly opens the door and looks around, The halls in this area seem empty, though she hears things further into the temple.
She moves silently towards the sounds, keeping her eyes and ears open for people. Kria moves invisibly along, though she catches her foot on a candlestand and causes it to shake and clatter, though she manages to catch it before it falls.
Kria silently waves her arms about after putting the candlestick back, continuing forwards on her way, towards the voices. She manages to catch a few phrases
"...preparations complete..."
"...final stand..."
"...barbarians."
Kria frowns, realising that they had nothing to do with Tanis, and decided to continue looking around for him. She moves back down the corridor, opening a door to another dorm room. Quickly the warlock looks around, finding a diary.
geddis the hero: She'll flick through the diaries, anything about the present situation?
One diary mentions a great battle above the temple, the goddess herself roused to join it. The entry cuts out as the monk leaves to provide healing support and is never completed.
Kria curses, none of this helping her main goal: Finding out what happened with Tanis' body. She needed to find it and get out of here. She swiftly left the room as she found it, listening outside the door for a moment. Nothing. The catfolk exits and listens from behind the next door.
There sounds to be some muffled moving around and sounds. she opens the door. Inside is a large group of men and women in their undergarments, beaten and malnourished as well as bound and gagged.
Kria swiftly shut the door and looked around the room quickly for guards. There are no guards inside the room.
Kria frowned, she should help them...but she needed to find what happened to Tanis. And they look in shape to...damnit all! Forgive me Tanis.
Kria sighed heavily, revealing herself, with a finger in front of her lips, frantically motioning for quiet, moving to the nearest person, ungagging and freeing them. "Assist me. What the heck is like, going on here? And be quiet."
"Mitula be praised..." an elderly woman whispers as Kria frees her.
"Currently we're trying to free this kinda place of worship. My comrades are outside fighting their way in. So like, What happened? Can um, you all help each other get free? Thanks. Any um, high ranking people about too?" Kria frowned, she sucked at this. It was what Sorel and Co were for.
The priests begin untying each other as the elderly one speaks.
"Most of the high priests and priestesses... have already passed on," the priestess says with a sad look. "The Ur Priests have been using us for their experiments in divine energy. As you probably know already," the priestess says, sadly. "We were defeated and the temple seized by the followers of Ur, and their Cult allies."
Kria's fist clenched. "So like, out of all of you...who would then be charge? I'm sorry to be like all authorative as I'm sure you're all spent but I need a couple of people to watch the door. I doubt any of you are...in fighting condition?"
"That would be me, and no..." she says, sadly shaking her head. "None of us are in much condition to do anything."
"I don't suppose any of you have any spells prepared that'd create food or anything to help you all out? I like want to get you all out of here, but currently that's kinda hard..." Kria pouted for a moment, looking around them to see if anyone was watching the door and wondering what to do with them all.
I can't bring them into the battle...hey! They may know about a back door or something! Sweet! I can, like totally get them outta here! Kria looked to the old priestess and cleared her throat. "Um, in the battle my friend kinda...died, but his body disappeared, like it was teleported or something. It seems like he was taken somewhere in here...any ideas?"
The priestess blinks. "That's the first I heard of such a thing... Maybe it's related to their experiments?"
"Damnit all to Zeon!" Kria cursed, shaking her head. "Thanks, I'll get back to looking for him...is everyone free? Can anyone cast anything to make yourself less conspicious or invisible? Is there a back way out of here?"
"No," the high priestess says, shaking her head. "But we can climb out a window, I think... All the Ur Priests that remained here have gone to the main hall. I don't think there's anyone left in the rest of the temple."
"What about the experimental Area?" Kria asked, and nodded. "So like is everyone ready to get out? Unfortunately...this temple is gonna become a war zone soon...but we'll chase them and their scum out! And then like, you can all get back to whatever it is you do!" Kria smiled.
"That would be a blessing," the priestess says with a weary, and sad smile.
"Good!" Kria nodded, moving to the door, listening outside it for Activity
"There's no one there," a heavyset bald man says.
"Good!" Kria nodded, Standing in front of the door. "Follow me, we'll go out through the one I smashed, though the battle may still be raging out the front of the temple...and they have nasty golems and things...Hmm...any other way out of the grove?"
"Not that I can think of," the priestess says.
"We'll have to think of something once we get out then." Kria nodded. "Everyone steel yourselves and follow me! We're like getting the heck outta here!" Kria opened the door and stepped into the hallway, ushering the clergy out. And so the warlock turned to lead them out of the temple...

Posted by: Knight_019 Sat Dec 22, 2007 4:29 am
*The life seemed to fade from Rhizor under the pain of so many powerful spells. He could tell the magic was powerful, and he was surprised by the enemy's ability to wield it. He had underestimated them in one way, yet overestimated them in another. Stupid to the very end. He drops to one knee, his head slightly spinning. Then, before he could topple, it was over. Life reentered him once more. Then more energy. Finally, still more energy. Two of Rhizor's heads turn to nod and roar in appreciation to Coventry and Jessica. He would not be felled so easily. Before this day ended, Rhizor would set foot in Mitula's shrine and show the world that he was a force to be reckoned with. No one would hold him back. Not the rigid codes of a misbegotten druid circle drunk on its own establishment. Not the enemy. No one. Rhizor's remaining heads roar, and he stamps his feet. With all the hatred, anger, and malice he could muster, he stared down his foes with disgust and a new vigor all the same.
This time would be different.*
((Rhizor drops to the close-to-death number of -4 HP.
Fast Healing 22 kicks in!
Lots of Healing kicks in!
Rhizor casts Heal!
Rhizor regains 150 HP!
If Rhizor had fingers, he would flip the priets off! Instead, he moves between the pillars in some sort of up-two-left-one motion.))

Posted by: GOD*JESUS Sat Dec 22, 2007 4:55 am
Thavon's wings beat swiftly as he flies off to the edge of the water. The birdgish sends five orbs of light directly at the priest's chest who was busy engaging Dagron. ((Move to T-20, Cast Magic Missle at the Ur Priest. 5d4 + 5 = 1 + 2 + 2 + 4 + 4 + 5 = 18))

Posted by: Cyrus Sat Dec 22, 2007 6:18 am
Castor watches with growing hatred as the Blackguard chants spell after spell, slicing into the batfolk druid with tornado after tornado before turning another cutting windstorm upon the rest of the group. Looking back to the soldier of Ur, the mercenary glare before growling a response. "I've been wanting to crush someone a lot like you under my hooves for a long, long time now." Then he crashes through the fried, frozen remains of the garden, the Atlas ax glinting in the light of the sun before it falls, singing sharply as it separates the servant's head from his shoulders. Stomping on the toppled body of the oppressor, he stabs the still humming ax into the ravaged ground, his eyes glaring out at the few priests and soldiers who still lived.
[Charge 15' NE, attack Blackguard.
Attack Roll: 1d20(20).
Critical threat!
Confirmation: 1d20(8)+13(BAB)+11(STR)+5(weapon)+4(misc)=41.
Vorpal effect activates. TUM says he dies.
Intimidate check: 1d20(8)+13(ranks)+1(CHA)=22.]

Posted by: Kaihaku Sat Dec 22, 2007 1:21 pm
"Hey now, try not to lose your hea..." The Doctor begins to advise then shakes his head with a grimace, "Too late."

Posted by: Knight_019 Sat Dec 22, 2007 5:30 pm
((Damnit, Cy... you stole my thunder ))

Posted by: Cyrus Sun Dec 23, 2007 3:36 am

QUOTE (Knight_019 @ Sat Dec 22, 2007 12:30 pm)
((Damnit, Cy... you stole my thunder ))

[Well, now you have an open shot at the knocking the block off one of the diamond things that will be killing me in about half a round.]

Posted by: Arcdragnbreth Sun Dec 23, 2007 4:01 am
((Last round, the following happened: Gabe goes Primeval, gaining an assload of everything.)) "You know... it'd be really great if the big, green cloud of death was gone now," Ashathel said, "since I've finally got the right presents for the golems..."
Sighing, he decided to at least get past the obstacle before him, heading past the blade barrier.
((Move to the spot 2 N and 1 E of Johann's position at the beginning of the round.))
Growling, the dire lion stalked through the hole in the whirling barrier of blades, waiting to pounce on the large golems.
((Move to the spot just above where Castor was at the beginning of the round)).
==========
<}---{ Ash }---{>
HP: 195/195 (base 135) +26 tmp
AC: 35 (+6 dex, +5 armor, +5 bladesong, +1 haste, +4 shield, +4 s.o.f.)
Song of Celerity: 1/1
= abilities =
STR: 19 (+4) [15 +4]
DEX: 22 (+6) [18 +4]
CON: 24 (+7) [16 +4 +4]
INT: 24 (+7) [20 +4]
WIS: 11 (+0)
CHA: 11 (+0)
= spells =
Lv. 0 - Detect Magic, Disrupt Undead x2
Lv. 1 - Magic Missile x2, L. Orb of Elec. x2
Lv. 2 - Scorching Ray x3
Lv. 3 - Bolt 1 x3
Lv. 4 - Ray of Deanimation x2
= buffs =
Blur (107 rnds) [unmd] 20% miss chance
Haste (11 rnds) [unmd] +1 atk/ref/ac (dodge), +30' ft (enhn.)
Shield (106 rnds) [shld] +4 ac
Elation (9 rnds) [morl] +2 str/dex, +5' ft
Prayer (11 rnds) [luck] +1 atk/dmg/saves/skills
Aura of Vitality (12 rnds) [morl] +4 str/dex/con
Bull's Strength (?-3 rnds) [enhn] +4 str
Fox's Cunning (104 rnds) [enhn] +4 int
Shield of Faith (11 rnds) [defl] +4 ac
Fire Shield (11 rnds) 1d6+14 cold dmg, imp. eva. vs. fire attacks
Shield of Law (11 rnds) +4 ac (defl), +4 saves (res.), sr 25/chaotic
Deban (12 rnds) DR 5-
+5 ref saves
Bear's Endurance (15 rounds?) [enhn] +4 con
Aid (? rnds) +13 tmp hp, +1 morl to atk and fear saves
= penalties =
tranquility of garden (-2 atk)
<}---{ Gabe }---{>
HP: 340/340 (base 186) +13 tmp
AC: 30 (+4 dex, +8 na, +1 haste, +4 shield, +4 s.o.f.)
Rage: 2/2
Primeval Form: 2/3
= abilities =
STR: 46 (+18) [24 +4 +18]
DEX: 22 (+6) [16 +4 +02]
CON: 35 (+12) [17 +4 +10 +4]
INT: 14 (+2) []
WIS: 16 (+3) []
CHA: 11 (+0) []
= buffs =
Haste (11 rnds) [unmd] +1 atk/ref/ac (dodge), +30' ft (enhn.)
Shield (102 rnds) [shld] +4 ac
Elation (9 rnds) [morl] +2 str/dex, +5' ft
Prayer (11 rnds) [luck] +1 atk/dmg/saves/skills
Aura of Vitality (13 rnds) [morl] +4 str/dex/con
Bull's Strength (?-3 rnds) [enhn] +4 str
Shield of Faith (11 rnds) [defl] +4 ac
Shield of Law (11 rnds) +4 ac (defl), +4 saves (res.), sr 25/chaotic
Deban (12 rnds) DR 5-
Bear's Endurance (15 rounds?) [enhn] +4 con
Aid (? rnds) +13 tmp hp, +1 morl to atk and fear saves
Primeval Form (12) (+18 str, +2 dex, +10 con, +8 na)
= penalties =
tranquility of garden (-2 atk)

Posted by: TheUnknownMarine Sun Dec 23, 2007 7:17 am
>>Updating a few hours early due to uncertainty of tommorrow's schedule as well as everyone being online and posted save one. WD is granted one retro action due to this.<< Thavon's spell rebounds off an invisible barrier that the birdman easily recognizes as a "Shield" spell. Dagron then tears into the priest, cutting him down in short order, as the spellcaster had already been wounded from the bite received earlier.
((I forgot he was already wounded... Ur Priest 3 dies.))
Castor charges forward and slices off the Blackguard's head, the corpse shaking for a moment before collapsing on the ground. It is almost comical how easy he fell after throwing around such magic with such confidence. Unfortunately, the minotaur breathes in some of Johann's toxic gas as he strikes the killing blow. However, his beastly constitution minimizes the effects. The minotaur's troubles are far from over, though, as the dazzling light reflected from the Diamond Golem's bodies begin to entrance him...
((Blackguard dies, Castor takes 1 point of Con damage. Castor must make a DC26 Will save. Only Castor needs to save because everyone else is within Johann's Anti-Magic Field, and Mahler is immune.))
The last Ur Priest looks around, nervously, finally deciding to just follow his superior's final orders and continue casting at the hydra druid. A ray of black energy springs forth from his hand to strike at Rhizor, sucking the life away from the manbat.
((Energy Drain. Rhizor gains 4 negative levels. Fort save DC 23 or they become permanent. Save passed.))
The Diamond Golems thunder forward in unison, each taking a single giant step forward and laying into the front line with their diamond greatswords. Ashathel nimbly dodges two blows that leave great gouges in the earth, the golem aiming for just to his side. Castor is not so lucky, the giant of gems impaling him on his blade with his first strike before sliding the sword out and following up with a trio of devastating slashes that all miss thanks to the roiling mist.
((Critical Hit! = 98-5= 93 damage to Castor. Hit, Hit, Miss, Miss due to Blur. 28+72= 100-10= 90 damage to Ashathel. DR applied.))
Next turn!

Posted by: Knight_019 Sun Dec 23, 2007 7:37 am
*Rhizor feels his energy leaving him swiftly and without warning. What a fool. An addle brained, short sighted fool about to meet his end. So be it. Rhizor walks his way forward, coming to the barrier of blades. He narrows his already slitted eyes into angry slits, then rears back all his heads. Forcefully, they all lash out, and a bolt of ice crackling with fel energy flies forward at the priest of Ur while snow at his feet from the frostfell is subsumed in the casting. Two could play this pathetic game. Only one would win, however.*
((Rhizor casts Fell Drained Icelance!
Ranged touch at +4
1d20 + 18 + 4 - 4 = 10 + 18 = 28.
Damage
6d6 = 6 + 1 + 4 + 5 + 5 + 3 = 24.
FORT save DC 24 or be stunned for 1d4 = 2 rounds. Asshat eats a negative level upon impact with no save, so his lovely -1 should apply to that.))
*Mahler had stood somewhat amazed that the Ur Blackguard had been felled so easily. In fact, he hadn't moved on his attack plan. No matter. Mahler takes off with all haste and slams a stone fist into the diamond body of the Diamond Golem.
((Mahler charges the Diamond Golem, smiting and PA 7 all the way to J11.
Attack: 1d20 + 26 = 20 + ... AUTO CONFIRM. Except, no crit, lol.
(6d8 + 11 + 7 + 9)*2 + 1d8 + 2d6 = 2 + 6 + 2 + 5 + 7 + 6 + 7 + 5 + 2 + 4 + 1 + 3 + 54 + 2 + 5 + 5 = 116
Subtract 28 if it's not evil. Still multiplied due to Rhino's Rush.))

Posted by: TheUnknownMarine Sun Dec 23, 2007 8:11 am
The Ur Priest is stunned. Mahler is enveloped by swirling mist as he charges into the cloud, his charge going off target. ((Miss chance rolled. Mahler misses due to Cloudkill.))

Posted by: Knight_019 Sun Dec 23, 2007 8:17 am
((KHAAAAAAAAAAAAAAAAAAAAAAAAAAAAN!!! I mean... WD!!!!!!!!!!!!!!!!!!!!!!!!!!!!))

Posted by: TheUnknownMarine Sun Dec 23, 2007 8:20 am
((Eh... Just as a note WD, you could use your retroaction to dismiss the spell... but then it wouldn't be up to provide Castor with the miss chance that saved his life. Also: Deadline random. I'll be updating when I think I can. This battle HAS to be finished before Christmas.))

Posted by: Arcdragnbreth Sun Dec 23, 2007 8:38 am
((Note to WD: If you use your retro action to dispel, Castor will die a painful, diamond death. Getting rid of it this round works, though.))

Posted by: Kaihaku Sun Dec 23, 2007 9:05 am
"Oh my goddess, what a nightmare this rescue could become..." The Doctor says quietly, tossing a wistful glance at the smoking remains of Varro, "I guess there isn't time...for that now..." He forces his eyes to look towards where the bold warriors are caught between the smoking cloud and the dead magic field.
"Great, this is going to make healing a blast." He slips passed the gnome and fell warrior, letting out a relieved breath as he cleared the spot and his mystical powers return, "Now to show em how it's done." He cracks his fingers as he tosses himself forward in a roll to where the massive painter stands, covered with wounds
[Move - K13]
[Tumble: 14 + 26 = 40]
[Cloudkill - Coventry is immune to poison and thus this spell]
"Now don't go all to pieces..." The Doctor advices sternly, the he snarls out twisted words and taps the warrior.
There is a surge of energy then the blood no longer flows from his open wounds, at least they were open a second before.

QUOTE
Monstrous Regeneration(MoF p109)(MoFe)+ <Conj(heal), VS, Touch, 1rnd/2lvls> Touched living creature gains the Regeneration ability. Any damage the target takes (except for Acid & Fire) is converted to subdual damage, which is healed at a rate of 4hp per round. Severed body parts can be reattached as a Move-Equivalent action. When the spell ends, all subdual damage from this spell becomes normal damage.

((Note: Coventry has full cover and 32 AC. There might be some other effects floating around too, I don't know.))
Sophie moves after the others, tripping over the twisted remains of Varro, but contiuning on.
[Double move to P12]

Posted by: Wandering Dezorian Mon Dec 24, 2007 6:18 am
((Out of curiosity, did you factor in the miss chance from Mirror Image on Holzgeist when the golem killed him off?)) Retro-action... Johann continues to examine the diamond golemns, having nothing else to do. Specifically, he wants to figure out if they will continue to function in the presence of the anti-magic field. Especially, is the second one considered 'summoned'?
"Get through the bleeding wall, so I can do something!" Johann shouts agitatedly to the gathered team members.
Action this round will depend on knowledge check's results, but if it seems advantageous, Johann will run forwards to engulf the golems in the field. Either way, he'll be dismissing the cloudkill this round.
Sha'aasta will retroactively swim under the bridges, underwater to avoid the cloudkill, and next to the priest of Ur (Position G-22). This round, she'll pop out and snipe the bum.
Sneak attack (invisible). Target is denied any Dex bonus to AC!
Attack1: 1d20 +11(BAB) +1(weapon) + 1(prayer) + 1(elation) + 1(haste) + 2(invisible) = 1d20 + 17
Attack2: Declined (Only have two bullets left, so I'll take the haste shot instead. Better rolls.
Attack3(haste): 1d20 + 17
Damage per hit: 1d10 + 2d6(Holy) + 2d6(sneak attack) + 1(prayer)
Holzgeist will either continue to rot, or not, depending on whether or not the miss chances were considered.

Posted by: TheUnknownMarine Mon Dec 24, 2007 6:34 am

QUOTE (Wandering Dezorian @ Mon Dec 24, 2007 6:18 am)
((Out of curiosity, did you factor in the miss chance from Mirror Image on Holzgeist when the golem killed him off?)) Retro-action... Johann continues to examine the diamond golemns, having nothing else to do. Specifically, he wants to figure out if they will continue to function in the presence of the anti-magic field. Especially, is the second one considered 'summoned'?
"Get through the bleeding wall, so I can do something!" Johann shouts agitatedly to the gathered team members.
Action this round will depend on knowledge check's results, but if it seems advantageous, Johann will run forwards to engulf the golems in the field. Either way, he'll be dismissing the cloudkill this round.
Sha'aasta will retroactively swim under the bridges, underwater to avoid the cloudkill, and next to the priest of Ur (Position G-22). This round, she'll pop out and snipe the bum.
Sneak attack (invisible). Target is denied any Dex bonus to AC!
Attack1: 1d20 +11(BAB) +1(weapon) + 1(prayer) + 1(elation) + 1(haste) + 2(invisible) = 1d20 + 17
Attack2: Declined (Only have two bullets left, so I'll take the haste shot instead. Better rolls.
Attack3(haste): 1d20 + 17
Damage per hit: 1d10 + 2d6(Holy) + 2d6(sneak attack) + 1(prayer)
Holzgeist will either continue to rot, or not, depending on whether or not the miss chances were considered.

((Actually, I had forgotten about M.I, and CK's concealment wasn't brought to my attention until later. Rolling chances now...
First hit.
OnlineHost: TheUnknownMarine rolled 1 7-sided die: 1
Er... Sorry. It got him on the first try, so they would all be directed against it.
OnlineHost: TheUnknownMarine rolled 4 100-sided dice: 7 47 4 17
However, I rolled concealment from the cloud and didn't get over a 50 on any of the hits, so I guess ol' Holzgeist rolled out of the way...))
Johann believes the antimagic field will have no effect on the golems, and the second one is not considered summoned.
The Priest of Ur is helpless, so Shassta takes two turns and slowly Coup De Grace's him.

Posted by: Wandering Dezorian Mon Dec 24, 2007 7:35 am
Cool. Given that the spells Johann has that would work on the Golems would cause more bother to the team than anything else, he's going to sit on his little gnomish behind and let the others to the fighting for him, contenting himself with dismissing the cloudkill this round. Holzgeist will head on back to rejoin him.

Posted by: Arcdragnbreth Mon Dec 24, 2007 7:56 am
"Why hello there, friend! I've been meaning to shake your hand!" Ashathel said, extending a hand. Instantly, a dull-gray ray shot forth, before an orb of electricity impacted against the construct. "Well... shake hand, deconstruct... same thing, right?"
((Move 5' east.
Cast Ray of Deanimation, then use Song of Celerity to also cast L. Orb of Electricity. Both spells target the original Diamond Golem, not the clone.
Combat Expertise declared.
Ray of Deanimation: 1d20 +13 (bab) +6 (dex) +1 (haste) +1 (prayer) +1 (aid) +3 (greaves) -5 (comb. exp.) -2 (garden) = Nat. 20; crit threat.
Confirm: 1d20 +13 (bab) +6 (dex) +1 (haste) +1 (prayer) +1 (aid) +3 (greaves) -5 (comb. exp.) -2 (garden) = 22. Crit confirmed.
Damage: [11d6] x2 (crit) = 74 damage, no save/sr
L. Orb of Electricity: 1d20 +13 (bab) +6 (dex) +1 (haste) +1 (prayer) +1 (aid) +3 (greaves) -5 (comb. exp.) -2 (garden) = 27
Damage: 5d8 = 27 elec damage, no save/sr
Fascination (Will save): 1d20 + 10 (Will) +4 (s. of law) +1 (prayer) = 27. Pass.))
===
Tired of the massive golems, the barbarian dashed off towards the one the bladesinger had just attacked. Once past the magic-nullifying field, he once more transformed into the very large, very dangerous, and now very angry lion he was. Leaping at the creature, he did his best to tear into it savagely.
((Gabriel will charge and jump, making use of leap attack to enhance his damage. He's heading for the one Ash just attacked.
Tumble: 1d20 +5 (ranks) +2 (syn) +5 (dex) = 15. No AoO.
Jump: 1d20 +9 (ranks) +2 (syn) +20 (str) +20 (speed) = 66. Leap Attack activated three times over.
Claw1: 1d20 +14 (bab) +20 (str) +2 (charge) +1 (haste) +1 (prayer) +1 (aid) -2 (garden) = 41
Claw2: 1d20 +14 (bab) +20 (str) +2 (charge) +1 (haste) +1 (prayer) +1 (aid) -2 (garden) = 52
Claw3: 1d20 +14 (bab) +20 (str) +2 (charge) +1 (haste) +1 (prayer) +1 (aid) -2 (garden) = 39
Bite: 1d20 +14 (bab) +20 (str) +2 (charge) +1 (haste) +1 (prayer) +1 (aid) -2 (garden) -5 (secondary) = 50
Rake1: 1d20 +14 (bab) +20 (str) +2 (charge) +1 (haste) +1 (prayer) +1 (aid) -2 (garden) = 40
Rake2: 1d20 +14 (bab) +20 (str) +2 (charge) +1 (haste) +1 (prayer) +1 (aid) -2 (garden) = 45
Dmg: 2d6 +20 (str) +1 prayer +1
==========
<}---{ Ash }---{>
HP: 131/195 (base 135)
AC: 42 (+6 dex, +5 armor, +5 bladesong, +1 haste, +4 shield, +4 s.o.f., +1 dodge, +6 comb. exp.)
Song of Celerity: 1/1
= abilities =
STR: 19 (+4) [15 +4]
DEX: 22 (+6) [18 +4]
CON: 24 (+7) [16 +4 +4]
INT: 24 (+7) [20 +4]
WIS: 11 (+0)
CHA: 11 (+0)
= spells =
Lv. 0 - Detect Magic, Disrupt Undead x2
Lv. 1 - Magic Missile x2, L. Orb of Elec. x2
Lv. 2 - Scorching Ray x3
Lv. 3 - Bolt 1 x3
Lv. 4 - Ray of Deanimation x2
= buffs =
Blur (107 rnds) [unmd] 20% miss chance
Haste (11 rnds) [unmd] +1 atk/ref/ac (dodge), +30' ft (enhn.)
Shield (106 rnds) [shld] +4 ac
Elation (9 rnds) [morl] +2 str/dex, +5' ft
Prayer (11 rnds) [luck] +1 atk/dmg/saves/skills
Aura of Vitality (12 rnds) [morl] +4 str/dex/con
Bull's Strength (?-3 rnds) [enhn] +4 str
Fox's Cunning (104 rnds) [enhn] +4 int
Shield of Faith (11 rnds) [defl] +4 ac
Fire Shield (11 rnds) 1d6+14 cold dmg, imp. eva. vs. fire attacks
Shield of Law (11 rnds) +4 ac (defl), +4 saves (res.), sr 25/chaotic
Deban (12 rnds) DR 5-
+5 ref saves
Bear's Endurance (15 rounds?) [enhn] +4 con
Aid (? rnds) +13 tmp hp, +1 morl to atk and fear saves
= penalties =
tranquility of garden (-2 atk)
<}---{ Gabe }---{>
HP: 368/368 (base 186) +13 tmp
AC: 26 (+4 dex, +8 na, +1 haste, +4 shield, +4 s.o.f., - 2 charge, -2 rage)
Rage: 1/2
Primeval Form: 2/3
= abilities =
STR: 50 (+20) [24 +4 +18 +4]
DEX: 20 (+6) [16 +4 +2]
CON: 39 (+14) [17 +4 +10 +4 +4]
INT: 14 (+2) []
WIS: 16 (+3) []
CHA: 11 (+0) []
= buffs =
Haste (10 rnds) [unmd] +1 atk/ref/ac (dodge), +30' ft (enhn.)
Shield (101 rnds) [shld] +4 ac
Elation (8 rnds) [morl] +2 str/dex, +5' ft
Prayer (10 rnds) [luck] +1 atk/dmg/saves/skills
Aura of Vitality (12 rnds) [morl] +4 str/dex/con
Bull's Strength (?-4 rnds) [enhn] +4 str
Shield of Faith (10 rnds) [defl] +4 ac
Shield of Law (10 rnds) +4 ac (defl), +4 saves (res.), sr 25/chaotic
Deban (11 rnds) DR 5-
Bear's Endurance (15 rounds?) [enhn] +4 con
Aid (? rnds) +13 tmp hp, +1 morl to atk and fear saves
Primeval Form (11) (+18 str, +2 dex, +10 con, +8 na)
Rage (17 rnds) (+4 str, +4 con, -2 AC, +2 will,
= penalties =
tranquility of garden (-2 atk)

Posted by: TheUnknownMarine Mon Dec 24, 2007 8:16 am
Ashathel's spell causes the golem to shake violently and a large chunk of its chest shatters and falls off. Gabe is far less successful, his claws scratching against the ultrahard stone with no visible effect. Melissa drops to a knee, sighting the colossal construct and firing a steady stream of gauss bullets at the monster. The hyperaccelerated rounds smash into and break off a small cluster of diamonds on the monster's right leg.
((Critical Hit! Hit! Miss, Miss, Heroic Surge! Miss. 43 damage after DR.))
Ashathel and Castor both hastily brush themselves off, as diamond shards and dust from their wounds began to work themselves into their flesh. Luckily, they manage to get the pieces of gemstone off before they could do any further harm.
((Saves made. No Cascade Blow damage.))
Gabe and Castor both appear suddenly stupefied by the light glinting off the shiny golems.
((Fascination saves failed.))
This lapse of defense allows the first Diamond Golem to swing its mighty sword at Castor, neatly severing the minotaur's head and causing it to roll a few feet backward. Had the construct been alive, it would've been puzzled as its target continued to stand, fumbling around for its head. Had it been alive, it would've been frustrated to find its most powerful blows doing little to the monster even after being beheaded.
((Critical Hit! Vorpal activates! Castor is beheaded. Hit. Hit. Hit. 34+108= 108-15= 93 subdual.))
The second golem targets Gabriel with a quartet of surprisingly skillful sword strokes, each digging deeper into the lionman's flesh.
((46-20= 26+ 144= 170 damage to Gabriel.))
Next turn!
Melissa continues firing at the construct, though she only manage to land a single effective hit this time.
((Hit! Miss. Miss. Miss. 34-15= 19 damage to the golem.))

Posted by: Arcdragnbreth Mon Dec 24, 2007 8:23 am
((Will put in Gabe's action later.)) "Huh... would have thought that you were more fragile than that," the bladesinger said, casually launching another grayish ray at the golem. Nodding as it collapsed into a heap of diamond, he said "Guess I was right."
((Stay put
Cast Ray of Deanimation.
Same target as previously.
Combat Expertise declared.
Ray of Deanimation: 1d20 +13 (bab) +6 (dex) +1 (haste) +1 (prayer) +1 (aid) +3 (greaves) -5 (comb. exp.) -2 (garden) = 21
Damage: 11d6 = 40 damage, no save/sr. The original Diamond Golem is done, leaving just the one by Castor.))

Posted by: TheUnknownMarine Mon Dec 24, 2007 8:26 am
As soon as the first Golem shatters, the other shakes and collapses into a heap of glittering diamonds, the magical power empowering the two drawn from the same, singular source. ((The Diamond Golems collapse into a pile of diamonds worth 360,000 GP. Battle complete.))

Posted by: Kaihaku Mon Dec 24, 2007 8:27 am
"Tsk...tsk... Everyone's going all to pieces." The Doctor shakes his head as a golem is reduced to brilliant rubble. He then rolls to the side nimbly, snatching the head of the minotaur before springing back into place, holding the head out towards the warrior as he asks in a chipper voice, "Drop something?"
[Tumble: 10 + 26 = 36 / 13 + 26 = 39]

Posted by: Cyrus Mon Dec 24, 2007 8:54 am
The body of the brutish minotaur reaches down, handling the head with unexpected gentleness as he attaches it back to the stump, muscle and sinew threading back together and bonding...before the slice appears once more and the head goes tumbling back down, the minotaur's body shuddering with a myriad of vicious wounds and slashes that drip profuse amounts of blood. The warrior then topples, his magical imbued form straining to seal shut the deep cuts across his flesh. Within moments, though, the body stirs again, pushing itself up and reaching for its head, pressing and holding the head in fear of it falling off again. When it stays, he sighs deeply, massaging his neck and turning to the Doctor with a black stare. "Thanks, Doc. Went and got in a little over my head, there. Think this is as good a place as any to lay...down," he says, falling back and letting his grievous injuries heal.

Posted by: Kaihaku Mon Dec 24, 2007 9:07 am
"Wha..." Sophie gasps as she watches the minotaur reattach his own head, lose it, then reattach it again. She turns to her brother with widened eyes, "How?" "Nothing to be concerned about." The Doctor replies, brushing diamond dust off his coat, "I wasn't about to let someone die that easily, not on my watch."
"Yes... We're very impressed..." Sophie replies flatly, "But how did you do it? That spell could save many lives..."
"It's something I've been pondering since my group first fought trolls and I finally mastered how to emulate their healing powers, for a short amount of time." The Doctor replies as he looks around with a frown.
"You'll have to show me how to cast that spell." Sophie says quietly, looking down at the minotaur.
"Sure, no problem...but first..." The Doctor replies with a frown, "Where's Kria?"
"Who?"
"I think this group could use some patching up." The Doctor replies turning towards the wreckage of Varro and casting a spell, "I'll leave that to you."
[Animate Object]
The twisted ruin of the unliving warrior stirs. A cold metal foot is raised and lowered, the cold heartless nightmare from beyond the reaches of time and space continues on in search of fresh blood.
The Doctor chuckles and starts towards the temple. He whispers something beneath his breath and springs atop the stone structure in a gust of wind. He glances around with a smile as he calls out in a singsong voice, "Oh Kria? Oh lovely, where are you?"
Sophie shakes her head with a sigh and goes to work healing the wounded.
[Gabe and Castor each get a Heal. +140 HP]

Posted by: TheUnknownMarine Mon Dec 24, 2007 9:21 am
As soon as the last enemy bit the dirt, Jim, Sheila and Pantherath started towards the temple. : "Adam, get up here and get to work on Varro, he's... Not looking well to say the least..." Jim says, wincing at the still smoking remains of the robot even as it twitched. Jim turned to Sheila. "Which reminds me, you sure you're up for this? You did kinda almost die the other day."
: "Pah-leaze, Jim! I'm fine! Thanks an' all, but you know as well as I how quickly a GICS shell body can repair itself! And I had help to boot!"
: "All right..." Jim says, turning to Pantherath. "Focus on healing and support spells. The Priests of Ur are resistant to the normal smiting spells."
With a loud grating and groaning, the great stone doors to the temple's main hall slowly swing inward of their own accord. A pleasant, cheerful voice echoes throughout the temple grounds as soon as the second group assembles itself.
"Welcome, friends, to the Temple of Mitula. I do hope you found our welcome memorable. We hardly get visitors anymore, and I'm afraid we went a tad overboard to entertain... But come, then. We both know why you're here. Enter the temple, and let's get it over with, shall we?"

Posted by: VoxPVoxD Mon Dec 24, 2007 9:27 am
Sorel's Spells Prepared Orisons: 6/6) Create Water, Cure Minor Wounds, Dawn, Detect Magic, Detect Magic, Light Level 1: 8/8) Babau Slime, Cure Light Wounds, Cure Light Wounds, Cure Light Wounds, Eyes of the Avoral, Faerie Fire, Lesser Vigor, Rot of Ages
Level 2: 7/7) Barkskin, Barkskin, Brambles, Blinding Spittle, Gust of Wind, Lesser Restoration, Listening Lorecall
Level 3: 7/7) Crumble, Downdraft, Downdraft, Giant's Wrath, Spikes, Spiritjaws, Wind Wall
Level 4: 6/6) Arc of Lightning, Boreal Wind, Enhance Wild Shape, Flame Strike, Sheltered Vitality, Vortex of Teeth
Level 5: 6/6) Baleful Polymorph, Blizzard, Choking Sands, Owl's Insight, Panacea, Panacea
Level 6: 3/3) Bite of the Werebear, Energy Immunity, Fires of Purity
Level 7: 4/4) Constricting Chains, Heal, Rain of Roses
Level 8: 2/2) Leonal's Roar, Stormrage
Buffs Sorel casts:
Self: Babau Slime, Eyes of the Avoral, Enhance Wildshape, Sheltered Vitality, Owl's Insight, Bite of the Werebear, Energy Immunity[Lightning], Fires of Purity, Wild Shape[Saguaro Sentinel]
Gail: Barkskin
Hal's Spells Prepared
Orisons: 6/6) Create Water, Detect Magic, Guidance, Light, Mending, Read Magic
Level 1: 7/7) Bless, Blessed Aim, Blessed Aim, Conviction, Detect Chaos, Entropic Shield, Remove Fear D: Longstrider
Level 2: 7/7) Calm Emotions, Calm Emotions, Close Wounds, Close Wounds, Elation, Elation, Zone of Truth D: Cure Moderate Wounds
Level 3: 7/7) Conviction, Heart's Ease, Know Vulnerabilities, Light of Venya, Mass Aid, Mass Align Weapon, Mass Resurgance D: Fly
Level 4: 6/6) Contingent Energy Resistance, Delay Death, Delay Death, Greater Blindsight, Mass Shield of Faith, Panacea D: Dimension Door
Level 5: 5/5) Revivify, Sacred Guardian, Triadspell, True Seeing D: Teleport
Level 6: 4/4) Energy Immunity, Mass Bear's Endurance, Superior Resistance, Superior Resistance D: Heal
Level 7: 3/3) Control Weather, Ethereal Jaunt, Repulsion D: Greater Teleport
Level 8: 2/2) Mass Death Ward, Visions of the Future D: Mass Cure Critical Wounds
Buffs Hal casts:
Everyone: Elation, Mass Align Weapon[Good], Mass Shield of Faith, Mass Bear's Endurance
Alex: Energy Immunity[Fire], Superior Resistance, True Seeing
Self: Superior Resistance

Posted by: Kaihaku Mon Dec 24, 2007 9:33 am
Cedric pauses for an instant at the sight of the vicious desecration done to the sacred garden, his eyes trailing across the devastation…then he strides forward towards the temple, hammer drawn and in hand. [Buffs] Power Surge Divine Shield Protection from Evil
Divine Favor
The holy knight strides towards the temple without a word, his eyes alight with righteous wrath.
Sophie glances up from where she is channeling healing into Ashathel, a worried look on her face, "Light bless…"
[Sophie casts Mass Resist Energy on the next wave : 30 Cold Resistance]
The Doctor sighs and shakes his head, walking along the roof of the temple with a thoughtful frown.

Posted by: Cyrus Mon Dec 24, 2007 11:09 am
Gail's eyes take in the ruin that was once the tranquil garden of the goddess, at once struck that her comrades could fight in the overwhelming peace of the place and that it could still carry such disarming calm after being so torn apart. Her eyes trace patches of frozen grass and scorched ground, wondering shortly who from those missing had died where, before she forces herself to turn from such thoughts. She wouldn't help anyone thinking about what she couldn't do...that was the worst thing she could do right now. Smiling in warm relief at the fact Sophie and the Doctor had made it through, she resumes her march inside, steeling herself for what could yet lie ahead.
Anthem's piercing glare follows the gaze of his master, zipping in bird-like fashion from one spot to the next before lingering upon the cleric and the mystic with eagle-eyed intensity. At the paladin's march, the griffin obediently follows, his shining barding hanging proudly off him while he stride headlong into the dark breach.
[Buffs:
Gail - Righteous Fury, Align Weapon [Good], Elation, Shield of Faith, Bear's Endurance, Barkskin, Mass Resist Energy [Cold].
Anthem(assuming he's within range at time of casting) - Align Weapon [Good], Elation, Shield of Faith, Bear's Endurance, Righteous Fury, Mass Resist Energy[Cold].]

Posted by: Lord Oddeye Mon Dec 24, 2007 11:40 am
((Before the next temple battle: - Enrick casts Shield and Mirror Image on himself. - Enlarge Person on request.))

Posted by: Kaihaku Mon Dec 24, 2007 12:53 pm
The mighty killing machine contiunes to march forward, it's steps coming faster and faster until it is sprinting at the stone building before it. Blood was to be had and while it could not feel, nor think, nor smell, nor see, nor hear, nor do many of the things that animate creatures could do... This animate object could still kill.
It gathered its might and leapt mightly forward, grasping the far edge of the stone temple wall and pulling itself upward until finally it stood tall. Coldly, the metallic face stared forward unmoved by the carnage and destruction laid out upon the garden before it. It was nothing, for the object did not comprehend it. It might as well have been a field of sunflowers in the blissful autumn.
[Jump: 8 + 3 = 11]
[Climb: 14 + 3 = 17]
((Made for the lowest portion of the temple, should have about 19 vertical reach, which I hope will be enough.))
The Doctor waves to the noble paladin below with a grin.

Posted by: Knight_019 Mon Dec 24, 2007 2:30 pm
((If you would like an extra healer, speak up now. Aurik is available.)) *Rhizor breathes many sighs of relief. The battle had been won, though the cost terrible. In the last moments, Rhizor had watched Castor's beheading. It angered him, yet it seemed to not bother him in another sense altogether. He had always been interested in Castor, as he was a minotaur fighting for the cause of good. A terrible loss. Rhizor stomped around a bit, moving toward the center of the garden. His twelve heads moan as if in some kind of lament, but soon after green sparkles descend down upon the sacred grove of Mitula. The snow in front of the temple stops. The warm air around should make short work of what snow and ice ahd accumulated. Then, the scorched grass seems to become more lively, and the beautiful flowers still left intact gain a beautiful luster.
Rhizor would make this grove fit for a god (or goddess) once more. He could assure that much.*
((Rhizor dismisses Frostfell!
Rhizor casts Plant Growth!))
~~~
*By the gods this place smelled nearly as foul as the fortress where they had fought Shailtor. Megiddo had been far worse as a whole, but this could easily surpass it. "What defilement had gone on in this sacred grove and the temple?" Merkass wondered. He would allow no respite to the usurpers and defilers of his holy goddess. Merkass slinks his way up the decimated field to find a place next to Cedric. He looks at his leader determinedly, then gives him a nod.*
: For Mitula.
*Merkass draws his bow, resting his fingers lightly on the string. When they entered, they would enter big.*
((Merkass will take a Spot and Listen before entering.
Spot: 1d20 + 18 = 15 + 18 = 33.
Listen: 1d20 + 21 = 19 + 21 = 40.
I'd normally make a MS, etc... but they're waiting for us.))

Posted by: Aldur Mon Dec 24, 2007 3:22 pm
Kria's ears twitch and she waves up at the doctor. "Heya Doc! I was just getting the temple staff...yeah. Heehee. Can you handle them? I gotta go back in. Thanks! If the garden is safe it should be easy!" Kria smiled turning and flying back into the temple, obviously going back to her previous business, now armed with the knowledge of how to get to the main temple and the experimental area.

Posted by: Dark Maiden Mon Dec 24, 2007 6:14 pm
Jessica watches Castor for a few moments as he tries to find his head, her mouth agape. "What in the hell?" Then she turns to the Doctor when he explains what happened. The Psion hangs her head for a few minutes, then follows her allies towards the temple.
[So, who's there now?]

Posted by: GOD*JESUS Mon Dec 24, 2007 9:46 pm
Thavon, having not been injured, follows the group he was origionally assigned to, casting a few additional spells on his way. ((Thavon casts Shield and Displacement on himself.))

Posted by: VoxPVoxD Mon Dec 24, 2007 10:08 pm
Temple Proper: Sorel Gail Ombligo Cedric
Faralon
Van
Alex
Hal
Laeralas
Jim
Sheila
Pantherath
Kria's also in the temple, and presumably the Doctor is going as well
everyone else is going back to Tristan

Posted by: Alpha Mon Dec 24, 2007 11:28 pm
Like the catfolk Merkass, Laeral also stops before entering, peering in and listening intently, his elven ears twitching slightly. He then pads into the entrance hall after the others, drawing his daggers, and spinning them agiley around his hands. Juggling them around a bit, he chants lightly and quietly, and pokes Merkass with the pommel of he left dagger. He smirks as the catfolk's form wavers slightly, then disappears completely from view. Then, letting his blades drop firmly into his palms, he looks forward with a grin.
: "Well, this ought to be fun."
[Spot 36, Listen 33
Cast Greater Invisibility on Merkass]

Posted by: Knight_019 Tue Dec 25, 2007 12:01 am
*Aurik wishes luck to those entering into the temple proper. He would await them should they need assistance. Before they go, he grants them the blessings of Volcanon so that they may be aided in liberating this holy sanctuary. In turn, eventually Volcanon's sanctuary could be taken back as well.*
((Aurik remains in the reserve force.
Aurik will grant the following buffs:

- On Group
  - Divine Protection: +1 Morale to AC and Saves.
  - Mass Conviction: +5 Morale bonus to Saves.
- On Aurik
  - Eagle's Splendor:
  - Divine Power

If I think of anything else before the battle goes up, I will amend this))

Posted by: TheUnknownMarine Tue Dec 25, 2007 2:27 am
Naerth: http://www.fileden.com/files/2007/3/20/908166/SRWOG2_-_Final_Judgement.mp3 The group enters the Shrine of Mitula, marble floors and stone benches covering the ground as masonry canals let water flow throughout the temple. A breathtaking statue of the goddess stands at the far end of the massive hall, just behind an altar. The smell of incense, with a light scent of flowers permeates the air even now. Were this a peaceable visit, the temple would be extremely pleasant, a sight that would linger with you for quite a while.
As it is, the temple still retains much of its beauty even while being occupied by the group of corrupt priests that now prepare to defend it against you. A solemn feeling emanates from the place, as if speaking to your mind A priest near the back stands, a wall of shimmering force enveloping him. Another pair of priest stands at opposite places against the walls, invisibility cloaking them from normal sight, though Sorel's supernatural sense easily picks them out. More Blackguards, Lesser Priests of Ur, and a few more warriors also stand against you. A pair of demons, horrible and grotesque flank a single priest in elaborate robes near the altar. His eyes are closed, and a cheery smile adorns his face as he holds a shimmering orb in one hand. A simple circlet of gold and gems sits on the priest's head. Despite having his eyes closed, he turns to you and begins to speak.
: "Welcome to the Shrine of Mitula, gentlebeings. I am High Priest Naerth, of the Ur order," the robed man says. "And... I have a proposal for you."
((Please make Kno Religion checks.))

Posted by: Dark Maiden Tue Dec 25, 2007 3:40 am
[Eh...Jess has a few buffs she could have used. Oh well *Shrug* Have fun guys. <_<]

Posted by: Rusty Tue Dec 25, 2007 4:09 am
((Knowledge (Religion): 25.))

Posted by: Cyrus Tue Dec 25, 2007 4:19 am
[Kno:Religion = 1d20(7)+10(ranks)+5(INT)=22.]

Posted by: Rusty Tue Dec 25, 2007 4:27 am
((29 from Faralon.))

Posted by: Kaihaku Tue Dec 25, 2007 5:09 am

QUOTE (Aldur @ Mon Dec 24, 2007 10:22 pm)
Kria's ears twitch and she waves up at the doctor. "Heya Doc! I was just getting the temple staff...yeah. Heehee. Can you handle them? I gotta go back in. Thanks! If the garden is safe it should be easy!" Kria smiled turning and flying back into the temple, obviously going back to her previous business, now armed with the knowledge of how to get to the main temple and the experimental area.

"No problem, don't get into too much trouble and let me know if you need help." The Doctor calls out before turning his attention to the haggard figures emerging from the temple, "Well, you folks don't look so good."
[Mass Cure Light Wounds: +26 HP : Temple Staff]
[Healing Lorecall: Exhaustion reduced to Fatigue]
The Doctor holds out a hand and casts a spell, mystical energy flowing over the liberated prisoners and restoring some measure of their strength. The Doctor adjusts his glasses, "That should help but it's no replacement for a warm meal and a good night's rest." He turns his gaze, "Sophie, can you take care of them for me?"
"Well... I do have a feast spell..." The priestess says quietly as she steps towards the temple staff, "Come with me to the town and I'll see what I can do."
"Thanks much." The Doctor replies with a smile, tilting his head to look at the window the staff had emerged from. He rubs his chin thoughtfully, "Hmmmm..."
............
[Knowledge(Religion): 11 + 12 = 23]
"You have no right to touch that sacred relic and you have no authority in this place, you are a charlatan and a thief." Cedric states in a level voice, starkly shattering the facade of pleasantry. "You will relinquish the power you have stolen and repent for your actions; otherwise we will slay you.”
“Yield and you will be shown mercy you do not deserve.” The eyes of the paladin narrow as his voice grows cold, “…or die at my hand and join your masters in the endless torment of the infernal realms.”
[Diplomacy: 18 + 29 – 10 = 37]

QUOTE
Action: Changing others’ attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive full-round actions). In some situations, this time requirement may greatly increase. A rushed Diplomacy check can be made as a full-round action, but you take a –10 penalty on the check.

Posted by: TheUnknownMarine Tue Dec 25, 2007 5:21 am
The robed man considers this. : "An interesting offer... but I will decline for now. Allow me to make a counter-proposal. Turn around now and leave this temple to us. We will continue our studies here, but leave the town in peace and abstain from the current conflict. We will also allow you to leave without incident. I'm not blind... in that way. I know your power and I know my own. Oh, neither of our victories is assured should we fight. You might win, I might win, but I guarantee that you'd lose more troops. Troops that you might've been able to send against the Cult later. But if you accept my offer, you won't have to worry about that," Naerth says, cheerfully.

Posted by: Arcdragnbreth Tue Dec 25, 2007 5:52 am
"This is kinda bad to say, but... don't worry. That look on him's a good thing, mostly. It's his 'I'm going to hammer out the details, literally' look," Ashathel said to Sophie. "Come to think of it, that's pretty much his usual look..."

Posted by: VoxPVoxD Tue Dec 25, 2007 8:49 am
((Kno Religion checks: 32 and 44)) "You know, some people say Mitula's divine essence is focused through an artifact called the Ground Orb. But her Church doesn't say that, and I'm not one to disagree with anyone's church," Hal says, smiling a bit. "But if that were true, and if it were true Mitula was greatly weakened without it, well, you know I'd find it mighty odd that you were holding something that looks exactly like the Ground Orb is supposed to look."
"And that circlet! Why, it's a dead ringer for the one Mitula wears in glyphs and murals. Legend has it that a bit of her essence has seeped into it over time. Supposedly, it protects the wearer from harm while improving all their physical and mental faculties." He shrugs. "But that's just a story, after all."
"So then, maybe we can settle this as men do, over strong coffee. We could exchange fashion tips. What do you say?"

Posted by: TheUnknownMarine Wed Dec 26, 2007 1:12 am
: "Oh come now, why would you find that odd? Sarcasm doesn't become you, friar, though I complement your knowledge of lore," Naerth says with a smirk. "Fresh out of coffee I'm afraid... Not that you'd drink any of it would I offer."

Posted by: VoxPVoxD Wed Dec 26, 2007 1:17 am
Hal merely shrugs, looking at Alexander, waiting for an order.

Posted by: Alpha Wed Dec 26, 2007 1:37 am
Laeral shrugs, smirking wryly. : "Sarcasm's befitting for some though. Like me, for example. I'll take a good dose of sarcasm anyday." Then, his thoughts turn inward as he addresses his familiar. See what I did there? He grins wider as no words respond, merely a sigh.

Posted by: TheUnknownMarine Thu Dec 27, 2007 7:09 am
Jim shakes his head as he carefully takes stock of the situation. : "Your suggestion would have a small amount of strategic merit were it not for the fact that the goddess you imprison here is a well known and powerful ally of the forces of Light," Jim says, quietly. "But even so, given the sort of people you employ, and the rumors about you... One would have extreme misgivings about supporting your 'studies'."
: "Sacrifices must be made for the advancement of civilization, my good commander... A few lives here and there are nothing in the grand scheme of things if they allow the exaltation of the masses," Naerth says, cheerfully. He smirks a bit.
: "Besides, we were only using the servile bootlicks of a roadblock to our grand plan. We would've had to get rid of them anyway at some point. Isn't that just efficiency?"
: "The callousness with which you speak of the lives of others already shows just how worthy you are to be 'exalted'..." Jim says, dryly. "Lives aren't something to be casually written off as, 'for the greater good."
: "Why that's an odd thing to hear from a military commander," Naerth says, shaking his head. "Perhaps from a naive recruit, but an officer and a veteran?"
: "It is? As a military commander, my job is to protect lives. It sometimes does indeed require death to do that, but that is the world. However, so long as I keep in mind that every soldier involved in the wars I fight has a life outside the war, so long as I strive to minimize those losses and remember that my troops aren't pawns, but people that have placed their trust and their lives in my hands, I will not lost sight of myself or humanity. Certainly not as you have. And if you think that is naive, then you've fallen a long way."
: "Oh I've heard that so often it's lost all meaning," Naerth says, that smile and cheer still on his face. "Life can't be that valuable, look at the countless lives lost everyday. Yet more life springs up to replace it. It's a very renewable resource."
: "Except that each person is an individual, with a unique life. It's not like a farm with each stalk of corn standing equal with the next, nearly identical and waiting to be harvested," Jim shakes his head. "You are not God, you merely play in his domain with stolen power. Expecting Tristan to remain safe when you occupy this temple is ridiculous, and allowing you to drain the power of a captive goddess of light is immoral. Do not expect to broker this sort of deal with us."
: "No, I'm not a god... yet," Naerth says with a smirk. "But I'm getting there. As you will find out if you do not agree to my rather generous terms."

Posted by: Lord Oddeye Thu Dec 27, 2007 12:21 pm
"Then allow me to guide you to the gist of divinity!" The florid and cheerful voice of a man shouted out from above them all. The last word was pronounced loudlier, and the sound lingered within the temple of Mitula for mere moments as seven blinking figures representing a caped, fair-haired swordsman dressed fancifully dropped from a spot in the ceiling and progressed slowly in the direction of the floor of this profaned place, spinning around the center of the circle they formed in their ghost-like descent, all facing the young high priest of Ur, returning a smirk that wasn't really intended to them.
A fair distance between a earth and sky of marble, the most illusory group stopped in a line at the level of the high altars, hovering right on top of their waiting comrades near the entrance of the main sanctum.
Enrick gazed at the robed man appraisingly, a hand framing his tranquil pretty face from the chin. He spoke up once more.
: "Mmhmm... Not to sound presumptuous, but you're still ways away from what you're after, yes..... In dire need of tips..." He finally added dubiously. In no time, his expression had shifted to near disappointment because of the flaws he had spotted in the heretic's outfit. This made him very sad, but then the sight of his own reflection at the surface of the pure waters circling the main entrance moderated the impact of this woeful view.
He looked down towards the Ur priest again with a soft grin.
: "Ehh... Pity. The bearing is near perfect."

Posted by: Aldur Thu Dec 27, 2007 2:28 pm
"Well as fascinating as this all is, shall we get on with things or just continue the witty discussions as we argue philosophy?" Michael smirked. "Time to get this started I would say."

Posted by: Lord Oddeye Thu Dec 27, 2007 4:46 pm
: "Ur priest is getting started." Enrick retorted sarcastically in a semi-laugh, grabbing the hilt of his holy lightblade which shone brighter upon being drawn. -------- : "Tsk, tsk, such a wit. You're wasted on adventuring and heroics," Naerth says, clucking his tongue.
Enrick stifled a laughter, focusing his eyes on the robed man.
: "Who is wasted here? I'm sorry! Questioning the ways of my estimable self won't make your look any less insipid." He said bluntly, "I dread to know whatever else sits in your wardrobe..."
: "Well, we all have some skeletons in our closets... Mine just happen to be a tad more literal than others..." Naerth says mildly.
: "But it is so unbecoming to welcome guests in a neglected outfit..." The swordsman replied, his voice bearing some hints of mild disappointment, "Is our presence that undesirable to our host? Or... Do we have yet to see the one?"
: "Now, now, we can't all afford to clad ourselves in all the colors of the rainbow..." Naerth says, shaking his head.
: "And yet, some spend all that they can over projects that involve taking over the home and essence of a revered divinity. Now, how misplaced an investment is that when one could, at a lesser expense, dig out a more than decent tunic for least the price?"

Posted by: TheUnknownMarine Sat Dec 29, 2007 1:31 am
: "Time to begin? May I assume you reject my proposal?" Naerth asks. : "Well it's not the type of proposition I usually tend to recieve in the temple of a deity..." Michael replies. : "Oh well. I thought we might be able to work things out in a civilized manner, but it seems you've already made up your minds. If that is the case, then you give me no choice to but to defend myself," Naerth says, shaking his head. "I suppose it was a mistake to even begin to think that you blind zealots could even begin to appreciate the work we're doing here... But very well..."
: "I'll simply take away your toys..." Naerth says with a grin as the orb he carries floats up from his hand and flashes red, a crimson wave of energy washing over all those present in the force.
((All current "buff" spells on those in the battle group are dispelled. Battle begun!))

Posted by: Aldur Sat Dec 29, 2007 2:04 am
Michael's eyes turned brilliant sky blue as his power crackled around him, much like Kria's purple aura, only less, you know...raw and vile. He chuckled lightly, eyeing the demons up and nodded to himself, speaking out in a matter of fact tone, his face cocked to one side, as if he was listening to something.
"Doom Guards everyone. Relatives of the Balor, they don't explode when dead and can procreate in a rather grotesque fashion so errr...don't let them possess you.
As relatives of the Balor, Doomguards tend to be rather resilient to various forms of wizardry. Fire does nothing, Freeze does less...so of course let's electrify this situation. Of course, I also happen to be able to be extra effective against them. Incidentally, non blessed weapons will have a lesser effect against such creatures. They are very fierce in melee, so err...hmm, don't get hit. Ah me, what would you all do without my helpful advice?"
Asked Michael as his splendid wings erupted from his shoulder blades, the young man taking to the sky with a powerful flap of his wings, calling out to the High Priest of Ur.
"Bargain basement Demons? Well really..."
The angelic warlock taunted as he aimed at a nearby enemy, blasting at him with divine energy.
((X-7. 30ft up. Blast the nearby Priest. Ranged touch: 14. Damage: 30.))

Posted by: Alpha Sat Dec 29, 2007 2:14 am
Laeralas curses profoundly in elvish as all his enchantments wash away. Sighing heavily, he snaps out a word of power. His form begins wavering about once more, and he moves forward, already chanting again. A pillar of intense heat erupts from him, and shoots into a nearby priest. He also nods to himself, digesting the information Michael had supplied. He'd save his bolt spells once this close batch had been taken care of.
[2 charges of my Circle of Rapid Spellcasting used to cast Displacement on Laeralas. Then move 30' and cast Blaze on the bottom right priest [U14]
Damage: 8d12 + 24 = 61 fire damage. No save]

Posted by: VoxPVoxD Sat Dec 29, 2007 2:14 am
With a rumble that rattles the marble of the temple floor, Sorel's voice booms out across the chamber. "Your...order... do they sleep well?" : "Tsk, tsk, inside voice, please," Naerth says, quietly. "Though about half my order now sleeps forever thanks to you."
Sorel doesn't respond, instead standing still and silent. He appears to be blooming. A single red rose sprouts from the end of his left arm, and he catches it, crumbling it in his huge thorny hands.
Roses begin to fall from the ceiling, a dark, luscious red. They fall on everyone present, but seem to crackle and burn as they touch the Order of Ur. Their thorns stretch out and curve, tearing the skin of some of them. Many of the Ur's eyes mist over, as if they lost just the edge of their faculties. Naerth, one of the blackguards, and both of the demons seem entirely unfaze by the spell.
"I hope this is...in keeping...with your aesthetic," Sorel rumbles, widening his stance so those behind him can advance more easily.
((http://img242.imageshack.us/img242/2333/rosesbi9.jpg cast. 2 WIS damage this round.
People who failed the save vs. sickening:
Ur Enforcers (Red Barons)
Ur Monks
People who failed SR vs. WIS damage.
Ur Enforcers
Ur Priests
Ur Monks
Left Blackguard
Sorel's HP:
HP 127/127, AC 34
Hal's action forthcoming when Alex gives orders))

Posted by: TheUnknownMarine Sat Dec 29, 2007 2:42 am
: "Disabled the limiter! Ac-DAMN IT!" Sheila curses as eletricity arcs over her body, but nothing happens. "I... I guess that damn centaur damaged my booster implants..." ((Free action: Activate Hypermode. Con check: 15. Hypermode fails to activate.))
: "They don't seem to have any non-magic based ranged attacks, so we can focus on dodging melee attacks or wide area effect spells... Stay on your guard and spread out," Jim advises, looking over the battlefield. "Or rather..."
((Full round action: Tactical Advice: Jim grants everyone +4 to AC for 5 rounds.))
: "Fire in the hole!" Jim shouts, pulling a grenade from his belt and throwing at the nearest cluster of enemies. The followers of Ur scramble for cover, but aren't quick enough. The grenade detonates before even one of them had managed to get out of the way. The whole lot suffer burns and deep cuts as shrapnel cuts into their skin. Jim nods. "There. Now spread out."
((Heroic Surge and throw a HE grenade. The 3 Ur Enforcers and one Lesser Ur Priest on the left side take 35 damage. They all fail their saves.))

Posted by: Lord Oddeye Sat Dec 29, 2007 3:56 am
: "Aww, that wasn't very nice!" Enrick shouted at the high priest, vexed to see his doubles vanish from sight and that the rest of his enchantments were gone, his body drawn inexorably towards the temple's floor now that gravity could effect him once more, "I sincerely thought that a certain courtesy would make up for your lack of fashion taste. I see this is not the case. More and more disappointments. *sigh*"
His feet had just reached the clear marble that his attention was caught by the phenomenon going on in front of the group. He watched in wonder, amazed, turning his head around with excitement as the metamorphosed druid unleashed a surge of rose petals that danced and rained all over the room and the assembled army of the Ur order for ill effects. In sight of the queer beauty of it all, the noble couldn't retain an exclamation.
: "Fabulous!"
Back to a blissful composure, he immediately followed with a short incantation that he chanted in a sonorous and melodious voice with all the cheer he could muster, and it was like the source of his extreme gaiety extended into a rainbow coloured atmosphere all around him that passed the feel on to all his nearby allies.
And it's the eyes bright of joyfulness that the fancy looking man swiftly dived a hand into a side pocket and tighened his grip over a deep white, translucent orb. Two out of the three pearls set into the buckle of his belt glowed weakly a smilar hue after he achieved to set the orb up and released it in front of him, knowing that the intricate artifact, now split into so many smaller globes circling each other, had yet to hover there for another moment before it got ready for its intended purpose.
((Cast Elation. Everyone should gain +2 STR and DEX and +5' movement.
Consume 2 charges of Belt of Battle to gain an additional standard action. (swift action)
Activate Blast Globes.))

Posted by: Arcdragnbreth Sat Dec 29, 2007 9:34 am
((Waiting on the other spellcasters before I take Pantherath's action (waiting to see who drops what buffs and such). If the round has to move before I can edit, Pantherath will cast Soul of Light on himself. On the defensive.))

Posted by: TheUnknownMarine Sat Dec 29, 2007 11:30 pm
((Deadline Sunday afternoon.))

Posted by: FreedomJu Sun Dec 30, 2007 1:24 am
((No char sheet access...)) Unlike so many of his comrades and allies, Van feels no need to say anything. Instead he simply moves forward to attack one of the Priests of Ur. ((Van moves to U-12 and Power Attacks the Priest at U-14 (PA 4 perhaps?). Dodge to nearest soldier type enemy.))

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